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There were ramblings of a demon king's arrival in the continent of Magvel in the typically quiet town square.

Pah, what drivel, you thought! ...That is, until you saw your first mob of Bonewalkers.

The tiny village you were staying in had next to no chance of fighting back. From the inn, you and your cohort witnessed nearly three dozen reanimated corpses and magic-bound abominations subsume the area, rendering the town in shambles.

The inn keeper had warned about Baron Zef's plan that never went through. Increasing graveyard surveillance, and drafting or hiring a local watch to guard the town. Blast, that would've been helpful for dispatching this unholy horde. It's too late for reliance upon others, especially a detached noble like Zef.

There are a few dark corpses headed straight towards the inn, with deadly intent. They smell your flesh.
>>
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By the by, who are you?!

Choose your MAIN CHARACTER and two SIDEKICKS.
>A cavalier from the war-hungry Grado, sick of all the unexpected conflict.
>A priest from the merchant nation of Carcino, who has frankly had it with all the Revenants and Bonewalkers roaming their sanctuary grounds.
>A mercenary from the friendly, freedom-loving Frelia, who has no clue what sort of mission the nation is sending him/her on.
>A mage from war-torn Renais: confused, endangered and empowered by the downfall of their homeland.
>A thief from Renais. An orphan who reluctantly figured out it was best to get while the getting is good, by any means necessary.
>A shaman, previously under Prince Lyon's service in Grado. Swears bloody revenge upon Emperor Vigarde.
>A fighter of Carcino, son/daughter of one of the Council of Elders, who shunned the life of riches and diplomacy in favor of swinging a Devil Axe.
>A Frelian pegasus knight with considerable wealth and status. Appropriately but annoyingly flighty.
>A wyvern lord from Carcino. An expert inside of battle and a sarcastic douche outside of it.
>A general of the theocracy of Rausten, who contains his love for his holy kingdom and his princess only through combat with the forces of evil.
>A berserker, who, despite their obvious Rausten accent, can't remember where they came from! But they know they want gold and shiny axes!
>Create a character - ??? (Restriction: no Manaketes.)

If you're a real smarmy gangster, give all three a gender, name, and short description, or it'll be QM's choice. Expand on your ideas as much as you like. Write-in to your hearts content in this quest.
>>
>>4861814
>>A priest from the merchant nation of Carcino, who has frankly had it with all the Revenants and Bonewalkers roaming their sanctuary grounds.
>>A mercenary from the friendly, freedom-loving Frelia, who has no clue what sort of mission the nation is sending him/her on.
>>A mage from war-torn Renais: confused, endangered and empowered by the downfall of their homeland.

meatshield, healer, caster support
>>
>>4861814
Main character:
>A mage from war-torn Renais: confused, endangered and empowered by the downfall of their homeland.

Sidekicks:
>A shaman, previously under Prince Lyon's service in Grado. Swears bloody revenge upon Emperor Vigarde.
>A mercenary from the friendly, freedom-loving Frelia, who has no clue what sort of mission the nation is sending him/her on.
>>
>>4861814
Main character:
>A cavalier from the war-hungry Grado, sick of all the unexpected conflict.

Sidekicks:
>A Frelian pegasus knight with considerable wealth and status. Appropriately but annoyingly flighty.
>A wyvern lord from Carcino. An expert inside of battle and a sarcastic douche outside of it.
They'll be our red-green pair.
>>
>>4861814
>MAIN CHARACTER
>A Frelian pegasus knight with considerable wealth and status. Appropriately but annoyingly flighty.
Gayanne the Pegasus Knight is a valiant heroine whose gallantry is matched only by her haughtiness. With her heavy lance and shining armor, this vainglorious warrior is a sight to behold. For Frelia!

>SIDEKICKS
>A mage from war-torn Renais: confused, endangered and empowered by the downfall of their homeland.
Marcion was once a mage of renown, respected across the land. Left without a master after disaster befell his homeland, Marcion swore to serve Gayanne. While he at times questions this choice (her attitude does not help), he has little else left.

>A berserker, who, despite their obvious Rausten accent, can't remember where they came from! But they know they want gold and shiny axes!
Hildegard is a fearsome barbarian from... well, somewhere. Rausten probably, but she honestly hasn't said. In fact, she just sort of started following Gayanne and Marcion one day while near unintelligibly going on about gold. Probably. She does possess a mean axe strike, so all is forgiven.

I don't know jack shit about the setting btw so adjust/ignore shit as needed
>>
>>4861814
x3
>Shamans, previously under Prince Lyon's service in Grado. Swear bloody revenge upon Emperor Vigarde.

Three angry shamans.
>>
>>4861814
>A cavalier from the war-hungry Grado, sick of all the unexpected conflict.
>A mage from war-torn Renais: confused, endangered and empowered by the downfall of their homeland.
>A priest from the merchant nation of Carcino, who has frankly had it with all the Revenants and Bonewalkers roaming their sanctuary grounds.
>>
>>4861838
+1 supporting
>>
>>4862124
>I don't know jack shit about the setting btw so adjust/ignore shit as needed
Awesome, thanks for joining, and I love the write-ins.

Don't worry too much about not knowing the setting, it's pretty basic low fantasy stuff (is that the correct term?). Knights, swords, magic, dragons, waifus. The usual.
>>
>>4861814
I’ll back >>4862124
>>
Party locked in!! Let's go!

You are
>????, the balls-to-the-wall, back-to-the-wall Renais mage who can wield mighty anima magic such as Thunder or Elwind.

Your ever-trustworthy sidekicks are
>????, the Yanked Around, Clueless Frelian Mercenary, a professional sword wielder; and
>????, the Frankly Fed-up Carcino Priest, who heals through magic staves, and cannot take up arms, yet.

We will learn more information about you and all about how you got to know each other in the next post.
>>OPTIONAL: Or do we know something already?
>>OPTIONAL: Name your crew

You and your crew happen to be dedicated to [Choose one (1):]

-[Nothing, yet.]
Undertaking a perilous new journey, your group is currently unsure of their lot in life.
-[Justice and Freedom.]
You wish nothing more than to free Magvel of the demonic wave sweeping over it!
-[The Demon King.]
Fomortiis take us. Destroy the Fire Emblem. Purge the world of the non-believers. Manipulate them all!
-Wandering Magvel as bards and troubadors.
¯\_(ツ)_/¯

~~~~~~~~~~~~~~~~~~~~~~~~~~~

You weren't able to do much for Bolwin, the mountain-encircled Carcino town you were in, and had to escape.

The inn keeper told you that you could stay in the bolted-down cellar with him, or make a run for it. He pleaded with you not to throw caution to the wind and take some other action.

But ????'s Slim Sword was already drawn, and your Fire tome was already open. Your Group would not be taken for pushovers by these slow-moving, Fetid Claw-wielding brutes. You rushed out of the inn and saw there was still nearly a dozen visible dark monsters roaming Bolwin's narrow avenues. Through both sword and magic tome, one Bonewalker is easily dispatched. Before you two were able to act again, 2 more Bonewalkers took notice and moved in on your position.

They were too slow, and one fell to a critical dose of your Fire before the other one got chopped by ????'s Slim Sword. But the slice, though puncturing where a human's heart should be, surprisingly did not stop the Bonewalker. It lifted its nasty spear and stabbed your Frelian Mercenary friend right in his thigh! You came in and swept up the re-dead with another spell, and ???? started using their priest(/ess) staff to heal the Frelian . ???? wasn't 100%, but he was moving again. Good thing, because that's when several more Bonewalkers and even a floating eyeball-thing came out of the woodworks to hunt for you all. Your Group high-tailed it out of there pretty fast, having little chance of surviving anything else.

But your crew was able to extract something quite valuable before Bolwin collapsed: [Choose one (1):]
>Steel weapons, C-rank magic tomes, 2,500G and a Warp staff.
>Information from, and potential alliance with a nation or group. (Which one?)
>A new recruit! You've discovered a whole new person! [Choose a Class: Trainee (of lances), Pupil (of anima magic) or Journeyman (of axes).]
>Write in - ???
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>>4863123
(Didn't see this, as I was writing. There will still be a chance to meet and recruit many interesting allies and enemies over the course of our adventure, so fear not! Also, Marcion will be our mage main character unless a different background/identity is more popular.)
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>>4863140
>Marcion
Why not

>Cedric
>Rollo

>[Justice and Freedom.]
>Steel weapons, C-rank magic tomes, 2,500G and a Warp staff.
>>
>>4863140
works for me >>4863156
>>
(Update coming soon, we'll be going with >>4863156's ideas.)
>>
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It all began when Renais fell. The capital collapsed like an old tree in a monsoon. The populace had no way of knowing what was happening. All of a sudden, Grado troops occupied your cities and told stories of your liege's lancing, speaking about him as if he were a festering boil, overdue for splattering and disposing of. That was a clever test to get the prouder, less savvy patriots of Renais to oust themselves. Most were put to the guillotine blade or the iron mine. You merely kept your mouth shut and your fists clenched, dreaming of reclamation.

Within a week of the capital falling, Marcion's (your) home town of Lennister was crawling with the red armor of Grado's military. Life was brutal, and the town was collapsing. Bandit raids which used to get staved off were practically invited in to pillage to their hearts' content. The fate of Lennister is unknown at this moment. You were forced to leave behind your now-unlivable home and your: (Pick one or two)
>Terminally-ill wife
>Magic tome emporium
>School for teaching anima magic
>Life of celebrity
>Life of crime
>Write in - ???

You fled to the nearest non-Grado occupied town over. While being a bit of a strict place to live, Bolwin was quiet and friendly for the first weeks you lived there.

Then the first bonewalker apparently appeared. The eccentric pink-haired priestess Rollo would rave and plead for help at the tavern. "Do you people even visit your dead to honor them anymore? I never see anyone else in the graveyard, come to think of it! Your ancestors are watching, you lazy bums! THEY'RE WATCHING AND THEY'RE HEAVING UP THEIR HEAVENLY LUNCH!! You HAVE to come!! The dead walk! It could be your Nana or your brother! Don't you care?!"

It was unsettling to see everyone ignore her for days on end. You kind of understood it, though. She was squealing and jumping around frenetically, and she smelled poorly and her dress was ragged. On the third day, you decided to stand from your empty ale glass and announce for the whole tavern that you'd go with her.
She cheered. Someone finally believed her!
The stuffy tavern cheered. They could go back to drinking in silence!
"Good on ya, Marcion," the barkeep said.

You checked the cemetery with her, but there was no one else there. After reading her emotions, you didn't want to disbelieve Rollo, or her tears. "No, no, no! It was just here! Where did it-?"
"It's okay Rollo. Let's go home. I can come to the graveyard with you next time, and maybe we'll see one?"
"I hope not... And... Mister?"
"Call me Marcion."
"Oh- I'm Rollo! Nice to meet you! And I... I don't really have a home... I normally stay the night in a hay bale or near a farmer's goat pen..."
"Rollo? That's a funny name for a girl..."
"Hey! You jerk!"
>>
That would explain her smell and appearance. You felt bad for her, so you offered to put her up with you in the inn, just as long as she could sneak in and keep quiet, so you wouldn't have to pay any extra gold. She leapt and hugged you.

One day while the inn keeper was out on a day trip to procure mushrooms and river water from the nearby forest, you decided it would be okay to have Rollo in the common room to eat porridge with the other lodgers. That morning, though, there was only one. A fair-skinned young man, Slim Sword strapped and scabbarded on his back, sitting and grunting over the porridge.

He'd eaten over 75% of the big pot already! Such an appetite for such a skinny young lad.

"!!!" The pale traveler twists in his seat and notices you and Rollo coming down the stairs; his mouth full of food, a spoon in one hand, and a bowl in the other. He panics, swallows, sets his breakfast on the table, stands, and greets you two with a deep bow. "Mmf, sorry! I didn't know anyone else was here! Or else I wouldn't have ate all the-"

You interrupt with a hearty laugh, but your new pink-hair friend pouts: "Hmmph! Just like a foreigner to stuff his face with our goods!" You shoot a quizzical look at Rollo, since she isn't even really entitled to this food. You assure the swordsman he is in no trouble, there's still plenty to go around. You take a small bowl, and Rollo finishes three, taking the rest of the food from the pot. Impressive appetite on her as well, but that must mean sword boy over here had 8 to 10 bowls! I-Incredible!!!
>>
While you three eat (mostly just Rollo at this point), conversation gets kicked around.

You try not to reveal too much about yourself, as it's always the same.
They recognize you, belittle you with an "Ohhhh, yeahhh, I remember that name... Whatever happened to you?", maybe ask for an autograph.
Or they have no clue who you are, and just stand puzzled and blinking at the man who just referred to himself as "Marcion the Magnanimous". They usually ask you to perform a trick as well. ::shudder:: You just reveal that you're a refugee of Grado's mad war of aggression.

Cedric, as the Mercenary's name is, seems only too happy to talk all about himself, and his mission from Sage King Hayden. He laments that it's strange for only a single Frelian mercenary to be dispatched to guard a town, but chalks it up to his "legendary" sword skills. You've never heard of him. He doesn't truly acknowledge the depth of it, but he mentions that Baron Zef paid very, very little for this security detail. He doesn't seem to connect the dots that his King didn't need him in and his employer was a cheap, blinded, bastardly baron. You do notice that he's got some very developed wrists and forearms, like many swordsmen you've seen, as well as an uncannily perfect posture.

Rollo mentions the plans for the day; and Cedric, bored out of his gourd, butts in and decides he'll stop by the cemetery with you, see if there really is any trouble down there to protect the townsfolk from. An extra sword never hurts, right? Rollo seems to be off on the wrong foot with Cedric already, but she makes a schoolgirl effort to be friendly with him. Cedric mostly ignores Rollo and her hissing and booing, and when he's not ignoring her, he's extremely polite and apologetic with her. You just laugh and shake your head a little.

The walk to the outskirts that house Bolwin's tombstones was shorter with the extra company and conversation. The three of you stayed all day, until after midnight, but no bones rattled except your own. Sometimes, bonds are more important than battles.

You grew close with the local self-appointed priestess and the foreign sellsword that day, and they grew close to the refugee known as Marcion.

~~~~~~~~~~~~~~~~~~~~~~~~~~

Flash to present day and it's time to make a run from these violent corpses and monsters that are disheveling Bolwin! Rollo and Cedric have united in fighting evil rather than each other, and seem content to do so.

As you were fleeing, you saw an Imperial Grado merchant wagon. It was abandoned, broken-down and still full of fresh crates. Without a word, the three of you nod at each other in unison and grab as many crates as you can run with!
>>
Rollo unearths an invaluable Warp staff she is unfortunately too unskilled to use currently. The surprisingly strong Cedric opens his impressive stack of crates and unearths two steel bows, two steel swords, a steel axe, a steel lance, a hand axe and a javelin! Score! It's too bad we can only utilize the swords right now. You're sure Cedric won't mind carrying that stuff all over the place, you'll help him carry some of it, though you have no idea how to use any of it effectively. Marcion opens his crates and finds a hefty sum of gold and some musty, rare-looking grimoires. One is very tattered and nearly used up, but it appears to contain the long-range Meteor spell! The other is the potent wind magic of Tornado! You've used Tornado several times in the past, but it's been some time and you're a little rusty. Practice more with Fire and Meteor and you'll be back to using Tornado in no time!

When you fled Bolwin, which direction did you travel towards? (Feel free to include a reason if you so choose.)
>Renais, in the middle of it's ransacking.
>Rausten, the land of holy men and women.
>The windy dunes and deserts of Jehanna.
>A more urban and peace-keeping part of Carcino.
>A long journey to Castle Frelia, to question Sage King Hayden about Cedric's detachment, and the evil currently plaguing Magvel.
>An arduous journey to Grado Keep, to come face-to-face with whichever husks of humans Fomortiis is using as his henchmen.
>Write in - ???

Oh, interesting. Then what did you do? [Choose one (1):]
>Just continued on your pilgrimage.
>Looked for new work.
>Searched for an inn to stay at.
>Set up a hideout/base at your new location.
Addons/Options [Choose as many or as little as you like:]
>Purchased disguises for the party. (-300G)
>Hired a group to escort you safely to your next destination. (-1000G)
>Buy Rollo a horse. (-2000G) [Change class from Priest to Troubadour. Increase in movement and magic resistance at the cost of defense and skill (accuracy).]
>Buy Cedric a horse. (-2000G) (Change class from Mercenary to Cavalier. +MOV, Unlock Lances. -SKL, LUK.)
>Write in - ???

And what did you do with your loot?
>Saved everything.
>Saved the stuff, spent some of the gold. (optional: on what? taking all suggestions)
>Traded in the unusable steel weapons (bows/axes/lances) to get more money. Ours are still in good condition, for Latona's sake! We can always use more gold, though. (feel free to state which items to keep and which to trade)
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>>4865250
I like Rollo already.

>School for teaching anima magic
>Life of celebrity
We a guru.

>>4865252
>bastardly
>not dastardly

>>4865255
>Rausten, the land of holy men and women.
Who better to fight undead?

>Searched for an inn to stay at.
>Saved everything.
>>
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>>4865294
>bastardly
>not dastardly
Dastardly is unironically one of my favorite words of all time, mostly thanks to picrel, but I used "bastardly" here for the alliteration. +10,000 points from "Whose Line Is It Anyway?" to you for mentioning that word.
>>
>>4865250
>>Magic tome emporium
Admittedly most of those were not actually magic. We had a sizeable history and fiction sections in our bookshop. We quietly hope against hope we'll be able to reclaim at least some of it if the barbarians don't burn it or waste it in lavatories. We may have been in process of writing our own future bestseller in fact!

>Rausten, the land of holy men and women.
I'm not familiar with the setting enough to make a good call here... if we wanted to find a place where we could do as much as possible of the following:
>set up a new bookshop with reasonable chance of it not being ransacked in near to mid future
>take odd adventuring jobs, preferably of the sort to benefit forces aligned against Grado
>find and help someone forming a coalition with real hope of pushing Grado back
would this be the right place to start?

>Get a feel of the news
>If it seems the place is in decent compromise of frontier for work and safety for base:
>Set up a hideout/base at your new location.
>otherwise:
>Looked for work that would take us further away (maybe some courier/escort gig?)

I'll leave shopping list to fellow anons but maybe
>buy disguises for the party and agree on a story we'd be able to sell convincingly (-300g)
>maybe buy a mule and some cheap but bulky merchandise to cover our more martial stock with so we can pass for a merchant party?
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>>4865308
>if the barbarians don't burn it or waste it in lavatories
You can only pray they aren't wiping themselves with your incredibly rare cartography and rough drafts for new spells and bestiaries. You encourage them to use the discount Fire tomes, though, heh heh.

>would this be the right place to start?
Rausten would be a wonderful place to do all of those actions, maybe even the most secure on the continent of Magvel.
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>>4865321
Marvelous!
>>
Not too familiar with Fire emblem but Sacred stones was the one game I at least played somewhat when it came out on gameboy.

>>4865250
>Magic tome emporium

>>4865255
>A more urban and peace-keeping part of Carcino.
No need to heed into danger with a small group of relatively inexperienced travelers.
>Purchased disguises for the party. (-300G)
>Buy Cedric a horse. (-2000G) (Change class from Mercenary to Cavalier. +MOV, Unlock Lances. -SKL, LUK.)
>Traded in the one of the bows, one of the swords, the axe, hand axe and javelin to get more money.
>>
>>4867674
Thanks for joining! Update coming momentarily!
>>
Seeing some of these tomes and the money purses reminds you of your old career. Back in Lennister, though you had no immediate family or military service background, you had some renown as the keeper-performer at Relics Of Renais, your magic antique emporium. You would show off your marvelous skills in the back of your shop, and sometimes instruct crowds of children and their parents how to use the Fire tome. Most had no propensity to use magic, or at least none showed any ability, but the crowds still loved the performance. You'd see some student mages from the Castle watching from time to time, which was nice. For some reason, you are strongly reminded of a previous student who you spent three weeks with, right before the invasion of Grado reached Lennister, his/her name was:
>Nicia, who had a penchant for always asking about dark magic and summoning the dead... Creepy chick.
>Elinta, who was fascinated with dark magic, but how to control it and somehow use it for the forces of good. She had a heart of gold, but no chance of using anima or light magic, so she reluctantly turned to darkness.
>Roin, a holy man and a master of light magic, who came to you for pointers on how to learn anima magic. Funny chap, but tightlipped about his life.
>Ganeg, a peculiar man, an adept axe wielder who had no magic potential, but infinite interest. You felt bad turning him away and loved his conversation, so you kept him around and showed him stuff. Has a very high resistance stat.
>Write in - ???

After reminiscing, you are snapped to reality by the rustling of Cedric, opening his remaining crates. 4 wooden, rectangular boxes. "Aww, man! I carried this junk all the way out here, all for nothing!"
You stop admiring your new tomes and address the rest of the loot. "Hang on, Cedric, what have you got there??"
[Some of the crates Cedric carried contained something valuable!! Enough so to warrant Grado's Imperial seal of protection on the busted wagon and each individual crate. What was in there!? Go ahead and choose two! (2):]
>Contact information for both the sender and recipient of the crates, a factory in Grado, and an area near Baron Zef's private villa.
>About 4 dozen sets of armor, a variety from Archers to Paladins, but all in Grado crimson with their imperial seal and measurement markings on the inside of the armor.
>Standard iron arrows. Just... So many standard iron arrows. Too much for a team of archers to fire in a month without destroying their arms. Could help our funding situation by selling them.
>A box containing a dozen obvious fake replicas of the Fire Emblem, Grado's legendary national stone.
>Write in - ???

Very interesting loot. Once it's been decided for the group that you will flee the cursed grounds of Renais and Carcino to go to the holy land of Rausten, Cedric pipes up. He says he wants to return home and retire, he didn't sign up for fighting zombies! You tell him:
>Option A or Option B?
[CONT'D]
>>
A: "Cedric. Your king sent you here alone, in service of a baron who didn't care about the ransacked town you were supposed to be defending. I would know Zef doesn't care, because I live in this land, and he never hears any of our pleas. And you already mentioned they were underpaying you for your legendary services... Why don't you escort us to the town of Begnot in Rausten? I can arrange for your food and board. And employment as a security guard, once we are settled in." Cedric grabs his chin and looks at the floor, deep in thought... [Cedric stays.]
B: "Yes, of course. If you travel with us to Rausten, there is probably no way for your liege or your family to keep in contact with you. Farewell, Sir Cedric, it was nice to meet you. Perhaps one day we shall meet again. Safe travels." Cedric delays his goodbye and talks for nearly half an hour, but eventually parts. Rollo just holds back tears and words, turns her back and walks away. [Cedric departs for now, and will return later in some way.]

Either way, you find an old farm along the road to Begnot, filled with horses and mules and goats. No one amongst you have riding experience, only dreams of riding a horse. As a merchant, and a crew with a bunch of stuff to carry, you decide it would be wise to have a pack animal. You approach the farm, and an old man and his two sons come to meet you at the door. You explain your situation, and your lucrative offer. He thanks you for the news, and sells you a month of dried food and a mule with a pack, all for the sweet price of 700G.

You have no disguises yet, and the old farmer scritched his head at you when you asked him for such a thing, and his sons were a little more than curious, maybe even offended. They did think you looked funny, though, and apologized that they couldn't spare any clothing for your party.

(QM will do an encounter roll here to see how our journey to Begnot goes. Rest assured, even if it gets UGLY, Marcion will survive and our journey will continue.)

Ruffled by your odyssey, you pay 300G for new simple, clean, common-folk clothes the instant you get to Begnot, your new home. You then pay for an inn for a week for 300G, before negotiating and moving into your new storefront, Marcion's Marvels (or just Marvels for short!) for 1200G. You are reduced to 0G, but still have one week of rations. You decide to hold on to some of your weaponry for now, but sell half of it so you can buy cheap items in bulk to sell and make a quick profit right away. A book collection of everything from cookbooks to children's tales, and a stock of vulneraries you can flip quickly. Amidst the battle for good and evil, Marcion's Marvels is open for business!
>>
>>4867701
>Ganeg, a peculiar man, an adept axe wielder who had no magic potential, but infinite interest. You felt bad turning him away and loved his conversation, so you kept him around and showed him stuff. Has a very high resistance stat.
High RES axe user is a rare thing.

>A box containing a dozen obvious fake replicas of the Fire Emblem, Grado's legendary national stone.
>Contact information for both the sender and recipient of the crates, a factory in Grado, and an area near Baron Zef's private villa.

>Option B, for drama
Rollo is already crying about Cedric leaving, even though she hissed at him in the last post series?
>>
>>4867701
>Ganeg, a peculiar man, an adept axe wielder who had no magic potential, but infinite interest. You felt bad turning him away and loved his conversation, so you kept him around and showed him stuff. Has a very high resistance stat.
Well if a high res axe user is rare that makes him valuable.
>Contact information for both the sender and recipient of the crates, a factory in Grado, and an area near Baron Zef's private villa.
A box containing a dozen obvious fake replicas of the Fire Emblem, Grado's legendary national stone.
>Option B
>>
>>4867701
Works for me >>4867712
>>4867732
>>
>>4867732
>>4867745
Supporting
>>
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Rolled 9, 11, 82 = 102 (3d100)

Encounter rolls

>>4867712
>>4867732
>>4867745
>>4868137
Introducing Ganeg

Update coming later tonight (~12hrs.) or tomorrow around this time.
>>
Wasn't able to get to it, update is over half written but I have to leave to work. Sorry fellas
>>
>>4870134
null sweat OP