[3 / an / cgl / diy / gd / i / n / out / p / po / qst / s4s / t / trv / vip / vm / vmg / w / wg / wsr / ] [Settings]
Board
Settings Home
/qst/ - Mitsuba Archive


File: Joker.jpg (28 KB, 250x347)
28 KB
28 KB .jpg
The first three months of your rule has been rife with internal instability, NCR dealings, starvation and relentless raider attacks. And yet against all odds, you have come out the other end with a bright future ahead of you and your fledgling nation. Time will tell if General Oliver was right when he said, " Making a nation ain't like chowing down on a pile of Fancy Lad Snack Cakes." But you're not one to give up so easily. You are the Courier, the most resilient man in the Mojave.

Still in a precarious place with the food supply and the Brotherhood of Steel seemingly lying straight to your face, you better get to work.

Previous thread: >>4815280
>>
File: Month3.jpg (387 KB, 1024x1024)
387 KB
387 KB .jpg
>>4833735
New Vegas Region
-------------------------
Month 3

Population (Rough Estimate) 61,000
Freeside/New Vegas: 45,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 3,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water


Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+38,500 caps/turn)
Upkeep: None (-65,750 caps/turn)
Treasury: 104,000 caps

Food
Very Low (Stable)
Simple diet
The food situation in New Vegas is in a dangerous predicament but a large enough supply to maintain Freeside until food production

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining, Scavenger Training (On hold), Freeside cleanup (On hold), Freeside Aptitude (On Hold)

80 Scavengers, 300 miners, 5 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 500 dynamite


Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 75 patrolling Freeside, 600 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>100 deployed to south Mojave
>100 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Two weeks remaining)
>100 mercenaries deployed to south Mojave


736 Mkll Securitrons, 1 damaged
The Courier
1,000 Mercenaries: Semi-professional, Miscellaneous equipment
19 Shock Troopers
>>
Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Currently Unavailable)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Arcade: +3 to technology actions, +4 healthcare actions (Currently unavailable)
Knox: +5 to combat (Stationed at dam)
Doc Henry
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
>Military Action
>Industry/Scavenge/Repair
>Other

Alerts
------------------

WARNING: TENUOUS FOOD SITUATION
Two weeks until the sharecropper farms begin to produce, though initially at a low level. The purchased food will keep Freeside from starvation for the two week shortfall.

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: YES MAN UPGRADE
Yes Man has shut down for his mentioned upgrades. He didn’t give you a time estimate before going offline.

WARNING: ARCADE MEETING
Arcade Gannon requests a meeting concerning the future of The Followers in the region.

WARNING: BRIGHT BROTHERHOOD
Members of the Bright Brotherhood have returned to Novac to assist in their reconstruction efforts.

WARNING: CAZADOR NESTS
Cass and Ed-E were unable to destroy the nests in the Jacobstown valley. While not an immediate problem, if they hatch, it will reinfest the valley.

WARNING: NIPTON CLEANUP
With the roads being secured from Powder Ganger attacks, some caravans and travelers are going through the burned remains of Nipton. Many of the corpses and rubble remains, impacting travel and perception.

Suggestions:
Deploy to Black Mountain
Set up an administrative system for Freeside
Census of New Vegas
>>
Already having the weapons caches marked, your scavvers didn’t have much issue collecting and sending them to McCarran. Moreno is very appreciative of your support and he promises to spit out the meanest sons of bitches in the wasteland. The Outer Vegas ruins are more or less picked clean, with few fiends still hiding in the crevices. However, there are hundreds of tons of steel and other raw materials that may be useful for future industrial efforts.

The handymen sent to Cottonwood cove have written up a crude list of improvements needed, as well as some general construction they cannot do. The core question is what you want to turn the cove into.

The training of scavengers is put on hold until Veronica returns. Raul is training another 5 Freesiders.

You begrudgingly purchase a month’s worth of food for Freeside. You’re still not sure why the price-gouging from the Crimson Caravan, but it won’t be forgotten quickly. With the current food supply, you have enough to last until the farms start producing.

The Securitrons cleared the rubble from Fortification Hill, allowing access to the facility. It will need guards stationed there, mercenary or Securitron. You can now explore the facility and find its purpose.

Muggy and Toaster have consumed their respective kitchenware. They are grateful and excited to get to work breaking down even more, returning useful material.

Vault 19 has started mining sulfur and sending it to The Boomers for production.
>>
File: lol2.jpg (91 KB, 640x426)
91 KB
91 KB .jpg
Cass and Ed-E were sent to locate and eradicate the remaining cazador nests near Jacobstown. As only nests were remaining, it didn’t seem necessary to send a force of Securitrons. How wrong that assumption was. During a quick clearing of a small cave, the two inadvertently walked into a nesting ground with adult Cazadors guarding their eggs. They attacked Cass and Ed-E before either got a shot off. Fighting through the venom, Cass helped Ed-E shoot their way out, with her throwing a satchel charge at the entrance, sealing the cave. She soon lost consciousness, with Ed-E sending out an emergency ping to a Securitron patrol. She was brought to the Old Mormon Fort, having slipped into a coma. The Followers have done all they can but aren’t sure when she will wake up. She had more cazador venom in her bloodstream than anyone they’ve seen before.

Sitting in the Presidential Suite, you keep running over who should fill your council. They will be able to give you insight on the different aspects of your nation that you don’t have time to glean for yourself. With Cass out of service for the foreseeable future, you will keep the treasury position open for her. As for the rest…

Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

These members serve an advisory role in your government, answering any questions about their field to the best of their knowledge. They can be replaced at any time. Joseph Linden is a sharecropper who is the ad-hoc director of farm operations outside of Freeside.
>>
File: powder.png (1297 KB, 1280x720)
1297 KB
1297 KB .png
Doc Henry: Well, I’ve never heard of domesticating Geckos, at least not on the level you’re wanting. The breeds you have in the Mojave are too dangerous, not to mention those damn fire-breathers would burn down any farm. If there was a more docile breed then sure, but with my facilities and current knowledge, I couldn’t create a friendly Gecko. Perhaps some tribe has learned the secrets of their husbandry, but I could only theorize what would be needed to accomplish this.

Lily wasn’t successful in her scouting, but not for a lack of trying. Before you sent her out, you gave her clear instructions and a hug. The area was just too large for her to safely cover, but she did confirm that the Powder Gangers are now moving at night, creating roadside traps for passing caravans and travelers.

This scouting didn’t seem to matter as the Securitron and Mercenary force dispatched had good success in finding and eliminating the Powder Ganger encampments. Many were hidden in the rocks and caves in the south, meaning that the mercenaries really did the hard work of methodically clearing the mountains. While a majority of what Powder Gangers remained in the mojave are now killed, some still remain and it will be another month of combing by your forces at their current pace. They have recovered 500 sticks of dynamite, or a two month supply for Sloan. It can be sent towards the military or industrial stockpile.

“This is Mr. New Vegas with some more news. The Courier has directed his robot army to wipe out the Powder Gangers in the southern Mojave. They Are reported to be hidden in the hills and caves around the main roads, but will surely be rooted out and destroyed. If events keep progressing the way they are, I may be out of a job. Don’t worry New Vegas, I’ll keep bringing the music.”

https://www.youtube.com/watch?v=AeZRYhLDLeU
>>
>>4833748
>Courier action- Talking to the Bright Brotherhood, setting up a Freeside administration and having it conduct a New Vegas census.

Unless you lads wanna explore Fortification Hill that is.

>Military action- Deploy to Black Mountain, send 100 mercs to assist the Securitrons in clearing out the cazador nests with Ed-E, Rex, and Roxie, set up Securitrons at Fortification Hill.

I'm assuming Poder Ganger operations is still underway.

Scavange/Cleanup- Scavange Nipton and support a clean up of the area.

>Repair- A bike will be a nice present for Cass when she wakes up.

>Lily, please assist in Powder Ganger cleanup
>>
>>4833768
Send the dynamite to the industrial stockpile, for use in cleaning up Freeside amongst other uses.

>Courier - Meet with Arcade and then investigate the Fortification Hill Bunker, with the goal of finding its purpose.

>Military - Continue pressure on Powder Gangers under Knox and Lily; Have the 19 Shock Troops redeploy over to Jacobstown area to deal with the Cazador nests ASAP, flamers and explosives should be provided.

>Industry - Construct logging camps around Jacobstown and a sawmill within Jacobstown. 16,000 caps to the effort.

>Industry - Construct a glassworks in Freeside and employ Michael Angelo to teach people how to do it (if he is making custom neon signs, he has to have the capability to produce glass and shape it; he also must have some way of evacuating the air from the glass for the neon to replace, but we can deal with those possibilities later). 15,000 caps to the effort.

>Industry - Construct a scrap metal reprocessing plant to turn salvaged material into more useful pure substances. 20,000 caps to this effort.

>Medicine - Convert a few structures near the Old Mormon Fort into sick houses, to act as long-term care wards / patient housing. Doc Henry, begin training Freesiders in medical skills to assist the Followers. Give 20,000 caps to these efforts.

>Medicine - Construct multiple public latrine and public baths throughout Freeside for use without charge; preferably linked into the Vegas Sewers; this should hopefully cut down on the transmissible disease risk of Freeside. 8,000 caps to the effort.

>Training - Raul and Veronica, continue training actions. Take additional funds if needed to continue training.

>Salvage/Repair - Salvagers along with Rex and Roxie return to the task of cleaning up Freeside. Pass off easily repaired items to Repairmen and Ed-E to fix; items once fixed should either be sold (toasters, radios, hot plates, etc) or kept (energy weapons, complex electronics, manufacturing or construction equipment, etc). Any robots found, functional or not, should be kept and restored to function.


79 thousand caps, but it should fix some of our health issues (at the very least, it means our people will be cleaner and the sick will have carehouses) and begin setting up actual industry in freeside: the glassworks can produce everything from bottles and jars to artwork and windows (in theory, equipment and skill dependent until we can automate the latter away)); the scrap metal reprocessing should ensure we've consistent supplies of pure steel, copper, tin, brass, bronze and so on; the logging and sawmill operations should give us not only fresh lumber but planks which means we can really start doing some interesting industrial things.
>>
>>4833748
>Courier action- Talking to the Bright Brotherhood, setting up a Freeside administration and having it conduct a New Vegas census.

Unless you lads wanna explore Fortification Hill that is.

>Military action- Deploy to Black Mountain, send 100 mercs to assist the Securitrons in clearing out the cazador nests with Ed-E, Rex, and Roxie, set up Securitrons at Fortification Hill.

I'm assuming Powder Ganger operations is still underway.

>Scavenge/Cleanup- Scavange Nipton and support a clean up of the area.

>Repair- A bike will be a nice present for Cass when she wakes up.

>Lily, please assist in the Powder Ganger cleanup
>>
>>4833865
Looks like a good list - supporting this.
>>
>The Bright Brotherhood is back and they're down to help out.

This is actually a great thing! A group of friendly ghouls that owe us a favor, or at least are open to help out New Vegas. Ghouls can do a ton of good in that they can explore any radioactive areas, and act as diplomats to other ghouls in the area to join up. A lot of them are also old as fuck and could have a wealth of professional knowledge. Speaking of which, can we reach out to Chris Haversham, that human who thinks he's a ghoul? Scientist waiting to get scooped up.

Motion to send an envoy out and see who their new leadership is and set up a meeting.

>meet with Julie and Arcade *immediately*

They're gonna have the most shrewd judgement regarding what we can do about the hospital and medical situation, we can't go on with things the way they are. Especially with our homegirl Cass. She demands good treatment.
>>
>>4833865
Isn't New Vegas Steel a scrap metal repurposing plant?
>>
>>4833897
Why not meet the Brotherhood in person after meeting with Arcade? Also, aren't we considered a Saint of the Brotherhood, or is that just Chris?
>>
>>4833906
Nah just a generic steel plant, although there is a Lucky 38 Executive Override; so it might be smart to use it as the centre point of the facility or as a separate large-scale reprocessing plant for steel (given it is fully automated, we don't need any actual people to run it seemingly, assuming we can work out how to control the automation).
>>
I'd prefer Swank in charge of tourism over Cachino. The Omertas court trouble and their idea of a good time (good as it is) is hookers and blow. Those guys wouldn't think twice about getting Freesiders with a dime back on dope and wasting valuable manpower that we've invested heavily in.

The Tops guys are kind of dorks but they know good entertainment, and Swank is a pretty chill guy. More importantly he's always been on the level with the Courier.
>>
>>4833911
Isn't that what the Lucky 38 Executive Override is supposed to do? Plus, most of the equipment needed for large-scale repurposing is already there isn't it?

>>4833926
I assume Cachino won't shit where he eats, so to speak.
>>
ANNOUNCEMENT ABOUT HIGHER LEVEL INDUSTRY

As you start to diversify your economy, the workforce will need to become more capable. To that end, you cannot just pluck a Freesider off of the street and throw him into a steel mill and expect anything worth a damn to come out. While this may sound like railroading, either a general education system needs to be created or you create an administrative system structured around cataloging the SPECIAL stats of Freesiders. This can be done with the Vit-O-Matic machine or creating an encompassing test. That will allow you train the right kind of Freesider, so someone with 1 INT isn't training to be a doctor.

I am willing to hear constructive criticism over this addendum.
>>
>>4833768
>Courier Action
Bite the bullet and pay the crimson Caravan until we see a big enough crop return.
Focus on Healthcare and Cass.
Also meet with Arcade

>Military
Take 100 Mercenaries, give them flamers, and ask if any super mutants at jacobstown would like to do a conjoined fight against the cazidors.

>>4833865
A lot of this is good, except deploying the Shock Troopers. They're only good for Urban environments and undergrounds caves are not that. That would be a terrible use for them as they would be more likely to die.
>>
>>4833937
>not fully committing to the People's Democratic Republic of New Vegas

But seriously, I do agree with the main premise. We'll shelve some of the higher industries for now until we get a Freeside administration working.
>>
>>4833937
Whqt kind of laws do we have ?

>>4833865
Support

We could put out an edict for resettlement of Nipton. Any freemen that wants a home is welcome to go and resettle the town. As well sending some men for give tombs to the skeletons. Shouldn t be too difficult.
>>
>>4833957
>Whqt kind of laws do we have ?
None, most towns follow their own rules. There is room for a standardized law code
>>
>>4833963
That s something we need to think of. Local rules are nice but aren t exactly ideal for us.
>>
>>4833941
Fair point but equally they're more competent than regular mercs and more suitable than the Securitrons to deal with this sort of situation. Shouldn't even be that dangerous given there aren't meant to be large hordes of Cazadors and the location of the nests is known. If QM (>>4833963, just getting your attention) would be willing to add another two dozen regular mercs in support of them from Freeside, that'd be fine too and wouldn't be too big of a change.

>>4833984
Reform the Desert Rangers; Marshals of Law, Vigils of Justice and Protectors of Order on this, the New Frontier!

https://www.youtube.com/watch?v=9Se_cC4nvx8
>>
>>4833995
They're only more competent when it comes to urban warfare. It's not worth risking their potential, when a different group of 19 mercenaries could do the job just as well as they could.

Can't searching fortification Hill wait? We can just simply choose to have ten Securitrons guard the entrance and check it out later. Right now we need to attend to more pressing matters such as the remains Fiends, Powder Gangers, Cazzidor nests, and the Health Care issue. The longer we put off resolving it, the worse it will get. Kind of like our food problem right now.

If we are able to free of the Followers time with all the injured, we could put their help to greater use with our administrative or education system. Also giving them the Fit-o-matic machine to do book keeping on who's good with what.
>>
https://www.youtube.com/watch?v=IvWtI4NZjTI

Alternatively this song, if you prefer a more soft-rock variant.



With genuine seriousness though: Desert Rangers combined with popular ratification of law by creation of Judges and courts with Juries and all that modern shit would be a good thing PR wise. Both old and new ways of doing things working together.
>>
>>4833865
Glass crafting and logging would fall under the "advanced" industry. It is still possible to train people in this, but it would be a much smaller group and would take longer. Training doctors follows this same train of thought.

The scrap processing location is possible but without specialized equipment, only small pieces of scrap could be collected.

Julie Farkas: I am glad you're taking sanitation seriously. Next to proper nutrition, it is the best way to keep citizens healthy. Currently, most Freesiders either dispose of their waste in the streets, or in communal dumping grounds. Frankly, it's disgusting but there isn't an alternative. We could construct communal latrine pits on the outskirts of the city and let them drain into the countryside, but that isn't really fixing the situation, just pushing the waste somewhere else. New Vegas has a mostly-intact sewage system right under our feet. While indoor plumbing is off the table, we could construct bath-houses, like in ancient Roman times. We could tap into the sewage system from there, a sort of runoff from the toilets to the sewer.

Granted, we would need to clear the sewers of debris and anyone living there first.
>>
>>4834003
>They're only more competent when it comes to urban warfare. It's not worth risking their potential, when a different group of 19 mercenaries could do the job just as well as they could.
Fine, if QM will please note that I'd like to replace the Shock Troops with regular Mercs, so I don't have to post the entire plan again, that'd be great.

>Can't searching fortification Hill wait?
It contains god knows what but almost certainly more Securitrons and their parts, perhaps even information on Mr Houses plans or facilities of use in the creation of Securitrons / general robotics or any other number of things; it is entirely possible it contains a stockpile of guns, food and other supplies for his own use for example.

>remains Fiends,
Not an issue on our scale anymore, barely a few dozen left at the very very most.

>Powder Gangers
Will be in the same position as the Fiends in one more turn of continued pressure.

>Cazzidor nests
They'd cut trade off again but I've already assigned assets to deal with them.

>Health Care issue.
I have 29,000 caps down on trying to fix our healthcare problems both current and future. The Courier can't reasonably do much to resolve the present issues.
>>
>>4834007
>Glass crafting and logging would fall under the "advanced" industry. It is still possible to train people in this, but it would be a much smaller group and would take longer.
To be fair, Glasscrafting we've got a guy who knows his shit to teach people at least; logging is a far more fair point but even if we've got to put out a request for NCR immigrants with such skills it'd still be a good investment (even if it takes a turn or two to be active).

>Training doctors follows this same train of thought.
Yeah but we've got to get started at some point. don't we?

>The scrap processing location is possible but without specialized equipment, only small pieces of scrap could be collected.
Define small and specialised, for the purposes of discussion and planning.

>Granted, we would need to clear the sewers of debris and anyone living there first.
I mean, we could easily direct the efforts of our scavenging teams to clear the sewers, perform radio broadcasts about what is going to occur and otherwise tell people to move. Ain't hard and it ain't like they can rightly complain when we're giving them this stuff.
>>
>>4834007
>Granted, we would need to clear the sewers of debris and anyone living there first.

Done, get some people on it.
>>
>>4833995
>>4834005
Don't mind the idea of Desert Rangers, but we'll need a training program and someone willing to set up and run such an institution.

>>4834007
Would New Vegas Steel have the specialized equipment needed for scrap processing and repurposing?
>>
>>4834035
>training program
Luckily the skills are fairly similar to what standard military training in the Wasteland contains with a greater focus on surviving off the land, tracking and stealth but the basics of shooting, melee, explosives and so on are still needed.

DRs are also Elite bastards; the NCR rangers are basically just a imitation of the desert rangers and the Desert Rangers trace their heritage to the Pre-War Texan Rangers. In theory, if we send out the call and point out that the NCR no longer can uphold the terms of the Ranger Unification Treaty, some might return to act as the nucleus of a reborn Ranger Order.


As to leading it, Boone is a suitable choice were he not such a loner and field operative. Worst comes to worst we throw them in under Kreger as a mix between Law-and-Soldier.
>>
>>4834055
No shit? Well, I'm sure we'll see some rangers come to us in the coming months then.
>>
>>4834014
>QM will please note that
Noted.

>>4834022
>Glasscrafting we've got a guy who knows his shit
He isn't the best teacher, being neurotic and all. Still possible but a slow process.

>put out a request for NCR immigrants
Possible but would need a powerful transmitter. Black Mountain is the only local place

>Define small and specialised,
Small being whatever someone could carry. Piles of scrap metal, metal sheets that you would find on a shack. Cars are possible if they are pulled by enough people or animals are used. Equipment being mostly plasma cutters, though things like bobcats, bulldozers and the such would be a huge help.

>Would New Vegas Steel have the specialized equipment needed for scrap processing and repurposing?
Equipment was looted long ago, but the infrastructure is there. I am going to put a stipulation that any scavenged metal is only going to return a quarter of it's output in steel as much of it would need to be discarded to produce structurally sound material.
>>
>>4834070
The terms of the Unification are the NCR protecting the NV area, the dam and Southern Nevada; only 1/3 of those is even possible and I doubt their ability to defend anywhere else in southern nevada having lost their main route into the state.
>>
>>4834074
Nah brah./ The NCR can bite it. We also need to fix up places before requesting, or suggesting immigrants enter. Remember, Nipton is still covered in corpses, on fire, in addition to the few remaining powder gangers leaving traps at night.
>>
>>4834073
Can we put out a sort of scaving thing where we can buy bottles at 1 cap for every 10, and 1 cap for every 10 books? Is that a smart deal or a bad one? I got no idea? Asking since Muggy can Disassemble the cups or we can clean them for rebottling, or get Bookchute to make us clean new books out of the damaged ones.
>>
File: NCRTERRITORY.png (62 KB, 1931x862)
62 KB
62 KB .png
You were told by a NCR Embassy runner that Ambassador Mullfeld wished to speak to you about current NCR events. Indulging him, you head down to the squat building that contains the NCR diplomatic corp.

Entering, you find him in the same office the late Ambassador Crocker inhabited.

Thank you for coming on such short notice. I would have waited for a more...convenient...time but this is a pressing matter. In one of President Kimball's seemingly last actions office, he has declared the following territory for the NCR. I tell you this because, well, you can see it plainly here.

He unfolds a map and hands it to you.

You can barely believe it, a blatant act of territorial hostility. No doubt as payback for taking New Vegas and the dam from him.

I understand you must be upset, and I promise I did voice my concerns about the potential diplomatic fallout, but I am afraid his mind was made up.
>>
>>4834143
>look at borders
>it must be a joke
>laughtrack.mp3

Well, that's definitely disputed. It's quite a shame, I was looking forward to helping the NCR with it's Legion problem. Oh well.

Give our best to Kimball. We did save his ass in a Legion assassination attempt after all.
>>
>>4834143
I've been writing out appropriate responses to this for awhile, decided to just do it the simple way and state the obvious:

1) Everything east of V15's location MUST NOT be given to the NCR; if they get that we lose our only real route to expansion which doesn't involve crossing the Colorado and having to deal with the Legion (eventually, a little expansion doesn't encounter them).

2) The border south of Primm should be a bit further south, potentially to a significant degree if we can push it.

3) They are claiming The Divide and Big MT, even though they can't use them just to prevent us trying anything there / grandstanding.

4A) Fuck the NCR, threaten to cut the dam's supply and prevent any citizens crossing the border until they recant this bullshit. (If we want to push the issue). TLDR: ha, nice joke, now stop or suffer.

4B) Alternatively, just tell them that we claim all the planet and respect that conflicting claims will just have to be settled by alternative means like ownership-by-possession but that we seek no war with a fellow civilised nation unless forced. TLDR: two could play at that game, fuck off and may the best man win.

4C) Just tell him that we don't give a singular fuck about claims, all that matters is rightful possession. Not grandstanding on a map. Make this the rallying cry of the New Vegas (fuck we need a name) people; distribute it to the BOS as well and begin sending diplomats north to talk to northern tribes, to enter a defensive confederation to resist any attempts to oust them from their lands. TLDR: If the NCR wishes to make claims, they can make enemies too.


>>4834203
Agreed. I kinda want to try and get them to give restitution for this bullshit like revoking those northern claims and giving a public apology.
>>
>>4834143
tell the Ambassador Mullfeld to get the Presidents ass down here as soon as possible so we can talk like gentlemen face to face
>>
>>4834143
Sounds like the NCR can enforce it now, and ANY transgressing from that point will be repaid by the NCR goverment right?
>>
>>4834226
>>4834214
>>4834203
>>4834211
I have a list of negotiation points for the changing of the northern border. This has not officially went into action, as it is pending the President's signature. If you would like, I can provide them to you. Or, I can invite the President out personally if you would wish to talk to him directly.
>>
>>4834211
Just politely say that those borders are disputed. Then do everything in our power to fuck with them. The Great Khans are to our north, right? We'll weaponize them and use them as a proxy force in the region. We'll just take over the Great Divide and Big MT informally, then after we secured our hold, make it formal.

Plus, the NCR will have no help from us in protecting their borders from the Legion. In fact, since we control the dam we effectively control the river south of us. We could flood the river to prevent any military crossings.

>>4834226
Figurative question?
>>
Anything past that big wank off statue they built on the border is off limits.
>>
>>4834241
We are more then willing too hear the 'negotation points'

>>4834242
I mean how the fuck are they gonna be able too expend the manpower/resources/ect after being btfo hoover dam.
>>
>>4834241
Let's see the list of negotiation points, then we'll talk to ol' buddy Kimball personally over it.

>>4834251
They can't. Not if they want a secure border to the south against Legion encroachment. And this doesn't include the economic devastation we can wring out in the short term. We have the power to destabilize the region even more. It would be a mistake to piss us off.
>>
>>4834241
Lets hear what they are willing to offer / demanding, then we can decide to tell them to fuck off or deal.

>>4834242
After this? I'm stepping up my plans for expansion: as much as I wanted to focus on getting industry up, we need to ensure we've got at least some degree of passive expansion north / east / south occurring. We need the extra land, population and resources but more importantly we have to ensure they can't surround us while we are building up.

Priorities to achieve this are:

1) Securing the capability to produce Brahmin-Wagons, river barges (preferably capable of carrying the wagons), basic tools, preserved food, tents and firearms.

2) Securing a consistent population growth factor by restarting the attraction of people from the NCR as well as the independent state of New Reno, the Shi and anywhere else we can.

3) Creating a cadre of highly skilled scout-diplomats to meet and find allies, trading partners and potential vassal states.

4) Bringing our entire military up to Kreger's training standard, if possible. Might need to instil a sense of nationalist loyalty to make them a bit cheaper on the maintenance front so we can afford such a force but the investment will be worth it to preserve lives and win battles on far frontiers.
>>
>>4834263

>Implying anons here have the balls too actually put the squeeze on NCR after letting them walk away freely earlier.
>>
>>4834270
I'm willing to cut the dam, put all their citizens under arrest as potential spies, saboteurs and anti-government activists while seizing all noteworthy property.
>>
>>4834267
Ay, we need to expedite out timetable. So, Fortification Hill or Freeside administration first? Setting up a proper administration would help us exploit the potential skilled labor in Freeside very swiftly.

>>4834270
You never know what anons will do when you trigger them mate.

>>4834274
>Crimson Caravan becomes seized property
>suddenly the NCR fucking around has a silver lining
>>
>>4834288
Fortification hill; Admin is something we've got partly finished just from having the council (since we can delegate actually forming a government to them) but the Hill could contain dozens more Securitrons as well as the capability to repair them or even produce more.

If we had that, we could just point them in a direction and say "kill"; tribes, mutants, raiders, pre-war automated defence systems; it'd all die. Means we can avoid having to improve our actual soldiers for a little longer (saving caps for industrial / other economic actions or fixing broken stuff) since they'd just need to hold ground.

>suddenly the NCR fucking around has a silver lining
Yep.
>>
The first point is over the dam's output, specifically with water. Now, the NCR is already receiving 60% of the water, as well as purchasing another 5%. They would like to receive, without payment, a 5% increase, taking the total consumption of water production to 70%. Additionally, the NCR High Command would like to create contingency plans for potential Legion Invasions. In return, President Kimball will rescind the territorial expansion as well as also strongly urging the Crimson Caravan negotiate in a fairer manner with your government.
>>
>>4834327
1) This implies that you are acting in concert with the Crimson Caravan Company to try to create pressure on our government and weaken us economically, or rather threaten to do so; that is a act of economic sabotage on both your and their parts; hence forth all members, properties and associate items of the Crimson Caravan Company within the borders of the New Vegas state will be seized, pending trial in the case of the former. Don't worry, we will merely exile them once their criminality is proven definitively.

We will however consider dropping the accusation against the NCR of engaging in price gouging against a near-starving population for their own political gain and profit - rather than say, disconnecting your supply as a response and announcing the reason for doing so, letting your people so just how fucking stupid Kimball is - if you drop your territorial claims to our north.

2) A increase in water consumption is understandable but I must remind you that part of the deal we had was no change in water rates or % for a year; if the NCR is so happy to redefine relationships and deals with disregard to decorum, decency and proper process, I am afraid to say we can not stand to take any deal from you regarding territorial possession beyond respecting enforced borders and the private possession of your citizens.

Further part of the logic for us accepting your rates would see an increase in consumption over time to make up the difference. Now, I admit we forced your hand on the issue but trying to strongarm us back ain't going to get you anywhere.

3) We are perfectly willing to consider contingencies for Legion activity yet as it stands, we have no reason to trust or engage with you beyond vague promises to accept aid should that time come. If Kimball wants to be seen as protecting us or as guarding against The Bull or genuinely does want cooperation, tacking it onto the end of this negotiation was unwise.


Thoughts? QM don't accept this without 100% approval.
>>
>>4834327
>Additionally, the NCR High Command would like to create contingency plans for potential Legion Invasions.

What does that mean, specifically?

>as also strongly urging the Crimson Caravan negotiate in a fairer manner with your government

So it was your meddling that raised their prices? And after we already payed the bulk of their exorbitant prices?

You're quite a riot, Mullfeld. If you ever get out of diplomacy, you'd make a great comedian.
>>
>>4834340
I know right, like god fucking damn: if we reveal that to the Followers, you know what they'll do? 100% packing up sticks and coming to us, declaring the NCR a fucking hell-state.
>>
>>4834339
Hold off on telling them about our plans of seizure of Crimson Caravan property, but we can accuse them of economic espionage in the face of a starving people. Truely, what a good faith the NCR treats its neighbors with.

Second, changing a long term deal within a month or two? Such is an NCR promise I suppose.

Third, how do we supposed to trust the NCR diplomatically and militarily if you keep trying to redefine our relationship every couple of months?

This must be a joke. Why else would your administration be so willing to risk shutting off the dam if when you keep breaking your deals?
>>
>>4834339
I should mention, it is not confirmed that they are actually performing economic sabotage or anything of the sort, it could be a genuine offer but it is a damn scary thing to threaten (knew there was something I'd forgotten from part 1; this goes into effect immediately but will be reversed dependent on terms of the deals reached) given the amount of cash we would get from taking the Crimson Caravans stocks.

TLDR: if we do it, it probably grants us a few more months of no-sell for water and power to the NCR to make them sweat and hopefully come back begging to resume trade on our terms.


I'll say though that this is the hyper aggressive "fuck you, everything you just said was offensive" way of doing things but it has worked well in past and might well work well again here. If not, we'll just negotiate to our settlement back and forth like last time.
>>
>>4834342
no better yet make an segment with mr new vegas and tell it to the public and they will be up in arms and then flood the river to make it favorable in our terms
>>
>>4834352
Yeah that's probably a better way of doing it honestly. Since it veils the threat against the CC company and still achieves a similar effect.

I mean in the OG version of this, we'd be imprisoning every NCR-citizen in NV territory until a settlement was reached but that seemed far too unreasonable to me since it could turn the NCR people against us.
>>
>>4834361
Nah, just turn off the dam and say the NCR fucked up, it'll cause just as much political trouble for them without as much backlash against New Vegas. No need to take their citizens hostage, especially if it fucks with tourism. It's also amusing that they're doing their damnedest to drive us into the arms of the Bull.

We're probably going to have to deal with Kimball directly here. He must be fishing for a political win to retain his presidency.
>>
>>4834361
At worst, the deal can leave the output price at our digression in the official deal, and we can cut our prices in half so that Kimball can maintain his presidency with a political win. This deal is contingent on the NCR agreeing that their proposed borders are agreed to be New Vegas' instead.

Control the price of our output and garenteed territory is well worth giving them more of our output at the same gross price of the original deal, at least until Kimball is confirmed for another presidential term.
>>
>>4834327
Give me two years to stabilize Vegas, in addition to giving me time to think I thing. I need to consult with some people.

We need to buy ourselves some time
>>
>>4834417
Honestly, if they promise to support and recognize our territorial expansion into territories of the supposed 'NCR border expansion', plus letting New Vegas control output price as apart of the deal, and I'm willing to go dirt cheap with the prices until after the next election, to the point that it will be 20-30% output for the same gross price. It's the best deal the NCR is probably going to get when it comes to the dam output, and this includes the stipulation that the Crimson Caravan not only gives us a fair and reasonable food price, but retroactively fixes the previous food deal along those same price lines.

The NCR High Command's proposal will need more illumination before we can continue dialogue on that front.
>>
>>4834434
Sounds good so long as they strong arm the Crimson Caravan to refund the food gouging they attempted.

We should post some guards near our sharecroppers to ensure the Crimson Caravan or NCR doesnt try any bullshit.
>>
>>4834327
Just want to throw this out there. We're capable of beating down a deathclaw bare fisted. Are you really gonna try threatening me little man?

Can we attempt to intimidate him just for fun?
>>
>>4834441
Honestly, this comes down from Kimball himself. If there's anybody we'd want to use that flex on, it's the President of the NCR.
>>
>>4834445
Good point. Could we have a securitron record us beating down a mother deathclaw barefisted, make several hundred holotapes to distribute throughout the NCR, then have one directly mailed to President Kimball?

We could probably do that or a 3 vs 1 in Red Lucy's pit.
>>
Rolled 44 + 8 (1d100 + 8)

>>4834445
No care. Intimidate anyways.
Steal his hat and give him a wedgy. No one in this Embassy is strong enough to stop us, and they dont have enough bullets either.
>>
>>4834445
>>4834448
its best if we get him to face to face no messengers just old fashion words
>>
>>4834448
Fuck mate, we could just sell the holotapes of us doing that as a tourist souvenir. Great marketing potential, subtly highlights how capable and dangerous the Courier is, and we'll make a pretty penny on the proceeds.
>>
>>4834452
Yea, it's probably high time we met face to face.
>>
Who the hell is Joseph Linden?

Raul would make for a good minister of agriculture as well as ambassador/translator.

I agree that Swank should be in charge of tourism. Ring-a-ding-ding, baby!

We still need The Toaster, Nobark Noonan, & Fantastic to serve as court jesters. Rotface can be our head spy. The Forecaster's predictions could come in handy.

As for the Desert Rangers, our remnants, Boone, Harland the Ghoul survivalist from REPCONN, Meyers the vigilante from the NCRCF, Marcus, Raul, Red Lucy & her hunters, the Ne'er-do-well Nineteen, & Cass should all have something to do with their reorganization once we have some old vets jump ship.

We should take Cass to the Big Mt. Auto-Doc, & then work on getting the Bio Research Station & Auto-Doc back to the Mojave.

First thing's first, we need to checkout Bunker Hill. We should be able to investigate via securitron though since it was made for their frames.

As soon as things are stabilized & we have brahmin wagons, a motorcycle, & riverboats, we need to establish trade with New Canaanites, New Reno, Vault City, New Arroyo, The Shi, Gecko, & Flagstaff. Explore the frontiers to the North & South as well.
>>
>>4834327
>>4834452
>>4834458
Let's fucking do it. Invite Kinbal for discussions face to face, but after we invite him to spectate on of Westside's main attractions.
1 man vs 3 deathclaws.

Actually now that I think about it, you're right. We could make so much fucking money advertising for Lucy's fight. We could make a spectator/announcer A.I. that comments on what goes on in the events over the radio for listens to listen in for, and we can expand her arena to house more seats.
>>
>>4834464
>The Forecaster's predictions could come in handy.
My god I forgot about that kid. He has so much damn potential. We should have him see our best doctors, then see if we can give him some proper education, maybe even adopt him?

>We should take Cass to the Big Mt. Auto-Doc, & then work on getting the Bio Research Station & Auto-Doc back to the Mojave.
+1 QM if it's possible to take a person with us with the Transponder. If it works, I doubt it would take more than a day for Cass to recover.
>>
File: vvv_nice-1.png (116 KB, 500x522)
116 KB
116 KB .png
>>4834472
Raise or hands: who wants to sell tickets to watch the courier choke slam all the deathclaws?
>>
Oh captain, my captain!

Which means I'm up for it.
>>
>Courier Action
Take Cass to Big MT to get her healed, then teleport her back.

Do our friends back in the Think Tank have anything neat to talk about? News? How's Dr. Moebius?

Do that meeting with Arcade.

Find the time to visit Fortification Hill. Would this be quick, or cost a Courier action for a brief Investigation? I prefer it be quick

Get one of the Securitrons in the Novac region to approach and talk to one of the Bright Followers. Did they really reach their destination? How'd it go? Had Jason Bright ever consider wearing an Advanced Radiation suit so he doesn't kill anyone?

Is there anything really stopping us from siezing all of the assets Crimson Caravan owns in the Mojave by force, kicking them out, and using their own farms to feed our people? They're obviously price gouging us on purpose, and they have been know to do shady and underhanded dealings in the past like with Cass's old Caravan company. We could do it if we wanted to. We could roll up 50 Securitrons and 50 mercenaries from Freeside right now. Them being a trading Company they would no doubt have goods we could seize for our own gains, in addition to taking back the deed to Cass's company if it's still in that safe. Food, medicine, armor, arms, and much more could be ours.
Taking over Crimson Caravan is my Courier vote.

>Military Action
Send a Securitron to ask if any Super Mutants in Jacobstown would like to do a joint effort in finally exterminating the flying death butterflies. If we have anymore anti-venom, then lets supply those. If we don't have any, then let's invest 2,000 to buy as much anti-venom that sum of caps will get us. If we cannot teleport Cass to Big MT to get healed so she can help with the Death Butterfly issue, then replace her with Lily. If Cass is conscious to help, then send Lily to the Dam in Knox's stead. Knox will help instead of Ed-E (Max +8 combat bonus). Pull 100 Mercenaries from Freeside, and 50 securitrons from the South Mojave to help. They are not to use explosives or they may risk a cave in. ,Save the eggs for more food.

Did our men find any notes among the Powder Gangers? Any prisoners? If they have any survivors, or leads, I'd suggest they take it. 500 Caps bounty for whoever can bring us the heads of the leader of the Powder Gangers and main cabal of buddies. Doing some investigation and a momentary bonus should make it easier for our men to hunt them down.

Have Ed-E support our forces in wiping out the last of the Powder Ganger. With any hope the DT for success should be lower than 70 since we've wiped out a majority of them, and know that they prowl in the night.

Can the weapons found off the powder gangers be dissolved into our army, or are they just bringing all the loot back to us to sell?

Powder Ganger Armor has 5DT. I would hope we could retrofit some of those for our mercenaries?
>>
File: 1618877838623.jpg (68 KB, 562x650)
68 KB
68 KB .jpg
>>4833768
>>4834649
Deploy the Dirty Dozen to hunt down any lingering Fiend, Raider, Vipers, or Powder Gangers around the outer vegas ruins. Give them some hunting rifles with AP .308's to shoot through cover, and 9mm SMG's. They'll be leading a group of 50 mercenaries from Freeside in their endeavors. Whoever kills the most gets a set of Reinforced Leather Armor. No friendly fire doesn't count.

>Industry/Scavenge/Repair
Send the 500 sticks of dynamite to Sloan

40 Scavangers + Rex: head to Nipton for general cleanup + looting for supplies. Take 5 securitrons from the Outer Vegas Ruins and 10 mercenaries from Freeside as guards. Improved this should see an increase of better reception from travels and an increase to Vegas's profits.

40 Scavangers + Roxie: Survivalist mentioned the NCR dumping some stuff over the Dam after getting kicked out. Have them search up and down the river for anything we might have missed. Take 5 securitrons from the Outer Vegas Ruins and 10 mercenaries from Freeside as guards.
If this has already been searched thoroughly, then take all the aforementioned to H&H Tools to consolidate all the tools and robots we destroyed there.

I liked this anons suggestion for Salvage/Repair >>4833865 maybe we could do that next turn? or maybe this turn? Either/or I'd still like to send two different groups to scavange.

5 Repairmen: Keep getting trained by Raul. Perhaps Raul teach them how to fix a motorcycle for example. We get Cass her bike, and the Repairmen get more hands on experience. Raul will help too.

>handymen report of Cottonwood Cove
What is it exactly do they need, and can we throw caps at it until the problem is fixed? Ideally we want to turn Cottonwood Cove into another tourist attraction, in addition to a trading route by boat. There should be enough space for both.

>Other
https://fallout.fandom.com/wiki/RobCo_Industries
Mr. House owned RobCo Industries. It shouldn't be too far fetched that he would keep company secrets close to his heart, i.e. in the Lucky 38. If th Mohave is as large as we are to believe, there is probably at least one RobCo facility in the Mojave, or possible something like that in Fortification Hill. Sentry Bots, Assaultrons, that joint effort to make Liberty Prime- you name it. They've make most of all the robots you've seen in the US. When we finally get the time, we should put on some lo-fi music and browse through all his data to see what we have to work with.

>State- Francine Garret
I don't know what she should be head of state. Did someone suggest this?

>Tourism
https://fallout.fandom.com/wiki/Tommy_Torini
Why not have this guy as head of Tourism? Or Swank?
>>
File: dfgsgdxfvxggb.jpg (351 KB, 1920x1560)
351 KB
351 KB .jpg
>>4833768
>>4834649
>>4834653
Have 5 Securitrons stationed at the entrance of Fortification hill as guards, and 5 more inside past the elevator. No one is to enter. The Securitrons are to use left over sand bags to strategically place them around the entrance, in addition to inside in case anyone gets any bright ideas. They are to also organize all the robots we destroyed/deactivated in there into a neat pile for us.

https://fallout.fandom.com/wiki/Alien_(Fallout:_New_Vegas)
Did we ever encounter the three aliens and the crashed recon craft? LOOT!

>Medicine (I liked your suggestions so I'm stealing them)
Convert a few structures near the Old Mormon Fort into sick houses, to act as long-term care wards / patient housing. Doc Henry, begin training Freesiders in medical skills to assist the Followers. Give 20,000 caps to these efforts.

Construct multiple public latrine and public baths throughout Freeside for use without charge; preferably linked into the Vegas Sewers; this should hopefully cut down on the transmissible disease risk of Freeside. 8,000 caps to the effort.

Take Farkas's suggestion and use the money towards hiring people to move the rubble, have some securitrons that can fit kill any hostile flora/gangers, and 20 mercenaries to help when people need to enter tight spaces the robots cant reach.

Have Doctor Henry take over the Vit-o-matic and see if he can get people tested to see who has HIGH INTELLIGENCE.

>Salvage/Repair - Salvagers along with Rex and Roxie return to the task of cleaning up Freeside. Pass off easily repaired items to Repairmen and Ed-E to fix; items once fixed should either be sold (toasters, radios, hot plates, etc) or kept (energy weapons, complex electronics, manufacturing or construction equipment, etc). Any robots found, functional or not, should be kept and restored to function.

>>4833897
+1 to recruiting ghouls and Chris Haversham. We could hire ghouls to scavenge and explore hellfire levels of radioactive areas. Specifically where we nuked the legion. There's gotta be supplied all along that area waiting to be picked.

>>4834327
Schedule a chat with President Kimball in half a year so we may discuss things like gentlemen. Things will remain as they are until then.
>>
>>4834649
You bring up a good point.

>>4834434
Include Cass's caravan deed with the fair price of food, both now and retroactively. It would be such a lovely wake up present.
>>
>>4834327
>NCR high Command wants to turn us into a client state already with military bases.

They couldn't fucking hold the area in the first place, Nor would they be able too operate the area without shit.

Tell the NCR to fuck off and Kimball, and they can 'personally' Protect there claimed area from legion and raider attacks.
>>
>>4834937
Is that the end goal here? Wow, they're dumber than we've thought.
>>
>>4834955
You forgot the NCR's plan for the united states in general?
>>
>>4834464
Joseph is the Ag minister I created because I couldn't think of any farmer that had large enough influence.

You can't take anyone with you or away from Big MT using the teleporter. The most you can do is deconstruct the different machines there and pack them up and bring them with

If Big MT is in play now, I'll post the possible endings for you anons to vote on, though I don't imagine there'll be much disagreement

Fortification Hill would require a courier Action as I plan on it being bigger than the quick little jaunt it was in the game. Crimson can be seized but do keep on mind they supply a lot of the private entities in New Vegas. The Strip, a lot of towns, etc.

Francine Garret is the State secretary because she has high charisma and a professional background of management, though like I said, literally anyone here can be changed. Just consider the consequences

Once the Powder Gangers are cleared, I'll include the loot found. It won't be too much of a step up from what you have now, but if you pull the useful components from each outfit, you could make a handful of nice uniforms.
>>
>>4834966
To take it all over, I assume?
>>
Unless someone voted twice, I've seen 3 votes (including from me) to make Swank the guy instead of Cachino.

>4834654
+1, but we're saying to have Doc Henry test them for training, not handle the entire administration, although he can lay down a framework.
>>
Let's get the Auto-Doc dissasembled and reassembled at the Old Mormon Fort ASAP to help Cass out.
>>
>>4834972
Can you tell me why Cachino we chosen for Tourism? It seems anons here can't quite grasp why that's the case, and I'm sure there's a decent reason for it.
>>
>>4835001
The courier had more interactions with Cachino than Swank, directly assisting him in gaining the position of boss. Gomorrah also has the most paying customers out of any of the three main casinos
>>
>>4835048
So he knows his shit. Good. As long as he increases tourism revenues, and doesn't fuck with New Vegas' people, then I'm fine with him acting in his capacity as councilman.
>>
>>4835063
If you don't want a more family friendly New Vegas, Swank would be closer to that. Cachino knows what the people want, booze, sex and gambling.
>>
>>4834972
>Crimson can be seized but do keep on mind they supply a lot of the private entities in New Vegas. The Strip, a lot of towns, etc.
Any more examples? Like what exactly do they supply? Can we seize all theircshit after everyone in Freeside is fed?

So you know how the lights provide either +Intelligence by 2, and +5 Science and Repair; or +2 Charisma, and +5 Speech and Barter? Could those be utilize to our advantage, like using the smart switch in all our institutions of education, and the mood switches for all the casinos?

>>4835048
>>4835063
That's a fair point.
>>
>>4835120
It's probably best not to fuck with our logistics and supply lines atm. We'll have other opportunities to fuck over the Crimson Caravan I'm sure.
>>
>>4835106
I do like family friendly, but money is a great incentive too. I hope Cottonwood Cove could be the family friendly attraction. Oh we should include rental canoons and kayaks for people to paddle around in, including lessons. Anyways to get both of them on board? One to direct family attractions, the other for booze, hookers, and money?

Maybe even a first gen supermutant life guard. I say first gen because their the smartest and most eloquent of mutants, in addition to just, you know, being a mutant. They could punch the lights out of any rad shark in the water.
>>
>>4835125
Right after we get our own company, and Cass's back.

So that Rep should put in a good word to tell CC to stop fucking around. When should we schedule a meet and greet with the president? We still gonna flex on him?
>>
>>4835120
They are the go to for what you need to buy in bulk. The casinos get their food, alcohol, drugs, clothes. Crimson also supplies a lot of the merchants with what they can't source locally.
>>
>>4835161
Whats the law on foreign trading companies operating in the NCR? Or can we get them marked as somewhere else?
>>
>>4835161
God dammit. I guess we cant do anything about them yet.
How much have we invested into them? Would it be cheaper to go back to murdering wildlife for food again? Because if it's cheaper then I think we should do that. Just send a shit ton of Protectrons and merchandise mercenaries to places that we know have high animal counts. WE CAN DO IT!
>>
>>4835166
+1
>>
>>4835166
Well, there are none. The NCR hasn't encountered a foreign power they couldn't fight or absorb, until you. You can trade if you can find buyers, but don't expect the domestic caravans to take too kindly to it
>>4835174
Possible but another two weeks of full hunting to supply Freeside would eliminate most wildlife in the region
>>
>>4835190
>but don't expect the domestic caravans to take too kindly to it
It's only the CC we have beef with. I think other domestic caravans would appreciate it if we took them down a peg or two. Could a courier action be used to use legal bullshit rules to cripple the CC?

Asking in theory. Changing vote to support Fortification Hill investigation.

>would eliminate most wildlife in the region
How is this bad again? Most wildlife in the wasteland wants to kill you.
>>
>>4835197
Uhhhhh, I'm gonna say no, atleast in the NCR. You sent the evidence west, so a couple years and they'll be fucked though
>>
So looking at turns, it seems like we're putting off creating any higher level industry for now, but we want to start on that sanitation project then? The followers will lend their expertise for it if you will provide the caps. It'll require clearing out the sewers, tunneling into them from select locations around Freeside, and constructing the large latrines.

Do you want to outlaw public dumping of waste?
>>
>>4835302
>it seems like we're putting off creating any higher level industry for now
Didnt you say we'd need more skilled workers or something like that?

>Do you want to outlaw public dumping of waste?
Yeah.

We'll designate a temporary dump a bit far away from freeside until we can create a permanent dump/recycling zone.
>>
>>4835302
Start the sanitation project.

Yes, for now though, we will use some carts and have them unload waste outside the city after they have take it. Since it will take awhile for the sanitation project to finish.
>>
>>4835302
Ya give the kids something to do for like 10 caps a day.
>>
>>4834654
We still to put some laws (beyond local rules) since we are a proper state now, hopefully before we have any other talks with other states such as the NCR. We need to look a bit proper.

Also for food beside domestication ideas for the fauna or flora of the wastelands, there is this too that can be used.

https://fallout.fandom.com/wiki/There_Stands_the_Grass
>>
>>4835321
Yep, skilled workers is what is fucking you guys over right now.

As for waste disposal, it wouldn't be too hard to have like tubs put on trailers pulled by Brahmin. They can burn it in pits outside of the city. Id say this would cost 1500 caps a turn to rent the equipment and pay the burners
>>
>>4835356
>them to enter and download the experimental data onto their Pip-Boy.
I smell potential

>>4835302
We downloaded the data, but we didnt necessarily delete the data. Maybe we only copy and pasted it, or do we still have the original data on our pip boy. Riiiiiiiiiiight?
>>
>>4835367
>Yep, skilled workers is what is fucking you guys over right now.
Doc Henry leading the Kings in book keeping people with the Vit-o-tester when

Sounds okay to me.
>>
>>4834434
Why do any of that though? Genuinely, we gain nothing by accepting these terms and lose even more by proposing yours.

>>4834464
>a motorcycle
Can I ask why anyone actually thinks this is a good investment of time / money? Even ignoring that its only a single bike ever being discussed, the issues with fueling it outside of friendly territory or anything else, there is also the issue that the intended user (Cass) is our minister of trade.

>>4834972
>Crimson can be seized but do keep on mind they supply a lot of the private entities in New Vegas. The Strip, a lot of towns, etc.
Counterpoint: if those entities want to receive any shipments they'd already paid for that is entirely fine, since the main point is to eliminate the company and seize assets belonging to them, not to others.

It may disrupt operations but the thing is we're doing it as a threat: if the NCR immediately capitulated, we could stipulate a return of the CC company property in return for a lot of things. Although, with consideration to >>4835161, I can see an argument against it; I must protest and state that it is better to seize their assets than to be forced into inaction by fear of what action against them could do.

It would be a difficulty if the casinos had reduced returns, given how important they are as a source of profit for us, yet it is the case that we are creating a local source of food with our agriculture and thusly in turn can produce our own alcohol and clothes in time. Alcohol being quite a easy one to begin mass production.

>>4835356
I did say combining Vault 22 and the Biological Research Station should boost our agriculture and medicine significantly.
>>
>>4835386
The different entities are usually on contracts, a certain price for a certain amount over a certain time. Seizing the company would more or less cancel those contracts and leave a huge hole in the supply chain
>>
>>4835371
what kind of laws could we have ?

No slavery
Free Trade
Allowed Self Defense
Volunteer Army

I think something basic like this could work, with 4-5 more. Or we could copy the law system of the NCR and cut the parts we don t want.


>>4835386
>I did say combining Vault 22 and the Biological Research Station should boost our agriculture and medicine significantly.

Well then it just needs to be written in a turn and applied. Preferably if is done as a Courier action, and with the help of Arcade.
>>
>>4835386
>we gain nothing by accepting these terms
Agreed. We aught to flex on Kimball first.

>a motorcycle
Probably to find and buy out Happy Trails.
>fuel
Pre-war vehicles switched out from gasoline to atomic batteries that are supposed to work for a really, really long time. We could give her two spares.
If fuel becomes an issue.
Itll take a month to make it and for her to learn how to ride it, and I think Survivalist said it would take anywhere between a week and a month to contact the company.
I think they could be useful for plotting trails from the Mojave all the way to Zion valley. Buying out the company means we get all their assets and contracts. We could also buy them out probably dirt cheap since they lost some assets in the White-leg ambushes.

>Crimson
After acquiring different contractors for food and goods for Vegas in addition to getting a better food source, we could probably do that maybe two or three turns from now.

>combining Vault 22 and the Biological Research Station
How terribly unpredictable. I like it.
>>
>>4835418
Fuck if I know anything about laws.
No slaves explicitly, but maybe indentured servants and giving criminals/prisoners the option of manual labor to work off their sentences instead of eating up resources, depending on the crimes committed. Petty theft because your family was hungry? A hours doing community service picking up garbage, then being directed to the nearest official for financial help. Murder a bunch of people and wear their skin? Life long sentence of hard labor.

>Allowed Self Defense
To a degree? Should we put a restriction of high military grade ordinance?

>Volunteer Army
Mini-militias? Police departments in each town?
Volunteer Army

>free trade
But muh taxes and tariffs
>>
If you're guys are gonna start drafting laws, you'll need the infrastructure to support it. What will your police force be made up of, the punishment, etc.

It isn't something that needs to be done now, but you should consider the punishment for continued public dumping
>>
>>4835443
You will be fined, 5 CAP, and be forced to pick up your garbage everytime. It's not hard to collect your trash and dump them in the local dumpster. If you dont have 5 caps, you gotta pick up your garbage and other people's garbage for somewhere between 15 to 30 minutes. Because it's just 5 caps.
>>
>>4835432
i am neither good with it, but we need something. If not now soon. Even if it s basic it would help honestly.

I can agree with that line of punishments for those crimes.

I suppose high tier should be of the military only. Anything else sure, wastelands aren t safe. But they will be soon with us.

Militias in each town would be nice, we wouldn t need too many men from our army to go and protect them. And we can better patrol and control other parts of the Mojave.
A volunteer army would probably be the best for work in the creation of a professional army. If we can get the BOS to integrate fully, maybe we can work with them for work on producing again better military equipment.


It s more for attract more merchants, maybe we can have small taxes and tarrifs on it.
>>
The NCR has more merchants than just the CC. We can get booze from the Wrights of New Reno, sell excess water to the Hub Water Merchants, buy/sell guns & ammo to the Gun Runners, & get the rest from the FarGo Traders. The Shi's radiation consuming vines could be useful as well. Vault City has medical tech, Redding has mining equipment, Gecko has nuclear engineer ghouls, & the Bishops likely have plenty to offer as well. Not to mention Legion territory caravans, New Canaanites, New Arroyo, Mexicos, etc.

Let's not repeat the mistakes of the old world and allow people to become completely reliant upon the system. Self-sufficiency is the key to survival, hence why the sharecroppers should eventually earn their own land, any & all weaponry beyond WMDs should be obtainable, duels should be encouraged/legal, hunting/survival should be a right of passage, & militias & roaming vigilantes should handle the law.

As for duels, simply require an agreed upon time, place without risk of harm to bystanders, weapon if any, conditions, neutral witness in the form of a desert ranger/securitron/militiaman, & a witness from each party.

I agree on utilizing convicts rather than imprisoning/enslaving them, but death should certainly be a penalty for heinous crimes, via public execution.

Free trade internally, but restrict it externally, meaning preventing parties like CC from buying out local companies & having public figures in their pockets, as well as retaining the right to apply tariffs at our borders. The only regulations we need on direct trade of goods internally are checking on the authenticity/health effects of the products. That doesn't mean outlawing chems, just ensuring that that hit of jet is genuine brahmin fumes rather than being cut with filler gecko fumes; you'll probably have a heart attack either way, but you know what you're getting. Fuck income taxes, & sales taxes should only be applied by communities, if at all. The utilities we provide can be charged for or provided for free. Better yet, charge Westside & Nellis for our power & water, but give it for free to our communities.
>>
>>4835371
You copied all data to your pip boy before deleting it and wiping the vault of spores
>>
>>4835550
This has some good and bad points. It would be smart to dedicate another courier action in study thecsupply chains to replace them with different companies, then slam the CC the same month.
Not so sure about vigilanteism and duels. We need properly trained officers or re-established law enforcers handling towns

>but death should certainly be a penalty for heinous crimes, via public execution.
But that's an easy out. Why shorten their punishment when you can extend it for years, while profiting off their suffering? They could literally pay for their crimes.

I forgot our term with Westside but isnt Nellis fully independent? They have their own crops, power grid with solar panels. Presumably their own water generator.

>>4835552
Give it to Doc Henry please.
>>
>>4835419
>Agreed. We aught to flex on Kimball first.
Nah, I want to do more than just flex: I want Kimball to have to issue a public apology for this sort of grandstanding; ideally, we'd even get monetary compensation or raise the rates on the dam even higher (8 caps for power and 5 for water now NCR) on the basis that the prior rates were given with respect to the NCR as a nationstate that upheld their deals reasonably, as opposed to how they have conducted themselves.

>Probably to find and buy out Happy Trails.
Seems pointless to spend actions producing a custom vehicle just for that purpose; send a courier or something instead and save our technical experts for important purposes.

>gasoline to atomic batteries that are supposed to work for a really, really long time. We could give her two spares. If fuel becomes an issue.
Counter-point: those atomic batteries aren't a good thing to use because all the pre-war ones destabilised over time (this is the in-lore explanation for explosive vehicles) meaning we'd be handing over 2-3 small nuclear devices that risk going off at any time if shot or sufficiently mishandled.

>I think they could be useful for plotting trails from the Mojave all the way to Zion valley. Buying out the company means we get all their assets and contracts. We could also buy them out probably dirt cheap since they lost some assets in the White-leg ambushes.
I entirely agree with buying out the company and expanding in that direction, I just don't see the motorbike as a cost-effective use of resources, time or persons.

>After acquiring different contractors for food and goods for Vegas in addition to getting a better food source, we could probably do that maybe two or three turns from now.
Counterpoint: we are imminently going to resolve our food situation to at least some degree and can certainly invest further; similarly, we can certainly create some stills and take care of our own booze needs; that just leaves drugs and clothes.

Drugs should hopefully be sustainable off of the Fiend and Powder Ganger's own supply for a little while, while we broadcast demands for X substances at Y prices in Z quantities into the NCR as well as north / south and even east. Potentially could set up local production of some chems but access to constituent chemicals for everything besides jet is something I don't know about us having.

Clothes should be far slower to run out given their nature, meaning we've even longer to develop a solution or source alternate supplies; ideally we'd convert part of our agriculture to production of fabric and have a few tailors supply demand instead.

TLDR: We can probably jump off of the CC's supply line without too much trouble if we're lucky with the dice. If not, I'd say we'd be 3-4 months away from being free of side-effects that hit us (as in casino tribute) but the actual customers may well be suffering still. I'd still do it even in the latter case just to fuck the NCR over.
>>
>>4835631
Almost everyone in the wasteland travels on foot. Having a vehicle would cut travel time exponentially, meaning you could travel to another state in maybe under a day. Vehicles would allow us to do buisness more frequently with other nations, plus the bike can be put towards other uses afterwards, like courier soccer can travel too and from Zion in under a month, then immediately put to use the knowledge on how to raise friendly geckos.
It would also give our repairmen morechands on experience that they could them use to repair and refurbish more vehicles, such as trucks that could be used to ferry more goods than brahmin more frequently.

>gas and batteries
Got sauce for the exploding cars? If its such an issue then we could use power Cores, or MFC's. Give Cas about 100 and she should be good to go.

>food
Majority seemed to had voted for Fortification Hill despite other more prominent issues, and the food problem should already be solved in the next update I think.

Maybe we shouldnt sell chems in vegas? The whole homeless issue and all in Freeside.
>>
>>4835631
Pretty much revamp vehicles like this
https://fallout.fandom.com/wiki/Highwayman
Replaceable fuel cells, use energy fuel cells/batteries that arent fucked, put in redundancies to make it not explode.
At the very least it's only the abandoned 200 year vehicles that are prone to explode. The Choosen One never had issues of his car exploding on him when he traveled, so why should we?
Thinking on this again maybe getting Cass a car would be better than a motorcycle. More space for cargo, passengers, and potentially more protection.
>>
>>4835550
>The NCR has more merchants than just the CC.
Exactly! The CC is one of the biggest but we can certainly replace them with others (or even form the New Vegas Trading Company, to replace them ourselves). Even if we might suffer short-term, long term it is far better for us to do this now.

>Let's not repeat the mistakes of the old world and allow people to become completely reliant upon the system.
Implying that was the issue. Besides that I agree with most of what you say but would argue allowing roaming vigilantes and militia to handle Law and Order ain't the best idea if we want Justice.

>Free trade internally, but restrict it externally
Eh; I disagree at least for now since we're dependent on a lot of outside suppliers. Once we start growing and can produce more industrial / complex goods ourselves we can start a transition to tariffs and other such limitations.

>>4835646
>Almost everyone in the wasteland travels on foot. Having a vehicle would cut travel time exponentially, meaning you could travel to another state in maybe under a day. Vehicles would allow us to do business more frequently with other nations, plus the bike can be put towards other uses afterwards, like courier soccer can travel too and from Zion in under a month, then immediately put to use the knowledge on how to raise friendly geckos.
I suppose but as a counterpoint, we could achieve most of the same effect far easier just by producing some riverboats since it's far easier to produce a decent boat than a decent motorbike. Would also be far more useful in terms of improving trade / communication since it could transport more than one-or-two people at a time.

>It would also give our repairmen more hands-on experience that they could them use to repair and refurbish more vehicles, such as trucks that could be used to ferry more goods than brahmin more frequently.
That is a horrible use of our limited staff capable of restoring technology; we've only a half-dozen and they should be employed full-time restoring pre-war industry or maintaining what exists.

>Majority seemed to had voted for Fortification Hill despite other more prominent issues, and the food problem should already be solved in the next update I think.
Yep but the food production is going to come online slowly thanks to that shit roll to my understanding so we're probably going to want to invest further to generate a greater surplus; as to Fortification Hill, securing it is important since we've no idea what is in there but QM has been talking it up as a big goody bag which could seriously change the balance of power (e,g 800 more Securitrons or something; which'd let us tell the NCR to fuck off until they give us a better deal for example or let us aggressively expand east).

>Maybe we shouldnt sell chems in vegas? The whole homeless issue and all in Freeside.
We've no laws against it, its a major industry / pastime of the people and most importantly, its a source of tourist income.
>>
>>4835709
>Boats
Does anyone have a river map of of the Colorado river? I dont know how far it stretches, but a boat still cant go inland. They're only half a solution. We can build both cars and boats, boats being more readily available as all we'd need to do is buff out the rust, patch the holes, replace some electronics and repair the engine. We could also charge a premium for truck or car delivery services due to being able to deliver important goods and parcels within a week.
Also we could armor the fuck out of cars and ram people.
Theres also the fact that there might be some large things from Sentinel we might want to take back with us, but cant due to the space limitation of the vertibird.

>That is a horrible use of our limited staff capable of restoring technology
The 5 guys we have are no were near as good as Raul. They've only just received a month or two worth of training. Restoring prewar industrial machines would be better left to the Enclave, BoS, us, Raul, or other independent handymen.

>chems
Yeeeaaahhh but I'm not so sure the followers would appreciate it. I guess it should in theory be fine, but still. It doesnt paint much of a family friendly picture. Maybe the excessive drugs and sex could be more discrete?
>>
>>4835552
Do we have the Pimpboy or the classic Pipboy?
Can we pimp out our Pimpboy to play holotape games?
Can we turn it into a recording device or radio transceiver so we can talk to people instead of only listening in?
Can we invent a left handed power fist so we can duel wield power fists?
>>
>>4835749
>Does anyone have a river map of of the Colorado river?https://www.usgs.gov/media/images/colorado-river-basin-map-0
https://geology.com/lakes-rivers-water/nevada.shtml

https://www.mapsofworld.com/usa/topographic-maps/nevada-topo-map.html

The first two are good maps for seeing just how far river transport can take us: although I'd add further if you cross-reference with a topography / road map (3rd link) you'll see that transport by land is going to be a hard thing to do because we're travelling across some of the most mountainous terrain you can reasonably encounter in the US.

Further, populations will naturally have accumulated along the rivers for the ease of access to water, to game (who also gather to the water), to trade (for ease of moving goods by boat) and thus not having the greatest transport across land isn't a massive hindrance immediately.

I admit, land transport must come in time but right now we need maximum effect for minimum cost and minimum time-investment to precipitate growth; we don't even need engines in our boats for them to be effective trade craft but if we wanted to, a boat engine can be far heavier (because of buoyancy) meaning greater safety and lower precision without being unfeasible.

I also grant you, it is possible we will find items we can't move that we want to but equally if our intent is to expand into these regions then establishing secure outposts at those locations wouldn't be a bad idea either. We can deal with such needs as they arise but as it currently stands for trade the rivers shall provide and the Brahmin shall suffice for whatever landed needs we find.

>The 5 guys we have are no were near as good as Raul.
They are still some of the best in the wastes because Raul is one of the best in the wastes. Don't undersell their skills.

>Restoring prewar industrial machines would be better left to the Enclave, BoS, us, Raul, or other independent handymen.
1, Enclave we have are all non-engineering staff; 2, dependency on BOS is bad given they won't always want to help and might be considering betraying us; 3, we can't be everywhere or do everything, having to maintain and restore industry isn't a feasible use of our limited time; 4, Raul is only one man and even more limited than the Courier; 5, refer to the my response to previous quotation from you, our repair men are some of the best in the wastes so any independents aren't likely to be better than them and will most likely cost more.

>Yeeeaaahhh but I'm not so sure the followers would appreciate it.
Then they are free to form a teetotaller league.

>It doesnt paint much of a family friendly picture
>Vegas
>Family Friendly
>>
>>4835791
Awesome map. That gives us a lot of trading potential to expand on. I just hope that means we happen to find Happy Trails on the way. Maybe we might if we roll particularly well.

>some of the 5 repair men in the wastes
Still only 5 guys, with only 1-2 months of mechanics training. They still gotta long ways to go.

No if we can actually get someone smart to man the Vigor-Tester machine, we can more accurately throw smart guys at Raul to train. Maybe in a year (being really optimistic here) we can get barely certified people to work in industrial machines, in the 2-3 more years get those same guys (if they live long enough) to replace the guys working the dam.

Let's not forget about our ghoul friends. Ghouls are an untapped market. Some probably had technical oppupaitons before the bombs, plus some more they picked up throught the centuries.

>Vegas
>Family Friendly
Kek I see your point, but I'd still like to see someone take their family some place in vegas. Maybe not the Stripe, but perhaps to Novac, Primm, or Cottonwood Cove when we refurbish it.

Hmmm. Think there might be any smart gen 1 super mutants at J Town?
>>
>>4835820
>Awesome map. That gives us a lot of trading potential to expand on.
Yep, it also shows how if we can project military and economic power along the rivers, we can seriously fuck with the Legion while securing lots of friendly tribes / New Caanites.

>Still only 5 guys, with only 1-2 months of mechanics training. They still gotta long ways to go.
Oh no I agree but my point is these ARE some of the best you can get, even as unexperienced and undertrained as they are, because someone who actually knows their shit bothered to teach them Ohm's law and shit.

>No if we can actually get someone smart to man the Vigor-Tester machine, we can more accurately throw smart guys at Raul to train.
Oh I agree, I'm just saying we've got to marshal our limited resources well.

>Ghouls are an untapped market.
Oh you've no idea: I've a theory that biogel combined with half-decent plastic surgery might be able to fix the whole "corpse" look and Ghouls ought to pay a fortune to look more normal.

>Novac, Primm, or Cottonwood Cove
I'd say Cottonwood, since it's next to the river and you could easily make it into a whole resort but equally Boulder City once restored could become a similar place.

Issue I see is that we're probably not attractting immigration / families what with us being Legion-adjacent; if we start pushing east people might feel more safe visiting NV because of the border being further away.
>>
>>4835838
>map
Damn man now you got me all excited. We need armoree patrol boats while we're at it. Yeeeaaaahhhh!

>some of the best
I got low expectations of them. Maybe they are actually pretty good, but I've yet to see results, so maybe we could hire some ghouls as technical teachers. This way we can train more than 5 repairmen at a time with any hope.

>Oh you've no idea: I've a theory that biogel combined with half-decent plastic surgery might be able to fix the whole "corpse" look and Ghouls ought to pay a fortune to look more normal.
A god damn power play right there. Throw in unfucking their voice so they dont sound like they smoke 50 packs a day, and we're golden.
We'd need to research the procedure however. Maybe we could ask our science buddies at the think tank to make us a transponder gun that teleporta people we aim at to a secure test facility in Big MT. They'll probably be happy to get test subjects to work on, but not so sure if they'd follow our guidelines of developing and unfugly ghoul medical procedure. Once we get the guide and materials, we could drop it all off at the New Vegas Clinic, then score massive ghoul loyalty points from all the same ghouls in vegas.

IMO we should really only advertise for immigrants once we've got our industry going and can repair buildings. Legion shouldnt be too much of a problem for us. We've already nuked a good stretch of them, remember? Speaking of nukes we seriously need to loot that region while it's still hot. We could even arm up and ask the Glow followers to do it for us.
>>
I think the circumstances necessitate a state visit by President Kimball. He'll want to come sooner rather than later, so two months is the timeframe we're working with I think. In the meantime, I trust you won't try to rapidly expand north and ruin the spirit of these negotiations. Please remember that I personallydidn't claim that territory, my job is keeping diplomatic relations between you and the NCR.

>>4835772
Yes, with personal alterations yes, If Father Elijah could do it you probably could, yeah that would probably be possible too


Alright do we have anything agreed upon for turns. Seems like
>the courier is exploring Fortification Hill
>the Dirty Dozen is deploying north with 40 Securitrons to wipe out the nests
>we're meeting with Arcade
>talk with the Bright Followers
>1000 caps to pay for clearing the sewers, will take a month
>1500 caps a turn to pay for waste transportation
Julie Farkas will provide the cost estimate and timeframe for bathhouse system next turn
>Raul continues his training
>Doc Henry starts studying Vault 22 data
>500 caps to clean up Nipton of bodies and rubble
>Continue Powder Ganger operation in the South

Did I miss anything
>>
>>4835895
>I trust you won't try to rapidly expand north and ruin the spirit of these negotiations.

No just your fucking ''president' will do everything in his fucking power too, Because his a bitch nigger.

Get the Enclave our gunssss
>>
>>4835895
I feel then need to make a clear and unequivocal threat to the NCR and Kimball explicitly.

Something along the lines of "If your president and republic makes the mistake of crossing Vegas, I will show you that the legion's idea of dealing with you is nothing compared to my own."
>>
>>4835895
The dirty dozen was swapped out for regular guys because you said they're good for urban environment. You noted this already.
Get the DD to deal with remaining fiends and raiders. Take some mercs with them.
Disolve P Ganger armor for Merc armor armor?
Have 80 scavagers + 2 dog do as >>4833865 suggested, or split them up to look Nipton and along the river for shit the NCR threw over the dam.
What happen to P Ganger loot?
Have Lily, Ed-E, and or maybe Knox deal with the nest too.
Have like 2 securitrons from the dam stationed at the entrance to fortifcation hill, and 2 down by the elevator entrace. Get them to place sandbag cover.
Attempt the Vigor Tester machine again.
Get Mr. New Vegas to annouce job opportunities for ghouls.
Have a Securitron find and recruit Chris Haversham (human roleplaying as a ghoul)
Ask Red Lucy to schedule a cage match for us against deathclaws in two months
Is Doc Henry's ghoul assistant still working for him?
>>
Rolled 33 (1d100)

>>4835895
Bully and intimidate diplomat. Wedgie and wet willy.
Take a piece of paper, write the word nerd on it, tape it into a cone, and tell him to wear it for the rest of the day.
>>
>>4835885
>We need armored patrol boats while we're at it.
Yep; personally I advise arming them with weapons stripped from broken Securitrons; their shoulder mount missiles and Gatling lasers would work well.

>IMO we should really only advertise for immigrants once we've got our industry going and can repair buildings.
I disagree, advertise now to get people who might have skills we need for our industry and for general population to tax. Every person consuming and generating is another person we can tax, recruit and rely on.

>>4835914
>I feel then need to make a clear and unequivocal threat to the NCR and Kimball explicitly.
Just threaten to cut the dam supply, maybe mention "further actions taken as needed" to let them stew in unknowns.
>>
>>4835922
Ah I thought the DD was for the Powder Gangers. They would actually be useful for burning the nests.

The PG armor will be given next turn after they're finished clearing out the mountains
>>
>>4835895
The letter to Heck Gunderson and the results.

>>4835944
If the DD give the+2 bonus, then sure deploy them. Give them Med-x and antivenom, about 500 caps worth each drug. We can afford it.
Can we still have mercs crawl through the ruins for the remaining fiends?
>>
>>4835939
Not really "Clear" threats.
Something direct and personal that promised to reach further into the NCR than the wasteland.


And here's a thought, we could enlist Jacobstown to retrieve some of those warheads from the divide, box em up and have them ready to be carted over to Route 15.

I think the detonator would make a wonderful tool in that.
>>
>>4835944
Does this mean the DD get a +2 combat bonus for urban and underground environments? We should get them full face rebreathers. Are capable of crafting those rebreather designs we got from the boomer's? They allow you to breath underwater near indefinitely, in addition to giving you +2 DT I think.
>>
>>4835951
+1 we ask the ghouls and super mutants to work together, but instead of shipping it to route 15, we hide it away somewhere for safe keeping. We could just off handlly mention that threating our territory might be radiactively unhealthy, and mention how most of the legion mysteriously suffered from radiation poisoning out of the blue.

Ya know, off handed threaten that we have nukes and we will and can use then if they attempt an invasion.
>>
You guys cutting them dam supply seem to forget that it's NCR's contractors doing the labor to work it. We do that and they are gonna bounce.

I'm the guy that wants to buy them out btw
>>
>>4835960
+1

>>4835895
The contractors are at the dam. See if we can buy them out. We'll pay extra for them to teach people how to do their jobs.
>>
>>4835960
Maybe. But if it's war anyway, we will explain the situation to them.

That situation is "Look, either I can buy you out. Or I'm going to take you behind the watershed and put a .50 cal between your eyes. Those are your options."

In times of invasion, enemies in our most secure location of our territory is not to be allowed.

>>4835958
A dangerous ploy, but one that works.
>>
>>4835951
>Something direct and personal that promised to reach further into the NCR than the wasteland.
And threatening to cut their access to the dam that is providing them 65% of its water supply and similarly for power ISN'T a significant threat that "reaches into the NCR"?

>And here's a thought, we could enlist Jacobstown to retrieve some of those warheads from the divide, box em up and have them ready to be carted over to Route 15.
Nah, if we're going to bother with going into the Divide there are far better things to grab, like the automated production lines of eyebot models which apparently can share Ed-E's memories. Combine them with getting either the BOS / Followers upgrade onto all of them (read this as + if we can figure out a way to get the other, since you in-game can only get one but we should be able to buy it from the BOS or convince the Followers to give it to us).

That'd give us a bunch of robots capable of repairing items by 35%, generating 35 energy ammo or flamer fuel or 3 satchel charges, that also provides an effective 10 PER to anyone working with it. It's also got a strong attack at 20 damage, and seeing as it in-lore is a miniaturised tesla canon, should do extra damage to power armour and robots. Also means that we could enhance its attack even further by integrating the design changes of the Tesla-Beaton design as well as the improvements made by Elijah in his jury-rigged design (given it has higher stats in some regards, it is possible he improved it or merely overloaded it since it wasn't particularly precious to him, either way potential further improvement).

>TLDR: We shall have the best companion robot army; may the NCR tremble in fear at the sound of their [Beeps].

>>4835958
Okay, assuming they even believe the bluff of having nukes and being able to launch them against the NCR, I imagine that'd still just push them to try more shit against us. Also really bad PR to threaten nukes in this world.

>>4835960
That implies we'd let them leave.
>>
>>4835958
+1
>>
>>4835972
We can do that. It's in our power to do so, it might even be done. No good for diplomacy and no good for the labor pool though.

We're underestimating NCR's power of beuracracy, which is quite frankly a spook and an illusion. It shouldn't be hard to convince them to stay with just a speech check and a good deal for they and their families.

We don't have to threaten them at all and the Courier's action would never be wasted maintaining this kind of human resource.
>>
>>4835986
Honestly yeah; I mean we're paying 50% of upkeep costs currently, if we decide to take the NCR staff and tell the NCR "you've got to pay for every drop and spark now you bastards", what would they even do?
>>
>>4835981
https://fallout.fandom.com/wiki/ED-E
We can get both eventually, but I guess it'll depend on what the majority votes on, nukes first or Eyebots.
Our Ed-E already has the blaster upgrade, now it's only a matter of time of figuring out what we should trade to get it. (>>4835944 Still waiting on that BoS trade list btw)

>and ED-E became the last surviving model. Whitley uploaded an enormous amount of valuable data on Poseidon Energy and his duraframe research into ED-E's logs,[4][5] then dispatched it on a cross-country journey to Navarro.
A fun note. We should have a HUGE cache of data in Ed-E and he's sort of Enclave affiliated.

I just wonder what we need to trade for that final armor upgrade. An Ed-E with a total of 7 upgrades would be almost as monstrous as the MKII Securitrons. We'll be able to dominate the land and the air with our robot army.
>>
>>4835981
No it isn't. It's a threat that if enacted would cause a lot of trouble and would ripple across NCR but it isn't quite the message I'm trying to get across.

To make like Ulysses, there is power in symbol and an active attack against their hearts, terror bombs or assassinations, are much more real than cutting off their water.

And yes, this eye bot idea is good, the nukes were more a deterrence/morale breaking/space buyer.

>>4835986
What do you mean by "underestimating an illusion"?
>>
>>4836005
An illusion. Like Ulysses, Cass, and so many others tell you: NCR is so mired up in paperwork and expansion that they make a lot of the same mistakes the Old World made. If you've ever played Stellaris there's a penalty for overexpansion that grows if you don't keep up administration facilities, it's the same concept.

In reality, the paperwork is an illusion. It's basically backed up by nothing (like real life lol) which is why the exchange rate on NCR notes is pretty much abysmal anywhere not in their territory... QM, how do those contractors get paid anyway?

We have everything we need to keep the co tractors here, and to make it seem like it was their idea to do so in the first place.
>>
>>4836005
>It's a threat that if enacted would cause a lot of trouble and would ripple across NCR
It's a threat that if enacted would turn the entire wastes against us, see the BOS and Followers turn against us with good certainty.

>To make like Ulysses, there is power in symbol and an active attack against their hearts, terror bombs or assassinations, are much more real than cutting off their water.
Yet cutting their water and power is a more effective actual threat against the NCR because it does far more damage to their nation state but even more importantly than that, rather than damaging the nationstate it cuts into the popularity of their government and president. It weakens them, their party and their supporters (as Kimball relies on the wealthy elite made up of rich cattle barons and farmland owners for support) which is the serious threat to them.

Threatening to nuke them sounds entirely unlikely and unfeasible that someone suggesting they could do it, even if the possibility of them doing it is terrifying, registers more like a bad joke.

If I threaten to shoot you, that is a threat. If I threaten to call an airstrike down to kill you, that is a sign of insanity.


If you want alternative threats, we could threaten to advance along the I-15 in order to secure our own territorial claims and state that although we will stop short of the NCR's heartland, any territory claimed in the Mojave campaign will be considered territory of the Mojave Peoples Union (this name being taken to give a legitimacy to our claim to it).

Alternatively we could threaten to have the Boomers use their bomber to perform raids against the NCR capital with chemical weapons or high explosive bombs.
>>
>As the nature of Duraframe is left ambiguous, it is unclear whether it is an engineering process, model name or advanced material similar to Saturnite. Utilized in the reinforcement of combat model Eyebots and the construction of Hellfire power armor, sizable amounts of Duraframe technology can apparently be reproduced by factions like the Brotherhood of Steel.
God I hope we reach a level of industry to the point we won't have to rely on the BoS. They're nice sometime, but not all the time.

https://fallout.fandom.com/wiki/Saturnite
When we finally get around to making standard issue wargear for our troops, what kind of weapons should we get? I was thinking some form of rifle plus Saturnite bayonets.

>>4836030
>QM, how do those contractors get paid anyway?
Anon asking the big questions. If they're worried about their families back in NCR territory, they could move them to Vegas. They'll get payed well in the reliable cap, get to work with cool death bots, and get to watch us slap dump giant scorpions on TV once we figure out how to restore cable broadcasts.

>Yet cutting their water and power is a more effective actual threat against the NCR because it does far more damage to their nation state but even more importantly than that, rather than damaging the nationstate it cuts into the popularity of their government and president. It weakens them, their party and their supporters (as Kimball relies on the wealthy elite made up of rich cattle barons and farmland owners for support) which is the serious threat to them.
Yep yep yep. We're all making some very fair points here. Nuking has some ups and downs. Threatening to cut off water and power has it's ups and downs. The NCR cannot feasibly take us on without losing more than they stand to gain.
>>
>>4836042
>The NCR cannot feasibly take us on without losing more than they stand to gain.
Yeah that is the biggest takeaway from all of this. I mean the best way to look at it is this: A Securitron can tank 30 damage with its DT of 30 and has 400 health + healing. A NCR service rifle does 18 damage even when it crits. Even if they were to load AP bullets, that only lets them do 2.85 damage which even rounding up means they'd need more than 120 shots into a single Securitron without it healing and without them missing. Their rifles only contain 20 shots at any one time.

This means that 6 NCR soldiers could unload their guns and a Securitron would still be standing. Hell, considering it's firing rockets, grenades, 9mm bullets and lasers back, all 6 of them managing to survive long enough to fully unload is miracle.


Who knows what lies in Fortification Hill. A few hundred Securitrons? A production line? Both? Yet more than I propose, more than I can hope to imagine? The mind boggles at the possibilities yet I constrain such hopes in the knowledge QM won't make it that easy on us.
>>
>>4836054
https://docs.google.com/document/d/14tz0gVSkXHUbD2ljci0xHzowGXVo_7OWZ4Y-veNxYu0/edit
I smell a chance of great technological advancement to be had. With all of Ed-E's data on Poseidon Energy, and whatever data Mr. House has in regards to RobCo Industries, we'll have enough knowledge to keep both the NCR and Legion at bay. It's only a matter if figuring out what Harkis is up to and if Veronica can figure it out. >>4835895 are we waiting for that update for your next post, or the one after?), and acquiring the work force to supply our factories.
>>
>>4835895
Give Rex and Roxie lots of belly rubs
>>
>>4835386
>Why do any of that though? Genuinely, we gain nothing by accepting these terms and lose even more by proposing yours.

The ability to control prices, as a part of the official deal. We can jack up our prices afterwards on our own accord, as it wouldn't be deal mandated that we give more of our output away for free. It'll give us some flexibility and leverage when it comes to political deals such as this. The new New Vegas borders bit was to make sure our expansion north is clear, and make it seem like price control wasn't our real goal, but territory (territory is still important though).

You trap them with a deal they can't refuse.

>>4835895
>In the meantime, I trust you won't try to rapidly expand north and ruin the spirit of these negotiations.

I don't blame or distrust you personally, Ambassador. It's your government that have given cause for such mistrust.

We need boots on the ground to confirm a lack of NCR presence in those territories. I don't trust Kimball as far as he can throw us.

>>4836143
+1
>>
>>4836147
>We need boots on the ground to confirm a lack of NCR presence in those territories. I don't trust Kimball as far as he can throw us.
I think we all feel the same way. We should mention that Kimball should at the very least thank us for saving him against all those assassination attempts against him.
>>
>>4836147
Except we already have the ability to control prices. We just agreed to not change prices for a year. They've broken terms by demanding additional power for free, so we're arguably already free of that limitation even. Your deal just doesn't make sense, all you do is make Kimball (the fucker causing our issues) all the more secure in his position of power.
>>
We can all agree on these points at least?
>no changes to price
>fuk no Vegas ain't part of NCR f8 me bish
>if they try to pull back the engineers we'll try to hire them and keep them there at gun point
>agree to meet and chat with Kimball in two months
>>
>Deathclaw MMA Fight when he arrives, televised to him via Securitrons into the embassy & around New Vegas

If we didn't select a courier action, we need that auto-doc ASAP. Comas are not good for people.
>>
>>4836167
Either the Auto Doc or the Bio station should be selected next turn.
We could probably negotiate with Lucy to get a pay of the cut if we're able to broadcast the fights. Normal rates to watch in person, maybe 75% cap charge to watch on TV and make it pay per view.
>>
>>4836167
Okay but counterpoint: we're going into Fortification Hill which means by the time he arrives we should know what lies in there; what Mr House bothered building a entire bunker to protect (a bunker QM has promised is far larger than in-game).

Rather than seeing the Courier as some undying superman, we'll just invite him to come see us give a speech to our people as it is broadcast via radio, as well as from Black Mountain's radio relays.


Then we give a good old fashioned speech about the strength of the union, the growth of New Vegan (pronounced Vae-gan, not Vee-gan) capabilities and the end of the hunger issues; that a golden age is dawning, etc, etc; then we talk about the NCRs recent dealings with us, the grandstanding, the price gouging and their attempt to threaten more water out of us, breaking existing deals.

Then we tell our people not to worry, and speak of what we found in Fortification Hill...Before having a grand military parade, as hundreds of robots in unburnished paint and undented metallic glory roll on by, stop in formation and as one pronounce "Awaiting Orders!"

What is more terrifying? One undying soldier, to be subsumed by the masses of your nation? Or an army of hundreds that can take a dozen men to the grave under the best circumstances, that marches without hunger or thirst, without need for sleep nor shelter and cares naught for fear nor radiation. That take lead like men take rain and spits death in all forms.
>>
>>4836152
We'll do that in person. In the meantime, we should sink our claws into the brahmin barons, try and elite capture them.

>>4836156
If we agreed to not change prices as part of a deal, then we don't have control of the price do we? If we make our control of the price the deal instead of the price itself, then we don't have to revisit the same deal every couple of months because some hotshot thinks he can pull on over on us.

There's also the PR to consider here as well. I would prefer the NCR to make the first overt bad faith move, so we can spin our grievances as legitimate in the eyes of both the people of New Vegas and the NCR, and I don't think diplomatic jockeying will give us that gold nugget of a cause.

A bit of a sidenote- we don't know who the challenger for Kimball is. For all we know, Kimball may be preferable, as much of a slimeball as he is.

We're going to have to get involved with NCR politics, at least on a presidential level.
>>
>>4836182
Eh, maybe? I'm not on board with this, but I'm not against it either. I want to see what's in this bunker first. Luckily we'll have 1 or 2 months to figure out what to say.

Shouldnt our trained soldiers be done cooking now? If the washout rates were 30% and their training 30 of them at a time, that leave 21 fully trained soldiers.
>>
Very well put, but that'll either intimidate the BoS or drive them to attack us ASAP.
>>
My last post was in regards to a Securitron parade.
>>
>>4836182
Why not both?
>>
>>4836186
>If we agreed to not change prices as part of a deal, then we don't have control of the price do we?
We set the prices, thus we had control. If I have an apple orchard and make a deal with you to sell you them at 7 caps, that is me setting the price.

>I would prefer the NCR to make the first overt bad faith move
They already did: they have breached the terms of the dam contract and are unjustly claiming our borderlands.

>A bit of a sidenote- we don't know who the challenger for Kimball is. For all we know, Kimball may be preferable, as much of a slimeball as he is.
And equally they may be worse; arguing that a unknown is in your favour ain't a great idea.

>>4836194
True but as far as the BOS are concerned, attacking us now just means we turn all of our resources against them. We pushed the NCR out of New Vegas and they didn't think they could handle the NCR. Why would they want to tussle now?

Plus, I'd imagine the BOS are smart enough to know in a fight between a BOS soldier and a Securitron, it might be even odds but there ain't going to be just A securitron nor is even such even exchange rates acceptable for an order with so few members.

Best case for the BOS would be them beating us with minimal losses before getting eliminated by the NCR.
>>
>>4836186
We saves Heck Gunderson's son so I think that makes us at least more than acquaintances with the man, maybe friends? He could be our in, and he could visit us my a monthly or bi-monthly based to take about our buisness relations in addition to chilling at the Tops. Where there are no cannibals.

>>4836194
God I hope they try. We should equip some securitrons with anti-pulse defenses (immunity or more DT against pulse weapons) in addition to giving them pulse weaponry to disable power armor. To add insult to injury we'll take their power armor from them, pick them up, dust off their shoulders, and send them back home to hidden valley, naked. They get expertly humiliated, Veronica doesnt leave us for killing her family, and we get more sets of Power Armor for our army.
>>
>>4836199
When I speak of control I mean the ability to have a flexible price instead of adhering to the price set within the deal itself mate.

Diplomatic jockeying won't say the masses, we're going to need a human cause for the best PR spin.

And Kimball's constituency is based off of agriculture and brahmin barons interests, which we can influence more so than we would with other constituents. Don't throw out the baby with the bath water.

>>4836200
Offer Gunderson a favorable water deal for cattle (and covert political influence), and the other baron would notice and want the same deal. We could wield an outsized influence over internal NCR politics than we would otherwise, speaking from a realpolitik perspective.
>>
>>4836212
>Offer Gunderson a favorable water deal for cattle (and covert political influence), and the other baron would notice and want the same deal. We could wield an outsized influence over internal NCR politics than we would otherwise, speaking from a realpolitik perspective.
A good plan if we manage to convince them to come visit.
>>
>>4836212
>When I speak of control I mean the ability to have a flexible price instead of adhering to the price set within the deal itself mate.
Then you are being a pedant and foolish.

>Diplomatic jockeying won't say the masses, we're going to need a human cause for the best PR spin.
It will when we talk about them trying to take production of the dam for free, basically acting as overblown raiders, and them being responsible for the Crimson Caravan's high prices as a negotiation tactic; even if it ain't the case in the latter one it is fine.

>And Kimball's constituency is based off of agriculture and brahmin barons interests, which we can influence more so than we would with other constituents. Don't throw out the baby with the bath water.
Don't care.
>>
>>4836216
I see that you're emotionally invested in giving Kimball the stick. Foolish of me to try and reason with you.

And shutting off the dam may do us more PR harm than good, we'd be doing it over diplomatic talks instead of realpolitik actions.
>>
File: relax.gif (996 KB, 500x700)
996 KB
996 KB .gif
>>4836226
>I see that you're emotionally invested in giving Kimball the stick
Not really, I just don't think you've made a single genuinely good argument.

>Foolish of me to try and reason with you.
k.

>And shutting off the dam may do us more PR harm than good, we'd be doing it over diplomatic talks instead of realpolitik actions.
And? It'd be their fault for breaching the deal even before mentioning the other issues.
>>
>>4836235
>shutting down the dam over petty threats

Because that totally doesn't seem autistic to me.

And they haven't breached the deal, they're attempting to renegotiate.
>>
File: 1594091361459.jpg (61 KB, 500x725)
61 KB
61 KB .jpg
anyone else just waiting for OP's update?
>>
File: image0-13.jpg (94 KB, 900x750)
94 KB
94 KB .jpg
>>4836256
Pretty much, I've said my piece. There's a lot of info to process, walls of text to sift through and anons getting petty. This quest must be a lot of work, QM is doing great.
>>
>>4836247
>Petty threats
"We claim all the land around you" is a petty threat?

>And they haven't breached the deal, they're attempting to renegotiate.
The terms of our deals gave them a set percentage of costless dam production and declared the prices to be used for further exchange; they demand a change in the percentage given without charge which breaches the terms of our deal. You could even make an argument that it breaches the price agreement (if one wished to count the two deal-parts separately) since a change in the freely-given % would affect their buying practices and the deal was negotiated with the prior % in mind.

Further, this isn't renegotiation and you know it. This is intimidation.

>>4836256
Of course. We've many matters to attend to like sending scouts north and beginning some colonisation east. Amongst other actions.

Might also introduce a head tax: one cap per person per year; 61,000 persons would mean an effective increase in income per month of 5,000 caps (rounding down to nearest thousand, assuming the little difference would be used for tax collectors and so on); it's a fairly low tax rate but means growing our population provides direct returns where as currently only growing our tourism or import / export market does.
>>
>>4836247
>And they haven't breached the deal, they're attempting to renegotiate.
Nigga they tryin ta get free shit from us.
>>
>>4836268
>dat image
Kek

And I agree, it must be tough to shift through. On the flip side, you have anons highly invested in the quest, so he's doing something right.

Case in point, >>4836269.

>>4836269
>"We claim all the land around you" is a petty threat?

The NCR was stretched thin and overextended before we came into power, and that was without a major power in play. They can't make those borders a reality without our acceptance, which they ain't going to get.

Second, they haven't broken the terms of the deal in reality, they've just seriously damaged the spirit of the deal. There is a difference, even if it's indistinguishable in realpolitik.

And are we intimidated? I see no cowed heads here.

>>4836284
And they ain't gonna get free shit nigga, they gonna pay for it one way or another. We won't forget the shit they be trying to pull.
>>
>>4836256
QM dead

Okay the DT for the cazador nest will be lower, though there will not be the +2 for the lack of urban terrain

IThe PG armor will be stripped and combined at the end of the operation.

I have not forgotten about Heck, don't worry. Trust the #QManon

>the courier is exploring Fortification Hill
>the Dirty Dozen is deploying north with 40 Securitrons to wipe out the nests
>we're meeting with Arcade
>talk with the Bright Followers
>1000 caps to pay for clearing the sewers, will take a month
>1500 caps a turn to pay for waste transportation
Julie Farkas will provide the cost estimate and timeframe for bathhouse system next turn
>Raul continues his training
>Doc Henry starts studying Vault 22 data
>500 caps to clean up Nipton of bodies and rubble
>Continue Powder Ganger operation in the South
>Scavs and Rex + Roxie will search freeside for anything worth fixing up and selling on the market
>Buy anything that is scavenged from the banks of the Colorado


No role for Courier
1d100 (DT 30) Cazador extermination
1d100 (DT 45) Powder Ganger Operation
1d100 (DT 60) Rex Roxie Scav operation

>>4836268
<3
>>
Rolled 76 (1d100)

>>4836303
Yo
>>
Rolled 96 (1d100)

>>4836303
noice

>>4836305
blessed roll
>>
>>4836303
can we get a roll for the remaining fiends too, or did we wipe them out completely?

>>4836311
HA HA WOW
>>
Rolled 55 (1d100)

>>4836296
>Case in point
>Implying

>The NCR was stretched thin and overextended before we came into power, and that was without a major power in play. They can't make those borders a reality without our acceptance, which they ain't going to get.
That doesn't change it being a major threat. A threat is a threat no matter if you can actually follow through on it.

>Second, they haven't broken the terms of the deal in reality, they've just seriously damaged the spirit of the deal. There is a difference, even if it's indistinguishable in realpolitik.
They have. I even laid out how plain as day; you just don't want to admit it.

>And are we intimidated? I see no cowed heads here.
Yet you seek to sacrifice a fuck-ton of our dam's supply for some stupid-ass plan to save Kimball's presidency, just to be able to charge a variable rate on the water in future? As if it actually produces better results than having a negotiated price whenever we're acting as two nationstates.

>And they ain't gonna get free shit nigga, they gonna pay for it one way or another. We won't forget the shit they be trying to pull.
Kek. "They'll pay!" he says as he props up a failing presidency and sacrifices NV resources. "They're gonna pay for it one way or another"? Well why not as I advise? Why not now?

>>4836303
Dice, don't fail me now!
>>
File: 1607037246904.jpg (11 KB, 244x244)
11 KB
11 KB .jpg
>>4836318
55 + Rex(3) + Roxie(3) = SUCCESS
CLUTCH!

WE DID IT LADS!
>>
>>4836318
>That doesn't change it being a major threat. A threat is a threat no matter if you can actually follow through on it.
Not a threat reallyish unless someone more competent replaces Kimball. Don't worry senpai, the NCR is just puffing up it's chest.

I don't know about the rest of your post, but I think we should do what we can to keep Kimball as presidency for however long him term or second term last. Not because he's fair or we like him, but because he's stupid and can probably be cowed. By us.
>WRESTLE MANINA HERE I CUM!
>>
>>4836329
>Not a threat reallyish unless someone more competent replaces Kimball.
A threat is a threat is a threat. Doesn't matter if it is a 80 year old blind quad amputee with brittle bones or a demigod.

>Don't worry senpai, the NCR is just puffing up it's chest.
I'm the one advocating to call their bluff. Not you. Don't act like you are the "brave" one.

>I don't know about the rest of your post, but I think we should do what we can to keep Kimball as presidency for however long him term or second term last. Not because he's fair or we like him, but because he's stupid and can probably be cowed. By us.
Fair enough, I'd prefer a competent leader who we can work with than a foolish jackass who we can't. Kimball has not struck me as competent or capable of good reasoning from what little action we've seen of him.

Further, I don't think his presidency would continue even with your attempt at "saving him". The man spent the last 7 years trying to conquer the Mojave and lost massive public support in doing so. I have serious doubts that he will last, and he knows it, which is why he has made this final push in hopes he can buoy support by being seen as a good leader. He tied himself to the success of conquering the Mojave and lost it entirely.
>>
All successes....not bad
>>
>>4836318
Flipping out over a threat reaks of insecurity, and we can turn the Mojave into their personal Vietnam if need be.

As I have said before, the spirit of the deal was broken, not the technical terms of it. They haven't been stealing our output or pulling out their contractors, have they?

Honestly, I think you have a hard-on for nailing Kimball to the cross.

>>4836338
I'd only prefer competent NCR leadership if they are either a pacifist or directly help us. Make no sense to exchange an incompetent warmonger for a competent one.
>>
Rolled 2 (1d2)

>>4836346
letsee here
>>
File: 1603916622142.png (255 KB, 646x608)
255 KB
255 KB .png
>>4836372
coin flip
>>
File: Arcade_Gannon.jpg (21 KB, 350x250)
21 KB
21 KB .jpg
Arcade: I’ll make this quick, as I know you’re very busy being the autocrat of your own nation. With most of the Followers having left to return to the NCR, we’re short on trained professionals. Julie Farkas is the best choice for your Health secretary and I hope you listen to her, but that takes away focus from her job with the Followers. I have volunteered to be the new branch leader. I’ll still probably run into you quite a bit as you seem to rely on us quite a bit, but for now I’m needed here. Well I’ll let you get back to it but promise me something Courier, please don’t turn into Sallow. You’re a good man, I know that, but absolute power corrupts absolutely.

Valeas
>>
File: 1610832597570.gif (1849 KB, 360x186)
1849 KB
1849 KB .gif
>>4836372
>>
>>4836404
We're too cool to be an Edward. We're a squiggle, but Ceasar was a square.
>>
Walking through Freeside, you’re approached by a particularly scruffy vagrant in soiled clothing. Luckily for you, you’ve become quite adept at recognizing members of the frumentarii, Caesar’s elite spy corp. Reaching for your weapon, he holds his hands up.

You truly are as perceptive as I was warned about. Courier, I am not here on bad terms. I was sent to negotiate with you regarding something only you can accomplish for us. If you refuse to hear me out, I ask to be let go in peace. You may not think it, but there is honor in this line of work.

>Response
>>
>>4836404
At least you'll be around to keep us honest, Arcade.
>>
>>4836423
Well, now you've got my curiosity.
>>
File: 1526543364037.gif (575 KB, 488x333)
575 KB
575 KB .gif
>>4836369
>Flipping out over a threat reaks of insecurity.
"Flipping out" is something that benefits us and is a reasonable response to what they are doing if we take it seriously which is a fair enough thing to do no matter if it is serious or not. Also, not protesting and standing up to them is a sign of weakness. I'd rather be insecure than passive or weak.

>As I have said before, the spirit of the deal was broken, not the technical terms of it. They haven't been stealing our output or pulling out their contractors, have they?
I say they've broken terms, you say they haven't. Either one of us is wrong based off of their own views, lets just agree to disagree so I can stop having to write "but they have" in different ways.

>Honestly, I think you have a hard-on for nailing Kimball to the cross.
Not really, I don't care about him beyond the fact is he acting against us. Entirely honestly I hadn't put much thought to his continued existence, with what little I had presuming he'd decide to focus on the Baja situation or be busy trying to not get kicked out of office early.

>I'd only prefer competent NCR leadership if they are either a pacifist or directly help us. Make no sense to exchange an incompetent warmonger for a competent one.
That presumes the next one will be a war monger whenever their last war was a 7 year boondoggle that saw them lose and not get anything for it besides death and taxes.

>>4836372
Worrying.

>>4836423
State your piece.


Peace with Caesar would be valuable, even if I doubt it worth what cost he shall ask.
>>
>>4836423
Let him know that if he's fucking with us, we will cave his head in like what we did with his boss.
Speak. What are you doing in Freeside.
>>
File: King_of_Clubs.jpg (95 KB, 362x523)
95 KB
95 KB .jpg
Caesar is sick, his health quickly deteriorating since the second failure of Hoover Dam. The best doctor we have procured has diagnosed him with a brain tumor. He refused to operate on it, stating its advanced nature as making the surgery impossible. Your medical skills are legendary, second to none we know of. You are also no friend of the NCR, even if you are no friend of ours either. We ask you for one of two things. You travel to Legion land and operate on Caesar, removing the tumor, or you provide us with an AutoDoc capable of conducting such an advanced operation. In return, Caesar will grant you one boon. I am not allowed to discuss what that boon could be, only Lucius or Caesar has that honor.
>>
>>4836448
Yeah, fair enough; ain't a bad deal even. All in favour of going?
>>
>>4836437
>rather be insecure than passive or weak
>implying it's not both

I was taking a legal perspective, but I do agree that the spirit of the deal was broken.

And we don't know what candidates will be coming out of the woodwork for the next NCR election.
>>
>>4836448
>>4836451
Aye.
>>
>>4836448
After killing Lanius, why come to us? Was there no other?
I want some things before I consider going. All Brotherhood of Steel personnel if you have any, NCR troopers if still alive, and citizen of new Vegas, Enclave (doubt you have any), any ghoul slave if you have any- I'm not suggesting you go out and enslave ghouls,
I also want that Howitzer you guys had and the ammo that comes with it, in addition to save passable for myself any any of my agents throughout Legion territory.

>>4836451
>>4836455
this is a perfect chance to put the squeeze on them. We can barter.
>>
>>4836448
I would also like to know of any other Legion spies you've snuck into Vegas. I will also be taking with me a detail of Securitron guards.
>>
File: kek.png (61 KB, 300x300)
61 KB
61 KB .png
>>4836458
>In return, Caesar will grant you one boon. I am not allowed to discuss what that boon could be, only Lucius or Caesar has that honor.

This is some funny shit.
>>
File: 565ytth65.jpg (74 KB, 981x981)
74 KB
74 KB .jpg
>>4836468
Ah fuck me I missed that part. Gotta go talk to him first.
>>
>>4836448
Uh. Yeah, Lets agree, but lets do it discretely.
>>
>>4836458
Lanius was a failure, not worthy to wear the mask or armor. This is why we crucified his body on the banks of the Colorado, looking at his greatest defeat for eternity. I am not in a position to negotiate terms, nor do I know of any spies currently in New Vegas. I can tell you that all NCR personnel were executed when we left the dam. As for the Securitron detail, I ask if you truly need it. You killed Lanius, our greatest warrior, in single combat within a minute.
>>
>>4836476
It's not a matter of if I can kill you all, it's how fast I can.
Let's goooooo. Did we take Lanius's armor? I hope we can take it.
>>
>>4836448
"He's dying, eh? Good. I'm sure you know what I did to Lanius. Don't come back."

What in the hell do these guys think they can offer us? Slaves? Don't do that here. Medical expertise? Obviously not. Tech? Hilarious. Valuable trade? Ehhh... not gonna be worth it.

Dealing with them would set back a lot of our built up relations with all the people closest to us. We let Boone know they've got spies coming in.
>>
>>4836476
Yeah and yet I am going where there are the rest of your warriors, I'd rather not play the game of hoping you consider the cost of my death a Pyrrhic victory.
>>
>>4836480
We could demand they pull out of Utah / Colorado near our border + potential future expansion areas. That alone would be worth it: knowing that the Legion aren't going to fuck with us would grant us so much more leeway in being able to expand and improve our position by giving us a secure border to work with.
>>
>>4836476
Sure. No Securitron detail, we don't need it and we and to be discrete.
>>
>>4836496
Yeah, that'd be for the best probably.
>>
>>4836480
Slaves would actually be valuable. it would buy us clout with some factions, but might get us mixed results from the NCR if we tell them we got their troopers freed in exchange for saving the rule of their greatest foe.
We could also get their howitzer, lore wise they have some trucks I think, they could give us raw resources to trade with.

TBF if we don't like where it's going, we could just choose to kill Ceasar on the spot, then everyone around him.

The problem I see here is that without Ceasar to make the legion somewhat competent, the NCR will be able to focus it's undivided attention on us, Vegas and all her people. Ceasar is an old man and will eventually die of old age, so little to worry about an eternal reign of terror from him.

>>4836487
I think we should milk this cow for what she's worth, but that's a good deal. I still think throwing in faction slaved, Mojave citizens, and skilled laborers to give jobs would really bolster our economy.
>>
>>4836496
fair.

>>4836476
No securitrons, but I guess we could wear our advanced scout armor and use stealth boys.
>>
>>4836498
Problem with that is your idea reveals we had involvement / dealt with the Legion while mine just has them leaving mysteriously, which is far harder to incriminate us with.
>>
>>4836479
You took his mask and sword, not his armor.

Caesar appreciates your discretion about the matter in regards to your protection detail. If you agree to the proposition, meet at the given coordinates in two weeks time. Vulpes Inculta will be there waiting for you. If a full day passes, he will assume you have denied the proposition. Vale.

With that, he walks off towards the Freeside Eastern gate, leaving you with a piece of paper with map coordinates.
>>
>>4836507
w e n e e d t h e a r m o r f o r t h e c o l l e c t i o n.

cool beans.
>>
>>4836509
This. We need it for the Museum.
>>
>>4836498
>The problem I see here is that without Ceasar to make the legion somewhat competent, the NCR will be able to focus it's undivided attention on us, Vegas and all her people. Ceasar is an old man and will eventually die of old age, so little to worry about an eternal reign of terror from him.

Agreed. We need him alive in the short-term, and getting a boon will help us immensely.

>>4836507
So that's a Courier action gone. Not going to lie, I'm a bit excited to see where this leads.

>not his armor
But muh collection!
>>
File: wWO4POb.png (255 KB, 1422x812)
255 KB
255 KB .png
>>4836511
>THE COURIER'S MUESUEM OF PEOPLE'S ASS'S HE'S KICKED
>>
>>4836519
man I love Fallout NPC greentexts

The funny thing is, the Courier has loot from every enemy he had ever killed, meaning he could create a museum very easily.
>>
>>4836523
It's settled. Let's establish a tourist attraction in Freeside.
>>
Okay so supposing we DID make a museum of dead cultures / general history, here'd be at least a few exhibits: BOS; Enclave; NCR; Legion; Powder Gangers; Fiends; Vipers; Khans [other assorted raiders]; White Legs; Dead Horses; The Sorrows; [other assorted tribes]; New Canaanites; Pre-War China / US; Ordinary human history besides that.

We could even turn Vault 21 from a hotel into a vault section for a museum. It'd arguably be a better use of the limited high quality space.
>>
Fucking siiick art of the legionary with the vulture.

Let's go grab Ulysses & bring him along for the trip. Share our point of view along the way. Also bring Rex & ED-E. Have ED-E map out the terrain as we go for future expansion purposes. Rex was once owned by someone in the Legion right?

Demand free passage for our merchants through Legion territory, any advanced tech they've recovered, the howitzer & ammo, the chem stockpile I can only assume they have from being tee-totallers, & a written as well as publicly announced throughout the lands of the Legion agreement of no further expansion towards the Colorado.

We'll also take any Enclave, BoS, Ghouls, or any others with advanced scientific, medical, or engineering knowledge.

That is the price if Caesar wishes to live.
>>
>>4836537
>Let's go grab Ulysses
>Incidentally, run into Graham
>Caesar just sat in bed wondering if the tumour is causing hallucinations
>>
>>4836540
Image his fucking face. We saved him from a brain tumor, only for him to suffer a heart attack.
>>
>>4836540
>be Caesar, on the verge of death from brain tumor
>Last ditch effort, have the courier come and heal me
>fading in and out of consciousness, shadows approach me
>see my old faithful companion Rex
>so, this is heaven
>then see Ulysses
>And Joshua Graham
>And Legate Lanius
>what the fuck
>>
>>4836546
At that point, I'd hope we're smart enough to say "Lanius is busy parking the car" or some shit.
>>
File: 1587170510070.jpg (39 KB, 292x257)
39 KB
39 KB .jpg
>>4836547
>We're standing at each side of the bed
>start shaking the side of the bed and make spooky ghost noises
>Ceaser fucking pissed himself unconscious
>Ulyssess normally stoicism breaks as he doubles over the bed post for support as he dying from laughter
>Graham is LITERALLY dying from laughter
>he's laughing so head his bandages start to bleed as he makes pained wet gurges
> Ceasar honor guard look inside before noping on outta there
>>
>>4836554
>courier, PLEASE stop making ghost noises while wearing Lanius's mask, you're scaring the legionaries
>>
>>4836563
Oh now we need to wear his mask when we get there.
Voting to make ghost noises while wearing Lanius's old mask to scare legion people two weeks from now.
>>
LMFAO I had no idea what kind of out-takes I would create with that idea but I love the results.

>Graham starts telling all the gawking onlookers how he got his scars
>unwraps his whole arm
>"and this one I got when I was set on fire & thrown into the Grand Canyon"
>stares at Caesar while reciting the Lord's Prayer, trying not to snap
>Caesar's sweat-soaked bald-head is shinier than Graham's .45
>Unwraps his entire torso
>"now this one I got when I fell down a cliff, after being set on fire; the cliff was the Grand Canyon"
>Praetorians slowly backing out of the room
>>
>Caesar lying in bed late at night when he is awoken by a noise
>"HARK, I am the ghost of Legion past!" calls Graham
>"HARK, I am the ghost of Legion present!" calls us in Lanius's mask
>"HARK, I am the ghost of Legion future!" calls Ulysses
>Caesar suffers minor brain haemorrhage out of sheer confusion and fear.
>>
+1 to grabbing Graham if possible, +1.5 to wearing the mask
>>
>4836577
HOLY SHIT MY SIDES

>We try to imitate Lanius' voice under the mask
>Just sound like Sean Connery
>Raul finally catches up, the stairs on the way killing his knees
>"I didn't realize there would be so many celebrities here boss"

I've gotta get some sleep, but I trust that the shenanigans are being left in good hands.

& daily reminder that our psychopathic stormtrooper squad are THE NE'ER-DO-WELL NINETEEN
Robbers of Hapless NCR Tourists!
Banishers of Armed Crackheads to Flavortown!
Ant-Agonizers to Giant Ants!

They really need their own radio series
>>
>>4836540
>>4836546
>>4836547
>>4836549
>>4836554
>>4836566
>>4836576
>>4836577
>>4836584
MY SIDES:ORBITING FUCKING MARS
>>
>>4836584
>They really need their own radio series
Cultural broadcasts of New Vegas include: "Fateful Delivery", the stories of the Courier's rise and past; "The 19", chronicles of the Ne'er-Do-Wells and their adventures; "Callibero Chronicles", stories of justice-done and wrongs-righted by Raul; "Keeping up with Caesar", a satirical comedy about the Legion; "Bunker Beauty", a love story between a BOS Scribe and a Follower of the Apocalypse; "Tales from the Campfire", a collection of tall tales, folk stories and mysteries broadcast from midnight to 1 PM.
>>
>>4836595
1 AM, not PM; should have slept.
>>
>>4833941
>Courier action
Cleaning up Nipton may help with trader costs
>>
>>4836599
done. we're paying someone to do it.
Still waiting on the rest of the update. Should be up soonish.
>>
Oh yeah BTW: When we reform the Desert Rangers, I think we should probably introduce cybernetics into the standard equipment for veterans; the New Vegas clinic can single-handedly grant an impressive improvement in capabilities in the average joe, even more so if we're selective in who we grant such improvements.

It's quite expensive however, but it also occurs to me that Doc Henry should be sufficiently skilled to also perform such operations if requested and supplied with the implant and a adequate operating theatre.
>>
>>4836679
Have the priority be those wounded or crippled in the line of duty, as it'll save both manpower and experienced personnel in the long run.
>>
File: RoboRanger.png (220 KB, 200x420)
220 KB
220 KB .png
>>4836679
>>
>>4836679
I think the manufacturing of implants are the mains issue. how will we even get more?
>>
>>4836698
I mean if there was a clinic with its main specialty being their installation, presumably they're not that rare. Worst comes to worst, we just re-harvest them from dead Rangers.
>>
>>4836698
Big MT?
>>
>>4836703
>presumably they're not that rare
We should ask the followers about that

>Worst comes to worst, we just re-harvest them from dead Rangers.
It's morbid but thing to do since they can't use it. Might as well recycle it.

>>4836704
Do they even produce things?
>>
>>4836708
>It's morbid
Eh, make it a tradition about being part of a long line of Rangers; not just in methods or equipment or training but body, mind and soul.
>>
>>4836708
Robo-scorpions.
>>
>>4834339
Support but must not say "hence forth all members, properties and associate items of the Crimson Caravan Company within the borders of the New Vegas state will be seized, pending trial in the case of the former. Don't worry, we will merely exile them once their criminality is proven definitively." But we should do it
>>
>>4836704
ah robot scorpions, flat tv-screens, implant, robots, laser mines, chinease stealth suit knockoffs, replacement hearts and organs and possibly managed to replace the brain with tesla coils and or quantum entanglement with a brain stuck in a drain pipe, cazadores not properly castrated by hand laser weapons, energy cells, dog guns, sonic howlers, servitors raiders with robot heads and MORE AT BIG MOUNTAIN facility
>>
>>4836523
Yeah thats perfect and a sensible use of space and will be part of our legacy as a one man army crazy adventure perhaps with a stuffed deathclaw
>>
>>4834484
Hmmm we could possibly sell tickets for MC fighting or doing crazy stuff
>>
>>4836801
Welcome. You just catching up?
>>
I dont understand the appeal of making our own spin off of the rangers. Who would they be? Our mercenaries? Speaking of mercenaries, can we trust them? Are they dedicated to the protection of vegas?
>>
>>4836838
>I dont understand the appeal of making our own spin off of the rangers.
It legitimises our rule by appropriating the symbology of a Mojave order and a order which protected throughout Utah, Arizona, Colorado and Nevada, even as far as Texas. Meaning we get a tiny, tangential, claim on those regions too.

It also lets us drain some of the NCR's rangers by pointing out the terms of their unification treaty are broken and the veterans who joined hoping to protect Nevada must now return to us to take up their duties here.


As to who they would be, these Ex-NCR and Ex-OG Desert Rangers would be the core of the new order; reinforced by whomever they feel meets the standards (e,g our 19 best or any number of people who would willingly join such a order for the respect that wearing their duster brings) potentially including our mercs once they've been trained by Kreger.
>>
>>4836845
Sneaky Anon.
>>
+1 to bringing Joshua and Ulysees if only to scare the ever living rome out of the Caeser
Also can we should get Boone with us (discuised as a bodyguard ) so he can do his recon
>>
If Boone is with us, things will go South very quickly.
>>
>>4836932
>Also can we should get Boone with us (discuised as a bodyguard ) so he can do his recon

No
>>
>>4836937
Yeah, this. Don't take boone. Don't inform our companions. As far as they are concerned we're going for a lovely walk and will return in time.
>>
>>4836802
Yep the quest general made check out this quest
>>
>>4836932
That would make us expend our boon to prevent them from being killed. Both as a point of principle and for betraying the legion
>>
>>4836637
Later than I would hope, unfortunately. I got called into work so it won't be out until this evening. I'll see if I can get some of the action outcome prompts done soon though


To make up for it, I'll say this about the boon. It's been rumored that Caesar has a small personal collection of Advanced tech the Legion has scavenged.
>>
>>4837001
>It's been rumored that Caesar has a small personal collection of Advanced tech the Legion has scavenged.

Gimme
>>
>>4836845
>who joined hoping to protect Nevada must now return to us to take up their duties here.
Hope you're right. It seems like a pipe dream to me.

>>4837001
G I M M E
>>
Kinda also want to bring up how to wear over the Dam probably led to the death of lots of NCR Rangers, aaaand I think anons picked to option to throw general Oliver over the Hoover Dam, which would probably also resulted in the death of the NCR Rangers that were guarding him.

Trying to convince the Ranger to join us, after directly and indirectly causing the death of some among their number, is gonna be the hardest speech check yet. It's like trying to get the husband of this wife to thank you for fucking his wife.
>>
>>4837056
Nah the players didn't throw Oliver over the dam, unfortunately. But your securitrons did kill a few rangers on the dam
>>
>>4837061
Oh that god. That would had made the NCR want to kill us more, shame about the Rangers though. did we collect their armor tovadd to our collection?
>>
>>4837061
Wait a minute. This situation with Ceasar could be the opportunity we need to learn the Pratorian punch martial arts.
>>
The scavenging operation goes well. With Rex and Roxie sniffing long-forgotten nooks and crannies, your scavenger corp finds a trove of broken and discarded items able to be repaired by your handymen. Setting a small operation up in an abandoned Freeside building, the scavenging trip yields 1000 caps after selling off the newly repaired trinkets. Rex and Roxie enjoyed being out of the Lucky 38, your scavvers enjoyed the leisurely work and the handymen were appreciative of the practice.
>>
>>4837029
Yep but even if all we get is 3 or 5 members? That's enough to train a dozen, two dozen more every month; enough to start up a new order of Law-Bringers.

>>4837056
Mm, yet we can get around that to at least some degree going off of what 100 SPEECH + 10 CHA can do in game. Especially if we point out they don't have to like us, to agree we are right and that this is where they have to be. Plus, we gave those men and women funerals, and will expatriate bodies if asked. R-right?

>>4837119
This is a good holding action / way of training new scavengers and repairmen, given that it just generated a cap-profit while cleaning up Freeside and providing civilians with useful goods.
>>
>>4837121
3-5 is enough.

I'm just saying man. It's kinda fucked to expect any results, but if any join then that's good for us I guess?

Yep its caps circulating through the system. Scavengers find and repair things for money, we use that money to improve general health. Ah yes it's all coming together now.
>>
Doctor Henry has begun pouring over the data you downloaded from Vault 21. He knows the danger that resides there, so he's taking the necessary precautions. As this isn't his area of expertise, it will take a while to isolate anything of use. He will work out of his lab in Jacobstown using the supermutants as fetchers for necessary field samples.
>>
>>4837133
Remind me why we sent Doc Henry to do this rather than leaving the Biological Research Station to do it whenever we set him up in NV? Doc could've been treating the sick, training nurses / doctors or damn near anything else. To paraphrase Star Trek: Dammit Anons he's just a doctor, not a botanist!
>>
>>4837139
It would had taken up a courier action and a majority voted for Henry to do something like that I think.
>>
>>4837133
After all these months, is Vault 21 still a floral jungle with hostile venus fly traps and spore carriers, or is it all mundane plants now? I dont want to have to worry about that shit expanding super fast with hostile flora.
If we dont have to worry about the flora then I think this technology would be idea in developing a fast growing kind of lumber we could export, or seeding more parts of the Mojave with nice greens to make it more appealing.
>>
>>4837133
Damn! I forgot to vote sending securitrons to find ghouls in Camp Searchlight. Whatever. We could send some Bright Followers to convince the ghoulified (and few sane) NVR troopers to join us.
>>
>>4837154
The vault is sterilized, the plant life having withered and died after you torched the place.
>>
Just did some quick math: going by last stated production of the Sloan site, we're getting 4 tonnes of concrete per month. This is equal to 1.68 metres cubed of concrete per month. We really need to expand our production.
>>
In retrospect, it may not have been the best idea to send Cass and Ed-E in alone, even if it was just supposed to be eggs. Deciding overkill is better than underkill, you send your exterminators and a squad of Securitrons to finish the job. They made short work of what was left of those cazador nests. They thoroughly swept cave by cave, burning anything and everything in their path. Not only did the force completely clear the valley, they found a stash of 500 caps carried by a dead prospector. 25 securitrons have peeled off to protect that route, as is standard for the majority of the Mojave now. Another successful mission by what is quickly becoming your problem solvers.
>>
>>4835386
A good place to start on making our own booze would be looting that Bootlegger Shack. The one where the guy was trying to make his own brand of beer. he should be very dead now. Cazadors may or may not still be near it.
>>
The slow, dirty work of clearing the sewers has begun. Those that need the money particularly badly journey into the tunnels armed with mallets and pipes to kill any hostile wildlife. They then drag pieces of rebar and cement to the open manholes where they are lifted to the surface and loaded onto carts. This operation runs day and night, a constant trickle that will lead to the Vegas sewers being the cleanest they have been even before the war. It may be grueling work now but soon Freeside will use the sewers to pump its waste to outer New Vegas.
>>
>>4837658
Can we offer the workers free showers when their shift is over?
>>
>>4837207
yeah that really should get retconned to 4 tons of portland cement, as nevada is literally full of sand and aggregate.
>>
>>4837658
We should get someone to fix the water processing plant.
>>
File: Securitron2.png (459 KB, 735x795)
459 KB
459 KB .png
When you had first entered the Securitron bunker, you had the singular goal of inserting the platinum chip into the console which at the time yielded an unknown outcome. Now, you know what the bunker was primarily used for, but not even Yes Man knew the entire layout or the secondary and tertiary purposes.

Heading down the ramp that the Securitron army came out of and verifying yourself for admission, you enter new territory. From the ramp entrance, you walk into an impossibly large area, with ceilings that stretch a few hundred feet into the air and walls that go on for half a mile, at least. All along the walls seem to be the ports where your Securitrons had been lying in wait. They are spaced roughly thirty feet apart from each other, as multiple floors of these spots existed creating wrapping catwalks that all funneled towards the exit where you came in from.

The enormity of the room wasn’t what caught your eye, the Securitrons still in their housing did. Climbing the ladder on the wall to the third catwalk floor, you examine your sleeping soldiers. No amount of tinkering, thumping or cursing can seem to turn them on, however. Hoping to find explanations for these defunct robots, you head further into the facility. After 5 minutes of walking, you enter into an area filled with tables and shelves of assorted Securitron parts. Arms, wheels, shells, antennas, even the guts of the Securitron are here, neatly organized in different locations around the workspace.

You question if the repairs are really handmade and why House wouldn’t have automated the entire process, but it is another secret he took to the grave. Heading even further into the complex, you finally reach the far wall where a simple doorway is slapped on, almost as an afterthought. Entering the doorway, there is a short hallway with two offshoots. To the right is the reactor for the facility, humming away as it has been for 200 years. To your left is a small office, sparsely decorated.
>>
File: Cambridge.jpg (93 KB, 1000x563)
93 KB
93 KB .jpg
Aside from a few books, the only other object in the room sans a desk and a chair was a personal computer. Doing what you do best, you flop into the seat and see what you can dig up. Thankfully, you didn’t have to hack the console.

From what you can gather, this seems to be the personal computer of Mr. House, or rather, one of many. There wasn’t anything of interest on it, a lot of diagnostic information from the facility. After searching for a few minutes, you stumble across archived emails between House and someone called Dr. Jalen Ganta. From what you gather, they were classmates at C.I.T. in Cambridge, with Jalen staying in the area to go into academia.

You were ready to call it quits when you came across Ganta’s last email to House, dated October 22nd, 2077.

Robert,

I know you gave me a very strict deadline for the delivery of this AI Matrix, but what you were asking was at the time, impossible. It had never been done before and no matter how much money you threw at Project AM could have accelerated the timeline. That being said, my team just finished up the software. I am sure there’s a few bugs remaining, but nothing that should hinder your robots. The artificial intelligence on each robot is scaled up threefold and their hardware has increased resistance against EMP blasts. Additionally, you now have the option to overload the power core, resulting in an explosion on the scale of a few tons of TNT. Not sure why you would want this, but I never did understand you, Robert. The simulations we ran have shown a 250% increase in combat effectiveness using your “MKll” as a baseline. I am confident that you now have the finest combat-capable robot ever produced by man. I don’t know what could take these things down short of a nuclear war.

I will admit that you wanting us to install this software on a golden casino chip was fairly amusing, but that’s neither here nor there. I’ll have this sent out to you in the next few days. It is always interesting working with you, House.

-Dr. Ganta, C.I.T. Cybernetics Division

House and his damn chips. That was his final surprise, the pinnacle of what he wanted these Securitrons to truly be. Just like your platinum chip, it was never delivered. It might still be on this Dr. Ganta’s desk, completely useless to anyone but you. It seems that the defunct Securitrons in this bunker are only activated by this chip, being constructed to allow for only this software upgrade.

Exiting the facility and locking it down once again, you weigh the benefit of this upgrade and curse House for coming so close, but both times failing.
>>
File: helmetnotincluded.jpg (86 KB, 600x671)
86 KB
86 KB .jpg
The operation in the south finished up nicely, with your Securitron-Mercenary force sweeping across the last few caves and mountain peaks. Having been pushed from the correctional facility, Vault 19, the Mojave countryside and now from their last remaining hideout, there wasn't much fight left in them. Knowing what happened to your prisoners, they chose to put up a feeble fight rather than surrender.

They left behind a trove of munitions. Cases of grenades, hundreds of sticks of dynamite and enough armor to cobble together a respectable amount of full protective . They were handed over to your handymen who leaped at the opportunity to work on something other than toasters.

The Mojave has now been cleared of its last sizable threat, now only dealing with the occasional raider attack. While the roads won’t always be free of threats, your Securitron patrols ensure that travelers and traders get to their destinations untouched.
>>
>>4838026
Goals from first to last:
>fix Ceasar for loot and slaves
>flex on Kimball
>upgrade Enclave Virtibird (optional) and travel to Sentinel
>travel to Cambridge to find the Golden Chip
>>
Fitting some time into your increasingly busy schedule, you popped over to Novac to find these Bright Brotherhood members. While odd, you remembered them being friendly enough though you admitted to yourself that you didn’t ever think they would return from their “pilgrimage”.

You found the Bright members repairing some of the houses that had been damaged during the Legion assault months ago. While they wouldn’t tell you where their pilgrimage site is, they assure you Jason Bright is alive and well spreading his gospel. They have returned to assist Novac and by extension, you. They want to create a more welcoming world for ghouls and try to fix the feral problem.

Their skills revolve around complex propulsion, particularly rocketry and they are skilled with energy weapons.

Moreno has graduated his first class of recruits. Even from a glimpse, they look meaner than when they went in. While they are missing the battle experience and equipment of a proper soldier, they have the training and grit of one. He would never say it, but Johnson tells you that Moreno is proud of the finished product. Unfortunately, Boone did not find anyone suitable in this class of recruits.

They are now classified as soldiers in the beginning of your army, their pay being raised to 15 caps a week.
>>
File: Nipton.jpg (126 KB, 1000x563)
126 KB
126 KB .jpg
The Freesiders begrudgingly start disposing of their waste and trash into the traveling waste carts which just consist of bathtubs and other large containers put on trailers pulled by Brahmin. It is crude, but it works. After just a few weeks, the streets look a little cleaner than before with the filth pushed outside the city.

Your Securitrons announced the new law, but some of the lazier Freesiders persisted in their illegal dumping and were fined. They were hard pressed to give up the 5 caps, but there isn’t much they can do to a robot like yours. You collected 100 caps from fines paid.

Nipton is swarmed over by a force of Freesiders as they bury the skeletons and corpses of former residents in mass graves. They clear the roads of the ashed rubble from long-since extinguished fires. The Nipton town hall was cleared of the bodies and mongrel corpses, though anything of value left in the town was either taken by you months ago or by traveling prospectors. Nipton is ready for new residents, though there is no industry or agriculture there to support a standard of living. Currently, a force of Securitrons are stationed to prevent wildlife from moving in.

Raul is two weeks into his month-long training course. He will provide 5 more handymen by the end of the month.
>>
File: Month3week3.jpg (387 KB, 1024x1024)
387 KB
387 KB .jpg
New Vegas Region
-------------------------
Month 3, Week 3

Population (Rough Estimate) 61,000
Freeside/New Vegas: 45,000
Novac: 2,000
Primm: 2,000
Goodsprings: 500
Jacobstown: 500
New Vegas Outskirts: 3,000
Sloan: 150
Remaining population dispersed throughout region
New Vegas: Rebuilt Pre-War buildings, defensive wall, electricity, plumbing.
Freeside: Sparse electricity. Pre-war ruins, pre-war buildings, shacks. Defensive wall
Primm: Electricity. Intact pre-war buildings, pre-war ruins
Goodsprings: Electricity, intact pre-war houses
Novac: Electricity, intact pre-war houses
Camp McCarran: Intact pre-war building, military tents, electricity, plumbing, defensive wall, watch towers, military tents, basic training course
Cottonwood Cove: Damaged pre-war housing, damaged pre-war buildings, direct access to clean water
Nipton: Intact pre-war buildings


Economy
Tariffs: Low 5%(+7,500 caps/turn)
Dam Output: (14,000 caps/turn, 10,000 caps/turn)
Sales tax: None (+0 caps/turn)
Casino Tribute: Intermediate (+39,000 caps/turn)
Upkeep: None (-65,400 caps/turn)
Treasury: 113,200 caps

Food
Low (Rising)
Simple diet
Your sharecropper farms have finally started producing, though at an expectedly low amount. In the coming weeks, production should rise and return Freeside to malnutrition, not starvation.

Water
Average(Stable)
Mostly clean water from Lake Mead supplies Freeside, New Vegas, North Vegas

Healthcare
Abysmal (Stable)
Few scavenged industrial medicine, sparse home remedies

Research
Available Facilities: None
Current Research: None
New Vegas is incapable of conducting meaningful experience due to lack of expertise, facilities and equipment

Industry
>Available Facilities: Michael Angelo’s Workshop
>Current Projects: Vault 19 Sulfur Mining (Producing 500 dynamite a month), Sloan(4 tons per month) Scavenger Training (On Hold), Freeside Aptitude (On Hold)

80 Scavengers, 300 miners, 5 repairmen
>Material: AA replacement parts, Hoover Dam maintenance equipment, limited mining equipment, 750 dynamite


Military
>The Strip: Heavily Fortified, Laser PDW, 200 securitrons
>Freeside: 25 securitrons at Strip entrance, 75 patrolling Freeside, 600 mercenaries
>The Dam: 200 securitrons, 4 Anti-Air weapons
>Camp McCarran: 15 Securitrons as garrison
>24 deployed to Novac area
>25 deployed to Primm area
>25 deployed to Sloan area
>25 deployed to Jacobstown area
>42 deployed to Outer Vegas Ruins
>15 deployed to Nipton
>25 deployed to Nipton area
>100 mercenaries deployed to Vault 19
>200 mercenaries protecting sharecroppers
>30 mercenaries training at McCarran (Six weeks left)

736 Mkll Securitrons, 1 damaged
The Courier
970 Mercenaries: Semi-professional-Miscellaneous weapons, fragmentation grenades
30 Soldiers: Professional-Miscellaneous weapons, fragmentation grenades
19 Shock Troopers
25 Bright Brotherhood: Semi-professional-Energy weapons
30 riot armor
>>
Cass: +3 to combat actions (Medically unavailable)
Raul: +5 to Repair actions, +3 to combat
Boone: +4 to combat actions, +2 sneak actions (Currently unavailable)
Ed-E: +4 to combat, allows field repairs/ammo crafting
Lily: +4 to stealth actions, +3 to combat
Veronica: +3 to combat, +2 scavenging actions (Currently Unavailable)
Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging
Knox: +5 to combat (Stationed at dam)
Doc Henry
Moreno (Training at McCarran)
Whitman
Johnson (Training at McCarran)
Kreger
Muggy
Toaster

Council
Treasury- Cass (when available)
Defense- Kreger
State- Francine Garret
Agriculture- Joseph Linden
Industry- Chomp Lewis
Health & Human Development-Julie Farkas
Science & Technology- Doctor Henry
Tourism- Cachino

Actions
>Courier Action
>Military Action
>Industry/Scavenge/Repair
>Other

Alerts
------------------

WARNING: FREESIDE HEALTH
The worst of the situation has passed, but there is still a need for permanent, professional healthcare in perhaps your largest population center. A lot of the patients need long-term care that none of your current doctors can provide. There is also the fear of outbreaks in communicable diseases

WARNING: YES MAN UPGRADE
Yes Man has shut down for his mentioned upgrades. He didn’t give you a time estimate before going offline.

WARNING: NIPTON REPOPULATION
With Nipton cleared, it is possible to resettle. However, it needs an industry and a steady food supply to sustain the town.

WARNING: COTTONWOOD COVE
While not an immediate worry, a decision should be made on what Cottonwood Cove becomes. The repairs necessary are new wood paneling on many of the houses, a new dock needs to be constructed, the nuclear waste on the cliff needs to be disposed of, windows need replaced.

WARNING: FREESIDE SANITATION
Julie Farkas has given you the estimate on the project. 50,000 caps will allow you to construct the necessary facilities, as well as the construction for using the pre-existing sewers and creating the boiling system to sanitize. The timeframe is 4 months and the necessary concrete will be taken from Sloan.

Suggestions:
Deploy to Black Mountain
Set up an administrative system for Freeside
Census of New Vegas
Approve the Sanitation project
>>
>>4838128
>Courier Action- Set up an Freeside administration system and have it conduct a census.

I'm assuming Ceaser's operation is in two weeks, right?

>Military Action- Deploy to Black Mountain, send some scouts to the north to take stock of the situation there.

>Industry/Scavenge/Repair- Start working on an irrigation system to supply the towns with water, and the Freeside Sanitation project is approved.
>>
>>4838128
What's all the upkeep costs?
>>
>>4838233
15k Dam upkeep, 19,400k mercenaries, 900 for soldiers, 8k food (for miners at sloan and vault 19), 2k sloan (dynamite production halves cost), 1,600 for Scavs, 150 for repairmen, 6000 for 300 miners, 1500 for sanitation crews

54,550 total upkeep

fuck

Alright I will certainly update the upkeep, as well as add the increased funds
>>
>>4838127
>>4838252
>Upkeep: None (-65,400 caps/turn)
>54,550 total upkeep
>heartattack.jpg
>>
>>4838233
>>4838252
>>4838261
So if I did my math right, we're making over 70,000 caps a turn while having a total upkeep of 54,550 caps a turn. That leaves us with a ~16,000 cap profit per turn.
I get that right?
>>
I have a suggestion; since you said earlier any laws that we would pass may need enforcement in the form of police, I suggest we use our mercenaries to form the beginnings of a police force, sort of standardizing them.
>>
>>4838232
>I'm assuming Ceaser's operation is in two weeks, right?
It would be sometime in the next two weeks, so the courier would leave this turn

>>4838283
I have 19,950 a turn, but I am going to check over the numbers
>>
>>4838305
>nearly 20k in income Thanos-ed for a couple turns
>>
>>4838329
poor bureaucracy
>>
>Mercs
>Law Enforcement
I can only assume we'll have repeats of what happened with our mercs before. Securitrons are infallible as far as stopping straight-forward crimes goes, & for things that require more nuance we'll have our reestablished Mojave/Vegas Rangers, people dedicated to righting wrongs of their own volition, not just for a paycheck.

Let's follow through with the expedition to pick up former legionaries & heal our favorite bald dictator.

We can establish an administration once we've constructed a proper hospital & can free up some FotA. I'd rather have people dedicated to the common good handling public affairs rather than people doing it for caps & a position of power. In business, self-interest is an excellent thing, not so much when ruling and presiding over people's problems. Once we have some sort of administration set up, we need to use the Vit-O-Matic to sort who will be best suited for work as scavs/prospectors, repairmen/engineers, doctors, caravan traders, and scientists, to best make use of the NEETs of Freeside. Caravan trade is a good outlet to prevent people from joining gangs. We could also try to find a G.O.A.T. from the vaults, maybe Sarah Weintraub has one? We just replace the overseer question with "A- The Toaster, B- Yourself," etc.

We still need more court jesters & some sort of intel service as ran by Rotface, plus The Forecaster's predictions. Ulysses would be perfect for an intel service as well.
>>
>>4838337
Somebody's going to get shot.

If creating a Freeside administration will interfere with our Legion dealings, then I'd prefer that we move the Auto-Doc instead, if only for Cass' sake.
>>
>>4838252
Could we do both the surgery and the auto doc in the same courier action? Assuming we could travel to the location, do the surgery, then travel back in less than two days?
>>
>>4838442
Surgery is going to be a courier action. A few days walk there, a few days walk back. A day or so doing the surgery.

I usually only let the courier do multiple things if it is just a quick meeting or talking to advisors
>>
>>4838456
Then the Cesear surgery takes precedence.
>>
>>4838456
Could we learn that Praetorian Guard perk while we're there?

I'm sort of tempted to bring the dogs along with.
>>
>>4838456
can we make it look like a medical complication when we operate on caesar
>>
I'd rather fulfill our end of the bargain & have the Legion make some smart consolidation moves so the stability of their society isn't lost. It's the silver lining to their slaver-society.

+1 to Praetorian attack training

Bring Rex, Ulysses, Graham, & maaaaybe Raul.

We want tech, chems, & most importantly of all, skilled/knowledgeable people.
>>
>>4838488
If he dies, we're committing a fighting retreat against the entire Legion solo mate.
>>
>>4838511
hey you do realize that we are maxed out in special and all skills 100 and we can bs our way out
>>
>>4838515
Yeah at that point we're pretty much a fucking demigod lmao.
>>
>>4838515
It's going to be such a bitch though, and we're not going to get any of the loot after we slaughter them to the man.
>>
>>4838511
>>4838515
if he dies, we don't get payed.
>>
>>4838563
The Courier? He should be called Icarus instead

also this, if you want Caesar to die, just don't go perform the surgery
>>
>>4838128
We should probably go help Cesear now
>>
>>4838564
>>4838581
We can probably help Cass first within the week, then move the Ceasar. Could that work since our appointment with him is only two weeks from now?
>>
>>4838128
>Courier Action
Oversee the repopulation of Nipton and work for give it a basic crafting industry (work tools), a small trade post and some fields/orchards for grow some crops.

>Military Action.
Deploy to Black Mountain and scout it out. Send Rex: +2 to combat, +3 to scavenging
Roxie: +2 to combat, +3 to scavenging. For troops anything that is reasonable for deploy there, so maybe 25 securitrons and 50 mercs.

>Industry/Scavenge/Repair
Start working on an irrigation system to supply the towns with water.


>Other
Approve the Sanitation project

Approve the creation of small militias in towns (sustained by their towns), they will act as their garrisons and protect them. They will be trained all at Camp Mc Carran, after they are recruited (ensuring they are loyal to us)

Have garbage in freeside be reused and also brought outside when it s useless. Less garbage on the streets less sanitation problems, especially combined with not having human waste in the open.

Work with out council for set up an administrative system for Freeside, the first job of this administrative system when it s made should be to make a Census of New Vegas

Consider what options are possible for dispose or use the nuclear waste near Cottonwood Cove, before beginning any plan of reconstruction and repopulation of the settlement.
>>
>>4838842
*work with our council
>>
>>4838128
>Courier Action
Heal Cass, then Heal Ceasar.
Put in a notice to our scavengers and to the Freesiders that we're willing to buy up Ceramic dinner plates, Coffee mugs ,Coffee pots, Dinner plates, Green plates, Red plates, Tin plates, White plates, Toasters, Cameras, Hot plates, Irons, and similar kitchen ware & appliances. at like. Fuck I don't know. 1 cap for 5 kitchen ware things. The Courier is smart, I'm not. Let's get more junk to break down so Muggy and Toaster can fulfill their degenerate desires.
Would it be possible for us to hand raise a deathclaw as our own?

>Military Action
Equip our 30 soldiers with the 30 riot armor.
https://fallout.fandom.com/wiki/Bounty_hunter_duster
Can we purchase 30 of these and adjust them to combine the Riot armor with the dusters? 2,100 caps is worth it for the minor buffs to stats and style points.
Can the riot armor be gecko backed if we manage to acquire the materials?

>Industry/Scavenge/Repair
Raul: continue training

80 Scavangers + Rex + Roxie go scaving in factory. Take 10 Securitrons from the Stripe and Ed-E in case the scavangers encounter something dangerous, also he can repair things to increase profit margins. These guys cost 1,600 a turn so they might as well pull their weight. pray they find power armor.

Commission Michael Angelo to teach people glass crafting.

5 repairmen: You guys can't do anything to Cottonwood Cove yet until we get a lumber mill set up. Head down to Primm. We need to fix the indoor plumbing in the Vikki and Vance Casino and The Bison Steve Hotel. Lets get an estimate in repair costs, and get it fixed.

Are our Handymen properly equipped to handle hazardous materials and work place environments? Do they got construction harnesses/belts? thick rubber gloves for handling electrical things, WD-40? Mechanic jumpsuits? If they need it, lets provide it. they better not lose it.

Give the hundreds of sticks of Dynamite to Sloan, distribute the grenades between our soldiers.

See if 20 ghouls from the Bright Brotherhood can help us with the toxic waste truck near Cottonwood Cove. Could they figure out how to get it up and running again, or at least help put it into neutral while we have like 20 Securitrons push it all the way to Camp Searchlight? Do they have any solutions? Pic related it looks like the tires to the trucks are still intact.
>>
>>4838128
>>4838856
https://fallout.fandom.com/wiki/Nipton
>A town in San Bernardino County, California, Nipton was originally founded on February 9, 1905, as a stop on the San Pedro, Los Angeles and Salt Lake Railroad. Originally called "Nippeno Camp" following a nearby discovery of gold, the name was changed to Nipton when the San Pedro, Los Angeles, and Salt Lake Railroad merged with the Union Pacific Railroad around 1910. In addition to being a cattle-loading station for several local ranches, the town and depot also supplied numerous mines in the area, becoming a social center for the sparse population of the region.
Nipton could be a sort of rest stop town between NCR territory to Cottonwood Cove, or other locations. There's also mentions of there being mines dotted around the place. Beyond that I'm not sure it would be the ideal location to start up a farming community. I think it's supposed to be really sandy there, so the only plants that would ever grow would be succulents. Nipton shall remain empty until our food output can stabilize Freeside to above malnutrition.

>Food
Can we expend more caps to keep hiring out the Westside farmers to teach more Freesiders how to farm, in addition to expanding the NCR Sharecrop Farms? I'm hoping that, in addition to growing more crops, we could grow things like Broc flower, Nevada agave fruit, cave fungus, Mutfruit, and Xander root to make healing items. God damn those two things are really fucking versatile when it comes to healing.
Willing to invest 10,000.

>Medicine
Is Arcade available yet? I'd like to pull him away from his work and get someone to man the Vit-o-matic machine thing.

Agree to the 50,000 caps and the concrete from Sloan.

>Other
Send ten Securitrons, Lily, and 5 Bright Brotherhood ghouls to Camp Searchlight in search of any remaining NCR ghouls that might still be sane. if there are any ghouls to be found, see if they could be convinced to come back to Camp McCarran.

What happened to acquiring the services of Chris Haversam?
https://fallout.fandom.com/wiki/Chris_Haversam

https://fallout.fandom.com/wiki/Crashed_vertibird
Due east of Nipton, near the bottom of the map is the location of a crashed Vertibird. Can we send Securitrons, Scavangers, and Freesiders to secure it, dig it out, and get brahmin to haul it back to Camp McCarran? I'm wondering if our Bright friends could modify one of these bad boys with rockets so they fly faster.

I see Westside is trading with Jacobstown. Am I seeing that right?
>>
File: 57fd32a.png (521 KB, 753x527)
521 KB
521 KB .png
>>4838128
>>4838856
>>4838863
Hey Survivalist. Muggy shits out (50) energy cells, (50) microfusion cells, and (5) scrap electronics every day we talk to him. Do they BoS need the energy cells? I'm thinking we give those to our men, or is Muggy popping those out gaming the system too much?

https://fallout.fandom.com/wiki/Brewer%27s_beer_bootlegging
Can we steal the recipe and their brewers set up?

When will we receive an update by Veronica?

Would Book Chute be capable of duplicating and printing books, instead of simply breaking down ruined books into blank books?

Are the mining machines in the quarry being utilized, or are they broken? Could they be repaired?

>>4838437
That would take a month, and we're moving in weeks/turns now, aparently?

>>4838232
>>4838842
What's the purpose of deploying to Black Mountain? Veronica is already there doing reconnaissance, and sending troops there would alert the Brotherhood that we're up to something.
>>
>>4838456
Your gonna need to make the Ceaser surgery into a vote Survivalist, because I don't think some anons are getting the full message in relation to the current Courier action.
>>
>>4838856
>Would it be possible for us to hand raise a deathclaw as our own?

Ask Doc Henry mate.
>>
>>4838875
is Ceasar's surgery appointment this upcoming week, or the week after?

>>4838880
He would know wouldn't he. Wouldn't it be sick of we could raise a deathclaw army?
>>
>>4838863
>Is Arcade available yet?

See >>4836404. He won't be available for a while, if he can be freed from his duties as a Follower.

>>4838873
>I'm thinking we give those to our men, or is Muggy popping those out gaming the system too much?

I think that's such a small amount that we shouldn't focus too much on it mate.

>Would Book Chute be capable of duplicating and printing books, instead of simply breaking down ruined books into blank books?

*squints hard* ...you a dirty commie, lad?

On a serious note, I don't think so. Bookie here was supposed to be a 1984 Memory Hole joke.

Deploying to Black Mountian means that we can officially operate the facility. We've been putting it off for quite a while now.

>>4838890
I believe it's this week, though I'm not certain.

And yes, a deathclaw army would be wicked, if only for the memes.

>raise baby deathclaws into maturity
>lead your deathclaw pack to charge at your enemies
>ohshit.jpg
>>
>>4838914
>shouldn't focus too much on it mate.
I figured all that ammo would accumulated into a sizeable pile for however long they don't use the ammo.

>Deploying to Black Mountian means that we can officially operate the facility.
but we don't have anyone besides the handimen that can keep it working? I dunno.
>>
>>4838925
That's why it's jointly operated with the BoS. Even if they're acting shady, I'd like to give them the benefit of the doubt until they give us a just cause for consern.
>>
The Think Tank raised Spike, although it wasn't very friendly.

Get the auto-doc set up at the Old Mormon Fort & heal Cass, then set out to link up with the two ex-legionaries with Rex to go heal Caesar.

>4838863
+1

>4838856
+1 Except we're bringing Rex with us.

Once our repairmen have fixed the plumbing at Primm, have them head to Black Mountain with a securitron escort & begin working there.
>>
The Caesar trip takes place this turn. I will allow Cass to be able to be treated by you, though it will be a high DT as you won't have the proper time

>>4838873
>When will we receive an update by Veronica?
When she contacts you.
>Are the mining machines in the quarry being utilized, or are they broken?
Most are, a few bulldozers work but most don't work. It is possible they can be looked at
>Can we steal the recipe and their brewers set up?
Yes
>gaming the system too much?
It takes a day for him to pop that out, so he would have to be working for at least a month straight to supply a meager amount to be used, though 3000 MF cells and ECs would make an alright payment to the BoS

>What happened to acquiring the services of Chris Haversam?

Chris: I hate to admit it but I'm really starting to like it here. Manny is teaching me to shoot and I like doing handywork for the town. If you need something done either here or at Repconn I'd be more than happy to, but I don't want to run all across the Mojave.

>Can we expend more caps to keep hiring out the Westside farmers
It is possible to expand farming with actions but at some point it comes down to the lack of food diversity

>>4838856
Handymen have no protective equipment and just the necessary tools. This can be purchased, for all 10 that you will have, I'd say 1000 caps to have a full kit.

Bright Brotherhood: Honestly, we could try to put the truck in Neutral and have your robots pull it a mile away or something unless you want it to go all the way back to Searchlight.

You could upgrade the armor with dusters. It would only have a very minor impact on the stats but it would look bitchin. As for Gecko, no. The armor plates are in place for the gecko hides
Henry: The Enclave never got mass Deathclaw training right, something about their brains being too advanced for the kind of domestication we needed, which is why we had the helmets on their heads that slowed thinking at the cost of reduced combat effectiveness. I think it's a waste of time and resources but maybe you would have better luck depending on the team you assemble
>>
>>4839326
Uh. We can heal Cass next turn. Medical super science should fix her up easy.

How much to fix the mixing machines?

Send a securitron to steal the recipe, or did we already pick it up?

>farming
What kind of diversity are they lacking?

Pay for the workers equipment.

Yeah a mile away in some ditch will work. Could the barrels be resealed, or are they cracked?

Buy the dusters
>>
>>4839342
Not sure, it may not be a matter of cost but of parts. You can send your handymen to take a look at them

The barrels are cracked, so unless you start properly disposing of the nuclear waste around the Mojave, it's just gonna sit there and slowly soak into the soil

You already have the recipe
>>
>>4839359
You mentioned the scrap recycling or making buisness would only be able to produce small parts. If we jump started that buisness, could we make the parts needed to repair the machines? How much would it cost?

https://fallout.fandom.com/wiki/Bert_Gunnarsson
>He is one of the few doctors in the game who will heal the Courier for free, though he cannot remove rads or addiction.
This guy seems like he has a good head on his undead shoulders. Could we recruit him for th e Vit-o-matic Vigor Tester?


How far is the Yucca Mountain Nuclear Waste Repository, if it exist in the Fallout universe? Wheres the nearest Nuclear Waste disposal facility? Are the trucks too saturated in centuries of radiation to be safely repaired and used by humans? If repaired, could ghouls use the trucks, or could the radiation be scrubbed away?
>>
I'm possibly a bit late and haven't yet looked over the plans to see which I wish to support but TLDR: If they have the Courier go to Caesar, I'm supporting them.


>>4838005
>The simulations we ran have shown a 250% increase in combat effectiveness using your “MKll” as a baseline.
Quite significant; sadly it's on the other side of the country but in time we ought to be able to get there ourselves; after all the BOS sent fleets of airships across the US before, we can do the same.

>>4838252
I knew our profit seemed a bit small!
>>
>>4839380
It depends but probably not, machines like that need speciality parts. You could always try to import them and weigh the costs and benefits. I'll give you an answer about the closest waste disposal place but the nuclear testing site would probably be the best place
>>
>>4839326
Right

Courier action- unfuck Ceasar the Cass when we have the time. Might as well do it right instead of a rushed job.

Military- sopporting deploying some guys to Black Mountain as an excuse to help guard the place, and to ensure the BoD dont shoot any super mutants that we cant then direct to Jacobstown.

>>4839460
I think we could take a Vertibird there if we want to do a little bit of looting, repair and armor up a truck for major looting, or see if the Think Tank transponder could be modified to teleport uscall the way to the Commonwealth.
>>
Francine Garret: I wanted to talk to you about Kimball's visit to New Vegas. Everyone here knows he's a dumbass, just worried about his political survival and nothing else. I think you could use that to your advantage. Wine and dine him, show him that you're not what everyone had made you out to be. Give him the red carpet treatment and show him that New Vegas could be the survival of his candidacy. Then, take him to the cleaners and tell him the dam and The Strip is the only way he's winning re-election. At that point, you'd be able to ask for nearly anything you want.
>>
>>4839629
Here's a question: do you think if we showed him the inactive (like they shall remain) Securitrons in Fortification Hill, he would be intimidated?
>>
File: IMG_20200221_173137.jpg (48 KB, 700x521)
48 KB
48 KB .jpg
>>4839629
>ask for nearly anything you want.
Let's
Fucking
DO IT!
Ask everyone on our committee board what they think we should negotiate out of Kimball is we're able to. I cant think of anything good. Well, no that's a lie. I cant think of anything I think we need the most. I think doctors, AA gun ammo, and a quicker investigation to the CC would be nice in addition to getting the deed to Cass's caravan. I think what we need right now are some teachers to teach people some trade skills to make a living, and finish the administration think in Freeside to better organize healthcare and filing away citizen information to be pulled up later.
>>
>>4839639
I dont think we should show him anything in there at all, nor mention what we say to anyone just yet. That's our other Ace in the hole.
>>
>>4839652
support
>>
>>4839652
Eh, I'm just saying showing we've yet hundreds more we've not "bothered" activating would intimidate the fuck out of him.
>>
>>4839664
You are absolutely right about the fact it will intimidate him, that fact is absolute. It still doesnt make it a smart choice to do, but an intimidating one nonetheless.
It would also be counterintuitive to what Francine Garret proposed we do.
>>
Also, I say next turn we throw another 70 k into agriculture. I would want to do more but we also need to set the 50 k for the public sewers and such aside; all together we should still have just under 20 k left for other projects.

This is of course assuming we don't go back and recalculate what our actual upkeep has been for all prior turns to work out just how much cash >>4838252 this whole mixup has possibly cost us.
>>
>>4839752
70k is way too much. We need some remaining cash for cushion money.
>>
>>4839639
>>4839652
>>4839659
Cachino: I don't know about any inactive Securitrons, but tourism is what makes New Vegas. If you can convince the guy to start a tourism campaign for New Vegas, then that would be a win for us. I'm sure he could spin it like, "none of the work, all of the fun" or something. They don't need to pay for the defense of the place, but they get to enjoy the fruits of our labor while we wake them to the cleaners like Francine said.
>>
>>4839773
Counterpoint, we've 20 k + caps left. That is quite a significant cushion in my opinion. Especially considering we could easily deploy our repair and salvaging professionals to earn cash for us.

Not to mention we've secured yet more of the dynamite held by the Powder Gangers which means we've yet more dynamite for Sloan or other usage, hell we could even sell it given we had 2 months surplus already.

This is before consideration is given to all the weapons we've secured from the Fiends and Powder Gangers as well as any found during our general patrols; chances are we've a massive surplus of lower quality weapons we could sell at a massive profit, same for armour as well. After all, we had enough guns from the mercs when they arrived and presumably if we've been letting them use better guns after capturing them we must have their older worse guns.
>>
>>4839629
Fantastic plan!

We can also highlight how we’re now a buffer state against the Legion

>>4839652
Agree with this anon though, hold that info back
>>
While discussing current events with a few members of your cabinet, the elevator dings and out steps a dirty courier escorted by a Securitron.

Walking over to him, he approaches and reaches into his satchel, pulling out a letter.

“A letter straight from the headquarters of Heck Gunderson in Shady Sands, sir.”

Taking the letter, you see it’s sealed with a wax stamp of the letters HG.

Courier,

It’s about damn time I get an invitation back to New Vegas. I’ve been hearing plenty of gum smacking about what you’ve done with the place and I can’t wait to see it. I won’t be bringing my son this time so don’t worry about tracking him down again, but I wanna room in that Lucky 38 when I get into town. See you in a few weeks.

-Heck Gunderson, CEO
>>
>>4839898
>Counterpoint, we've 20 k + caps left.
Counterpoint to your counterpoint. A cross-counterpoint if you will. Invest only 10k into agriculture per turn for a slow and steady build up. Better to not invest all our eggs in one basket. With the rest of that money we could buy up some machinery we could use to restart some factories.
Okay, at most 20k, but that's as much as I think we should spend on crops until we have a large enough surplus that we can start selling it. That or distilling alcohol for medical and consumer use.

>chances are we've a massive surplus of lower quality weapons we could sell at a massive profit, same for armour as well
Can I get a confirmation on this QM?

>>4839928
Give the Courier a 30 cap tip and offer him the use of the showers. Get a Securitron to follow em so he doesn't steal nuffin. Courier's FOE LYFE!

>but I wanna room in that Lucky 38 when I get into town.
Does the Lucky 38 even have rooms beyond the Presidential Suites?
>>
>>4839982
>Invest only 10k into agriculture per turn for a slow and steady build up. Better to not invest all our eggs in one basket
Investing per turn is potentially better but I prefer to do lump-sum investment because it avoids Anons appropriating funds. See: giving all 50k demanded by the public baths-and-toilets program to them in one turn rather than over two or three.

Further, this is no more funding than we gave our crash agriculture program last time and as stated in last update " In the coming weeks, production should rise and return Freeside to malnutrition, not starvation." which tells me we need to expand further. We should be feeding them, not merely preventing their starvation.

Plus, agriculture currently provides an easy way to employ our unskilled labour that is productive; the only real alternatives being finding more locations we could mine, expanding our military or relatively simple industrial / tourist functions. Since agriculture also spreads the population out away from Freeside it also helps to reduce the squalor and terrible conditions people live in.

>With the rest of that money we could buy up some machinery we could use to restart some factories.
Only if we had a workforce educated to use them...

>Does the Lucky 38 even have rooms beyond the Presidential Suites?
Of course; it was a hotel pre-war remember?
>>
>>4838128
>>Courier Action- Save Caesar

my vote
>>
>>4839639
That just sounds retarded.

>here, let me show where I keep all my Securitrons
>those bots that have dust on them? Oh, uh, I just haven't activated them yet

The mystery would work better as an intimidation factor, that and the fact that we can cause a mortal wound for the great power than the other power will capitalize on. If the Bear and the House fight, the Bull reaps the rewards.

>>4839982
>play your cards right son and one day you too will be a warlord of your own small nation

Gotta support our boys with the packages.

>>4839999
Lovely trips mate, but you not getting the 70k then until we have money we can burn.

And a Freeside administration would have been processing people capable of skilled labor, to the tune of 24 people daily.
>>
>>4840024
I disagree with your assessment on the Securitrons.

>play your cards right son and one day you too will be a warlord of your own small nation
lel; start a conspiracy with the Couriers to turn the world into pack-transit lead states.

>Lovely trips mate, but you not getting the 70k then until we have money we can burn.
It ain't burning money, it's a smart investment unless you think having most of our population suffering malnutrition is a smart idea.

>And a Freeside administration would have been processing people capable of skilled labor, to the tune of 24 people daily.
Sauce on those numbers, the existence of skilled labour for them to process and that those skills are something we can use / make ready to use?
>>
>>4839999
I still disagree with the massive lump sum 70k investment in the agriculture sec of buisness, but sick fucking quads my man.

>>4839928
Send out our Soldiers and mercenaries to find raiders to kill, our scavengers to scavenge, Lily to go out there and help guide super mutants to jacobstown and away from Black Mountain, Rex and Roxie to go scavenging, Ed-E to spam ammo daily with Toaster and Muggy to amass a small fortune of ammo, our repairmen to repair things.

We're paying these guys to do things, not sit around and do nothing.
>>
>>4840029
A conspiracy of couriers? I would do it just for the alliteration.

The food situation will only get back down to starving malnutrition only if New Vegas gains a bunch of population without warning. I think we're good for a couple of turns mate.

The Freeside administration would use the Vit-o-matic to help sort out the people capable of skilled labor. You can't build a skilled workforce without some standards.
>>
>>4839928
Wasn't there a Courier buisness out in Novac or Prime? Could we buy it out and be the Big Boss Courier? The PUNISHED Courier?
>>
>>4840044
>Courier action
After this turn, we should get the Auto Doc (tell the doc not to let everyone in on the fact he can talk so the BoS don't chap him up for parts), then we work on Administration. This sound good?
>>
File: bank.jpg (101 KB, 320x672)
101 KB
101 KB .jpg
Due to some errors in the accounting robots at the Bank of New Vegas, your treasury account has been updated to reflect the proper amount.

+125,000 caps have been deposited into your account.

We apologize for any inconvenience this may have caused you. Thank you and have a good day.
---------------------------------------------------------------------------------------------------------------------------

>>4840060
I'm going to make them give back our courier service!

>>4840029
>Sauce on those numbers
An hour to test a Freesider sounds like something I would say desu
>>
>>4840042
I respect your disagreement because to be honest I kinda get why, it is a lot of cash, but my opinion is that it's a great thing. PR wise we employ a bunch of people, reduce the squalor of Freeside, increase our food supply and make good use of our surplus of water; there is no downside besides opportunity cost in complete honesty.

>Send out our Soldiers and mercenaries to find raiders to kill, our scavengers to scavenge, Lily to go out there and help guide super mutants to jacobstown and away from Black Mountain, Rex and Roxie to go scavenging, Ed-E to spam ammo daily with Toaster and Muggy to amass a small fortune of ammo, our repairmen to repair things.
I was talking to QM earlier (privately); he confirmed that we could assign our soldiers to work as caravan guards / private security for profit. We could send them with caravans north outside of our territory to gain information prior to attempts to expand that way while also gaining profit and building a good reputation in that direction.

>>4840044
>The food situation will only get back down to starving malnutrition only if New Vegas gains a bunch of population without warning. I think we're good for a couple of turns mate.
The quote I made was from the last update >>4838127; we are not "good" nor is it dependent on population growth to restart malnutrition.

>The Freeside administration would use the Vit-o-matic to help sort out the people capable of skilled labor. You can't build a skilled workforce without some standards.
You aren't wrong but that doesn't tell us the rate, existence of those skills nor is that what you said; what you said is we could get 24 skilled labourers per day with that administration. Not we'd get 24 people who we could make into skilled labourers.
>>
>>4840089
>I was talking to QM earlier (privately); he confirmed that we could assign our soldiers to work as caravan guards / private security for profit. We could send them with caravans north outside of our territory to gain information prior to attempts to expand that way while also gaining profit and building a good reputation in that direction.
Weeeeell. Considering the recent turn of events, and our new found fortune thanks to corrections in the /qst/ IRS, I'll support your vote for investing 70k into our agricultural projects if we also employee our Mercenaries as Caravan Guards.
>>
>>4840093
>Considering the recent turn of events
Yeah, well, you are welcome for what little good my private discussions generate. I might still finish my duty as IRS-Anon or not, time is a scarce resource and 125 k probably covers it (and if not, holy fuck).
>>
>>4840089
>what you said is we could get 24 skilled labourers per day with that administration. Not we'd get 24 people who we could make into skilled labourers.
>And a Freeside administration would have been processing people capable of skilled labor, to the tune of 24 people daily.
>people capable of skilled labor

Regarding the food situation, we already have it slowly rising, and fucking around with it is just tempting fate to send us back to starvation.
>>
Someone mentioned this before, but lads, our state needs a name. Care to brainstorm some?

My idea is
N.V.A - New Vegas Autonomy/Autocracy (interchangeable, but former used by allies, latter by rivals as slander)
>>
>>4840122
Free State of Nevada? New Nevada? The People's Democratic Republic of New Vegas?
>>
>>4840121
>people capable of skilled labor
Capable is not the same as capable of being trained to do skilled labour. Nor in the context of our original discussion would 24 people being trained to be skilled labourers being found even be useful since my point was we lack the skilled workforce for you to employ in any factories we repair right now, not that we lack a population to become a skilled workforce with training.

>Regarding the food situation, we already have it slowly rising, and fucking around with it is just tempting fate to send us back to starvation.
1) Our food situation is slowly rising yes but if you would please refer to >>4838127's description of our food situation, the last post about our situation, "In the coming weeks, production should rise and return Freeside to malnutrition, not starvation.". Ergo we are not in a good situation with food and leaving it does nothing to improve it.

2) Regarding fucking with it risking our food supply; the reason a bad roll damaged it last time is, as QM later clarified, because it was a multi-turn process to set up food and he took that second roll being an attempt to accelerate / improve the overall process rather than the intended 2nd action of food supply creation. This wouldn't be a major risk this time round.
>>
>>4840133
I thought it was obvious that it was screening people for training, because we lacked a skilled workforce in the first place.

I doubt that this will end well, but you're right in that malnutrition is still an issue that needs to be resolved. You'll have your 70k.
>>
>>4840151
Well think of it this way, unless you get a nat 1, it won't hinder the food currently
>>
>>4840133
>>4840151
What if we ask people in Jacobstown, and the few ghouls in the Mojave if they have any skills in carpentry or lumber work? Ghouls and humans would handle machines, Super mutants would earn a source of income in addition to doing the labor intensive work.

It'll be a co-op job like in Gecko, or Necropolis? Whatever that place in NCR territory where Super Mutant mine for uranium, and Ghoul technicians use it for stuff.
>>
>>4840151
>I thought it was obvious that it was screening people for training, because we lacked a skilled workforce in the first place.
I took it to mean finding individuals who already had the skills in the population, the same way as we did find our newest farmers in my prior recommended plan that spent 70 k into our agriculture. I apologise, as your intention was reasonable even if it was unclear.

>I doubt that this will end well, but you're right in that malnutrition is still an issue that needs to be resolved. You'll have your 70k.
See >>4840163; it COULD go wrong but that would be true of any time we roll to expand or improve our agriculture because a NAT 1 could always strike.
>>
>>4840167
That would certainly work. Personally I imagine the best use of Supermutants to be in exploration of the Divide given their resistance to radiation would let them deal with the conditions there far better.

As to the place, do you mean Redding?
>>
If we haven't already stolen all the little glow in the dark rockets in Novac and the Repconn site, could we collect them all now since they're part of the recipe needed to make explosive rocket fuel/potential war crimes tier fire bombs/War crimes Explosives?

Camp GhoulLight a bust or what?

Crashed VertiBORB yay/neigh?

Can the trucks be repaired? Much trading.
>>
It was called Broken Hills.

Have any & all radioactive waste & contaminants put into Vault 34 by Super Mutants & Bright Brotherhood, & have them pick the place clean while they're at it.

+1 to Vertibird recovery, truck repair, mining equipment repair, Camp Searchlight recruiting, etc.

Could The King personally oversee the administration for the time being?
>>
Not calling it yet but seems turns are

Courier
>Heal the bald dictator

Military
>Deploy to black mountain, 50 mercs
>Equip 30 soldiers with riot armor
>Send 5 bright brotherhood and 15 Securitrons to clear Camp Searchlight and look for sane NCR ghouls

Industry
>Raul continues to train
>Michael Angelo attempts to train glass makers
>Crashed Vertibird pulled to Novac (closest place for investigation)
>Handymen take a look at broken mining equipment
>70,000 caps to expand agriculture
How will the agriculture system be expanded
>Have 20 Securitrons and 20 Bright brothers drag the toxic waste above cottonwood to the nuclear testing site

What did I miss

>>4840216
Not in Searchlight but there are the shells of them all over. The NCR did gut them of anything useful though
>>
>>4840240
More diverse hardy crops so people don't get tired of eating the same things over and over. Grow more Xander Root, Brockets Flowers, Mutfruit (for super stimpaks), Cave Fungus (grown in Vault 22 or 21 or 34), Nevada agave fruit (for super limb healing powder when you're playing hardcore mode)

Pretty much divide the funds between putting down additional fencing, tents, irrigation pipes, seeds, tools, training & hiring new farmers, growing food crops, growing crops to make into alcohol (wasteland tequila), and all the mention healing crops.

>>4840240
they gut the ghouls, or the trucks?
>>
>>4840240
>How will the agriculture system be expanded
Additional farms seems the easiest method; if we could see about centralising production (e,g turning 4 small fields into 1 bigger one so less space is wasted on paths and thus less distance need be irrigated or having 3-4 herds kept together so fewer people can watch more animals) that'd also be smart.

Depending on if they're growing corn, barley or wheat / other grains, it might also be smart to set up a central milling location to produce flour. Similarly, a pickling, drying and/or jamming location would let us preserve our produce far longer and potentially charge higher prices.
>>
>>4840240
>What did I miss
Send Scavangers and Roxie out to make money and find loot.

Hire out the Mercenaries to do Caravan duty to make places safe in addition to information gathering like that that other anon mentioned. here >>4840089

>>4840274
this too. all the investing.
>>
Alright there's one caravan that heads north and is usually gone for a month and a half. You can send 15 soldiers with and instruct them to take notes on everything they see. A sort of Lewis and Clark situation.
>>
>>4840287
Can we outfit them with leather armor? That 150 caps or something right? Give then some rifles and leathers from our armory.
>>
Other options include investing in a dairy to turn brahmin milk into cheese, cream and butter.

Alternatively a centralised butchery, with refrigeration, would be a neat thing to put at the edge of Freeside since that'd mean people could buy fresh cuts of meat rather than having to buy it prepared from vendors or buy it preserved. Issue being, we'd need refrigeration.

We could also look into stuff like apiaries or basic livestock like goats, chickens, sheep, turkeys, ducks, etc; whatever has survived the apocalypse. Another option would be, as >>4840272 suggests to set up mushroom farms or flower orchards to grow those too. Mushroom farms would also be very good for taking advantage of waste material since they just need something to decompose on to produce more of themselves and would probably do great with Brahmin shit with whatever is left after them being suitable for use as a fertiliser.
>>
>>4840287
>Lewis and Clark situation

Oohhhh! That sounds quite exciting!
>>
>>4840290
>refrigerators
Put up a scavenging order for our flock of scavenging locusts to comb ruined homes to steal away derelict refrigerators to refurbish.
>>
>>4840296
We wouldn't even need that many so long as we're willing to spend time insulating whatever room we're going to use for storing the meat.

Also, on that point, holy shit if we can find a sausage making machine that would be great; it'd let us quickly make use of far more of the animal.
>>
>>4840301
We could scavenge an old butchery. They'd probably have some.
Stealing all the fridges for the purpose of selling for consumer use. Sometime people in Freeside need their own fridges to preserve their own food from the hot Mojave sun.
>>
>>4840313
>>4840301
>>4840296
There's an old butchery near the farms that would be able to hold a few tons of meat in total, the issue is the AC. That would be something only Raul could fix.
>>
>>4840321
Well that'd be a great place to get up-and-running. How much?
>>
>>4840321
Recycle a few AC units of fridges or building, insulate the building, then we'd be good to go.
How much time and caps will this cost if we send our Raul and his 10 handimen?
>>
>>4840363
Give him 1500 for the specialty parts needed to fix an AC and he'll have it fixed and wired to the electrical grid in two weeks.
>>
>>4840367
It's a done deal.
>>
>>4840367
I'm in favour of this construction. Also think we should announce via radio that this is happening and hence forth, fresh meat will be sold at X price and cattle bought at Y; to make sure people are aware of it.

Good thing about refrigeration is it means we can keep the meat we're selling for far longer which means it doesn't have to be sold anywhere near as quickly, reducing waste.
>>
>>4840371
We can save on refrigeration costs by making Jerky meat. Tastes better too.
>>
>>4840367
Done.
>>
>>4840371
I'm not a fan of price controls, but we could sell refrigerated meat at a slightly higher premium for the refrigeration service.
>>
>>4840385
Tanning and drying huts will be included as well, allowing for the storage of meat. The issue is the low amount of it, as you have just around a hundred Brahmin, and a little under 75 bighorners for all of Freeside.
>>
>>4840385
Eh, we could do that without refrigeration; we should be thinking about what this lets us do. For example, because we can keep cuts of meat longer than any other butcher, we can sell meat "out of season" so to speak, since there are times of year when most killing of livestock occurs and supply dwindles away the rest of the time. Meaning we can charge premium prices.
>>
>>4840402
We probably need freezers for that, but we can just butcher a new animal for "fresh meat" can't we?
>>
>>4840408
Oh sure if we want to keep meat for months, a fridge will let you keep stake for 3 to 5 days which is a fair bit longer. Especially if lightly salted.
>>
>>4840416
Confirmed giant freezers. Support.
>>
Courier
>Heal the bald dictator

Military
>Deploy to black mountain, 50 mercs
>Equip 30 soldiers with riot armor
>Send 5 bright brotherhood and 15 Securitrons to clear Camp Searchlight and look for sane NCR ghouls
>Spend 500 caps outfitting 15 soldiers in casual caravan merc gear and send them with the next caravan north

Industry
>Raul continues to train
>Michael Angelo attempts to train glass makers
>Crashed Vertibird pulled to Novac (closest place for investigation)
>Handymen take a look at broken mining equipment
>70,000 caps to expand agriculture
(expanded upon here >>4840272 >>4840274 )
>Have 20 Securitrons and 20 Bright brothers drag the toxic waste above cottonwood to the nuclear testing site
>Scavvers and Rex + Roxie will search south New Vegas, locations of Allied Technologies Office, The Basincreek Building and Whittaker Farmstead

1d100(DT 60) Camp Searchlight
1d100(DT 65) Michael Angelo
1d100(DT 45) Mining Equipment
1d100(DT 55) Agriculture Expansion
1d100(DT 70) Scavenging
>>
Rolled 93 (1d100)

>>4840434
Yo
>>
Rolled 60 (1d100)

>>4840434
>>
>>4840434
I always thought it was weird that we "comsumed" books when we finished them. Did we keep the books? Can we lend out the books to help train repairmen, or train up our soldiers?
>>
Rolled 48 (1d100)

>>4840434
>>
>>4840444
>it was weird that we "comsumed" books when we finished them

Wait, you don't eat your books when you're finished with them? What a weirdo...
>>
>>4840449
This, books are high in fibre and vital inks!
>>
Rolled 22 (1d100)

>>4840434
>>
Oh yeah, speaking of books at some point we need to build a printing press even if only so we can make posters and shit.
>>
>>4840461
Jesus food is cursed for you guys
>>
>>4840468
Clearly what we demand from the NCR is food.


>Turn 62
>Successfully colonise moon
>Fuck up the agriculture roll for the greenhouses
>>
Rolled 76 (1d100)

>>4840434
Roll time
>>
>>4840461
>>4840468
Told you. I've got a feeling for these things.

So, next Courier action is going to be focused on expanding our agriculture, right lads?
>>
>>4840486
Yep; I'm thinking we throw the Lion's share of our surplus into cattle and range them wide on the far side of the dam with the hope they'll breed like rabbits in the open fields.

Give it a fair while, we'll be eating Brahmin like nothing but short term it's a source of animal power and milk for sale. Means we can move tons of stuff with them and rent them out to others for that purpose.
>>
>>4840486
>>4840507
poor Cass

>>4840440
didn't expect this to be a successful mission, really didnt expect it to be in the 90s
>>
>>4840553
Fuck, your right. Friends come first.
>>
>>4840553
Oh yeah Cass is still fucked; you'd think a drinker's liver would help with that.
>>
>>4840434
1d100(DT 60) Camp Searchlight 93
1d100(DT 65) Michael Angelo 60
1d100(DT 45) Mining Equipment 48
1d100(DT 55) Agriculture Expansion 22
1d100(DT 70) Scavenging 76+3+3=82

>>4840472
I fucking hate you now.
>>
>>4840605
I mean statistically speaking it shouldn't have failed going by the average roll of 61 but them's the breaks.

We'll just have to try again next turn. :)
>>
>>4840553
Can we fuckin, buy Michael some medication to make him less neurotic?

>>4840610
no fuk u. you bombed the last to farming rolls. we're going at half measurements now.
>>
>>4840621
I think maybe the number 70 is just cursed. Next time we try with 20 k instead.
>>
>>4840628
69k mate. Meme magic will win us the day!
>>
>>4840710
kek, clearly we need 66,666 k split over 6 turns. That is 11,111 per 1 turn.
>>
Also good news is because the failure with the agriculture was at the start, it ought to be at least a little less damaging since there wasn't anything setup to damage...or its going to be worse, because there wasn't any part finished they couldn't fuck up.
>>
>>4840716
Oh joy. At least we're not going full Mao here, even if this is the Great Leap Forward: New Vegas edition.
>>
>>4840722
My solution is that the first department of our government to get funding? Department of State Enterprise: Subsection; Agriculture.

Once it's no longer our responsibility, we can't be embarrassed by failure!
>>
>>4840727
Technically, this initiative is from our Agricultural department. We certainly can't get blamed, we're not even there!
>>
>>4840734
>Courier looking out of the luck 38 at the sudden sink hole in the fields
>"Is that a giant ant-human hybrid professing rulership over the surface?"
>"Oh well, not my problem, I can't be blamed; I'm off to heal Caesar!"
>Courier proceeds to 'strategically avoid' the ant-filled farms straight to the Legion
>>
>>4840738
>AntAgonizer starts cackling in the background
>>
Oh yeah, another thing we can do theoretically (AKA QM willing) is use the Vigiliant Recycler perk on a civilisation / military wide scale.

Not only would that let us recover twice as many drained Micro-Fusion Cells after firing but it also reduces the ratio for recharging them from 4-to-1 to 3-to-1 as well as enabling the production of Optimised Micro-Fusion Cells that boost damage 30%, reduce enemy DT by 5 and weigh 60% of standard but cause 10% greater deterioration in condition for weapons.

A significant step up in firepower for our troops and the sustainability of their ammo. Assuming we can educate people to produce them using Courier actions (at least the first time), this'd make a transition to all-energy not only easier / cheaper but make it far deadlier to our enemies.
>>
>>4840716
On a plus note, we have the mercenaries guarding the share croppers, which means they'll either die first, or the problem will be mitigated.

>>4840727
I swear to go. After we heal Cass and deal with Kimball and his bullshit, we need to personally train up all these farmers so they get some sort of bonus modifier to their rolls. Heck even a +1 would be enough. What we need is a demonstrations, books, superior farming equipment, really breathy clothes for hot weather, and really nice sun hats to block out the sun. We'll have our own ELITE squad of farmers.

>>4840751
Converting the perk to a military wide scale sounds like it would require the modification of each and every energy weapon.
>>
>>4840760
>Converting the perk to a military wide scale sounds like it would require the modification of each and every energy weapon.
Eh, possibly but on the other hand massive ammo savings long term and large damage increases.

Similarly, on the point of perks to give our military: Weapon Handling; Roughin' It; Home On The Range; Silent Running; Heavyweight; Alertness; Pyromaniac; Hit The Deck; Stonewall; Commando; Cowboy; Grunt; Gunslinger; Demo Expert; Rapid Reload; Run And Gun. Any of these should provide significant benefits to at least some area of operations.

Also if our companions could teach people their perks, that'd be great too.
>>
>>4840777
Oh so you meant giving out the perk. See, the problem is how do we give those out? The only thing that comes to mind is through personally teaching people.

>Muggy passive production in 28 days
>1400 energy cells, 1400 microfusion cells, 140 scrap metal
>Ed-E's passive production in 28 days
>vary numbers of energy and microfusion cells, or flamer fuel or satchel charges
And this isn't accounting for when Muggy and Toaster have materials to break down. I'm just saying, we got lots of ammo, craftable bullets, and scrap metal/electronics to work with. We're not gonna run low on munitions for our army any time soon.
>>
>>4840790
Funny you mention that, I calculated out the total number of MF cells we should have in discussions with QM; 3920.

>We're not gonna run low on munitions for our army any time soon.
I mean if we're equipping them all with energy weapons that use MF cells? 1400+4000 (rounding to nearest hundred for Ed-E) then we'd have 5.4 energy cells for our troops, even if we scale up your Muggy numbers to 3 months and 3 weeks like I did for Ed-E? 5250+4000 means 9.25 for each of our mercs/soldiers.

Personally, I doubt 9.25 shots almost every 4 months is enough. Hell, even doubling that I've my doubts.
>>
>>4840794
We could Mix and match energy and ballistic weapons. Like we offer some mercenaries and soldiers a set amount of ammo per month, but need to buy their own ammo if they run out of our boolets.

If we're able to consistently feed Toaster stuff, we can get some energy and micro fusion cells. Book Chute can also break down clipboards for 5 lead, and Muggy could also make all the materials we'd need to make bullets. Well, almost. We'd still need to buy all the primers, but we would absolutely be able to supply our army with pistol and .44 magnum bullets.

I think Ranger anon might like this idea. Use all the .44 magnum material to make hand loaded magnum rounds. Those deal 1.2 more damage, and have a -6 DT. Yeah, they do really fucking hurt. Now couple that with Scoped Trail Carbines. Boom, got a fairly powerful short to mid-long ranger weapon.
>>
>>4840811
>Ranger anon
I am he.

>Use all the .44 magnum material to make hand loaded magnum rounds.
Those are good; personally I'm of the opinion energy ammo is best saved for long-arms and heavy weapons because Tesla Canons and Gatling Lasers are terrifying shit. Plus you can give L-RCWs to squads as light LMGs with completely interchangeable ammo with their rifles.


My point is tho, if we want our guys actively practicing marksmanship and to have enough ammo for a actual gunbattle that lasts longer than 15 seconds, we're going to need to work on production AND conservation.
>>
>>4840823
Fair enough. We're probably not big enough yet, IMO, to start buying all the guns and shit we need from the Gun Runners. Maybe we could try making our own ammo making facilities, or even guns? I don't know. For energy weapons we could probably just try recharging all the spend cells, for guns you need to go out and find the materials i.e. brass for shells, some chemical stuff for the powder and primer, lead for boolet payload. Balancing firearms and energy weapons in our army is gonna be a pain.

Maybe firearms will be restricted to elite tier soldiers (not the current ones we have) to dig more into the Yee-Haw motif, while everyone else will use energy weapons so they can just plug them in an outlet to recharge later? Or maybe make squads consisting of people with energy and firearms, that way in the long campaigns you're not shit out of luck if you can't find electricity or bullets.

https://fallout-archive.fandom.com/wiki/NCR_trooper_armor
https://fallout-archive.fandom.com/wiki/Leather_armor,_reinforced
Something that's been bugging me was how the NCR trooper armor has the same Dt amount as reinforced leather armor, but costs significantly less than the leathers in addition to having more armor HP. The only upside to the leather armor was that it weighed 11 pounds less, but that was where the benefits end since the damned thing costs 4x more than the trooper armor. What I want to know is what the hell the NCR is doing to make their armor so cheap?

How I vaguely understand it is that crafting sort of halves to market price of the armor (materials, time, labor). If that's right (correct me if I'm wrong) crafted reinforced leather armor would cost 600 caps.

https://fallout-archive.fandom.com/wiki/Lightweight_leather_armor
Or like, what do we even do about this? Costs the same as regular leather armor, but has +2DT.

I don't know man how we get gud armor en mass?
>>
>>4840850
Ammo making would be an interesting one: primers are a bitch because they're all complex chemistry involving fulminates but theoretically, if we can get a proper setup even something like a chemistry lab from highschool might make them.

https://www.youtube.com/watch?v=wXNXUpOozDg

This casing-making video shows how we'd be making the bullet casings and mentions the fulminate traditionally used, mercury. We'd also need propellant but given our present production of explosives, we ought to manage some sort of clean-ish burning powder.


As to armour, my only advice is it is dependent on the value we place on a human life as well as its actual effectiveness: for all PA might make a man deadlier on the field, it also makes him safer. Similarly, we can argue that only our Soldiers should be outfitted with actual armour because of the time-investment in them and greater importance they represent.

As to what armour to actually use: I'd advise that resisting thermal, electrical, concussive, cutting and piercing attacks is quite difficult, further if we wish to resist radiation it becomes even worse. Either simple leather-and-fabric like the NCR to provide a modicum of protection at low cost or metal-and-ceramics if we wish to make them well-guarded at a cost to their mobility and our wallets.

I advise that good metal or ceramic armour in great quantities is difficult, not least because we rely on salvaged metal meaning we can't confirm a consistent grade of material for use; the actual creation of metal is far simpler than ceramics however given even a basic blacksmith can make a metal plate, the issue is doing it well and on a vast scale. For which we want industrial presses and steel-hardening and treatment machines that require professionals to use, research to optimise the running of and time to acquire.


TLDR: lets just stick with whatever we can get for now, we can worry about it once we've got food and basic needs sorted.
>>
>>4840850
>What I want to know is what the hell the NCR is doing to make their armor so cheap?

Economies of scale. The NCR mass produce their armor, while leather armor is individually crafted, and thus costs more in both time and labor per unit.
>>
>>4840877
>even something like a chemistry lab from highschool might make them.
If the chem set was a purchasable asset in the Penthouse terminal, then we've probably already bought it.

Maybe we could try getting an automated assembly line that would make metal plates used to cover the most vital parts of the body, and supplement that with leather and fabric, where the metal plates will slip into the fabric? Kinda like modern army armor? We could have a work force of robots to to sow everything together.
>>
>>4840893
If we want to provide the most protection at least cost: creating some thin metal armour over thick leather covering the chest and stomach is sufficient. Simple fact is, once you've covered the organs and head, you are fairly golden for armour. Sure, you can get armour for you hands and legs and knees and feet and elbows and shoulders and what else but 90% of the time if the bullet doesn't hit into a vital organ / major artery, field medicine will probably save you (at least until infection).

We could even reduce costs further by only armouring the front with metal, it'd even let us double the thickness on the chestplate near enough. Other benefit is if we do it this way, we only need a rough number of loose fitting sizes rather than complete articulating suits or fitting material.
>>
>>4840879
Easier to get leather out from animals than it is to mine ore and refine it into metal to be made into something useful.
>>
Oh yeah, next thing we need to do is hire some prospectors to find any noteworthy mineral deposits we have in existing / new mining locations.

They're solid resources for export to the NCR but are also useful for internal production. Plus, it employs lots of people in a productive way without needing much education.
>>
i hope we did not kill bob and hank the tree we could give them a radio instead and books
>>
>>4841156
also did we not get the peaceful solution for BM and we have the biological research unit there specifically for plants that does dirty talk and we did promise to bring Mojave stuff to them
>>
>>4841273
OWB ending hasn't been voted on yet
>>
>>4841357
Keep all the doctors alive, rule over Big MT and help the doctors conduct meaningful research. And maybe act the part as psychiatrist.
>>
>>4840995
A good idea. We could send out some prospectors to figure it out, and the ones that dont come back alive we wont have to pay. We'll just send a Securitron to clean up the mess.

So I had this idea of restoring some trains to ne used as transportation and cargo hauling. It's be energy powered and could probably be refueled by our local power grid. I had the idea of having a quad wheeled modified Sentry Bot ride the raid in front or the train to scan for sabatours and alert the train crew from two miles away. Youre thoughts?

>>4841156
Who?

>>4841357
Hey in theory. If we can only transport ourself and whatever we're carrying, could've deactivate all the Y-17 trauma override harnesses, put them on, teleport back to the Mojave, leave the suit, and repeat the process to bring back all the suits?
>>
>>4841403
https://fallout.fandom.com/wiki/Bob_(tree)
fun thing they are literally the source for the mutant trees that grow in the Mojave in the oasis the poor dude Harold has been depressed with his tree friend Bob they are worshiped by the actually some of the nicest and most peaceful people in all of Mojave but well bit depressing in there worship they kind of distant them self and dont listen fully and you get the option to kill them or just leave them there a bit depressed i was suggesting we come by give them a radio and some books and such to entertain them and give them some happiness and we could ask for a sample and a few seeds to bring too big mountain facility and cultivate and research with the brains there in the sentient saucy horny biolab plant cultivation module and gene editor if i remember right, we could also talk with our brain there and tell them about stuff thats been happening
>>
>>4841383
exactly this no real reason not too
>>4841403
i like the idea of some custom service bots or well securitron carts can also give them a conductor or rail security screen faces
>>4841357
oh is that so also did we decide on the treeminders we could help Harold, Bob(Herbert) by researching them, planting trees and just giving them a radio that listens to voice commands or just a radio and some books for them to read with some help of there peaceful guest friendly tribe
>>
>>4841590
Thats fallout 3, and they're all the way in the capital wasteland.

You're right about us bringing samples to them. If they could modify the transponder for us, maybe we could send them some live animals.

Speaking of sending, what ever happened to the transponder in Primm? The one near the drive in theater? We should secure that if we haven't already. Some random wastelander could accidentally get sent there.
>>
>>4841632
Your run on sentences hurt me. This is New Vegas, not fallout 3, bro.
>>
>>4841403
>You're thoughts?
Re-establishing local rail network could be good but will require repairs and replacements to the physical rails; which in turn means we need steelworking capable of producing them or to buy them from the NCR.

As to the trains, energy powered would be fairly easy but equally a few dozen fission batteries in a stack ought to give enough power.


Similarly, I've been thinking about how it might be a good idea to make trams a thing in Freeside / The Strip. They'd provide a good improvement to transport and we could charge a price for a ticket per week. Throw on some cargo space and the various stops can become locations with stores / factories with these acting as fairly quick moving Brahmin for inner-cities (avoiding having to clear dung for example).
>>
It was time to bite the bullet and make your biggest gamble of your rule so far, traveling into legion territory alone to operate on a dictator that you should be killing. But that's New Vegas baby. You issue your orders, trusting the state to run itself while you step out. Times like this you really miss Yes Man.

You cross the Colorado river from the dam, heading to the coordinates that were given to you by the legion agent. After walking inward towards legion land for roughly an hour, you spot a small tent shackled up next to a smokeless campfire. A cloaked figure kneels next to it, turning the embers over with a stick.

Even without seeing his face, you recognize the mannerisms of Vulpes Inculta, the third most powerful man in the Legion. It seems that they're not pulling out any stops in getting you to Caesar. He looks up at you as you approach.

[red]Hail Courier. I'm surprised you agreed to come and hear out the mighty Caesar. It seems the allure of his boon would move any man.[/red]

[It was an interesting offer, though I think it goes without saying that any attempt to double-cross me would only end one way.]

[red]Your threats are noted, though you are cunning enough to know if you're walking into a trap. If the chest puffing is over, we have an important journey ahead.[/red]

Vulpes extinguishes the fire and rolls up his rent, sineltly setting off towards the heart of the Legion. You get a nagging feeling that you should have brought a companion with.

The next few days were worldless as Vulpes set the pace. For as underhanded as he is, he had the constitution of any many you've met.

Within the evening of the fourth day, you arrive at Caesar's camp. A sprawling town of tents clustered around what you remember as the big boss's, though this time Legate Lanius isn't blocking your path.

Vulpes leads you to a waiting group of Praetorians and departs as silently as he arrived.

[red]Caesar awaits you, Courier. Time is of an essence.[/red]

[Lead on then, I want to get this over with.]

Caesar's elite guards lead you through the camp, past the slave pens, training grounds, blacksmith forges. You never saw the entirety of the legions camp but it was a mobile city. Arriving at the tent in the center of the camp, you're waved in and enter the belly of the beast.

The walls of the tent are filled with Praetorian guards, all equipped with the deadly ballistic fists. An older man with greying hair in a decorated Praetorian uniform approaches.

[red]You are the Courier. I am Lucius, commander of the Praetorian Guard. I hope you're ready to get to work, the operation cannot wait much longer. If the surgery is successful, your boon will be discussed by Caesar and I. Follow.[/red]
>>
Lucius leads you into an adjacent tent connected to the main area. Inside is Caesar lying on a hospital bed wearing a clear medical gown. Surrounding him I'd any medical instrument that you could imagine. It seems he spared no cost for his own well being. Inside the tent are also a few other individuals dressed in surgery scrubs. Seems like you have helpers.

Surprisingly, Ceasar is concious. He looks like hammered shit thought. Sunken in eyes with sickly pale skin, but his eyes are healthy, piercing into you as you enter the surgery area.

[red]There he is, the man who took the dam from me and yet agreed to come heal me. You're the bravest fucker I've ever met, throwing my mark into the Colorado. If you would have served me, you could have been the fiercest and most capable Legate.[/red]

[And yet I rule New Vegas and you don't. There are no masters over me, Caesar.]

[red]So it would seem. Well, should we get down to business? Lucius wouldn't want me talking shop before the work is down but I want to give you an incentive to not fuck this up. I have some toys I've thought prudent to keep in my back pocket[/red]

He takes a sheet of paper from his bedside and hands it to you.


Choose one

>8 Vertibird Gunships
My legionaries raided an old pre-war military facility in the Colorado mountains and found a refuelling station for a squad of gunships. They are in near perfect condition, with spare energy cells and enough spare ammunition to level a town. The location is yours.

>20 prized warhorses
I accepted these as tribute from a nothern tribe. Horses are rare, rarer than any other animal in the wasteland. You won't find the quality of these anywhere else, that's a promise. They are faster, bigger and stronger than anything you could breed. Unlike technology, you can grow this population. The horses are here in camp and available for you to lead back to New Vegas.

>Titan Laser Designator
This little thing activates some satellite that have these urnanium rods. Point this thing somewhere, pull the trigger and it shoots out, about as destructive as a nuclear missile without the fallout. I think there are 6 of the rods left.

>Washington D.C. Master Codes
I'm not sure how I got this honestly, but it is supposedly the President's personal override code that would allow you to get into any facility in D.C.

>25 Engineers, 50 doctors, 50 mechanics
My veterans captured a caravan heading for New Vegas full of specialists. The engineers aren't the kind that work in that dam, they're the kind that build things, useful things. I was going to use them to build New Rome.

>Holodisks
My empire doesn't need the information stored, but you may. It's an assorted grouping of anything ranging from medicine to hand to hand combat.

>Land
I'm prepared to cede parts of Arizona and Colorado to you. Remember, God isn't making any more of it.

>Specific requests
If there was anything you were looking for specifically, ask and I may provide.
>>
Totally forgot that text formatting is tied to the ID. I love this board
>>
>>4841769
Can we roll barter to see if we can squeeze our +1 more deal?
>>
>>4841828
You know what, fuck it

I'll take 3 rolls of 1d100. DT is 90
>>
Rolled 95 (1d100)

>>4841837
If we fail, I think the best thing we can get is the super laser without fallout. If we can get it immediately, we should calmly fuck off back in the direction to vegas. Its night time so we should lose visibility in 50 meter or so probably when we're far enough we should take a hit or Jet, run until we're a mile a way, and shoot the entire legion encampment. We'd still have 5 shots left, and a list of things we could steal from the Legion.
It's just buisness baby.
>>
>>4841879
Well fuck, looks like it doesn't matter

Also due to space magic, no obtaining the other items if they aren't chosen
>>
>>4841769
>>4841769
>Holodisks
My empire doesn't need the information stored, but you may. It's an assorted grouping of anything ranging from medicine to hand to hand combat.


>Land
I'm prepared to cede parts of Arizona and Colorado to you. Remember, God isn't making any more of it.

>The ability too trade with the Legion in some ability AND a Non-aggression pact. We don't want a war with them and vice versa.

If we can pick 3, We don't need weapons. What we need is uncontested land and stuff like that.
>>
>>4834007
>like in ancient Roman times.
"What the fuck is a rome?" The courier wonders
>>
>>4841890
Voting
>Titan Laser Designator
>land
Taking the laser denies them the biggest fucking gun they have, and land presents us more resources and people to work with. They'll never be able to use the DC codes since it's way too far away, not to mention the Super Mutant BoS presence there. They'll chew up the legion and spit them out.

>>4841935
TBF? We can get all the medical knowledge we need from the BoS or the Followers. The unarmed combat would require some finding, but find it we will nonetheless.

>>4841837
Is the 3 rolls of 1d100 for each separate item we request, or a best of three to pick a second thing?
>>
>>4841946
>assorted grouping of ANYTHING from medicine to hand to hand
>ANYTHING.
>>
>>4841945
Rome, one of the great mysteries of the world, next to a Chicago

>>4841946
Just a BO3 for the second item. That 95 was bullshit
>>
>>4841769
options review
(I pick those two)
>25 Engineers, 50 doctors, 50 mechanics
My veterans captured a caravan heading for New Vegas full of specialists. The engineers aren't the kind that work in that dam, they're the kind that build things, useful things. I was going to use them to build New Rome.
holy shit, yes please. where did those people even popped out from?
>trade agreement and a non-agression pact
we found our food supplier guys

(thoughts on the other options)
>8 Vertibird Gunships
With this and moreno-trained soldiers we can larp as new enclave
Probably the best way of going around currently in the world
>Land
We have enough
>Holodisks
Knowlege is power. If you have manufactoring capabilities that is. And we don't
>Washington D.C. Master Codes
Lol, why?
>Titan Laser Designator
"delete 6 things I don't like" button
as solid of choice as vertibirds
>20 prized warhorses
lol, why? warhorses aren't good when used for heavy labor or quick transportation. It's not like we gonna create a melee cavalry division
>>
>>4841769
>Warhorses
This is a population we can grow and exploit. With how rare they are, they would cost a pretty penny and make trading much better.

>Ability to trade and None agression pact.
lets go.
>>
>>4841971
Next the courier says "Hey so I found a rundown pre-war thing that used to bake saucer-shaped bread. Named lil'caesars. So that is how you got your name huh?"
>>
>>4841769
Ah shit I gotta vote too, besides cracking small jokes.

We are postapoc. You gotta ask yourself, what is the thing that you WON'T be able to make yourself and the answer is old war tech.

>Holodisks
>Titan Laser Designator

The disks will help, definitely. It will be a trading chip for the BoS plus of how much we might learn from them such as HISTORY. Enough information to spend years decoding it and to cataloge. From there we will make New Vegas High and New Vegas University, it will be great.
Also yeah, having the designator means there won't be a frumentari ready to WASHAM all of New Vegas when Caesar feels like it. BoS will cream themselves if they know about this funky device, however.

Lastly, how about
>Tell the BoS about the Colorado Vertibird Refueling station.
It will be great!
>>
>>4841769
My logic is fairly simple:

1) 8 more vertibirds lets us deploy a small army from the air onto any battlefield and should intimidate the fuck out of the BOS and NCR as well as making expansion north through mountainous country far easier by letting us avoid the terrain not to mention letting us move 9 times as many people by air, for example, to The Commonwealth to secure that another House-Made Chip to activate those additional Securitrons;

2) 20 War horses ain't great given the scale of our population and rate they breed at, by the time we've a large population chances are we'll by 70 months in or more and have at least some sort of motorbike or something we can use instead;

3) Titan Laser Designator is nice but I've no love of limited use items nor something so imprecise in its deployment, given it is only suitable for destroying entire cities / areas rather than tactical use and far too expensive to deploy outside of MAD, I dislike it because it's never going to be used by Anons because there'll always be a better time;

4) DC Master codes are nice but most of DC is a hell hole with relatively little worth the trip we can't get without these, especially since we can just brute force our way in if we really want to;

5) Engineers, Doctors and Mechanics would be interesting but personally we can recruit those from the NCR and train them, not irreplaceable and more importantly bringing them back means revealing we talked with Caesar to the population;

6) Holodisks could contain lots of useful information to let us kickstart our economy, not to mention trading copies to the BOS, NCR and Followers of the Apocalypse but at the same time, they could be largely duds / not suitable for us;

7) Land is Land and depending on how much, where and to what degree Caesar is letting us have it this is big. Afterall being able to just declare open season eastward would probably attract us lots of immigration and would certainly help us reduce our military needs in terms of patrols if we take Caesar at his word, since we could reduce the guard of his border.


There are a few factors, which I've messaged QM in hopes of confirming, which change these as potential options: Will the Legion have any of this shit to themselves if we don't take it? How much land are we talking when Caesar says he'll give some up? E,g does he mean he won't contest us taking the bit he has abandoned or does he mean to retreat yet further?

Personally, I lean towards the Vertibirds and either Titan Laser, Land or Holodisks.
>>
>>4841769
alot of this is not tempting did not someone have a plan to deal with ceasar? something we can negotiate like with the land and something else become a border between them and such?
>>
Okay talked to QM following facts discovered:

1) Titan Laser is inconveniently large; like city-destroying large. You hit freeside and the outskirts get hit too. By his own description it is a terror weapon rather than something tactical.

2) The land deal is an increase on the land we can take; presently it is 40 miles until we hit Legion lands and this would give us more.

3) Vertibrds carry 8: pilot and Co, two gunners and four passengers.

4) "The information on the holodisks isn't known. It is either high school level shit or post doctorate stuff" and is a Now-Or-Never situation in terms of getting it.
>>
>>4841997
>lol, why? warhorses aren't good when used for heavy labor or quick transportation. It's not like we gonna create a melee cavalry division
And to be honest? We could just clone our own super steroid roid-raging super mutant horses, or domesticate the mutated equivalent of a horse.

>>4841999
You're trips are mighty as fuck, but we could just find a plains type of tribe and ask to buy their horses. If Ceasar can find horses, so can we. The horse deal seems kinda weak to me.

>>4842064
>Tell the BoS about the Colorado Vertibird Refueling station.
It will be great!
nnnnnno?

>>4842188
Lmao just steal the shopping list and nuke the Legion while Ceasar recovers with the Titan laser.
I say ass blast the legion, take the land by force, and deploy our securitron forces to take the vertibird refuel station and hold it until we secure it. We'll be able to kill Ceasar, and their second best strategist.
>>
>>4842215
>Lmao just steal the shopping list and nuke the Legion while Ceasar recovers with the Titan laser.
We'd need to run a long distance to get away from the Titan Laser blast. Far enough that Caesar will get clear as well.

>deploy our securitron forces to take the vertibird refuel station
We can't take any options by force, only by deal; QM confirmed this. They're basically not existing until we accept them as rewards and all cease to exist directly afterwards. We get 2, no more nor less, and the rest delete automatically.
>>
>>4842228
Fair enough.

>>4841971
if that's the case then my vote is for land and the virtibirds. if we take those two, does this mean the legion cannot use the super death laser due to principal? Will it cease to exist, or will we need to worry about it in the future?
>>
>>4842246
I am going to say that the chance of the death laser coming back is very very slim. Caesar doesn't exactly approve the use of tech like that.

But the chance is never zero.....
>>
>>4841769
Anyway, in my personal opinion having talked to QM I'd advise the Engineers+Doctors+Mechanics, Holodisk and Land options. The rest are useful but longer-term, these options present the greatest growth potential. For that reason I am voting:

>8 Vertibird Gunships
>Holodisks

The Vertibirds are an amazing augmentation to our military capacity in terms of mobility, striking power, range and capability while the Holodisks are an extremely variable item, potentially world-changing but if nothing else they ought to be worth something to the NCR, BOS or Followers of the Apocalypse in trade.

>TLDR: We can use the verts to conquer north easy and the disks to create industries or something in what we secure.
>>
>>4841769
>Land
>20 prized warhorses

Voting for the most underrated options here.

I'd also like that Praetorian perk, but that isn't a deal breaker.
>>
>>4841935
>>4841997
>>4841999
Quick note. If we weren't at peace with the Legion, why would he be willing to cede land to us. Makes no sense. Please don't waste your second vote on a meme non-agression pack and trade deal lads.
>>