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Last thread: >>4812644 , earlier : http://suptg.thisisnotatrueending.com/qstarchive.html?tags=vtm
Your name is Dyraxes - a childe of a vampire lord in the ancient ages of southeastern Europe. (The date would be ~340 BC)
You are of clan Tzimisce: One of the "high clans" of vampires, and unlike most of the other "high clans" your clan rule eastern Europe openly - Your inhuman nature is no secret. For what is a ruler that hides in sight?
You yourself are not that far up: You rule over a small village - enough to sustain you and a few ghouls, but it is no large space, and far from "prosperous"
However, the village has a strategic position. Just located north of a mountain pass, and it could prove important as a possible trade route from the south in the future.
The villagers live in respectable fear: they know you are their lord - and beyond human. However, they know you defend them from far worse things in the wild.
You have built a small outpost at the gap of the pass. You only recently sent two shepherds there to manage it, and it could be used as a great vantage point. You intend to teach one of them the art of commerce, so that he can at least ensure that proper trade comes to pass.

Your own "castle" is a small keep - the last year of reparations have brought it back to some semblance of glory.; you have a small study and an armory with spears to arm a handful of men. There is also a couple of cells for any prisoners. On top of the keep is a tower, enough to give you a crude vantage point, and a fair deal of range advantage for a few archers.

The primary feature of your domain apart from the forests you have loose control over, is a quarry you have managed to construct. The excavated stone is currently used to build roads in the village, but that project is only in it's infancy.

You have five ghouls in your service:
First and most important, the caretaker of the keep. He is the extension of your will during the day; talk with the villagers, keep the home in check and so on.
He is named Lovilav, Lovi for short. While he is not the sharpest, he knows the village well.
Then there are your two war-ghouls; Mag and Mar a gift given by your sire - they are clearly inhuman, armored and have long claws protruding from their arms. at this point, they are barely human - but fiercely loyal, stronger than nearly any man. Whatever was left of these humans have been molded away.
You have a hunter under your control named Dotos, and his lay of the land has proved useful so far, and his skill with the bow has provided your ghouls sustenance, such that they can spend time on other efforts.
Lastly, you have a wagon-driver under your control. He's important, as loyalty should be absolute when someone needs to take care of you during travels.
>>
Your sire is called Varnava. He himself controls a far larger area, and expects you to be his right hand - currently, your objective is to establish a trade route from the south over the mountains. On this, you have learned that there is a conflict between the lasombra and cappadocians on the other side of the mountains, two other vampire clans. You are on good relationship with your sire, and he fulfilled his promise to teach you some new skills now that you have mastered the third level of vicissitude.
Due to the success and your contribution in the attack against one of his rivals (and perhaps more pressing, now your rival too), you can expect a minor boon from him.
This debt is considered repaid by the assistence he gave you when you last met - and resulted in two interesting journals.


Your clan, Tzimisce, own the powers of Animalism, Auspex and Vicissitude. Additionally, due to the potency of your blood, you find it trivial to develop the three physical disciplines;
Potence (strength), Fortitude (durability) and Celerity (speed).
Currently, you know these powers:
Animalism I : Whispers to the wild - You can talk to animals and command them
Auspex I : heightened senses
Auspex II : Aura sense- You can sense the auras of other sentient beings, which translates to the abillity to gleam emotions of those in your vicinity.
Fortitude I : The abillity to withstand damage.
Vicissitude I : Mallable visage - You can alter the visage of someone at a surface level
Vicissitude II : Transmorfigy the mortal flesh - You can alterate flesh, muscle and fats of living beings
Vicissitude III: Rend the osseous frame - You can blend and twist bone of living and undead beings, and combined with the other two powers, you can create truly inhuman creations.


Vicissitude allows for general ideas to be researched, currently, you only know of one of these, but your sire has told you that he would be willing to teach you
some of his ideas once you have learned the third level of vicissitude.

Current known alterations:
Reflexive muscle contractions: (+1 survival/melee -1 to stealth, gives slight jitteriness.)
Ram horns - additional dice in tackling maneuvers.
Heart movement - You can move the heart in a subject. Great to dodge staking attempts.

Furthermore, your vampiric powers allow you to temporarily enhance your physical attributes at a 1-1 ratio from your blood pool, and heal any injury with the power of blood (also 1-1 ratio), ghoul people with blood to force them under your will, and the learning of disciplines. The three physical disciplines add further dice to any physical test.

Lastly on the topic of your clan, the curse of your clan is a connection to the land. Where you rest, must be close to the dirt of some importance for yourself, such as the land of your castle. This can be subverted by carrying dirt with you. Should you fail to do this, your dice pools will diminish with 1 per night.
>>
This game uses a dice pool system, where you roll a combination of some attribute and ability, each dot equaling a dice. they contested against some difficulty, in general 7. Every dice that lands equal or over the difficulty is a success, and every 1 takes away a success. Some actions require multiple rolls, and a number of successes, and I will note these as extended rolls.


For long term projects, they have meters that increase based on investment - what resources have you administered to them. In general, they update once every in-game week.


===========Progress===========
Current time: one after the 104th Olympiad, Skirophorion .

>Progress on roads in the village 102/~600 (6 progress/month)
>Progress on outpost (65/65)
>Progress on Auspex (2/??)
>Progress in improving survival (2/?)
>Progress in improving occult (1/?)
>Progress in learning the blood magic in the book our sire gave us (0/??)


>Progress on trade (210/???) split into:
>Administrative (110/???)
>Logistics (60/???)
>Politics (0/???)
>resources(40/???)


(last thread is, my bad! >>4861434)
>>
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>>4913637
>>4913474
>>4913473
>>4912146
>>4911839
>>4911606


You consider your options on the matter of analyzing the matter at hand - the diverging branches you suspect that your auspex powers could take, and your consideration is that you could probably try to understand at least some of the aspects of this by creating a ritual. Assisted by your own knowledge, and what you can gleam from the parchments in the blood sorcery journal your sire has given you, you start conceptualizing the ritual you'd need. Over the course of the next few weeks, you carefully assemble the template for a ritual that you suspect should be able to convey your questions to the very fabric of your own identity in this regard, and at least, in theory, return a answer, be it instinctual in nature. At this point, you are glad at the construction of the tower you had a few years prior; it will be an excellent spot, as it symbolizes both a boundary, between the world and something greater, a connection to the freedom of your senses, a vantage point and a good place to make a circle. Your three primary runes will be Dunnu, Salu and Itu; power, question and boundary. The intention here is to use your own power to question yourself on what the boundaries for your forming auspex powers are. You consider attempting to extend it to a five-rune ritual, however you are uncertain if you could handle the increased complexity, and thus, decide against this fact. Instead, you intend to direct the course of the sorcery by willpower and situation, using the crescent moon as a foci. The night you have prepared for comes, a week after you consider your preparations complete. As the target is yourself, no other components is desired. The wind is low, on the day, as you open your veins, and start painstakingly blot out the sigil you have conceptualized. With every drop, you can feel your body cry out, both in pain and in hunger, but this matters little in comparison. Once the seal is complete, you place yourself inside the inner circle, waiting for the clouds to recede. And soon enough, the gaze of the moon shines upon you with only a sliver of the watchful eye open.
>>
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>>4914441


As you start chant in Akkaû, you feel your blood heat up, as it fuels the arcane to take presence in the mundane. Your senses extend out, and then inwards, bending onto itself, and your will pushes out to try to ascertain what your mind will know. There is an ashy taste on your tongue, and you can feel how the wind dies down completely, and it becomes cold. You blink, as you question this unexpected turn, and here is the mistake, as your focus is shifted. Your veins run cold, as you feel how the ritual demands more of your blood, the world turning black. There is a shape before yourself. You can feel it. It shouldn't be there, it shouldn't even exist - and yet it is. The aura is kindled and a radiant deep red, unlike any other you have seen before. You force your eyes open, and there is a clear shape in front of you, bending the air into a humanoid shape, stout but powerful, the aura almost seeming to bleed into your other senses. You realize what has happened - something else has hijacked your casting as your focus broke!


What do you do?
>Try to abort the casting, hopefully that will break the existence of whatever this is (Willpower, 7
>attempt to fend it off, if you attack you are no longer willingly giving your life-force to it, and as such it it would have to fend you off with what it has already taken
>Try to strike some kind of bargain - but what could you offer a being such as it? (write-in)
>Other (write-in)


=======
Added the character sheet here, almost missed it!
>>
>>4914444
>Abort the casting.

Fuck off, this is my spell.
>>
>>4914444
>Try to abort the casting, hopefully that will break the existence of whatever this is (Willpower, 7
I presume we can just try again in a month?
>>
>>4915090
>>4914838

This has been up long enough, gimme a willpower roll (7d10)
>>
Rolled 9, 6, 3, 1, 5, 2, 5 = 31 (7d10)

>>4915106
>>
>>4915112
Fuck.
>>
Rolled 9, 6, 9, 6, 8, 1, 7 = 46 (7d10)

>>4915106
>>
>>4915106
>>4915152
Bo3 mebby?
>>
>>4915153
No, the system uses Bo1 - It counts hits against a threshold. If it was Bo3, nothing would ever fail, more or less. Sometimes bad shit needs to happen, when we fail multiple risky rolls in a row.
Making dinner now, but update tonight!
>>
>>4915153
Not by last thread's standard.
>>
>>4914838
>>4915090
>>4915112


Your eyes widen as you panickingly refocus, now not at all interested in attempting to understand your own powers - but rather, you intend to close of the ritual altogether. While usually this should be rather easy, after all, the arcane is not something that naturally exists in the world - you are surprised and terrified how it the ritual pushes against your will. Something on the other side wants to remain, and it wants through completely. And it is very, very furious. You surmise in a fleeting moment, that should you have still been in clear of mind, prepared and not recently spent a lot of blood, you might have been able to hold this savage hatred back, but you feel that for every moment, you are more and more overwhelmed, seceding space in the control, and in your mind.


Soon enough, you let go completely, realizing that this battle is futile - and you are better off in a straight up fight or flight. Almost instantly as you let go, a shadowy being spirals up out of the sigil, and you feel your own control of the spell rescind, at least, this means that it cannot directly steal more power from you. You can feel how two lifeless eyes peer down at you, the being roughly humanoid in shape, and perhaps a little shorter than a human, floating a couple of feet above the ground. You are still in shock, but quickly recover, as it extends a pointing hand towards you, speaking in Akkadû "ayyābu, išātu ummudu. Ezû!" It takes you only a moment to realize what he's doing, and there is only one realistic move you can do; dodge and run!


>Please roll dexterity + athletics. (1d10).
>Other(write in)


Keep in mind that we can blood buff to temporarily boost our physical attributes, (dexterity, strength stamina) up to 8, using 1 blood per dice. we can spend up to 6 blood per turn.

Current blood: 22/30.
>>
Rolled 4 (1d10)

>>4915383
>>
Since we don't get Bo3, can we have a party of ghouls for the lack of kindred?
That way, we could still do 3 rolls on most scenarios, only it would be like: Us, Ghoul A, Ghoul B and so on?
>>
Also, seeing that vicissitude lvl1 can manipulate skin, could we theoretically it to make like balloons to store lighter than air gas on by say, making a ghouled cow generate intestinal linings so long as we got blood?
>>
Rolled 9, 3, 6, 9, 4 = 31 (5d10)

>>4915682
We have two war ghouls, but they are not with us, as we did not exactly expect to face something here.
>>4915688
Theoretically, i suppose, but we got 2 and 3, which would probably be required to get anything done. it'd probably require some research to get anything useful out of this, and to make sure they'd just not die from gas, popping or so on.


Either way, i will need a pure fortitude soak roll, please roll 1d10.
>>
Rolled 4 (1d10)

>>4915708
oh bother
>>
>>4915778
FUCK SAKE
>>
>>4915781

We gonna need another soak roll, but this time it's bashing so we should be fine. roll stamina + fortitude (4d10)
>>
Rolled 10, 5, 6, 6 = 27 (4d10)

>>4915789
I am going to roll again in the interest of SPEEEEEED

but say no if this is not fine with you.
>>
>>4915794
That's fine, I want to drop an update before i go sleep. writing soon.
>>
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>>4915675
>>4915778
>>4915794

You barely manage to begin to throw yourself to the side, attempting to get away, before something out of a complete nightmare explodes out of the foul beings hand, a chaotic twin-jolt of immolating fire rushing forth, searing your legs as the figure grins at you. The infernal fire melts your clothes and flesh alike. Fuckfuckfuck, it hurts like hell, fitting perhaps, you consid-


It is as if the world shatters beneath you in a dazzling bright flash, throwing you into the air and off the tower in a pandemonium of rocks, debris and dust. Everything spins around, and you can see how sky becomes ground, then back and back again, before you painstakingly slam down onto the ground, the grass and pebbles doing little to cushion your fall as you slam against it. You wish to groan, but all air has been slammed out of your chest. PAIN Your vision blurs and re-sharpens, after a few moments, and a ringing in your ears replaces the momentarily silence with a 'pop'. You gaze at the dark figure standing atop of your tower - and you realize you, or really him have put a decent distance between the two of you - at least that is some relief. You painstakingly push yourself up into a sitting position, and realize just how fucked up your body is - thankfully your undead body is far more resilient than any human, else you'd already probably have passed out - or just been straight up killed. A few bones are broken, and your entire back is bruised and torn. But what is painful is where the flames have torched you - you feel that those wounds will not close as easily. What the fuck do you do now? You probably only have a few moments before the creature closes in - or worse, unleashes that hellfire again.

>Run. Run for you life, and distance as long you can between this hellfire and yourself.
>Get into your keep, and get your two war ghouls - and any other for that matter; you can't back down like this, and numbers are fearsome against any foe.
>Hide, and try to avoid detection.
>Other (write-in)
==============
Blood: 22/30, you may spend 6/round. Remember, you can use this to buff your physical attributes.

Health: X indicate aggravated damage, which you cannot heal in combat, - indicate other damage, which may be healed with 1 blood per level. Currently, we are at a -2 penalty for all non-soak rolls.
[X] Bruised 0
[X]Hurt -1
[-]Injured -1
[-]Wounded -2
[-]Mauled -2
[ ]Crippled -5
[ ] Incapacitated
[ ] Torpor

>You may spend up to 6 blood to buff attributes or heal non-aggrevated damage.
>>
>>4915932
Heal for 3 and then get the ghouls.
>>
>>4915932
>Heal for 3, get ghouls, activate reflexicve muscle contractions

Survival should help I think.
>>
>>4915932
>Get into your keep, and get your two war ghouls - and any other for that matter; you can't back down like this, and numbers are fearsome against any foe.
Spend 2 blood to increase dex for this
And spend 6 blood to recover non-aggravated damage.
We should also be trying to think up what the fuck this is. Is it some kind of imp? Do imps and demons even exist in this world? Did we take Yung to literally and manifest our own Shadow?
>>
>>4915708
Oh no, the idea is to make a creature able to produce raw materials for a zeppelin from all the extra skin, not to make a bloated animal.
>>
>>4916234
>>4916283
>>4916287

if we heal for 3, and spend 2 blood on increasing dexterity, we'd be able to blood buff for 1 point more, Do we want to use this as well?


>>4916283
This is something that is not a toggle, it's a re-structuring of the nervous system to act faster, once applied its always active - you'd be permanently quicker to react, but more twitchy and a bit less capable of precision.
>>
>>4917291
Ah, uh. . . Letws not do that then.

But the proposed cobo is good.
>>
>>4916234
>>4916283
>>4916287

You roll over to your side to assist yourself getting to your feet, as you let your potent blood surge outwards, mending the worst of your wounds, mending bones, bruises and internal injury, and yet injuries where you were charred by fire resist your powers - they will not be restores with such ease. The bane of your curse is strong, not overcome this easily. To fear the civilized, injured by the sun. But yet, you are strong. You use the rest of your strength to fuel your blood into your self - awakening the predator, the beast. What makes you rule the night, and lord over mortals, even with the weaknesses you have. The blood that fuels your muscles, an alacrity that is just waiting to unfold. it surges, and almost instantly, you bounce up from the ground, and rush towards the door of your keep. For while you may rule over men, you do not rule over whatever... That is, as you shoot a short glance over your shoulder. Not a moment to late, you realize, as the figure makes a powerful leap out of the tower to follow you. you can only hear the faintest brush as it lands, and you slam the door behind you as you rush downstairs, with heavy footfalls, almost stumbling as the hard rock meets your shoes. A loud slam, followed by a sickening crack as wood beams are ripped open behind you signals you of the urgency. You release your two ghouls just in time as the figure has caught up to you, with your ghouls protecting your flank. You tell yourself that the figure gives you a smile, as it holds his left hand out towards the ground beside him. "šūlūtu da ummatu Urgulû" it chants, and pulls the shape of a hound out of what seems like the rocky floor, but you have no doubt that that creature too comes from a far fouler place. Unlike the figure, this beast is far more solid, with a fleshy and dirt like appearance - as if it was born in a tar pit filled with corpses. You brace yourself, and ready for impact, grabbing the spear at your side.


>If we are to kill this beast, whatever it is, we best close in, that way it can't do the same trick as before with the fire. (Dexterity + melee -1 , 4d10)
>if we could weaken it from range first, we stand a better chance. Throw the spear, and then approach him with our own bone-claws. (Dexterity + archery -1 , 3d10)
>If we stand prepared, we probably have a better shot dodging whatever it throws at us - it can't do that forever! (+2 dice to any dodge action for this turn)


Our own ghouls will attack where needed, and require two rolls of 5d10

==============
Blood: 17/30, you may spend 6/round. Remember, you can use this to buff your physical attributes.

Health: 'X' indicate aggravated damage, which you cannot heal in combat, '-' indicate other damage, which may be healed with 1 blood per level. Currently, we are at a -1 penalty for all non-soak rolls.
[X] Bruised 0
[X]Hurt -1
[ ]Injured -1
[ ]Wounded -2
[ ]Mauled -2
[ ]Crippled -5
[ ] Incapacitated
[ ] Torpor
>>
>>4917707
>>If we are to kill this beast, whatever it is, we best close in, that way it can't do the same trick as before with the fire. (Dexterity + melee -1 , 4d10)
>>
>>4917707
>If we are to kill this beast, whatever it is, we best close in, that way it can't do the same trick as before with the fire. (Dexterity + melee -1 , 4d10)
>>
>>4917707
>Kill the beast.
Awww shit motherfucker
>>
need one roll of 4d10 and two rolls of 5d10 for the ghouls!
>>
Rolled 3, 6, 1, 3, 8 = 21 (5d10)

>>4918809
Ghouls!
>>
Rolled 3, 8, 10, 8, 4 = 33 (5d10)

Another Ghoul
>>
Rolled 3, 7, 7, 6 = 23 (4d10)

>>4917707
>>
Rolled 7, 8, 8, 5, 3 = 31 (5d10)

>>
Rolled 7, 2, 10, 8 = 27 (4d10)

>>4922212
Damage
>>
Rolled 5, 8, 10, 7 = 30 (4d10)

>>4922215
Our soak
>>
>>4922217
>>4919426
>>4919159
>>4918985

You quickly leap to the side, anticipating that the form would conjure another of those harrowing fire explosions, but to your surprise, it seems uninterested in doing a such attack - perhaps, you consider as you leap towards it it is due to the fact that you now are indoors; all the rubble it would create could be rather harmful after all. You brace yourself, leaning low before you leap in with a quick jab from your spear, but the being swats it aside with ease, forcing you on your backfoot - despite your reach advantage, it can easily press you backwards with the repeated swipes from the dark talons on its hands, lunging from different angles in an intrinsic fury. Just as you notice that you are backed against the wall, one of the claws pierce into your shoulder, and the creature gives you a sadistic glee , however with your undead resilience against this kind of damage, it is merely a nuisance rather than a crippling wound. You leverage this to your advantage, doing a sweep across its chest with your spear. Such an attack is not perhaps how you should strike with a spear, but it is enough to wound as it seems, the creature brandishing a set of fangs in a grimace.


You gaze over to your two ghouls, and it seems like they are doing a fair bit worse - The houndlike creature has a massive maw that seems to shriek with a terrifying hellfire as it howls, and it is big and muscular, large as a wolf but with thicker legs and shoulders. You can tell that those jaws are lethal, as your ghouls have taken a fair bit of a thrashing, leaving them with scorched marks on their sides, and one of them is missing a huge, smoldering chunk. Yet, they seems to press to their advantages, using their numerical and range superiority to circle the beast and strike at it with their long, talonlike appendages.


You refocus onto your main assailant, preparing for another attack, and something vague glimmers in your mind; You really shouldn't try to feed on whatever this is - it just strikes you as a horrible idea.


>Carry on with our assault using the spear. While you are clearly outmatched in skill, your resilience allows you to take a blow or two, and as long as you got blood, you can carry on.(Dexterity + melee -1 , 4d10)
>Brush the thought aside, and try to feed from the being - after all, it has worked great in the past. (strength + brawl, -1, 2d10)
>other (write-in)
==============
Blood: 17/30, you may spend 6/round. Remember, you can use this to buff your physical attributes.

Health: 'X' indicate aggravated damage, which you cannot heal in combat, '-' indicate other damage, which may be healed with 1 blood per level. Currently, we are at a -1 penalty for all non-soak rolls.
[X] Bruised 0
[X]Hurt -1
[-]Injured -1
[ ]Wounded -2
[ ]Mauled -2
[ ]Crippled -5
[ ] Incapacitated
[ ] Torpor
>>
>>4922289
>>Carry on with our assault using the spear.
Buff Dex for 3? Also heal wound.
>>
>>4922289
>Focus on dodging this time, using Auspex and our dexterity to anticipate and avoid the attacks while also seeking the truth of this being and it's weaknesses.

I think this is like 2 rolls, auspex + dex [which we should buff for 3] and then Occultism + int?
>>
>>4922289

>Rend the Osseous Form - Tear the creature apart and see what it is made of.

>Heal damage

> Buff Dex to max, with any excess capacity directed at Str
>>
>>4922289
>Carry on with our assault using the spear. While you are clearly outmatched in skill, your resilience allows you to take a blow or two, and as long as you got blood, you can carry on.(Dexterity + melee -1 , 4d10)
>Heal and buff dex
>>
>>4922449
>>4922430
>>4922649
Carry on with our assault using the spear.

It sounds like you want max dex, that would be another 4 die, so i need a roll of 8d10. (8+1-1)

I could also use a pre-emptive soak roll of 4d10.
>>
Rolled 2, 6, 3, 3, 6, 1, 8, 8 = 37 (8d10)

>>4923053
no idea how to roll +1-1, so I'll just do 8d10
>>
Rolled 3, 8, 2, 1 = 14 (4d10)

>>4923053
here for you just woke up
>>
Now would be a good time to talk about how you handle Torpor in the quest and where do you draw the line of the MC being final kill.
>>
I'll update later today, need to do work and then lift

>>4923581
If we torpor then we go into torpor for a time dependent on our road rating, and how severe the damage we took was.
Final death for vampires happen for 3 reasons: Sun, fire, diablerie, or rarely other causes like the supernatural. Torpor corpses are practically indestructible, and look as if the vampire has been killed. There is a good reason why they say "Vampires don't die".


If it'd have to guess, it'd be a ratio of 60/35/3/2 between them. Most vampire on vampire kills are when you got into torpor and are burnt to a crisp or thrown out to die in the sun.
>>
>>4923651
>do work and then lift
pic related

And good to know.
>>
Rolled 3, 6, 8, 5, 9, 5 = 36 (6d10)

hit
>>
Rolled 2, 8, 5, 9 = 24 (4d10)

our damage
>>
Rolled 3, 2, 6, 2, 9 = 22 (5d10)

their dodge
>>
>>4924420
>>4924422
>>4924423
>>4923340
>>4923571


As you push the being back with the slash of your spear, it adopts a more defensive stance - it hovers up above the floor, using the height advantage to keep the fight at an unusual position to throw you off, gripping at your spear more than to keep you away for real. It proves effective - it is far more difficult to get any work done, and again, you feel how even your added speed is not enough. Sure, you can brute-force your way out of any grip it manages, but it takes far more effort for you, even if you are faster. The being is more used to combat, and relies on skill over pure speed and strength. Soon enough, you can feel how the claws get in a swipe, and the another one soon after, leaving deep gashes in your flesh. As it notices your pain, it grins, and the talons seem to shimmer red - for good reason, as the next slash cuts deep with the same kind of fearsome blazing fury as the blast before, leaving a large smoldering gash in your left arm. You push away your fear of the flames, disregarded as there is a more worrisome threat. You pause for the briefest of moments, as you get an idea for a feint - using the nature of the being against itself. You gasp out in pain, and as expected it seems to bask in your suffering, and you use that very moment to sink downwards to your knees on the ground, before lunging upwards, with your blistering speed, sinking the spear into the being's chest. It cries out in pain this time, floating backwards.


A dark shimmer surrounds the being, with scores of black and red spiraling around its, as it starts to vanish in a rapid pace, limb for limb until only the raging head disappears. In the last moment, it cries out :"ḫamāmu riāqu " As it does, the hound blows away like dust in the wind, despite the fact that it is perfectly still in your basement, leaving little to no trace that it ever was there, apart from the mangled wounds and bloodstains it left behind. Your spear drops down onto the floor, the tip reduced to molten slags, and you are relived that you didn't sink your fangs into whatever the fuck that was. Just as you are about to relax, expecting the danger to be over, a flash blinds you, smoldering you in heat, scorching your flesh. Thankfully, the fury is only for the most scant of moments, but it seems as the beast left you with a "parting gift" nevertheless. The pandemonium of battle is replaced with the slow weezing of your ghouls.
>>
>>4924565

As you look over to that front, you realize that it's rather Ghoul - Mag is beyond saving, no matter of ghoulish stamina and flesh-sculpting can save him from the fact that most of his torso is a gaping hole, as the limp body is laid over to the side. Mar has made it out better, but far from unscathed - however, you think the stocky build and the strength of your blood should keep him alive and in battle condition in a few weeks - after all, you have seen it do what others would call miracles for mortals before. Mar seems upset - after all, there is some kind of humanity left in your warped thralls, as he seems to mourn his brother - both of them stuck in a body that cannot cry, that cannot be gentle, but it is clear that he is upset - his aura is pulsing in a deep silver, with red jolts surging through it.


You sink down on the floor, closing your eyes - utterly battered, as the pulse of your raging blood calms, your increased dexterity leaving you. What the fuck went wrong here? how did this happen? But soon, your thoughts leave this matter, and instead you are overwhelmed by the pain and damage on your body. the fires still pain you, the fury of a ravager made as a antithesis of your kind. As you try to sink your vitae into your wounds to regenerate the worst of your wounds, you come to realize what a vast volume of blood you will need to regenerate your flame-scorched body. And you are hungry Perhaps you could drain the last essence of your dead ghoul..?

>To regenerate aggravated damage you require 5 blood points per level, and only one level may be healed per night.

>Drain whatever is left in Mag. Mar will probably not be happy about this, your ghoul or not.
>Leave the dead and what little is left.

On that topic, what will you do with the corpse of your ghoul?
>Write in


And there is a large problem at hand here - You are utterly ravaged by wounds - you look like a savaged and mauled man with third degree burns, and you feel completely slammed - hunting for blood is not going to be easy. How will you deal with this?

>Try to hunt anyways, as you always do, no matter how hard this will be (manipulation + subterfuge -2, 2d10)
>Animals care not for your apperence in the same way, no? (wits+animal ken -2, 2d10)
>Perhaps we can just drain our ghouls and regain a little strength like that? (You could, in total perhaps drain 6 points of blood from your ghouls before it'd become dangerous, and all of them would be kept out of action for a few weeks. This obviously excludes your remaining war-ghoul, Mar.)
>Other (write in)


==============
Blood: 13/30
Health: 'X' indicate aggravated damage, which you cannot heal in combat, '-' indicate other damage, which may be healed with 1 blood per level. Currently, we are at a -1 penalty for all non-soak rolls.
[X] Bruised 0
[X]Hurt -1
[X]Injured -1
[X]Wounded -2
[X]Mauled -2
[ ]Crippled -5
[ ] Incapacitated
[ ] Torpor
>>
>>4924568
>Leave the dead and what little is left.
> Study Mag's body
>Animals care not for your apperence in the same way, no? (wits+animal ken -2, 2d10)
We can use some actually tasty food
>>
>>4924568
>>4924864
Sorry that last one was supposed to be >Try to hunt anyways, as you always do, no matter how hard this will be (manipulation + subterfuge -2, 2d10)
>>
>>4924568
Ooh Idea. Can we get our hunter ghoul to spend the day catching (live) animale so we can easily feed tomorrow night?)
>>
>>4924864
+1 as well as the hunter angle.

As a side note, do we not already have a subset of villagers who willingly come to get the kiss? Presumably we have had enough self control not to drain them dry every time?
>>
>>4925026
Yes, but it's not that easy - they probably have family, can't drain too much from a single person, and perhaps most problematic now - you look like a cripple toast.
>>
>>4924568
Idea why not save both our ghouls and conjoin them
>>
>>4925170
Not exactly capable of making creatures to clog the Hollywood sewers quite yet.

>>4925161
I'll grant the S&M gimp look but with a village of 500 or so (iirc) and 0,5l of blood from ever shmuck every 2 weeks we can live a comfortable life even if only 20% of people dig the emo look. 3,5l of blood daily should be more than enough, no? Granted, not for our current situation.
>>
>>4924568
>Leave the dead and what little is left.

>On that topic, what will you do with the corpse of your ghoul?
I say we should study the damage that the ghoul recieved and see it's effects in the living, and also write that down in a book or something to take with us when we reunite with our Sire and tell him our experience (Maybe a emergency meeting?)

>Other (write in)
Let's talk with our hunter Ghoul and tell him so he capture animals in the morning and that some villager take care of the animal until the night that we will drink it's blood
>>
Rolled 7, 5 = 12 (2d10)

>>4924870
>>4925334
>>4925026

roll to speed up things
>>
>>4925855
You push yourself up from your from the floor, at least keeping a little of your dignity as you limp over to your two war-ghouls, and grab some of your surgery tools off your workbench. As you gather a couple of hooks and knifes, you notice how the table too has been flash-scorched, leaving a miniscule layer of charcoaled dust on top. You sigh, and keep a mental note that you should have your caretaker ghoul clean up here - lest it may ruin your tools. You kneel down to your ghouls, and the remains of the now dead one. You put your hand on the back of your other ghoul, slowly petting the back - just like it was a wounded dog. It's a soothing feeling, really, and you feel how your mind wanders astray, your focus not perfect. However, soon enough you push that thought aside, and begin your slow work of vivisection, slowly prying apart the remains of your other war-ghoul. You wish that you could use your Vicissitude powers at this point, but you feel that the need to conserve your blood is too great - even if you would most certainly appreciate the physical feedback, and the ease of tearing precisely what is needed. Yet, you can gleam some secrets here and there - supporting the denser bones structure, how the musculature is affixed, and how the skeleton supports itself more or less, with added support for areas where its expected the ghoul would take damage, prevention of fractures, and a heavy focus on shoulder and grip strength. you try to remember as much of this as you can. You come to the realization why both of you war ghouls do not speak - their tongues are small and deformed, only to serve as a instrument that scrapes food. At last, you feel complete, and you feel how your mind starts to wander again... you are so hungry.


You find yourself in a daze far longer than expected, just fantasizing about how good it would be to feed before you can snap out of it and wake your caretaker ghoul early, and giving him instructions - both on cleaning up your basement, but also to order your hunter to bring live captured animals. Not long thereafter you are sent back to the abyssal sleep that takes you during the day - and in a way, you yearn for it to take you away from the constant pain.
>>
The sleep is dull and grey, as a hazy mist on top of a still, muddy sea of nothingness, endlessly drifting before you wake up to a world of hurt. At least there is a welcome surprise outside the doors of your keep. The hunter ghoul, Dotos had waited for you, with a pair of rabbits. It is not much, but you realize that capturing anything larger would be a logistical nightmare, and a deer would probably die of the shock. The blood is thick, sludgy and earth, and yet very welcoming as you greedily drain the animals dry, one after one, letting him keep the remains afterwards, as there is still edible flesh, even if dry one at that. You thank him, and you can tell how much he adores the attention. In a way, it disgusts you; the warped adoration of a once healthy man, now forced to admire you as long as you hold the grip on him, dulling his ambition. He disappears soon thereafter, and you can tell by his aura just how giddy he is. You on the other hand, trudge down into the village, and begin to hunt, like you almost always do. find someone alone, that is already hooked, and then hive them the kiss, draining only ever so lightly. Even if the hunger is strong, you cannot do as you'd like here. No they need to live. You cannot waste resources like this. When you return, you begin the slow and tedious process of re-growing your flesh. It demands so much blood, to repair and unbrindle your nerves, flesh and skin. And it taxes yourself mentally as well, as you feel every part of you return from the fire anew.

This process repeats itself over the following two weeks, as you slowly nurse yourself back to strength. And while it seems fine at first, one of the villagers dies in a fever days after you had fed upon him, and you can tell that many of the villagers are more lethargic than usual. after all, you have taken a heavier toll than you usually demand. As autumn comes, you feel ready to go back to where you left off - practicing your auspex. How should you go on about with this?


>Try to repeat the ritual, after assessing what went wrong, and this time be more careful about it. (int + occult., 5d10)
>Well, this obviously wasn't working, so we should work something else (write-in)
>>
>>4925258
Actually, considering that you shouldn't donate blood more than 4-5 times a year, and these are peasants almost two and half millenia ago with far worse access to nutrition, i'd not wager people would be fine if we fed from them every other week..
>>
>>4925974
>>Try to repeat the ritual, after assessing what went wrong, and this time be more careful about it. (int + occult., 5d10)
Any extra precautions we can take? Extra magic circle for holding or dampening or something?

>>4925978
Meh, young healthy individuals can donate blood every 2 weeks without many adverse effects (granted, long-term effects are likely there). The nutrition point is very much valid though. Apropo, what exactly are they even eating? How do they live, deal with cold and sickness etc.? How developed is our little peasant farm?
>>
>>4925974
>Try to repeat the ritual, after assessing what went wrong, and this time be more careful about it. (int + occult., 5d10)
>>
>>4926313
With another month of preparation you could probably think something up, (resulting in another dice for the ritual, for a total of 6d10)

if we are still in agreement in 3-4 hours, you can roll for the ritual.
>>
>>4926667
I say we should take the month to prepare
>>
>>4926696
Yeah lets do that
>>
>>4926696
Sure. I'll support the notion.
>>
All right, a roll of 6d10 then.
>>
Rolled 6, 2, 1, 1, 3, 3 = 16 (6d10)

>>4926868
GLORY OR DEATH!
>>
>>4926878
I have clearly chosen death.
>>
>>4926868
Dice+6d10
>>
>>4927107
You have to put it in the options field, not that it matter in tis case since the roll is done and μ-QM doesn't do best of three
>>
>>4926868
when can we advance our base attributes?
>>
>>4926313
>>4926349
>>4926696
>>4926697
>>4926699
>>4926880
The ritual choice is obviously a shit choice and cursed as fuck. Why not improve our Intelligence skill?
>>
>>4927705
Whenever we put effort into it. On that note, It might not be very easy to improve our intelligence, considering it is already very high. We'd have to study with the brightest, or improve it completely on our own, somehow.

>>4927716
The ritual is meant to make us understand on how we can improve our auspex powers, as we were tasked by our sire.
>>
>>4926878
For the next one and a half month, you make preparations on reinforcing the ritual you have created, and within a week you realize your mistake in the previous attempt; by the setup you have done, it implicated that you was trying to summon something to you, instead of summoning with is within you. Hrm. Perhaps your knowledge of Akkad is not as proficient as you give it account to be. Nevertheless, you make sure to rework your sigil circle, to ensure that this doesn't happen, retracing every step. You are certain that whatever the fuck happened last time, even if it shouldn't have happened in the first place, can't happen again. You do this by adding a second layer of warding - one that prevents outside influence from affecting the sanctuary of your ritual. While it will add another influence and a drain in creating, it should ensure that nothing short of physical action can affect you while the spell is cast. This time, you finish well before the time is due, and you are a little anxious the last days before the casting - what if something goes wrong? nevertheless, you ascend the tower, and start blotting out the binding symbols of the ritual. You are confident, and before you sit down in the middle, you make a third pass over it all - ensuring that this time, it is all correct.


First, you feel how the outer ring demands your vitae; and while the effect is hungry, it is also soothing in a sense: it feels like a strong wall emerges around the tower to guard against unwelcome attention, keeping you safeguarded within. Soon the actual ritual begins, and the coursing willpower of the arcane has lurches and sparks, and you channel your fledgling auspex into it. You are trying to understand how your own powers can be formed, by using the wild potential of unfettered spells. It's a reckless, but uniquely potent idea, that could leapfrog your own understanding, by using the nature of what is beyond the veil itself. And you can feel how it begins, how your mind connects into the very fabric of reality itself, interlinking and weaving itself. You see the unfettered storm of potential, ideas and desires, and how you powers could be used to tap into this crescendo. You could never even begin to understand it outside of a kaleidoscopic vision like this, but if you could just tap into a glimmer of it at all, it could reveal so many things. You begin to force your mind to seek outwards, as you open all of your senses, to remain as perceptive as you can, slowly chanting in Akkad. But you feel how your mind start to slip, as if it wants to be somewhere else from yourself - and you realize your focus cannot slip in a moment like this, that would be catastrophic.


>Roll willpower to ensure that we remain where we are. (7d10)
>Spend a point of permanent willpower (lowering our willpower from 7 -> 6) to ensure that we succeed. (We could regain this later, but that would take time and effort.)


(Please wait with rolling until a choice is made)
>>
>>4927919
>>Roll willpower to ensure that we remain where we are. (7d10)
Dial-up to the Madness Network, lets go.
>>
>>4927919
>Roll willpower to ensure that we remain where we are. (7d10)
>>
>>4927865
auspex powers are gay as fuck. Just improve intelligence, or a skill affiliated to it. Better than dealing with this bullshit again.

>Roll willpower to ensure that we remain where we are. (7d10)
>>
>>4927919
>>Roll willpower to ensure that we remain where we are. (7d10)
DIAL UP THE MADNESS
>>
All right, do a roll of 7d10 please!
>>
Rolled 1, 7, 6, 3, 10, 4, 3 = 34 (7d10)

>>4928240
TRUST IN THE DIAPHRAGM OF THE DICE
>>
>>4928240
actually, this should probably be three willpower rolls, considering the challenge. as long as you don't fail either you should be good.
>>
Rolled 10, 5, 1 = 16 (3d10)

>>4928254
>>
>>4928256
I.e, 7d10 x 3
>>
Rolled 10, 9, 8, 9, 9, 8, 3 = 56 (7d10)

>>4928240
>>
Rolled 9, 9, 8, 5, 5, 10, 7 = 53 (7d10)

>>4928263
>>
>>4928268
damn nigga
>>
Rolled 6, 8, 5, 3, 9, 5, 8 = 44 (7d10)

>>4928263
>>
Holy shit. Really learned our lesson from last time.
>>
on vacation with family untill tomorrow, so probably no updates
>>
>>4929309
ah take care hope you have a good time
>>
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249 KB .jpg
That is a lot of successes, even with the very hard roll.
>>4928247
>>4928268
>>4928326

You realize what is happening, and by the time you do, it is too late, somehow your mind is trying to be elsewhere, as you have reached outside of yourself, and the vessel you found is small, insignificant compared to yourself - and yet it is raw, untamed and free. at first you try to return, but you are already interwoven to the being. For a moment you hold, as your mind cascades around yourself, sweeping through yourself, the other being and utilizing your senses, filtering in all sorts of information. However, this is not relevant at this moment. You need to be steadfast, in control, and not a maelstrom of uncertainty. And so, you focus on yourself, the core concept of your own being, bracing in your own mind. Then, you tug. Like as if your mind was a juggernaut, and the other being ceases to exist completely, pulled into your own mind, and smashed against the crags of your identity. And yet, something remains. You realize you have taken the knowledge the creature had for yourself! And you know how to fly! how to soar, and sweep through the air.


Wait, you can't fly. Well, one thing is for certain - if you could fly, you'd be rather skilled at doing so. Perhaps falling is not so far from flying?


You hear a faint thud in the background, and it recollects you to the situation and the ritual you are in, the whole exchange had taken at most about thirty seconds, and yet it feels like it was far longer. And you continue your chanting, the ritual song shaping the reality of yourself and your nature, and slowly you begin to understand what this whole ordeal means - it depends on how you could mold this power. It is adaptive, and ready to lurch towards what you need in particular, knowing that insight is different from person to person, not one kindred is alike in their need - apart from the need itself, the HUNGER that drive the undead. And in this swirl of potential, you can see three foci your power can manifest in. You can't have them all, unless you'd want to develop that power too, separately. But what do we need, and how should this power manifest?

>The Investigator, where we'd be able to gleam knowledge from nothing
>The hunter: The drive and the hunt, the focus and inescapability
>Justice: where we would be able to judge the motive of people

There is another option, you could perhaps bring out something else, too? But this would be very difficult, to reforge reality in such a way.
>Other(write in.)


==============

We have gained 2 points in the ability "flight." We can't fly, but if we could, we'd be rather good at it.
>>
>>4934117
So the options are
>Sherlock
>Wolverine
>Judge dreadd

So I've got an idea for a slight variation of Investigator.

>The Polymath: With only a few details, understanding can be woven together and even the most abstract things can be put to words

I feel like this can also help with our visions of the occult, while still being useful in the real world. But if this is too broken I will stay with Investigator.
>>
>>4934117
>The Investigator, where we'd be able to gleam knowledge from nothing
>>
>>4934178

I'd say that it might be in the realm of what could be achieved, but it'd be a difficult roll (probably difficulty 9 or perhaps 10), and a failure would bring us back to square one. A botch would be significantly worse.
>>
>>4934992
And the difficulty of plain investigator?
>>
>>4935024
I'd say that choosing any of the three standard options is done without a roll. You'd still have to spend time to practice for it, but the choice here is "free" in itself.
This is because these choices are already "created" by someone else, and essentially we are able to connect to either of these versions of auspex 3. If we'd want a new version, we'd have to "solve" a "problem" in a new way, when we already know of other solutions. Not impossible, but no doubt difficult.
>>
>>4935046
In that case I plead "Investigator"

Still has use in finding a trail to follow, but not in following it along. And frankly needing to do this crap again in exchange for a slight alteration to make it more useful isn't at all appealing.
>>
>>4935049
I think all three are rather useful, only with quite different applications, but yeah, who could have guessed that acquiring new discipline powers would be difficult?


There is a reason we are able to progress as fast as we are, and it's a combination of several causes, but one thing makes it majorly easier.


Either way, I'm keeping the vote up for six or so hours for when i get home.
>>
>>4935050
All three are immensely useful, if that is what you need.

But as I said, the slight increase in utility that Polymath would offer is not worth having to start from scratch.
>>
>>4934117
>The Investigator, where we'd be able to gleam knowledge from nothing
I approve of going from smart-ass to know-it-all.
>>
>>4934117
>The Investigator, where we'd be able to gleam knowledge from nothing
Would it be possibly to be an "eco friendly" blood sucker, as in, our body can process blood more efficiently than most vampires, or just requires less blood to be just as efficient as a normal one?
>>
>>4935050
How much more progress do we need to make towards the tannery, roads, toll booths, and etc?
Would it be beneficial to create a plot of land for farming, or would it be better to export all the goods?
Could we discover how to recycle ass the nasty shit from the tannery into fertilizer?
If we require a tutor to train mental based attributes, how expensive will they be?
>>
>>4935370
Quick answers before I update;

>How much more progress do we need to make towards the tannery, roads, toll booths, and etc?

You will get progress bars as soon as we are not in "scene" action, but rather in planning mode. Tannery should be done, roads about ~1/6th, but overall we don't know how much is needed for /everything to get done, mostly because we haven't really gotten to talking to the people on the other side of the mountains. (I.e, the Lasombra or the Cappadocians.)

>Would it be beneficial to create a plot of land for farming, or would it be better to export all the goods?

Our farmers are already farming on the land, as most of them are subsistence farmers, like practically everywhere in the world at this time.

>Could we discover how to recycle ass the nasty shit from the tannery into fertilizer?

a weak maybe, but it's quite a bit of a leap of logic, and requires chemistry that wont be around for a while yet. We are still on a two crop-rotation system, and most like rest of the world, will be for a long, long while.

>If we require a tutor to train mental based attributes, how expensive will they be?

For intelligence, that would be something that would be difficult to find; either owing a major boon to someone else, a long journey or the like. We do not have movable capital to "acquire" a such skilled teacher. For wits or perception it might just be able to be done.

>>4935327
>Would it be possibly to be an "eco friendly" blood sucker, as in, our body can process blood more efficiently than most vampires, or just requires less blood to be just as efficient as a normal one?
This sounds like an advanced level of vicissitude (i.e, >5) or some body improvement that would require both more ranks in some combination of occult, body crafts or medicine/science. Perhaps another level of vicissitude as well.
Keep in mind that these answers are not 100% IC
>>
>>4934117
>>The Investigator, where we'd be able to gleam knowledge from nothing
filling in the blanks is good stuff
>>
>>4935498
Could we use our viv powers to turn farm animals and herding dogs into ghouls? Make them tougher, require less sleep, increased stamina, and a more efficient digestive system? I figured having an ox that could plow twenty fields without tiring, or a Shepard's dog that can fend off a flock of sheep from a pack of wolves would help stimulate growth in our small village.
In addition, could we use our powers to help deliver babies through childbirth? Cuz you know sometimes the baby doesnt make it or the mother dies due to complications. I think offering that as a service would stimulate loyalty from the humans, if not fear.
>>
>>4934117
>The Investigator, where we'd be able to gleam knowledge from nothing
>>
>>4935158
>>4935049
>>4934742
>>4935605
>>4935327
>>4935638


You focus on the mental image you have labelled as the investigator - and your connection to it grows. You can feel how latches or strands of your mind reach out and interweave - you are far from any understanding of what this means, but you are certain of one thing - however this power works is in conjunction with objects in some way. You should probably investigate how when you get a chance, but now is not the time. No instead, you start to disconnect from your own mind, and your connection to auspex itself. It is strange, for it is both a force within you, yet outside. Both yours and belonging to something else, like a well you can tap into, yet you do not own the river if flows from. Slowly, you start to close your mind to the insight you have had, as you have stopped the chanting, and you can feel the ritual workings go inert, the blood turning dead and cold, instead of the blistering fury of the arcane it was just a few moments ago.


You glance out over the tower where you have conducted this ritual twice now, pondering the dangers and close calls. So far, you have made it out fine, but these risks are a danger. How many times can you trick fate? Your shoes scrape against the still scorched rocks. Close call. You should probably get this tower fixed up, it would cut perhaps a week out of the time in the roadwork. Yet, you have a new task here, figuring out how this auspex power works, and what the connection it has to objects. At least this night has been a huge success, one that you have been waiting for. But how should you continue?

>Do something else than improve our auspex(write-in suggestions, but should this be popular, I can provide suggestions too.)
>Start our auspex training. We have a rather strict timeline, after all.


And if the latter, how should we do this?
>Wits + crafts(4d10) - The best choice is to gain an understanding of an objects is to own it
>Perception + empathy(3d10) if we can perceive the object itself, we could tap into something more?
>Intelligence + investigation (6d10) to get any kind of understanding here, we should try facing this problem logically.
>Other (write in) Perhaps there is another solution here.

===========Progress===========
Current time: two years after the 104th Olympiad, Metageitniōn .

>Progress on roads in the village 114/~600 (6 progress/month)
>Progress on Auspex (1/??)
>Progress in improving survival (2/?)
>Progress in improving occult (1/?)
>Progress in learning the blood magic in the book our sire gave us (0/??)


>Progress on trade (232/???) split into:
>Administrative (122/???)
>Logistics (65/???)
>Politics (0/???)
>resources(50/???)
>>
>>4935707
Do this >>4935610
>>4935370
>>
>>4935707

>Start our auspex training

>Wits + crafts: Practice new auspex by taking the scorched rock, walking into the lake, and using the sympathetic connection of the stone to the one who burned it to learn about the summoned being.

>Tell the headman to bring a small boned pregnant woman to the keep when near ready to give birth, to potentially save her the pain of childbirth. If it works, feed the mother and recovered newborn a bit of vitae and observe the effects (the mother before extraction, the 'man not of woman born' just after extraction. Perhaps such a being will be useful later.

>Name the newborn Duff.
>>
>>4935769
Why not leave the baby naming to the parents?
>>
>>4935707
>Start our auspex training

>Wits + crafts: Practice new auspex by taking the scorched rock and using the sympathetic connection of the stone to the one who burned it to learn about the summoned being.
>>
>>4935707
I'm down for anything, so long as we finally deal with all this bullshit so we can focus on improving our settlement.
>>
>>4935610
Remember that vampirism is a curse in itself, not straight up superpowers. Ghouls are loyal to you, not to anyone else. They are prone to anger, and obsessive about their master. If you were to ghoul a ox, it would become stronger, yes, but it would also probably become hard to control and long to be with you, not be on some peasant's field. With long term exposure, I'd guess they'd go carnivorous as well.
>>
>>4935707
I support >>4935769
>>
>>4936218
That's neat. It sounds like making regular human ghouls is the way to go. Is there some place in the setting where we could get human lives on the cheap to experiment on? Perhaps buying off death row prisoners or the like?

I think it would be worth it to continue experimenting on animals. Maybe a war wolf, and a ghoulified hawk to act as our eyes in the sky? Maybe give it super intelligence?
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>>4935769
hmmm i can support this idea but also we leave the naming to the parent
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>>4935769
What the fuck?

>>4935707
>Intelligence + investigation (6d10) to get any kind of understanding here, we should try facing this problem logically.
Use our new Sherlock skills.
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>>4936357
Okay supporting this instead
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>>4936357
that's fair, I'll support that instead of my vote here>>4936222
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>>4936357
+1

>>4936218
Fokin ded
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>>4936357
>>4937624
>>4937643
>>4938818

Sorry for the longer break, my kidney has been hurting and i've been pissing rocks.

anyways, this seems to have a slight majority, so please do a roll of Intelligence + investigation (6d10)
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Rolled 3, 9, 2, 9, 2, 8 = 33 (6d10)

>>4940556
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Rolled 19, 6, 15, 17, 6, 12 = 75 (6d20)

>>4940556
Here goes for Vamplock
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Rolled 8 (1d10)

>>4941200
If anyone is thinking it, yes I'm retarded
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>>4941523
Only a little