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/3/ - Mitsuba Archive

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behold the pinnacle of 3dcg, the kino of blender, the anime of the year, blender ftw
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I love this thread, hope more episodes bring better reaction gifs
As for anime style 3D, I prefer Hololive's short clips from their official youtube channel.
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Anyone else seen the new Hathaway movie, I think the 3D/2D mixed environments look good.
Another anime that does this I think is Wonder Egg Priority.
CGI is fine for backgrounds and mechanical things some times.
But for characters just stick to 2D for the love of god.
Same old, nothing new.

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Spend the entire day making a pixel art animation from a mocap animation.


It looks great.
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I think I'll have to give up on /3/ completely, pretty much everyone left.

Don't you guys see that this dude has opened 90% of the current threads on /3/? All of the frog threads + all of the depression threads + that Asset Forge tank thread, that Twitter Godot progression in 2 years thread, and now this. You can see all of these models he uses in OP pictures on his Twitter. And mods don't do anything about all the low effort spam threads, while you just keep give him (You)'s.
Just to remind you:
Yeah this faggot really is obnoxious. Not only that, but the activity in general has already slowed down pathetically. Just a couple new posts in the top threads for a whole day.
It's always been like this in terms of traffic, it's not anything new. Whether or not some schizo posts his threads here doesn't mean that the board isn't going to be one of the slowest on 4chan. I believe /po/ is the slowest, don't quote me on that, but the point is that it's not like /3/ has the means to truly grow organically. It's anonymous, belligerent and grumpy users gatekeep newcomers (sometimes rightfully), and is only useful if you want harsh truths. Even then, those truths have asterisks at the end and need to be vetted for deceit or bullshit. If anything the population is cyclic and seasonal, depending on when influxes of /ic/fags migrate here based on their Youtube idols telling them 3D is awesome. Coom art for example has been growing over the last decade, you can quite visually see the uptick in coom posts and threads if you've been here long enough. These posters often give up or migrate to other places such as F95 or degen discords in order to pursue their get rich quick schemes. It happened with a lot of gun modelers back in the day due to a large swathe of this board being fpsbanana posters.

Basically it doesn't matter if this favela monkey posts a bunch of threads, /3/ is always going to be a niche topical board.
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Anons, I want to start 3d printing. What is the best printer up to 900 USD that is easy to handle (that doesn't require hard work with calibrations and replacement parts)?
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To clarify, by "something specific" I guess I mean will I fuck myself with overlapping polys and stuff like that? Will I need to do a full retopology on anything to make it printable? I'm kind of expecting I would.
The topology doesn't matter what you need is a solid object usually, I usually go with 100-200k faces, you have to avoid holes, floating objects and you have to to play with the thickness if you have to do thin shit
ZRemesher is what you need
I already use this type of service, but with the amount of items I want to print, I would be able to take the money spent on them and buy a new printer with its resin
I just ordered a ender 3 v2 just to dip my toes into the 3d world. tho after looking at resin printers I know that mini figures would be great but at the cost of resign and smell.

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Blender beginner.
I'm having fun with simple modeling and animating.
But can't really get how to properly UV unwrap and texture.

Any good tips/tutorials on this? None of the ones I've found click for me.
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Damn, I never saw the option for locking the uv borders. That actually makes the relax tool usable, thanks.
You still working on this, anon?

How's it going?
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Didn't get around to working on it during the week.
But this evening I dipped in again for a bit.

I'll try to do the helmet and vest etc this week.
Damn you are good at animating bro
How lomg to render that also specs
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Mixamo goes a long way.
That textured one took me about half an Always Sunny episode.
i7-8700K 3.7GHz, 16GB ram, GTX1060 6GB.

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Previous >>82706

Coomer Daz Site: slushe.com

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/

Hair Creation: https://mega.nz/#F!uywlSQqS!GzZTEOGcRhiEr8Ve5hwsfQ

Similar programs:
Vroid Anime Tool: https://vroid.com/en/studio
Xnalara: https://www.deviantart.com/xnalara
MB-Lab for blender: https://github.com/animate1978/MB-Lab
Makehuman: http://www.makehumancommunity.org/
Metahuman creator: https://www.unrealengine.com/en-US/digital-humans

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They are working on blender.
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I dont do anything futa or related to it. You will have to create your own smut for that.
Was the around when daz became a brand of tafi? I noticed the front store and website update have become worse around that time
Wtf is tafi

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That fox again just because
Previous thread: >>820247
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Is there a way to axis constrain shapekeys? Preferably in 2.79, because I still hate 2.8/9's ui, but if it's doable there I'd still be interested to know.

It's perfect for what you plan to use it for. You did good.
How long are we talking? Because a 3060 taking >30 minutes to load render kernels for a default cube means something's fucky?
Or is it possible that there's a problem with a pre-existing kernel? Anyway to reset/force rebuild?
Not him, but kernels taking more than a minute to load is odd. Try switching between CUDA and Optix and see if that makes a difference.
What's the hotkey for switching between objects in sculpt mode in version 3? D only brings up the view pie.
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Can I somehow add opacity to existing grease pencil strokes?
Pic rel can I make these lines fully black?
Some reverse dissolve eraser? Or even possibility to just select the strokes and write in the opacity value by hand somewhere?

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not mine but i love this guy, you anons probably look a lot like him
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i hope so, cannibalism is the only true path towards speaking with the enlightened god
My god.. gunt!!
>the average 4chan user

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You must stop

This skill will be too OP. Theyre fucking perfect though. They trigger the nostalgia. Add grime or bugs for some households.

Im not joking when i say this but consider the renter were a smoker and add some yellow tint to the walls. Youre pretty close though. Only salt lamps for window shots.
le epic 4chan retort

i am owned
Meds, now.
My apartment still looks like this
Stop posting.

/wip/ - Works in Progress
- Impostor Edition -
Every day we get closer to God's light.

Post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>823122
List of free resources: https://pastebin.com/cZLVnNtB
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Lord Megatron, our attack plans on the Autobots are proceeding ahead of schedule.

...currently working on this ..
Thanks. Maybe kick light could solve this. Other colors draw too much attention to the area and hurt the composition even more. But I'll try something anyways later
Just want to ducking die atm.
for the love of god fix those hands
Well first time i hear about it and have no idea how to fix it.

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recommend dirty ass cheap tablet for me
i love modeling so i want to get into sculpting
its a hobby really so i dont wanna spend much
Ask /ic/, what works for them will work for sculpting.

NGL, it did it for me as well. I need to put another 6 months into my project after watching this, it seems like. Okay, it for sure doesn't help that I'm comparing my realtime renders with these offlines ones, but still. The lighting in a bunch of those is out of this world. How the fuck are they doing it...
I'm guessing the more elaborate scenes have a lot of elements from people's old personal projects and such. Doesn't make them any less impressive though - really great stuff in there.
If it helps to destroy your confidence further...there are a couple of Eevee and UE4 renders among them.
>How the fuck are they doing it...
They all spent 18 years of combined time working on all the entries.
That's an average of 64 hours per project.
Some of those in the top 100 said they worked like 4 weeks non-stop every day on their project.
And of course they where allowed to use assets they made before or bought of the internet.

Let’s get a request thread going for the plebs who’ll never get in because the registrations are closed forever.

mega nz & catbox moe are good file hosts.

- Don’t forget your manners, say please and thank you
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>implying im a groomer
im just saying that you /3/ niggers are so pathetic, keep seething hard at the point you're not even capable of following a fucking tutorial. NGMI
Is there a mega pack of all of Oleg's kitbash kits?
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just these
Headus UVLayout Pro v2.09.00 anyone?
It's on cgpersia, m8

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Three weeks of learning and my first serious sculpt. Made my own thicc orc-waifu.
Post feedback please don't be mean I'm still learning :(
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Ok butseriously how bad is mouse sculpting...
Its more of a hobby reallly but still

...computer graphics is expensive!!! the better yo get, the more money you put into your rig!!
Like i said its a hobby

... are you OP?
You improved it alot. Consider setting it aside and starting a new one from scratch. It will go quicker and be better.

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Is Unity Plus desirable for marketing your in engine work on social media as it removes the splashscreen at only $400 a year if you make under 200k? Or is it $400 wasted?
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whats wrong specifically? (curious)
why would anybody be seeing your splash screen on social media what the fuck is this
screen recording, kiddo
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if you can't figure out the logic puzzle of starting the OBS recording after the splash screen how will you figure out making a game.
having a custom splashscreen or no splashscreen looks a lot better when you make your app available to the public and then create marketing posts about it

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Previous thread: >>828561

Opening a new one, just so we have at least one potentially decent thread along with WIP on this board atm.

Btw, I heard Epic is working on some scripting language alternative to C++ and BPs, called "Unreal Verse". Could be nice, but if I could choose, I'd just want a C#, so it is even easier to switch from Unity and you don't need to learn another meme language that isn't used anywhere outside of a particular software. My colleagues in Uni learnt C# through Unity and all of them ended up easily switching to .NET. Ofc, learning good coding practices is more valuable than syntax, but still.

Anyway, we're on /3/ after all, so we can just talk about Lumen instead.
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Yeah, it has been particularly bad in these recent months. There were times when these threads were booming and there were some genuinely good people posting in WIPs. I hate it how one guy is now completely derailing the board and mods don't want to do anything about it. At least delete the threads if ban can't do anything. And some mod is obviously lurking here, you can notice how some particularly NSFW posts get deleted almost immediately.
only got weekends to try out stuff
working normal 40h job sucks...

/3/ is a worksafe board though, /h/ has 3d threads, but doubt its a good place there to discuss modelling own stuff... :/
we would probably need /3x/ for that...
Tbf, I haven't tried UE5 yet too busy with UE4, but it's great to read the actual discussions.
is your character a light bulb or something?

So it turns out displacement is removed from UE5 at the moment and I'm still not sure if it will come back or be completely replaced with Nanite. That sucks, man... Now I'm not sure what to do with ground on my current project. Since it is small in scale, I guess I'll just displace the whole ground mesh as a single piece and bring it into UE5.

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