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>location: svartalfheim, land of the svartalf dwarves
>1920s level steampunk in a caveworld
>you are an ancient human lich skilled in fleshcrafting and disguise.
>you can and do generally appear fully alive and human.
>you are a noble gentlemen with style, class, high society access and lots and lots of money.
>for a while the goddess of death finally got you, but you somehow snuck out through one of her dumbass lackeys.
>you've bought and built a manor house over a cliff where unemployed dwarves go to commit suicide by jumping.
>the resulting souls are tasty.
>you have all the money and class in the world, and no one knows you are a lich.
>you have a deathpit to stably feed on.
>the dwarven world is your oyster.

what do you do?
>>
Find a way to get your dick back. Because that shit sucks.
>>
>>4834762
ionno, make magical crack?
>>
>>4834762
Begin a subversive campaign of propaganda to increase the rate of dwarf suicides
>>
>>4834787
>>4834780
start calling all your je- lich associates for that while getting your dick back?
>>
>>4834787
Good idea. Let's promote tranny dwarves. That should make the suicide rate skyrocket.
>>
>>4834788
Spread propaganda about the benefits of male circumcision and why it is a good idea to let the local lich do it.
>>
>>4834787

[intellect roll: 14] [social roll: 11]

through craftiness and bribes, you begin to infiltrate the dwarven vices of the realm.

between work shifts and on weekends they see plays, read media, and see public posters subtly promoting nihilism among the general population.

hookers break up households, drug dens plot to plunge junkies into withdrawal leading to death.

[stealth roll: 15]

no one catches on yet.
>>
>>4834791
We could also crash the stock market or push for prohibition and cut off their liquor supply. Or make their sons and daughters desire elf tail rather than trad dwarf husband's and wives.

Many ways to go about this
>>
>>4834795
Alright, begin to gather the numerous dwarf corpses to construct a patchwork dwarf waifu abomination
>>
>>4834805

[perception roll: 5] [luck roll: 7]

you seem to be killing more ugly people then pretty people. its flesh and you can reshape but, it currently needs work.

[amount roll: 18]

[you got: 18 dwarven corpses (unprocessed)]
>>
>>4834815
LETS MAKE SOME BLOOD FRUIT TREES IN AN INDOOR GARDEN BECAUSE FLESHCRAFTING AND WHY THE FUCK NOT?
>>
>>4834830
Hell yeah. Let's make them look like screaming dwarf heads while we're at it
>>
>>4834831
the trees or the fruits because i'm fine with the flower looking like screaming faces but i'd prefer if the fruits looked like that fucking demon stone from berzerk
>>
>>4834834
A behelit? and yeah I meant the fruit. The flowers can form the beard
>>
>>4834835
ye, that as for the bark it can look normal but the branches will look like arms and the leaves will be regular leaves bud blood red, gotta get that fucked up look, also work on getting our dick back
>>
>>4834830

[necromancy roll: 18 + 18 + 9]

[you got: screaming dwarf head bloodapple tree (1)]

[amount roll: 4]

[you lost: 4 dwarven corpses (unprocessed)]

>Items
>-14 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1)

about four bodies twist into a tree full of bright red apples with faces on them. the apples aren't full of applejuice.
>>
>>4834838
Spread ghost stories and folktales around other popular suicide spots, so prospective self enders go to the death pit now that the other locations are filled with dwarven youths looking to punch the shit out of ghosts
>>
>>4834838
now we'll need to make it self-sustaining and we'll get some vampire or dhampir or other bloodsucking bitches on our (at the moment) metaphorical dick, gotta watch out for boulder punchers tho
>>
>>4834844
We'd need to find prime vampire material for that. Can't have any nossie looking uggos stroking our ego and that of our frankenwaifu
>>
>>4834849

[perception roll: 15]

[social roll: 19]

[amount roll: 16]

[you got: 16 pretty female dwarven corpses (unprocessed)]

Items
>-14 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1)
>-16 pretty female dwarven corpses (unprocessed)

as a member of the high social caste with a lot of charisma, its fairly easy to swoop in and find and take as many pretty bodies as you can locate.
>>
>>4834849
ight, no nosferatu-lookin' motherfuckers
>>
>>483486
Build magical defenses and spooky decor. Focusing on the decor
>>
>>4834928

[crafting roll: 6] (fail)

[you lost: 5 dwarven corpses (unprocessed)]

[you lost: 8 pretty female dwarven corpses (unprocessed)]

you waste an amount of material on a DIY attempt but just decide to hire someone. "material" here includes biomass for an undead horde.

[luck roll: 20]

you attract a cadre of architects and builders who do the most excellent work. some of them of them of course poke around the estate.

[stealth roll: 3]

you're 80% sure one worker saw the bloodapple tree.

>Items
>-9 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1)
>-8 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>>
>>4834936
fuk
>>
>>4834936
Ayo Pimp QM, do you mind using a trip for easy reading? This quest is looking promising.

>disappear the worker and ask him/her what they think of our tree
>gag the screaming tree
>>
>>4835015

[social roll: 16]

the dwarf seems to think this is just some new biology project. he says yes like a fool.

the tree meanwhile makes less noise after several inhuman mouths are gagged.

>Items
>-10 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1) (gagged)
>-8 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>>
>>4835019
>Get to work and process the corpses
>Try to reason with the tree, water it or something
>>
Let's make some good old fashioned slaves
>>
use our high standing and the increase of dwarf suicides to start a relief program that's actually just a cult
win public support and get slaves that don't rot
>>
>>4835070

[social roll: 17]

[intellect roll: 6] [social roll: 17] [stealth roll: 19]

you lay the seeds of the organization. its high tier and called a stupid cult by the masses, but at the rates of donations you can dredge up that hardly matters

>Items
>-10 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1) (gagged)
>-8 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult)
>>
>>4835078
>condition our followers into following our every order blindly, establish ourselves as God's right hand
>get ourselves a sacrificial flintlock because a classy lich needs a stylish fucking weapon
>>
>>4835112
we might need to make some mana cristal crack/gunpowder/meth to "motivate" and arm the troops
>>
anyone here, come oooooooooon, i can't be the only one who wants to make bootleg warpstone
>>
>>4835291
I just want to coom desu
>>
>>4835293
i mean the 2 aren't mutually exclusive
>>
>>4835112

[social roll: 6]

you try to convince them that you are a god. its not very effective.

[crafting roll: 14] X 3

your inhouse dwarven staff though do make you an amazing sacrificial pistol to collect souls with.

>Items
>-9 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1)
>-8 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult)
>-ornate sacrificial pistol (1)
>>
>>4835333
>make a simple-minded flesh golem that looks like a dark elf (or whatever other race there is), give it some weapon and order to attack during one of cult gatherings
>shoot and kill the bitch in front of our followers
>claim god guided our hand and that elves (or whatever we made) are massive schizos
>>
>>4835476

[crafting roll: 3] (fail)

[stealth roll: 16]

[amount roll: 4]

>Items
>-5 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1)
>-8 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): claims to be a god but clearly isn't.
>-ornate sacrificial pistol (1)

one lab mistake, one application of fire, and pounds of ashes dumped in your trash later, *that was a mistake.*

framing someone is still possible though.

[intellect roll: 4]

hours before your hired patsy is set to arrive to be shot, one day there's two dwarven detectives knocking on your front door, your servants report.

the police would like to have a word with you.
>>
>>4836132
SHIT! ask officers to show some ID through the peephole, then try to line up a shot with the pistol through the door.
>>
>>4836132
>Let them in and answer all questions to make it look like self defense

>>4836230
shit man, we batter not disappear investigators
>>
>>4836649

[social roll: 13] VS [social roll: 12]

you tell them just enough right info and lies to make them happy and go away to other leads. they don't wonder why a known cult leader perhaps tried to use a patsy to fake an attack on his own treatment center.

it's assumed the patsy, and the gun deal he was caught at by SWAT teams are both *nothing to do with you*.
>>
>>4837127
Let's go back to roots and promote more nihilism. While we're at it, look at the local news to find a long-term goal.
>>
>>4837292

[social roll: 2] [intellect roll: 11]

something doesn't translate right from the necromancy table to the ad poster. the latest round of material and plays isnt as well received, with people calling it too edgy.

[perception roll: 20]

under the veil of another dwarven guild war, the biggest whispers are:
-a prophecy monolith of some kind hitting the end of its prediction list.
-NW Europe in midgard suffers in the wake of an EMP event.
-dragons in Asia cry out that the sunrise kingdoms borders are being shattered by Americans.
-dwarven guilds are having a minor violent dispute with the temple of Odin.

walking back with the newspaper, you casually witness human German soldiers fighting dwarves in cold weather gear over something in big metal boxes on a trailer.
>>
>>4837318
Wait for the fight to end, finish off the survivors and see what's in the boxes. Loot them if possible.

EMP, huh? Good that we're in a steampunk world.
>>
>>4837341

[necromancy roll: 2 + 9 + 2]

[attack roll: 19]

using magic versus 2 or 3 humans with rifles as 1 mage turns out to be a little difficult....but you dont die...and being a lich helps. beating a few people to death with your cane easily solves the problem.

inside the crate is something beyond your technical understanding.

it has wires, pipes, tanks, and copper coils, but somehow in your slumber it appears the dwarves harnessed electricity and other energies via wires and mechanical components. it's cold to the touch and emits cold fog.

[stealth roll: 13]

you get the bodies and loot out of there before the cops show up.

>Items
>-9 dwarven corpses (unprocessed)
>-screaming dwarf head bloodapple tree (1)
>-8 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): claims to be a god but clearly isn't.
>-ornate sacrificial pistol (1)
>-5 german soldier corpses (unprocessed)
>-4 polar climate dwarven corpses (unprocessed)
>-polar guild [REDACTED]: dwarven technology part (1)
>>
>>4837876
Perform an act of charity and maybe actually prevent a few suicides to show off your magnanimity (as a god).
>>
>>4837902

[social roll: 5]

the charity bit is the foot in the door. its taken in stride, but less sincerely then you'd hope. good thing though is you aren't the only shallow person upholding their standing via charity charade...so its all normal.

[social roll: 17]

preventing some suicides though comes across a lot better. your magnanimity increases over the land.

the dwarven component in the meantime has refused to get warmer.

[luck roll: 11]

a fire measured in entire sections of city sweeps through on short notice, some it tainting green then sucking the soul from the body as it burns. you feel the goddess of death walking over svartalfheim in scouring flame walking widely her judgement and wrath, over what charge of misdeed you have no clue.

...good news, this does not effect your estate. the air gets smoky for a few days then it gets dealt with.

even better news, it totally wasn't your fault.
>>
>>4837915
let's start to make some booze out of thoes bood fruits or at least try to
>>
>>4837915
Process some corpses, we have a surplus and we don't want our stuff to rot.
>>
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>>4837929

[amount roll: 17] [crafting roll: 9]

[amount roll: 3] [crafting roll: 16]

[amount roll: 17] [crafting roll: 18]

[amount roll: 16] [crafting roll: 8]

>Items
>-9 dwarven corpses (raise-ready)
>-screaming dwarf head bloodapple tree (1)
>-5 pretty female dwarven corpses (unprocessed)
>-3 pretty female dwarven corpses (raise-ready)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): claims to be a god but clearly isn't, still might not be heartless.
>-ornate sacrificial pistol (1)
>-5 German soldier corpses (raise-ready)
>-4 polar climate dwarven corpses (raise-ready)
>-polar guild [REDACTED]: dwarven technology part (1)
>- legal standing: normal yet known.

all but most of the goodlooking corpses are entombed and sealed for use in the proper fashion.
>>
>>4837955
let's start using slime as a compound material for processing bodies? it's easy to find and manipulate.
could also make for a slime girl waifu
>>
>>4837955
Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.
(Is this too specific?)
>>
>>4837959
for gethering, let's put a bounty for it on the local guild. bigger haul of slime, bigger reward. also great bonus for intact and healthy slime cores[/spoilers]
>>
>>4837964

[necromancy rolls: 6 + 4 + 20]

>Items
>-9 dwarven corpses (raise-ready)
>-screaming dwarf head bloodapple tree (1)
>-5 pretty female dwarven corpses (unprocessed)
>-3 pretty female dwarven corpses (raise-ready)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): claims to be a god but clearly isn't, still might not be heartless.
>-ornate sacrificial pistol (1)
>-3 German soldier corpses (raise-ready)
>-4 polar climate dwarven corpses (raise-ready)
>-polar guild [REDACTED]: dwarven technology part (1) – polar guild spaceship area freezer device
>- legal standing: normal yet known.

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”

though it deserves the flamer, the four aimed German corpse glowers balefully for a fight. the Germans still remain bound in the spiritual threads of a given mission in life.
>>
>>4837964

experiments with the dwarven machine make odd results when left on in the general area for long periods of time.

its a winter machine.
>>
>>4838033
Get the 4 armed to practice climbing around and being stealthy.
Continue raising corpses.
>>
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>>4838097

[intellect roll: 9] [necromancy rolls: 6 + 13 + 9]

on your estate it's a simple affair to have the dwarves make a set of training rooms in their own isolated building. the four armed German takes to the course well, already having lived a military career and purpose.

[stealth roll: 6]

this raises many questions among your staff as to why you made the suicide prevention center

[amount roll: 14] [crafting roll: 7]

[amount roll: 13] [crafting roll: 8]

[amount roll: 5] [crafting roll: 5] (fail)

[luck roll: 2]

[amount roll: 12] [crafting roll: 7]

you raise your prepared minions but during one step, the German corpses burn into dust in a burst of green fire...lets hope thats not concerning. you now have three dwarven women at your magical beck and call.

>Items
>-screaming dwarf head bloodapple tree (1)
>-5 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): claims to be a god but clearly isn't, still might not be heartless. Possibly a cult militia?
>-ornate sacrificial pistol (1)
>-polar guild spaceship area freezer device: dwarven technology part (1)
>- legal standing: normal yet known.
>minion stealth training building (estate)

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation.
>-raised common dwarf (9)
>-raised dwarven women (3)
>-raised polar climate dwarf (4)
>>
>>4839051
send the three raised women to seduce and then stab random dwarves
>>
>>4839074

[social roll: 17] [attack roll: 5] [stealth roll: 14]

[social roll: 6] [attack roll: 1] [stealth roll: 10]

[social roll: 18] [attack roll: 9] [stealth roll: 11]

>Items
>-screaming dwarf head bloodapple tree (1)
>-1 common dwarf corpse (unprocessed)
>-5 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): claims to be a god but clearly isn't, still might not be heartless. Possibly a cult militia?
>-ornate sacrificial pistol (1)
>-polar guild spaceship area freezer device: dwarven technology part (1)
>- legal standing: normal yet known.
>minion stealth training building (estate)

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation.
>-raised common dwarf (9)
>-raised dwarven women (2)
>-raised polar climate dwarf (4)

one of your women don't come back afterwards. only one of them brings in a kill.
>>
>>4839084
cult seems like a fruitless endeavor, close it and focus on spreading chaos among the dwarven population
gag the tree again
>>
>>4839084
Should seperate all our stuff from the suicide prevention center and learn to be subtle beacuse mixing everything into one basket is not smart make it into a actual center with activities so the training course is just Training a physical activity among others use those donations and make sure the sad ads are not linked directly too us perhaps construct several basement levels toward inland so we dont collapse the cliff
>>
>>4839145
good idea
>>
>>4839084
Oh and preserve all the bodies we got dont want to waste bodies
>>
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>>4839145

[stealth roll: 8]

separating slightly from the center is taken as a scandal response, but it works. amid large sections of the city being cleansed in holy fire no one even blinks at people moving public station.

[crafting roll: 14] [crafting roll: 4] [crafting roll: 10]

the dwarves make a series of half-done subbasements, but the fact some of your dwarves didnt survive the fire results with only 1 out of three levels being usable right now.

[perception roll: 10]

there's an old lady dwarf in a reaper cloak with a mage staff in your area, occasionally casting green magic on street corners to see what happens. she looks serious about it and she's able to make the cops back off when they question her.

>Items
>-screaming dwarf head bloodapple tree (1)
>-1 common dwarf corpse (unprocessed)
>-5 pretty female dwarven corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-ornate sacrificial pistol (1)
>-polar guild spaceship area freezer device: dwarven technology part (1)
>-legal standing: normal yet known.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): not complete, not intact, empty
>-subbasement 3 (estate): mostly complete, intact, empty

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation.
>-raised common dwarf (9)
>-raised dwarven women (2)
>-raised polar climate dwarf (4)
>>
>>4839637
thats not what i meant at all, its not meant to be a public thing its meant to be separating our necromancy stuff infront of people from our center work
>>
>>4839654
like i dont know what you did actually
>>
>>4839657

you did separate the necromancy from the public face, and you still control the center, its just your names no longer on it.
>>
So what exactly is our end goal right now my guys
>>
>>4839888
1) gettin our dick back
2) get some bitches
3) get some pseudo warpstone to snort exept it's purez magic
4) get control of the city? idfk
5) ionno, profit?
>>
>>4839954

[necromancy roll: 18 + 9 + 8]

at this point you can fleshcraft into anyone and anything. one quick inspection later, yep, the dick seems working.

[crafting roll: 11]

[crafting roll: 11]

[crafting roll: 11]

[crafting roll: 6]

[crafting roll: 14]

the remaining women get processed for use.

[social roll: 13]

you might be able to find a dealer in voidstone, but you'll need to do this under the table. not hard when the cities been burnt.

[social roll: 17]

the cities full of power vacuums now. it's unclear how long that'll be the case.

[luck roll: 15]

you use the chaos well to take peoples shit that wasn't set on fire. you find a fair bit of booty.

[time roll: 3]

one day the cavecity temperature rises sharply. the old lady in reaper robes vanishes, and, this is strange, all the trams and trainlines of the city are suddenly all shut down from total system failure.
>>
>>4839954

>Items
>-screaming dwarf head bloodapple tree (1)
>-1 common dwarf corpse (unprocessed)
>-5 pretty female dwarven corpses (raise-ready)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-ornate sacrificial pistol (1)
>-polar guild spaceship area freezer device: dwarven technology part (1)
>-legal standing: normal yet known.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): not complete, not intact, empty
>-subbasement 3 (estate): mostly complete, intact, empty
>-civilian plunder (15)

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation.
>-raised common dwarf (9)
>-raised dwarven women (2)
>-raised polar climate dwarf (4)
>>
>>4839977
Command 4-arms to go scout out our situation while raising minions.

A thought: Does necromancy cover spells meant to age you to death? If we ever get a sizeable amount of living slaves, we could set up a breeding farm and harvest the babies. We need a sustainable source of dead people, we don't want to end up like the skeleton from twisted metal
>>
>>4840359

[perception roll: 1] [luck roll: 6]

[crafting roll: 10]

[crafting roll: 5]

[crafting roll: 18]

[crafting roll: 10]

[crafting roll: 12]

somethings very fucky about the situation, and one of the women bodies doesn't survive the process. not only does four-arms come back right away, he comes back full of bullet holes, being shot before he could find anything.

[time left: 2]

the heats gotten hotter and part of the city is sounding alarms and PA broadcasts.

>Items
>-screaming dwarf head bloodapple tree (1)
>-1 common dwarf corpse (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-ornate sacrificial pistol (1)
>-polar guild spaceship area freezer device: dwarven technology part (1)
>-legal standing: normal yet known.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): not complete, not intact, empty
>-subbasement 3 (estate): mostly complete, intact, empty
>-civilian plunder (15)

>minions
>-4 armed German soldier (1) (damaged): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Shot by someone.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised polar climate dwarf (4)
>>
Repair our minion & outfit it with a stealth projectile weapon, a gun it wielded in life, a bladed weapon, & a blunt weapon.

Have our minions expand/repair the sub-basements & create false walls at all their entrances in case we need to retreat & hide.

Set our cult to work repairing the trams & such if they can.

Have them report what is going on in the city as well. If the city is under attack, amass your cult for an attack & shoot whoever is attacking in the face. That way we assume a position of leadership, boost our rep, & potentially come out on top as the dominant power in the city.
>>
>>4841124
yup, it's time to hunker down and bunker down
>>
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>>4841124

[crafting roll: 10] [crafting roll: 10] [crafting roll: 19] [crafting roll: 3] [social roll: 12]

giving it German weapons is an easy feet as as you patch their holes. basement expansion goes both good and bad. more walls is easy to install, and the workmen express the wish to stay on the estate for a bit until the disaster calms down.

[luck roll: 16] [time toll: 1]

you cult gets literally forced away from tram repair by gunpoint as the PA speakers now audibly blare

>DANGER...LAVA FLOODING...IMMINENT...PLEASE LOCATE THE HIGHEST CAVE, TUNNEL, OR TERRAIN POSSIBLE...PLEASE USE NON-FLAMMABLE COVER OTHERWISE...MESSAGE REPEATS.

one of the troops shouts at the cult as he makes them move on, "all the godly clergy fled yesterday! we don't know why. go!"

part of the wall in one corner of the city is visible bulging, cracking, and glowing red hot.

>Items
>-screaming dwarf head bloodapple tree (1)
>-1 common dwarf corpse (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-ornate sacrificial pistol (1)
>-polar guild spaceship area freezer device: dwarven technology part (1)
>-legal standing: normal yet known.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): complete, intact, empty
>-subbasement 3 (estate): mostly complete, not intact, full of dirt.
>-civilian plunder (15)
>false walls (estate): hostile breachers are slowed in roomtaking.

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised polar climate dwarf (4)
>>
>>4841494
>tell nazis to bring us more bodies
>create a giant heart and circulatory system in the basement of our mansion (kill and reuse raised dwarves if needed)
>connect it to the area freezer (make sure it can be disconnected later)
achieve biomechanical liquid cooling
>>
>>4841577

with a CRACK it breaks, seismic pressure rips apart the city by creating lava rivers separating vast shards of city land. the heat, screaming, death, and destruction slowly ceases. with this comes controlled chaos.

[perception roll: 3]

somehow, within five minutes of sanity the dwarves are already anvil hammering and aledrinking. their steampunk peak might be scorched, but they're not deterred at all.

[crafting roll: 5 + 12 + 5]

the 5 arctic dwarves and the machine and a few heretical spells make a lovely giant fleshcrafted heart in your lowest intact basement. turning it on makes a lovely temperate/winter zone and your estates walls soon attract a tent city.

[amount roll: 12]

there is a LOT of dead people to just collect.

>Items
>-screaming dwarf head bloodapple tree (1)
>-13 common dwarf corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-ornate sacrificial pistol (1)
>-fleshcrafted heretical biomechanical cooler: made from 4 raised polar climate dwarves, a polar guild spaceship area freezer device, and unholy ritual. a giant heart and circulatory system in the basement of the mansion. connected to the area freezer (making sure it can be disconnected later). Makes the surrounding area colder.
>-legal standing: government shattered. no effect.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): storing fleshcrafted heretical biomechanical cooler
>-subbasement 3 (estate): mostly complete, not intact, full of dirt.
>-civilian plunder (15)
>false walls (estate): hostile breachers are slowed in roomtaking.

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>>
>>4842748
>make sure our walls/fences are intact so nobody can break in
if we don't have a fence, hire workers to construct one
>raise three superintelligent dwarves and assign them to maintaining the biomechanical cooler
just make sure they don't turn on us
>>
>>4843133

you spent good money on the fortified walls. they'll hold or else someone ripped you off.

[necromancy rolls: 11 + 15 + 15]

[necromancy rolls: 7 + 5 + 19]

[necromancy rolls: 16 + 9 + 12]

you pick the three smartest new bodies and raise them fast. the three nerds immediately got to work tending to and tinkering with the iceheart. sometimes they got bored and poke it with a stick.

>Items
>-screaming dwarf head bloodapple tree (1)
>-10 common dwarf corpses (unprocessed)
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-ornate sacrificial pistol (1)
>-fleshcrafted heretical biomechanical cooler: made from 4 raised polar climate dwarves, a polar guild spaceship area freezer device, and unholy ritual. a giant heart and circulatory system in the basement of the mansion. connected to the area freezer (making sure it can be disconnected later). Makes the surrounding area colder.
>-legal standing: government shattered. no effect.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): storing fleshcrafted heretical biomechanical cooler, tended to by 3 raised genius dwarves.
>-subbasement 3 (estate): mostly complete, not intact, full of dirt.
>-civilian plunder (15)
>false walls (estate): hostile breachers are slowed in roomtaking.

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised genius dwarves (3)
>>
>>4843267
>tell genius dwarfs they can take subbasement_3 and turn it into a workshop for tinkering
they're still required to keep an eye on mechanical part of the cooler tho
>supply them with books and materials that they need
>send two dwarfs into town to assess the lava flood situation
>>
>>4843267
let's do something stupid and try to make magic-powered railguns, shall we?
>>
>>4843393
But what for? We're supposed to be inconspicuous.
>>
>>4843475
we have underground caves, we can do that down there OR we can strat making pseudo warpstone also there still is a SEVERE lack of big tiddi dorf waifus
>>
>>4843492
Honesty I don't have much against the idea itself, but would rather take it slow and start with scraps. As for waifu I say we get a real wamen interested in doing evil shit by our side. Bonus points if a shortstack dwarf bimbo.
>>
>>4843516

[intellect roll: 17]

voidstone is selling more now because the government collapsed. it's a simple job to acquire a shard of the stuff while scouring the ruined city.

[social roll: 14]

incidentally, the voidstone dealer is pretty stacked, and the fact she's selling this says she's up for some danger

>Items
>-screaming dwarf head bloodapple tree (1)
>-10 common dwarf corpses (unprocessed)
>-ornate sacrificial pistol (1)
>-fleshcrafted heretical biomechanical cooler: made from 4 raised polar climate dwarves, a polar guild spaceship area freezer device, and unholy ritual. a giant heart and circulatory system in the basement of the mansion. connected to the area freezer (making sure it can be disconnected later). Makes the surrounding area colder.
-voidstone, one small shard.

>-Estate and life
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-legal standing: government shattered. no effect.
>-magical legal standing: unclear, hated by Hel.
>”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): storing fleshcrafted heretical biomechanical cooler, tended to by 3 raised genius dwarves.
>-subbasement 3 (estate): mostly complete, not intact, full of dirt.
>-civilian plunder (15)
>false walls (estate): hostile breachers are slowed in roomtaking.
>-voidstone dealer woman: shortstack waifu.

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised genius dwarves (3)
>>
>>4843593
>send three dwarfs towards the city to bring us the news
>hit on the dealer, offer her money and status for wearing skimpy clothes, voidstone supply and helping in our "side business"
>use all raised women to sell the voidstone and hook more people on it
>>
>>4843593
Discreetly let a basket of blood apples out in a random part of the shanty town and see what happens.
Also, raise another dwarf and try to teach him how to prep corpses.
>>
>>4843888
support
>>
>>4843888

the food gets taken so fast you hardly have time to get back into position to watch. apart from screaming in the shanty town one night there's no sign of anything else.

[necromancy roll: 3 + 6 + 9] (fail)

[chaos roll: 1 + 18] [luck roll: 9] [chaos roll: 10] [luck roll: 13] [chaos roll: 5 + 37] [luck roll: 7]

your spell fizzles and does something unclear. trying to teach a corpse how to be aware of what it is proves challenging. the corpse shakes for a bit, which you find...then it explodes in green light. the greenlight eats all other light and plunges the room into a pitch dark that slowly ebbs.

the corpse is left is left with insides of ticking random brass clockwork.

[social roll: 19]

to feel better you seduce the dealer. she shows interest but dares you to take a hit to prove you can cut it in the industry despite appearing to be a stuffy nobleman.

>Items
>-screaming dwarf head bloodapple tree (1)
>-9 common dwarf corpses (unprocessed)
>-ornate sacrificial pistol (1)
>-fleshcrafted heretical biomechanical cooler: made from 4 raised polar climate dwarves, a polar guild spaceship area freezer device, and unholy ritual. a giant heart and circulatory system in the basement of the mansion. connected to the area freezer (making sure it can be disconnected later). Makes the surrounding area colder.
>-voidstone, one small shard.

>-Estate and life
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-legal standing: government shattered. no effect.
>-magical legal standing: unclear, hated by Hel.
>-”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): storing fleshcrafted heretical biomechanical cooler, tended to by 3 raised genius dwarves.
>-subbasement 3 (estate): mostly complete, not intact, full of dirt.
>-civilian plunder (15)
>-false walls (estate): hostile breachers are slowed in roomtaking.
>-voidstone dealer woman: shortstack waifu.
>-dwarf corpse afflicted by clockwork madness (1)

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised genius dwarves (3)
>>
>>4844381
Crush the voidstone and eat it like poprocks. Also, does she not know that we're "mortally challenged"?
Make bloodapple cider and drink some.
Raise the snobbiest looking dwarf we have and teach it the rudimentries of speech, mostly how to call people inferior, and dress it something fancy. That's our "fall guy" we can say he's our abusive older brother that turned into a lich if people want to kill us.
>>
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>>4844494

voidstone is a bitch of a drug.

[toughness roll: 16] [intellect roll: 1] [chaos roll: 187]

the cavern world begins raining colors to your eyes as massive flowers seemingly bloom in the horizon and you feel like damage could bounce right off you. impressed and neon colored, she does a dose too.

[toughness roll: 3] [intellect roll: 5] [chaos roll: 147]

she spends some time crouched, gibbering how she is nothing but numbers on paper, that a glowing stag leads neon elephants on a parade outside. you see no stag and no elephants.

you are both on drugs, but safe in the confines of a home. are these things real or fake?
>>
>>4844494

[luck roll: 20]

you both trip so much balls residual magic bubbles outside, much to your sadistic entertainment.

[amount roll: 6]

[chaos roll: 140]

one passerby is suddenly covered with a thousand small bleeding cuts. they kneel screaming.

[chaos roll: 038]

electricity plays over one woman in the crowd but it doesnt hurt her, she runs in confusion.

[chaos roll: 158]

[chaos roll: 198]

the magic scars one streetdwarf by zapping some of his flesh into clay.

[chaos roll: 122]

one streetdwarf begins making dolphin noises as they run away in shock.

[chaos roll: 252]

the last passerby is too stunned to run away, but now has gone pale and albino like a vampire.

[toughness roll: 8] [toughness roll: 16]

you awaken from the voidstone trip in bed with the dealer, manshaped yet slightly undead looking, with a pale mutated dwarf crashing on your couch. your clothes have bullet holes and the dealer has scratched math equations into the walls before she passed out naked in your bed.
>>
>>4844855
>change the clothes
>examine the equasions
>prepare a basic ritual she has to help us with
Two can play this game. If she wants to test us, the we can test her.
>>
>>4844964
+1
>>
>>4844964

you get a new pair of noblemans clothing. you own a vast closet after all. you no longer feel invincible. were you you actually invincible and only your clothes got ruined.

you return your disguise back to a healthy, living, man.

on the walls you find the numbers 3, 5, and 147 repeated over and over.

[luck roll: 6]

she looks at the pale mutated dwarf when asked about a ritual. saying "*he looks little more mutated then i remember...did we overdose him or would void-enhanced agents be a thing? we could track down and hire the ones i think we accidentally cursed. i told you this voidstone was the good shit.*"
>>
>>4845445
>Show her our liquid cooling
>Smoke a weak blunt and get to work
>Create fleshy tentacles that will grow out of our basement and into the stone like vines
Make it so that they can be grown more with additional bodies, slowly increasing the integrity of the whole cliff. Let's see what a lich on voidstone can do.
>>
>>4845445
Let's get these mutated servants yeahhh
>>
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>>4845488

she seems very perturbed by the iceheart, but understands what level she could work at. some of her stashes are collected to get you both a steady supply. the demonstration yesterday made several famous new local mutants apparently. those people who be of a lot of interest to recruit or capture now.

[toughness roll: 19]

you ride the blunt high like a grind rail.

[necromancy roll: 5 + 16 + 17]

the lowest subbasement becomes a breeding ground for fleshy roots that make a thick jacket be needed outside now.
>>
>>4845488

>Items
>-screaming dwarf head bloodapple tree (1)
>-9 common dwarf corpses (unprocessed)
>-ornate sacrificial pistol (1)
>-fleshcrafted heretical biomechanical cooler: made from 4 raised polar climate dwarves, a polar guild spaceship area freezer device, and unholy ritual. a giant heart and circulatory system in the basement of the mansion. connected to the area freezer (making sure it can be disconnected later). Potent effect from one subbasement of roots making the surrounding area colder.
>-voidstone, steady supply and dealer.

>-Estate and life
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-legal standing: government shattered. no effect.
>-magical legal standing: unclear, hated by Hel.
>-”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): storing fleshcrafted heretical biomechanical cooler, tended to by 3 raised genius dwarves.
>-subbasement 3 (estate): mostly complete, not intact, full of iceheart growth tentacles.
>-civilian plunder (15)
>-false walls (estate): hostile breachers are slowed in roomtaking.
>-voidstone dealer woman: shortstack waifu. Slept with. Done drugs with. Work partner
>-dwarf corpse afflicted by clockwork madness (1)

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised genius dwarves (3)
>>
>>4846472
Oh shit, with roots cooling the nearby area we're practically a hero now.
>Collect the mutants
>Dissect the the clockwork corpse to make sense of the clockwork madness and possible uses
>Ask the dealer what's her name lmao
>>
>>4846472
Kidnap some pets, like large dogs and cats. Worst case scenario when we get caught, we tell the dwarves that in order to feed the many, sacrifices need to be made.
I think animals are more resistant to inbreeding, so we should work on trying to create a factory farm and some way to stich together some warriors.
>>
>>4846919
We're a poweful soul-eating lich near a place where fuckton of people commit suicide. I think we'll be fine.
>>
>>4846933
I mean, I just think zombie animals are a good idea. If you think about it, what would you rather fight: A corpse-cow or a zombie with a rusty sword?
>>
>>4846944
Humanoids are far more dangerous with their range of movement and opposable thumbs while not requiring us to make a farm for them, which would be filthy, reek of shit and require a fuckton of effort. Just kill dwarfs and store bodies until they're needed.
Plus we literally can fleshcraft anything, so things much better than cattle or humanoids. Think flesh golems, deadly venomous spiders (for stealth) or eldritch body horrors.
>>
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>>4846944

it helps that urban crisis like this tends to involve a zoo or two and private pets. there's a lot of weird native animals now roaming the city at random, and some of them are taking root and multiplying.

[amount roll: 6]

larger arctic wolves are prowling your cold zone now...but they bite, they bite hard.

in the hot zones, people are reporting a weird type of new bird, with a skeleton of spiky obsidian stone, animated in flesh of churning fire, soot, and ash. some people say they're a muspelheim species.

then there's the "airsquid", which as the name implies air flying squids, but...creature normally need air. no one knows the fuck this creature came from.

some new type of midgard dove arrived somehow. some people say they saw a fucking polar bear in the polar caves, and lastly, literally squirrels.

there are a few animals species of note to hunt here now, in addition to the caves natural bunch of giant insects, horrors and monsters.
>>
>>4846905

[social roll: 10] VS [social roll: 8]

[social roll: 6] VS [social roll: 20]

you manage to find out the mutants immediately went into hiding recently, because you're not the only one asking around. a bunch of egghead dwarves who had the social skills of a literal stone brick came though, asked some things left, then rubbed everyone the wrong way so hard the mutants have decided to lay low for a while.

[crafting roll: 6]

attempting to dissect the clockwork corpse, the gears eat and crush your scalpels. no luck there. the gears always just restart and keep ticking.

[social roll: 19]

"diamonddust. my family was jewelers then, fencers" she says
>>
>>4848091
>tell diamonddust to grab common dwarfs (3) to guard her and go look for the mutants
>grab the German soldier (1) and go look for airsquids
shit sounds rad, ngl
>order common dwarfs (6) and (1) genius dwarf to make sure there are no trespassers when we're both "running errands" with DDust
is that her first or last name?
>>
>>4848091
HMMMM, produce guns and try to make a manufacturing line out of them, they don't need to be fancy, just sturdy as fuck so that you can bash a mofo's skull un and STILL be able to shoot it
>>
>>4848091
Get 4-arms to go hunt down "something that makes babies fast" ALIVE. Let's test how intelligent that extra brain makes him.

Pencil in the idea of zombified squirrels with scrying runes to use as spies, same thing with the squids.
>>
I kinda wanna double down on hunting down the mutants. They might be very interesting for experiments.
>>
>>4848535

[intellect roll: (spoilers)]

[intellect roll: 16]

4 arms escorts back a female who seems perfect and hungry, calling herself "lionbranch". all seems normal. you cant tell what species she actually is but seems a minor point, some kind of human or elf.

>Items
>-screaming dwarf head bloodapple tree (1)
>-9 common dwarf corpses (unprocessed)
>-ornate sacrificial pistol (1)
>-fleshcrafted heretical biomechanical cooler: made from 4 raised polar climate dwarves, a polar guild spaceship area freezer device, and unholy ritual. a giant heart and circulatory system in the basement of the mansion. connected to the area freezer (making sure it can be disconnected later). Potent effect from one subbasement of roots making the surrounding area colder.
>-voidstone, steady supply and dealer.
>-arctic wolves: budding species in cold zone around lich, introduced during lavaquake distaser. Midgard origin.
>-ash birds: budding species in hot zones, introduced during lavaquake distaser. Muspelheim origin.
>-airsquid: budding species, introduced during lavaquake distaser. Unknown origin.
>-white dove: budding species, introduced during lavaquake distaser. Midgard origin.
>-polar bears: budding species in cold zones, introduced during lavaquake distaser. Midgard origin.
>-tree squirrels: budding species in temperate zones, introduced during lavaquake distaser. Midgard origin.

>-Estate and life
>-fortified ornate defense architecture (estate)
>-"suicide prevention center" (cult): “former owner”, claims to be a god but clearly isn't, still might not be heartless. Possibly attempted a cult militia?
>-legal standing: government shattered. no effect.
>-magical legal standing: unclear, hated by Hel.
>-”urban marathon fitness course” (estate): leases to the center. Accepts donations. minion stealth training building
>-subbasement 1 (estate): complete, intact, empty
>-subbasement 2 (estate): storing fleshcrafted heretical biomechanical cooler, tended to by 3 raised genius dwarves.
>-subbasement 3 (estate): mostly complete, not intact, full of iceheart growth tentacles.
>-civilian plunder (15)
>-false walls (estate): hostile breachers are slowed in roomtaking.
>-diamonddust, voidstone dealer: shortstack dwarven waifu. Slept with. Done drugs with. Work partner
>-dwarf corpse afflicted by clockwork madness (1)
>lionbranch, intended as a breeding female. Currently unknown species

>minions
>-4 armed German soldier (1): “Take two of the soldier bodies, rip off the arms of one of them, stick it on the other and give it a second brain, then try and raise both of them.”. stealthtrained for silent operation. Equipped with a standard German loadout.
>-raised common dwarf (9)
>-raised dwarven women (6)
>-raised genius dwarves (3)
>>
>>4850599
interogate her, we need to know about herself and maybe introduce her with the help of our dealer to the wonders of weed, lmao
>>
>>4852180

(clarifying question. are you doing it or are your minions doing it? how hands on VS hands off is this interrogation?)
>>
>>4852254
i'd say have the ones that are actually alive do it in a nice room, no need to scar her yet but we will be scrying on the conversation
>>
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>>4853287

[amount roll: 5]

[magic roll: 15]

[damage roll: 15]

[amount roll: 1]

you expect something normal but dont get that.

instead, she seemingly faints. one dwarf goes to check her pulse, but freezes on making physical contact, something sucking him dry like a mummified shell. he keels over her, dry and dusty. a second and third dwarf try to pick her up and carry her, but they too get sucked to death. a fourth and fifth are asking what the fuck is going on when her eyes open, she gets back up, and she pins those two to the wall and drains one dry, leaving the last wounded and severely dehydrated.

coldly, the girl shapeshifts into one of the dead dwarves and exits the interrogation room, now loose on the estate.
>>
>>4853617
>Tell the german guy to cover our back, but stay away from that bitch
>Construct a (portable) Living Railgun
>Manufacture cursed railgun ammunition that on contact will turn chunks of flesh into dead meat
>Manufacture similar type of ammunition for the Ornate Sacrificial Pistol

Time to go fucking hunting.
>>
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>>4853719

[perception roll: 20] VS [magic roll: 4]

[intellect roll: 13] VS [defense roll: 6] fortified ornate defense architecture (estate) + [defense roll: 15] false walls (estate)

4 arms sees that people are going missing, and plants are rustling. No important rooms are breached and the enemy creature cant easily find or use the false walls.

[crafting roll: 10] [crafting roll: 7] [crafting roll: 14]

[necromancy rolls: 16 + 15 + 14] [crafting roll: 1]

Your genius dwarves are able to make a railgun frame for you given enough copper and metal. odd magic afoot on the estate corrupts the last step. The flesh railgun forms, but the flesh is living, healthy and...not necrotic. It’s a powerful, useful weapon though.

[created: EMP of life cannon]

[necromancy rolls: 20 + 7 + 15] [crafting roll: 7]

You even make the ammo, but putting it in the gun to testfire it causes the flesh part to turn into meat. All that wasted necromancy meant nothing as it turns out.

You now have a railgun coated in a decorative layer of rotten flesh. Wow, that’s pretty intimidating

[EMP of life cannon became: fleshcovered railgun (+1)]

[created: meatmaker rounds (invented technology)]

You’re all set to go hunting. But whats the best way to trap this quarry?
>>
>>4855503
Wait, so we failed to make a necrotic railgun and got EMP of Life, then killed it with cursed ammunition and it's now a necrotic railgun?
>>
>>4855509

a railgun covered in rotten flesh with +1 intimidation. the enemy has magic

cursed ammo is no issue now
>>
>>4855503
>>4855520
>Give the railgun to 4Arms, load the pistol with cursed ammo
>Try to locate the enemy without them knowing about us
>Open fire from distance
>>
>>4855571

[perception roll: 14]

[perception roll: 20] VS [luck roll: 2]

[electric roll: 6] [piercing roll: 14 + 17] [meat roll: 8]

turns out its easy to locate a druidcaster. just follow the growing plants and overgrown buildings and the weird plants that sometimes shiver or explode.

the railgun shot skitters and jolts with the bolt but the shapeshifter dies, revealing a humanoid female with bark on her back and a lions tail.
>>
>>4857136
>Order dwarves to put her in cage for now
>Try to fix the wounded dwarf
>Assess the damage
>Remove flora with necromancy
>Raise 4-5 corpses to replace dead dwarfs (5 if we failed to patch up the wounded one)
>Find more corpses
>>
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>>4857312

[luck roll: 4]

not much is left to put in the cage sadly.

[medical roll: 1]

the dwarf dies, drained fully of life energy.

[perception roll: 3] [intellect roll: 8]

everything in the city seems totally great, relatively. the local dwarven guilds men report a city map coming as soon as the all clear is sounded.
>>
>>4857312

[luck roll: 13]

you have a bad dream about a drider you knew a long time ago, reliving the fight in which she finally put you into the land of the dead.

you wonder vaguely if that bitch is still alive
>>
>>4860489
>try to find the information about what happened to the drider
I feel sorry for this quest.
>>
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>>4863943

this turns out to be easier then you thought.

A. she's still alive.

B. she's still in power in the wild caves.

C. she still hates you.

D. she knows you're back and probably already plots your downfall.

[intellect roll: 20]

it is lucky for you your magical crafting is so good. various devices and tools among your estate begin to give signs of various omens.
>>
>>4863943

(desu you're playing the villain and actively messing with the gameworld under the nose of both parties i run for, so yes you are are the bad guy.)
>>
>>4864702
>Find more bodies
>Send our minions out to work together and bring us even more
>Tell Diamonddust to use our resources get more dwarfs hooked up and create a net of reliable dealers and informants
>Turn the walls/ceillings of our mansion into concealed flesh
Make them look normal on the outside, but able to shift around and rearrange as we please.
>Get the geniuses working on a Big Fucking Railgun
The idea is that we put a giant fuck-all sentry in the heart of our estate, and can shift the fleshy walls out of its way if a threat arises. We can hide it from the authorities with wallshifting as well. Also if we ever need to eliminate a threat within the building, we can do it far easier and use flesh to fix the damage.

>>4864739
Dope, finally a goal in sight.
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>>4864739
time to get a cloak like skeletor has and be like him when we first meet them THEN when we get serious we go "well that whole act was a barell of fun but i have things to do so i'll drop it now and we cen get douwn to seriously boogie" and fill 'em full of daylight
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>>4864702
Research the omens, check our knowledge of obscure arcane shit