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Your name is Nick and your life within Brockton Bay had just turned to absolute shit within a single night.

All because of one fucking cape bitch.

You’ve always hated capes and their nonsensical fights and conflicts however it wasn’t until last night that you’ve come to truly and utterly despise capes.

Specifically one bitch with a crossbow.

That fucking shadow bitch shot you with a damn crossbow over some fucking weed, like wtf man. You’ll probably never be able to walk properly without a limp again after that bitch made you take an arrow in the knee.

However even worse than that was that now you’re one of them and for some reason you keep getting these stupid ass urges to test out your powers and fight.

1/2
>>
>>4830339
Character generation:

Your childhood can be roughly summed up as pretty shit. Your parents never really bothered raising you (as they were too focused on their lives of petty crime and drugs) however despite this you still showcased remarkable (pick one advantage):

>Intelligence: which is the only reason you ended up finishing highschool instead of dropping out. If it weren’t for you being so poor, you even could’ve made it into college. These days your natural intelligence is quite effective in ensuring you make a steady profit from your weed sales. (+1 INT, +10 WEALTH)

>Physique: which allowed you to enjoy the life of a jock in highschool until you got kicked from the team for doing drugs. You’ve still kept fit and whilst your legs are fucked, your upper body strength is still fucking amazing meaning you throw a mean punch. (+1 STR, +1 once per thread reroll in a fight)

>Charisma: which came in handy selling drugs during highschool as you knew who’s who among the students and even how to sell to the teachers. These days your natural charm is pretty useful to keep up to date on the Merchant’s movements to ensure you don’t step on any toes. (+1 CHA, +less attention from Merchants)

Of course your shitty childhood almost ensured a great deal of issues as you grew up into adulthood not the least your addiction to drugs. When your father was sent to prison by some cape and your mother overdosed on heroin, you started getting heavily into weed to escape the feels. You automatically have the disadvantage “drug addiction” (-1 WEALTH per turn), pick one additional disadvantage from below that doesn’t contradict your advantage:

>Illiterate Dumbfuck: you were never particularly smart and you can barely read and write. These days you still struggle to read any words over 5-6 letters long. (-1 INT, -Cannot read or write)

>Absolute Wimp: you never were particularly fit and these days you still struggle to lift much. With your leg recently injured, your physical capabilities are probably worse than a 10 year old (-2 STR)

>Ugly, like really fucking ugly: You know that phrase “a face only a mother could love”? Well even your mother is disgusted by your face. (-1 CHA, -10 to rolls with opposing gender)

As you entered adult hood you quickly turned from a consumer of weed to both a consumer and seller of weed. You had made decent cash with your sale of weed over the last couple months with no major issues... until last night.

--------

You start at 0 with all stats, each point above 0 is a +10 dice mod whilst each point below 0 is a -10 dice mod. You start at 3 WEALTH and almost no possessions of worth outside your weed.
>>
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>>4830340
>Intelligence
>Absolute Wimp
>>
>>4830340
>Charisma: which came in handy selling drugs during highschool as you knew who’s who among the students and even how to sell to the teachers. These days your natural charm is pretty useful to keep up to date on the Merchant’s movements to ensure you don’t step on any toes. (+1 CHA, +less attention from Merchants)
>Absolute Wimp: you never were particularly fit and these days you still struggle to lift much. With your leg recently injured, your physical capabilities are probably worse than a 10 year old (-2 STR)
>>
>>4830345
+1
>>
>>4830345
+1
>>
>>4830345
+1
>>
Also wtf, shooting a guy with a crossbow over some weed? That's some Florida-tier shit. Use big brain to press charges.
>>
>>4830345
>>4830348
>>4830349
>>4830354
>>4830365
Its been 30 mins and votes see pretty onesided. Calling it here.

You’ve always been pretty smart, hell you even passed most of your classes back in highschool despite never studying. Unfortunately you’ve always been pretty damn weak which has been made worse by your lifestyle choices which can be summed up as instant noodles + weed. But enough about the past.

You take a moment to think over what happened last night. You were as usual just dealing weed around the boat graveyard at night. It was around midnight and you’d made a couple hundred with your weed. It had been a pretty fucking good haul which would cover a couple months of instant noodles and microwave meals not to mention the rent on your small ass “apartment” (read: shipping container). You played it safe as always and made sure to avoid the fuckers from the Merchants by sticking to dim lit alleyways for your dealings.

Perhaps that’s where you fucked up because out of nowhere appeared this crazy bitch in black made of half shadows. Some serious edgy teenage shit as far as you can tell. She spoke some gibberish about “power” and “a predator putting trashy prey like you in their place”.

You were ready to take a few lumps from what you presumed was a hero beating you up for your weed dealings. Than the fucking bitch shot you with an arrow.

Let me repeat, the bitch fucking shot you with an arrow over fucking selling some weed! Someone poor like you that can’t afford the hospital bills for corrective surgery? That bitch had just maimed you for fucking life over fucking weed.

As you were bleeding profusely on the floor of the alley, your rage seemed to hit your limits and even go past. You black out as a memory disappears like smoke from your mind. By the time you opened your eyes, the shadow bitch was gone and you feel something inside of you.

What was it? Top 3 most voted are your power(s). More votes mean the power is more weighted towards that aspect. Note that this is a crucial vote which will decide what kind of quest this is. This vote will be open for quite awhile so take your time.
>Mover: An ability that grants a cape enhanced speed or mobility.
>Shaker: An ability with an area of effect.
>Brute: An ability that grants a cape enhanced strength or durability.
>Breaker: An ability that allows a cape to shift into another state.
>Master: An ability that allows a cape to control others or create minions.
>Tinker: An ability that allows a cape to create or alter devices with futuristic technology.
>Blaster: A long-ranged, offensive ability.
>Thinker: An ability that focuses on information gathering.
>Striker: A melee/touch-based ability.
>Changer: An ability that allows a cape to alter their form or appearance.
>Trump: An ability that allows a cape to manipulate powers in some capacity
>Stranger: An ability that focuses on stealth and/or infiltration.
>>
>>4830369
>Master
>Changer
>Stranger

Literally become one man Illuminati.
>>
>>4830369
Well we have some small master elements but that doesn't really help us.

I'd say we fit closest to
>Trump 2
>Striker or Blaster

Hostile cape, hate capes anyway, and it's a proper in your face singular threat [striker] but was also done by another person from a bit of range [Blaster]. I'm fine with either really.
>>
>>4830369
>Trump
>Thinker
>Master
Able to create superpowered minions + bonus big brainedness thank you.
>>
We can become a gigadruglord guys.
>>
>>4830369
>Trump
>Tinker
>Master
Dr. Wily/Eggman mode
>>
>>4830369
Master, x2 Stranger
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>>4830412
Screw it close enough.
Switch to this.
>>
>>4830404
>>4830413
Supporting both of these. Not enough Strangers in the Bay and one supporting the Merchants could really tip things.
>>
>>4830369
>Trump
>Master
>Thinker
>>
>>4830404
>>4830405
>>4830408>>4830415
>>4830412
>>4830413
>>4830456
>>4830484
Master (7 votes), Trump (6 votes), Stranger (4 votes).

These seem to be the winning votes meaning your power is predominately a Master power with major aspects of Trump and some minor aspects of Stranger powers.

Feel free to hit me with any ideas and I'll roll a dice to decide which anon's idea wins if no idea has a majority behind it. Just beware the more powerful you make it, the more likely you will get a kill order targeted towards you as PRT does not fucking hold back verse powerful masters.

If no-one has any ideas than QM will try and create at least 3 possible ideas to choose from later today.

>Write in your new power
>>
>>4830489
Same ID should make it pretty obvious but yes this post was from QM.
>>
>>4830489
How about we have the ability to grant people random powers, yet they fall under our control and can't recall any details about the Bossu other than their orders which are telepathically received?
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>>4830497
Not sure if this should work on people who are already capes though.
Unless we have some sort of Super Shard that we inject into other people.
>>
>>4830497
>>4830505
QM can you confirm if this is viable?
>>
>>4830497
>>4830505
>>4830512
Would not work on people who already have shards but would work on normal people, yes.

PRT response depending on rolls may be pretty damn heavy if you guys decide to do it to massive amounts of people through. This is the kind of shit they kill order Masters for if you do it to shit tons of people.

Our shard is the standard living shard from Scion, its not some kind of super shard.
>>
>>4830489

Power idea:

Uplink- You have the ability to create 'Thralls' in the style of Teacher. People can be implanted with miniscule buds of your shards to form an informational network, and you're able to relay orders to them remotely. The longer they've been under your orders, the more loyal they are by default.

The compulsion to follow orders gets stronger the more layers it passes through. For example, if you pass an order to your direct subordinate, and they relay it over and over down the ranks of your uplinked associates, it becomes a powerful compulsion by the time it reaches the lowest rank, helping to keep the fresher hires loyal despite not being under your power for long.

The stranger aspect comes from inducing selective amnesia in Uplinked thralls. You can turn them into sleeper agents, remove traces of your identity from their minds, and turn into a phantom figure who only gives orders from on high.

But I've got nothing for the Trump aspect guys, sorry.
>>
>>4830523

Forget to remove name before posting, sorry.
>>
Nice! A worm quest!
>>4830497
Supporting this one.
Time to work from the shadows.
>>
>>4830523
I will support but hostile cape shit means usually you take power or nullify it for direct contact.

So my suggestion to your suggestion is that the longer the buds perpetuate the more resistant they get to other powers, sort of making our close associates mini-power disruptors after a few weeks while a large group of associates can achieve the same effect.
>>
>>4830489
And kill orders are a terror, but that should only matter if we enter a hostile event.

>>4830523
Can the thrills implant more people, or do we have to do anything?
>>
>>4830497
>>4830527
>>4830505
>>4830512
Sounds a little too powerful imo.

How about we can grant people powers and they fall under our control but we don't have any special ability to communicate with them and their ability to take independent action is limited.
That way things would be a bit more of a challenge - we're fine when people are nearby and we can give them direct verbal orders ("defend us", "stop that man", etc) but if we want our agents to carry out independent operations we need to give them specific orders and be more careful about how we plan things (maybe using nested commands "attend work as normal, if a man wearing a red scarf winks at you do X otherwise do Y")

Basically I'd just want to make things more of a challenge.
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>>4830546
I'm up for making things more of a challenge like that.
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>>4830523
So would we need people to accept our authority before we can give them orders?
That's cool.

We'd presumably need to sell ourselves as just a relatively weak thinker cape at first - able to facilitate communication within the group but as time goes goes on we solidify this subtle mental control over those who accepted the link.
What do have in mind when you talk about 'relaying orders down the ranks'? How exactly does that work?
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>>4830369
>master
>shaker
>>
>>4830543
>>4830564

Same anon on Mobile ID. Yeah, I was thinking they’d need to have accepted us as the boss and undergone a kind of initiation, but it might be a bit op if our thralls could make more thralls.

I was thinking that our telepathy builds up a compulsion that gets stronger and stronger the more people it passes through first. So if we tell our direct subordinate something, it’s not a super strong bit of Master influence. If we get him to tell his underling, and then his underling disseminates it to a group of grunts, the compulsion is amplified more and more by the shards we’ve implanted in them, and the lower grunts get controlled more by it.
>>
>>4830573
I'll support your idea if it activates the shard of whoever we use it on.
>>
Currently the two major ideas seem to be >>4830497 and >>4830523.

Time for a runoff vote. Choose one power than a subpower option. Your power is to:

>Grant people without shards random powers, yet they fall under our absolute control and can't recall any details about Nick other than their orders which
>>must be given verbally but your random powers given are much more powerful
>>can be given telepathically

or

>You have the ability to subtly create 'Thralls' in the style of Teacher. The thralls are ordered in a hierarchy with the longer they've been under your orders, the more powerful the compulsion. The more subordinates an order is relayed through (e.g. subordinate of 1 year passes the order to subordinate of 6 months who passes the order to subordinate of 1 week), the more powerful the compulsion is. You can selectively remove memories of the process for them to be sleeper agents.
>>Your thralls also act as mini-power disruptors that nullify powers but your control over them is weaker
>>Your thralls are immune to other Master effects


QM sleeps now. Next update in couple hours.
>>
>>4830609
>>Grant people without shards random powers, yet they fall under our absolute control and can't recall any details about Nick other than their orders which
>>>must be given verbally but your random powers given are much more powerful

Sounds good.
>>
>>4830609
>You have the ability to subtly create 'Thralls' in the style of Teacher. The thralls are ordered in a hierarchy with the longer they've been under your orders, the more powerful the compulsion. The more subordinates an order is relayed through (e.g. subordinate of 1 year passes the order to subordinate of 6 months who passes the order to subordinate of 1 week), the more powerful the compulsion is. You can selectively remove memories of the process for them to be sleeper agents.
>>Your thralls also act as mini-power disruptors that nullify powers but your control over them is weaker
>>Your thralls are immune to other Master effects

This is huge.

Being completely immune to other master effects is really powerful in the long run- it makes our thralls truly loyal. Additionally, with how its described, they wouldn't be able to be shaken from our control once they've been with us long enough.

Think of it also in terms of Nick's current life. This power basically gives us the ability to deal weed via proxies, these people are sturdy enough to survive small encounters with capes, and because we can selectively wipe our identity and their memory, we don't have to pay them anything and they can't tell the capes who we are if they get caught.

We play this right from the shadows and we can be the drug dealing version of Coil methinks
>>
>>4830633
It also lets us slowly infiltrate organizations. Once we get a Thrall in the Wards or among Coil's Mercs or any team really, we can orchestrate it so we eventually absorb the rest of the team, so long as they don't have a power that would counter or resist us- since there's no limit on it only being usable against shardless peeps like the first power.
>>
>>4830633
+1
We however must exercise a lot of caution. Teacher is in the Birdcage for a reason
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>>4830633
You can't pick both sub-powers dummy.
>>
>>4830645
Shit, my bad.

In that case I'm voting
>You have the ability to subtly create 'Thralls' in the style of Teacher. The thralls are ordered in a hierarchy with the longer they've been under your orders, the more powerful the compulsion. The more subordinates an order is relayed through (e.g. subordinate of 1 year passes the order to subordinate of 6 months who passes the order to subordinate of 1 week), the more powerful the compulsion is. You can selectively remove memories of the process for them to be sleeper agents.
>>Your thralls are immune to other Master effects

The fact that this can effect capes is enough. We start with random whos for the whole anonymous drug dealing through proxies without needing to pay peeps. Once we get our hands on a single cape we can expand from there and have a proper force to be reckoned with.

This can also give us an end goal- get that shadow bitch under our control for vengeance
>>
>>4830609
>>Grant people without shards random powers, yet they fall under our absolute control and can't recall any details about Nick other than their orders which
>>must be given verbally but your random powers given are much more powerful
I feel like this will work better in the setting of a quest.
>>
>>4830412
>Tinker 1
>Trump 2
>>
>>4830684
whoops, didn't see, anyways, supporting this:

>>4830668
>>
>>4830665
+1
>>
>>4830665
+1
>>
>>4830665
Supporting. Other one would be easier to run but this sounds more interesting.
>>
>>4830369
>>4830633

Apologies for the double-post but this has gotten me wondering exactly what Sophia is thinking at the moment.

Hoe shot a random dealer, passed out, and then apparently decided to run away rather than provide medical aid, call it in, or just finish the job. I suppose the knowledge surrounding Paras passing out during triggers might not be known but she won't have long before figuring it out. I'd certainly be researching this shit after suffering an episode in the middle of 'combat'.

She won't be telling the PRT even if she's already with them so I can easily see her searching for us once she's calmed down in the following days. She might think, rightfully so desu, the new cape could be nursing a grudge and it's exceedingly unlikely someone else besides the recently shot dude triggered. Might be wise to relocate and get the proxies going as soon as possible. Worst case scenario, Stalker knows about Paras passing out during triggers and is watching our MC from the shadows so she can follow them home/gather more info about the fresh cape. Doubt it cause we'd be pretty fucked in that case but possible. More likely she just freaked out and fucked off.
>>
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>>4831175
Wait a sec OP I know this plot...

>average Joe gets shot by an arrow
>mysteriously wakes up with magic powers
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>>4831175
Depending on when this is happening in the timeline, this may drastically change the plot, since with this powerset Alec wouldn't be able to take control of Shadow Stalker, and depending on how well known we are when that whole shtick happens, it could severely affect the Undersiders plans and change the way things happen
>>
>>4830567
kek
>>
>>4831190
>drug dealer
>powers revolve around creating thralls
>the plan is to act thru proxies

My name is Nick, his name is Dio
>>
>>4830665
This.
Glad to see more capeshit, OP.
>>
>>4830665
LMAO, what if they mixed up the order after sending it over. That would be hilarious.
>>
>>4830616
>>4830633
>>4830637
>>4830668
>>4830699
>>4830708
>>4831160
Winner seems to be:
>You have the ability to subtly create 'Thralls' in the style of Teacher. The thralls are ordered in a hierarchy with the longer they've been under your orders, the more powerful the compulsion. The more subordinates an order is relayed through (e.g. subordinate of 1 year passes the order to subordinate of 6 months who passes the order to subordinate of 1 week), the more powerful the compulsion is. You can selectively remove memories of the process for them to be sleeper agents.
>>Your thralls are immune to other Master effects


You take a moment to comprehend but you’ve always been smart so within moments you fully understand. That shadow bitch must’ve caused you to Trigger into what you hate most, a fucking cape. Your power as far as you can tell seems to be some kind of hierarchical mind control ability. You’ll still need to test it out eventually but not now. You also feel an overpowering urge to try your powers out which you think is kinda retarded. I mean you’re still bleeding out here on the concrete of the alleyway and all with a goddamn arrow in your leg.

Before anything else you’ll need to see a doctor:
>Pay at the hospital obviously (-3 wealth, no risk, no possible complications)
>Visit one of the back street doctors at the “Lord Street” Market (-1 wealth, roll for an encounter, possible good encounter, possible bad encounter)
>You’ve heard that Panacea is doing the rounds these days, maybe you can get lucky? (-0 wealth, roll to get lucky, on fail your injury worsens as you wait and you must pay 5 wealth)

Theres also a pretty damn important question you’ll need to decide about your newfound powers. You’ve never been a particularly upstanding citizen or fitted in with the many cogs of society. That however doesn’t mean you were a monster on the level of the Slaughterhouse 9 so it all comes to beg the question.

Just how far are you willing to go with your powers? Just how ruthless did you have it in you to be? You could see potential here if you just grabbed it, but at what cost?

>The Lonely Tyrant: You’ll do whatever it takes and will use those you enthral like pawns (your shard is friendly towards you, PRT will want you dead/birdcaged once they find out about you)
>The Fair King: You set clear lines you refuse to cross with those you enthral and never abuse your thralls too much (your shard is ambivalent towards you)
>The Uncrowned: You fucking hate capes, that hasn’t changed since you became one. You refuse to become one who abuses their newfound powers against those without. You refuse to use your powers except against your enemies or other capes (your shard hates you as much as leet’s shard hates him, you receive bonuses when using your power verse capes or those hostile towards you)
>>
>>4832066

The Fair King.
>>
>>4832066
>You’ve heard that Panacea is doing the rounds these days, maybe you can get lucky? (-0 wealth, roll to get lucky, on fail your injury worsens as you wait and you must pay 5 wealth)

Panacea doesn't do brain stuff this early in canon right?

>The Uncrowned: You fucking hate capes, that hasn’t changed since you became one. You refuse to become one who abuses their newfound powers against those without. You refuse to use your powers except against your enemies or other capes (your shard hates you as much as leet’s shard hates him, you receive bonuses when using your power verse capes or those hostile towards you)

Fuck it, Wild Card time.
>>
>>4832104
>Panacea doesn't do brain stuff this early in canon right?
She doesn't, its currently early March 2011 and the Undersiders havn't hit the Ruby Casino yet. Panacea is still completely fine at this current moment.
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>>4832066
>Visit one of the back street doctors at the “Lord Street” Market (-1 wealth, roll for an encounter, possible good encounter, possible bad encounter)
>The Fair King: You set clear lines you refuse to cross with those you enthral and never abuse your thralls too much (your shard is ambivalent towards you)
>>
>>4832066
>Visit one of the back street doctors at the “Lord Street” Market (-1 wealth, roll for an encounter, possible good encounter, possible bad encounter)

A good back alley doctor is also a great first target for a thrall, both to heal ourselves and other thralls for free in the future- and then we can wipe the memory of the freebie afterwards. We'll definitely pay this first time though.

>The Fair King: You set clear lines you refuse to cross with those you enthral and never abuse your thralls too much (your shard is ambivalent towards you)

Unless these limits are already set out, I think the obvious one as someone who hates capes and doesn't want to abuse our powers, I can think of a few good limits

1.) No thralls will be used for combat or put in harm's way unless they are capes
2.) If we believe there's a strong chance a thrall might die, we pull them out
3.) No targeting children, family, or friends, no matter what. Personal rule we abide by
>>
>>4832066

The Lonely Tyrant
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>>4832166

I’d say we alter the first rule. These aren’t strictly non-combat employees. We should definitely still think of them as people and henchmen, and we ought to watch out for their lives and still value them. But we need hired muscle. Gunmen, enforcers, ground level foot soldiers for our organization. We don’t throw their lives away, but sometimes we need to risk them in this profession.
>>
>>4832229
Fair point- perhaps we change rule 1 to something like

1.) No using our power to get people to have sex with us

We may be a villain, but we ain't a rapist
>>
>>4832265
Maybe just more generalized actually as

1.) Keep thrall relationships strictly professional

No romance because that goes into non-consensual territory, and if we got attached to them and became friends that would be breaking rule 3 anyhow
>>
>>4832066
>>Visit one of the back street doctors at the “Lord Street” Market (-1 wealth, roll for an encounter, possible good encounter, possible bad encounter)
>>The Lonely Tyrant: You’ll do whatever it takes and will use those you enthral like pawns (your shard is friendly towards you, PRT will want you dead/birdcaged once they find out about you)
>>
Rolled 3 (1d5)

>>4832081
>>4832104
>>4832117
>>4832166
>>4832174
>>4832277
Winning votes:
>Visit one of the back street doctors at the “Lord Street” Market (-1 wealth, roll for an encounter, possible good encounter, possible bad encounter)
>The Fair King: You set clear lines you refuse to cross with those you enthral and never abuse your thralls too much (your shard is ambivalent towards you)


You're no saint but you're no monster either. You know this power is a massive opportunity for you however even so there are lines which shouldn't be crossed and just because you have these weird ass powers now doesn't mean you should cross them. Sure you'll probably be weaker than someone happy to cross the proverbial lines but you're also less likely to get yourself killed.

As you finish your thoughts, you decide to deal with the more important matter of not bleeding every fucking where. You limp towards one of the street doctors you know of that resides within the Market. Its a pretty long ass trip between the Boat Graveyard and the Market made worse by the occasional passerby staring at you limping past them whilst bleeding every bloody where.

After awhile you finally arrive at the dirty "clinic" of good "doctor" Johnson however it seems you're not the only one there. In the dirty and broken down reception room for the clinic is someone else who's already here.

Who are they? QM roll decides
1. Skidmark
2. Squealer
3. Mush
4. Browbeat
5. Non-cape thug

How did the encounter go? Roll 1d100+0, best of 3.
>>
Rolled 27 (1d100)

>>4832335
>>
Rolled 73 (1d100)

>>4832335
where my Merchan homies at
>>
Rolled 81 (1d100)

>>4832335
>>
>>4832337
>>4832379
>>4832387
>Rolled Mush
>Rolled 81: Positive Event (You've met Mush before he joined the Merchants)

Across from you was what appeared to be some kind of pink skinned, scrawny goblin with a bulging belly. The goblin looking man had all the signs of an addict with scrawny arms covered in puncture marks. He appeared to be arguing with doctor Johnson who was naked outside a worn lab coat over his boxers.

"Fuck man. J-just give me the damn meds, I just need something to hit that sweet s-spot. Anything will fucking do damnit. You won't like me when I'm m-mad." ranted the goblin.

"Look here, most of these pills are for people who are actually injured like that fellow behind you. I may have failed my doctorate but I cannot in good conscience waste pills on someone who doesn't even need them. And no addiction is NOT a reason." answered the doctor.

You see an opportunity here, its obvious that this goblin dude needs drugs to the point that he's completely desperate. You still have plenty of weed you havn't yet sold so this is a good opportunity to test your powers. An ugly goblin looking drug addict isn't the best choice for your first thrall but ehh, you'll take what you get.

"Relax bro. I've got the perfect product for you to get high off if you just:"
>"Owe me one" (Your power requires the thrall to owe you a favor, so long as the favor stands your control exists meaning you are reliant on doing others favours)
>"Stop wasting the doctor's time so I can be treated, take this shit for free man" (Your power requires you to have made a somewhat valuable gift of some kind to the thrall meaning your power is limited by your Wealth)
>"Look me in the eyes" (Your power only requires you to look someone in the eyes however you are limited by Power Charges that regenerate per turn)
>>
>>4832451
>>"Owe me one" (Your power requires the thrall to owe you a favor, so long as the favor stands your control exists meaning you are reliant on doing others favours)
>>
>>4832451
>"Owe me one" (Your power requires the thrall to owe you a favor, so long as the favor stands your control exists meaning you are reliant on doing others favours)
>>
>>4832451
>"Owe me one" (Your power requires the thrall to owe you a favor, so long as the favor stands your control exists meaning you are reliant on doing others favours)

I wonder if we can bank favors based off future promises. Like promising to help Tattletale with Coil for a favor or some shit. Could have potential or literally nothing. Decent start though and I'm excited about the power. Favor for favor should make taking the Merchants relatively easy until we get to Skidmark and even then not that hard I'd imagine. SS on the other hand, eh. Maybe we can blackmail her for a favor in regards to our current condition or the condition of her other victims. Would be smart to ask around but other people with a sudden case of Bolt-Through-Chest if they'd be willing to help with that. Maybe after a favor of course.
>>
>>4832451
>>"Stop wasting the doctor's time so I can be treated, take this shit for free man" (Your power requires you to have made a somewhat valuable gift of some kind to the thrall meaning your power is limited by your Wealth)
Fuck that toke-a coka bullshit, we are the MASTER boss, and the boss doesn't go around miring his action economy in favours. If we need bank so bad, we got our phat brain and simps to get it.
>>
>>4832451
>"Owe me one" (Your power requires the thrall to owe you a favor, so long as the favor stands your control exists meaning you are reliant on doing others favours)
>>
I like the idea of favours as it just feels devilishly good
>>
>>4832454
>>4832470
>>4832516
>>4832545
>>4832559
Winning vote was:
>"Owe me one" (Your power requires the thrall to owe you a favor, so long as the favor stands your control exists meaning you are reliant on doing others favours)


“T-thanks man, this shit should hit the spot. You can call me erm…Mush, yeah Mush. I totally owe you big time. Call me on xxxx number anytime man.” Mush calls out to you distractedly as he quickly rushes away leaving the clinic, probably to find a place to smoke the weed you gave him. The doctor snorts in disgust at Mush and scornfully mutters "fucking addicts". However you have little mind to pay attention to any of that for you were focused on something within your mind only you could see.

Almost as soon as the words were spoken by Mush, you feel something nebulous connect you to him. Suddenly you could sense exactly where Mush was in relation to yourself physically and what appeared to be glowing lines connected him to you as soon as you concentrated on Mush. In addition you could see in your mind what appeared to be a phantasmal gauge that measured your relationship and control over Mush. Currently the gauge was at 30/100 and you could tell that so long as the favour was owed, that it would increase over time until you have almost full control of the man once it reaches 100. Finally there appeared to be some kind of switch in your mind which when used could wipe the memories of Mush in relation to you at the cost of some of your control points.

(Mush CONTROL currently at 50/100. Initial control depends on how powerful someone’s will is. +10 control per turn. Complete control is attained if it reaches 100. Otherwise commands take between 10-50 points each dependent on how against the order the thrall is. Removing any memories concerning yourself costs 20 points.)

You’re not sure what use you’ll have for this weird goblin looking dude but maybe he can help you sell your weed or some shit? With your power tested out, you quickly arrange payments for your injury with the doctor.

The doctor eyes you with suspicion after you had just given Mush the weed basically for free. The doctor doesn’t seem as weak-willed and easily tricked as Mush was. A favour from the doctor will probably be hard. Do you want to try to get him to become a thrall?

>Try and convince the doctor to give you a "sidequest" for a favour
>Don’t risk it

This will be your final non-turn based vote. Starting from next post will begin your turns which means the per turn countdown of your Wealth.
>>
>>4832608
>>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4832608
Woops, both should be 50/100, typo.
>>
>>4832608
>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4832608
>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4832608
Wait - turn countdown of wealth? are our funds being siphoned away by the number man? Or are you talking about some longer time-table abstraction of the funds we do have?
>>
>>4832646
see>>4830340
You suffer a -1 wealth per turn due to your drug addiction.

You started with 13 wealth, you've so far spent 1 wealth on the doctor for your leg. Once turns start you will suffer a -1 wealth per turn on top of any wealth drains from purchasing stuff.
>>
>>4832608
>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4832608
>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4832608
>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4832661
>Try and convince the doctor to give you a "sidequest" for a favour
>>
>>4830523
A Mafia aesthetic would be kino
>>
>>4833988
No way. Attracts too much attention for a guy who should remain anonymous.
>>
>>4834161
But it's cool...
>>
>>4832613
>>4832634
>>4832636
>>4832727
>>4832781
>>4832979
>>4833513
Sorry anons, been busy with work. Winning vote:
>Try and convince the doctor to give you a "sidequest" for a favour


You grit in pain as the doctor starts treating your leg injury. According to him you’ll need major surgery if you ever want to walk again. Something to think about when you’ve saved up a bit more cash. Whilst it may have been impossible for “past Nick”, you’re sure that “Nick with powers” could eventually save enough for the surgery.

In between the treatments you start broaching the subject of helping the doctor out for a favour. Turning this backstreet doctor into a thrall would be extremely helpful in treating yourself or your future thralls discretely.

“So… like do you need any help doc? I’d be happy to help out for a favour or two. Never know when you may need a favour from a doctor and all, ahahah.” You ask in a way that hopefully doesn’t raise suspicions. Unfortunately you’re not particularly discreet or trustworthy. The doctor stares at you with suspicion but eventually shrugs.

“So you trying to build a gang or something kid? Honestly I’m not the least bit interested in involving myself with dealers or complete addicts like yourself… however I guess anyone would be better than the Merchant scum. It’s a longshot but if you manage to get rid of the 3 Merchant thugs that hang around here than sure, I’ll owe you one. These scum keep selling to the teens around here and that’s just all kinds of fucked up.” Answers doctor Johnson with anger. Luckily he doesn’t seem to realise that you want the favours because of your power as a Cape.

You’re smart enough to not immediately give any promises as you think over the situation. Sure dealing with 2-3 non-cape Merchant thugs would be easy with your power but the risk of escalation and drawing attention from the Merchants who actually have powers is a heavy risk. You despise Capes enough to keep track of the local ones you have to avoid. If you remembered correctly, the Merchants have two capes. Skidmark who can do some kind of repelling forcefield shit and Squealer who did some kind of mumbo jumbo tinker shit with cars. You’ll have to decide if the risk of possibly having to deal with capes is offset by the rewards of enthralling a doctor.

With your thoughts finished, you thank the doctor as you limp back towards your shipping container home. You crash into the bed almost immediately with bone leaden tiredness.

1/2
>>
>>4834348
Your recollection of last night ends as you feel out your power confirming that everything really fucking happened. You quickly smoke one out to calm the fuck down. Fuck, now what do you do?

Now what indeed, it’s time for Nick to decide what to do. There are two main types of goals for Nick to work towards. Main Quests which are crucial and unchanging no matter what and Side Quests which are optional shit you may decide to do or not do.

Main Quest(s): Revenge on Shadow Stalker (take revenge on shadow bitch for the arrow in the knee), Make money selling drugs (make lots of cash and improve Nick’s shit life as well as surgery for his injury)

Side Quest(s): Doctor’s favour (Stop the 3 Merchant thugs near the doctor’s clinic)

You currently have 12 WEALTH and have an income of -1 per turn.

You currently have 1 cape thrall: Mush (50/100 CONTROL) you do not know IC that Mush is a cape

You currently have 0 normal thralls.

What do you wish to do? QM Suggestions: Either more normal thralls or get to know Mush your cape thrall.

>Write in
>>
>>4834350
We can just take one of the the Merchant and have him use a grenade to kill himself along with the others
>>
>>4834350
>Talk to mush
>>
>>4834350
>Scout out those three merchant goons
>>
>>4834350
Can we dry to go clean so we dont lose wealth? I dont expect us to immediately go cold turkey.
>>
Current actions this turn are:
>>4834408
Scout out three Merchant goons
>>4834402
Attempt to enthrall one of the Merchant goons. You have no idea IC where to get a grenade.
>>4834406
Talk to Mush (if no specifics than it'll just be a conversation that reveals Mush is a cape and some of his backstory)

Leaving this open for around 3-4 more hours before I start writing. Nick will do ALL actions given by anons unless they're contradictory, OOC or theres major anon disagreement.

>>4834444
It wouldn't be in character to try and go dry. You'll need some major character development before you're ready to stop being a druggie.
>>
>>4834408
>>4834406
Supporting these sounds good. Maybe take Mush out for some fast food to further build our rep. May not matter much when full thrall but eh; I don't see how it could hurt either. And 1 Wealth isn't too much to spend for it considering our surplus and his relative value. Speaking of spending wealth...

>>4834350
>Buy a decent amount of food, cigarettes, and liquor for favor-trading. Hit up the homeless in his area to start setting up a network of information-gathering thralls in exchange for the goods. Ask them specifically to keep an eye out for Shadow Bitch and warn him if seen.
>>
>>4834910
Strongly in support of these three

Im against the idea here >>4834402 of thralling someone to kill himself and others. Murder is a pretty big deal and doesn't fit with the fair king thing. Our goal should either be to beat em so bad they leave or trick them into fucking off elsewhere
>>
>>4834910
Support, I just realized if we make a soup kitchen. We can disrupt cape power in most of downtown if we have enough favors and goons around.
>>
Question for QM- if we get someone to admit they owe a favor to one of our thralls, does that transfer up to us? Or do they need to owe a favor to use directly?

Also, could we give commands via phone or headset, or do they need to be in actual hearing range to work?
>>
>>4834910
>>4835057
+1 plan to invest in a soup kitchen
>>
>>4835057
>>4835141
Soup kitchen is pretty smart. Being a goody-two shoes also makes us less of a villainous suspect.

If we are mass recruiting hobo's we should probably spend the control points to wipe their memories of our involvement since we'll get a lot of them anyways and they're more likely to squeal under cape or police pressure than Mush.

Side note to other anons- anyone have cape name or costume ideas yet, or is our goal to avoid ever being known and only working from the shadows?
>>
>>4835156
It's better we stay hidden as much as possible because if anyone finds out what were doing our asses are getting a one way trip to the Birdcage.
>>
>>4835057
Great idea. But in the future find somebody to run it for us.
>>
>>4835222
as for a cape name Bishop sounds nice
>>
>>4835156
Should we really pick a cape name and costume if we want to be discrete?

>>4834507
>It wouldn't be in character to try and go dry. You'll need some major character development before you're ready to stop being a druggie.
What's considered in character? What are the character's motivation? Why should he continue smoking? Why does he?
>>
>>4835222
>>4835306
Only reason we'd need one is to communicate with our thralls, especially after we erase our identity of meeting us. That way even if they are interrogated or had their minds searched they only have a cape name and maybe costume to go off of.

I do agree it should be mostly by the shadows though, so maybe just a mask and not a full costume proper. Bishop is a neat name.
>>
File: GSR gas mask.jpg (79 KB, 1200x1200)
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79 KB .jpg
>>4835320
Gas masks are always nice
>>
>>4835156
Work from the shadows, maybe Illuminati or mafia themed costume.
>>
>>4834402
>>4834406
>>4834408
>>4834910
>>4834947
>>4835057
>>4835141
>>4835156

Sorry anons, was pulled away by friends to watch the red moon (which wasn't even very red).

Plan turn seems to be:
1. Gather thralls from the homeless by giving them food/essentials and ask them to keep a look out for Shadow Stalker. (DC: Very Easy)
2. Start the process to create a soup kitchen. (DC: Easy)
3. Take out Mush for fast food and just talk with him (you will find out IC that he is a cape) but no orders have been given so far. (DC: Auto Success)
4. Scout out three Merchant goons. (DC: Moderate)
5. Attempt to enthrall one of the Merchant goons (DC: Hard, Extremely Hard if your roll for 4 was poor)


You begin the day as usual with a quick joint, your fingers going through the motions easily as you've done this thousands of times before. You briefly think about quitting, what with you now having powers and all but yeah fuck that. No way you're ever letting go of this relaxation you feel from the hit. No need to think over shitty memories when you can just take a hit and be tots chill. Now that you've taken your daily hit, you were ready to greet this day and do some shit.

Firstly you think over the best way to gather thralls with your power and quickly come to the conclusion that the many homeless that reside within the many abandoned warehouses and shipping containers within the Boat Graveyard would be perfect to enthrall with just the usage of some food, cigarettes, booze and other life essentials. As a bonus, you'll also be able to use the homeless as an intelligence network against that fucking shadow bitch so you can at first avoid her, but later when you're stronger, hunt her down and fuck her up. You'll take a quick visit to the local corner store, than its off to visit the homeless. You've lived around the Boat Graveyard enough to know exactly where the local homeless normally reside and theres no way homeless would refuse some free shit so this should be easy as fucking taking candy from a baby.

You also begin researching online with your shitty 5 year old laptop about the particulars of creating a soup kitchen for the homeless. Hopefully this will be an easy way to amass favours from the homeless whilst casting you in a benevolent light to anyone who cares to check on you. A quick check and it seems the process is slightly harder than you expected, maybe you'll research it a bit more later after you've already won some favours from the homeless first.

1/2
>>
>>4835306
Our current motivation is making money for surgery to fix your leg and fucking over shadow stalker. You smoke heavily due to past trauma and enjoy weed's relaxing of your emotions and senses.
>>4835251
>>4835355
I'll do a vote for our cape name (if we even choose to have one) and costume (if we even choose to have one) next turn. I don't think we're the kind of front line cape through, we're definitely like Coil in that we're the string pullers in the dark with our powerset.

>>4835396
Also you make sure to arrange a meeting with your thrall Mush over some McD's so you can get to know the dude better. If he's going to be your thrall you may as well get to know him better. Your call to Mush is answered with barely understandable gibberish. As far as you can tell Mush was high as a kite so you'll probably meet him later in the day after he was less outta it.

Finally you remember the shit the doc wanted from you in return for a favour. The whole fuck over the Merchant thugs near his clinic deal. You've never done any of this sneaky spec op shit before but it can't be that hard right? You'll scout out the situation and maybe enthrall one of the Merchant thugs to fuck the other thugs. You briefly entertain the idea of maybe making one of the thugs use a grenade. Too bad you're not some ruthless mofo who can pull that kinda shit off, hell you don't even know how to shoot a gun or throw a punch. Of course theres also the slight issue you don't even know where the fuck to find a grenade in the first place.

Give me 4 rolls of 1d100. Best of 3 system seems to be too easy and we have enough anons for this.

You don't need to add the mods but you have a INT bonus of +10 for the second roll and +10 for the 4th roll. Depending on how bad 4th and 5th rolls are, you may enter a combat situation.
>>
Rolled 56 (1d100)

Rolling for gathering homeless thralls!
>>
>>4835405
5 rolls of 1d100*

Fuck I'm too tired for this. It's 3 am where I am and I still have work tomorrow. I'm heading to bed.

Next update sometime tomorrow.
>>
>>4835417
nah bro you were right with 4 since the 3rd was an auto success
>>
Rolled 100 (1d100)

>>4835405
>>
>>4835431
Victory?
>>
Rolled 58 (1d100)

>>4835417
When we enthrall the homeless, could we convince then to slowly ween off their dosh so they could help us sell drugs?
>>
>>4835431
Praise Jesus
>>
Rolled 13 (1d100)

>>4835417
>>
>1. Gather thralls from the homeless by giving them food/essentials and ask them to keep a look out for Shadow Stalker. (DC: Very Easy) 56
>2. Start the process to create a soup kitchen. (DC: Easy) 100 (critical)
>3. Take out Mush for fast food and just talk with him (you will find out IC that he is a cape) but no orders have been given so far. (DC: Auto Success)
>4. Scout out three Merchant goons. (DC: Moderate) 58
>5. Attempt to enthrall one of the Merchant goons (DC: Hard, Extremely Hard if your roll for 4 was poor) 13
Uh oh
>>
any chance we could take the 100 on the last roll and put the 13 on soup kitchen lol
>>
>>4835615
I wish

Should we do anything with our homeless goons beyond surveillance? Maybe see if any of them got any talents before they became paupers?
>>
>>4835615
nah I think we should get our recruiting first then with numbers we can curb stomp them
>>
>>4835625
Looking for talents is smart as is taking the particularly streetsmart ones and pushing them into our distribution network. The rolls are painful to be frank. Maybe we convinced Mush to join us for our talk? Otherwise, we're a little fucked lmao. At least we're close enough to the Doctor to get our shit patched up when it gets pushed in.
>>
>>4835625
After the whole naval transportation business going to shit we'll probably find a lot of skilled workers
>>
>>4835723
We could use Mush as a mole into the Merchants without him knowing it.

>>4835740
Is it wrong to want to make some of these homeless guys less shitty? Put them to use, give then purpose, security. Do we have what it takes to form a small gang and not get curb stomped by the other three?
>>
>>4835762
the great part if we make them less shitty and get them jobs well get a feel of how the city works, passive income and influence
>>
>>4835766
Not to mention an insane amount of loyalty or possibly for towards us.
>>
>>4835783
The 10,000 IQ play is

1. Start a shitty, small business that's just for laundering our drug money
2. Have these people sell drugs for us without giving them a cut because we can wipe their memory
3. Hire the homeless people for our fake business, use the money we didn't pay them for doing the dealing to give them minimum wage or slightly above
4. Earn their eternal gratitude and loyalty for both helping feed them and providing for them, despite we're basically way underpaying them for the drug thing.
5. If we're lucky, make money at the shitty money laundering business
>>
>>4835816
We give them simple jobs like passing out fliers, which discreetly lets them be our memory wiped sleeper agents to gather information all over the city. Maybe make it a moving or cleaning company so they have further reason to be out about various parts of the city for gathering info that they can justify with their job
>>
>>4835816
We'll have to worry about thugs some how, and we're no mover. We'll need to get the loyalty of some muscle or a tinkerer if we want to survive all these magic super power bullshit capes.

Good thing we have a head start on Mush. What does he do again?
>>
>>4835831
"Mush is a Changer, formerly classified as a Shifter, who can form an expanded amorphous or vaguely humanoid body out of loose debris. His body can divide, stretch, fork out and reconfigure itself into a mass of tendrils (not dissimilar from a mass of veins and arteries) that attach themselves to loose matter, such as dirt, compost, junk, sand or mud. [5]

His body then brings this loose matter together around his body, allowing him to craft himself a harder and bigger body. He can also redistribute it across his body, so that if his arms are loaded with debris he can move some of it to cover his torso or head instead"

From the wiki
>>
>>4835831
Mush is good enough for survival against Stalker and the Merchants but we're for sure gonna need more support if we want to go up against them proper.
>>
>>4835835
Image what we could do to Mush if we get him to quite the sauce and hit the gym.
https://youtu.be/ab87M8pqGcE
>>
>>4835405
One roll missing
>>
Rolled 21 (1d100)

>>4835405
>>
>>4836075
You mean the middlish one? That one was an auto success. I just hope the crit counter balances the low roll.
>>
>>4835899
I loved heisenberg, wish he didn't die.
>>
>>4836159
Same. If he had only worded how he wanted to kill Miranda better, he would had lived long enough to probably be killed by Kriss later.
Now if he had said, save the baby, then work together to kill Miranda, then he would had been dandy.
>>
Cape name

Whispers
Mob
Don
Godfather
Nice Guy
The Devil
Bum Baron
>>
>>4836231
I like Don and Godfather. Would also be down with just Baron, but I could live with Bum Baron
>>
>>4836231
I like Don
>>
What kind of powers can we grant? Like is there a set theme or limitation?
>>
>>4835416

1. Gather thralls from the homeless by giving them food/essentials and ask them to keep a look out for Shadow Stalker. (Rolled 56: success)


You purchase shittons of food, booze and liquor from the store using way more money than you're normally comfortable with (-1 Wealth) but it's okay, the returns on this will be fucking massive, you fucking feel it. It doesn't take you long at all to find the homeless, you're well known to the homeless around the Boat Graveyard as "that weed dealing kid who's scrawny as shit". Of course theres another reason you're known amongst the homeless but you don't really want to remember too much about that.

First you visit old one leg Tom who lost his legs in a shipping accident. He may not be able to do much these days physically but last you checked, he was still responsible for most of the homeless kids and newbies. You havn't seen him in awhile but he looked much older than last time.

"Little birdie come back to the nest? What free shit? Don't normally take no charity but guess could take it as payment for all the shit you put me through when you were younger. Nice to see one of you idiotic brats giving back. What a favour? Sure, just remember I can't pay no interest on it ahahaha." he speaks with a smirk. He smirks less when he notices your limp which you explain was from shadow bitch. Tom promises that he and the kids will keep a lookout for the bitch for you. As you feel the tenuous bonds of your power connect Tom to you, you decide against mind wiping the conversation. You also feel somehow that if you get Mush to relay an order, that it will somehow be more effective for some reason. You'll need to explore that part of your power later when you have a free chance.

You feel kinda bad about enthralling him but its not like you're going to put him into danger. No there are clear lines you won't cross and you refuse to put any of the homeless in dangerous situations. You'll use them for information but you'll need professionals or capes for any actual fight. You also make a reminder to yourself to take the whole soup kitchen thing a little more seriously and to maybe even make a front company to hire the homeless for after you're more established.

Your other visits to the other homeless also proceed without incident however these times, you make sure to mind wipe them of the knowledge of your conversations. They'll still know to report to you if they have any information but they won't really know why they're doing so. You can probably also give them commands but you'll need to make sure not to do too many at once as that may drain your "control points" too fast especially when you already mindwiped them at control points cost. All in all you manage to gain favours from around 20 homeless with just a couple hours work, not bad if you must say so yourself.

Gained: Old One Leg Tom (Control 50/100)
Gained: 20 Generic Homeless Thralls (Control 30/100, mind wiped)

1/? fuck limit
>>
>>4836342
We didn't choose the power granting powerset. Anons voted for the hierarchical mind control powerset.

>>4836393
>>4835431
2. Start the process to create a soup kitchen. (Rolled 100+10 INT mod=110: CRIT SUCCESS!)
You take the whole Soup Kitchen thing a little more seriously after meeting Tom. You’ve never been a particularly outstanding person but surely even someone like you could do something half decent (even if its mostly for your own selfish gains)?

You head home to research online and for once you focus like you never focused in school. You’ve always been fairly smart so when you actually applied yourself it quickly showed results. It took barely an hour to perfectly understand all the rules, laws and legislations concerning soup kitchens.

What’s even better and in a stroke of absolute luck, you found out there already is a soup kitchen within the Boat Graveyard however the owner has been recently thinking of closing down as they’re too busy with work. They have been looking for someone to manage the soup kitchen for them whilst they simply put the money in. As far as you can tell this was beyond perfect since someone else would pay for all the costs of the soup kitchen whilst you reaped the benefits. Even the management and running of the soup kitchen should be fairly easy for you, after all you have over 20 thralls ready to do the work.

You’ll have to meet this “Sarah Pelham” later when you have a chance. With any luck, this Sarah will probably owe you a favour too for helping her with the soup kitchen.

2/?
>>
>>4836394
>>4835504
3. Take out Mush for fast food and just talk with him (you will find out IC that he is a cape) but no orders have been given so far. (Rolled 58: Auto Success but no extra bonuses)
Since no canon backstory, made one up based on the fact that “Changers arise from mental and emotional issues involving identity or body image.”


You decide to relax for a bit with smoking a joint, you’ve worked harder today than you normally work in a week after all. Around 20 minutes into your relaxation however your phone rings and it seems Mush is finally ready to meet up.

The local McD’s is a fairly small and run down affair. Honestly its surprising its still operating when most of its dock worker customers have disappeared after the whole naval transportation disaster and the loss of jobs.

You easily find Mush, hes sitting by his lonesome whilst all the other customers avoided his ugly goblin form. You even notice a few gyaru school student girls giving Mush the stinkeye as if somehow Mush’s presence was offensive. What a bunch of bitches, just don’t look at him if Mush is so ugly.

“Yo Mush, cool we meet again. Was scared you ghosted me or some shit.” You call out

“H-hey man, this about the favour?” Greets and asks Mush with a depressed look. Looks like the bad attention was getting to the man.
Your social skills may not be all that amazing but you’re not clueless. You decide to cheer the dude up a bit.

“Nah bro, just wanted to hang out with you.” You notice that your words do a noticeable improvement to Mush’s mood. Guy must be depressed and lonely as fuck, it’s no wonder he turned to a complete druggie.

“So tell me about yourself, we might as well get to know each other a little better” you ask whilst subtly applying pressure to your power.

Mush answers almost immediately with what appears an earnest desire to share his experiences. You find out that his life has been pretty shitty so far mostly due to his appearance and that he’s been repeatedly treated like shit. He turned to hard drugs like ice and meth due to this. Which unfortunately resulted in him losing his job and income so right now hes one small financial step away from being homeless. Tragic and all but you’ve seen worse.

What really mattered however and was more important is that you find out he’s a fucking cape, apparently the fucker triggered when a prostitute declined to fuck him. Wtf. You ask him what he can do and apparently he can turn into some kind of dirt and rubbish golem or something.

Whilst you hate capes, you can’t help but emphasise with Mush’s situation so you dislike him a lot less than most capes. It’s almost like theres some kind of subtle push from somewhere in your head that you should get along with your “subjects” like a “fair king” should. Weird but whatever.

3/4
>>
>>4836396
After awhile conversation lulls as Mush now asks about yourself. You talk about your shit childhood, your short stint as a homeless and how you became a dealer. You make sure however to keep quiet about your burning hatred for capes. It’s hard not to hate capes for you, after all it’s because capes put your dad in jailed that resulted in your mom overdosing and you losing what small amount of shit you previously had. Fucking capes.

With your meeting with Mush complete, its probably time for you to do that whole “scout out the Merchant thugs” business but now that you know Mush is a cape… maybe you should take Mush with you? It’d be a lot safer and it’s unlikely anything will even happen right?

Do you take Mush with you?

>Yes (Following combat situation is much much easier but Mush is outed as a cape. You’ll also attract really heavy Merchant attention. May also attract PRT attention if rolls are particularly bad.)
>No (Yeah what happens next will suck bad, especially since you have a -20 STR for when combat starts. You’re unlikely to die but permanent injuries are possible)
>>
>>4836400
>No (Yeah what happens next will suck bad, especially since you have a -20 STR for when combat starts. You’re unlikely to die but permanent injuries are possible)

Not worth him being outed as a cape, we can't do our boy like that.

By the way, thinking of trying to design a simple mask based on the 'Don' name. I'm no master artist but I can try to whip something up tomorrow. Any ideas you guys would wanna see?
>>
>>4836400
>No (Yeah what happens next will suck bad, especially since you have a -20 STR for when combat starts. You’re unlikely to die but permanent injuries are possible)

Oh shit we end up in combat? Damn what did Don do now.
>>
>>4836400
>No
>>
>>4836400
>No (Yeah what happens next will suck bad, especially since you have a -20 STR for when combat starts. You’re unlikely to die but permanent injuries are possible)
>>
>>4836414
Maybe just a plain white mask with a fedora. Classy.
>>
>>4836400
>Yes (Following combat situation is much much easier but Mush is outed as a cape. You’ll also attract really heavy Merchant attention. May also attract PRT attention if rolls are particularly bad.)
Not really comfortable risking ourself on a best of 1 dice system.
>>
>>4836414
>>4836462
>>4836464
>>4836513
>>4836587
Winning vote:
>No (Yeah what happens next will suck bad, especially since you have a -20 STR for when combat starts. You’re unlikely to die but permanent injuries are possible)

>>4835525
4. Scout out three Merchant goons. (Rolled 13+10=23: Failure)

After thinking it over, you'd best not take Mush, his appearance is too noticeable for this sneaky shit you're trying to pull. You say your goodbyes as you head towards the Market. As you walk towards the run down clinic, you try and go over what you know about scouting places out. All your knowledge of that shit comes from spy movies but seriously, how hard can it even be to james bond a couple lowlife thugs?

Very hard it seems as it takes you a couple hours until its starting to get dark to even find the dealers in some small down alleyway. You begin creeping towards them whilst making sure to stay outta sight.

You see 2 junkies with rotten teeth and trashy clothing. They barely had any muscle on them and didn't look particularly fit but you knew as weak as they were, they could probably run circles around you or beat your ass down hard. You were never a fighter and even these days, you never carried a weapon unlike the other dealers.

The two thugs were dealing some coke to some school age teens. You keep an eye on them as over the next hour or so they deal to a whole bunch of different people from bright eyed students to worn out construction workers and dock workers. Was the doctors information wrong? There seemed to only be two of them? Didn't he say there was 3?

Your answer comes in a painful blow to your back. You collapse in pain as you glance behind you to see a third thug wielding a fucking leaden pipe. Fucker.

"Lookie what we got here boys. This little fucker trying to spy on us or some shit." Called out the pipe thug to the others. Looks like you'll need to bullshit and bullshit fast.

You grimace in pain as you begin to try and bullshit your way outta the situation.
1/2
>>
Rolled 1, 22, 5 = 28 (3d100)

>>4836612
>>4836078
5. Attempt to enthrall one of the Merchant goons (Rolled 21: Failure)
"Nah I ain't spying on you guys. I was just looking for you guys to buy some drugs." you bullshit whilst slowly picking yourself up from the floor. Two of the thugs seem convinced but the pipe thug isn't buying it.

"Bullshit, I saw your punk ass hiding and spying at my boys here for over an hour. I'm gonna beat the reason for spying on us outta your punk ass. No-one fucks with the Merchants here in the Market. Nobody." explains the pipe thug in an angry rant.

The other two thugs look at you menacingly as they start walking over. One pulls out a switchblade whilst the other puts on knuckle dusters.

Fuck. It looks like this is going to be a fight. Only problem was you knew jack shit about fighting and weren't even fit. Normally you'd pull a runner but your injured limp leg would make escape hard as fuck. You feel your power and tug on it in the hopes it can do something. You can probably use your power to call for help from your thralls but any help would arrive too late to save your ass from a beatdown.

You are in combat with 3 thugs.

You are currently HEALTHY (3/3). If you reach 0 health you will suffer permanent injury or die in worst cases.

The 3 Thugs are HEALTHY with (1/1) (1/1) (1/1).

Give me 3 rolls of 1d100. QM will roll for the 3 thugs. These are opposed rolls where you suffer from a -20 STR mod to your rolls.

If you survive this turn, you will have additional options such as escaping or using your powers to call for help.

If you fail to survive than you will roll for permanent injury or possible second trigger if you somehow lucky crit the roll.
>>
>>4836615
>1, 22, 5
Wew, these are some fucking incompetent thugs.

Can't believe you have a decent chance at actually winning even with a -20 mod.
>>
Rolled 33 (1d100)

>>4836615
>dem rolls
>>
Rolled 23 (1d100)

>>4836615
>>
Rolled 5 (1d100)

>>4836615
>>
>>4836623
>>4836626
>>4836639
>>4836621
No one can hit anyone. it's a limb armed death match.
I mean we technically beat the first guy, but still pathetic .
>>
>>4836615
>>4836623
>>4836626
>>4836639
To call this fight a low level affair would be an insult to low level affairs. I can't tell what's worse, the thugs who are probably too drug addled to do shit or you who lost to these incompetent druggies.

Writing it up but give me a bit. I'm thinking over how to write this disastrous fiesta of a "fight".
>>
>>4836400
>after all it’s because capes put your dad in jailed
What did our dad do? Is he a con?
>>
>>4836642
Didn't we have like 2 rolls which are higher vs the Merchants?
>>
Clearing shit rolls
>>
Rolled 15, 11, 50, 39, 70, 65, 73, 99, 34, 54 = 510 (10d100)

>>
>>4836651
There'll be an event later on where you visit your dad in jail where anons can choose what crime your dad is in jail for. Maybe turn 3 or 4 unless things go wildly off the rails.
>>4836670
We have a -20 STR mod so only 1 roll was better than the thugs.

>>4836615
>>4836623
>>4836626
>>4836639
Rolled 33-20=13 vs 1: Switchblade thug critfail.
Rolled 23-20=3 vs 22: Pipe thug damages you for 1 health.
Rolled 5-20=-15 vs 5: Knuckleduster thug damages you for 1 health. Narratively written as pipe thug beat your ass hard.


You pump yourself up and take a stance from some kung fu movie you saw in the past. You’ve never really hit anyone before but how hard could it even be? Turns out you won’t find out today how hard throwing punches are as the world is determined to make both you and the three act as its personal clowns.

The thug with the switchblade attempt to charge over however he suddenly trips over his own feet and accidentally stabs himself in the dick with his own switchblade. He’s left cradling his injury in a small ball on the ground whilst screeching incoherently.

Meanwhile the thug with the knuckle dusters attempts to take a swing at you… only to miss because he’s standing nowhere near you. The knuckle duster thug repeatedly swings at air whilst swearing about “the punk’s mad dodge skills”. The dude must be so heavily drugged out he can’t even tell where you are.

Maybe you actually have a chance at this. These idiots seem to be completely incompetent. You could totally do this. You take a swing at the thug with the pipe as he seems to be too focused on the pure incompetence of his friends.

Unfortunately, your delusions of victory and martial skill are easily ended as the pipe thug easily sidesteps your clumsy farmerhand roundhouse punch.

“I can’t believe the pure idiocy I’m surrounded by.” Scoffs pipe thug as he casually swings his pipe into your ribs with a resounding crunch.

MOTHERFUCKER, he must’ve broken your ribs from that. It hurts like fucking fucks. You collapse into a small ball as the pipe thug proceeds to send resounding blows against your huddled form.

After a couple painful minutes however pipe thug stops as he rushes towards his two friends. He was probably going to try and help the injured switchblade thug from bleeding out. Lucky, you have a few moments of respite to choose a possible action.

You could:
>”Run” (read: limp) away whilst they’re busy dealing with switchblade thug’s injury (Side quest has not been finished)
>Finally have Mush arrive (Retroactively makes you call him with your power earlier, he’ll know it’s a fight so he will come in “costume” and won’t be outed, side quest possibly finished depending on rolls but you’ll also gain alota Merchant attention)
>Hear the sirens of the police (You may be detained for a while and depending on rolls things may go bad)
>Attempt to keep fighting (lol)
>Write in
>>
>>4836685
In case anyone couldn't keep track.

You are SEVERELY INJURED (1/3)
Switchblade thug is BLEEDING OUT (0/1)
Knuckle duster thug is HEALTHY (1/1)
Pipe thug is HEALTHY but kinda wondering why everyone else is so retarded (1/1)
>>
>>4836685
>Finally have Mush arrive (Retroactively makes you call him with your power earlier, he’ll know it’s a fight so he will come in “costume” and won’t be outed, side quest possibly finished depending on rolls but you’ll also gain alota Merchant attention)
>>
>>4836685
>”Run” (read: limp) away whilst they’re busy dealing with switchblade thug’s injury (Side quest has not been finished)

We'll get em next time.
>>
>>4836685
>accidentally stabs himself in the dick
Fucking kek
>>Attempt to keep fighting (lol)
>>
>>4836690
dis
>>
>>4836685
>>Finally have Mush arrive (Retroactively makes you call him with your power earlier, he’ll know it’s a fight so he will come in “costume” and won’t be outed, side quest possibly finished depending on rolls but you’ll also gain alota Merchant attention)
I guess it'll count as a favor for us? Regardless, we need his hand right now. Perhaps we'll help him with his self-esteem issues later.
>>
>>4836685
>>Finally have Mush arrive (Retroactively makes you call him with your power earlier, he’ll know it’s a fight so he will come in “costume” and won’t be outed, side quest possibly finished depending on rolls but you’ll also gain alota Merchant attention)
>>
>>4836690
>>4836691
>>4836693
>>4836696
>>4836711
>>4836731
Winning vote:
>Finally have Mush arrive (Retroactively makes you call him with your power earlier, he’ll know it’s a fight so he will come in “costume” and won’t be outed, side quest possibly finished depending on rolls but you’ll also gain alota Merchant attention)


Earlier in the fight you had tugged on the strand of power that represented your connection with Mush as you telepathically sent a command to him: "I need your fucking help in a fight at xxx location, fucking come." You had no idea it was possible to do this but it seemed your desperation had worked. For something massive crashed into the alleyway.

It looked like one of those mud golems you may see in some video game. It appeared to be made a mixture of mud, dirt, concrete pieces and rubbish. QM Note: Image is probably not completely accurate but its closest image I could find that wasn't from some kind of cartoon. It stood at double a normal adult's height and could barely fit into the narrow alleyway however you watch in fascination as the form easily shifts itself to fit. Looks like not only could Mush make himself into some kind of golem but he could actively shapeshift it constantly whilst transformed.

The thugs look at Mush in a lack of comprehension at first before the pipe thug screams "Fuck its a cape! Run!" as he attempts to pull his dazed and severely injured friends away. He doesn't make it far as Mush easily swings an oversized arm crashing into the pipe thug and sending him literally flying with a crash into the alley way wall. Shit, you hope Mush didn't take it too far and actually kill the guy. You subtly push on your power for Mush to go easier on the thugs but you have no idea if Mush is listening.

The knuckle duster thug mutters something about this being "his weirdest trip since that time I fucked a desk". A second quick swing from Mush and the knuckle duster thug was easily knocked out. At least this time the thug wasn't sent literally flying from the blow.

In less than 30 seconds Mush had easily taken care of the thugs that had troubled you so severely. Fuck, capes were totally overpowered. No theres totally no irony of that at all, no siree.

Mush seems to look at you (you honestly can't tell since the golem lacks a head) as if waiting on you. Shit you need to run before the PRT comes however theres some shit you should do first. First you snap a quick photo of the three thugs as proof for the doctor before you decide to:

>Leg it away without a care, fuck these thugs. Enemies don't deserve shit. (increased ruthlessness towards enemies)
>Call an ambulance for the three of them. They deserve at least that (no personality changes)

Additionally give me 3 rolls of 1d100. First is how much Control Points was spent. Second is Merchant attention. Third is PRT attention.
>>
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>>4836775
Woops this image should've been attached.
>>
Rolled 31 (1d100)

>>4836775
>Call an ambulance for the three of them. They deserve at least that (no personality changes
>>
>>4836777
Isnt Mush a merchant? Did we steal Mush, or is this Mush before joining the merchants?
>>
Rolled 36 (1d100)

>>4836775
>Leg it away without a care, fuck these thugs. Enemies don't deserve shit. (increased ruthlessness towards enemies)
>>
>>4836796
>>4836803
Oh gawd these rolls
>>
Rolled 67 (1d100)

>>4836775
>Call an ambulance for the three of them. They deserve at least that (no personality changes)
We just want them to fuck off. They should probably learn to not fuck with us.
>>
>>4836775
>Call an ambulance for the three of them. They deserve at least that (no personality changes) also possibly for us as we cracked a rib and well dont want a punctured lung
>>
>>4836798
You met Mush before he joined the Merchants. Current date is March 2011 before the Undersiders have hit the Ruby Dreams Casino.
>>4836804
Looks like you spent a massive amount of Control Points and got quite a bit of Merchant attention from this. On the upside, PRT hasn't really noticed so at least theres that?

I'm busy once more so next update sometime tomorrow.
>>
>>4836775
>>Leg it away without a care, fuck these thugs. Enemies don't deserve shit. (increased ruthlessness towards enemies)
They don't deserve any better.
>>
>>4836775
>Call an ambulance for the three of them. They deserve at least that (no personality changes)

Also based on our rolls, we'll need to play it loose since we'll have spent a lot of Mush's points. Maybe take the time to work on our homeless network or sell some drugs to get our wealth up.

At the very least when we visit back alley doc to heal up we can thrall him since we got this shit taken care of
>>
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>>4836552

As stated, I'm no master artist, but how's this for a 'The Don' mask and hat?
>>
>>4837020
I was thinking a gas mask or just a plain in assuming mask. Fedora is optional.
>>
>>4837020
I was thinking completely white mask, to show we're "faceless" and all that.
>>
>>4837466
Something with no eye or mouth holes then? I'll work on something later.

>>4837128
I can try this too when I got time. Hopefully we can figure something out, because I figure if we're doing a Mafia vibe than the rest of our attire can just be a suit, so we really only have to design the mask
>>
>>4836775
>Leg it away without a care, fuck these thugs. Enemies don't deserve shit. (increased ruthlessness towards enemies)
>>
>>4838069
We already are getting a ton of PRT attention from this, if we call an ambulance we probably risk getting more attention if the thugs talk about mush helping us
>>
Would something like "I should kill you right now, but I'll call an ambulance if you dont squeal" count as a favor?
>>
>>4838175
Is this an option qm? If so, support.
>>4836414
>>4836552
Maybe I'm shadowrunning too hard, but I don't think we should even have a cape name or a costume. We shouldn't do anything that would imply we're a cape. If we go by a mundane alias (Mr. Smith or some shit) and wear normal clothes, the only way people would know we're a cape is with a brain scan.
>>
>>4838175
I'd support it if Mush wasn't here. Doing this in front of him might lead him to realize we're using favors as a control mechanic for Mastering. Like, we'll already be having that conversation either way but it becomes a druggy's suspicions versus recent evidence.
>>
>>4838527
I mean, the only thing distinct about our "costume" is a plain white mask, the rest is just plain formal clothes. The point is nobody'll ever see our "costume", let alone our face in the first place, working completely from the shadows. When we get to the top not even our closest confidants will see us.
>>
>>4836796
>>4836803
>>4836805
>>4836811
>>4836830
>>4836952
>>4838069
Winning Vote:
>Call an ambulance for the three of them. They deserve at least that (no personality changes)

Whilst you're still pissed about the 3 Merchant thugs giving you the beatdown, you at least do a quick 911 and call the ambulance to ensure none of them die from their injuries. Mush's golem form crumbles away as you see a weird ass sight. Mush's body appears to have tendrils of flesh extended out of almost all his limbs. You watch with a mix of wonder and disgust as the flesh tendrils are slowly reabsorbed into his body. You and Mush quickly dash (or in your case, limp) away from the scene before resting a couple streets away.

With immediate concerns dealt with, Mush turns to speak with you. Fuck, what kinda bullshit can you spin it to him about how he was telepathically contacted. You prepare a bunch of possible bullshit in your mind however...
"Man, my power does way more shit than I expected. Thought it just made me go golem but now I can mind talk with you too? Weird as fuck man but at least it worked out. You okay man?" Mush speaks and acts as if it was HIS power that did the telepathy. Thank fuck.

If Mush was smarter or wasn't a cape, you'd have no idea how to explain the telepathic order you gave him. You'll need to be careful about how you use this aspect of your power in the future.

"Thanks bro for the assist. You totally saved my ass there." You croak out in painful breaths. Fuck it hurt to talk, you'll be needing to see the doc asap after this. Within the span of 2 days you've had your leg fucked up and now you got your ribs fucked up. You're really not feeling this whole cape business especially when you're risking your own ass every time. Next time you should probably have thralls do the legwork.

"So now that I've helped you..." points out Mush with a pointed suggestion about his owed favour. You almost immediately you feel your power's connection to Mush weaken and fray. It felt like it could break at any time.
>>4836796

Rolled 31: You have lost 50 control points but Mush is barely retained as a thrall

"Yeah thanks bro, I knew you'd be an absolutely awesome friend and help out. That's what friends are for right?" you lay it on a bit thick and feel slightly guilty for the pretty obvious attempt at emotional manipulation but it seems Mush is somewhat eating it up.

"Y-yeah its what f-friends do b-but...you know what, yeah lets leave it at that." You had to subtly push with your power mid way but it seems it worked out and you retained the thrall bond on Mush. Unfortunately you can tell the gauge in your mind that represents your control over Mush is running on fumes. You most likely won't be able to call on Mush in the near future unless you're willing to lose the thrall bond due to loss of favour.

You and Mush eventually split ways as you needed to visit the doc whilst Mush was still on bad terms with the doc.
1/?
>>
>>4838830
The clinic is as rundown and dirty as last time you visited. The doc rushes over once he realises how injured you are and calls you an idiot for getting injured over his longshot. He points out he won’t owe you a favour just because you got yourself beat up over his sake. His tune changes completely however once you show him the photos on your phone.

“Holy shit son. You’ve completely cracked this man’s vertebrae and look at the amount of blunt trauma you’ve inflicted here. What the hell did you do? Did you literally run them over with a truck or something?” he asks you with incredulity before pausing and asking you in confusion “Wait, is that man literally bleeding out from his penis. The more I look at these photos the more confused I am.”

You answer with pointed silence and simply point towards your fucking bruised chest and probably broken ribs. The doc stares at you for a second in suspicion before shrugging and giving up on the details of the fight. As the doctor works on you and explains in plenty of fancy medical terminology that you think means your body has gone through absolute shit, you instead point out the obvious.

“Your request is done doc. You owe me one for this, I literally got my ass beat for you.” You point out.

“Fine fine, considering you’ve probably got the Merchants on your tail now too, least I could do is owe you big time for services rendered. I owe you one kid.” Almost as soon as the doc finishes his words do you feel your power’s bond connecting you and the doctor.

SIDEQUEST COMPLETE

Gained: Doctor Johnson (Control 50/100)

Nice, it was totally worth it. Having the doc as a thrall meant free treatment for you and any thralls that were hurt. You could probably even get some hard to find drugs/medicine in return for using your control points.

2/?
>>
>>4838832
>>4836803
Rolled 36: Merchant Relationship is now -30
You spend a couple hours being treated before you start limping your way back to your shipping container home. Whilst walking back you notice what appears to be a lot of gang members and small time criminals active all over the streets of the Market. You make sure to be as inconspicuous as possible as you’re pretty sure they’re after you and Mush.

Luckily it was pretty dark when you had the fight with the thugs and Mush was in his literal golem form. This meant that whilst there was a fair amount of attention on you from the Merchants, it shouldn’t be too bad. You’ll just need to lay low for a bit and not cause too much attention to be on you.

Merchant Relationship 0 to -30: You are considered a disliked nuisance (Chance per turn of being found out by Merchants if you are active within the Market area and small chance per turn of being found out by Merchants if you are active in other areas and doing high profile activities)

>>4836805
Rolled 67: Success, no PRT attention
You arrive home and the first thing you do is check on the internet for any news about what happened with the three thugs. It turns out they were all hospitalised and it was blamed on "gang warfare" with no mentions of a new cape of any sort. It looks like Skidmark was keeping the news of a new cape on the low down. This is quite lucky as it means theres almost no PRT attention.

You go over your thoughts for the day as you strike up a joint and feel your worries disappear under its relaxing aroma.

What are your plans for tomorrow? You already know you have to meet up with this Sarah for the whole soup kitchen thing. You'll also need to decide what to do with your homeless thralls. Also maybe you should get your own costume and even cape name?
>Write in any additional activities for turn 2(for stuff not mentioned above as they are locked in events)
>>
Your current shit which may be placed in a pastebin in the future.

Stats: INT 1, STR -2. CHA 0
Wealth: 10 (lost 1 from drug addiction and 1 from buying shit for homeless)
Main Quest: Revenge on Shadow Stalker (take revenge on shadow bitch for the arrow in the knee), Make money selling drugs (make lots of cash and improve Nick’s shit life as well as surgery for his injury)
Side Quest(s): None
You currently have 1 cape thrall: Mush (10/100 CONTROL)
You currently have 2 normal named thralls: 1 Old One Leg Tom (60/100), Doctor Johnson (60/100)
You currently have 20 normal generic thralls: 20 homeless noncombatants


Feel free to discuss plans and whatever, I'll be here for next 2-3 hours to answer questions before I'm busy with other stuff. Next update tomorrow.
>>
>>4838854
Hang out with our new bro Mush, maybe stream shows on the laptop. Would he be interested in helping us with our Soup Kitchen gig? Maybe see if we can help Mush with his confidence problem, in addition to slowly weaning him whatever shit he's on.

I think most of us liked the name Don, but I think we're not financially secure enough to get a costume. The most I think we could and should afford would maybe be that gas mask or solid face covering mask?
>>
>>4838845
Look into making some community gardens for growing food and fresh vegetables, I'm sure we can have the homeless folks do some gardening since they do fuck all most of the time but get high and drunk. Plus it would help us "strengthen our community bonds".

Perhaps we can check out some prostitutes', they are always working out "favors" for their pimps. Just check em out or oogle some of them to look like a possible customer but too shy.
>>
>>4838854
Yeah hanging out with Mush is a good thing. We can manipulate His confidence problems and fish out other means to make Him owe us.

How about making our hobo army start helping around? We might get some more thralls in our sleeve.
>>
>>4839072
Yeah like more community service type shit, maybe talk to Tom and ask him any shit we can do around here for good will or make the place safer for us to deal drugs.
>>
>>4838854
I'd personally spread out our hobo minions to do recon of the city and point other hobos to our soup kitchen. We should see if any of our minions have qualifications for any kind of job to get some passive income. Also should we invest into a homeless shelter?
>>
>>4839068
This, but combine it with the soup kitchen. If the homeless want food from it, there’s no better way to help appreciate the value of it than growing some of it yourself. So maybe we could get a space next to the kitchen designated for gardening?
>>
>>4839068
Lets get a garden when we get the soup kitchen up and running our hobos could help and we could make a community of sorts and help them and imagine the favour they would owe us if we lifted them up from homelessness or food each day and spreading around the news would be good
>>
>>4838885
>>4839072
I'm liking this. Let's try and frame it as helping him realize how dope he is/teaching him 'how to score with the ladies' or whatever and get those points back up.

As for the homeless, I say we hire them to spread fliers throughout the city and keep an ear out for anything they hear about what's going on. If we pay them minimum wage to hand out fliers about how we're looking for volunteers/sponsors or w.e for the soup kitchen, maybe they'll even be grateful for the jobs and give us further control points over them. If I understand right, once they're at 100 we don't have to worry anymore right?

As for costume and cape, I really do agree we should stick as much to the shadows as possible, but having a mask and fake alias to at least order our most trusted minions around so they don't know our identity would be ideal. It's too late for mush and one leg harry, but the others we mindwiped and it won't matter if we give them orders as 'The Don', and it'll only keep us safer. I'm fine with a plain white mask or a gas mask and nothing else- just something to hide our face. It'd probably be a concession for Nick- he needs to hide his identity but he won't go full costume like those cape fuckers
>>
>>4838885
>The most I think we could and should afford would maybe be that gas mask or solid face covering mask?
A gas mask is pretty conspicuous if you ask me. I'd rather we wear a simple hood for now.
>>
What's with you guys and the gas mask. We aren't working with hazardous materials here and they're hard as fuck to breathe in.

Literally buy a mask from a store. Or make one from paper mache.
>>
>>4839252
>>4839282
You guys know those green body suits people wear in movies to like do stuff without being seen?

What if our mask is just that but for our face only? Gives off the faceless idea, allows us to see through it without eye holes, and if we ever wanted to release videos or communicate over the web to people we could put whatever we want over the green face helmet thing like a green screen
>>
Tbh with you guys I dont want Don to go full weab with costume.

I just want him to wear civy clothes and wear a face mask to cover his face. It makes more sense if we make him as normal as possible so he can blend with the crowd. Maybe use our bums to meet instead of us which is in line with our modus operandi
>>
>>4839300
Fair enough
>>
>>4839289
How about this?
>>
>>4839452
>>4839300
revealing our self as cape is foolish
>>
>>4839464
Also fair? We probably need a disguise eventually. Maybe a nice suit and mask?
>>
Even if WE work from the shadows, eventually the PRT or other villains will find out someone is coordinating all these homeless and other people we rack up.

At the VERY least, it's probably worth choosing a thrall to act as 'the face' of the operation and giving them a mask/name, so people are at least going the wrong direction and falling for our red herring. If we think of it in mafia terms, they'd be our Consigliere or Underboss.
>>
>>4839609
It also works because since orders coming from a higher up thrall enhance commands, this both makes our other underlings more effective and can fool people into thinking the Underboss is the one with the powers, since the thralls are obeying their commands. We can hook them up with a tiny bluetooth to rely our own commands to them etc etc
>>
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>>4839609
>>4839616
Fuckin' genius boys, absolutely genius.
>>
>>4839634
The way I see it, one leg Tom would be a great capo for the homeless, and Mush a capo for other low level capes, but we should probably find someone either particularly charismatic or particularly powerful to be our Underboss and take on the role. It should also be someone who's not already well known or else it'd be obvious they're being controlled and not the one behind this
>>
>>4839229
Kitchen is already locked in isn't it? Putting it in is redundant?
>>
>>4839609
I was thinknig the same, and having a misleading name like legman to make it seem like tom is in charge, but we like tom so we won't put him in danger, maybe make him a high ranked dude whos orders we pass on to him and he relays to others and a few others. We can even make it seem like some of the other guys are in charge and be seen giving us orders in public to relay to others.
>>
>>4839609
>>4839616
I am backing this idea.
>>
>>4839616
We can communicate with thralls telepathically, no bluetooth needed. Then again, maybe we should communicate normally wherever we can, to further obfuscate our powers.
>>
>>4838885
>>4839068
>>4839072
>>4839220
>>4839242
>>4839243
>>4839609

Sorry anons, was pretty busy and will still be busy for another couple days so update times may be irregular.

Okay looks like turn 2 plan is:
1. Soup kitchen (DC: Auto success to gain soup kitchen due to previous crit. Moderate difficulty to gain a favour from Sarah Pelham)
2. Homeless will work in soup kitchen (DC: Auto success), homeless will do recon (DC: Easy) and recruitment (DC: Moderate)
3. Start up a community garden (DC: Hard)
4. Choose a thrall to act as the "face" (DC: Very Hard if attempting to roll for a new one or auto success for pre-known thralls)
5. Hang out with Mush and attempt to manipulate his confidence problems (DC: Moderate)
6. Merchants event (DC: ???)
7. Choose costume or lack of costume. Cape name seems to be locked in as The Don with no arguments against.

Note 2: Unnamed homeless thralls do not have control points amount. They will generally do whatever you ask so long as its not dangerous. Named characters once they reach 100 Control are under complete control and no longer need to be worried about.


You awaken in throbbing pain as you gasp and grasp desperately for the prescribed medicine by the doctor. The pain dulls to a subtle throb as you ingest the pills. Looks like you were still heavily injured from yesterday's beatdown. You'll probably need to play it safe for a couple days until your injuries subside somewhat.

First things first, you'll need to meet this Sarah to get the soup kitchen. You dress up somewhat nicely in a collared shirt and non-ripped jeans since you presume that the person you're meeting is some kind of upper class snob. After all only the rich fuckers from the Boardwalk can afford to spend their money pitying people like you.

A quick phone call later and you were invited to some quaint cafe in the Boardwalk with some kind of French name you couldn't even pronounce. A short walk later and you'd arrived. You've never particularly liked the Boardwalk with its thousand dollar dress stores filled with gaudy shit you'd expect from some tv show. You hated its wooden walkways and magnificent beaches with an ocean side view. Every bit of the Boardwalk was a reminder of what you didn't have. You're no fool, you know its jealousy rearing its head but even so you hate this place as much as you envy it.

The woman Sarah Pelham was an attractive woman, with a heart-shaped face, full lips, and straight blonde hair. She reminds you of someone you saw on TV but you can't remember who. Ahh well whatever, probably didn't matter.

How did the meeting go?

And also roll for the rest of your turn 2 actions.

So 6 rolls of 1d100.
>>
Rolled 47, 69, 33, 30, 35, 14 = 228 (6d100)

here's your rolls, my dude
>>
Rolled 61, 96, 12, 23, 23, 33 = 248 (6d100)

>>4843582
>>
Rolled 68 (1d100)

>>4843582
Assuming this guy won't count for all our rolls >>4843583

And gonna roll a dice myself

As for 'the face' perhaps it is best to just make it Mush, but wait til we have him at 100 control. Since he's our first thrall his orders will be empowered to anyone else he relays them to, and he is a cape himself. That said, because he is a cape it'll probably be more obvious that he's not the one with the Master powers- so I'll let other anons decide if we want to find a new face or just choose him or Tom.
>>
Rolled 47, 4, 10, 60, 58, 21 = 200 (6d100)

>>4843582
>>
Rolled 10, 11, 73, 6, 14, 1 = 115 (6d100)

>>4843582
Watch as we spill the spaghetti
>>
Rolled 47 (1d100)

>>4843582
>>
Rolled 4 (1d100)

>>4843582
>>4843582
>>
Rolled 19 (1d100)

>>4843582
Just in case rolls can still come in
>>
Rolled 6, 1, 2, 9, 1, 6 = 25 (6d10)

>>4843582
>>
Rolled 1 (1d3)

>>4843583
1. Soup kitchen: 47, failed to gain favour from Sarah Pelham aka Lady Photon
>>4843606
2. Homeless: 61, successful recon and successful recruitment
>>4843608
3. Community garden: 68, failed but close to DC so much easier if attempted again
>>4843895
4. Additional thrall "face" options: 47, no additional thrall "face" options so you'll need to choose between Mush, Old One Leg Tom or Doc Johnson
>>4843935
5. Mush: 10, fail to manipulate or gain additional leverage. Mush sees through your bs and refuses to meet with you for next turn. You cannot rely on Mush this turn or next without losing him as a thrall.
>>4843963
6. Merchant event: 47, rip. 1 is skidmark, 2 is squealer, 3 is non cape merchant thugs

I'll do a write up later in the day if I have time free, if not update tomorrow. Rolls were overall pretty okay outside the Mush fuckup where you clearly dropped your spaghetti.

For now its the important question of what Nick will wear as a cape aka your costume. Name is locked in as The Don since there were no arguments against it. There seems to be fair bit of contention over whether to have a costume, just a mask or no costume at all so pick one of the following.

Please choose your costume. If "no costume at all" option is chosen than the second most voted option is what your "face" is dressed like.

>Full cape costume with bodysuit and mask (describe a few core details)
>Just the mask (describe a few core details)
>No costume at all
>>
>>4844582
>Just the mask (describe a few core details)
I like the idea of an opera/theater drama mask, but a plain white mask that lets us see is fine with me too. Maybe when we have more money and start making big dick moves we can upgrade to a fedora and a proper suit, but just something that hides our identity will do.

As for the 'face', they should definitely have the mask and a suit and hat- and I think for now we should make it Doc Johnson. He's capable of tending to people on the battlefield, and he isn't crippled or already a cape. He won't be able to order the others since they're older than him, but any future thralls will work fine. Let's not use the face of the operation or worry about that til we organize our first big crime or do something warranting attention tho- no need to create a red herring if no one knows about or is looking for us yet.
>>
>>4844582
>Just the mask (describe a few core details)
Gasmask

Have a fake cap name to throw people off, to others we are chems, to our underlings we are don.
>>
>>4844588
This
>>
>>4844588
This.
>>
>>4844588
+1

When we have enough points on mush we may need to spend some points to not erase his memories just remove some details like our fuckups with him
>>
>>4844582
>No costume at all
I am mildly upset that my opposition to "The Don" was not registered.
>>
>>4844781
Hey, maybe we will turn out to be donald trumps bastard kid, we can get lots of money and maybe bang him wife.
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>>4844601
+1
>>
>>4844582
Eh I still like the name Bishop
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>>4845290
Does Bishop imply somebody in control? I like the sound of it.

A couple suggestions from me: Honcho, Chief.
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>>4845387
Why not call ourselfs slim shady?
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>>4845525
Found our costume
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>>4845662
Perfect
>>
>>4845662
+1
>>
>>4844588
+1
>>
>>4845662
+3
>>
>>4845525
+1 for Slim, or Slim Shady as our Cape moniker.
>>
>>4844582
>not hanging out with Mush because you genuinely want to be his friend
>pathetic
>>
>>4845662
Fuck it, if we have to do costume and caps name I support this.
>>
>>4847006
I want to be his friend and boss, and boss him around as a friend.
>>
Rolled 2 (1d2)


>Just the mask (describe a few core details)
Looks even so rolling 1d2
1: >>4844588
2: >>4845662



>>4843583
1. Soup kitchen: 47, failed to gain favour from Sarah Pelham aka Lady Photon


"Hey, its Nick right? Its Sarah. I'm truly grateful that someone will take the soup kitchen off my hands. I've just been dreadfully swamped by work these past few days." the woman speaks with a friendly smile whilst gesturing you to sit.

As you sit, the first thing you notice is the exorbitant prices on the menu. 7 fucking dollars for a cup of coffee? You could live for a 2 weeks on instant noodles with that amount. You try to school your face into a neutral expression but its clear the woman saw your grimace. She offers to pay for your coffee with what she probably thinks is kindness. To you however it's nothing but lowly pity and a trampling of whatever small amounts of pride you may have. You answer with a scowl that you can pay for yourself which you instantly realise was a social faux pas.

The whole following conversation about legalities, considerations and what not was completely soured from your fuck up. You may be no social butterfly, but fuck even you can realise when you've fucked up. Whilst you still received the soup kitchen and full financial support for it, you completely missed out on forming any kind of relationship with Sarah which also meant you totally missed out on your chance to enthrall her. Ahh well, its not like she was important or anything right?

>>4843606
2. Homeless: 61, successful recon and successful recruitment

You leave the sparkling Boardwalk and almost immediately feel more at home as you see the familiar decay of the docks. A quick meeting with Tom and you've found out that your "homeless network" has grown with many newbies joining for the promise of food and other shit from you.

You quickly meet with these new homeless members and easily manage to extract a promise/favour from all of them in return for the promise of free food. You grin as you feel the tendrils and connections of your power increase. The best part of all this was that your new soup kitchen would be manned by your homeless thralls themselves and completely paid for by that rich chick Sarah which effectively meant you would keep getting new homeless thralls at zero cost to yourself.

+10 homeless thralls per turn (for an area like Brockton Bay with its failed shipping industry and other economical issues, I'd say the homeless community probably is around 10,000 max which is already 5x the standard amount in a normal city).

1/2
>>
>>4847550
Your good mood however is ruined as you receive news from the many homeless you sent out as recon. It seemed the Merchants were moving out in force looking for you with even Squealer and Skidmark himself joining the hunt. They'd even posted a random ass bounty of $1000 for you with a description somewhat close to what you look like. Luckily it seems that the Merchants were keeping completely mum about the "golem" aka Mush.

Fuck this was getting dangerous, You needed Mush or you may get fucked up bad. You think over how you can convince Mush to help guard you without using up your "favour" but come up empty. You two may be starting to get closer to each other but you weren't anywhere near skin tight bros yet. With no other options, you decide you have no choice but to manipulate Mush's many insecurities to your advantage. You felt a bit guilty about it but considering you were literally mind fucking shit tons of people, its one of the lesser things to feel guilty about. Fuck being a cape has completely messed up whatever small amounts of morals you had. Fucking capes, fuck.

>>4843935
You call Mush to visit your place and stream some flicks on your shitty outdated computer. Let’s start at the end. To call it a disaster was to mock disasters as being too fucking friendly. You fucked up bad. You were completely on edge the whole time and seemed like a total posing fake with no genuine attempts at friendship. Rather than a natural conversation, you just seemed like an manipulative asshole the whole time. Mush may not know too much about social skills but he had a lifetime of experience being mistreated socially. He easily picked up on your “fakeness” and within 20 minutes Mush had left your place whilst telling you to “go f-fuck yourself” and that “I expected better from you”. So yeah, you probably shouldn’t contact Mush for the next couple days unless you’re willing to lose your favour and power connection to him.

Your fuck up has however caused you to start questioning shit like, is Mush a friend or is he a follower or what the fuck your relationship with Mush is. Your powers makes every relationship you build all kinds of fucked up. What’s worse, you can’t seem to even contemplate building relationships not built on your power. What the fuck is happening to your head? Maybe that tv show you watched awhile back about all capes being insane was true. The question of course was, is the insanity worth it? Is your aspirations worth the cost?

<<Resist the shard Fair King?>>
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>>4847554
5. Mush: 10, fail to manipulate or gain additional leverage. Mush sees through your bs and refuses to meet with you for next turn. You cannot rely on Mush this turn or next without losing him as a thrall.

The above should be in the spoiler.
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
Just because it's a hierarchy it doesn't mean it's fucked up.
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
DO IT FOR MUSH
>>
>>4847554
>>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
Lets give Nick more cape hate fuel.
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)

To quote a certain Australian sniper, "Professionals have standards".
>>
>>4847554
>>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
Shonen friendship power
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
>>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
We're a professional. We have standards.
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>>4849189
So we should be professional. It’s nothing personal.
>>
>>4847720
+1
>>
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
another bitch
>>
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
Cmon something interesting instead of plain moralfaggot shit
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
Let's go interesting.
>>
getting a bit worried
>>
>>4854964
currently we are tied 10-10
>>
>>4855232
I might be retarded but it's 10 for yes and 9 for no
>>
>>4854954
+1
>>
>>4855305
i don't think your counting the +1 vote here
>>4850058
>>
>>4847554
>>Yes
>>
I think it'd be a good idea for the character to keep his juvenile morality for a while longer, he hasn't really faced harsh enough adversity to warrant taking drastic action just yet. Maybe a while in the future.
However I don't want to bog the vote down because the QM hasn't updated in several days, so if this breaks a tie or reinforces a lead count it, but if it creates a tie ignore it:
>>4847554
>Yes (your shard disproves and you’ll need more control points for commands however you find building proper non-fucked relationships much easier)
>>
>>4847554
Wheres my post you faggoty ass bitch
>>
>>4847554
>No (your shard approves and you’ll need less control points for commands however you find it near impossible to build a relationship that’s not hierarchical based)
>>
OP Has Died Press F To Pay Respects
>>
The Don was never meant to be boys :(
>>
The eternal tie killed op...
>>
Never even got as good as the last worm quest I played.
>>
>>4858778
Which one was that?
>>
>>4859271
Nazi tech dude for me. I wish that one guy would continue wendigo quest. We were making sick bank with that family style crab shack resturant.
>>
>>4859421
Almost every worm quest that's been run on this site has been a banger. I think this one had potential too.
>>
>>4831213
>KINGU CURIMSON
>>
>>4859505
Awe shit I loved that one. Brief as hell but fun all the same. The hell happened to the QM that ran the quest with KC? Is he still alive?
>>
>>4859421
Yeah that one. Loved the writing more than premise.
>>
>>4859761
I think the last quest he ran was some sort of fallout one. I'm not sure, I'd need to check.
>>
>>4859421
I miss the guy who ran that joker campaign, 'specially since his irl was going to shit. Hope hes ok
>>
>>4860702
I think that one is my favorite too.
Really is a shame none of these survive very long either way.
>>
For me, it's Rapes of Cain City.
>>
Should we call time of death?
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>>4861747
Not until a week or page 10
>>
>>4859421
Wendigo quest was the absolute best. Dude had some sort of reveal coming where it turned out Skidmark and Squealer were actually competent and not just raging drug addicts. Would've been sweet. I'll hold out hope for that quest endlessly even though I know it'll never come.
>>
>>4847554
You bitch!

>>4865927
Yep. That reveal was somewhere in the middle of the quest I think? That suprised me for sure. My biggest gripe is that we'll never reunite Rebecca with her dad, who is conveniently giant and fluffy.
>>
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>>4861829
>Not until a week
I don't think he's posting
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>>4867920
We're still page 6. I'm going to wait until page 10, then denounce this QM as a flake and scum, and if they ever come back with the same tripcode I will not let them live this down
>>
>>4867934
>LowEffortQM
huh it was there all along
>>
>>4867934
I think nearly two weeks without any warning kinda removes the benefit to the doubt here. He ain't coming back
>>
>>4867934
Dude. QM is already dubbed a piece of shit. Admit this. You're only hurting yourself.