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Somewhere in a nebula there is a colony of survivors. The forsaken half of a ring space station rebuilt over 200 years, patched with resources salvaged and found within this unknown place. The inhabitants of this station came from numerous species and countless cultures, some failed, others were subsumed into the better adapted. A few crossed all ethical boundaries n the name of survival, but precious still live from the time before it all.

This is the story of the vermin who live in their world.
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This is a narrative evolution game. There is a story running in the background that will provide reactivity, and a reason to evolve, but part of it is you getting into and crafting your own narrative around the creatures you are adapting. This is a story telling game, it is a drawing game, you don't have to be particularly good at either. Serious and stupid creations are welcomed, and part of the fun is adapting things to "work". Bonus points for a shit post that is well crafted, as I know it is coming. Small incremental changes are fine, and dramatic ones can be fine too if narrative is provided.

Extinctions and mutations will happen, neglected creatures will vanish, and that isn't always bad; an empty niche is one that can be filled again, and I don't want players to be forced to work with things that aren't fun for them. You can tell a story in complete isolation, just playing in this scenario, or interact with other player's creatures. Though it is good to consider the environment in which your creature lives, what it eats, what it contends with. (as alluded to above. well overtly stated above.)

MS paint is the tool to use, and please only use hard edged brushes (ie pencil) as it creates solid pixels of one color, which is easy for other players to adapt. Save images as a .png, as others will mess with the pixels.

Finally, there are several rosters of creatures inbound, each with a style and character for different player types; though don't let it limit you.
>>
>tfw mobile poster so can't draw an insane brain bug intelligence that monitors the station

Have fun without me bros
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>>4816688
how we got here; protip: it doesn't even matter.
http://suptg.thisisnotatrueending.com/qstarchive/4730175/
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The Chungi are blind, deaf, and cannot taste. They can however feel. Genetic sensing organs allow for detection of variance in pressure, chemical, and even electro magnetic radiation across the spectrum. Chungi eat literally everything; including metal and plastics. Their biology prefers the latter, which is often a problem for the colony. The upside is they are edible, and are staple street food at minimum.

1. Chungibat- swarms of the sparrow sized creatures will grip onto ceilings and walls, using their beaks to worry away bits of metal or plastic. they are also a prime predator of the small machine life forms of the colony ship. Their enclosed sensing organs are supplemented by a retractable "tether" on the tail.

2.Chungiform- A domesticated animal, it can be found consuming inorganic trash or opportunistically eating small "saur" automatons. It produces something akin to "milk". A docile nature belies a powerful build and vicious bite.

3. Chungibeast- Feral; these vicious creatures defend large swaths of territory and are solitary outside of breeding seasons. the damage they do to the station is offset by the fact that their bodies refine and excrete excess minerals in near usable formats for technicians and craftsmen. Powerful claws allow it to scale vertical walls and a robust shell enables brief forays onto the hull of the station when the atmospheric conditions permit.
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>>4816688
Fuck yeah welcome back bro
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>>4816706
No one remembers why they were named the "Saurs." but it was a ubiquitous moniker. Fully artificial, these small machines did a near laughable job in repairing the station with half assed patches, welds, wire splices, and more. Mostly they used up obsolete technology in their own reproduction, and were incredibly efficient about it. Their bodies were mostly made of low density high strength polymers and foamed metallic glass. The unique components of their bodies often left them the victims of the hungry Chungi, aggressive organic creatures, or the sapients of the station who would use them as a "quick replacement" for a broken part. Sometimes they simply got under foot.

Saurs often changed shape and format, to include using biological matter that was harvested in their design if need be. Corpses had a way of vanishing in quick order.
---

1. Harvesters resemble small caterpillars. their mandibles are essentially spot welders, and a tail component can be swapped out for any common tool. Often they will be found swarming a body if it is not eaten, attempting to hijack it for temporary duty.

2. Loaders move heavy things for the Saurs, dragging them away to be processed. A loader can also attempt to defend itself due to a robust build.

3. Utes are pure utility. They charge other Saurs if they have an internal battery, solder things, and get cannibalized for their parts. Sometimes they even explode due to shoddy work, but it is often Utes that make other Saurs.

4. Creeps are the eyes of the Saurs, nimble and fragile, they can easily climb most surfaces and in groups their sharp claws can flense away flesh. Still, due to their size they are a negligible threat to anything; often prone to fleeing. Creeps show higher intelligence than most Saurs, which is also negligible.
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>>4816715
Part fungus, part simian. Fungans dwell in vile areas, content with sewage, waste dumps, and other non livable areas. They mostly break down the debris of the station, but contend with predation by crabs, or the periodic Rat; a distant cousin species. Crabs are attracted to their rot, and are a prime predator of the Fungans.

1. Hapes live in small troupes of 5-6, and protect their cousin Fungan organisms by coating the area in sticky pink slime. When threatened they can also throw the material, which itself is mildly toxic. Normally slow, they are capable of bursts of speed before tiring.

2. Mushmosets are gluttons, eating all day and slowly dragging their ass along the ground; leaving a trail of filth in their wake. From that spawns the basis of new Mushmosets, a small fungal organism that fruits. Their fruit is an odd mixture of stemcells, fungal matter, and neurological tissues; a popular food staple on the station, most do not think much about it. The energetic Hapes are dependent on the "banana."

3. Leeoth, a curious organism. Slow moving, observant and quiet, nearly disconnected from the world around it. Long limbs with sticky pads allow it to climb to safety easily, vanishing into the workings of the station. A prehensile tail matches a prehensile intestinal track. Oddly the creature eats and breaths with this appendage; it's mouth becoming increasingly vestigial.
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>>4816726

Crabs is as close of a name to describing the 4 limbed creatures as any have gotten. They are good to eat for most station dwellers, and easy enough to catch, their interaction with the other species is best described as scavenger and opportunistic predator.

1. Hamburger Crab, apparently named after a place dear to an extinct culture on the station. The large crab is popular as food, pet, or door guard. Powerfully built but cumbersome, they hold their own against individual predators; if only for a bit. Their saving grace is that their upper and lower body halves can rotate 270 degrees of each other, allowing for rapid pivots and unusual movement.

2. Currywurst Crab; a disgusting and vile creature. No bigger than a large sausage, the long legged currywurst moves in packs, secreting foul oils to break up Fungal matter which they will eat. Easily frightened, they will flee. Station dwellers appreciate their greasy meat and edible soft shell, as well as the roe they carry on their backs which has a sharp, tangy flavor.

3. Tofucrab, harmless, boring, but when ignored problematic. The tofucrab breaths through it's moist, porus and cube like shell. Over time they will shed the outer layer of their shell, and as a community stuff this discarded matter into pipes, vents, and other small spaces. Edible but vile to most on the station, they eaten as a last resort. Often the small blocks move as vast living carpet, trampled under foot.
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>>4816726
The rats have always been here, since before anyone could remember. Times changed their form and role though. Now they are the apex predators of the colony, adapted by environment, experiment, and extermination efforts; only the most extreme of their kind has survived.

1. Rattous are skull faced predators who favor the Chungi, but are not above the occasional crab. Feral, they make poor pets on the staiton, but are popular fighting animals. Their exposed skull protects them from vicious injuries on what would otherwise be soft flesh.

2. Fleximus are slow, stupid, but strong. Often they can be found ripping apart things too slow to escape their simple minds; tremendous muscle density demands massive caloric intake, and that takes work. Work that makes the Fleximus stay strong. Chungi livestock is often mutilated by these creatures, though more out of curiosity than hunger.

3. Dragonrat; the apex predator of the staiton, once a macro parasite. Times have changed them. Sharp teeth allow the Dragon rat to burrow into larger organisms and take up residence in or around the intestinal track, feeding. They are the only persistent threat to the station's sapients, and attack them in their moments of greatest vulnerability. Feared and hated, their tolerance for the sewers allows them to escape extermination time and time again.
------------

Alright. That is everything, have fun, I'll be back later to throw in some events and see what reactivity can be drummed up.
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>>4816738
Currywurst lookin' thicc <3
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>>4816752
dragon rat is fuckin metal
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>>4817201
Well it's ancestors and most likely it judging from that description climb up your butthole, so enjoy that bit of lore if you weren't in last thread
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>>4816706
>The Cohm once in the distant past roamed
a open area in a sea of decay grazing and consuming any Saurs they encountered until, got hunted back by beasts with saws in there mouths, harpoons, blades and hammers cracking there armor, tearing at any exposed flesh harvesting there shell and crystal for powercells and components leaving behind piles of skinned flesh. The rage of Cohm could not be quelled charging, zapping they ran down the last of there hunters underfoot tearing them apart until nothing remained there home burned down in retaliation they now roam a unfamiliar world. perhaps there foe will one day return

>some Chungibeast got stuck in a warehouse in a corner of the station, feeding on the things growing on the rotten remains, unable to get out they adapted with colonies of saurs dedicated to hunting them going after lone members, this drove them closer and closer developing harder and harder armor and focused zapping armor even making them tolerate each other until they became a herd, the hunters did not stop there harvest operations becoming more and more brutal with weaponry to tear them apart and saw them into chunks to be refined, until one day the hunters where to brazen in there attack and got the whole herd charging at them tearing them apart trampling right into the core of there operation, in the warehouse they where all trapped in this lead to a fire burning the warehouse to the ground freeing the surviving Cohm, armored squat crawling herd creatures walking on the tip of there toes feeling the world with the sensitive whiskers
https://www.youtube.com/watch?v=VuRRLNQTiS0
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>>4817201
they where breed by gangs as a tool of intimidation at the start
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>>4816738
The crew has noticed that the tofucrab has developed a slimy "sauce" coating to its shell. While they were hopeful that this would improve its flavor, it was quickly discovered that this was a sign the "shell" was carrying the crab's eggs. It operates as a nutrient store for the babies to live off of until they can search for detritus themselves, which they've further adapted for by the development of more grinding teeth.
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>>4817781
The male of the species start developing the same excretion canals to coat the top of their shells with their seminal fluids. As this species of sauce tofucrabs forms living carpets, the station dwellers walking on them carry the gametes between from males to females.
inhabitants even took the habbit of picking up white and brown coated tofucrabs and araging them to play a slimy version of checkers.
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>>4817899
The nutritious coatings and porous shells of the sauce tofucrabs make a perfect growth medium for Mushmoset "banana" stems. When a mushmoset happens to drag a smear on a floor of sauce tofucrabs, a lot of their seeds will grow on unfortunate crabs. This parasitic seeding can decimate entire colonies of crabs.
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>>4817899
>>4817781
No one was sure where the spicytofu crab came from. It's shell was in fact egg cells. Infertile eggs simply became structural, while fertilized eggs would rupture into juvenile crabs. A slurry of gamete rich nutrient fluid would allow the crab to self fertilize, though the most potent reproduction happened when the crab was crushed, allowing for a thorough mixture of it's "tofu".

Also popular as a pan fried item.
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>>4816715
In some damaged sectors of the hab ring where power supplies are low, the utes have to resort to alternative sources of energy to fuel the needs of the other saurs.
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>>4818239
PS: Calling this the "Biute".
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Enjoying the mutations so far
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>>4818517
Same. Cool to see how people take your design and expand or shift it. Try making one yourself, it's fun
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>>4818545
Dont have a pc but i have paper would that be a problem?
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>>4818595
Paper would be harder to edit for other anons. If you're phone posting get a drawing app. I don't personally have any recommendations, but you can find something online probably
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>>4818595
when you click reply, there is a button on the bottom called "draw". From there you can open, save, export, close.
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>>4819118
That could work would atleast allow the idea to be out there and evoed further
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>>4816738
>when you are so numerous sometimes its a advantage to just be able to eat more in one sitting sucking up and being as selfish as possible
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>>4816752
>the pygme dragon rat they are popular pets with low downs and and ladies for some reason, they are vicious beasts that will turn inside there own skin to attack you if you anger it tearing at your flesh.
>they do no longer mostly burrow inside other creatures they wander the station in there naked state but they do like tight warm spaces so they tolerate handbags, sweaters and hugs.
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>>4816726
Leeoth's have lost their legs, maneuvering now only by their sticky front arms and their prehensile tail, which has grown to allow it to perform a sort of slither.
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>>4816738
Hamburger Crab evolve to defend the Tofucrabs out of a symbiotic need. the new strain of "Quarter Pounders" named after their powerful claws; will attack
>>4818239
to stop them from sucking up tofu crab biomass. In turn their own eggs can hitch a ride on top of the tofucrab swarms, and even munch the smaller crab's exterior for early nourishment.
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>>4819677
Through the use of growth hormones the colonists manage to enlarge the Gorger Crab to monumental proportions; now standing just under waist height, this animal is able to provide plenty of theoretically digestible meat. "Digestible" isn't the same as "edible", though - the hormone injections have caused the meat to turn so foul and horrid that, even if cooked and seasoned, it is physically impossible for it not to trigger some form of gag reflex. The taste has been described as "a mix of rancid shit and chemical runoff" and some crewmates have even made the claim that the vomiting it caused was by far more palatable to the senses.
To circumvent this problem, the people have begun eating the meat in shifts of three - one desperately cries and chokes while the other two attempt to force the disgusting mass down his gullet.
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>>4816715
Loaders have been >SMASHED AND SLAMMED< to create gunlines. Regardless of what is mounted on their back, Gunlines are programmed to eradicate all forms of Ratt.
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>>4816752
the reverse rat is a creature that can dislocate most bones in its body reversing its joints it uses this ability to surprises ambushers turning the table on them they can fit anywhere they rib cage can
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>>4816752
>the pipe cleaner is the offspring of the tube moles is a flabby but somehow skinny creature, it endlessly crawls around in the total darkness, scrapping with its claws the inside of the pipe eating anything it can find they moaning and screaming trying to find a mate, >they are slimmer and longer then there ancestors allowing hem to completely turn around in the pipes with there nose being completely smashed around to make the turning easier. its slimy mucus covered skin acts as secondary lungs allowing them to endure low oxygen conditions while searching for a oxygen pocket.
>may want to be careful as they will try to claw themselves towards fresh air
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>>4816715
>>4817490
>1. unrefined Cohm power cores are useful while a bit big for some harvester models it does offer extreme power storage and minor power generation allowing for continue use of power tools and welders even if mobility is complicated
>2. The Loader takes advantage of the power core for increased endurance and prolonged operation time before recharging
>3. Útes performance is improved charging, soldering and even self cannibalizing or being cannibalized to construct other models..... even if the possible explosion is way bigger now

>Currently Cohm core acquisition is.... hard one could say with no reliable method to kill them or any known predators of them its difficult and need to rely on starvation, accidents like trampling or dying from natural causes like sickness.
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>>4823018
The creep gains a more solid frame that sacrifices a slight amount of mobility.
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>>4828253
meant to quote >>4816715
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>>4828253
damn that s a nice fat butt, welcome to the chaos
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>>4828023
Cohmjar Saur:
A new model of Saur is built by reassembly of existing model in order to secure these power cores and service its power to the collective.
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>>4830419
They hang from the ceiling if that wasn't clear.
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>>4831347
hmmm perhaps when they get bigger they can use there electric power too use electromagnetism
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>>4816706
>some chungi bats have developed a new feeding method called called slamming, they will use there hooks to hang from roofs and protrusions then when locating prey releasing there grip gliding at a steep angle if not completely closing there flaps bracing there frontal limbs and SLAMMING into there prey often obliterating them ready for consumption.
>this slamming method has lead to a higher weight and bone density wider flatter bodies and re purposing the frontal limbs as a hammer and part of the jaw or mandibles
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>>4816715

A select few of the Utes have exchanged their tool-oriented limb for a handcrank attached to a simple generator, freeing up much of their internal space to be converted into a storage slot for resources, accessible via a 'drawer' on their sides.

Taking on parasitic qualities, these Ute's frequent the areas where sapients usually congregate, favoring areas where children and teens can be found. Their 'faces' are replaced with cannibalized display screens, and are able to run simple interactive programs.

The most common and successful of these variants utilizes a program known as Gen'Raid Legend's Impact, shown here. When investigated by a sapient, the Ute will use it's visual display to explain that a series of colorfully dressed adolescents and fantastical feminine aliens can be 'rescued' with a combination of donated resources and time spent working the attached handcrank.

Once full of whatever resources it has been bestowed with, along with fully charged battery cells, the Ute will make it's way back to the nearest congregations of Saurs, unloading it's resources and electrical charge to be used by others. It spends a short time altering it's program, often with the help of similar Utes, to create new variations of the fictional beings it uses to lure in Sapients. Once updated, it begins it's hunt again.

Since it is often seen carrying valuables that wiser sapients would enjoy getting their hands on, it has come to be known as a L'ute Crate.
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>>4816715
While their nimble, easily concealed frames were already excellent for scouting, Creeps could only document interactions that are already transpiring, not instigate new ones. To circumvent this problem, a new type of Creep has been created, it's feet and pelvis converted into a complex system that can interface with the motor nerves of humanoid crewmates. It targets dead astronauts and burrows through their suits to reach the spinal cord so it can control their bodies and engage in heated verbal debates with their living counterparts. Due to the difficulty of distinguishing a puppeted crewmate from a live one (the intellectual capacity and physical finesse of a shitty robot being about equal to that of an inbred spaceman) these Creeps have been named "impostors".
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>>4839066
Loving the idea perhaps its a bit small and we can make it into a "one armed bandit"
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>>4818239
>using the talents of there ancestors they are capable of linking with nerve tissue
>by taking advantage of the organic neural processors of prey and scavenged from corpses they can stimulate hunger and allow limited control of the body to be guided to food sources that the host knows of and the dumb rat brains not even aware about the change of there body or limited control because rats are so dumb and smooth brained
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>>4839066
>>4841523
The use of rat brain technology has allowed for extremely advanced AI behavior: the new and improved L'ute Box can now procedurally generate dialogue for it's procedurally generated characters living in it's procedurally generated world, allowing it to retain attention pretty much indefinitely.
The gameplay remains the same: players either insert personal possessions into the L'ute Box's mouth to instantly complete a task in the game, or keep twisting it's crank for hours upon hours in order to complete that same task without payment. The progress is reset whenever the player lets go of the crank, so make sure you don't let your attention slip away for even a moment when playing.
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>>4828253
The Pouched Creep often follows L'ute Boxes around, taking advantage of the larger machines distracting the players in order to swipe their wallets or other trinkets, which they then store in the pouch hanging from their stomach.
Because the lower body is now dominated by a storage system, the Pouched Creep had to move it's hip motors outside it's body.
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>>4816706
The Gamer Chungus was bred specifically to yank the cranks of L'ute Boxes while it's owner is away on important business.
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>>4816726
>having the intestines take over breathing would simply be ineffective thus the function of the lungs and nose continues as they sit higher above methane gas or other wastes breathing in what little clean oxygen there is and smelling for any danger, they squat letting there tail and intestines support there weight as it sucks up and consumes everything that is edible on the floor.
>leeoth squaters can with there powerful prehensile intestines suck themself stuck to a surface like a 3rd leg or well 4th counting the non sticky curled tail supporting there weight on the ground
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>>4819731
with a compact build and a light body they are master climbers being able to hook there intestines and tail around objects, with there padded sticky feet with small claws to get grip in any small cracks
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>>4816726
>Mushmosets walking on 4 legs is more balanced and not hunching over allows for more efficient ground contact and easier access of anything on the ground that could be edible in the trash.
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>>4847763
whoops
>>4816726
>Mushmosets walking on 4 legs is more balanced and not hunching over allows for more efficient ground contact and easier access of anything on the ground that could be edible in the trash.
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>>4841523
>>4845403

>C'Utes

Oh no. Some rat brain boys have become so clever they're evil. They start taking large bits of animals they find useful (such as a prehensile intestine) and use them to upgrade themselves.

Who can stop them before they reach their ultimate form ?
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>>4847994
>>4847886
OH NOOO!
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do we have a niche thats needed some type of plants you would like?
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>>4816726
slow hapes become more melee orientated slashing and smashing and mostly toppling C'Utes who are ripping apart fungus instead of just eating the fruits and stem to defend there food source as the toxins are mostly only directly useful to gunk of mechanism
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>>4830419
>Longer welding limbs allows for more dexterous maneuvering inside and around other saurs, while having the same power and precision it has been made necessary with the increased tallness of Biute based units such as L'ute Box who cant lay down for repairs or right themselves up after such a event if not shattering there jar.
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>>4816726
>>4839066
>>4843234
>Tele-Meeces the union of the Saur Utes Gen'Raid Legend's Impact franchise and the tubby Mushmosets, contains a semi organic computer run on the bioenergy of its organic half inside the tummy, Generating a shared digital continuum for the game universe to generate a better gaming experience with cause and effect and internal logic keeping.

>they rival the utes in gaming experience by making it based on gameplay and being much more economic by running on trash and a handheld even if its hard to control due to the bad controls thats universal to Gen'Raid Legend's Impact, they are a superior gaming console thats making the basic utes loose customers with a cheaper experience.

>still must bump into each other like utes to share there data, isolating populations sometimes.
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>>4859190
To make gaming more accessible to the wider masses, the Telemeeces grow a pair of nice, sensitive... "buttons". Pressing them does not affect the gameplay loop in any way, but it makes the player FEEL like it does.
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>>4822139
>being round is helpful preventing death of gorge crabs by toppling and getting stuck on there backs also more "meat"? and some liquid oozing out of its holes?
>people have started actually eating the puke of people who eat the crab as its more palatable and its pre digested so it easier for your body to handle
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>>4816738
>a more dexterous variant of the classic hamburger crab that evolved a long limb to reach "bananas" ontop of Mushmosets to harvest for consumption on the ground.
>due to its more delicate build it evolved "pain juice" to defend itself more proactively with spicy compounds, instead of having there attacker discover the spicyness after being consumed this juice is also used for predigestion of nannas to be sucked up by there tubes.
>the limb is long enough to have evolved a counter weight to balance while sharply pivoting around to strike any would be ambushers letting them feel the burn as there blood is being thinned out by digestive enzymes, its painful enough they have been nicknamed Harm burs
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Event Primer

Generations had been born on the drifting station, gradually growing content with their life. Dreams of returning "Home" a notion of the dead and gone. This place, this elsewhere, WAS home. It provided to those intelligent enough to take what providence offered; nebula gasses, drifting salvage of the less fortunate.

Change was coming.
----

Roll a 1d6. First 4 count. The result of the roll will determine the upcoming event.

>1. A disaster has sterilized the station of all non vermin life forms. Tool use begins.

>2. The population turned to the vermin as a true resource, engineering them to their needs and wants.

>3. Chungiphage

>4. Ratocide

>5. Crabocalypse.

>6. Mold abatement.

>7. Saur-massacre
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Rolled 3 (1d6)

>>4863825
>>
Rolled 2 (1d6)

>>4863825
>>
Rolled 2 (1d6)

>>4863825
>>
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>>4817899
>>4817781
>saucy suckers or tofuballs who evolved crowded teeth the lowest tooth is a hard rigid tooth while the other two are hooked and mobile pulling the mouth into there food allowing them to dig into tougher food there other kin cant access even dig into weak dying members of other species to sip on there blood
>>
Rolled 4 (1d6)

>>4863825
>>
>>4863841
>>4863846
>>4863911
>>4864829
3:Chungiphage
2,2: engineered vermin
4: Ratocide
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Decades continued to stretch, and the highly adaptive crab, saur, and fungal based organisms flourished, gradually edging out the specialized Chungis and Rats. Over time their presence became the barest whisper, and then they were gone. Their passing largely unnoticed. The amateur geneticists and cybernetists periodically would create something off a creature, only for it to fail, or the fancy to pass. Still, every now and then something suck....
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Pick a creature and roll 1d8, if a saur, it is an inspired adaptation.

>1. Chungiform: The creature will attempt to emulate a chungi's physical format.
>2. Rattoid: the creature will configure to something vaguely rattish.
>3. Toothy maw.
>4. Grow faster via digitigrade legs.
>5. Grow larger and more purple.
>6. Develop wings from the chungibats.
>7. Develop the chungi sensory mass.
>8. Grow chungi like claws.
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Rolled 8 (1d8)

>>4865782
Saurs
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File: chungi gobbler.png (8 KB, 455x273)
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>>4816706
>Chungi gobble has a slightly more developed sensory line the spheres surface give a slightly better directional sense, it hunts by using its beak to smash then swallow as much as it can at once
>the new beak shape was necessary along with the long neck to allow them to eat directly from the ground much more easily now that they no longer get feed from a tray at a convenient height
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Rolled 2 (1d8)

>>4865782
>>4816738
Currywurst Crab
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>>4866739
well ratty hotdogs.... i was planing on doing like a clam but i will run with this
>>4865862
evoed this thinking yeah they would not allow there livestock to die and this being a wild variant
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>>4866994
I endorse this as the sole survivor of the chungi species.
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The loss of the Chungi hit the colony hard and fast, locals quickly turned to the rats as livestock, and soon that limited resource was gone.

Geneticists cobbled together genome segments extracted from trash, sewage and even odd stains on the carpet. Significant effort resurrected the Chungi has resulted in...something. It contains dormant expressions of all chungi that came before it, awaiting the right environmental stressors to manifest.
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>>4867553

the carpet stains makes sense as there "milk" contains there genetic material
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File: chungiform.png (14 KB, 511x345)
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>>4866994
>>4865862
On the reconstituted chungi-farms, some of the livestock are looking a bit odd. A bit more aggressive. Atavism they called it; genetic throwbacks to whatever made up their genetic pot luck.
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Rolled 2 (1d6)

>>4859559
>>4863825
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Rolled 7 (1d8)

>>4867767
>>4865782
wrong table, wrong dice even.
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File: why.png (6 KB, 234x287)
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>>4859559
the addition of the Chungi sensory mass allows users to stroke it's plush, supple beard. This elicits haptic feedback from the mushmoset as it thrashes about, gurgling and cooing in some sort of sensory overload.