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/qst/ - Mitsuba Archive


Far, far above a blissfully unaware planet, a misshapen ovoid of ferrous stone and hard packed ice drifts into an inescapable orbit. Picking up speed as it’s angle of approach becomes sharper and sharper, gravity greedily digging its claws in and dragging the astral debris from its eons long voyage between the stars. The atmospheric friction begins to heat and strip away the exterior of this cosmic traveler, a contrail of superheated gasses forming behind it as it screams down from on high. Faster and faster it travels, propelled by its own inertia and the merciless forces of gravity, the falling star leaves a trail of brilliant orange-white behind it as it streaks through the air with unmatched velocity, air resistance stripping it away but by bit. Moments later it slams into the earth with a explosive impact, leaving a smoldering crater several feet across.

All of the external layers had been peeled away with the fury of its descent and the nearly perfectly spherical remains of the meteor hiss and pop against the cool night air as the damp soil scorches from its touch. The rounded object is the yellowish white of old bone, smeared with scorch marks and the drifting dust that slowly drifts down. Pockmarked with small irregular divots, the object sits quietly in the freshly made crater, the night sky now free of any other interstellar visitors.

With a sudden loud *pop* a jagged crack splits the surface of the object, a viscous jellylike fluid seeping forth after several moments. The organism that, after several long minutes, oozes and sloshes its way from the hollow confines of its former home could not be confused with a denizen of the blue green orb it has landed upon. It’s body is a shapeless mass of highly viscous slime resembling nothing so much as a particularly large egg or amoeba. But you are a creature without parallel, an organism of unmatched evolutionary capabilities and most importantly…

You *HUNGER*

>inspect your area, as best as you can with your limited senses

>Inspect yourself.

>return to the shelter of your pod
>>
>>4911626
>Inspect yourself.
'Know thyself', as they say!
>>
>>4911626
>Inspect yourself.
>>
>>4911626
>>Inspect yourself.
>>
>>4911629
>>4911630
>inspect yourself

Your mind Is limited to a degree. You have no “thoughts”, no conscious action. You are a mass of the most basic synapses and instincts that is no more aware of itself than any particularly large single celled organism l. But still, you manage to take stock of yourself. Your body ripples and jiggles, tendrils of mucous laden flesh flex and wobble and your entire body bunches and flattens, coming to rest in a small rounded dome of jellylike tissue.

>Biomass 0/10

>Mind Lv0
>Senses Lv0
>Skin Lv0
>Limbs Lv0
>Body Lv0
>Consumption Lv0
>Movement Lv0

Even without the ability to process such information, you can feel on a instinctual level that you are very weak and that you must feed soon if you hope to survive.

>What do?
>>
>>4911640
>Inspect surroundings

Might wanna keep giving people prompts like you did in the first post, QM--just asking 'What Do' might slow down responses a bit. Keep up the good work, though!
>>
>>4911640
>Inspect pod for any material we can assimilate or make use of.

then

> Explore the surrounding areas
>>
>>4911645
Agree with this prompting is good also going for inspecting surroundings
>>
>>4911645
Fair point. Thanks for the helpful criticism anon

>>4911645
>>4911648

>Explore surrounding area

Your tendrils plop into the charred and loosened soil and drag you along in a rolling, dragging motion. You leave a tiny slime strewn divot in the earth as you drag your jellylike body up and out of the shallow crater, instinctively avoiding the smoldering embers that hiss against the damp ground. With a heaving effort that nearly sends you rolling back down the shallowly sloping crater floor, you pull yourself up and over the lip and sit trembling and jiggling with exhaustion as you do your best to take in the surroundings.

Your body is dotted with small clusters of photoreactive cells that twitch and contract as they take in the available light. Shape and shadow is all that your supremely primitive eyes can discern but you can eventually make out that you are….

>surrounded by tall and swaying pillars of floral biomatter, the ground littered with biological detritus and wet with moisture

>In a wide expansive field of turned and exposed soil, rows and rows of small plants emerging from it.

>in a flattened square of bare soil, littered with scraps of nonorganic clutter and illuminated by glaring orange light
>>
>>4911681
>>surrounded by tall and swaying pillars of floral biomatter, the ground littered with biological detritus and wet with moisture
>>
>>4911681
>surrounded by tall and swaying pillars of floral biomatter, the ground littered with biological detritus and wet with moisture


No prob at all, man--always happy to see new quests!
>>
>>4911683
>>4911693

>surrounded by tall and gently swaying pillars of biological matter

The air that drifts against your slime coated skin is laden with the scents of teeming biological life. The pillars of biomass that still sway from the tremor of your arrival reach far beyond the limits of your quite limited vision. The ground is quite literally in blanketed in a layer of dried and decaying biomass that intermixes with the rich dark soil. Vibrations through the air bring you the faintest news of different biological activity, larger and more active than the stalwart pillars that arise all around you.

As you roll and plop along, your body automatically takes in the available detritus around you, like some bottom feeding scavenger you ingest anything that could possibly be of nutritional benefit to you.

>1/10 biomass

>Search for more substantial food

>search for shelter

>continue to “graze” on the low quality biomass found on/in the ground

>Other
>>
>>4911704
>>continue to “graze” on the low quality biomass found on/in the ground

then

>>search for shelter

Better fill the tank a bit first.
>>
>>4911706
Could I get a roll of 1d4 for your “grazing” please. Just to see how much biomass you attain.
>>
Rolled 1 (1d4)

>>4911714
>>
>>4911706
>>4911715
>1
>2/10 Biomass

The biological drive to feed, consume and grow is too strong for you to ignore and you spend a long while rolling and plopping about, your tendrils scooping and curling about any scraps of biomatter that they can find. Your semi-permeable skin envelops the morsels of subpar biomass and they dissolve in the mildly acidic gelatinous ooze that makes up the interior of your body. Tiny organisms within the soil and detritus offer momentary bursts of nutritional energy that serve only to whet your hunger and leave you desiring more and more.

As you roll about you venture farther and farther from the impact site that brought you to this world, the strange pillars of biomass and the floral growths that sprout from the rich soil loom over you. You are blissfully unaware of this as you roll this way and that with all the haste of cold syrup, enveloping dried leaves and small worms with as much eagerness and gusto as you could summon. But your single minded drive to feed leaves very little room for any possible observation of the area and you suffer a moment of the closest you can feel to panic as you flop into a rocky crevice, the sides of the crevice worn smooth by time and littered with a thick layer of the forest soil.

After several minutes of exploration you discern that you are relatively safe inside this small niche and burrow into the layer of soil just a bit, withdrawing additional scraps of biomass passively as you rest for a short time.

>3/10 Biomass

>Search for more substantial food. You need more high quality biomass to grow

>Remain inside your shelter, rest for a bit

>Continue to “graze”, scouring the area for readily available low quality biomass

>other
>>
>>4911726
>>Search for more substantial food. You need more high quality biomass to grow

Now that we've got a little hidey-hole, time to crank it up.
>>
>>4911729
Sorry for the delay, lost power here for a bit.

>Search for more substantial food

If I could get a roll of 1d100 please, best of first 3
>>
Rolled 84 (1d100)

>>4911774
oh baby here we go..
>>
Rolled 58 (1d100)

>>4911774
>>
>>4911776
>>4911778
Can I get one more d100 if anybody would mind
>>
Rolled 77 (1d100)

>>4911774
Hera ya go
>>
>>4911776
>84. Hunting for food.

The biological need to feed is the driving force behind your simple mind. It is your only goal and it screams at the forefront of your being with a ravenous fury that nothing could hope to match. You emerge from the crevice that you had been taking shelter inside and writhe your stubby tendrils through the cool and damp night air, tasting the scents on the wind. You suddenly freeze and waggle your tendrils through the air as you fixate on one particular scent.

Something is here. Something is close by, you can smell it, you can *taste* it. Your simple mind narrows to a needle sharp point and you set off with all the haste and drive that a overly hungry egg yolk can muster. You make record time as you roll across the detritus littered forest floor, absorbing minute pieces of biological litter as you go

>4/10 biomass

You pick up speed, burbling and plopping faster and faster as you navigate the uneven ground, growing closer and closer to the scent. You are in such a hurry that you almost collide with your quarry before you realize how close you’ve gotten. Some creature lies upon the ground, torn and smeared with blood and filth, small wormlike creatures swarming in the rents and gouges of its flesh and hide in teeming masses. If you had the capacity to do so you would salivate at the bounty of putrefying flesh before you.

>Consume the carcass slowly, finding if it has any traits you can assimilate (1d10 BM)

>consume the carcass quickly, attaining maximum biomass from it. (2d10 BM)
>>
>>4911809
>>Consume the carcass slowly, finding if it has any traits you can assimilate (1d10 BM)
>>
Rolled 3, 8 = 11 (2d10)

>>4911809
>consume the carcass quickly, attaining maximum biomass from it. (2d10 BM)
TIME FOR A MUNCH, MUNCH, MUNCH.
TIME FOR A CRUNCH, CRUNCH, CRUNCH.
>>
>>4911809
>Consume the carcass slowly, finding if it has any traits you can assimilate (1d10 BM)
>>
>>4911809
>Consume the carcass slowly, finding if it has any traits you can assimilate (1d10 BM)
>>
>Consume the carcass slowly, finding if it has any traits you can assimilate (1d10 BM)
>>
Rolled 9 (1d10)

>>4911809
>>Consume the carcass slowly, finding if it has any traits you can assimilate (1d10 BM)
>>
>>4911811
>>4912003
>>4912036
>>4912172
>>4912272

>Consume the carcass slowly
>if I could get a roll of 1d10 for your attained biomass, best of 3 please anons
>>
Rolled 1 (1d10)

>>4912438
>>
Rolled 2 (1d10)

>>4912438
wxqr
>>
Rolled 3 (1d10)

>>4912438
>>
>>4912438
GOD, it has been too long since we had a good biohorror monster quest, I hope to see this last for a while qm thank you for starting this quest
>>
>>4912440
>>4912442
>>4912452

>1,2,3. Now what are the odds of that happening
>>
>7/10 Biomass

The mangled carcass that sits before you on the forest floor is rank with putrefaction, scavengers and insects already having picked over its choicest parts. There is little more here than bones, scraps of hide and a tatters of flesh currently being feasted on by a wriggling swarm of larval scavengers. It’s putrefied carrion, fit only for the basest of creatures.

It’s delicious.

Your tendrils spread out, your body flattening and enveloping the mangled carcass, sealing it within yourself, acidic slime and digestive enzymes immediately going to work. Your color shifts from a murky clear gel to a brown and red as your acids break down the carcass into attainable biomass. The skin and wriggling larvae break down first, dissolving into their base components. The bones you dissolve more slowly, encapsulating them with an internal membrane and hitting them with a deluge of more concentrated enzymes. Little by little, you break them down into useable components

And as you do, you study them.

You don’t study them on a conscious level, your mind being far too simple for that. But your body instinctually digests not only the material components but the uses and applications of them as well. And so as your body slowly returns to its original size, it does so with an instinctive knowledge stolen from its recent meal

>Learned Trait: Quadrupedal Frame (Requires at least Lv3 Body and Lv1 Limb)

>Search for more high quality biomass, you feel like something big is close

>Continue to “Graze” on the forest floor
>>
>>4912580
>>Continue to “Graze” on the forest floor
>>
>>4912580
>>Continue to “Graze” on the forest floor
>>
>>4912580
>>Search for more high quality biomass, you feel like something big is close
>>
>>4912580
>Search for more high quality biomass, you feel like something big is close
>>
>>4912580

>Search for more high quality biomass, you feel like something big is close
>>
>>4912490
Ames brother.
>>
>Search for more high quality biomass, you can feel something

If you can roll me 1d100, best of 3 please
>>
Rolled 84 (1d100)

Roll
>>
Rolled 46 (1d100)

>>4912814
>>
Rolled 67 (1d100)

>>4912814
>>
>>4912816
>84. Search for food!

Even though you’ve been consuming literally nonstop since your arrival here, you still are slaved to the biological need to feed that makes up the entirety of your simple mind. And so as soon as you’ve broken down the last of the bones and teeth of the unfortunate carcass you’d chanced upon you are back out on the hunt, burbling and flopping forwards as you search for more food. As you search, your body passively absorbs minute pieces of organic waste and microorganisms from the soil, adding their biomass to your own one scrap and morsel at a time

>8/10 Biomass

Eventually you freeze as you encounter a new scent that drifts against your sensitive skin, instinctually processing the chemical traces in the air to orient yourself. Somewhere nearby is something alive, something warm and rich with life and nutrition. Like a malevolent oil slick you slide along the ground with as much haste as you can manage before coming to the source of the scent. A small hole has been gouged into the earth, broken soil scattered around the entrance to the burrow while soft sounds and scents emerge from within it.

>Down the hole you go, there’s food down there

>Wait by the entrance for something to emerge

>Other
>>
>>4912876
>>Down the hole you go, there’s food down there
>>
>Down the hole you go, there’s food down there
>>
>>4912876
>>Down the hole you go, there’s food down there

On the one hand, this isn't the greatest idea.

On the other, THE HUNGER
>>
>Down the hole we go!

You have no room in your simple mind for fear, for apprehension or the thought of danger. All you have is the raging inferno of absolute hunger and you will sate that hunger or you will die trying. And so with little ado you pour yourself into the burrow entrance and roll down the narrow tunnel with a wet plop. The floor of the burrow is littered with dried grasses and and loose soil, tree roots poking through the ceiling to dangle lazily. You pull yourself into a rounded dome and extend several tendrils out as you taste the air.

The scent is heavy here, the air is rich with the scent of living food and you follow the scent down the winding tunnel of the burrows to its source. You come up short as you take in notice of the burrows inhabitant, a creature more than twice your size that has curled into a ball on a nest of dried grasses and leaves, breathing and twitching softly as it sleeps. You advance, little by little, creeping forwards slowly.

>attempt to incapacitate it quickly, this is a feast you can’t risk escaping

>try to latch on and devour it slowly, if it can’t remove you it’s death is inevitable.

>Other
>>
>>4912958
>>attempt to incapacitate it quickly, this is a feast you can’t risk escaping
>>
>>4912958
>>attempt to incapacitate it quickly, this is a feast you can’t risk escaping
>>
>>4912958
>>try to latch on and devour it slowly, if it can’t remove you it’s death is inevitable.
>>
>>4912958
>>try to latch on and devour it slowly, if it can’t remove you it’s death is inevitable.
>>
>>4912958
>attempt to incapacitate it quickly, this is a feast you can’t risk escaping
>>
>>4912958
>try to latch on and devour it slowly, if it can’t remove you it’s death is inevitable.
>>
>>4912958
>try to latch on and devour it slowly, if it can’t remove you it’s death is inevitable.

Probably a bad idea but I can’t help myself.
>>
>>4912958
>>attempt to incapacitate it quickly, this is a feast you can’t risk escaping
>>
>>4913569

Or we ride it out of the hole as it tries to flee. Never know.
>>
well boy's pour one out, because another space monster quest has fallen.
>>
>>4915541
Never lasted long do they?
>>
>>4915557
no, no they don't, and I love them, but damn are they real candles in the wind
>>
>>4915541
Every fucking time.
>quest starts
>stats system shown off
>couple actions pass
>eat like 1 or 2 things
>qm fucking dies
What's the deal with it?
>>
>>4915786
who knows, it does seem to always go down like that though
>>
>>4915799
It's weird.
I think it's because the QMs behind all of em never have an actual premise or plan. It's always just the same thing with little to no plot.
>>
>>4915864
I enjoy a sandbox quest biohorrors are good for that, but very hard to do right
>>
>>4915948
Any in the archive?
>>
>>4916106
yeah a few goods ones, don't recall the names of the top of my head
>>
I am taking over this quest, if anyone's still here to play.
>>4916106
Primal Zerg Quest from 2020 November is neat, I recommend it.

Since I'm the QM now, my vote doesn't count, so
>attempt to incapacitate it quickly, this is a feast you can’t risk escaping

You roll forth towards the creature, preparing to unleash your inner acids to quickly end your prey's life. The moment you envelop its front end, the creature wakes up and begins thrashing about, trying to shake you off its snout, yet its efforts are in vain, for you relentlessly and swiftly devour its head, and while you sustain some injuries from the rodent's teeth and paws, ultimately you come out on top.

Driven by hunger, you immediately start consuming its dead body, obtaining tremendous (for your size) amounts of biomass. With the feast over, you decide to rest in the creature's lair, and as soon as you heal your wounds, you collapse into slumber, ready to metamorph into a superior form.
Choose 2 mutations.
>Grow in size from a particularly large bug to approximately a rat
>Establish permanent tentacle-limbs, allowing faster locomotion
>Strengthen your skin and assume a more concrete form
>Grow simple eyes and ears; these won't sense anything far, but will at least allow you to orient yourself more deftly
>Write-in
>>
>>4918054
>Establish permanent tentacle-limbs, allowing faster locomotion.
>Grow simple eyes and ears; these won't sense anything far, but will at least allow you to orient yourself more deftly.
>When we wake up, use our new limbs and senses to explore the lair. It could be a good home.
>Also test if we can scale trees, because staying up in the foliage is astronomically safer than a ground nest.
>>
>>4918089
>>Establish permanent tentacle-limbs, allowing faster locomotion
i agreeghnjw
>>
>>4918089
support

>>4918054
good man, S good man
>>
>>4918089
support
>>
>>4918054
>Establish permanent tentacle-limbs, allowing faster locomotion
>Grow simple eyes and ears; these won't sense anything far, but will at least allow you to orient yourself more deftly
>>
>>4918054
>Establish permanent tentacle-limbs, allowing faster locomotion
>Write-in
Potenciate the acids in our body, being capable of doing more damage at the cost of taking more time in consolidate a form (So basically I want to make more damage, and instead of having a full solid body in say 5 metamorph-phase, we gain it in 6 for example.)
>>
>>4918054
>QM makes interesting Bio horror quest.
>QM leaves.
>Quest near to death, on life support.
>Absolute Chad second QM arrives.
>Gives quest a second life.

Also as a side note I was part of that primal Zerg quest, it was pretty dope ride.

I choose these two mutations:
>Establish permanent tentacle-limbs, allowing faster locomotion
>Grow simple eyes and ears; these won't sense anything far, but will at least allow you to orient yourself more deftly
>>
>Establish permanent tentacle-limbs, allowing faster locomotion.
>Grow simple eyes and ears; these won't sense anything far, but will at least allow you to orient yourself more deftly.

You awaken among the bones of your prey and give your newly grown limbs a stretch. Trying out the slimy tentacles, you crawl around the dead creature's lair, scouting it to determine if it may serve as your temporary home. It is dark, but dry and safe, certainly a suitable place to dwell in.

As you emerge from the hole, having absorbed some unfortunate worms, you are assaulted by a flurry of new experiences, your eyes taking in the light and greenery, your ear-holes listening to the sounds of the forest. After the initial information overload, you attempt to climb the nearby trees, but your tentacles aren't up to the task. Perhaps if they were spiky of sticky...

With tree scaling ending in failure, you etch the location of the lair into your simple mind and proceed to graze on the forest floor, slowly but surely building up biomass while keeping an eye out for any more creatures you can devour. Soon enough, you indeed meet another forest inhabitant, a comparatively large beast, its back littered with spikes. It hasn't noticed you yet, sniffing the air and scanning the area with its little black eyes, likely looking for prey.
>Attack it head-on
>Escape
>Keep still and wait for it to go away
>Burrow a bit into the earth and wait for it to approach, ambushing the creature
>Write-in
While we're still near the beginning of the quest, would y'all prefer if it were a sci-fi or fantasy setting? The latter would probably be easier to write, but I'll take either option.
>>
>>4919677
>Burrow a bit into the earth and wait for it to approach, ambushing the creature
>>
>>4919677
Ambush write in:
>Burrow, but leave a tentacle visible on the surface. Ruffle some leaves, make it look like a small prey. Be sure to put it on the opposite side of our ambush site so it has to step above us to catch the tentacle.
We obviously need to attack its underside, so let's try and be a biological mine of sorts.
>>
>>4919706
>Supporting
>>
>>4919677
I personally would like a sci-if setting.
>>
>>4919677

>>4919708
Supporting

Sci-FI works for me
>>
>>4919706
support
>>
>>4919713
>>4919827
Sci-fi it is then.

Roll 1d100 bo3 for ambushing, dc 45
>>
>>4920919
>>
Rolled 60 (1d100)

>>4920919
>>
Rolled 93 (1d100)

>>4920919
>>
Rolled 50 (1d100)

>>4920919
>>
>>4920919
I guess this is as good a time as any to ask whether we needed to roll higher or lower on that.
>>
>>4921096
Higher.

>93
You use your newly acquired limbs to push away the detritus and dirt below you, burrowing into the ground. Having pulled in some leaves to cover yourself, you leave a single wriggling tentacle outside, and surely enough the hedgehog takes the bait and quickly approaches in hope of a potential meal. However, its expectations are shattered the moment you emerge and grab the creature's underside, immediately absorbing its skin, and then, internal organs. Your adversary tries to scrape at you and pull you away, but, much like the rodent you devoured, its efforts come short, and soon its dead carcass is picked clean by you.

Still, your hunger is not yet sated, and so you journey forth, absorbing dead plant matter and looking out for any other prey to attack. After grazing for a while, you happen upon a hill of dry sticks and dirt with red critters less than even you in size scurrying around.
>Attack and devour as many of them as you can
>Keep away from the nest and pick off scouts
>Write-in
>>
>>4921251
>cautiously study them while you are greater, they are many, then when we have an idea of how to kill them, attack
>>
>>4921251
I support studying, maybe pick off one to see how much they hurt.

On a more meta note, I"m hoping we can follow worker chains up to whatever they're scavenging so we can take it for ourselves.

I don't want to risk attacking the anthill until they either cannot hurt us or we get slimy tentacles and the ability to go anteater on them.
Speaking of which, do the trees around the anthill have low branches ?
>>
>>4921274
>>4921285
>studying
Not sure what results you expect from that, eating them is pretty straightforward, you just absorb whatever you touch with a little delay, just like the rodent and the hedgehog. Due to the sheer amount of them, the delay may play a more prominent role if you decide to charge in.
>branches
Nah, no low branches, most of them are high up for catching more sunlight.
>>
>>4921395
alright, then let's pick them off as they leave their nest, if we begin to be overwhelmed pull back to a safe distance
>>
>>4921395
Study more
>>
Alright, I've thought for a while and came up with an idea how you can benefit from studying, roll me 1d100 Bo3, if it's higher than 80 you get a free predefined mutation. I can push out an update today if y'all manage to do that in 3-4 hours.
>>
Rolled 72 (1d100)

>>4922358
>>
Rolled 27 (1d100)

>>4922358
>>
Rolled 59 (1d100)

>>4922358
>>
Rolled 83 (1d100)

>>4922358
>>
>83
You observe the little critters, and while initially you don't notice anything particularly interesting, in time a certain fascination blooms inside your simple mind. For all the seemingly random skittering, the ants are highly organized, like a giant, living organism made up of thousands of moving parts. An idea ripples through your slimy body: could you become this kind of organism?

You make an effort to multiply, to divide yourself into lesser parts, and after some time you succeed. Little minions, each no greater than a flea, emerge from under your skin, ready to serve your every command. Satisfied with this breakthrough, you absorb them back into yourself, for now.
>You can now summon a swarm of minions
>As you grow, so, too, will your minions grow in size and power
>The initial range at which you can control them is 3 meters, as your mind develops this, too, will increase

You keep grazing around the anthill for a while, picking off single scouts and workers who've wandered too far from their home. Their bites are somewhat painful, but manageable. In great amounts they could have posed a threat to your fickle life; deciding to stick to the periphery turned out to be a wise choice. After sating your hunger somewhat, you return to your nest and once again dive into slumber, ready to metamorph.
Choose 2 of the following.
>Enhance your mind and thinking processes
>Grow in size from a particularly large bug to approximately a rat
>Strengthen your skin and assume a more concrete form
>Grow spikes on your tentacles for defence and tree scaling
>Make your tentacles secrete a sticky fluid, allowing easier capture and absorption of bugs
>Potentiate the acids in your body, allowing faster devouring of prey
>Write-in
>>
>>4922667
>>Enhance your mind and thinking processes
developing mentally will help us greatly, think of it like investing in an XP buff that makes "level" ups give more XP, allowing for more options, having a stronger mind makes us better all around
>>
>>4922667
>Enhance your mind and thinking processes
>Grow spikes on your tentacles for defence and tree scaling

With out eyes and ears we grow the last time and having a more sharper mind, with also the ability to climb trees, it would help us in scouting the area and remember where our home is, and also learn reference points to where we can hunt for prey or avoid zones. Also to recognize patrons and other things that also helped other animals to stay alive (like for example, being capable of knowing when there are signals of other predators around and such)
>>
>>4922667
>>4922966

Support.
>>
>>4922667
>>Enhance your mind and thinking processes
>>Make your tentacles secrete a sticky fluid, allowing easier capture and absorption of bugs
>>
>>4922774
I miss read and only linked one, this is my second pick along with my first, I like the sticky over the spikes as sticky allows for more options than the spikes, also "spikey" tentacles just doesn't please me aesthetically
>Make your tentacles secrete a sticky fluid, allowing easier capture and absorption of bugs
>>
>>4923205
+1

I thought this died happy to see it hasn't
>>
>>4922966
having the high ground is important.
>>
>>4922966
Suppoting.
To properly exploit the anthil, (operation anteater) we need both a sticky tongue-like tentacle and a way to make it resistant to bites.
On the other hand, we can enact operation caterpillar with just the spikes. We get access to the much safer canopy and it's supply of leaves, which I assume we can break down.
This leaves a spot open, and a bigger brain is something we can afford since we secured a food source.
By the way, how close are we to just being able to eat the tree itself ? We can cut splinters with spikes, but will digesting them require better acids ?
>>
>>4922667
>Enhance your mind and thinking processes
>Make your tentacles secrete a sticky fluid, allowing easier capture and absorption of bugs
>>
>>4922667
why not become a bit slimy and sticky all over this way they get stuck in the fluid and cant bite
>>
>>4923486
Ye, you can digest leaves and grass but consuming wood requires stronger acids.
>>4923603
You can cover your main body in sticky fluids by rubbing yourself with the tentacles, which is functionally equal to what you suggest.

There seems to be a consensus for developing your mind, but a tie for spiky/sticky tentacles. I'll give 2 hours to break it, if no one does I'll roll.
>>
Rolled 1 (1d2)

>>4923632
1 - spiky tentacles
2 - sticky tentacles
>>
In your sleep, a net of neurons strengthens and grows throughout your body, paving way for deeper, more complex thought. You are you, and you are different from the outer world. You can learn. You can adapt. You can grow. You want -- want to consume, but this is not the previous ravenous, instinctual hunger. Now, it is kept under control, yet ready to be unleashed should the opportunity present itself. Besides that, your tentacles bubble with excess biomass and eventually rupture, baring hard, sharp spikes, much like the spinal growths of the creature you devoured not long ago.

You emerge from your nest and graze for a while, taking in the sensory information and digesting it using your new neural network. You didn't pay attention to various sounds previously, but a realization hits you: the songs you've heard must come from someone. Someone who could be prey. Additionally, high above you is a green canopy, likely made from the same material that you've been passively feeding on. This, too, remains an option to be consumed.
>Scale the trees and explore the top branches, eating leaves
>Attempt to track down bigger prey by their songs
>>
>>4923753
Write-in remains an option, of course.
>>
>>4923753
>spiky tentacles, well I hate this.

>Scale the trees and explore the top branches, eating leaves
might as well we have them now so might as well put them to use.
>>
>>4923753
Let's prioritize grazing on leaves, but keep an ear out for nearby birds, or even a nest. We should consider moving homes to the inside of a tree in short order. Nothing is holding us back in the old den and we'll be safer at night and while evolving.
>>
>>4923753
>Attempt to track down bigger prey by their songs
>>
>>4923753
>Scale the trees and explore the top branches, eating leaves
>>
>>4923753
>>Scale the trees and explore the top branches, eating leaves
>>
>Scale the trees and explore the top branches, eating leaves
You dig the spikes into the bark and make an effort to pull yourself up. And again. And again. It is an arduous task, but the more you practice, the better you get. Soon enough, your tentacles grow in strength, and climbing trees and rolling along branches becomes not easy, but perhaps more bearable.

As you eat leaves and the occasional insect, you keep watch for anything demanding your attention, and it so happens that two things attract your senses at once. Below, on the ground, a red-furred giant beast is slowly advancing upon another creature, black, feathered and fat. Your newly formed neural network suggests they are predator and prey. This presents an opportunity to follow them and feast upon the remains that the red hunter will inevitably leave behind.

Another thing you've noticed is a kind of nest made of sticks on a nearby tree, in which a brood of wide-mouthed, noisy creatures can be found. From the look of things, they are rather helpless and weak, a perfect meal for a hungry starspawn.
>Crawl into the nest and devour the birdlings
>Follow the fox to see if it'll catch its victim
>Write-in
Also, tomorrow I'll be travelling to my dacha, so there probably won't be an update. Obviously, my IP will change as well, maybe multiple times in the coming weeks, don't be alarmed at that.
>>
>>4925471
>>Crawl into the nest and devour the birdlings
use a tripcode
>>
>>4925471
>Crawl into the nest and devour the birdlings
A good meal, though it isn't the home we're looking for. We will however need to leave the nest as soon as we're done.
Better not pick a fight with an enraged parent with a beak, claws and a maneuvering advantage.
>>
>>4925471
>Crawl into the nest and devour the birdlings
>>
>>4925471
>Eat birdlings
>>
>Crawl into the nest and devour the birdlings
Roll 1d100 Bo3 for eating them before the parents arrive.
>>
Rolled 17 (1d100)

>>4927794
>>
Rolled 65 (1d100)

>>4927794
>>
Rolled 69 (1d100)

>>4927794
>>
>69 DC: 50
You constrict your spiked tentacles around the nestling's body, and warm, tasty blood pours out of its wounds as it weakly cries for help which shall not arrive in time. You devour its flesh and soon, the others share their dead sibling's fate, sacrificed to fuel your grotesque banquet. After you're done, you quickly climb back into the canopy, just in time to see the two parents return with some kind of worms in their mouths, only to find their brood gone.

The alarmed birds fly around, calling out to their children, but find no trace of them. Eventually, they settle on a nearby branch, still chirping in hope that their disappeared offspring will return. This development presents an opportunity. If you were to drop on them from above, perhaps they wouldn't react and fly away in time? Such a plan would yield you a hefty amount of biomass, but should you miss, falling from such height would be perhaps not deadly with your slime-like, bouncy structure, but surely painful.
>Attempt to strike one of the birds by dropping from above
>Ignore the birds, look for more nests instead
>Ignore the birds, look for less maneuverable prey
>Write-in
>>
>>4928272
>Attempt to strike one of the birds by dropping from above
>>
>>4928272
>>Attempt to strike one of the birds by dropping from above
It would be cruel not to reunite them
>>
>>4928272
>Attempt to strike one of the birds by dropping from above
>>
>>4928272
>Attempt to strike one of the birds by dropping from above
Cool quest, you are a friggin chad for reviving it. About QM not running tomorrow, what about some planning while we wait?
Next evo vote I want to pick the rat and acid options, that way we can start consuming the trees and both making our own safe hideouts and getting loada of biomass to survive.
Studying the tree would give us tree frame (but mobile, even if slow) making us very big, which combined with photosinthesis could help us sustain ourselves, then we focus on minions and make them hunt/draw prey into the megatree monster.
>>
>>4925471
Oh, wait, the day without a session was today, and I think tomorrow QM will post an update. Anyways, feel free to share your upgrade ideas and survival techniques for our little blob.
>>
>>4928580
Anon, the day I didn't post an update was this Wednesday

>Attempt to strike one of the birds by dropping from above
Roll 1d100 Bo3 DC: 60
>>
Rolled 37 (1d100)

>>4929185
>>
Rolled 68 (1d100)

>>4929185
>>
Rolled 16 (1d100)

>>4929185
>>
>68
As inconspicuously as possible, you slither along the branch directly above the birds' heads, and thankfully, they don't notice your little maneuver. Once you're in position, you let go, spreading your tentacles wide to heighten the chance of success. When your spikes sink into your prey's body, you know you have won. The creature tries to fly away, but you only dig in deeper and skewer its wings, sending the bird into a steep fall. The landing extinguishes the last lights of life in its body, which served as a great cushion for your descent.

With the bird's partner nowhere to to be seen, apparently, scared enough to leave you alone, you begin consuming the dead body. With another addition to biomass, once again, you return to the hole and fall into slumber, ready to metamorph.
As previously, pick 2 mutations.
>Enhance your mind further, allowing thought patterns on the human level [LOCKED: requires bigger body to house neural network]
>Grow in size from a particularly large bug to approximately a rat
>Strengthen your skin and assume a more concrete form
>Make your tentacles secrete a sticky fluid for easier capture and absorption of bugs
>Potentiate the acids in your body, allowing faster devouring of prey and consumption of wood
>Create folding membranes between your tentacles, paving way for limited gliding
>Modify your skin for mimicking the surroundings [LOCKED: requires more stable skin structure]
>Write-in
>>
>>4929585
Well, with two mutations to pick, I believe operation anteater is a go this time.
>Strengthen your skin and assume a more concrete form.
No bug bites.
>Make your tentacles secrete a sticky fluid for easier capture and absorption of bugs
Tentacle tongue.

With this, we could safely tap into the anthill buffet, and unlock a camouflage upgrzde, which is bound to be useful to our ambush-style predation once we inevitably have to grow in order to achieve " Big Finkin' ".
>>
>>4929585
>>Make your tentacles secrete a sticky fluid for easier capture and absorption of bugs
>Potentiate the acids in your body, allowing faster devouring of prey and consumption of wood
>>
>>4929585
>Potentiate the acids in your body, allowing faster devouring of prey and consumption of wood
>Make your tentacles secrete a sticky fluid for easier capture and absorption of bugs
>>
So, guys, what's the mid term plan, focusing on consuption until we get strong enough and then go fot human intelligence?
>>
>>4930109
sounds good
>>
>>4929615
Support this
>>
>>4930109
Yep, mid term goal for me is human intelligence. We will have to get bigger, so we'll need camo to stay sneaky. Meat is good for brain development.;
>>
Rolled 1 (1d2)

Sticky tentacles are the consensus, rolling for
1 - tougher skin
2 - stronger acids
>>
While your thin outer membrane allows for easier absorption of prey from any direction, it is, ultimately, too weak to keep as is. You transform the biomass you've acquired into tissue, forming around yourself a thicker, tougher layer of skin, leaving a mouth hole leading into a proto-stomach. While it won't protect you from the teeth of some predators you've glimpsed during your travels, the bug bites, at least, will pose less danger to you now. You morph the remaining biomass into glands housed by your tentacles. These formations produce a sticky fluid, useful if you want to attach to something or eat the aforementioned bugs.

Speaking of bugs, after your evolutionary burst attacking the anthill poses no risk to you anymore. You roll right up to the little creatures' home and start fishing out the bugs from the holes. They begins frantically moving around, trying to sting you or push you away, but this only works to your advantage. They get stuck in your tentacle fluids and die en masse as you struggle to eat all this biomass.

After you've mostly cleared the anthill of its residents, you journey forth in an everlasting quest to sate your hunger. After wandering through the forest for a while, you happen upon a great stream of water. A mighty brown beast stands in the shallow parts of this river, sharply moving once in a while to catch a scaly creature, sometimes succeeding in its attempt and devouring the prey.
>Attempt to sneak up to the beast and crawl under its fur, perhaps it won't notice you
>Dive into the river and try to attach yourself to one of the scaly things
>Go after safer sources of food: climb the trees and plunder more bird nests
>Go after safer sources of food: find more anthills
>Write-in
>>
>>4930985
The (space ?) bear is tempting, but it's a one-shot if we get spotted, and it could scrape us off if we latch on. Even with the spikes and skin, getting smashed against a tree is not pleasant.
No need to go downstream yet either. At least we know spearfishing will be available once we go up once or twice in size.

I say we keep roaming the forest, but try to spot both of the safe food sources.
I think we could just keep our ears peeled for birdlings, eyes for ant columns, but also scent. If we can smell a rotting carcass, we will also find bugs and ants to lead us back to their anthill, with any predator long gone.
>>
>>4930985
>>Attempt to sneak up to the beast and crawl under its fur, perhaps it won't notice you
>>
Rolled 1 (1d2)

Rolling for
1 - Look for safer sources of biomass
2 - Sneak up to the bear
>>
Judging the novel sources of food too dangerous for their worth, you turn around and head back into the forest. Crawling along branches is even easier with sticky tentacles, and so you journey forth, stopping here and there to indulge your hunger by consuming a bird nest or an anthill.

However, after some wandering, you hear piercing, loud sounds from somewhere beyond the trees. Emerging from the protective shade of the forest, you discover a long metallic line laid upon the earth. Occasionally, a great machine rushes past, sending blades of grass and bushes reeling under the mass of air suddenly displaced by the juggernaut.
>Follow the rail, using the biomass you've gathered to fuel you during the journey
>Etch the location into your mind, but return to the forest for another metamorphosis
>Write-in
>>
>>4932283
>Etch the location into your mind, but return to the forest for another metamorphosis.

Bit early. I say we wait till camo, maybe even for the next brain upgrade. IC, our blob can tell that whatever this is is scarier than the bear, and that it isn't ready. Boring, perhaps, but safe.
>>
>>4932283
>>Etch the location into your mind, but return to the forest for another metamorphosis
>>
You return to the forest, intending to carry out another metamorphosis before taking on the new world that the rail leads to. However, your plans are sent crashing when a forest predator sets its sights of you. Emerging from the underbrush, a wild cat sprints at you, probably confusing you for a mouse or some other small, weak animal.
>RUN
>Attack the cat, there's lots of biomass to be absorbed here
>Write-in
>>
>>4933653
>Attack the cat, there's lots of biomass to be absorbed here
>>
>>4933653
>Chaaaaarge! Leap at the cat, wrap around its muzzle, and attempt to poke its eyes out with your spikes.
(I would have attempted to get in its mouth to devour it from the inside, but I don't think we fit, so that would end badly. Still something that will work on bigger prey.)
>>
>>4933653
>>Attack the cat, there's lots of biomass to be absorbed here
>>
>Attack the cat, there's lots of biomass to be absorbed here
Roll 2d100, DC: 60
2 passes - success
1 pass - success with injury
0 passes - failure with injury, cat escapes
if you get 3 injuries, you die. They can be healed by sacrificing 1 point of biomass instead of metamorphing. As you get stronger, the amount of damage required to sustain for an injury will grow.
>>
Rolled 65 (1d100)

>>4934731
>>
Rolled 100 (1d100)

>>4934731
>>
Alright, this was supposed to be 2(!)d100 and Bo3, but since these are probably the only rolls I'll get and there's a crit to boot I'll take it.
>65, 100 Success!
The cat is in for a nasty surprise: you use all the strength you can muster to leap up and swiftly land on your enemy's muzzle. The feline suffers a moment of confusion about this development, which you use in full, sinking your spikes into its nose and eyes. The cat begins frantically shaking its head and scratching at you with claws, but it's no use: your acidic fluids dissolve first the outer tissues, and then the brain. Soon enough, the beast's movements slow and then stop completely.

You proceed to consume the corpse, gorging yourself on its flesh and warm blood. With the feast over, you return to your hiding hole, once again collapsing into slumber for metamorphosis.
Due to the large amount of biomass you've acquired by consuming the cat, pick 3 mutations.
>Enhance your mind further, allowing thought patterns on the human level [LOCKED: requires bigger body to house neural network]
>Grow in size from a particularly large bug to approximately a rat
>Develop venomous glands connected to your spikes for injection into prey [LOCKED: requires bigger body to house glands]
>Potentiate the acids in your body, allowing faster devouring of prey and consumption of wood
>Create folding membranes between your tentacles, paving way for limited gliding
>Modify your skin for mimicking the surroundings, increasing your stealthiness
>Morph tentacles into proper clawed limbs, allowing both faster locomotion and increased offensive capacity
>Write-in
>>
>>4935277
Camo
+1 size, followed up with +1 Int if possible
If not, then switch out Int with acids.

(glad to see gliding, I considered suggesting it as a precursor to flight, even though I'm not sure we should go for it.)
>>
>>4935277
Camo, claws and 1+ size
>>
>>4935277
>Create folding membranes between your tentacles, paving way for limited gliding
>Modify your skin for mimicking the surroundings, increasing your stealthiness
>Morph tentacles into proper clawed limbs, allowing both faster locomotion and increased offensive capacity
>>
>>4935277

>+1 Size
>Camo
>Acids

We need to get bigger, stealthier, and be able to eat faster.
>>
>>4935310
>support
>>
>>4935277
>>Modify your skin for mimicking the surroundings, increasing your stealthiness
>Grow in size from a particularly large bug to approximately a rat
>Morph tentacles into proper clawed limbs, allowing both faster locomotion and increased offensive capacity these limbs can with biomass be shifted between tentacle and limb form
>>
>>4935690
I just realized that this could easily be the equivalent of a facehugger that can fucking fly.
>>
Apologies for the late update, was playing eu4 yesterday and kinda forgot about the quest.
From what I see,
>Mimicry: 6
>+Size: 5
>Limbs: 3
>Mind: 2
>Acids: 1
>Gliding: 1
Let me know if I'm wrong.

Your skin shifts as microscopic crystals grow inside it. Capable of shifting around to regulate the reflection of light, they allow you to change colour to that matching your surroundings. In addition to this, you channel the excess biomass towards enlarging your body, which barely fits the former rodent's hole now. To support your newly acquired mass, your tentacles morph into strong clawed limbs, ready to both propel you forward at higher speed and rend your enemies. However, their placement remains an issue to be solved.
Choose what form you will take.
>Quadrupedal, for faster movement and greater offensive capacity
>Bipedal, for better manipulation of surrounding objects
>A combination of the two above, but excelling in neither
>Centipede, for better access to narrow passes and choking your enemies
>Write-in

With the form settled, it remains a question where to go now.
>Follow the rail
>Follow where the river leads
>Write-in
>>
>>4937571
>Combination.
We can pick later, depending on need. Adaptability is still very important.
>Follow the rail.
While I would have preferred having a bigger brain before tackling this, it is absolutely the more interesting option. Let's hope we can stay undetected long enough to understand just what we're facing here.
>>
>>4937571
>Centipede, for better access to narrow passes and choking your enemies
>Follow where the river leads
>>
>>4937571
>A combination of the two above, but excelling in neither
>Follow where the river leads
>>
>>4937571
>A combination of the two above, but excelling in neither
>Follow where the river leads
Go full monke, excell at gorilla warfare
>>
Once we get megabrains, we can go full bipedal, until then, it's better to remain adaptable. Also, who wants to vote for acids next time, I want to eat an entire tree so we can safely max as many metamorphosis as possible before following the rail and going into a human city/village.
>>
>>4937592
On the one hand, you are right and it's interesting. On the other hand, I want to eventually fight and consume a bear, which seems more fun to me than outing ourselves to humans with fire and guns and explosives. We are one, we need to adapt to stealthy hunter/scavenger strategies until we get human+ int and can mimic a homo sapiens perfectly. Then we just travel to a city and eat rat and bug nests in the sewers, and the ocassional hobbo and burger. If we found an industrial lvl slaughterhouse, we could grow into a mountain just with the biomatter they throw out.
>>
>>4937571
>>A combination of the two above, but excelling in neither
>Follow the rail
>>
>>4937571
>>Quadrupedal, for faster movement and greater offensive capacity
>>
>A combination of the two above, but excelling in neither
You take on a hybrid form, capable of both running on all fours and grasping the surrounding objects using your hand-like front limbs.
>Follow where the river leads
Keeping to the banks of the river, you advance towards where the water flows. As you travel further from your past home, the river gets wider and more powerful, until it finally transforms into a giant lake. Going around it, you stumble upon a titanic wall of concrete holding off the waterflow, letting only a little through in a short waterfall far below. All around it, there are tall metal constructions joined together by hanging lines. On the other side of the dam there is a building, some kind of creatures are walking around there.
>Inconspicuously investigate the creatures
>Attempt to infiltrate the concrete wall in some way
>Write-in
>>
>>4939003
>>Inconspicuously investigate the creatures
>>
>>4939003
>Inconspicuously investigate the creatures
>>
>>4939003
>Inconspicuously investigate the creatures
>>
>>4939003
>>Inconspicuously investigate the creatures
>>
>Inconspicuously investigate the creatures
You sneak across the dam, getting closer to the tall creatures, and begin your observation. They seem to move around in an orderly fashion and communicate between themselves using sounds you don't understand. You keep the watch until night comes, and they all gather in one of the buildings. Carefully entering it and hiding in the darkest corners, you see them eat in a large hall, before they finally head into other, smaller rooms. The creatures don't come out again. Perhaps they are comatose, and you could devour one of them?
>Use your front limbs to open the door into one of the rooms and kill the resident
>Wait for one of them to leave their room, and ambush them, the element of surprise will be on your side
>Write-in
>>
>>4940408
>they are to large and to many, look for were they store their food, they were eating something, and you want it
>>
>>4940593
+1 But lets try hearing for anyone still up.
>>
>>4940593
We will grow big and strong off their sandwiches
>>
>They are to large and to many, look for were they store their food, they were eating something, and you want it
You maneuver through the halls, carefully peeking here and there to determine where the creatures keep their food. A couple of times one of them wakes up, and you're nearly been found, but your mimicry saves you from exposure. Finally, you find the room with the food stockpile, and begin your feast, breaking apart containers and devouring what is hidden within.

After a while, your endless hunger somewhat abated, you sneak out of the building and into the surrounding woods. Skulking between the trees, you find one with a hollow, and crawl within, collapsing into slumber for yet another metamorphosis.
The biomass you've gathered is plentiful, so pick 3 mutations.
>Enhance your mind further, allowing thought patterns on the human level
>Grow in size from a rat to a large dog
>Develop venomous glands connected to your spikes for injection into prey
>Potentiate the acids in your body, allowing faster devouring of prey and consumption of wood
>Create folding membranes between your tentacles, paving way for limited gliding
>Harden your skin further and grow a carapace, protecting you from moderate damage
>Grow high-pressure chambers in your throat for spitting out acids upon distant prey
>Unlock the ability to use biomass in order to corrupt the surroundings, allowing construction of hive infrastructure
>Write-in
Also, I forgot to mention it, but now that you've grown both in mind and in body, your little releasable minions are like bugs instead of fleas, and you can control them up to 10 meters away.
>>
>>4941566
>Enhance your mind further, allowing thought patterns on the human level
>Potentiate the acids in your body, allowing faster devouring of prey and consumption of wood
>Write-in: Develop a way of absorbing biomass through your entire body/fagocitate like you did before, but retaining a relatively resistent membrane (basically the shoggoth build, we get covered with a membrane that allows fagocitosis aside of our current "armour", and we can spend 1 biomass to change between both)
>>
>>4941566
Nice job us.

>Big brain time
>Body acids, it's about time
>Building menu unlock

I wonder if getting a bigger brain will allow us to understand what our goal here is, now that we can look past the hunger. Why are we here? Who sent us ?
>>
>>4940817
>We become an unkillable, hyperintelligent, kaiju-sized monstrosity after years of consumption.
>We come out of the sea like a proper kaiju and demand a meeting with earth's leaders.
Diplomat: S-so, what do you want?
Abomination: Gimme all your sandwiches
>>
>>4941576
I don't think anyone sent us here. Some bacteria can survive in space, and can arrive to planets iside meteors. As for our purpose, we seem to be a member of a species with high evolutive capabilities and a hunger to match them. So our purpose is whatever we want to as long as we are well fed.
We could really do anything in this scy-fy setting, from going full "I'm a monument to your sins", to not eating sentients (overtly) to avoid getting too much heat and just becoming another "normal" galactic race (if a race made out of Shoggoths/the Thing/Carrion can be considered normal by anyone).
It would actually be pretty funny if we are a neutral being that just wants to eat biomass (not need for it to be sentient), minding our own business and get in a war with other races (humans) anyways because they are scared of us, and decide to attack us. Just imagine our conversation with our universe's Master Chief if that's the case. Fucking kek
>>
>>4941575
Supporting
>>
>>4941566
>>Unlock the ability to use biomass in order to corrupt the surroundings, allowing construction of hive infrastructure
>Enhance your mind further, allowing thought patterns on the human level
>Grow high-pressure chambers in your throat for spitting out acids upon distant prey