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In the continent of Vakuatu the stars fell and nothing was the same again. A few short years after they fell the countryside began being plagued by giant insects, no kingdom was unharassed by them. The sages couldn't help but hypothesize that it was a curse sent by the gods for our wicked ways.
The gnomes, ever so ingenious and no quite as god fearing as the rest, believed that maybe it was an invasion coming from another world beyond the stars. Nobody takes them very seriously of course, nobody except the halflings which often agree to house and feed them so they can dedicate themselves to their grand projects.
The humans, always busy with their petty squabblings over who gets to be king where, ended up making an alliance with the dwarves to cleanse the land of the giant insects.
However, unbeknowst to all, an ancient prophecy about a lich king was about to come to fruition and a immensely powerful undead about to be release, cults of death began to spring all over the continent and nobody seems able to prevent more necromancers from popping up everywhere.
Even the dark elves and the elves which are engaged in their eternal war couldn't remain aloof from the threat of the giant bugs. Protected in the caves, the dark elves were less effected at first, that until giant burrowing bugs started making their way into their homes, forcing them to abandon ancient homesteads and spread towards the surface.
The minotaurs eager at first to find a foe worthy of them began losing too many warriors to the bugs and decided instead to focus their campaigns on acquiring females from other races to improve their breeding capabilities, particularly elves, turning to relentless raiding.
The lizardmen who usually never left their swamps and jungles felt threatened by the bugs and started an explosive expansionist campaign to curb the new foe, surprising everyone and invading the traditional lands of the centaurs who didn't get the least happy about this and started waging war against them.

Fuck Skaven, they are gay.
>>
>>4819884
The available regions are as follows (in parenthesis are the two most populour races in each region):


N

Tundra of Kizarak (Vampires, Halflings)

The northernmost part of the world, was always fairly sparsely inhabited, only halflings manage to grow enough food to sustain any sizable population in there. Legend says that long ago that region was warmer and that under the ice there are entire underground cities, but nobody knows for sure.

Forests of Belinda (Dark Elves, Halflings)

Many halflings prefer to live not too far to the north closer to the forests, but there is a catch: a large amount of dark elf slavers prey on the region, making entire labor camps that they use to export food to their homes underground and their allies.

Mountains of Turov (Demons, Humans)

Turov was an ancient dwarvish city which was totally taken over by demons, the dwarves managed to seal the demons inside the city for the most part so the big ones are unable to leave, but the region is still full of tiny demons all over the place. Humans are the only ones mad enough to settle in large numbers so close to cursed land.

NE

Swamps of Tifor (Lizardmen, Centaurs)

The swamps are traditional homelands of the lizardmen, the areas around the swamps are hunting ground of the centaurs. Expansion is bound to cause friction.

Plains of Kuzak (Insects, Minotaurs)

One of the areas most affected by the giant insects, the minotaurs tried to erradicate them but were unable.

Jungle of Kragan (Dwarves, Halflings)

It might seem peculiar to see dwarves living in a jungle but this region is very mineral rich and they came in large numbers to strike the earth. Many halflings also live here.


E

Mountains of Sefalas (Dwarves, Dark Elves)

These mountains are very mineral rich with many rare metals what attract several races.

Forests of Zerdros (Elves, Centaurs)

The elves and centaurs live in relative peace with each other in this area, although they are constantly raided by other races.

Hills of Thurdov (Undead, Gnomes)

Cabals of necromancers battle it out with gnomes in these hills in very weird battles of supremacy for mystical resources which are abundant in the area.

SE

Bay of Worms (Insects, Trolls)

It is difficult to think of peaceful trolls, but in this bay there were a large amount of them living off of fishing for the longest time not bothering other people too much. That changed when the insects came.

Sea of Delusions (Vampires, Demons)

These seas are incredibly dangerous and all the islands seem to be home of a cabal of evil creatures or another enslaving local populations and using them as breeding stock.

Sky City of Cerulea (Gnomes, Undead)

The gnomes have built a marvelous floating city somehow, and the seas all around are populated by undead creatures, including undead pirates and undead sea creatures.
>>
>>4819885


S

Volcano of Krazaloa (Insect, Dwarves)

The dwarves were the uncontested rulers of the region making a magma forge their pride, but hordes of insects overwhelmed them.

Tundra of Mordrov (Minotaurs, Insects)

The minotaurs have had the upper hand on the conflict with the insects here, but who knows for how long.

The Big River (Humans, Dark Elves)

The humans have built lots of settlements alongside a massive river that floods yearly, and the dark elves relentlessly raid them seeking more slaves.

SW

Massive Underground Caves (Dark Elves, Dwarves)

This region has countless entrances to a massive cave network where underground races duke it out for supremacy.

Sacred Forests of Liluwatar (Elves, Centaurs)

The sacred woods of the elves, few places are more holy to them.

Ancient Jungle of Raphian (Lizardmen, Halfling)

Ancient ruins of an elvish city inhabitted by lizardment, with some halfling cities in the outskirts of the jungle growing fruits for export.

W

Forest of Kurbator (Vampire, Demon)

A forest filled with horrors, few who enter ever leave.

Grasslands of Hootur (Undead, Orcs)

A dangerous area where travellers are met by roving bands of orcs and large hordes of the living dead.

River of Tears (Dwarves, Orcs)

A desperate attempt of colonization by the dwarves, building a massive fort in an island in the middle of a river made the main civilized bastion in an otherwise savage region, providing support to other brave settlers.

NW

Island of Kremus (Humans, Lizardmen)

An island city founded by pirates, in the middle of lizardmen territory.

River of Delkor (Humans, Gnomes)

A large civilized area, relatively peaceful, where humans and gnomes enjoy prosperity.

Desert of Latius (Dwarves, Halfling)

A colonization effort led by the dwarves and followed by halfling in an inhospitable region very mineral rich in gems, metal and oil.
Pick region and race. Note you can pick a race different than the most populous race of the region of your choice.
>>
>>4819884
>>4819885
>>4819888
Skaven
>>
Just kidding, fuck Skaven.

>Lizardmen
>Forest of Kurbator
>>
>>4819888
>Grasslands of Hootur
Orcs
hell yeah
>>
>>4820103
+1 orcs exterminating the undead? COUNT ME THE FUCK IN
>>
>>4820103
Support
>>
valiant effort, I shall give you... 33 posts
>>
Hopefully you didn't burn out your engines creating all these areas, race pairings and descriptions (they are original, right?)

My advice would be:
1) Zoom in, narrow your focus, and continue. Looks like the people want some Orcish mayhem among the Undead. Or that spooky lizard nigga (me) got quads, if you're feeling cheeky. Or just pick the race and location that YOU most want to write about, and let's go!
or
2) Get ready to explain interactions and track progress of ALL those lands and races. Either way you need to decide on a system as to how each post progresses the "quest".
or
3) Just utterly abandon the civ quest like 98% of people seem to do. There is no shame in this. But only because we are somewhat anonymous. It is up to you whether shame will fall upon your face, your family, your household, and the resting places of your ancestors.
>>
AYO OP-BOI WHERE YOU AT
>>
In the Hootur Grasslands live five large tribes of Orcs which sometimes war amongst themselves and often war against the undeads and other creatures in the area. Which of the five tribes do you belong to?


> Skeleton Exterminators. Large combat bonus against skeletons.

> Sinister Suppressors. Large combat bonus against shadows.

> Infernal Fangs. Large army of dire wolves.

> Onyx Destroyers. Control over an onyx mine, shamans know a spell that turns an onyx gem into basically a hand grenade.

> Hellish Rippers. Large combat bonus against zombies.

> Actually we're from a minor tribe... (write in)
>>
>>4822977
>Actually we're from a minor tribe... (write in)
The Onyx Fangs. Magic + Doggo
>>
>>4822977
>> Onyx Destroyers. Control over an onyx mine, shamans know a spell that turns an onyx gem into basically a hand grenade.
>>
>>4822977
> Onyx Destroyers. Control over an onyx mine, shamans know a spell that turns an onyx gem into basically a hand grenade.
TIME TO BUILD SOME ARTILLERY MY GUY
>>
>>4822977
>> Hellish Rippers. Large combat bonus against zombies.
>>
>>4822977
> Onyx Destroyers. Control over an onyx mine, shamans know a spell that turns an onyx gem into basically a hand grenade.
>>
>>4819884
I like the chart but you are ignoring something.
The mean of a race does not tell you much!
While yes on average elves are ahead of humans in magic, some of the greatest mages are humans while most humans got no magic to speak of. While most insectoids breed like hell the more exceptional ones barely ever breed. A race or civilization does not live of it's average it lives of it's exceptions and how easy it is for them to fulfill their calling. So you are missing an additional stat

Bell curve deviation
where elves for one are struggling and humans would be specialist.
>>
You are the Onyx Destroyers, one of the major orc tribes of the region.

You are led by a Warboss chosen by the Council of Shamans. In theory anyone can challenge the Warboss for leadership, but if the Council of Shamans is not swayed to their side they won't be able to rule. Our tribe has a disproportionately large Council of Shamans because we have lots of shamans and they all want to feel important so except for the youngest apprentices all of them are part of the Council and have a say in how the tribe is managed.

The Warboss is in command of the Army, sometimes also called the Horde. The Horde is composed primarily of Grunts, specially fed and trained orcs that grow to massive size over the course of several years, very durable in combat. Besides Grunts, the Horde has a number of spearmen, archers, and a very limited number of assassins and wolf riders. Our army is proportionately small compared to other armies in the region. The Grunts are assigned in three groups - Inner Patrol, protecting the town and the women, Outer Patrols, protecting our territory at large, and Raiders, constantly harassing our neighbours and surrounding lands. Raids are not considered a big deal in orcish culture and even friends will raid each other on occasion, if you can't protect your stuff you don't deserve to own it.

Besides the Council of Shamans and the Army the other informal organizations of note in the tribe are The Hunters, The Herders, The Miners and The Farmers, whose leadership shifts according to who has more prestige amongst their peers. Our Herders demand the most protection for our boar herds are constantly targeted, by wild animals, by neighbours and by enemies alike. Our Miners also enjoy great prestige and demand protection from the army, for the Onyx mines particularly are constantly raided by undeads, who have many uses for such gems. The Farmers are easier to protect and the Hunters largely protect themselves.

We've been in a feud with the Skeleton Exterminators for several years now.

We've been friends with the Infernal Fangs for several years now.

We know that the undead have three massive towers in the region, but we lack any more detailed intel about them due to the difficulty in gathering information, the towers are surrounded by undead.

We also know that in this region besides orcs and undead there are some Lizardmen, Demons, Insects, Dark Elves and Centaurs, although we have little information on their whereabouts. It is possible there are other races as well that we still haven't even met.

You are the recently chosen Warboss, picked after the last one died in a large scale retaliatory attack against the undead after they tried to take over our onyx mine that resulted in significant losses for both sides. At least we managed to recover the bodies of our dead, so we didn't bolster their numbers.
>>
>>4823981


Year 170

Leader Warboss (name him)
Population: 4188 Orcs (1514m/1200f/1471ch)
Army: 98 Grunts, 12 spearmen, 9 archers, 4 assassins, 2 wolf riders
Religion: Hakor, God of Hatred (~3000 believers); 210 Shamans
Culture: Shaman Council
Magic: Healing, Inflict Wounds, Dispel Magic, Divination, Onyx Explosion
Wealth: 9,437 pounds of Silver (+2d100/year), 1,937 Onyx stones (+1d100/year)
Crops: Barley, Wheat, Rye, Pumpkin
Livestock: Boars (over 20,000)
Technology: Alphabet, Iron Working, Mysticism, Warrior Code, Trade
Buildings: Wooden Houses, Forge
Contentment: Grunts (22), Auxiliaries (51), Council of Shamans (98), Hunters (15), Herders (43), Miners (52), Farmers (86), Women (62)
Patrols: Inner (80 grunts), Outer (18 grunts, 12 spearmen, 9 archers, 4 assassins, 2 wolf riders), Raiders (None!)

"Warboss, there are issues for you to decide upon."

1 - The Grunts are dissatisfied with the current state of our army. They want us to at least double the amount of Grunts so that we can spare people to raid. The Farmers and Herders say we can't feed all that many warriors, however.
2 - The Auxiliaries say that their numbers are absolutely insufficient. They advise us to conscript large numbers of the general worker into the army. The Farmers, Herder and Hunters argue that if we do that who will even provide food for the tribe.
3 - The Council of Shamans is exultant with you as the new Warboss. They expect you to send a trade caravan to distant lands to exchange our excess Silver for other things useful for their magical research and luxuries to make their lives better.
4 - The Hunters are having a very hard time hunting with so fucking many undeads all over the area. They request a massive cleansing, or at least an increase of outer patrols.
5 - The Herders are losing many boars to raids from our neighbours lately, the situation is still not out of hand but they are worried, they do not wish to see the amount of warriors on patrol lowered.
6 - The Miners are glad we reduced the pressure of undead upon then, however they too would enjoy some more outer patrols, or they might be forced to abandon the mines to the undead.
7 - The Farmers are happy that there are less mouths to feed and that most warriors are in the inner patrol protecting their homesteads, they request we do not wage war for now and rather work on building more homes for the people.
8 - The women are disheartened with the losses of so many brave warriors, but they understand such is the nature of life, there are still plenty of men to choose from and so they are not too worried. Still, they would feel safer with a larger army.
9 - The believers of Hakor demand that we build a massive temple for their god!
10 - Divinations foretell that a powerful lizard either has came to these lands recently or will come soon. Maybe it is a dragon? Perhaps it would be wiser to send an expedition to look for the dragon's lair.

What do you want to do next? Pick two actions.
>>
>>4823983
>1 - The Grunts are dissatisfied with the current state of our army. They want us to at least double the amount of Grunts so that we can spare people to raid. The Farmers and Herders say we can't feed all that many warriors, however.
Surely we can eat the dead ;^]
>4 - The Hunters are having a very hard time hunting with so fucking many undeads all over the area. They request a massive cleansing, or at least an increase of outer patrols.
Lets kill some fucking zombies but lets do it smart so we dont lose our new gruntz

Also, our leader is Samskull Hyder
>>
>>4823999


Decided to train more Grunts, Samskull Hyder asks his quartermaster Kuul about the logistics of Grunt training.

"It's rather simple Warboss, it is not any random orc that can become a Grunt, about one in ten recruits has the potential. It is easy enough to distinguish who has the potential so we don't waste resources on weaklings. Then we force feed them and put them through a strenuous regimen of exercises for five years and in the end they will be huge motherfuckers."

"How many Grunts could we train maximum Kruul?"

"Maximum? Eh, maybe 250 more. But the food makers would be mad at us if we trained that many. Grunts eat a fuckton."

How many Grunts do you want to train?
> 50
> 100
> 150
> 200
> 250
> Actually I don't wanna train any Grunts
> Write in

You decide to do something about the undeads around the area. You could just increase the amount of troops in the outer patrol or send a large scale attack to try and cleanse the surrounding lands of undead.

> Increase outer patrol (take how many grunts from inner patrol)
> Send a large scale attack (select army composition)
> Actually I don't care much
> Write in
>>
>>4824117
> 250
All in. The rest will have to eat a bit less for now. We can hunt more food this way, maybe raid some bitch ass tribe if we get our own plot safe
>Cleanse the outerlands
Lets put a few scars on our boyz! Take all spearmen and archers, keep some grunts and all riders and assasins back. Also add a few shamans to have them acqainted with wargames and see if they can help.
Just a note, fall back if the odds get too crazy.
>>
>>4824482

Could you please specify the amounts of troops you want to take?

Inner (80 grunts), Outer (18 grunts, 12 spearmen, 9 archers, 4 assassins, 2 wolf riders)
210 shamans
>>
>>4824117
> 100
> Increase outer patrol (take how many grunts from inner patrol)
30
>>
You decide to start training 100 Grunts.

"Ay Warboss, the boys should be trained in a handful of years time, I'll handpick the strongest ones amongst the youngest workers."

You also increase the outer patrol by 30 Grunts taking them from inner patrol.


Year 171

Leader Warboss Samskull Hyder
Population: 4229 Orcs (1568m/1254f/1404ch)
Army: 98 + 100 (1/5) Grunts, 12 spearmen, 9 archers, 4 assassins, 2 wolf riders
Religion: Hakor, God of Hatred (~3000 believers); 210 Shamans
Culture: Shaman Council
Magic: Healing, Inflict Wounds, Dispel Magic, Divination, Onyx Explosion
Wealth: 9,488 pounds of Silver (+2d100/year), 2,009 Onyx stones (+1d100/year)
Crops: Barley, Wheat, Rye, Pumpkin
Livestock: Boars (over 20,000)
Technology: Alphabet, Iron Working, Mysticism, Warrior Code, Trade
Buildings: Wooden Houses, Forge
Contentment: Grunts (39), Auxiliaries (46), Council of Shamans (92), Hunters (34), Herders (33), Miners (59), Farmers (70), Women (66)
Patrols: Inner (50 grunts), Outer (48 grunts, 12 spearmen, 9 archers, 4 assassins, 2 wolf riders), Raiders (None!)


You get the council together and they give you the news of the tribe.

1 - The Grunts do not desire to go out raiding until their numbers are replenished and would rather stay out of any major conflict for now.
2 - The Auxiliaries say that their numbers are absolutely insufficient. They advise us to conscript large numbers of the general worker into the army. The Farmers, Herder and Hunters argue that if we do that who will even provide food for the tribe.
3 - The Council of Shamans expect you to send a trade caravan to distant lands to exchange our excess Silver for other things useful for their magical research and luxuries to make their lives better.
4 - The Hunters discovered a trail of owlbears nearby but were too afraid to follow it and started avoiding the area
5 - Some brave herders followed the raiders to try and recover the stolen boars but almost lost their lives in the attempt, they request more people be assigned to herding to make the activity safer.
6 - The Miners are having just hit a hard layer and production might be lowered for awhile unless we increase the amount of people mining
7 - The Farmers are disheartened that we waste so many good hands on mining when our fields need more people to grow the extra food to feed the warriors
8 - The women been having fewer babies lately, seems like the men are losing their sexual vigor, maybe we could trade for some aphrodisiacs.
9 - The believers of Hakor demand that we build a massive temple for their god!
10 - Divinations foretell of a Warlord that will come soon, he will be bearing an offer of peace but it will be a dangerous new ally.

What do you want to do next? Pick two actions.
>>
>>4835934
9 - The believers of Hakor demand that we build a massive temple for their god!
4 - The Hunters discovered a trail of owlbears nearby but were too afraid to follow it and started avoiding the area
>>
>>4836097

Please describe what you want to do
>>
>>4836150
Send 20 grunts, 9 archers, 2 assassins, 20 hunters, and 2 wolf riders after the owlbears.
Build a massive temple out of stone. And at the top an altar speckled with onyx.
>>
Didn’t you run a good and long kingdom quest a while back? Why don’t you continue that?
>>
>>4835934
7. The Farmers are disheartened that we waste so many good hands on mining when our fields need more people

Increase the number of farmers by 100 so we can feed our new troops

Also do as >>4836198 says for the temple, we must venerate Hakor
>>
>>4821505
I gave you 33 posts, and you disappoint me with 30
for shame
>>
Rolled 1 (1d2)

sorry I forgot about this quest

let me see

>>4836198
>>4836443


1 - owlbears, temple
2 - farmers, temple
>>
You decide to send 20 grunts, 9 archers, 2 assassins, 20 hunters, and 2 wolf riders after the owlbears.

The sergeants decide to divide in groups of three people to hunt the owlbears so they can cover more ground.

This proves to be a poor decision, because several groups go missing.

Then they regroup after a few days and decide to go as a single unit hunting the owlbears.

However, the owlbears never show up to such a large force.

Frustrated by being outsmarted by these beasts the sergeants then guess that five people should be a large enough force to defeat at least one owlbear but still small enough that they wouldn't have qualms attacking it, so they divide the remaining troops in groups of five.

After a few weeks they get their first kill, a small male owlbear. The hunters believe he was a pack straggler, how they call the ones who are shunned from the group because they attempt to mate with the females and lose a fight with the alpha male.

For several months our patrols have scarce a encounter with the owlbears.

Then one day one bloodied Grunt returns, having lost an arm. He reports that his group was attacked by six owlbears and everyone fought like madmen. In the end he defeated three owlbears by himself. To make justice to his brothers, the owlbears were pretty fucked up already. He supposed they didn't flee because a three to one fight seemed advantageous to them, even though they had lost three owlbears already. He only managed to bring back shards of the beaks of the owlbears, the only part of the things he could cut off with a single hand, for he couldn't drag all of them back home.

From the original troops, 14 grunts, 6 archers, 2 assassins, 13 hunters, and 2 wolf riders survived.

We begin the construction of a massive stone temple with onyx on top to Hakor! It is estimated it will take 8 years to complete. We can rush construction a little by spending actions on it. We'll put the onyx last.
>>
>>4844277

Year 172

Leader Warboss Samskull Hyder
Population: 4260 Orcs (1619m/1305f/1333ch)
Army: 92 + 100 (2/5) Grunts, 12 spearmen, 6 archers, 4 assassins, 2 wolf riders
Religion: Hakor, God of Hatred (~3000 believers); 210 Shamans
Culture: Shaman Council
Magic: Healing, Inflict Wounds, Dispel Magic, Divination, Onyx Explosion
Wealth: 9,521 pounds of Silver (+2d100/year), 2,044 Onyx stones (+1d100/year) (HARD LAYER, production halved)
Crops: Barley, Wheat, Rye, Pumpkin
Livestock: Boars (over 20,000)
Technology: Alphabet, Iron Working, Mysticism, Warrior Code, Trade
Buildings: Wooden Houses, Forge, Stone Temple (Hakor; 1/8)
Contentment: Grunts (37), Auxiliaries (41), Council of Shamans (83), Hunters (48), Herders (27), Miners (56), Farmers (68), Women (65)
Patrols: Inner (50 grunts), Outer (42 grunts, 12 spearmen, 6 archers, 4 assassins, 2 wolf riders), Raiders (None!)


You get the council together and they give you the news of the tribe.

1 - The Grunts desire to make the brave Grunt into a hero and throw a large festival in his honor
2 - The Auxiliaries say that their numbers are absolutely insufficient. They advise us to conscript large numbers of the general worker into the army. The Farmers, Herder and Hunters argue that if we do that who will even provide food for the tribe.
3 - The Council of Shamans wishes to secure a trade route with someone who will accept our silver for something useful.
4 - The Hunters are noticing that with the owlbears gone the population of wild boars is steadily increasing, we could let them spread, do a big hunt or capture more for our herds
5 - The herders discovered a gnome observing them from afar, he is inside some sort of metal contraption and moves away very fast when we try to approach him
6 - Mineral production suffered a hit for now due to a hard layer
7 - Food production is lower, population growth usually follow food so expect less babies
8 - The women feel insecure about the food and they also don't wanna have babies all that much now, it's not just the men, expect less babies unless you increase food availability
9 - The believers of Hakor demand that we work faster on building their temple.
10 - Divinations foretell someone is trying to open a portal to a dimension filled with infinite meat through a pact with demons.

What do you want to do next? Pick two actions.
>>
>>4844280
4 - The Hunters are noticing that with the owlbears gone the population of wild boars is steadily increasing, we could let them spread, do a big hunt or capture more for our herds
Lead a big hunt in honor of the brave one armed grunt. Spare sows with piglets.

6 - Mineral production suffered a hit for now due to a hard layer
Have a contest to see who can dig the fastest. Reward 1st place 50 pounds of silver, 2nd with 25 and, 3rd with 10. Any one can join.
>>
>>4844280

1 - The Grunts desire to make the brave Grunt into a hero and throw a large festival in his honour

And

10 - Divinations foretell someone is trying to open a portal to a dimension filled with infinite meat through a pact with demons.
Find who is responsible and see if we can make a pact with the demons ourselves for a possible infinite meat source
>>
>>4844280

1 - The Grunts desire to make the brave Grunt into a hero and throw a large festival in his honour

And

10 - Divinations foretell someone is trying to open a portal to a dimension filled with infinite meat through a pact with demons.
Let’s try and find the guy responsible, then make a pact with the demons ourselves so we can get a possible infinite meat source
>>
>>4844430
Support
>>
RIP
>>
This is painful to watch
>>
>>4844430
>>4846633
>>4847387


We decide to lead a big hunt in honor of the one armed grunt, sparing sows with piglets.

During the hunt we find a giant wasp nest and we kill all the wasps swiftly. We explore the nest and discover a bunch of giant wasp eggs inside.
What should we do with the eggs?

The giant wasps were about 6 feet long by the way.

> Eat the giant wasp eggs
> Destroy the giant wasp eggs
> Let the giant wasp eggs hatch and set the wasps free
> Let the giant wasp eggs hatch and try to tame them

We decide to have a contest to see who can dig the fastest, rewarding the 1st place with 50 pounds of silver, 2nd with 25 pounds and 3rd with 10, allowing anyone to join. There is a small mining rush for a few months until the prizes are paid increasing mining yields substantially.

A horde of undeads wandered into the mines a little after the rush was over, there were a few casualties amidst the miners before the warriors on patrols managed the crisis, but there were large casualties amidst the warriors for a Wraith was alongside the attacking army and those things are almost impossible to kill with common weapons and lots of brave warriors lost their lives gaining time until a shaman carrying some onyx bombs could arrive to finish the wraith.

Warboss Kuram of the Sinister Suppressors has sent an envoy with greetings and a gift of a Cart full of Smoked Meat, he invites us to go on raid against an undead site from which shadows and Wraiths commonly spawn. They do not know how to prevent the creatures from spawning, but destroying enough of them seems to slow their appearance down for awhile and deny necromancers in the area from a pool of powerful undeads to recruit from.

> Agree to go on the raid (send how many warriors)
> Unfortunately we must decline
> Write in
>>
>>4854448


Year 173

Leader Warboss Samskull Hyder
Population: 4270 Orcs (1674m/1345f/1247ch)
Army: 78 + 100 (3/5) Grunts, 4 spearmen, 6 archers, 4 assassins, 2 wolf riders
Religion: Hakor, God of Hatred (~3000 believers); 210 Shamans
Culture: Shaman Council
Magic: Healing, Inflict Wounds, Dispel Magic, Divination, Onyx Explosion
Wealth: 9,581 pounds of Silver (+2d100/year), 2,135 Onyx stones (+1d100/year) (HARD LAYER, production halved)
Crops: Barley, Wheat, Rye, Pumpkin
Livestock: Boars (over 20,000)
Technology: Alphabet, Iron Working, Mysticism, Warrior Code, Trade
Buildings: Wooden Houses, Forge, Stone Temple (Hakor; 2/8)
Contentment: Grunts (33), Auxiliaries (26), Council of Shamans (74), Hunters (52), Herders (24), Miners (52), Farmers (63), Women (61)
Patrols: Inner (50 grunts), Outer (28 grunts, 4 spearmen, 6 archers, 4 assassins, 2 wolf riders), Raiders (None!)


You get the council together and they give you the news of the tribe.

1 - The Grunts want shamans on the patrols or at least that some support unit with bombs be created to aid them
2 - The Auxiliaries say that their numbers are ridiculously low, they are unable to provide adequate support to the tribe, they demand we recruit large numbers of troops at once
3 - The Council of Shamans is upset that their inflict wounds spell doesn't work on undeads so they must rely solely on a spell that consumes expensive components, they require that we send a trade caravan to buy stuff with our silver for them to research new spells
4 - The Hunters report business as usual lately, although some extra patrols never hurt.
5 - The Herders report massive raids lately, they blame our friends the Infernal Fangs, and demand we raid them back
6 - Miners are confident we'll soon be past the hard layer, though some measure to boost production is never bad
7 - Farmers are expecting an excellent harvest this coming year, more hands would make the harvest even better
8 - The women feel less insecure now that there is more food, although the men aren't quite as optimistic, expect a few more babies soon
9 - The believers of Hakor demand that we work faster on building their temple.
10 - Divinations foretell the portal opening to the meat dimension failed but resulted in a book bound with human skin teaching how to summon meat demons.

What do you want to do next? Pick two actions.
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my schedule is a bit erratic so I may not be able to post everyday
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>>4854449
> Let the giant wasp eggs hatch and set the wasps free
> Agree to go on the raid
Send 40 grunts and 8 shaman. Equip the grunts with silver weaponry.
2 - The Auxiliaries say that their numbers are ridiculously low, they are unable to provide adequate support to the tribe, they demand we recruit large numbers of troops at once
Recruit 200 auxiliaries.
5 - The Herders report massive raids lately, they blame our friends the Infernal Fangs, and demand we raid them back
Send 50 Grunts, 2 wolf riders, 4 spearmen, 4 assassins, 8 shamans and, 6 archers.

Glad you're alive OP.
>>
We decide to let the giant wasp eggs hatch and set the wasps free. The little buggers fly away into the horizon no doubt to nourish themselves and grow to make more nests in the forest.

We agree to go on the raid on the undead site with the Sinister Suppressors. We decide to send 40 grunts and 8 shamans. We have our smiths forge silver weaponry for our Grunts specially for this mission.

Once we arrive at the site it becomes wholy clear that it is a suicidal mission, there are way too many undead. Still, the Sinister Suppressors go all in. The fight isn't too bad for us, we destroy a decent amount of shadows, our warriors thinking our silver weapons being more effective than regular weapons would be although there's no way to be entirely sure.

However, once night sets in the figure changes entirely. The number of shadows multiply greatly, the attacks of the shadows become far more damaging and a whole bunch of wraiths roll in. We end up doing a hastly retreat for our lives, losing a bunch of warriors to the undead.

We then decide to not attack them during the night, even though we'll only pick at stragglers during the day.

This strategy proves far more effective and we start putting a dent on the undead numbers over the course of a few months.

When we run out of onyx we bid the Suppressors farewell and return home.

During the raid we find in a tomb a Ring which our shamans say is magical but cursed. They say its magic is very powerful, but they cannot identify what it does exactly.

> Have our leader put the cursed ring
> Have one of the Grunts put the cursed ring
> Have one of the shamans put the cursed ring
> Have one of the auxiliaries put the cursed ring
> Have one of the women put the cursed ring
> Tell the shamans to destroy the cursed ring
> Stash the cursed ring safely and don't let anyone use it
> Write in

We decide to recruit 200 auxiliaries. Spearmen and archers can be recruited imediately, wolf riders take 4 years to train and assassins take 8 years to train. We can also create other kinds of auxiliary forces if we desire, training time will depend on the complexity of the role performed.

> Recruit spearmen (how many)
> Recruit archers (how many)
> Recruit wolf riders (how many)
> Recruit assassins (how many)
> Create new type of auxiliary (describe role)
> Write in

Once our warriors return we decide to go raiding the Infernal Fangs. We send 50 Grunts, 2 wolf riders, 4 spearmen, 4 assassins, 8 shaman and 6 archers.

Our raids go reasonably well, we harass the enemy for a few weeks, stealing some boars, killing some people, scouting and attacking them when they are weaker.

However during one attack we are particularly unlucky and fall on an ambush, being swarmed by a far larger force and being forced to retreat, enduring significant losses.

We persist on the raid for awhile longer but don't achieve much for the Infernal Fangs are on high alert by then.
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>>4860985


Year 174

Leader Warboss Samskull Hyder
Population: 4354 Orcs (1699m/1415f/1236ch)
Army: 60 + 100 (4/5) Grunts, 0 spearmen, 1 archers, 3 assassins, 2 wolf riders
Religion: Hakor, God of Hatred (~3000 believers); 206 Shamans
Culture: Shaman Council
Magic: Healing, Inflict Wounds, Dispel Magic, Divination, Onyx Explosion
Wealth: 9,434 pounds of Silver (+2d100/year), 1,591 Onyx stones (+1d100/year)
Crops: Barley, Wheat, Rye, Pumpkin
Livestock: Boars (over 20,000)
Technology: Alphabet, Iron Working, Mysticism, Warrior Code, Trade
Buildings: Wooden Houses, Forge, Stone Temple (Hakor; 3/8)
Contentment: Grunts (22), Auxiliaries (14), Council of Shamans (68), Hunters (57), Herders (33), Miners (59), Farmers (73), Women (70)
Patrols: Inner (50 grunts), Outer (10 grunts, 0 spearmen, 1 archers, 3 assassins, 2 wolf riders), Raiders (None!)


You get the council together and they give you the news of the tribe.

1 - The Grunts are weary of raiding and wish to wait until their numbers replenish
2 - The Auxiliaries are in dismay with their mistreatment, revolt is brewing amidst their ranks
3 - The Council of Shamans is upset we're burning through the onyx too fast and wants either to expand onyx mining operations or that we send a caravan to trade silver for stuff to research other combat spells
4 - The Hunters report seeing a baby black dragon flying above the forest, they didn't kill it because they were scared
5 - The Herders report the raids reduced a little but that the current amount of patrols is low they need more
6 - Miners report we're past the hard layer, production is normal again
7 - Farmers report an excellent harvest, we could even sell the extra food this year
8 - The women are happy with so much food, expect a lot of babies soon
9 - The believers of Hakor demand that we work faster on building their temple.
10 - Divinations foretell a group of rampaging gnolls will come to our lands soon

What do you want to do next? Pick two actions.
>>
>>4860985
> Have one of the women put the cursed ring

Recruit 100 spearmen and, 50 archers.
> Create new type of auxiliary (describe role)
A poleaxe user designed to hack and bash. Main role being to fight zombies and skeletons. Create 50
Assign 25 spearmen, 25 archers to inner patrol, the rest to outer patrol.

3 - The Council of Shamans is upset we're burning through the onyx too fast and wants either to expand onyx mining operations or that we send a caravan to trade silver for stuff to research other combat spells
See what the Sinister Suppressors and, Hellish Rippers have up for trade spells and goods.

2 - The Auxiliaries are in dismay with their mistreatment, revolt is brewing amidst their ranks
Have feast commemorating our fallen, active and, retired troops.
>>
We had one of our women called Shelur wear the cursed ring. At first nothing very dramatic happened except that she started complaining that sunlight hurts her eyes badly and would literally shiver and report feeling pain under direct sunlight so we had her stay inside one house under observation by priests and with a couple grunts by the door to see if something would happen.

The next day the Grunts report hearing screams coming from the house and rushing in to see the woman eating chunks of the dead corpse of one of the priests. The Grunts promptly attempted to kill her, but she moved incredibly fast and they were unable to land a solid hit on her at all.

The following night she appeared at our town hall like nothing had happened. We promptly ordered the Grunts to seize her, but she raised her hand and a bunch of spears made of solid light emerged from the ground around her forming a barrier stopping the Grunts from getting near her.

Everyone was already scared shitless but things got even worse when some smoke came out of her mouth and materialized as some sort of Demon next to her.

"I am Pazulon the Demon. You shall feed one of your own to my envoy everyday or I shall destroy your village! Worship me and I'll grant you great boons."

By then the shamans got a bunch of onyx and tossed them at the woman and the demon, exploding them real bad.

Once the dust settled, the demon was dead and dissolving in a pool of goop and the woman was also dead.

We severed her finger with the ring and decided to burn their bodies just to be sure.

However, while we were burning them, her body began to shrink and then glowed with a bright light.

A baby crawled out of her clothes. We detained the baby and kept it under observation.

Within five hours, the baby grew to become the woman again and the ring turned to ash in front of the shamans and materialized in her finger.

When we prepared to kill her again she fled at high speeds.

We found another half eaten dead people, a herder this time.

She returned shamelessly again to our tribe a few hours before sunrise, but this time she just broke down and began crying and said she didn't want to kill anyone but that the hunger for orc flesh was too strong and the demon kept telling her to murder people. She says she can control the powers, except when she's very hungry, then the demon takes over.

> Banish her and tell her if she shows up again we'll kill her
> Start feeding her orc flesh everyday
> Start feeding her orc flesh everyday and worshiping Pazulon
> Murder her again and try to figure out a way to keep her dead
>>
>>4864427


We recruit 100 spearmen 50 archers and create a new type of auxiliary trained on poleaxe use with the main role of fighting zombies and skeletons, they will take a couple years to train. We train 50 of them.

We assign 25 spearmen and 25 archers to inner patrol and the rest to outer patrol.

We send trade caravans to the Sinister Suppressors and to the Hellish Reapers.

The Sinister Suppressors offer us the following items (we took 1,000 pounds of silver worth of goods with us).

Shadow Ectoplasm (100 pounds of silver per vial) - for researching telepathy and telekinesis related spells
Shadowbane (200 pounds os silver per vial) - for researching spells to protect against shadows
Cryptoshade (400 pounds of silver per vial) - for researching spells to confuse shadows
Astralblood (600 pounds of silver per vial) - for researching spells to make weapons hurt the soul
Ancient Rune Alphabet (800 pounds of silver for the complete set) - for researching ancient complex rituals

The Hellish Reapers offer us the following items (we took 1,000 pounds of silver worth of goods with us).

Zombieskin Drum (100 pounds of silver per unit) - for researching spells to scare zombies
Brain Slurry (200 pounds of silver per vial) - for researching spells to attract zombies
Meatsickle (400 pounds of silver per vial) - for researching spells to calm zombies down
Strangemeat (600 pounds of silver per vial) - for research spells to make zombies hostile to each other
Brainpaste (800 pounds of silver per vial) - for researching spells to control undead

Choose what we bought.

We throw a large feast commemorating our fallen, active and retired troops.
>>
>>4864431

Year 175

Leader Warboss Samskull Hyder
Population: 4524 Orcs (1749m/1465f/1310ch)
Army: 160 Grunts, 100 spearmen, 51 archers, 50 (1/2) poleaxemen, 3 assassins, 2 wolf riders
Religion: Hakor, God of Hatred (~3000 believers); 202 Shamans
Culture: Shaman Council
Magic: Healing, Inflict Wounds, Dispel Magic, Divination, Onyx Explosion
Wealth: 7,462 pounds of Silver (+2d100/year), 1,527 Onyx stones (+1d100/year)
Crops: Barley, Wheat, Rye, Pumpkin
Livestock: Boars (over 20,000)
Technology: Alphabet, Iron Working, Mysticism, Warrior Code, Trade
Buildings: Wooden Houses, Forge, Stone Temple (Hakor; 4/8)
Contentment: Grunts (42), Auxiliaries (35), Council of Shamans (79), Hunters (47), Herders (41), Miners (61), Farmers (68), Women (62)
Patrols: Inner (50 grunts, 25 spearmen, 25 archers), Outer (110 grunts, 75 spearmen, 26 archers, 3 assassins, 2 wolf riders), Raiders (None!)


You get the council together and they give you the news of the tribe.

1 - The Grunts are satisfied with their numbers and desire to go raiding
2 - The Auxiliaries seem to have been placated for now and wouldn't mind raiding
3 - The Council of Shamans desires to focus on spell research for now
4 - The Hunters report sighting a baby black dragon several times, the thing even stole some of their kills
5 - The Herders report the raids reduced now that we have decent patrols, they don't wanna see the numbers reduced too much
6 - Miners report some prospectors believe we could find some Emeralds if we dug in a different direction than the one we're dugging right now, but it would divert efforts from mining silver and onyx
7 - Farmers report this years harvest will be regular
8 - The women are sad with what happened to Shelur and want you to treat her kindly
9 - The believers of Hakor demand that we work faster on building their temple.
10 - Divinations foretell the gnolls coming to our lands were ambushed by undead and have been killed

What do you want to do next? Pick two actions.
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>>4864434
> Start feeding her orc flesh everyday and worshiping Pazulon

Shadowbane X2
Astralblood X1
Brainpaste X1
Brainslurry X1

4 - The Hunters report sighting a baby black dragon several times, the thing even stole some of their kills
Send 75 grunts, 50 archers, 50 spearmen, 8 shamen and, the assassins to slay the dragon.

3 - The Council of Shamans desires to focus on spell research for now
Devote time to spells that protect against shadows. Then on weapons that hurt the soul.