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/qst/ - Mitsuba Archive


“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”


It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [incomplete]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
>>
+++XENO QUOTE OF THE DAY+++
>SELECTED Free League of Dis

https://www.youtube.com/watch?v=FGZH5feaxa0&ab_channel=HPfan619 – Free League of Dis theme

Royal Savis Empire Space - Dis, Daskar Princeps Mines – One Year Ago

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


#24601 could not remember a time in his life without the familiar drone of heavy machinery, the crack of the rocks splitting under the handheld drill, the ticking of the debris being swept aside. The harsh barks of the Masters, half his height but walking twice as tall on the metal railing above the pit.

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


There must have been a time when he was not in the mines. Must have been. It took a fully mature adult to wield the rocksplitters, but even when he was not assigned this role #24601 could only remember ferrying water and running errands like the other undermature humans found in the Daskar Princeps mines.

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


One of the older humans had spoken of such things, a grey man numbered #35993 who kept calling himself ‘Bronson’. Mine slaves weren’t supposed to have names, #24601 had seen others beaten for even using them within earshot of the Masters.

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


Bronson hadn’t cared. He’d told #24601 and the others about a magical land, a place before the Daskar Princeps Mines where there were no Masters, no slaves and no chains. A place called Erth. Some had called him mad, but others whispered they had heard similar stories. That slaves had not always been slaves, that something had been taken from them.

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


Bronson had died in a rockslide last month. But not before he had given #24601 a name. He had given them all names, though some of the slaves had laughed at him and the old man had even been beaten severely for it when one of the Masters overhead him. But #24601 did not laugh at his name. He cherished it. Held it close. Whispered it during the night time shift to himself in his bunk. To the Masters, he was merely a number. But, hidden in a place deep within where even the Masters could not reach and take it, he was more.

He was not #24601. He was Li Wei.

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


Li Wei.

He had a name. And the Masters could not take it from him. He would not let them!

KERCHINK. TAK. TAK.
KERCHINK. TAK. TAK.


No, that wasn’t right.

Li Wei had always been Li Wei. The name had always been his, not the Masters. He had taken it back. And if he could take his name, Li Wei began to think dangerous thoughts indeed. Like what else the Masters had taken from him that was rightfully his alone. And how he might take such things back…

[1/2]
>>
[2/2]

Royal Savis Empire - Dis, Rebel Base – Three Days Ago

Li Wei Freeman stood in line with his comrades, sleeves rolled up and smuggled weapon gripped tightly at attention. The tattoo Death to the Masters emblazoned proudly in loud words on one forearm, Death to the Empire on the other.

Li Wei Freeman did not need to pose or look fierce for the camera while their leader Breaker spoke. Weeks of training had made him fierce enough. A year on the run in the wild had made him fierce enough. A lifetime spent in chains had made him fierce enough. He did not need to act hateful as he dragged the Savis Daskar Governor to the front, bound and gagged. His hate was real enough.

“I Am Called Breaker. I Am A Breaker Of Chains.” Their Auxl leader continued to speak pidgin Imperial as one of his enormous hands came to rest over the skull of the whimpering Governor. “A Breaker Of Masters.”

The sound of the Master’s skull crumbling to a pulp under Breaker’s iron grip was music to Li Wei Freeman’s ears. Music. Another thing the Masters had taken from them. One day, they would take it all back. Every last thing. Whatever it may be. They would take it back. Today was just the beginning.

“No Gods Will Deliver Us From Our Chains. The Burden Of The Revolution Falls To Us Alone. To Every Single One Of Us.” Breaker continued speaking in his avalanche voice, not even pausing the wipe the rubble of the ruined Governor’s head from his palms. “Join Us Brothers And Sisters, For That Is The World Which We Shall Build. A World Without Gods. A World Without Masters. No Gods. No Masters.”

“No Gods!” Li Wei Freeman and the others roared. “No Masters!”

red]“No Gods! No Masters!”

==========================================

Xeno Quote of the Day (select one for the next thread)

>Asandi
>Auxl
>Belcossan
>Chorkrum
>Coryx
>Drax
>Faenwedhe
>Kroll
>Pect’Max
>Quexi
>Savis
>Yibrak
>Vesh
> Free League of Dis
>>
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This vote will remain open for 24 hours. If you want to participate in future votes and rolls for the thread, please cast your initial vote! All Samefags Must Hang.

If you're enjoying the quest so far, don't forget to upvote the archive! It makes the QM as happy as a pig in mud.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
>>
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>>4906087

>Drax
>>
>>4906087
>Free League of Dis
>>
>>4906087
>Faenwedhe

Going back to voting for these guys.

Also putting up random image so I can find this post again.
>>
>>4906087
>>Vesh
Give it to me, i need it
>>
>>4906087
>Asandi
>>
>>4906087
>>Pect’Max

Fuck this new captcha holy shit, it floats between bad and decent
>>
>>4906087
>Kroll

maybe a note from the guy who went up against Sharkie
>>
>>4906087
>Pect’Max
I want to see what these sadistic slaver birds have to say. Also, what a great fucking intro holy shit, pure kino.
>>
>>4906087
>Drax

Lets get this party starteeeed
>>
>>4906087
>>Pect’Max
I'll keep trying one day I will have my feathery quote
>>
>>4906087
>Vesh
>>
>>4906087
>Kroll
>>
>>4906087
>Kroll
DELIVER US. Man, I'm gonna be sad when we have to leave the rebels to their fate.
>>
>>4906087

>Vesh

It's fight night Snake Eyes vs Crane, let's go.
>>
>>4906087
>Kroll

All samefags must hang.
>>
>>4906087
>Faenwedhe

Chains are meant to be broken
>>
>>4906087
That was some inspiring shit Forgotten, I'm ready to fight the rebellion myself now

>Auxl


Daily reminder that these slaves and this rebellion are a means to an end, a job. Don't go falling in love with their ideals anons, it aint our fight in the end.

>wtf is this new captcha shit
>>
>>4906180
For anyone else struggling with the captcha, I couldn't even get it to show up on firefox (both with and without 4chanx running). Had to switch to chrome to get the captcha to appear
>>
>>4906087
>Faenwedhe

Kinda interested to see the Savis response though
>>
>>4906184
Works fine on Firefox for me
>>
>>4906081
>Kroll
No Gods, No Masters!
>>
>>4906087
>Faenwedhe

if only because i still have no clue what this is
>>
>>4906087
>>Kroll

THIS IS MY POST.
THERE ARE MANY LIKE IT BUT THIS IS MINE.
>>
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>>4906087
>Savis
remember to kill the sav before you turn to see this
>>
Haven't done my own shitty meme art in a while either so have this
>>
>>4906087
>Faenwedhe
Is this the faction with the nanomachines?
>>
>>4906087

>Faenwedhe

Welcome back Forgotten, let's rock!
>>
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>>4906087
>Faenwedhe
Nyoom.
>>
>>4906087
>>Pect’Max

>>4906245
Perfect 5/7 camouflage right here
>>
>>4906245
>that sliver of eyes

Perfect anon
>>
>>4906081
>Faenwedhe
Workshopping a Sci-Fi version of the slogan.
Black Space. Cold Vacuum. Dark Bug Waifus.
>>
>>4906087
>>4906087

>Faenwedhe

Anchor post.
>>
>>4906087
>Faenwedhe
>>
>>4906087
>>Drax
>>
>>4906087
>Pect’Max

This is my anchor post
>>
>>4906087

> Free League of Dis
>>
A
>>
>>4906087
>>Vesh
>>
>>4906087
>Vesh
Fuck this gay captcha
>>
>>4906087
>Vesh

It should be interesting to see just how much our operations here will color the universe at large going forward.
>>
>>4906087
>Faenwedhe
Gonna feel like shit when we leave these guys to die
>>
>>4906087
>Faenwedhe
Every fucking time until they win
>>
>>4906638
They will die fighting. And we will hold onto their memory. Sometimes, that's all you can do.
>>
>>4906087
> Free League of Dis

What the fuck is with the new captcha.
>>
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>>4906744
It kind of reminds me of Post Brown Box invasion Capcha, but with random letters and numbers instead of words. You really have to EYEBALL it to get the characters right, though. And the taller margin is going to make it hell on phoneposters.
>>
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I wonder if I use the same stupid picture I used two threads ago, does that count as avatarfagging? I guess I will play it safe, and use another.

>>4906087
Kroll
>>
>>4906087
>>Drax

Oh god. This new capcha is bollocks and cancer.
>>
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>>4906087
>Vesh
>>
>>4906087
>Pect'Max
Interested to see what they have to say after Breaker's display
>>
>>4906087
>Faenwedhe
>>
>>4906087
>Pect’Max
>>
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Someone edit Nat and a Sav's face into this.
>>
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>>4907000
>>
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Somehow my ID has already changed AND Nats face didn't save on the last pic so I'll try again
>>
>>4907013
Perfect.
>>
>>4907013
God I wish that were me.
>>
>>4906087
>Pect’Max
Bweet
>>
>>4907069
Don't we all?
>>
>>4906081
>>Faenwedhe

Am I too late? Wait I'm not lel.
>>
>>4906087
>Faenwedhe
Hello!
>>
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>>4906227
>>4906245
>>4907013

Ah yes, OC memes. That's the good shit right there.

I have a very busy IRL evening tonight, but I hope to get the results posted in roughly 4-5 hours from now and a vote on the next lesson.
>>
>>4906087
>Faenwedhe
>Muh fredumb fighting
>>
>>4906087
>>Pect’Max

I wanna get to hear these birdbrains.

Damn this captcha
>>
Hoorah, 4chanx has been updated. Posting to check my ID and see if the captcha works properly on firefox (for me at least)
>>
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>SELECTED
>Faenwedhe Techno-barbarians finally get their spot in the limelight!

Lesson Two - The Strength of the Vinehound is the Pack
https://www.youtube.com/watch?v=fBbcb17Xf_A&t=13s&ab_channel=SergeiShust – I mean, pretty much…

>RESULTS
>Leading the Pack Leadership Test: 3 Success - Born Alpha. +1 Save to Wetwork Roll this lesson (single use). In addition to other bonuses, unlocking your next Genemod Branch costs 50% less. As you did not use the save, in this instance I will grant you a single use general re-roll for the rest of the training session
>Circling the Herd Wetwork Test: 3 Success - The prey stumbles! +5 Rebels Down. Close Encounter against Corporal Crane. Success in CE will eliminate the rebels in this squad, with the rest being hunted down.
>Snake Eyes vs Crane Close Encounter: 2 Success - It’s over Crane, I have the high ground. Crane becomes a Casualty -2 Severity, but he buys time for a few rebels to make their escape. +1 Re-Roll to Lesson Learnt.
>Snake Eyes vs Crane Close Encounter: Double Fail - Dirty Secret. +1 Adverse Re-Roll to future Leadership test with Crane.
>CPL ‘Crane’ Shizuka is WOUNDED (broken arm)
>Lesson Learnt Leadership Test: 3 Success - Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.

CPL ‘Sharky’ Van der Meer and TPR ‘Mafia’ Alessandra were born on different sides of the deathworld moon named Clayton’s Cradle. None of you originated from the same tribe, nor even had a remotely similar clan affiliation. Sharky spent a decade in the Legio Auxilliaries, and Mafia had spent as much time working in Perspiran bars as she did joining hunting parties on the Cradle before she joined the Company. It’s been a long time for all of you since you’ve seen the jungle, if one is willing to stretch the definition far enough to put the Green Hell of home in the same broad category of this comparatively paradisal tropical realm. But that doesn’t matter one bit. There are certain things inherent in a Cradler Pack, things that a Cradler never forgets.

The three of you move in absolute silence, not even leaves of the jungle floor are disturbed by the step of your boots as you pad closer towards your quarry through the undergrowth. You speak no word and make no signal, each of the fellow members of your pack taking up their positions at precisely the right distance and angle of approach. Better than you could ever have articulated, even to your own squad. When it comes to the Hunt, especially in a familiar landscape such as this, Cradlers are without equal.

[1/4]
>>
It is a silent sensation that signals the attack, not even a motion let alone a spoken command. On instinct the three of you stalk closer, slipping in under the wary watch of the rebels. The foremost sentries are taken down without a sound, the foliage itself seeming to launch from the ground and envelop them before they can scream. As more rebels disappear from every corner of their position, someone finally realises something is wrong.

“武器に!” Your trusty Second Crane cries out, firing a burst of peacekeeper rounds into the foliage without effect. More to alert the others than hit a target, is your guess. “To arms! She is among us!”

The rebel position explodes into chaos, your pack leaps upon the prey like a Xenogheist on a warren of Rabbitohs. In seconds, moments, the rebel squad disintegrates into a panic as you and the other Cradlers take them down one by one. Soon it’s down to just the handful of survivors scattering. Crane, Bones and Terrier try to slip out of the killzone via a dried up creek bed. But they find you there, waiting.

“It’s over, Crane.” You grin from your position on a fall tree trunk over the creek, unable to resist the temptation to gloat in your kill. Your Second and his comrades stop in their tracks, dead in the sights of your rifle loaded with peacekeeper tags. “I have the high ground.”

“I would not be so sure, Snake Eyes.” The easy tone in Crane’s voice causes your grin to slip. “You never did learn to mind your surroundings…”

At that precise moment Alexander Hail emerges from the bushes on your flank, firing in your direction. You barely have to move so as to reposition yourself out of the line of fire, and Sharky tackles him to the ground a second later. The pack instinct of a Cradler, never to be underestimated.

“Really?” You laugh, sweeping back around to put a few rounds in your Corporal. “Crane, baby, that’s insulting. I’m insulted. You thought you could flank -me- in the jungle?”

But Crane isn’t there.

“No.” For a dreadful moment you can’t pinpoint where Crane’s voice is coming from. “But I made you look.”

You leap aside as Crane lunges around the other side of the tree, his knuckleblade knife scoring a mark against the trunk. He isn’t holding back, and neither are you for that matter. Where would the fun in that be?

“Go!” Crane roars over his shoulder as you set into a fighting stance.

[2/4]
>>
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Bones and Terrier don’t need to be told twice, sprinting off into the foliage in the precious few moments while Sharky tangles with the squad leader and Mafia tracks down other fleeing rebels. As for you, you have more pressing concerns. Ducking another swing and lunging forward, you balk as you read Crane’s feint and adjust your swing. He’s no pussycat, but you only need an opening to draw your mag pistol and sink a peacekeeper round in.

“It is not so easy, is it Natalya?” Crane hisses with the exertion of fending off your attack, stopping you from getting a proper grip. “When your opponent is facing you.”

“What in the Void is that supposed to mean?” Your eyes narrow as you try to build some distance, just enough to plug in. If you hadn’t been so focussed on the fight, if you hadn’t been so pumped full of adrenaline, maybe understanding would have come to you.

Instead you feint left and slink right, drawing your mag pistol to pop off a shot. But Crane doesn’t give you the opening, his knuckleblade slamming down on your firearm and fouling your aim. He follows up, closing the distance with some fancy footwork that a girl like you kind of envies. He is all water and flowing movement against your stone and raw strength. It’s a finely balanced distance the two of you struggle in, split-moments stretching into seconds. To give you too much distance will expose him to another shot, to get too close will put him at the mercy of your superior strength in a grapple. On an even playing field, with a blade that gave him some distance to work with, he might have had you.

But you are a daughter of the Green, and nowhere in the 'verse is there such a thing as an even playing field. You fake a misstep and this time it fools him, he launches forward point-first at your knee. Instead of faltering to the side you spring forward, gripping the fist of his wielding the knife in your left hand and slamming your right elbow down on his arm. To be perfectly honest you didn’t even think twice about it, taking the knife out of play was unrestrained instinct on your part. But you may have overdone it there. If you didn’t know better, you wouldn’t have thought you even made an impression. But you felt the bone break.

[3/4]
>>
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[4/4]

“Oh scud!” You leap back, bouncing on your heels with your mag pistol trained on him. “Um… look our resident cabbage will get that fixed right up in no time, I’m sure.”

Crane narrows his eyes at you, and despite the advantage you hold right now you have to make an effort not to flinch. You’ve seen groan men squeal at broken bones, but Crane barely lets out a muffled grunt. His faint grimace being the only outward sign of the immense pain he’d be in.

“Look I’m really sorry, honest. But you had a knife! It was pointy and everything!” You smile sheepishly behind the sights of your mag pistol. “…Do you want to keep going? Please say no.”

To your relief Crane sighs, clutching his broken arm and looking down at the forest floor.

“No… I yield.”

Well thank the Green’s Gooch for that. You think to yourself. You really didn’t want to have to go looking for a new Second. You like this one.

=====================================================

(1) Lesson Three
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

_
(2) Quarry
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

>Squad Leader Hassk with Petal, Nines and Terrier
>>
>>4907272
(1) Lesson Three
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

Now is the time to make them run through the Green like scared little children without a home to escape to. Strike fear into their hearts

(2) Quarry
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

Its me boss:
>>4906180
>>
>>4907272
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
>>
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>>4907271
>“It is not so easy, is it Natalya?” Crane hisses with the exertion of fending off your attack, stopping you from getting a proper grip. “When your opponent is facing you.”

absolute kino

>>4907272
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
>>
>>4907272
>“When your opponent is facing you.”
Oh boy

> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

Mee
>>4906296
>>
>>4907286
>“It is not so easy, is it Natalya?” Crane hisses with the exertion of fending off your attack, stopping you from getting a proper grip. “When your opponent is facing you.”

>absolute kino

I feel bad for Crane, we should talk to him soon.

Also Forgotten, great youtube scene as always. Could have been longer but you captured the moment nicely.
>>
>>4907272
>Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
>>4906133 this is me.
>>
>>4907272
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Hassk with Petal, Nines and Terrier
>>
>>4907319
Oh shit this is me
>>4906147
>>
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Hassk with Petal, Nines and Terrier
O'Kas was was already weakened and jittery from our first attack. We should take out the fresh squad first before moving in.
>>4906192
>>
>>4907272
lesson three
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

Quarry
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

>>4906227
that me boss
>>
>>4907272
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Hassk with Petal, Nines and Terrier

>>4906420
Tism
>>
>>4907272
>> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Hassk with Petal, Nines and Terrier

Probably a good time to mention that crane’s got a broken arm to petal, might be kinda hard due to the exercise but yeah.

Also we owe Crane a drink or something, maybe a bottle.
>>
>>4907377
Autism post >>4906134
>>
>>4907272
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

We can't not do the trap thing.

me >>4906137
>>
>>4907272
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>>
>>4907272
>Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]

>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

>>4906335
>>
>>4907272
>breaks his arm
>immediately melts into nondescript apologetic little girl
And people say she's a heartless bitch. Pshaw.
>>
>>4907272
>Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier
Terrier's going to have nightmares at this rate. Hail was an okay decoy within a decoy, but Crane was the MVP, goddamn.

>>4906319
>>
>>4907272
>Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
This would have more weight with the actual person we picked to lead. Just as well, Xenophobe option seems like it'd suit Hassk.
>>4906319
>>
>>4906880
me
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
We need to talk to Crane after this. We also need to talk to Boy and make sure he knows that if he gives us another "special requirement" on another assignment, there might be a "problem" or "complication".
>>
>>4907584
>We need to talk to Crane after this
Apologize for the arm and subtle third degree for that crack? Yeah.
But it's a bit late in the game to talk to Boy about being his hachetwoman. Best we can do is get enough of the Xenophobe voters to veto any attempt to get us to kill any Company Xenos. Hopefully.
>>
>>4907611
I will agree, however if company xenos are dicks to us I can not guarantee not voting to kill
>>
>>4907611
Hopefully we'll that death squad bonus pay!
>>
>>4907584
>there will be a problem

you've been pushing this for two threads now, and I've been telling you, it is a stupid idea to talk to your superior officer in a way that might be perceived as a threat or a challenge to his authority. If we want to mention it, we should do it like a normal fucking person: "LT, I did what you asked of me but I feel like shit about it, and I really hope I won't have to do something similar again in the future."
>>
>>4907662
based intelligent normal person poster
>>
>>4907272
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Hassk with Petal, Nines and Terrier

I just got back from 4th of July camping. Didn't have wifi to vote yesterday. Hope you'll take this Forgotten. I was the person who suggested the name "Snake Eyes"
>>
>>4907662
Reminder that Casket (probably) killed her previous superior and got away with it.
Casket was also very much into the idea of killing one of the rebels.
My theory is that her previous sergeant was uncooperative/unwilling to follow an order of that sort and got offed to keep him quiet as well as replacing him with someone less scrupulous.
>>
>>4907611
also wanna throw in that i don't support challenging the lieutenant, we can voice our concerns but we should drop it if he's offended
>>
I miss sworn to valor
>>
>>4907272
>(1) Lesson Three
>> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>_
>(2) Quarry
>>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
>>
>>4907916

Ah fuck. Autism check. >>4906878
>>
>>4907272
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier

>>4906253
Verification
>>
>>4907272
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier
Hunt the cabbage

>>4906664
me
>>
>>4907662
I'm not saying do it with others around, and I am attempting to convey they impression we should convey, not the exact words. Boy knows we can get the job done and he knows to give assignments to the best suited squads. Casket is a cold bit hand would do something like that without hesitation. Heavenly literally thinks hes on a mission from God, so he wouldn't have an issue with it. We shouldn't be direct an say we wont do it, but we should say "gee willikers LT, that assignment sure bummed me out, I sure hope you wont give me another one like that." Saying an assignment would make us feel like shit wont make Boy blink unless there is some level of resistance or warning of resistance. Better to make our objections known before they are needed, otherwise he will not budge.
>>4907611
Its never too late for it. Too late would be before any mission where we are told to do something like that.
I wasn't talking about the arm. He almost certainly knows we shot the bug on our last op. I also believe his Void Nightmare involved getting betrayed, so seeing someone he fought alongside get shot by someone they thought they could trust would definitely put some ice in his gut.
>>4907863
Not an explicit challenge, merely stating that we arnt the best for such an objective and be implicit with the rest. If we are given another such order that is less palatable, such as killing human children, literal millions of xenos(probably of the plant or turtle variety), or, god help us, a member of our squad, we can try to disobey it in the best way possible. I mealy wish to find the best way of minimizing how much we anger our CO and maximizing our odds of getting written of from accomplishing such objectives.
>>
>>4908053
>Its never too late for it
We already did it. We refuse the next one, he can just threaten to leak the info we did it to the Rebels, and then it's our word against the man who let them know. Sure hope the next one is nobody we like, because it's too late to be anyone but Eichmann
"Just following Orders."
>>
>>4908059
Like hell it is. I was kind of annoyed with Forgotten that we were only given the option of talking to one person after the op on the way back to base. We should have been able to talk to Boy after debriefing.As I said, I don't want to flat out refuse to do it if told to. I want Boy to know that we are not the squad for such a job. And if we still get the order and its someone we care about. We do the rest of the op. we do it to perfection, better even. And we discreetly get the person marked for death out of there. Its unlikely that boy will kill, fire, or demote us, though if he finds out he will likely punish us. He is a practical man.He wont beat a squad that accomplishes 95% of objectives with flying colors for purposefully botched tertiary objectives, at least no more than once. that seems like a gamble worth taking.
>>
>>4908059
>We refuse the next one, he can just threaten
Then wait until he threatens us instead of folding at just a thought of a possibility of a threat, you pussy.
>>
>>4907272
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
Watch out for the trees that speak
>>
>>4907158
>>4908258
me with the old Vietnamese tactics
>>
I don't Crane really knows what Nat did but he pieced together a few details and has suspicions. Not exactly impossible given his past in the organized crime.

That said, I'll call bullshit if he tries to claim some high moral ground.

>>4907272
> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier

Late to the party, but here >>4906170
>>
File: Jungle Trap.jpg (199 KB, 1015x788)
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> Watch Your Step. Pitfalls, traps, false trails. Trust none of what you see and less of what you hear. ‘Safety’ is an illusion. [Xenophobe]
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

Tactical Analysis: Watch Your Step - Reading the Terrain
> 50DC
> Cradleborn: Jungle Environment +15DC, +1 Tactical Analysis Re-Roll
> SPR Convict, TPR Husk and TPR Bones -10DC, -1 Adverse Re-Roll
> Born Alpha +1 Re-Roll (single use)
> 55DC

Critfail = Well, that was embarrassing. Hoisted by your own petard. Training exercise ends.
Double Fail = Poor counterweights. -1 Adverse Re-Roll to next Physical test.
0 = You fail to identify any likely paths of approach. The rebels avoid your traps by pure luck rather than alertness. Lesson ends.
1 = There’s too many variable pathways, you’re forced to spread your traps thin. The rebels won’t even wander near most of them.
2 = You mark out several likely spots, uncertain which exact path the rebels will take but narrowing it down enough that they will certainly encounter at least one trap.
3 = You identify an avenue where the rebels are almost certain to take and litter the area thick with traps. Their back-up path once they realise the danger is also very trappable.
Double Pass = Raw materials. +1 Re-Roll to next Physical test.
Critpass = The greatest trap is the Green itself. +1 Lesson Learnt Save. +2DC Leadership (permanent).


3 rolls of 1d100. You have ONE re-roll. Your opponents have ONE adverse re-roll.

Curious is the trap-makers art…
>>
Rolled 94 (1d100)

>>4908334


Verification
>>4906180
>>
Rolled 33 (1d100)

Verification: >>4906161

>>4908334
>>
Rolled 70 (1d100)

>>4908334
>>
Rolled 56 (1d100)

>>4908334
ye
>>4906147
my shit
>>
>>4908337
Verification

we should probably wait on the adverse reroll
>>
>>4908339
No point, only 1 success and its a doubles so it can't be re-rolled. Go ahead and re-roll your fail
>>
Rolled 93 (1d100)

>>4908342
damn double rerolls always gets me

Imma reroll >>4908337
>>
>>4908344
well fuck
>>
>>4908347
>>4908342
There is still the single use re-roll, did you wish to use it now or save it?

As it is, you will need to make an additional wetwork test to herd the rebels to where you want them.
>>
>>4908348
I'll pass. I don't think it's worthwhile. We wont gain enough from it and you'll still have a chance to re-roll the success so I'll leave the choice in the other anons hand
>>
>>4908335
>>4908337
>>4908344
Natz: "What do you mean you can walk wherever you want in these jungle? Back home it's always a single trail between a Maneater Hornet nest and Skin-shearing Briar patch!"
>>
>>4908348
pass
>>
>>4908335
>>4908336
>>4908337
>>4908344
>1 Success: There’s too many variable pathways, you’re forced to spread your traps thin. The rebels won’t even wander near most of them.
>Double Pass: Raw materials. +1 Re-Roll to next Physical test.

As it stands, an additional wetwork test will be required to herd the rebels where you want.

Physical Test: Watch Your Step – The Trapmaker’s Art
> 50DC
> Clayton’s Cradle Origin +1 Physical Re-Roll
> She Lifts +10DC to Physical
> Cradleborn: Jungle Environment +15DC, +1 Physical Re-Roll
> Venomous +1 Physical Re-Roll in this instance only
> Raw materials. +1 Re-Roll to next Physical test.
> Born Alpha +1 Re-Roll (single use)
> 75DC

Critfail = Well this is embarrassing. Turns out the trigger mechanism you set was a little -too- delicate. Exercise ends. Take an AV save.
Double Fail = Lethal edge. The trap you set is a tad more deadly than you intended.
0 = You’re a breaker, not a builder. Your attempt at crafting traps is, quite frankly, pathetic. Lesson ends.
1 = Flimsy trap. Your cunning craftsmanship is unlikely to trip up any rebels that do encounter them. +1 Adverse Re-Roll to Lesson Learnt.
2 = Sturdy traps. The traps you have set will do the trick, but they’re too thinly spread out to ensure the rebels encounter them. You will need to give them a bit of an incentive…
3 = Quality AND Quantity. You’re pretty damn good at this, creating traps all across the area at an industrial pace. The entire zone is so littered with traps of good craftsmanship that the rebels walking into them on their own is inevitable. +1 Re-Roll to Lesson Learnt. +1 Re-Roll to next Wetwork test.
Double Pass = This won’t kill ‘em. But it’ll tickle. +1 Re-Roll to next Wetwork Test.
Critpass = Dare you enter my Cradler realm? There is not a single more dangerous square click on the planet than right here.


3 rolls of 1d100. You have FIVE re-rolls. NEW ROLLERS PLEASE!

…her efficacy unwitnessed by her own eyes…
>>
>>4908357
>You have FIVE re-rolls
Holy shit
>>
>>4908357
>5 rerolls
NOW this is podracing
>>
Rolled 55 (1d100)

>>4908357
Lets roll baby
>>4906147
Me
>>
Rolled 57 (1d100)

>>4908357
>>4906152
>>
Rolled 56 (1d100)

>>4908357
Jfc fuck this captcha
>>
I almost want the critpass but doubles and Crits are not a thing solved by rerolls
>>
>>4908367
Yeah definitely not worth a re-roll. This result is fantastic but yeah I was also hoping for a crit
>>
> 55
> 56
> 57

Any hope for some additional result?
>>
>>4908357
What is the rebel trainees mission during this exercise anyways?

If it is just 'survive' then it doesn't make too much sense for them to wander around the jungle in small squads, so they've got to be trying to achieve something, right?

By the way, something that has been bugging me for a while: what was the name of the Archmage in Prince's BCQ? Anton...

Antonius? Antonidas? Antonissimo? Was it ever something we could've just guessed or was it some really obscure nonsenical Anton* name?
>>
>>4908370
It's tempting, but we've already got two rerolls out of this one.
>>
>>4908373
>Archmage's name
I think you mean the employer? I'm sure I told you guys in the epilogue but I cannot for the life of me remember.

>rebel trainee mission
Well first it is 'survive' yes, but they are also expected to hunt you and patrol the designated zone between several agreed checkpoints.

I was thinking of some scoring system for how many times they reach a checkpoint to justify them always being on the move instead of hunkering down. But honestly hadn't elaborated on it more than that in my head.


>>4908361
>>4908363
>>4908364
When you have all the re-rolls you could wish for you don't even end up needing them, go figure.
>3 Success: Quality AND Quantity. You’re pretty damn good at this, creating traps all across the area at an industrial pace. The entire zone is so littered with traps of good craftsmanship that the rebels walking into them on their own is inevitable. +1 Re-Roll to Lesson Learnt. +1 Re-Roll to next Wetwork test.
>Double Pass: This won’t kill ‘em. But it’ll tickle. +1 Re-Roll to next Wetwork Test.

Wetwork Test: Watch Your Step – And Now We Wait…
> 50DC
> Cradleborn: Jungle Environment +15DC, +1 Wetwork Re-Roll
> SPR Convict, TPR Husk and TPR Bones -10DC, -1 Adverse Re-Roll
> Born Alpha +1 Re-Roll (single use)
> Quality AND Quantity +1 Wetwork Re-Roll
> This won’t kill ‘em. But it’ll tickle. +1 Wetwork Re-Roll


Critfail = Not only do the rebels spot your traps, they laugh at the poor construction of them. Hurts your feelings that does. Lesson ends. No further attempt.
Double Fail = Easy to spot. +1 Lesson Learnt Adverse Re-Roll.
0 = By sheer dumb luck the rebels cross the deadly zone without encountering a single trap. All your hard work, so unappreciated…. Lesson ends, though you have the option of trying again.
1 = Only one of your traps is sprung, the others are spotted or avoided by chance. +1 Rebel Down. Lesson Learnt test. -1 Lesson Learnt Re-Roll.
2 = After the first few initial traps, most of the real damage is done by yourself sniping them from a good position while they are paralysed from attemping any meaningful tactical movement. +2 Rebels Down. Lesson Learnt test.
3 = The rebel squad is crippled by the numerous traps they encounter, and as far as they are aware you were never within a click of them. This both unnerves the rebels and gives the ‘survivors’ with an opportunity to study your traps. +3 Rebels Down. Lesson Learnt test. +1 Lesson Learnt Re-Roll.
Double Pass = Big Game Needs Bigger Counterweights. +1 Rebel Down. +1 Lesson Learnt Re-Roll.
Critpass = Master Trapper. Nat, you’re a natural. Every single one of the rebel squad falls victim to a trap. +1 Re-Roll to tests involving setting traps in the future (permanent)


3 rolls of 1d100. You have FOUR re-rolls. Your opponent has ONE adverse re-roll. NEW ROLLERS PLEASE (so if you rolled on the Physical test give other anons a go here).

IT’S A TRAP!
>>
Wow this new captcha really is a pain

>>4908370
Aside from spooking me, not really. I have trouble keeping track of bonus doubles as is without throwing consecutive bonuses in there as well.
>>
Rolled 87 (1d100)

>>4908378
Was going to let others roll since I participated in the first one but since its taking so long...
>>
Rolled 71 (1d100)

>>4908378
Rollan
>>
Rolled 24 (1d100)

>>4908378

Me >>4906149
>>
>>4908379
Is the DC 55 for this roll?
>>
Rolled 21 (1d100)

>>4908386
Yep, sorry

> 55DC

Going to try and counter your success here >>4908385 with the adverse re-roll
>>
>>4908383
>>4908384
You should re-roll these, just use the Wetwork re-rolls first. Born Alpha can be used later on.
>>
Rolled 49 (1d100)

>>4908383
Reeeeee-rollan
>>
>>4908384
In that case, reroll time
>>
>>4908389
Yeah was just waiting to see the adverse re-roll first
>>
Rolled 93 (1d100)

>>4908391
>>4908384
fuckin captcha ate my reroll apparently
>>
>>4908393
May as well use the 3rd re-roll but don't waste the Born Alpha if the next one is a failure
>>
Rolled 97 (1d100)

>>4908394
Fair enough third reroll
>>
>>4908383
>>4908384
>>4908385
>>4908388
>>4908390
>>4908393
>>4908396
>2 Success: After the first few initial traps, most of the real damage is done by yourself sniping them from a good position while they are paralysed from attemping any meaningful tactical movement. +2 Rebels Down. Lesson Learnt test.

This is my last post of the night gents, I’ll post the narrative results and vote later tomorrow. Hope you guys are having fun with these training session rolls. If it’s turning into a drug, don’t be afraid to say so!
Leadership Test: Watch Your Step - Lesson Learnt
> 50DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
> SPR Convict, TPR Husk and TPR Bones +10DC, +1 Re-Roll
> Advanced Facilities +7DC
> Quality AND Quantity +1 Re-Roll
> 79DC

Critfail = Dull students. The rebels fail utterly to learn this and one random future lesson.
Double Fail = Taskmaster. -1 Re-Roll (QM single use) for duration of the
0 = You cannot learn a thing you -think- you know. No further attempts to drill this into the rebels. Next lesson.
1 = Perhaps I didn't make myself clear... Next lesson, though you may vote to attempt this lesson again.
2 = Lesson harshly learnt. Some of the rebels take your lesson to hear, though others are slower on the uptake. Next lesson.
3 = Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.
Double Pass = Sensei. +1 Re-Roll (single use) for the duration of the training.
Critical Pass = Two lessons in one. +1 Save (single use) for the duration of the training.


3 rolls of 1d100. You have THREE re-rolls. NEW ROLLERS PLEASE

Now, what did we learn?
>>
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>>4908393
>>4908396
>93
>97
well Im done for rolling tonight
>>
>>4908397
I'm enjoying it. The narrative stuff between the bunches of rolls makes it good
>>
>>4908397
It sure beats the constant arguing in STV though it does look like we may be heading near those waters with people who are for or against the Xenophobe
>>
Rolled 64 (1d100)

>>4908397
me: >>4906133
>>
Rolled 12 (1d100)

>>4908397
>>4906123
Me
>>
Rolled 21 (1d100)

>>4908397
Please critpass
>>4906253
Me
>>
>>4908408
>>4908419
>>4908435
So they learned how to make traps, by doing the opposite of what Nat does.
>>
>>4908408
Was this anon using a re-roll? I fell asleep before the results were in.
>>
Oh wait it’s a pass, sorry morning brain
>>
>>4908853
Good morning mate
>>
>>4907272
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
>>
Update in a few hours my dudes
>>
>>4909507
very well my dude
>>
> RESULTS
>Tactical Analysis Results - 1 Success: There’s too many variable pathways, you’re forced to spread your traps thin. The rebels won’t even wander near most of them.
>Double Pass: Raw materials. +1 Re-Roll to next Physical test.
>Physical Results - 3 Success: Quality AND Quantity. You’re pretty damn good at this, creating traps all across the area at an industrial pace. The entire zone is so littered with traps of good craftsmanship that the rebels walking into them on their own is inevitable. +1 Re-Roll to Lesson Learnt. +1 Re-Roll to next Wetwork test.
>Double Pass: This won’t kill ‘em. But it’ll tickle. +1 Re-Roll to next Wetwork Test.
>Wetwork Results - 2 Success: After the first few initial traps, most of the real damage is done by yourself sniping them from a good position while they are paralysed from attemping any meaningful tactical movement. +2 Rebels Down. Lesson Learnt test.
> Leadership Results – 3 Success: Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.

==========================

Kerim’O’Kas was starting to hate the jungle. The humidity alone… Sure, it beat the arid highlands of Dis, but she constantly felt like that inbetween moment of getting out of a warm pool and starting to sunbake. By the Sunken Islands she missed home. But she had more important things to worry about more, and people needed her. She had to be an example to her comrades, anything less was unworthy of the cause.

But a fresh sea breeze would have been a fine thing indeed.

“Indigo?!” The rebel next to O’Kas called up in to forest ceiling in Imperial pidgin. “Are you alright?”

…yeah… yeah, I think I’m okay!” Came the somewhat hesitant response.

It was a pleasant surprise, given that one mintue ago the unfortunate rebel had been flung up in an explosion of leaves and was now suspended in a tangle of ropes several metres off the ground above them. This ‘Snake Eyes’ was reported to be an master of jungle warfare, and this daily torment was apparently her idea of training them. One day O’Kas would have to go back to her academy drill sergeants and thank them for being such a bunch of softies.

“Okay just hang in there, Indigo!”

“Are you trying to be funny right now, Werkal?” The Asandi rebel, and it was an odd thing indeed to see an armed Asandi anywhere, managed to sound appropriately indignant at his current situation.

“What? No, I mean it!” His Quexi comrade on the ground croaked. “We’ll cut you down in just a second.”

[1/3]
>>
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No sooner than had Werkal spoken when three peacekeeper rounds slammed into the net, and the rebel tangled in them. The rebel Indigo gave a piteous mewl of pain before falling silent, those electrifying tags could really mess the Avian species up.

“Contact! East flank!”

“Hssk. Oh boy, here we go again… Hssk.

The remaining rebels flew into a flurry of actions, running and diving for cover. They nearly set off the half-dozen more traps that they had just spotted and marked out after Indigo’s mishap.

“Watch that ridge!” The voidborn raider ‘Terrier’ snarled at the nearest wide-eyed rebels in fluent Imperial Pigdin.

“What?” The nearest wide-eyed rebels stared at her in confusion. “The shots are coming from the east!”

“Did she fragging stutter? Eyes on that ridge!” Kerim’O’Kas warbled sharply. She liked Terrier, she might be one of the few off-worlders that actually believed in what they were doing. Few of the pirates seemed to share her devotion, although admittedly they weren’t as temperamental either. O’Kas trusted Terrier’s judgement for the most part too, but all the same she crawled, with some difficulty, through the undergrowth to voice her own uncertainty. “Why -are- we shoring up on the opposite flank?”

“Because She knows we know She’s on the east flank.” Terrier muttered, eyes warily scanning jungle ahead from her crouched position. “And if Snake Eyes knows we know, she knows we know we’ll try to backtrack, you know?”

“Yes…” O’Kas nods. Then she shakes her head. “No. I don’t comprehend.”

“I’m -saying-” Terrier bites out each word, breathing through her nose in what appeared to be a human sign of frustration. O’Kas liked her, but she could be quite prickly sometimes. “That if I was her and I had a couple of spare guys while we’re pinned down here, that ridge is where I’d put them to cut off our exit.”

“So we watch the ridge?”

“So we watch the ridge.”

[2/3]
>>
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[3/3]

“You’re sure it’s clear?”O’Kas cleared her throat, the human tongue was tricky. Especially given that her species didn’t have tongues so to speak.

It had been hours now, huddled in the undergrowth trying to avoid stepping on traps and the odd peacekeeper tags sent their way to keep their heads down. No sign of exactly where from, but it must be an elevated position and some distance away. Kerim’O’Kas had seen the effects of close-range peacekeeper shots on Perspira during the Troubles, this weren't that. Husk said She was just playing with them, and Terrier pointed out that if they had a proper assault in mind they’d have done it immediately before the squad dug in. But they couldn’t wait here forever before their next checkpoint and resupply, so they had covered as best they could Convict while he marked out a path through the trap littered zone.

“Yeah, it’s clear. It’d be kind of embarrassing if the bomb expert got taken out by a trap, huh?” Kerim’O’Kas didn’t like the raider Convict. For one thing, his very name implied he had a criminal record. “Relax, your highness. It’s perfectly safe, I defused it. Pretty simple contraption actually, easy to spot and easy to disarm.”

“Why do you keep calling me ‘highness’? I am not royalty.” O’Kas trilled, Her crest ruffling huffily.

“It’s a… nevermind.” Convict rolled his eyes, crinkling up his expression in a way that was particularly unappealing on his flesh human face. “You Drax really can’t take a joke, can you?”

“We can too take a joke!” That settled it. The convicted criminal was definitely here least favourite.

Sure, you people can take a joke and I can win a beauty cont-“ Whatever off-hand insult Convict was about to offer was abruptly cut off when a log twice his size suspended on vines as thick as arms swept down with a sharp crack and flung the squad’s bomb expert several feet in the air before gravity corrected his direction with her usual mercilessness.

Kerim’O’Kas ducked, as did everyone else, but nothing followed. After a few moment she peered over into the pit.

“You’re right. It is kind of embarrassing.”

Convict could only offer a pained groan in response.

=========================

(1) Lesson Three
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

> The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]

_
(2) Quarry Narrative only, I’m assuming similar lessons are being demonstrated to each rebel unit. Remember Seven is sick and Night Night is helping with the governor execution
>Squad Leader Kerim’O’Kas with Convict, Husk and Bones

>Squad Leader Hassk with Petal, Nines and Terrier
>>
>>4909693
>The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]

>Squad Leader Hassk with Petal, Nines and Terrier
>>
>>4909693
(1) Lesson Three

> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

(2) Quarry Narrative only, I’m assuming similar lessons are being demonstrated to each rebel unit. Remember Seven is sick and Night Night is helping with the governor execution

>Squad Leader Hassk with Petal, Nines and Terrier

Lets switch it up, don't want to harry one leader too much

Verification
>>4906180
>>
>>4909693
> The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]

>Squad Leader Hassk with Petal, Nines and Terrier
>>4906147
confirmacion
>>
>>4909693
> The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier

>>4906227
here I am boss
>>
>>4909693
>(1) Lesson Three
>> The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]
>_
>(2) Quarry Narrative only, I’m assuming similar lessons are being demonstrated to each rebel unit. Remember Seven is sick and Night Night is helping with the governor execution
>>Squad Leader Hassk with Petal, Nines and Terrier

verification
>>
>>4909707
Reee reee

me >>4907188
>>
>>4909693
>> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Hassk with Petal, Nines and Terrier

Lets see what this new alien is.

>>4906120
I think my IP changed, but this is me.
>>
>The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]

>Squad Leader Hassk with Petal, Nines and Terrier
Did Boots swap off with Bones for the Kerim squad, or are our squaddies just rotating around?
>>4906192
>>
>>4909693
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Hassk with Petal, Nines and Terrier

me >>4906137
>>
I liked the narrative shift to the victim perspective, nice touch!
>>
>>4909693
>The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrie
r>>4906133
>>
>>4909693
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Hassk with Petal, Nines and Terrier

>>4906170
Autism check.
>>
>>4909693
> The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier

If we've done our work well petal is going to have a bunch under medic and this stands as a good example of inflicting a demoralising blow when they are vulnerable.

>>4906134
Me
>>
>>4909718
We caught Hail and friends so they're regrouping with Kas and Hassk.
>>4909693
>The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Terrier
Plays into Hassk's fixation on victory at all costs perfectly. Just as well that Crane's out of the fight, it'd never work with him.
>>
>>4909917
Fuck, forgot again.
>>4906319
>>
>>4909693
>Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]

>Squad Leader Kerim’O’Kas with Convict, Husk and Bones
>>
>>4909939
Forgot to link back

>>4906335
>>
>>4909717
I agree with this guy. It's an unknown type of alien for Nat, so she wants to throw down with it to find out it's place in the galactic pecking order.

Also we already did preying on the weak, it was our warm up lesson.
>>
>>4909693
> Cut Off the Head of the Snake. The leader. The strongest. The anchor of the unit. Take them, and the rest will know no one is safe. [Daredevil]
>Squad Leader Hassk with Petal, Nines and Terrier
>>
>>4910115
I think there's a reluctance in general to make any of the rebels look bad in front of the troops by beating them up and running off with them like some kind of old timey movie monster.
>>
>>4910547
meh, I agree that we shouldn't publicly humiliate the guy we have pecked as leader, but everything else is fair game. And who knows, depending on our roles the little fella might even come out on top.
>>
File: Wounded in the jungle.jpg (137 KB, 765x1045)
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>SELECTED
> The Finer the Bait, the Shorter the Wait. The soft target. The vulnerable prey. Don’t fall for feigned weakness. If it’s too good to be true, it probably is. [Xenophobe]
>Squad Leader Hassk with Petal, Nines and Bones yeah whoops got bones and Terrier swapped around!

Leadership Test: The Finer the Bait, the Shorter the Wait – Selling the Bait
> 50DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
> Cradleborn: Jungle Environment +15DC, +1 Re-Roll
> MDC Petal, GNR Nines and TPR Bones -10DC, +1 Adverse Re-Roll
> Born Alpha +1 Re-Roll (single use)
> 67DC


I know there would be more involved in deceiving a squad of rebels, but I think a leadership test is the best way to represent it in this instance.
Critfail = Well that was embarrassing. Take an AV save. Training exercise ends.
Double Fail = Taking the ‘fake’ out of faked injury. +1 Adverse Physical Re-Roll.
0 = The rebels don’t take the bait, but this is more due to obliviousness than an wisdom on their part. Lesson ends.
1 = The rebels don’t fall for your wounded act, but there is still a chance this could result in them learning. Lesson Learnt test -10DC, +2 Adverse Re-rolls.
2 = The rebels have bought your moment of weakness and give pursuit, now you need to lead them on a merry chase and give them the slip. Physical test.
3 = Hook, line and sinker. The rebels jump at the chance at turning the tables, completely unaware you’re running circles around them as they give chase. +1 Physical Re-Roll. +1 Wetwork Re-Roll. +1 Leadership Re-Roll to Lesson learnt.
Double Pass = Appear weak when you are strong. +1 Physical Re-Roll.
Critpass = Master of Deception. You’re great at this, you should have been an actor. +2DC Leadership (permanent). +1 Save to Wetwork.


3 rolls of 1d100. You have THREE re-rolls. Your opponents have ONE re-roll.

Sell it, but don’t sell it TOO hard
>>
Rolled 3 (1d100)

>>4910685
>>
Rolled 82 (1d100)

>>4910685
>>
Rolled 10 (1d100)

>>4910685


>>4906106
Me
>>
Rolled 23 (1d100)

>>4910685
>>
I'll use the squaddie adverse re-roll to try and counter this 10 result >>4910693
>>
>>4910690
Re-rolling
>>
Rolled 96 (1d100)

>>4910690
Re-rolling
>>
Rolled 52 (1d100)

>>4910695
Helps if I actually roll, eh? >>4910693
>>
>>4910697
You currently still have 1 regular re-roll and 1 single use. Your call.
>>
Rolled 12 (1d100)

>>4910690
>>4910697
2nd Re-roll
>>
>>4910697
Try again senpai, you can do it. Crit pass or crit fail, I expect nothing less
>>
Rolled 5 (1d100)

>>4910690
>>4910697
>>4910702
2nd Re-roll
>>
>>4910703
Since this was a pass

>>4910705
This is superfluous, right? We can keep the single use? Or do we win harder.
>>
>>4910705
Was that a fuck up anon or are you being sly? We passed that previous one so...?
>>
>>4910706
>>4910707
I blame the new captcha
>>
>>4910709
Its not your fault anon, it was your upbringing
>>
File: ...run.gif (876 KB, 268x134)
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>>4910688
>>4910690
>>4910693
>>4910697
>>4910700
>>4910703
>3 Success: Hook, line and sinker. The rebels jump at the chance at turning the tables, completely unaware you’re running circles around them as they give chase. +1 Physical Re-Roll. +1 Wetwork Re-Roll. +1 Leadership Re-Roll to Lesson learnt.

Nicely done.

>>4910709
All good anon

https://www.youtube.com/watch?v=U_Q1kedpqNI&ab_channel=FilmThemesAndScenes - RUN theme

Physical Test: The Finer the Bait, the Shorter the Wait – The chase begins
> 50DC
> Clayton’s Cradle Origin +1 Physical Re-Roll
> She Lifts +10DC to Physical
> Cradleborn: Jungle Environment +15DC, +1 Physical Re-Roll
> MDC Petal, GNR Nines and TPR Bones -10DC, +1 Adverse Re-Roll
> Born Alpha +1 Re-Roll (single use)
> Hook, Line and Sinker +1 Physical Re-Roll
> 65DC


Critfail = Well, that was embarrassing. Reduce vitals by 1. Training exercise ends.
Double Fail = Wait, something’s not right… The negative modifier from the Squaddies is doubled for the next test.
0 = Intercepted. These rebels can run. You’re forced to make a difficult Close Encounter test to give them the slip. +1 Adverse Lesson Learnt Roll. Close Encounter test.
1 = A little close for comfort. The rebels are behind you, but they’re catching up fast. This will make slipping away difficult. +1 Adverse Wetwork Re-Roll.
2 = Lead them to the lair. You have the rebels where you want them, now to give them the slip… Wetwork test.
3 = Run, run, run as fast as you can. You can’t catch me. I’m a Cradler, man. +1 Wetwork Re-Roll.
Double Pass = Breathless, spread out and lost their bearings. In addition, your usual squaddies are too scattered to warn the rebels this may be a trap.
Critpass = Cradleborn Olympian. +1 Re-Roll to Physical Tests (permanent).

3 rolls of 1d100. You have THREE re-rolls. Your opponents have ONE re-roll.


Run, run, RUN!
>>
Rolled 7 (1d100)

>>4910714
>>
Blast my formatting, and blast this captcha
>>
>>4910714

New rollers right?
>>
>>4910719
yes please
>>
Rolled 5 (1d100)

>>4910714
>>
Rolled 84 (1d100)

>>4910714
>>
I'll use the squaddie adverse roll to try and counter this 7 result >>4910716

(nice rolling tonight boys)
>>
>>4910726
>(nice rolling tonight boys)

I'd say the same but...

>Forgot to adverse re-roll twice
>>
Rolled 100 (1d100)

>>4910726
welp

>>4910727
I swear I put in the dice. I did, I swear!
>>
>>4910730
>nat 100

Oh my god, that's what I get for shit talking
>>
>>4910730
I wanted to re-roll my result but I guess it won't be necessary.
>>
>>4910732
You might get a nat 1 and make Forgottens night harder as he has to figure out how to do both. Go for it anon. Use all the re-rolls
>>
>>4910730
WELP.

Things just got interesting.

>>4910732
Nah, go ahead. It may impact the results if the below vote option wins.

================================

> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]

> You've got to know when to call it quits. The rebels bagged you fair and square. Nat is on light duties for the immediate future, and by the time she fully recovers the opportunity to intensively train the rebels further in jungle warfare has passed. [Training Exercise Ends]
>>
>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]
>>
>>4910737
>It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed.
>>
>>4910737
>> You've got to know when to call it quits. The rebels bagged you fair and square. Nat is on light duties for the immediate future, and by the time she fully recovers the opportunity to intensively train the rebels further in jungle warfare has passed. [Training Exercise Ends]
>>
Rolled 64 (1d100)

>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed.

>>4910724
Re-rolling with Cradle Origin then.
>>
SECOND VOTE (running concurrently with the this >>4910737
one)

Narratively, it makes sense that the kudos goes to one of your squaddies given that it was an adverse squaddie re-roll that got the crit. I'll put it to a vote as to which of your squaddies got the jump on you.

==========================

> Medical 'Petal' Bloom-of-Lavendar

> Gunner 'Nines' EK-939//79

> Trooper 'Bones' Armstrong
>>
Rolled 40 (1d100)

>>4910741
Jungle Environment re-roll.
>>
>>4910742
>>> Gunner 'Nines' EK-939//79
>>
>>4910742
> Gunner 'Nines' EK-939//79

I just don't see him being surprised by much or really caught off guard. He seems the type to just respond automatically and ruthlessly. I could see him analyzing all of our previous battles, seeing us vanish and then just pivot, aim, bang. We're stunned.
>>
>>4910716
>>4910723
>>4910724
>>4910730
>>4910741
So if vote for Nat to continue wins, she'll be sitting at 2 Success.

Actually, you already passed. Unless you're trying to get a crit?
>>
>>4910743
Hook, Line and Sinker re-roll.

Can we keep the Born Alpha Re-roll for the casualty table, Forgotten?
>>
>>4910746
Ah, nevermind then. It's a good thing I forgot to input the dice on the last roll.

And before I forget...
>>4910742
> Gunner 'Nines' EK-939//79

Murderbots gonna murderbot.
>>
>>4910747
>Can we keep the Born Alpha Re-roll for the casualty table, Forgotten?

It is a general single-use re-roll, so yeah sure.
>>
>>4910737
>> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]


>>4910742
> Gunner 'Nines' EK-939//79
>>
>>4910737
> You've got to know when to call it quits. The rebels bagged you fair and square. Nat is on light duties for the immediate future, and by the time she fully recovers the opportunity to intensively train the rebels further in jungle warfare has passed. [Training Exercise Ends]

> Trooper 'Bones' Armstrong

We had a good run, can give one of our guys some credit.

me >>4906137
>>
>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]

>>4910742
Oh man I either want it to be Nines or Petal and the end of the day though I think nines makes more sense from what we've seen so far

> Gunner 'Nines' EK-939//79
>>
>>4910742
>> Gunner 'Nines' EK-939//79
>>
>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]

> Medical 'Petal' Bloom-of-Lavendar

Think of the irony.

>>4906120
Me.
>>
>>4910737
>> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]
>> Medical 'Petal' Bloom-of-Lavendar

>>4906107
Me
>>
>>4910742
>>4910737

>> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]
>> Medical 'Petal' Bloom-of-Lavendar

>>4907147
Me.
>>
>>4910737
>>4910769

>> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]

>> Gunner 'Nines' EK-939//79

Damn, forgot the first vote, sry
>>
>>4910742
>> Gunner 'Nines' EK-939//79
Makes the most sense to me, since we probably don't have much experience dealing with robots.
Also a good opportunity to find out tactics that would catch other cradlers off guard.
>>
>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]
> Medical 'Petal' Bloom-of-Lavendar
>>
>>4910856
>Nines is just covered with leaves completely immobile in the treetops
>Nat climbs up for a better vantage point
>she gets a kiss from a steel fist and falls straight into a boulder
Oof. How do you deal with a killbot? Without something like IR goggles it's not like there are many ways to notice it. If it's got a quiet motor it may blend in with the sounds of the jungle. Never shifts its weight or adjusts. No bathroom breaks.

Fuckin killbots.
>>
>>4910957
He just sniped us in the back of the head with his noscope aimbot
>>
>>4910742
>Medical 'Petal' Bloom-of-Lavendar
MY MY
SERPENTINE
I'M GONNA WATCH YOU BLEED
>>
>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]
> Medical 'Petal' Bloom-of-Lavendar
>>
>>4910737
>> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed. [/spoiler]
>>4910742
>> Medical 'Petal' Bloom-of-Lavendar
I just wanna hear him sing while scaring off Nat. Gotta notice, a lot of this training seems to be more based around bullying and being bullied by our subordinates.
>>4906319
>>
>>4910737
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed.

>Gunner 'Nines' EK-939//79

>>4906177
Linking back
>>
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>SELECTED
> It's ain't over 'till it's over. Natalya rolls on the casualty table with no lethality modifiers (and suffers corresponding DC penalties for future tests) but the lessons continue. A KIA result will see her removed from the rest of the campaign, but not outright killed.
>Gunner 'Nines' EK-939//79
https://www.youtube.com/watch?v=-o62y_I19UI&ab_channel=FilmicBoxOfficial – Nines go BRRRRT

“She’s wounded.” You can hear the harsh snap-click of Hassk’s tone, the Zaan ranger always was one to look out for any opportunity to shift the balance of odds in their favour. “And she’s close. If we can take her now…”

A thin cut on the leg is just the selling point called for, enough blood to convince them it’s serious but not anything that will actually hinder your performance. Just like that time back home with the Carnotaur that was infringing on your territory.

I always feel like somebody's watching me
And I have no privacy


“I don’t know…” That must be Bones, you wandered where he had ran off to. “Petal may be right, it sure wasn’t us that wounded her. Could be a trap.”

“Maybe. Maybe not. We won’t get a better chance at coming out on top than right now. Let’s go.”

“++Acknowledgement. Revising possible scenarios with updated information.++”

"You're the boss..."

It isn’t long until the rebels find you. Or rather, you -let- them find you in the middle of bandaging your ‘wound’.

“There! She’s over there!”

“Go! Take her!”

You leap into the bush with what you feel is the appropriate amount of flustered panic and desperate determination. The trick isn’t outrunning the rebels, that’s easy. The real skill is hanging back enough so that they don’t lose sight of you, but not so close that they might actually bag you with a lucky shot.

[1/2]
>>
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[2/2]

In a few short minutes you’ve arrived at the killzon, and you’re not even out of breath. At first glance it’s an innocent looking grove in the jungle, the last person fleeing prey would want to be caught out in. But the dense foliage belies the wealth of dried up creekbeds and hollow dead trunks that lie just out of easy sight beneath the tall grass.

Slipping out of the rebels sights and doubling back to pick off the stragglers in the pursuit will be child’s play. The foremost rebels hunting in a group will spend precious minutes trying to ferret you out before realising something is wrong. You almost want to pat yourself on the back there and then, but the job’s only half done. The animal calls have fallen silent, but given your arrival and the ruckus of rebels trying to catch up, that’s not unexpected. As you pick out a likely spot, it’s only your heightened Cradler senses that detect a faint whirring sound that seems out of place here.

whirrrrr-

“++Confirmation.++” You blink at the familiar robotic voice, gut sinking to your boots. “++Target acquired.++”

rrrr-click-BRRRRRRRTTTTT

The trees and foliage disintegrate in an explosion of high-intensity peacekeeper tags fired at close range. Really close range. There’s no chance in the Void that you’re able to dodge out of the way and avoid all of them, and despite their supposedly ‘non-lethal’ status this many tags at this close range will frag up anybody ten ways to Sunday. As you fling yourself blindly into what you -hope- is something approaching cover one thought whines at the back of your mind at your fight-or-flee predator instinct takes over.

How in Cradle’s Sweet Cunt did the voiddamn clanker get here first?!

==============================================

SGT ‘Snake Eyes’ Natalya Casualty: OPTIMAL
>Shock Trooper Carapace +30AV
>Natalya's 'Cradler Special' Cooking +5AV
>Born Alpha +1 Re-Roll (single use)
> 35 AV

4 rolls of 1d100. You have ONE re-roll. Good luck
>>
Rolled 42 (1d100)

>>4912023
>>
Rolled 94 (1d100)

>>4912026
Re-roll
>>
Rolled 12 (1d100)

>>4912023
Me >>4906137
>>
Rolled 68 (1d100)

>>4912023
>>
Rolled 70 (1d100)

>>4912023
>>
>>4912043
This roll is a 1 post ID and is not counted

I still need one more roll.
>>
Rolled 76 (1d100)

>>4912023
>>4906152
>>
Rolled 55 (1d100)

Verification: >>4906161

>>4912046
>>
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>>4912026
>>4912035
>>4912037
>>4912038
>>4912047

Snake Eyes is WOUNDED
>WOUNDED -15DC, +1 Adverse Re-Rolls (all tests)

I can't crack out another update now, but next update will see a rapid Close Encounter with Nines to ensure you make your escape (and possibly still teach the rebels a lesson).

In the meantime, how should this wound be represented? Keep in mind that Crane's broken arm was considered an 'injury', so we need something more severe than that. Nat is severely debilitated, probably having lost the use of a limb, and is likely to have added a new scar to her collection.

========================

Nature of the Wound

> [write in]
>>
>>4912055
Crushed ribcage that makes breathing hurt?
>>
>>4912055
Multiple broken ribs and an arm?
>>
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>>4912055
>Nature of the Wound

Peacekeeper tags through and through, puncturing her gut on the side (and maybe doing temp damage to the hip) and paralyzing a leg
>>
>>4912055
Concussion to make her think funny thoughts!
Also because getting shot in the head would be ironic.
>>
>>4912055
>Nature of the Wound
Knowing Snake-eyes it was probably something stupid like trying to headbutt Nines or something

Fuck this Captcha
>>
>>4912055
I can get behind something stupid, afterall we're a child of the green and tin men aren't green
>>
>>4912302
Natz tried to bite Nines and broke her poisoned teeth?
>>
>>4912328
Gave him an uppercut and pulverized her hand?
>>
Also we don't have poison fangs, the snek eyes is the only transhuman mutation that gathered enough votes.
>>
>>4912338
Headbuttet him and suffered a traumatic brain injury?
>>
>>4912340
I believe its more we're only mildly venomous or something like, like no more than hotsauce at best.

>>4912343
Nut kicked him and did our ankle?
>>
>>4912055
Her leg was broken (don't kick/knee Robots), but while she was fleeing the Rebels it just got MANGLED. I'm talking bones sticking out of skin and limb not facing the appropriate direction.
>>
>SGT ‘Snake Eyes’ Natalya is WOUNDED
> Broken Ribs & Split Hand -15DC, +1 Adverse Re-Roll I decided against an injury as a result of close combat with Nines, the results of which will be determined in the next two rolls
Due to the example of your dogged determination, at the conclusion of the exercise there may be a bonus Lesson Learnt test

Peacekeeper rounds are supposed to be non-lethal, stunning a target into submission. But when you don’t stay down at the first volley, Nines doesn’t hesitate to keep up the right of fire as you attempt to stumble away into cover. Tall grass and thin branches distintegrate under the impact of hundreds of rounds launched in a matter of seconds. With this many rounds, and at this close range, something was always going to give.

You feel the break of bone on your left side, gasping in pain as you finally huddle against a branch fallen across a creekbed. Nines doesn’t let up, each impact against the other side of the trunk sending tiny spasms of agony as your broken ribs are jolted about.
You place your right hand against the ground to push yourself up into a better position, then cry out in pain. A quick glance at the hand reveals the extent of the injury, a split right in between your middle and ring finger. The laceration is several inches in length and bleeding profusely, rendering your right hand virtually useless. You don’t even remember how it happened, perhaps from shrapnel caused by the whirlwind of peacekeeper tags or when you fell from the impact of the first volley.

You’ve broken a rib. More than one, most likely. And your primary hand looks like a bloody pulp. But you aren’t coughing up blood, so you know your lungs are intact if not happy with the situation. As for your hand, well you’ve got two of them don’t you? A smart girl would call it a day, chuck in the towel and ask for a medic once the rebels were done laughing at her. A smart girl would know when they’re beat. You’ve been accussed of many things in your time, a lot of them even true.

But being a smart girl has never been one of them.

[1/2]
>>
[2/2]

You peek over the trunk as best you can without exposing yourself, adrenaline not exactly dulling the pain but relegating it to a secondary concern. Measuring the distance between this relatively open killzone and the nearest thickset jungle, you steel yourself for the moment when the gunner will need to reload. There’s only one way out of this killzone of your own devising that doesn’t lead straight back into the pursuing rebels, and that’s through Gunner ‘Nines’.

===========================================

Physical Test: Close the Distance with Nines
> 50DC
> Clayton’s Cradle Origin +1 Physical Re-Roll
> She Lifts +10DC to Physical
> Cradleborn: Jungle Environment +15DC, +1 Physical Re-Roll
> Broken Ribs & Split Hand -15DC, +1 Adverse Re-Roll
> 60DC

Critfail = Merciless Machine. You should have called it quits… Training exercise ends. You will only have partially recovered by the next active mission.
Double Fail = Voidmother, that really smarts. Additional -3DC added to your Wounded detriment.
0 = Target locked on. Take an AV save. If you pass, a Close Encounter roll required. If you fail, training exercise ends and you will have only partially recovered by the next active mission.
1 = Target performing evasive manoeuvres, locking on. Bit by bit you close the distance with Nines, but you’re at a disadvantage and will still need to escape from the other rebels even if you beat your squaddie in close quarters. +1 Adverse Close Encounter Re-Roll. +1 Adverse Wetwork Re-Roll.
2 = Duck and weave, slide and slither. Using the scant cover to maximum effect, hugging dried creeklines and trusting dead trunks to give you the reprieve you need to close the distance.
3 = Hungry for payback. The jungle is your playground, leaping from tall grass and swinging from branch to branch with one hand, you launch into the fray and rob the machine of his main advantage. +1 Close Encounter Re-Roll.
Double Pass = I ain’t got time to bleed. +3DC removed from your Wounded detriment.
Critpass = Dynamic intervention. You hit Nines like a juggernaut, taking them out in one blow. No Close Encounter test required.


3 rolls of 1d100. You have TWO re-rolls. Your opponent has ONE re-roll.

It ain’t over ‘till it’s over…
>>
Rolled 69 (1d100)

>>4913240
>>
Rolled 35 (1d100)

>>4913247
Nice, and also rerolling.
>>
Rolled 42 (1d100)

>>4913240>>4906123
Me and nat 1
>>
Rolled 52 (1d100)

>>4913240
>>
>>4913249
>>4913253
>>4913254
Nice job, guys, and we still have one reroll if the adverse one goes badly.
>>
>>4913254
>>4906222

Verification
I really wanted Nat to Headbutt the robutt
>>
>>4913256
robo noogie.
>>
Rolled 83 (1d100)

>>4913247
>>4913249
>>4913253
>>4913254
So far, so good. Using the wounded adverse re-roll to attempt to counter this 52 result >>4913254
>>
>>4913256
I'll allow it. Up to you whether you want to use that last re-roll to counter the 83 here >>4913262
>>
Without an indication one way or the other I guess I'll just open it up to anyone that's keen to roll.
>>
Rolled 74 (1d100)

>>4913271

>>4906107
Me
>>
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>>4913247
>>4913249
>>4913253
>>4913254
>>4913262
>>4913277
Cheers
>2 Success: Duck and weave, slide and slither. Using the scant cover to maximum effect, hugging dried creeklines and trusting dead trunks to give you the reprieve you need to close the distance.

==================================

Close Encounter Test: SGT ‘Snake Eyes’ Natalya vs Gunner 'Nines' EK-939//79
> 50DC
> Non-Lethal Exercise: All Casualty Severity Reduced by -2 (Lower than stable is defeated)
> Maw & Claw +1 Close Encounter Re-Roll
>Mag Pistol +5DC Close Encounters
> Cradleborn: Jungle Environment +15DC, +1 Close Encounter Re-Roll
> Comrade - Knows His Tricks: +1 Re-Roll
> Predator Quirks +1 Casualty Severity
> Venomous +1 Re-Roll to Successful Hostile AV Save
> Broken Ribs & Split Hand -15DC, +1 Adverse Re-Roll
> GNR Nines: Bionics well, all of him +10AV
> GNR Nines: Redundancy Systems +5AV, Venomous has nil effect
> GNR Nines: Comrade – Knows Her Tricks: +1 Adverse Re-Roll
> 55DC

Critfail = Hit by a train. You’re out of commission for the rest of the Dis campaign. At least you’ll catch up with Goldie…
Double Fail = Voidmother, that really smarts. Additional -3DC added to your Wounded detriment.
0 = Iron over Flesh. You should have called it quits… Training exercise ends. You will only have partially recovered by the next active mission.
1 = Iron Within, Iron Without. Take an AV save. If you pass, a Wetwork roll is required to escape. If you fail, training exercise ends and you will have only partially recovered by the next active mission.
2 = Cogitate THAT! Nines becomes a casualty. If he is not reduced below stable, you are delayed in escaping and must make a wetwork test. Lesson learnt test.
3 = Instincts over Analysis. You overcome your own injuries and take down Nines, vanishing into the jungle long before the other rebels catch up. +1 Re-Roll to Lesson learnt.
Double Pass = I ain’t got time to bleed. +3DC removed from your Wounded detriment.
Critpass = Grisly lesson. Utterly dismembering Nines, you leave his still functioning chassis scrawled with blunt lessons to the rebel in your wake. Lesson automatically learnt. +2DC to Close Encounters (permanent).


3 rolls of 1d100. You have THREE re-rolls. Nines has TWO adverse re-rolls. NEW ROLLERS PLEASE.

Come on clanker, show me what you got!
>>
Rolled 14 (1d100)

>>4913280

Come on 9S.

Get shota'd.
>>
Rolled 44 (1d100)

>>4913280
>>
>>4913289
Nice.
>>4913290
Fucking nice.
>>
Rolled 77 (1d100)

>>4913280
>>
Rolled 6 (1d100)

>>4913280
>>
>>4913298
aaaa.

RIP.
>>
Rolled 72 (1d100)

>>4913280
>>4906120
Me.
>>
Jesus, a double fail and double pass. How the fuck does that work?
>>
Rolled 30 (1d100)

>>4913289
Well I guess I'll use my first adverse re-roll to counter this 14 >>4913289
>>
>>4913304
Maybe like one of those moments in fight scenes where the guy get socked really hard in the jaw but they just sit out a tooth and give a bloody smile
>>
Rolled 30 (1d100)

>>4913304
My first thought would be you push past the pain of one injury, but the other is worse than you first thought.

>>4913305
>>4913289
Using my second adverse re-roll to try and counter this
>>
>>4913304
>>4913308
Clearly. Cross-counter.

>>4913305
>>4913309
lmao.
>>
>>4913309
lmao, wtf!?
>>
>>4913309
Bruh, what are the odds of a double 30 on re-rolls?
>>
>>4913312
>>4913309
>>4913305
Maybe the two 30's can be represented by nines trying the same tactic twice but Nat easily predicts it both times?
>>
>>4913315
*Whiff attack*
Statement: That should have worked.
*Tries attack again and get pasted*

I motion to append 'Try' to his nickname.

"Nines Try"
>>
>>4913315
Sure, makes sense.
>>
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Rolled 69, 25, 94 = 188 (3d100)

>2 Success: Cogitate THAT! Nines becomes a casualty. If he is not reduced below stable, you are delayed in escaping and must make a wetwork test. Lesson learnt test.
>Double Pass: I ain’t got time to bleed. +3DC removed from your Wounded detriment.
>Double Fail: Voidmother, that really smarts. Additional -3DC added to your Wounded detriment.

=====================

Gunner 'Nines' EK-939//79 Casualty: OPTIMAL
> Shock Trooper Chassis +30AV
> Bionic +10AV
> Redundancy Systems +5AV
> Venemous (negated) +0 AV Re-Rolls
> Predator Quirks +1 Casualty Severity
> Non-Lethal Exercise -2 Casualty Severity
> 45 AV

QM rolling 3d100 for Nines AV.
>>
Rolled 84 (1d100)

>>4913311
>Clearly. Cross-counter.
With a Robot? Oh who am I kidding. Of course Nat would get into a damn fistfight with a Robot. With a split in half arm, yet.
>>4913321
Alirght, let's rock.
>>4906319
>>
>>4913322
Wait, shit, I can't read. Going to bed before Nat loses more limbs.
>>
>>4913322
I don't think we have any rerolls, he's a robot.

Nines is at stable, right? So we have to make a wetwork test to get away.
>>
>>4913328
wounded my dude
>>
>>4913328
Just as long as somebody else is rolling it, I'm cursed, also illiterate.
>>
>>4913328
He failed two rolls, so he should be at Wounded
>>
So our little training excercise took out ourselves, our second in command and our gunner. Can't wait for Boy's comment.
>>
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>>4913315
>>4913318
>>4913317
I like it. "Try Again Nines" ?


============================

>GNR 'Nines' is INJURED (fractured recorder)
>SGT 'Snake Eyes' dismantles Nines and makes her getaway before the rebels arrive

I think your wound should impact the example set for the lesson, not how well the lesson sets in. This is my last update tonight, narrative to follow tomorrow (hopefully, tomorrow is a big day at work).

Leadership Test: The Sweeter the Bait, the Shorter the Wait - Lesson Learnt
> 50DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
> CPL Crane, TPR Bones and TPR Terrier +15DC, +1 Re-Roll
> Advanced Facilities +7DC
> Hook, Line and Sinker +1 Re-Roll
> 84DC

Critfail = The rebels fail utterly to learn this and one random future lesson.
Double Fail = Taskmaster. -1 Re-Roll (QM single use) for duration of the
0 = You cannot learn a thing you -think- you know. No further attempts to drill this into the rebels. Next lesson.
1 = Perhaps I didn't make myself clear... Next lesson, though you may vote to attempt this lesson again.
2 = Lesson harshly learnt. Some of the rebels take your lesson to hear, though others are slower on the uptake. Next lesson.
3 = Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.
Double Pass = Sensei. +1 Re-Roll (single use) for the duration of the training.
Critical Pass = Two lessons in one. +1 Save (single use) for the duration of the training.


3 rolls of 1d100. You have THREE re-rolls. NEW ROLLERS PLEASE.
>>
>>4913336
>"Try Again Nines"

Man, I didn't consider that they're both heavy weapons specialist. Do it. Bragg was a gem.
>>
Rolled 11 (1d100)

>>4913336
Me >>4906137
>>
Rolled 18 (1d100)

>>4913336
>>
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Rolled 7 (1d100)

>>4913305
>>4913309
Man what the fuck kek.

>>4913336
>>
>>4913335
3/10th of our squad is injured. 2/5th if we include Goldie. If things keep going this way, Vinehound will mutiny and be put in in traction, and not necessarily in that order.
>>4913341
>>4913342
>>4913343
Though, I can't argue with results.
>>
>>4913347
We're leading by example. By also being in the hospital beds next to them.

Good thing theres good facilities so we can recover.
>>
>>4913350
Nothing says leadership like bleeding with the troops.

this of course was big grunt energy and doesnt count.
>>
>>4913350
So next genemod is gonna be regeneration and maybe calcium proficiency right?
>>
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>>4913354
I say alpha instinct.

That additional reroll is something great to have, especially if we can chain it to reactivate each turn.

I'm also curious if we get it and rite of passage, we can instantly get everyone else in our squad to comrade. That would be a single massive boost to our combat effectiveness as all the troopers go from +5 to +8 DC and ensure that our squad maintains its trained makeup, regardless.
>>
>>4913358
I dunno, finishing out predator quirks and getting that DC66 to make wound MORE non/combatants targets seems very onbrand for Nat.
>>
>>4913364
But we already have that. Remember we cut a swath through the furry rats with it. It was the one thing the 1st purchase session agreed on. Max out predator.
>>
>>4913358
we should actually spread it out instead of going all this time.
>>
>>4913354
Alpha Instinct.

The Re-roll to Firefights is worth it by itself, but the rest synergizes well with Predator as it increases DC or makes wounding easier. As the Savis have shown, armor is a bitch. Add to that High Calibre or Pulse Rifle upgrades and the team will be a snowballing rapetrain.

Amplified Physique isn't bad but it's def the less important branch.

And unfortunately Rite of Passage only works on new Squaddies, not the ones already in our team. So it activates only if we need to replace a dead or wounded comrade. Still pretty stronk if you ask me though.
>>
>>4913358
Marked Prey is a bit weird. "Critical or Stable"? Shouldn't Wounded be somewhere in there?
>>
>>4913406
Yeah, that should read CRITICAL or INJURED. I’ve been using ‘wounded’ instead of Critical lately, but that’s STV speak.

OPTIMAL
STABLE
INJURED
CRITICAL
KIA
>>
>>4913406
I think the idea is we get a bonus to finishing off near death foes or those who are nearly fresh.
>>
>>4913406
>>4913411
Ah, nevermind.
>>
>>4913413
Or we could go with this anons explanation so I don’t sound dumb
>>
Watch those wrist rockets Nat
>>
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>>4913358

I really like Alpha Instinct too. I think this might be a hard sell, but I'd really like to see us acquire some of the voidborn secrets after that - specifically the Aura family of skills. I think many might prefer closing out the Genemods completely, which I understand. I just think that the mainly Physical bonuses we get from that tree are worse than some choice skills in Aura. 'Tyrannosapien' is great though.

I like Aura primarily because leadership is such a good and widely used skill. Dipping in for 'empath' for +15 as well as 'iron will' for a reroll would be amazing for us as a squad leader.

I also think RP-wise it'd open up some cool synergies. Both in getting to contrast the green/the void as well as the synergy in theme between Alpha Instinct synergizing with 'our pack' and our 'aura' linking the squaddies together. I might even prefer dipping aura before Alpha Instinct, but definitely before Amplified Physique.
>>
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>>4913630
Aura does look really good but since we can only ever unlock 2 skill trees let me counter with Exile Academy

>Eagle Eye allows us to select the hostile casualty when using Sharpshooter Strategem

>+1 Casualty Severity, +5 DC and -10AV to hostiles

>Sharpshooter Strategem allows a 3d100 roll (DC 50) with each success being a casualty when all Way of the Gun perks unlocked

>Other +1 re-roll stuff with bonuses to DC

And it synergizes with Marked Prey and Venomous
>>
>>4913657
I think this can make sense as an evolution of the character, though given the opportunity I prefer voidborn. I'm not sure if I like the idea of 'civilizing' Snake Eyes with stuff like 'Bushido' and 'Chivalry', but that might just be flavortext. I think we're both in agreement that Cyber isn't really an option that makes sense though?

With regards to skills: Exile academy has Sharpshooter, while Voidborn Secrets has Unmake. These are identical in purpose and similar in power. Unmake gets a +20 better DC while Sharpshooter can probably be improved with gear. Both can select the hostile casualty, both get three casualties when fully upgraded. Largely interchangeable trees with different flavor.
I think Unmake allowing you to exceed the use limit is cool. A mark against it is that i cant see how it would synergize with Venomous even though it should by RAW. Probably still works with Marked Prey.

I'm really unimpressed with the Close Combat tree, Way of the Blade, myself. That's primarily from assuming you can only 'equip' and use one melee weapon at a time. If you can 'equip' them all at the same time and get all the rerolls at once that changes since the rerolls with doubles and critfail protection make it an 'autowin all Close Combat tests from now on' skill tree. Very good, but very specialized. I'm not too charmed but I can acknowledge the situational power.

Meanwhile prescience is quite the opposite, a 'get better at everything tree' which I personally enjoy. Especially the mechanics of trading failure now for maluses later is always fun.

I think that the coolest part of Exile Academy that Voidborn doesn't have an answer to is +1 Stratagem and +1 Order per round. I'm personally not a huge fan but there's really nothing else like it and would (to me) be the sole reason to go for Exile Academy.

TL;DR Cyber is shit, fight me.
>>
>>4913705
I wouldn't be too wary of Nat giving into 'civilized' ideals through the Exile tree - Crane employs the Way of the Blade and he was a goddamn Yakuza. Besides, Nat has her (sort of) own code as a Cradler.

But yes, I agree with the other Anon but not for the same reasons. Sharpshooter is nice but not the priority there - Four Warrior Winds is.

Getting more Lead By Example Stratagems (or Sharshooter down the line) means proccing Predator (and if we get it, Alpha Instinct) more often, which translates to more kills and more chances to survive. More Stratagems per turn means we can attack AND employ Tactical Analysis (and one of the Exile's skill empowers that btw). Exile gives a Leadership re-roll and one more Squaddie order through FWW and better Close Encounters through FWW and Way of the Blade, synergizing with Maw & Claw.

Voidborn is cool, don't get me wrong. Exile is just too much value - and there's something fascinating in having a character who can tear apart bulkier xenos thanks to sheer physical prowess.
>>
>>4913358
Rite of passage is also thematically appropriate to our training right now.
>>
>>4913705
>I'm really unimpressed with the Close Combat tree, Way of the Blade, myself.

So am I actually and after reading what you've written I'm more inclined to pick the Voidborn tree. You make some good arguments

>>4913811
>Getting more Lead By Example Stratagems (or Sharshooter down the line) means proccing Predator (and if we get it, Alpha Instinct) more often, which translates to more kills and more chances to survive. More Stratagems per turn means we can attack AND employ Tactical Analysis (and one of the Exile's skill empowers that btw). Exile gives a Leadership re-roll and one more Squaddie order through FWW and better Close Encounters through FWW and Way of the Blade, synergizing with Maw & Claw.

Also a very good point
>>
>>4913705
>>4914333

We do have a work around for the strategems and orders.

>Camaraderie
Untested Rank-and-File: Less than 50% of your squad is Comrade Status or Higher. 1 Strategem and 1 Squaddie Order per turn. +0DC to Firefight. You contribute +5DC to Firefights.
Experienced Veterans: At least 50% of your squad is Comrade Status or Higher. 2 Strategems and 2 Squaddie Orders per turn. +10DC to Firefight. You contribute +7DC to Firefights.
Elite Operators: At least 50% of your squad is Battle Brother Status and none are lower than Comrade Status. 3 Strategems and 3 Squaddie Orders per turn. +1 Re-Roll and +20DC to Firefight. You contribute +9DC to Firefights.
Band of Brothers: Your squad is 100% Battle Brother Status: Hidden bonus.

The biggest bonus for Path of the Exile is the increase in the number of uses for the strategems of Hold, Shock & Wetwork. It vastly increases our staying power in a prolonged firefight.
>>
>>4913358
>>4913391

Just saying, have nothing for increased survivability right now. And we will get unlucky again. I am fine just splashing Amp. Pys for regen then moving on to the other tree and finishing it off after. If we miss an engagement due to being too injured, we are plain losing loot and "exp". Long run I think this is the better plan.
>>
>>4914369
As we've been shown, the loss of squad members (temporary or not) and the inclusion of outer fighters downgrades the Camaradie bonus, so it is a bit unreliable. I'd prefer a more solid alternative.

Also, I have mentioned that the increased LbE stratagems are a major upside of Exile so you're preaching to the choir here.

>>4914664
I get what you're saying but it isn't practical. Alpha Instinct has much more value together with Predator than AP. Just look at Pack Mentality - increasing the DC in our favor has always been the best way to survive. Not to mention that the discounted Genemod means that we're rewarded for going all (or close) in a single tree rather than branch out. Between AI and AP, the former rewards this approach more.

Maximum survival at this point is going AI + Pack Mentality and buy Pulse Rifles - once a kill is made, that's a +20 to Firefight with an additional Re-roll.
>>
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I like seeing anons brainstorm on the skill trees, glad to see the effort in making them wasn’t wasted!

>RESULTS
> Physical Test – 2 Success: Duck and weave, slide and slither. Using the scant cover to maximum effect, hugging dried creeklines and trusting dead trunks to give you the reprieve you need to close the distance.
> Close Encounter Test – 2 Success: Cogitate THAT! Nines becomes a casualty. If he is not reduced below stable, you are delayed in escaping and must make a wetwork test. Lesson learnt test.
> Close Encounter Test - Double Fail: Voidmother, that really smarts. Additional -3DC added to your Wounded detriment.
> Close Encounter Test - Double Pass: I ain’t got time to bleed. +3DC removed from your Wounded detriment.
> Gunner ‘Nines’ EK-939//79 is INJURED (Partially Dismantled)
> Lesson Learnt Test - 3 Success: Enlightened pupils. You see first-hand the rebels take this lesson to heart, and in a manner that is sure to be reinforced into future recruits. Next lesson.
> Lesson Learnt Test - Double Pass: Sensei. +1 Re-Roll (single use) for the duration of the training.

Unit EK-939//79’s simulations had resulted in a 37% likelihood of the current outcome. For a state-of-the-art design chassis, advancing through the jungle terrain at a speed of 20km/h took up minimal processing power compared to the flurry of simulations this unit had conducted during their pursuit. He, for some reason the humans Unit EK-939//79 had spent substantial time with referred to this unit as ‘he’, had successfully determined that the rebel operational effectiveness would be adversely affected by as much as 53% if counter-measures were not been taken, such as their presence in the most likely intercept point. The alternative, that subject ‘Snake Eyes’ was indeed wounded and fleeing in earnest, would only result in a temporary 11% reduction in squad combat effectiveness without this units presence. The course of action for an optimal outcome with those numbers was a straightforward calculation.

Structural Integrity: 96%
Ammunition Count: 127
Positive Outcome Assessment: 83%
Current Cogitation: Suppress and Eliminate


[1/4]
>>
They did not emulate the human emotion ‘pleasure’, but they were satisfied that their cogitation of the anticipated scenarios had resulted in an advantageous position. That subject ‘Snake Eyes’ had not capitulated after the first on-target volley was not entirely unanticipated, although unit EK-939//79 had rated their threat assessment following a successful firing solution to be Low-to-Medium. This appeared correct at first instance, but further recalibrations following additional bursts without success showed this assessment to be erroneous as subject ‘Snake Eyes’ continued to make ground in between the scant cover on offer.

“++Advisement. Surrender is the most logical outcome. This unit will not inflict further injury on you in that scenario.++” EK-939//79 predicted a Minimal-to-Low successful outcome in attempted negotiations with this subject. But making the attempt came at no cost to current motor functions. “++Caution. The same cannot be said for the alternative.++”

Structural Integrity: 96%
Ammunition Count: 109
Positive Outcome Assessment: 77%
Current Cogitation: Suppress and Delay


When the subject finally closed the distance despite a fierce volley at near-point-blank range, this unit adopted standard close-quarters combat procedures. However, the training nature of the current scenario demanded that EK-939//79 adopt non-lethal approaches to subduing object. With his rapid cogitators identifying subject ‘Snake Eyes’ as favouring her left side, he launched a rapid blow of pistons into the right side of the target. Two connected, and the subject elicited a large exhalation of breath that EK-939//79 correctly assessed as an organic exhibiting pain. This was further substantiated by the string of verbal abuse from the subject.

Structural Integrity: 96%
Ammunition Count: 87
Positive Outcome Assessment: 77%
Current Cogitation: Subdue and Detain


[2/4]
>>
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All of EK-939//79’s scenarios that involved confirmed application of kinetic force with the wounded side had resulted in the subject being successfully subdued. Absent any alternative as to why the initial blow had not resulted in a success, he launched his piston again into the ribs of subject ‘Snake Eyes’. This arm was currently straining to continue the blows on the right side, held at bay by the impressive organic musculature of the organic. Against all simulations, against all calculated assessment of physical strength, the subject forced the steel pistons back with their left hand and grabbed EK-939//79’s helm-plate with their wounded right.

“Ah! Sunnava BITCH!!”

Upon in-depth review of the recordings later, EK-939//79 could not accurately assess whether the exclamation of the subject occurred before or after the impact to his primary camcorder.

Structural Integrity: 94%
Ammunition Count: 87
Positive Outcome Assessment: RECALIBRATING
ALERT: OPTICAL SENSORS COMPROMISED
Current Cogitation: Distance and Reassess


EK-939//79 registered the kinetic force of the blow as minimal, no cracks had appeared on his sensors. However, the internal organic fluids of subject has been sprayed right across his primary camcorder, a blotch of red wiped into an opaque stain by the impact of the blow now blotted out his vision. EK-939//79’s simulations had not accounted for this possibility. In a whirlwind of recalibrations and inconclusive simulations that an organic might equate with ‘panic’, EK-939//79 stumbled on the uneven terrain and registered the application of pressure on their chassis and exterior motors.

Structural Integrity: 63% RECALIBRATING
Ammunition Count: 87
Positive Outcome Assessment: RECALIBRATING
ALERT: STRUCTURAL INTEGRITY COMPROMISED
Current Cogitation: RECALIBRATING
RECALIBRATING
RECALIBRATING
STRUCTURAL INTEGRITY COMPROMISED
RECALIBRATING
RECALIBRATING
RECALIBRATING




[3/4]
>>
>>4914766
>As we've been shown, the loss of squad members (temporary or not) and the inclusion of outer fighters downgrades the Camaradie bonus, so it is a bit unreliable. I'd prefer a more solid alternative.

If we get the alpha instinct rite of passage, that should proc if we get attached rebels. It makes sense thematically. Inducting them into our squad.
>>
[4/4]



You’re breathing is ragged and shaky as you stare down at the twitching chassis of Nines, his damaged camcorder spinning about uselessly as he tries to register the arm you’ve torn clean from his socket. It’s over in the bush there… somewhere. He’ll need a mechanic to take a good look at him and jury rig some repairs… but he’ll live. Sort of. He’s a machine, you know what you mean.

For a moment you consider fetching it for him, the arm that is. Making sure the rebels find the damn thing when they get here. But then you remember that the stupid heartless clanker fragging punched you in your fragging broken ribs! Merciless bastard... You wince as the pain comes back in full force now that the adrenaline is wearing off. The calls of shouting rebels finally catching up rips you back to the immediate danger of the present. You don’t so much as disappear into the jungle as you do stumble off into it, staggering away as best you can with the sound of approaching hunter too close for comfort.

That could have gone better certainly, but at least you came out on top. And that’s all that really matters in the end, isn’t it?

================================

(1) Next step. There are currently TWO Cradler lessons left (Tier 1 and Tier 2 Daredevil choices, so no need for a vote there)
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]

>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

_
2) Narrative only
>Squad Leader Kerim’O’Kas with Husk and Terrier
>Squad Leader Hassk with Petal and Bones
>>
>>4914775
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]

>Squad Leader Hassk with Petal and Bones

Go big or go home. Surely, we won’t critfail twice?

>>4907147
Original post.
>>
>>4914774
Maybe? I think it works only if whoever joins does so on a permanent basis but Forgotten is the ultimate judge of that.

Still, the other advantages of FWW remain and they're damn good.

>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>Squad Leader Kerim’O’Kas with Husk and Terrier

No need to go overboard for a simple training. There are limits to recklessness.

And speaking of builds, I have a question for you Forgotten - are the Pulse Rifle and Hi-Cal Maglock upgrades exclusive to each other?
>>
>>4914779
Right, anti samefag measure here >>4906170
>>
Verification: >>4906161

>>4914775
(1)
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

(2)
>Squad Leader Hassk with Petal and Bones

They are still going to learn a lot, but we have to make sure we can get back on our feet as soon as possible. Who else is going to properly face off against the Auxiliaries otherwise?
>>
>>4914775
(1) Next step. There are currently TWO Cradler lessons left (Tier 1 and Tier 2 Daredevil choices, so no need for a vote there)
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]


Me
>>4906180


We've done our job pretty well here, can't ask for much more. At the end of the day we do still need to be in fighting condition otherwise things are going to go to shit (and we'll miss out on experience and loot)
>>
>>4914779
>I think it works only if whoever joins does so on a permanent basis but Forgotten is the ultimate judge of that
I would say it's perfectly fine, so long as anons understand that this would include closer ties and positive relations with the rebels among the squaddies.

>are the Pulse Rifle and Hi-Cal Maglock upgrades exclusive to each other?
I would think they are, Pulse Rifles are energy based weapons as opposed to the Auxl-tier explosive balistics of Hi-Cal Maglocks. If you did select both, I'd allow anons to pick and choose according to each engagement where it should sensibly be allowed.
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>Squad Leader Hassk with Petal and Bones
>>4906133
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

>Squad Leader Hassk with Petal and Bones

Not worth risking getting taken out of the campaign entirely for a training session, we already taught them plenty and I kinda regret not giving up after getting injured. We have the one Sensei reroll, we can use it for the last lesson, but I'd rather not risk doing two lessons without further bonuses.

>>4906120
Me.
>>
>>4914775
Could we 'cheat' and return to the encampent for medical aid, in the hopes of either getting +2 vitals instead of +1, or getting back into the fight quickly enough that we can impart both lessons with a +1 Vitality?

If we don't want the rebels at the base to be aware of this maybe we could ask the Lieutenant or one of our fellow Sgts to send a medic out to help patch us up. I think it might be worth breaking whatever informal rules of enagement exist so we can impart a full lessons to the rebels.

If we manage to keep it secret and make ourselves seem invulnerable to the rank-and-file that is a nice bonus.
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>Squad Leader Hassk with Petal and Bones
>>
>>4914775
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]
>Squad Leader Hassk with Petal and Bones
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

>Squad Leader Hassk with Petal and Bones

me >>4906137
>>
>>4914769
Question. So for regen, we heal 1 health after an engagement. So what exactly defines an engagement? Like is it an entire mission then we auto heal by 1 during downtime? Or is it like 1 firefight basically? Like we did dedicated combat 3 times last mission with brief pauses in between; would it proc every time in between the fights? Like between the 1st in the ball room, 2nd in the back of the estate, 3rd when we went to support Banshee?
>>
>>4914825
It should generally be after every firefight, but only to the status you were at the start of the firefight.

You will naturally recover over downtime periods (or less than naturally depending on how intensive the required care is).
>>
>>4914775

>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]

Verification: >>4906620
>>
>>4914833
Kerim’O’Kas with Husk and Terrier
>Squad Leader Hassk with Petal and Bones

Forgot to add this to my vote
>>
>>4914830
Shiny, thanks! Hopefully I manage to get an anchor vote in next thread, shit has been iffy for me of late.
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

>Squad Leader Kerim’O’Kas with Husk and Terrier

No need to get crazy

>>4906177
Linking back
>>
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>>4914775
(1)
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]

(2)
>Squad Leader Hassk with Petal and Bones
WITH THE BONUS OBJECTIVE OF KIDNAPPING PETAL TO PATCH US UP
>>
>>4914931
>>4906222
Crap, new ID
Now I have to do the shitty captcha again
>>
>>4914775
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]

>Squad Leader Hassk with Petalw4pka and Bones

>>4906227
back in the squared circle boss
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

>Squad Leader Hassk with Petal and Bones
>>
>>4914775
>>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

>Squad Leader Kerim’O’Kas with Husk and Terrier

>>4906335
>>
The sane option of calling it quits was not even offered, lol
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]

>Squad Leader Hassk with Petal and Bones

>>4906147
My ID definitely changed, so confirmacion
>>
>>4914775
>>>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>Squad Leader Kerim’O’Kas with Husk and Terrier
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>>
>>4914775
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]
>Squad Leader Hassk with Petal and Bones
The woods are lovely, dark and deep,
But I have promises to keep,
And miles to go before I sleep,
And miles to go before I sleep.
>>4906319
>>
>>4914931
Supporting the kidnapping of our Salad boi.
>>
>>4915327
Inb4 we accidentally our medic too
>>
>>4914775
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>Squad Leader Hassk with Petal and Bones
>>4906487
me
>>
>>4914775
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]
>Squad Leader Hassk with Petal and Bones

>>4906664
check
>>
>>4915389
I just like the idea of putting all of Vinehound in traction and telling Boy to cheer up because if the Rebels can put US through THIS just imagine the kind of horror they're going to visit on the Savis.
>>
>>4915621
Except it wasn't the rebels
>>
>>4914775
>Stop the bleeding, crack out the bandages, drink a cup of concrete and move on to the next lesson. You’re a big girl, back home you’ve pressed on with worse. That could be a lesson [Cut Off the Head of the Snake Lesson] + [Improvise Adapt Overcome Lesson]

>Squad Leader Hassk with Petal and Bones
>>
>>4915631
Yeah, but Boy doesn't hafta know that.
>>
>SELECTED
>Find safe ground, lick your wounds and recover as much as you can in the next week. You will only have time to teach one more lesson for the rebels, but you’ll be in better shape for it. This is training, no need to risk dying over it. [Regain +1 Vitals] + [Cut Off the Head of the Snake Lesson]
>Squad Leader Hassk with Petal and Bones I really like the idea of bagging the medic for personal use though, so I’m going to include that as the double success bonus which may result in further healing
>SGT ‘Snake Eyes’ Natalya improves from CRITICAL to WOUNDED. Bandaged Hand and Ribs -10DC to all tests.

Step one is staunching the bleeding, which is surprisingly difficult given the lose of use to your right hand. But you manage, even if you did go through almost your entire medkit supply of bandages doing so. Step two is setting your ribs, and you don’t have any trouble recalling just how much that hurt. Were it not for the twig clamped between your teeth as you went about doing the deed, the rebels would probably have heard your screams all the way from the cave hollowed out in the side of this vine strewn cliff-face that you have turned into a temporary shelter. Third, and most importantly, is preventing infection. A bad wound can quickly turn worse and then lethal if left unattended, and they don’t call it jungle fever for nothing. At least you think that’s where the term comes from. Your enhanced genemods to most of the work, the potential diseases of the Dis jungles are nothing compared to the horrors of the afflictions that the Green could offer, but you make sure to clean the wounds and replace the bandages twice a day all the same. Jawtox infection was the death of your older brother, and Voidmother knows you’re not going out like that. Not if you can help it. By the end of the weak you’re down to using broadleaf plants as substites for your empty supply of tissue bandages, and you’ve gone through your entire batch of limited anti-bacterial wipes.

[1/2]
>>
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[2/2]

You prefer not to consider your absence as reprieve to the handful of rebels still roughing it in the field. Rather, it’s you like to think of it as letting them stew in the discomfort and hardships of the jungle while they remain uncertain as to whether you are watching their every move.

You’re not, by the way. You’re here sipping on some homebrewed cocoa that you had stashed away for just such an occasion. But they don’t know that.

And you'll be back in the game soon enough...

===========================================

This lesson will require several progressively harder wetwork tests in close succession, and possibly a Close Encounter test to bag the leader. Re-rolls will not regenerate in between tests if used.

Wetwork Test: Cut Off The Head Of The Snake – Get in close, unsighted…
> 70DC
> Cradleborn: Jungle Environment +15DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> MDC Petal and TPR Terrier -10DC, -1 Adverse Re-Roll
> Wounded (Bandaged Hand & Ribs) -10DC
> Sensei +1 Re-Roll (single use)
> 70DC
Critfail = Well, that was embarrassing. Reduce vitals by 1. Lesson ends. Training exercise ends.
Double Pass = Wait, did you hear that? +1 Adverse Wetwork Re-Roll.
0 = Snake? Snake?! SNAAAAKE! You are spotted and the lesson ends. But you can make another attempt on the other squad…
1 = Awake and alert. You’d been hoping exhaustion and the lapse in time would dull the rebels senses. Not so. +1 Adverse Wetwork Re-Roll.
2 = Walk softly, and carry a big gun. You’re right on top of the rebels. But that was the easy part.
3 = Like a thief in the night. You’ve infiltrated the rebel position, naturally. Now comes the ‘hard’ part. +1 Wetwork Re-Roll.
Double Pass = Bagged the medic (AKA Ordered a side of salad). At the conclusion of this lesson, you might further recover from your wounds.
Critpass = Ghost of the Green. Next wetwork test ‘Infiltrate the rebel position’ is auto-passed, proceed directly to attempting to take out the leader. +3DC to Wetwork (permanent).


3 rolls of 1d100. You have THREE re-rolls. Your opponents have ONE adverse re-roll.

Now we play the most dangerous game…
>>
Rolled 99 (1d100)

>>4916336
>>
>>4916337
Oh my god
>>
>>4916336
>>4916337
Ahhhhhh
>>
Rolled 37 (1d100)

>>4916336
Lets try rolling again
>>
Rolled 97 (1d100)

>>4916336
>>
>>4916342
>>4916337
:(
>>
Rolled 46 (1d100)

>>4916342
Let's try rerolling that
>>
I am saving the adverse re-roll for the next round (and now there will be TWO!)

I'll leave it to this anon as to whether the use any re-rolls or hold them in reserve. >>4916342
>>
>>4916345
already did
>>
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>>4916337
>>4916341
>>4916342
>>4916344
>2 Success: Walk softly, and carry a big gun. You’re right on top of the rebels. But that was the easy part.
>Double Fail: Wait, did you hear that? +1 Adverse Wetwork Re-Roll. FaE kiSsEd iS a sHiT pErK

Wetwork Test: Cut Off The Head Of The Snake – Infiltrate the rebel position…
> 50DC
> Cradleborn: Jungle Environment +15DC, +0 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> MDC Petal and TPR Terrier -10DC, -1 Adverse Re-Roll
> Wounded (Bandaged Hand & Ribs) -10DC
> Sensei +1 Re-Roll (single use)
> Wait, did you hear that? +1 Adverse Wetwork Re-Roll.
> 50DC

Critfail = Well, that was embarrassing. Reduce vitals by 1. Lesson ends. Training exercise ends.
Double Pass = Wait, did you hear that? +1 Adverse Wetwork Re-Roll.
0 = The jig is up! You need to make a difficult Close Encounter roll to break free of the rebels and escape.
1 = It’s quiet. To quiet… Maybe the fauna went quiet. Maybe the breeze change. But the rebels know something isn’t quite right… +1 Adverse Wetwork Re-Roll.
2 = Almost there… You’ve successfully navigated the rebels unaware of your presence, and the rebel leader is within arms reach. +5DC Wetwork. +5DC Close Encounter.
3 = The Sword of Damocles. You don’t know who Damocles is or what it was about his sword that was so important. But you’re currently poised to strike the rebel leader down without warning. +10DC & +1 Wetwork Re-Roll. +10DC & +1 Close Encounter Re-Roll.
Double Pass = Bagged the medic (AKA Ordered a side of salad). At the conclusion of this lesson, you might further recover from your wounds.
Critpass = Ghost of the Green. The leader disappears, and no one even realises for well over a minute. +3DC to Wetwork (permanent).


3 rolls of 1d100. You have TWO re-rolls. Your opponents have TWO adverse re-rolls. NEW ROLLERS PLEASE

Mark your prey...
>>
Rolled 57 (1d100)

>>4916354
>>
Rolled 51 (1d100)

>>4916354
>>
>>4916355
>>4916358
RIP
>>
Ouch, these borderline rolls...

I've got to head off to IRL stuff soon, so I might not crack out my adverse rolls or next test immediately. But it will be up later tonight.

>>4915326
>The woods are lovely, dark and deep,
>But I have promises to keep,
>And miles to go before I sleep,
>And miles to go before I sleep.

Man, this is giving me some great ideas for Sworn to Valour...
>>
Rolled 96 (1d100)

>>4916355
Okay, what the hell, rerolling. We have two, so it can't hurt.
>>
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>>4916363
>>
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>>4916363
>>
Rolled 87 (1d100)

>>4916354
Still need one roll, right?

me >>4906137
>>
Well, uhh... good thing we're not going for two lessons?
>>
Rolled 30 (1d100)

>>4916375
I too, shall reroll.
>>
And now we wait for forgotten to rape us.
>>
>>4916378
>1 Success
>2 adverse re-rolls incoming

Faaaaaaaaaaaaaaaaaaark
>>
Rolled 73 (1d100)

Using the first adverse re-roll to try and counter this 30 result >>4916378
>>
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>>4916355
>>4916358
>>4916363
>>4916375
>>4916378
>>4916384
>0 Success: The jig is up! You need to make a difficult Close Encounter roll to break free of the rebels and escape.

Make or Break rolls in ETA 2-3 hours...
>>
As it turns out. Operdatin' with a bunch of busted ass bodyparts is hard as shit.
>>
>>4916396
I agree (duh) but these rolls were absolute shit no matter how you look at it.

A 50 DC is basically a coin toss, and ending up with one head over 6 times is just plain bad luck.
>>
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>0 Success: The jig is up! You need to make a difficult Close Encounter roll to break free of the rebels and escape.

Close Encounter Test: Cut Off The Head Of The Snake – The Jig is Up!
SGT ‘Snake Eyes’ Natalya vs TPR ‘Terrier’ and Squad Leader Hassk
> 30DC
> Maw & Claw +1 Close Encounter Re-Roll
>Mag Pistol +5DC Close Encounters
> Cradleborn: Jungle Environment +15DC, +1 Close Encounter Re-Roll
> Comrade - Knows Her Tricks: +1 Re-Roll
> Bandaged Hand & Ribs -10DC
> MDC Petal & TPR Terrier -10DC, +0 Adverse Re-Roll
> Squad Leader Hassk: Rapid Kinesthetics -5DC, +1 Adverse Close Encounter Re-Roll
> TPR Terrier: Comrade – Knows Her Tricks: +1 Adverse Re-Roll
> 25DC

Critpass = Damn that Terrier can punch. Lose 1 Vitality. Training exercise ends.
Double Fail = Take one on the chin. Take an AV save.
0 = Okay… you got me. Tackled to the ground by Terrier and Hask, the rebels have you surround. Training exercise ends.
1 = First you have to catch me! Breaking free of Terrier and Hask, it is still possible to escape as the rebels close in, but it will require a difficult Physical test. Lesson ends.
2 = You take down TPR Terrier and break free of Hassk, before sprinting into the jungle. Lesson ends. But maybe you can try again with the other squad…
3 = You dispatch TPR Terrier and Squad Leader Hassk, which was the plan all along, before escaping in the ensuing confusion. Lesson learnt test.
Double Pass = Bagged the medic (AKA Ordered a side of salad)…somehow. At the conclusion of this lesson, you might further recover from your wounds. That was the plan all along, right?
Critpass = RAMPAGE!!! Rebel squad eliminated. Lesson learnt. auto-success.


3 rolls of 1d100. You have THREE re-rolls. Your opponents have TWO adverse re-rolls. Any rollers are fine (but link back if new IDs as per usual).

The jig is up!
>>
Rolled 14 (1d100)

>>4916491
Lets go 100!
>>
Rolled 30 (1d100)

>>4916491
>>
>>4916491
>Critpass = Damn that Terrier can punch. Lose 1 Vitality. Training exercise ends.
Lol
>>
Rolled 36 (1d100)

Using the first adverse re-roll to try and counter this 14 result >>4916492

>>4916493
>what would you do for +5DC...
>>
Rolled 98 (1d100)

>>4916491

>>4906147
confirm
>>
Rolled 90 (1d100)

>>4916495
The pain continues, using a re-roll to re this roll. You other nerds should too. One each, win or lose
>>
Rolled 31 (1d100)

>>4916499
Rerolling
>>
>>4916500
F u c k
>>
Rolled 86 (1d100)

>>4916493
Re-rolling this.

>>4916495
I already killed a mascot for that. Don't make me kill another.
>>
Alright honestly this isn't so bad. We don't get to teach any more lessons but we did fucking well early on AND this isn't a live fire combat situation. No real enemies, no real death so... it went well, especially if we give them the praise they deserve. We can't act all high and mighty, they got us good.
>>
Alright lads, it was fun while it lasted. You did pretty well on the training exercise, all things considered.

The rebels will be adept in jungle warfare and a nightmare for conventional Savis forces. However, they'll likely still be outmatched by Cradler Auxilliaries.

Narrative post will be up tomorrow. In the meantime, have a good night gents!
>>
>>4916505
Cheers boss, looking forward to the update
>>
>>4916505
>However, they'll likely still be outmatched by Cradler Auxilliaries.

So just like in real life the VC scream when tunnel rats fuck their shit up
>>
>>4916527
That's what we're here for, anon. The tunnel rats fear the tunnel snake.
>>
>>4916569
Tunnel Snakes rule
>>
>>4916571
>>4916569
https://www.youtube.com/watch?v=S0ximxe4XtU
>>
>>4916578
Speaking of snakes, what's our plan to deal with Jorus? Guy was a general in the Imperial Legion, and I wouldn't put it past him to try and organize a dramatic return to Royal favor, especially if his boys are part of the invasion force.
>>
>>4916717
Yeah he will definitely betray the rebellion at some point. Should've bagged him when we had the chance.
>>
>>4916717
He was a general? He only boasted about being the greatest sharpshooter in his Legio and climbing the hierarchy after some marriage as far as I remember
>>
>>4916829
Jorus claimed he was a noble, however bull his actual standing may have been, which already puts him head in shoulders above the literal peon families. Plus, his house would have to be reasonably connected to secure any direct marriage to the royal family.

Maybe not top brass, but I could definitely see some sort of officer's position for him.
>>
>>4916945
Still, I think he's too deep in vengence to actually turn coat. His house is eradicated, his best years are behind him and I'm pretty sure the only thing keeping him alive is just pure spite.
>>
>>4916504
The other Cradlers are gonna give us So. Much. Shit. though.
>>
>>4917553
At least we can say the Jungle didn't have a killer machine like Nines. Or that the winner is the one who survives, knowing when to back off is important.

Also we should make sure they all know how to avoid infection in the jungle.
>>
>>4917558
We dismembered a killing robot with our bare hands, that's pretty sick shit if you ask me. Flesh > Metal, should not even be possible physically.
>>
>>4917558
Hey I mean now we know that cradlers have trouble noticing robots.
I'm sure we can use this against other cradlers at some point.
>>
Sorry lads, no update tonight or tomorrow. IRL stuff is taking priority at the moment.
>>
>>4918071
RIP in peace. Nah all g, see you in a couple of days with the write up of our incredible failure.

Nah actually I think it's a good lesson. As terrifying and unmatched as we were in the jungle, stalking them, eliminating them, making them fear and exhausting them, ultimately even we are beatable. If we can be beat in our preferred environment a bunch of up jumped yippy dogs can be beat on a planet filled with people who hate them
>>
>>4918087
Maybe the real lesson was the friends we made along the way
>>
>>4918111
We can treat them to a home cooked meal as a reward, we should spend our remaining time finding local food to cook for them.
>>
>>4918111
>>4918349
dOn'T gET aTtacHED
>>
>>4918682
This but unironically
>>
>>4919196
This but ironically.
>>
>>4919252
This but unironically
>>
>>4919522
This but semironically
>>
>>4919648
This but im not sure if it's ironic or unironic?
>>
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>>4919711
ic
>>
>>4916491

Hey there Forgotten, hope you're doing well.

Would you mind if I used a modified version of your Firefight combat system for a quest? Not sure yet if I will use it but figured I'd politely ask now.
>>
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>4 days since last update
>>
>>4921865
The older I get the more in touch I feel with that scene. Fuck.
>>
>>4921867
Emille is the epitome of Joe

I feel that though
>>
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>RESULTS
>Wetwork (1) - 2 Success: Walk softly, and carry a big gun. You’re right on top of the rebels. But that was the easy part.
>Wetwork (1) Double Fail: Wait, did you hear that? +1 Adverse Wetwork Re-Roll.
> Wetwork (2) 0 Success: The jig is up! You need to make a difficult Close Encounter roll to break free of the rebels and escape.
> Close Encounter - 0 Success: Okay… you got me. Tackled to the ground by Terrier and Hassk, the rebels have you surround. Training exercise ends.

You’ve made it this far, and it seems to be working a charm as you use the trees to infiltrate the rebel position below you. But all good things come to an end and let’s face it, you have been in better shape. You test a new branch tentatively with one foot and it turns out to be even less stable than you had reckoned. Not the branch itself, but a piece of Yari-Yuri fruit must have been hanging only by a thread as the minute movement sends it spinning off to the jungle floor below.

The fruit doesn’t make much of a sound when it lands, but you freeze all the same. Absolutely motionless, your golden eyes narrow at the rebels below. But the only movement is one of the rebels getting up and spilling his canteen into the foliage… it’s fine. You’re fine.

“Ssshhhhk.” The quill-maned Zaan stands up abruptly, sharp bony beaky clacking. “Do you hear that?”

“Hear what?” Terrier answers in perfect Imperial pidgin, though you don’t know when she left O’Kas’s squad and joined this one. Must have been at the last checkpoint. “Can't hardly hear a voiddamn thing with those fragging Koriswallows mouthing off.”

"That is just my point. The Koris have stopped singing."

…Stay here. I’ll go check out.” Terrier taps the Belcossan medic on the shoulder. “Petal, with me.”

And when you ask 'em, "How much should we give?"
They only answer, “m-“


Petal’s little serenade is cut off in an odd yip-like sound as Terrier whirls on them, finger pointing directly in the musical medic’s face.

“Petal.” No sign of humour in her voice here. “I swear to the Voidmother if I have to listen to one more rendition of these ‘Fortunate Sun’ guys…”

The rest of the conversation is lost as the two squaddies move further on. Perfect. Squad Leader Hassk is all by her lonesome. You crawl down the trunk further, practically upside down and vertical as you draw closer to your prey. The thick cord of vines loops down, ever so slowly, your wounded hand shaking with the effort of holding your weight in place. You’re not planning on strangling the Zaan, you just want to yank her up into the treeline while no one is looking.

[1/3]
>>
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Hassk’s quills twitch and you freeze, fashioned noose dangling a foot above her head. For a moment you think you’ve been made, but the Zaan scout scratches her quills and settles back into her spot against the tree trunk you’re currently latched on to.

Closer… closer….

The all-too-familiar pain of peacekeeper tags erupts without warning against your shoulder and back, the involuntary muscle spasm causing you to lose your hold on the tree. In the half-second you have midair as the ground rushing up to you, you think you spotted Bones face splitting in a scud-eating smile as he looks through his rife scope some distance away.
You land. Badly. A lance of red-hot agony sears through your broken ribs as the jungle explodes into noise, rebels popping out from positions even you hadn’t spotted. They’re getting better at this… but that’s scant consolation to you in your current predicament. You need to get out of here. Now!

Hassk, reacting with a speed that implies a crazy reaction time or that it was anticipating something all along, leaps towards you. You side-step, clutching your ribs and shoving the Zaan scout away with your good left hand. You sprint, legs kicking into overdrive as you duck around the tree truck and-

SLAM Terrier bodytackles you into the ground. She’s a little thing, barely half your weight on a good day. On a good day it’d barely register, you’d fling her aside without pausing and make a break for the thick foliage. But it hasn’t been a good day for you, or even a good week. And she hit you right where your ribs are still all fragged up. So, you go down. And you go down hard.

“Watch her teeth!” You can hear Terrier screech as more rebels pile on. “Bitch bites!”

“Get her legs! Get her legs!”

“Ow! My fragging tooth!”

“Hjerjak! Get the taser!”

After much scuffling, a zap or two and a few boot heels that were definitely unnecessary, you finally call it quits.

“Alright! Frag! Okay!” You wave your one free hand in surrender, especially seeing as trying to literally tap out a second didn’t stop the onslaught. “You got me! Ow! Fragging scud! I said you got me, okay?!”

“Yeah.” Terrier grins, sitting on your upper chest with a boot on either side of your cheeks. “I heard ya. I’m just enjoying the view up here, that’s all.”

[2/3]
>>
[3/3]

Hssk. Seeing the Snake underheel.” Husk emerges out of Void knows where with more members from Kerim’O’Kas’s squad.Hssk. Is beautiful sight.”

I've paid my dues
Time after time


“Well done, comrade.” Kerim’O’Kas warbles, “Sorry you had to play the role of bait.”

“Whatever it takes.” The Zaan scout clicks, their very human shrug shedding a few quills. Later you would found out they can actually shoot them like darts. “Nice shooting, Bones.”

I've done my sentence
But committed no crime


“Yeah! That’s how we do!” Bones whoops, high-fiving one of the rebels and chest-bumping Terrier. You didn’t take her for much of a chest-bumper, not Terrier. “Not gonna lie, shooting Snake Eyes was the most fun thing I’ve done since I signed on with this outfit.”

Hssk. She had it coming.” Husk slaps the rebel Hjerjak on the back, earning him a scowl from you which he blithely ignores.

And bad mistakes
I've made a few


“So.” Terrier stands up, allowing you to finally breathe normally. She offers you a hand. Very un-Terrier-like behaviour. Must be the flush of victory. “Sister…”

“Bitch.” Bones coughs.

“Megabitch. Hssk. Husk tries fixing his obviously malfunctioning mask.

I've had my share of sand
Kicked in my face
But I've come through


“Queen bitch of the jungle, let’s say.” Flattery, also something new for Terrier. But you accept her hand as she helps you up. “So. What do we win?”

We are the champions, my friends
And we'll keep on fighting till the end


==============================================

> “Well, I do remember Convict saying he nabbed a case of vintage Spitfire Juice from the Governor’s palace…” A party. You’ve got to have a party after all of this, right? You’ll need to swing Convict some creds though, about 20 should cover it. Or maybe your fancy pistol… [Daredevil]

> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

> “You did alright, kids. None of you would last a minute in the Green. But you did alright. Your prize is a hot shower and warm meal when we get back. And, scud, a whole day off.” Even the aliens in their number have earnt it. But you can’t let them get lax. And you can’t let your own guard down. [Xenophobe]
>>
Sorry for the wait lads, the last few days were pretty crazy.
>>
>>4922169
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

So my reasoning here is that whilst a party would be great it'll also leave everyone in shit condition if an emergency happens AND it'll cost us. But we can't do nothing, so some great food will have to suffice.

The reason I'm against dropping creds here isn't out of greed. The more we spend now, the less we have for actual, long term squad upgrades later. 20 creds isn't nothing so lets keep em for now
>>
>>4920623
Absolutely not, go for it! And don't be afraid to modify it however you like to suit your own purposes.
>>
>>4922171
All g, glad to have you back and posting
>>
>>4922169
>“When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]
>>
>>4922169
>> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]
>>
>>4922169
>“When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]
>>
>>4922169
>“When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]
>>
>>4920623
Link the quest later, aight?
>>
>>4921867
What is this even?

>>4922169
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

As I recall, Boot likes our cooking too.

We should also tell the other teams that it's a new game, Queen of the Jungle, and that any team who takes out Boot/Petal/Hassk before they return to base can steal their prize.
>>
>>4922169
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

>>4906227
Cooking mama time
>>
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>>4922219
> Crane at our celebratory dinner
>>
>>4922169
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

Was going to vote Xenophobe till reading comprehension kicked in and I realised we're treating them not just deciding how we celebrate.
>>
>>4906354
me, id reset

>>4922169
>> “You did alright, kids. None of you would last a minute in the Green. But you did alright. Your prize is a hot shower and warm meal when we get back. And, scud, a whole day off.” Even the aliens in their number have earnt it. But you can’t let them get lax. And you can’t let your own guard down. [Xenophobe]
>>
>>4922169
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

>>4906120
Me.

I'm sure a Crane might get a little anxious at the thought, but it turned out pretty good last time.
>>
>>4922169
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]
>>
>>4906292

Anchor.

>>4922169

> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

Here comes another cooking roll.

>>4922175

Cheers Forgotten.

>>4922186

Sure, I'm gonna to see about running tomorrow around noon EST.
>>
>>4923332
What kind of quest are you planning on running
>>
>>4923334

>>4923342
>>
>>4923344
Cool I'll keep an eye out
>>
>>4922169
>“You did alright, kids. None of you would last a minute in the Green. But you did alright. Your prize is a hot shower and warm meal when we get back. And, scud, a whole day off.” Even the aliens in their number have earnt it. But you can’t let them get lax. And you can’t let your own guard down. [Xenophobe]
I'd opt for the more extravagent options if we and the squad (including Nat) weren't so fucked up right now.
I'm really proud of these troopers and the Rebels.
>>4906319
>>
I'll have an update up in 3-4 hours.

I should let you lads know now that in a few more days I'm going away for a week. So I'll probably call the thread after the next few updates and start up a new one when we're back in business at the begininning of August.
>>
>>4923523
Faenwedhe quote get
>>
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> SELECTED
> “When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” An army marches on its stomach. Say, that could be the last lesson. How to fix together a decent meal from the local ingredients… [Firebrand]

“When we get back I’m gonna treat you ALL to some quality Cradler Cooking.” That seems to make Terrier plenty happy, even if the rebels are a little apprehensive. The lads must have been telling stories. Ah well, you’ll win them over.

“Whatever you say, boss.” Bones grins, handing Petal a medkit as the rebels pack up camp. “You might want to get that hand of yours look at first though, right?"

HsskHsskHssk. I have never seen бocc so battered.” It’s hard to tell whether Husk is coughing or chuckling, but you can hazard a guess. “I did not think anything could make dent in her."

“Hey, I ain’t dead yet. In fact I oooohhh…” You sigh with relief as Petal hit you with a dose of synthezene, just enough to take the edge of the pain off. “Oh you sweet little ceasar salad…”

Don't worry about a thing,
'Cause every little thing gonna be all right.


You still don't truck with this affirmative action stuff that's seeing x-rays recruited into the Black Company, but suppose at least with Petal they picked a good one.

“Ain’t you been paying attention, boys?” Terrier grins fiercely, still living up her time in the sun as the one who took down the dreaded Snake Eyes. “If it bleeds, you can kill it.”

The other squaddies consider that little bit of wisdom for a moment.

“What about Nines?” Bones pipes up.

“…” Terrier scratches her neck for a moment, then shrugs. “Yeah, good point. I guess even if it -doesn’t- bleed you can kill it.”

> CRADLEBORN LESSONS LEARNT [4/6]
> Separate the Quarry from the Herd
> The Strength of the Vinehound is the Pack
> Watch Your Step.
>The Sweeter the Bait, the Shorter the Wait
>Furthermore, the degrees of success for instilling the lessons in this cadre of chosen rebels will ensure they are able to pass what they have learned on to any fresh recruits.
>Bonus: There is a further lesson to be learnt in the perseverance and determination you showed, even when severely wounded. But only the chosen rebel leaders (and the odd squaddie) will really recognise it enough to learn from it.

[1/2]
>>
[2/2]

Now that the constant pain is mostly gone, Void bless that little cabbage, you have a bit more time to reflect upon how the training exercise went. Half your squaddies being beat all to hell, yourself included, isn’t the worst thing. The LT will be on your arse about it, more likely than not. You might have downplayed how intensive this jungle training course would be, but hopefully the results speak for themselves. Even if Vinehound Squad is going to be considered combat ineffective for at least the next week. But like you were saying, that’s not the worst part.

The worst part is that Sharky and Mafia are going to give you so. Much. Scud.

But really, it’s not that bad. Your chosen rebels have come leaps and bounds since you started out however many weeks ago. You watch them even now, like an Exile Academy sensei finally seeing his students do a training routine right. Even though they’ve won, and the training exercise is over, the rebels still walk softly and cover their ten’s and two’s. Scanning both the jungle ahead and the next footfall with a healthy caution, making sure at least two of their number are always in line of sight. They may never hold a candle to bona fide Cradler, but it warms the cockles of your shrivelled mercenary hart to see them come this far. And more importantly, to keep up their guard even though the training exercise is over.

The rebels have also formed tighter ties with one another, not to mention the members of Vinehound squad they’ve been eating, sleeping and fighting beside for the past few weeks. Ahead, Terrier brags to Hassk and Kerim’O’Kas about how much worse her particular brand of slavery background was compared to theirs. To your right, one of the other human rebels, Freddie, is educating Petal on the more essential greatest hits they need to look up. To your left, Husk helps the Obadine rebel Hjerjak carry his heavy machine gun, sharing the load despite it not being part of his role. Behind you, Bones chuckles along with the Quexi rebel Werkal at some inside joke of theirs. In hindsight, that they’ve become this close with the rebels is hardly unexpected. But it also makes you uneasy…

But that’s a problem for later, for when the Savis come in force. For now, you just want a soft bed and a warm shower. And probably a quick shag too, but poor Cradler girls don’t always get everything they want. For now, a bed and shower will do.
===============================

(1) Due to the relatively advanced facilities of the rebel base, all sub-optimal squaddies are guaranteed to recover +1 vitals by the next engagement. Although the LT views this recovery as a prime opportunity for you to catch up on your OPMs and reports, you still manage to make time to hang out with one of the other squaddies recovering in the medbay.
>CPL ‘Crane’ Shizuka
>GNR ‘Nines’ EK-939//79
>SPR ‘Convict’
>TPR ‘Remember Seven’ Cerny


(2) What do you talk about?
>Write in
>>
>>4923623
*Snake Eyes should now be WOUNDED, since you took a further week to recover during the training exercise.
>>
>>4923623
(1)

>CPL ‘Crane’ Shizuka

We got shit we need to talk about obviously. Can't have that moment and whatever else is on his mind weighing over us in future ops. We need to rely on each other

(2) What do you talk about?

His comment during the training exercise and exactly what went down in the previous mission. He may not know but I think he suspects and has the background and understand to put the pieces together. He is our 2IC, we need his trust and he needs to trust us. We'd never turn our backs on another member of the Black Company, we're in this together for life.

Its me, anon
>>4906180
>>
>>4923623
>CPL ‘Crane’ Shizuka
>Betrayal

time to address the elephant in the room.

me >>4906137
>>
Verification: >>4906161

>>4923623
>CPL ‘Crane’ Shizuka
We need to talk about what happened in the training exercise, and potentially bring up the betrayal incident if it seems appropriate.
>>
>>4923620
I find it pretty weird that the rebels didn't learn anything from the one thing they did successfully.

>CPL ‘Crane’ Shizuka
>Ends and means.
>>4906133
>>
>>4923623
>CPL ‘Crane’ Shizuka

>2) What do you talk about?
The burden of leadership, which sometimes necessitates keeping secrets and making tough decisions when called upon to do so

Plus, maybe ask him what he wants to do when (more likely if) we ever retire…
>>
>>4923688
>Plus, maybe ask him what he wants to do when (more likely if) we ever retire…

Black Company is for life. Once you're in the only way out is death
>>
>>4923623
>CPL ‘Crane’ Shizuka

> Betrayal

Look Crane, we're dumb, but we're brothers. If we've done something that deserves a smack, he can hit us in the front not the back. Just don't be scared of letting us know what we did was wack.
>>
>>4923623
>>CPL ‘Crane’ Shizuka
(2) What do you talk about?
A good soldier follows orders, Crane.
I am a good soldier.
Are you?
>>
>>4922186
>>4923334
>>4923452

As requested:

>>4923808
>>
>>4923623
>CPL ‘Crane’ Shizuka

Sorry about the Arm oh buddy oh pal, at least the Tincan made me feel you're pain
for what it counts... drinks on me next time?

Also supporting >>4923739 even if I think being this worked up over the betrayal omen is a bit paranoid

>>4923649
Hubris of the win
>>
>>4923623
(1)
>>CPL ‘Crane’ Shizuka
(2)
>>4923629
>>4923739
Also emphasise that Nat didn't like it

>>4923620
>If it bleeds, you can kill it.”
https://www.youtube.com/watch?v=qlicWUDf5MM

>>4906152
this is me
>>
>>4906354
me

>>4923623
>>SPR ‘Convict’
The past
>>
have another pic
>>
>>4923623

“It is always the same dream for me, Nat. Always. Every time there’s some new detail I see clearly that I never noticed before.” You don’t move a muscle as Crane continues, him opening up is rarer than a Vinehound going vegan. “The look in his eyes when he knew it was me, the twitch of a smile when he called me 兄貴, ‘brother’. The pattern his blood left on the window. The smell of the aftershave on the 部長 [buchou,boss] when I told them it was done. Every time, it’s something little. Something new.”

I think Crane did something very similar to what we did - kill an ally because of orders from higher up. I guess he cared a lot more for his brother than we did bugboy though.

I think we should be the one to open up the dialog by essentially continuing our previous 'dream dialog' in quest #4 (>>4792243) and talking about how we ended up the betrayer, not the betrayed. Bonus points for including how us looking through our cracked helmet was more like the faceted eyes of a bug.

I'm not sure how to start it, but maybe something along the lines of "I didn't realize the void dream was telling me I would be the one to betray an ally... Should I have refused the order?"

Depending on how the dialog goes maybe we can also ask him why he didn't refuse the order to kill his 'brother'.

This is essentially the 'coming clean 100% to rebuild our trust - and asking for help on how to handle it' option. (Which we should've done from the start)
>>
>>4923623
>>CPL ‘Crane’ Shizuka
The burden of command

>>4906487
moi
>>
>>4923623
>(1) Due to the relatively advanced facilities of the rebel base, all sub-optimal squaddies are guaranteed to recover +1 vitals by the next engagement. Although the LT views this recovery as a prime opportunity for you to catch up on your OPMs and reports, you still manage to make time to hang out with one of the other squaddies recovering in the medbay.
>>CPL ‘Crane’ Shizuka

>(2) What do you talk about?
>>Write in
About the previous mission and our confidential orders. Basically saying they werent company.
>>
>SELECTED
>CPL ‘Crane’ Shizuka
>Addressing the betrayal incident, coming clean and distinguishing between Company and ‘others’ As other anons pointed out, you suspect Crane did something not too dissimilar in his past, and it’s important to note the difference here.

While this old smuggler’s den is hardly an advance Coryx Research Facility, even the mundane technology and power source available sends it skyrocketing into the atmosphere above what the you and the rebels could normally expect by way of medical treatment and sanitary conditions. And although the LT still managed to saddle you with some light-duties paperwork, for the most part you guys have lounged around in clean beds with full meals and chatted up some mad scud while the Petal occasionally injected you with something.

>TPR ‘Remember Seven’ Cerny is OPTIMAL
>SPR ‘Convict’ is OPTIMAL
>GNR ‘Nines’ EK-939//79 is STABLE
>CPL ‘Crane’ Shizuka is STABLE
>SGT ‘Snake Eyes’ Natalya is STABLE

Within the week, most of you are back on your feet and off light duties. There were also some spare parts to fix Nines arm. It’s working fine now for the most part, even if the rotors don’t pair up exactly right and the bronze colour is completely at odds with the rest of his dark chassis.

“Crane…” With Nines cleared for duty, it’s finally just you and your Second healing up. This conversation has been long overdue. “We need to talk.”

[1/2]
>>
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[2/2]

“Do we?” Your Corporal is currently finishing up one some dull forms on his dataslate. With a guilty realisation, you suspect it’s likely the same dataslate the LT planted on your lap beforehand. “About what?”

“You know…” You glance around at the empty medbay, failing utterly to not look somewhat suspicious. “…about the thingy.”

“Ah.” Crane’s hand pauses on the dataslate, placing it on his bedside as he sits up and turns to face you. “That.”

His eyes are cold and bereft of emotion. Just like always.

=======================================

Leadership Test
>30DC
> Badass Bandanna +5DC
> Tranquil Gaze +5DC, +1 Re-Roll
> Transhuman +2DC
>Comrade +1 Re-Roll
>Good write-in +10DC, +1 Re-Roll
>Dirty Secret +1 Adverse Re-Roll
>52DC

Critfail = Honour. Loyalty. Shame. Crane is no longer COMRADE status and puts in his transfer out of 77th Platoon as soon as the Dis campaign concludes.
Double Pass = Quiet doubts. Crane’s squaddie order is not available for the rest of the Dis campaign.
0 = Fractured trust. Crane is no longer COMRADE status. Rebuilding that relationship will be a long, hard road.
1 = Forgiveness. In time. Crane retains COMRADE status, but attempts to improve this to BATTLE BROTHER will not come for some time after you purchase the prerequisite unlock in the Tradeway.
2 = Understanding. You and I have both had to make harsh decisions, gunso. Crane retains COMRADE status, progression to BATTLE BROTHER will be possible after purchasing the prerequisite unlock.
3 = Loyalty. I am with you, Natalya. Always. BATTLE BROTHER prerequisite unlock costs 50% less.
Double Pass = Dutybound. Crane’s squaddie order is considered always active for the rest of the Dis campaign.
Critpass = Honour. Loyalty. Love. Crane is now BATTLE BROTHER status (purchasing the prerequisite at a 50% discount will lock this in permanently)



3 rolls of 1d100. You have THREE re-rolls. There is ONE adverse re-roll.

Crane… we need to talk.
>>
>>4925246
Oh my god you cunts better not crit fail this shit
>>
Rolled 88 (1d100)

>>4925246
Ayy. Crane, hang in there.
>>
Rolled 4 (1d100)

Verification: >>4906161

>>4925246
This is the single most important roll in this quest. PLEASE DICE GODS I BEG YOU
>>
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>>4925250
AHAHAHAHA
>>
Rolled 43 (1d100)

>>4925246
>>
>>4925255
ID changes always sneak up on me
>>4906133
>>
>>4925250
F U C K
>>
My apologies my gents.

I have failed. I will proceed to sudoku.
>>
>>4925265
All good, the failures are what make things interesting
>>
>>4925265
on the other hand having a bitter 2nd is a interesting refresher
>>
Rolled 60 (1d100)

>>4925255
I'll accept it this time, seeing as I'm attempting to counter your 43 success with the adverse re-roll
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Rolled 66 (1d100)

>>4925270
I'll counter your counter
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You have 3 re-rolls to play with, currently sitting at 1 success with a double fail. What are the odds of... well, let's not jinx it...
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>>4925271
....well, at least it can't stack.
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>>4925271
Dead god
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>>4925271
>another double fail

Bruh, at this point im thinking we just cop Crane as a loss
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>>4925274
Dear god*

but fuck it, also dead the way things are going
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