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File: 07132021map61.png (1116 KB, 3300x2072)
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Continuing from this game: >>4860989
Read the rules: https://pastebin.com/hQMZiGUM.
How to play: https://pastebin.com/ehJnx9SL

The dice you put in the "options" box is:
dice+1d10

>What is /conqst/?
/conqst/ is a 4Chan story-telling game that is just like Risk but allows you to have more freedom in defining your civilization. By joining this game, you are constantly involved with the drastic changes of the global story through events, new civilizations, strong national strategies, and diplomacy.

>Can I join/Stop playing?
Yes and yes! Read the how to play guide. If there isn't any free territory (shaded in white), some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players). If you want to stop playing, just either let me know or stop going to this thread.

>How hard is it to learn how to play this game?
Not too hard. You start with 5 territories as one nation, expand until you can't expand, and choose to either attack, fortify, or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll. The how to play guide covers more on all of this.
>>
>>4914538
Notes
=============
No notes

LMK if I made any mistakes
Next map tomorrow at the same time as this post.
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 7|309(+8 a/d)|248 New Washington 0|45(+1 a/d)|1041 The Shi 17|274(+7 a/d)|401
Lanius's Cohort 19|217(+6 a/d)|119 Nova Lusitania 0|370(+10 a/d)|54 Serenity Co-op 15|338(+9 a/d)|46
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 100%, ready to fire): Serenity Co-Op
Radroach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470
The Shi: >>4872575 >>4879055 >>4889470
Lanius's Cohort: >>4879047 >>4889688 >>4889447
=============
Puppet Nations
=============

=============
Chaotic Events
=============
MegaNuke >>4868005 (Nova Lusitania has the MegaNuke).
The Legendary Vaults
next post
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE! >>4898571
The Mr. Gutsy >>4902027
=============
Skirmishes/War
=============

=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============
Gun Runners (1 map till death)
=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4913458
>terminal
The terminal initiated the backdoor termlink protocol, requiring a password. However, which password is it?
SKIP BLIP TRIP
QUIP SIPS HIPS
CLIP DRIP PIPS
HOPS BLOP SLOP
You have 4 tries left before it locks out.

>cyrogenic weapon
The weapon was unhooked and equipped.
>examine the unidentified canister
The canister has labels on it, but nothing that would determine what's exactly in it.
>burning the propaganda in the room
The propaganda was burned.
>>
Rolled 3 (1d10)

>>4916173
Fortify around the vault and where the Gutsy is rampaging. (Think you missed my fortifications from last turn)
Take the canister out of the vault and subject it to tests to determine what it contains. Try and produce more of this Cryogenic weapon by reverse engineering it. Also try entering the password Hips.

TO LANIUS
We kick it off next turn. Unless the Gun Runners die, in which case we better take over their territory.
>>
Rolled 8 (1d10)

>>4916176
place down more forts everywhere
>>
Rolled 10 (1d10)

>>4916173
Keep fighting the ghouls and fortify any reconquered territories.
Expand in the South.
Fortify the Kansas wall some more in the south
>>
Rolled 8 (1d10)

>>4916173
Expand into Oklahoma
Fortify the territories around our radroach vault just in case foreign agents would try to enter

>>4916238
It shall be done
>>
Rolled 9 (1d10)

I totally haven't been having wifi issues, the fuck you talking about?
Fortify the border I have with the Serenity Co-op in the land I bought and defend everywhere else.
>>
Rolled 4 (1d10)

>>4916176
Reinforce my fortifications, let's prepare for the worst.

Also, look into way of transporting at least a few of those parasitic ghouls. I'll give them a taste of their medicine.
>>
>>4916173
Well shit I ain't feelin good to do the next map. I'll do this one tomorrow at the same time.
>>
>>4917779
That's fine. To be honest, it's been pretty impressive you've managed to do this so regularly, it's good to take a break once in a while.
>>
>>4917937
Yes, I was thinking of taking a long break from doing this when these qsts wrap up.
>>
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>>4916176
Notes
=============
No notes

LMK if I made any mistakes
Next map tomorrow at the same time as this post.
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 16|309(+8 a/d)|293 New Washington 8|45(+1 a/d)|1063 The Shi Maxed|274(+7 a/d)|438 Lanius's Cohort Maxed|217(+6 a/d)|152 Nova Lusitania 4|370(+10 a/d)|75 Serenity Co-op Maxed|349(+9 a/d)|68
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 100%, ready to fire): Serenity Co-Op
Radroach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470
The Shi: >>4872575 >>4879055 >>4889470
Lanius's Cohort: >>4879047 >>4889688 >>4889447
=============
Puppet Nations
=============

=============
Chaotic Events
=============
MegaNuke (Nova Lusitania has the MegaNuke).
The Legendary Vaults
>>4916177
Incorrect Password. 3 Tries remaining. Likeness: 1/4. The Cyrogenic weapon and canister are undergoing testing...
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Mr. Gutsy
=============
Skirmishes/War
=============

=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 6 (1d10)

>>4918492
Activate bombardment, and aim for the area surrounding Lusitania's Mega Nuke, and then drop some ghouls on it. Attack Serenity. Also fortify the areas the gutsy is destroying.
>>
>>4918492
Continue testing the cryogenic weapon and the canister. Try and enter in Blip.
>>
Rolled 6 (1d10)

>>4918492
Well, time to strike. Fortify the border I have with New Washington and strike at Serenity Co-Op's land in the land I bought down at Louisiana and the nearby areas, and defend everywhere else.
>>
>>4919178
Wait a second, does 1 likeness also include the position of the letter? Or is it a letter shared by the words regardless of position?
>>
>>4919188
>For example, if the password is "RELEASED" and you choose "DETECTOR" then you will be told that there are 2/8 correct because there are 'E's in the 2nd and 4th place for both. The words have other letters in common, like 'R', but it is in the first spot in one word, and the last in the other.

Fallout Wiki says this, so.
>>
Rolled 4 (1d10)

>>4918492
Alright, that's it. Tired of this bullshit, i'm going to nuke the fucking Shi. Activate the meganuke, bomb them. to rubble. Foritfy against their alliance's attacks, use my chemical weapon to gas any ghouls that get past my defenses.
>>
>>4919192
If that was the case though, the nothing is correct, since every other word with corresponding letters also has 2 others in the same position.

Pips
Hops
Sips
Are the only other possibilities by position but they also have other letters corresponding as well.
>>
>>4918492
Activate Slithering Snake NS and attack Serenity everywhere, they will be the first to fall no matter what happens.
>>
>>4919201
Yes it is 0/4 likeness, not 1/4. My mistake.
>>4919178
Incorrect Password. 2 Tries remaining. Likeness: 2/4.
>>
Rolled 9 (1d10)

>>4919242
>>
>>4919194
I forgot to add, I'm targetting that round area with lots of provinces, make it hurt.
>>
Rolled 3 (1d10)

>>4918492
more forts everywhere
>>
>>4919244
Enter in Skip to the terminal.
>>
Rolled 1 (1d10)

>>4918492
And it's off.
Alright, continue to use Lusitania's ghouls removing method and retake the land from them.
Shore up the southern part of the Kansas border wall.
I'm going to be honest I can't for the life of me figure out where all the caps I had went so I'm just going to roll with it.
Attack the Gun Runners in Louisiana and in Colorado.
Defend against all other attacks.
Active the Ionizer and blast those motherfuckers back to the Stone age.
Just remember which side shot first.
Support Lusitania in whatever he's doing.
Also give Lusitania border access.
>>4919194
Let's fucking do this
>>4919335
I hope you're ready to fight, we need all the help we can get.
>>
Oh boy, so it begins.
I do hope you guys have control of all those ghouls, even with that new gas they seem to be making a decent bit of progress.
>>
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>>4918492
Notes
=============
>>4919456
You've lost the caps because you were spending it on fighting the ghouls. The cost was 100 caps for each affected territory.

LMK if I made any mistakes
Next map tomorrow at the same time as this post.
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners Maxed|291(+8 a/d)|335 New Washington 16|45(+1 a/d)|1085 The Shi 0|243(+6 a/d)|478
Lanius's Cohort 0|255(+7 a/d)|186 Nova Lusitania 12|370(+10 a/d)|96 Serenity Co-op Maxed|331(+9 a/d)|81
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 100%, ready to fire): Serenity Co-Op
Radroach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470
The Shi: >>4872575 >>4879055 >>4889470
Lanius's Cohort: >>4879047 >>4889688 >>4889447
=============
Puppet Nations
=============

=============
Chaotic Events
=============
MegaNuke.
The MegaNuke has caused destruction to the former site of Las Vegas and the Colossus Sentinali. Many lives were lost. The nuke left a crude image of a skull as the resulting smoke.
The Legendary Vaults
>>4919363
Incorrect password. Lockdown is imminent. 1 Try left. Likeness: 2/4
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Mr. Gutsy
Mr Gutsy is shutting down due to loss of power. It is now recharging using solar energy from the sun.
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4920174
ah shoot didn't mean to post early
Ionizer is 0%, ready to charge
Slithering Snake was a success, and will be effective until map # 66.
>>
Rolled 10 (1d10)

>>4920174
Continue to attack Serenity everywhere. Ransack, pillage, and enslave the people of Serenity and ship them off to the Shi for further experimentation and use.
>>
>>4920491
Also feed a steady supply of slaves from Serenity to both of our Radroach breeds, both the War-Roaches and Parasitic War-Roaches, to hopefully enhance and grow our current stock of them.
>>
Rolled 4 (1d10)

>>4920174
Strap your boots together, fuckers, it's time for war!
Spend some dosh to clean up the six unusable lands that border the Serenity Co-Op and the Shi, fortify around the ground zero of the meganuke, attack the Serenity Co-Op's land in Louisiana and the land surrounding it and activate Critical Hit. Also defend from all fortified territories.
>>
Rolled 6 (1d10)

>>4920174
Attack Serenity and activate Parasitic radroach rage. I wonder how that will work... Also, fortify the coast further and try and take out that Gutsy while it's deactivated. Cover it with a tarp so it can't recharge anymore. Enter in slop to the terminal, and if that doesn't work, give it a good kick. And buy some more land up north to expand to.
>>
>>4920600
LETTER TO: THE SHI
Our intelligence officers have suggested a new idea that could potentially turn the tide of the war effort immensely, if the enemy wishes to do such abhorrent things such as what they've done to Nevada, we'll have to develop more weapons to show them how real war is done, now to get to the point, we want you to send your most experienced scientists in the topic of biological warfare to our Vault in Texas, and administer the parasite to the Radroach Queen we have contained there.
>>
Rolled 1 (1d10)

>>4920174
place down more forts everywhere
>>
>>4920645
and support the war against Lanius's Cohort
>>
Rolled 3 (1d10)

>>4920174
Activate NS Blitzkrieg and attack the Gun Runners, Defend against the others.
Support Lusitania.
Build fortifications in southern kansas.
Fight ghouls.
>>4920176
Oh yeah you're right haha
>>
Rolled 4 (1d10)

>>4920174
Fortify around that place with the parasitic ghouls

AGAIN, Try to find a way to move the ghouls. I didn't get a reply on that one.
>>
>>4920636
Oh yeah, do this as well. An excellent plan my dear friend.
>>
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>>4920174
Notes
=============
>>4921004
A group of Portuguese soldiers captured a few parasitic ghouls, keeping them in steel cages to prevent any infection. They can now be deployed in warfare similarly to how The Shi deploys them.
>>4920600
After releasing some of the parasitic radroaches, it appears their numerous numbers spread the parasite twice as fast unlike a normal ghoul!
>>4920636
The radroach queen has been infected with the parasite. There appears to be an interesting reaction to the queen as the queen is now growing slightly larger. Moreover, newly born radroaches appear to look similar to that of the parasite, and will leave a puddle of brown fluid behind as they move slowly. They seem stronger, but less quick on the move.

LMK if I made any mistakes
Next map tomorrow at the same time as this post.
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 0|301(+8 a/d)|75 New Washington 17|45(+1 a/d)|1100 The Shi 6|245(+7 a/d)|518
Lanius's Cohort 10|269(+7 a/d)|221 Nova Lusitania 18|370(+10 a/d)|117 Serenity Co-op 0|300(+8 a/d)|96
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 0%, ready to charge): Serenity Co-Op
Pararoach Rage (+14 attack now): Lanius's Cohort
Parasitic Ghouls: The Shi, Nova Lusitania
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
Slithering Snake success: Lanius's Cohort (until map #66)
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470
The Shi: >>4872575 >>4879055 >>4889470
Lanius's Cohort: >>4879047 >>4889688 >>4889447
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4920600
The terminal shuts down after failing to crack the password. After kicking it, it won't turn on.
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Mr. Gutsy
Tarp was covered on the Mr. Gutsy, now rendering it in a vegetative state.
The Mysterious Stranger
All of the ghouls on the eastern side has strangely disappeared. A note was left on the desks of the leaders on the eastern coast, written with the following:
You can thank me later -- Mysterious Stranger
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
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>>4921850
Changes didn't went through
Gun Runners 0|301(+8 a/d)|75 New Washington 17|45(+1 a/d)|1100 The Shi 6|245(+7 a/d)|18
Lanius's Cohort 10|269(+7 a/d)|221 Nova Lusitania 18|370(+10 a/d)|117 Serenity Co-op 0|300(+8 a/d)|96
>>
Rolled 4 (1d10)

>>4921850
again support the war against Lanius's Cohort and more fortifications everywhere
>>
Rolled 6 (1d10)

>>4921850
Excellent, continue to attack Serenity everywhere, and fortify the territories around our Vault
>>
>>4921850
Reinforce the Areas next to the roaches, Attack the Legate, defend elsewhere.
Does the Ionizer charge automatically or so I need to tell you?
if so charge it.
>>
Rolled 7 (1d10)

>>4921949
rolling, also expand in the East once more
>>
Rolled 8 (1d10)

>>4921857
Expand into that new land, begin criss-crossing my territory with fortifications, to lessen the impact of any potential ghoul uses. Also, Portugese soldiers? The Old World's been dead for a long time, we don't think such nations exist anymore. Drop some more ghouls on Nova Lusitania for good measure, targeting the area around their alliance capital.

>>4920554
Better fortify that gap in your border before the parasitic roaches sneak in.
>>
Rolled 1 (1d10)

>>4921850
Keep fucking up the Serenity Co-Op wherever I can while swiftly fortifying that one unfortified territory that could've possibly let the roaches flood (the one right at the edge of where the unusable land was).
>>
>>4922084
P...Parasitic roaches? The fuck did you even get those at, a vault or something? Fuck it, whatever works, I guess.
>>
>>4922084
Also, expand into that one territory between myself and Serenity where the unusable land was.

>>4922093
Through mastery of Science my friend! Do not worry, as long as your territory is fortified you will be fine.
>>
>>4922096
Also move into the reactor room of the vault. Give the terminal another kick while we're at it.
>>
Rolled 5 (1d10)

>>4921850
Well that man's saved our hides. Let's retake the land that the ghouls seized, and keep watch for any further attacks.
>>
Testing to see if I'm still rangebanned.
>>
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>>4921850
Spawning in New Mexico, in the territories indicated. Bright Pink color.
>>
>>4921850
I'll do this tomorrow.
>>
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>>4921850
Notes
=============
>>4922848
>>4922908
The fuck is this shit? You'll get yourself killed in seconds.

LMK if I made any mistakes
Next map tomorrow at the same time as this post (I hope).
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 1|301(+8 a/d)|112 New Washington Maxed|45(+1 a/d)|1118 The Shi 14|261(+7 a/d)|60 Lanius's Cohort 16|269(+7 a/d)|252 Nova Lusitania Maxed|380(+10 a/d)|139 Serenity Co-op 7|299(+8 a/d)|115 The Flower Tribe 0|5|0
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 33%, charging): Serenity Co-Op
Pararoach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi, Nova Lusitania
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
Slithering Snake success: Lanius's Cohort (until map #66)
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470
The Shi: >>4872575 >>4879055 >>4889470
Lanius's Cohort: >>4879047 >>4889688 >>4889447
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4922099
Kicking the terminal busted the whole terminal, now with components scattered on the desk. The terminal won't turn on. Inside the reactor room was littered with more debris, still with no signs of life. The reactor appears to be in stable condition and working appropriately. A few adjacent rooms to it appear to be miscellaneous rooms, but nothing of value was inside them. As for the unidentified canister and cyrogenic weapon, the canister inside contained pure gold metal. The cyrogenic weapon is repaired, but lacks the necessary ammo to use it.
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Mr. Gutsy
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 5 (1d10)

>>4924003
Expand. Prioritize the East. Prioritize obtaining a border with Serenity Co-op.

Humble greetings to the most honored wise men of The Shi, the adventurous and cunning Gun Runners, & the illustrious and glorious empire of Lanius' Cohort. The Flower Tribe is small, diminutive, and weak, yet has many unique goods to offer, which only our most kind tribal elders know how to create: healing powders, balms, oils, unique herbs and spices, even lethal poisons with which to bathe the blades of Legionaries, shortly before they are bathed in the blood of one's rivals. Please, trade with us. You will not regret it. In truth, we are too pathetic to be worth conquering.
>>
Rolled 5 (1d10)

>>4924003
7. Rising Walls (Fortify): The number of territories you fortify is doubled for the current map.
more forts everywhere and support the war against Lanius's Cohort
>>
Rolled 8 (1d10)

>>4924003
Keep attacking Serenity Co-Op down Louisiana while fortifying the border I have with New Washington.

>>4924038
I. You know what, you're about to be torn into liquidized piles of mulch due to the roaches and I highly doubt you can expand into that. How about I give you ten territories in the center of Nevada so you're not wiped off the map in, like, two turns.

I kinda respect the ballsy attitude you have. I'll still take the trade arrangement anyhow
>>
Rolled 5 (1d10)

>>4924003
Continue our attack on Serenity everywhere, expand our fort line forwards towards Serenity

>>4924038
A bold enough agreement, I'll accept your trade offer
>>
Rolled 8 (1d10)

>>4924003
Drop some ghouls on Serenity's territory around the Tennessee/Kentucky area. Finish the second fortification line on the coast and try and reprogram the Gutsy to work for us, while he's out of charge.

Try and rip the floppy disk or whatever it is out of the terminal and plug it into one of our own unlocked ones. Can we sell that gold canister I wonder? Keep it for now. Go to the barracks of the Vault and look around for ammo for the Cryogenic weapon or anything else.

>>4924038
Sure, we'll trade with you, but you'll be dead in 3 turns if you don't accept the Gun Runners deal, lol.

>>4924368
Might want to also fortify those territories adjacent to the ghouls.
>>
>>4924328
Oh, thank you! Thank you so much! I would have never been able to lay claim to so much land myself. Your charitable gift is most gratefully accepted. This act of kindness will not be forgotten, I promise you.
>>4924368
Neither Cohort nor Legate shall regret this treaty. The moment our poisons reach a heart, it ceases to beat. It is great for hunting.
>>4924651
We shall attempt to incapacitate the Radroaches with tranquilizers delivered via blow dart, bow, and throwing spear: both sedative and narcotic. Failing that... this is what Radroach bait, strategically placed flammable fluids, and slow acting/fast spreading poison is all for. I am determined to claim the unclaimed land to the east for the Flower Tribe.
>>
Rolled 2 (1d10)

>>4924003
Attack Lanius, Defend against the others.
Build fortifications in Kansas.
Charge the Ionizer.
Expand East.

>>4922396
If you could start attacking through my borders, I'd appreciate it.
>>
Rolled 10 (1d10)

>>4924003
Activate Ka-Ching!
Gas the Ghouls in my Capital
Retake the territory
>>4924941
I'm trying to first take this land back to get all the bonuses and stuff, the earlier i can deal with this zombie threat and return to my pre-ghoul power the earlier i can go destroy them
>>
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>>4924003
Notes
=============
No notes.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 9|310(+8 a/d)|156 New Washington 0|45(+1 a/d)|1137 The Shi Maxed|261(+7 a/d)|102
Lanius's Cohort Maxed|274(+7 a/d)|282 Nova Lusitania 0|402(+11 a/d)|566 Serenity Co-op 9|273(+7 a/d)|129 The Flower Tribe 5|16|15
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 66%, charging): Serenity Co-Op
Pararoach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi, Nova Lusitania
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4924651
It appears that the disconnect from the terminal itself has short circuited, and can no longer be worked with. As for the ammo, a group has searched around the vault everywhere except the cave, but there doesn't seem to be any.
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Mr. Gutsy is now reactivated and reprogrammed to fight for The Shi. With advanced technology, the Mr. Gutsy was upgraded to Lt. Gutsy, now being able to move three times as fast, and knock way infested territories with the parasite.
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4925857
Hi, Conqstr.

First, thank you for not abandoning the Quest. :)

Second, am I correct in my interpretation that if the roaches can be held off from unfortified territories with an Expansion roll of 5, that both they and the lands they are inhabiting can be tamed if I roll high enough?
>>
>>4925874
I'm not going to abandon this quest any time soon. Being super busy is the problem.

In current events of this quest, there's no way to fight them off. You were able to fend them off because you were immune from everything, including them on the previous map. The immunity only happens when you first appear on the map. The only way to defend against them is to build forts. Otherwise, your friendly neighbors would be right about your tribe being swallowed by them.
>>
Rolled 8 (1d10)

>>4925857
Keep pushing the Serenity Co-Op down there Louisiana and fortify the border I have with New Washington.

>>4925874
Ya know, wanna join the Shi-Runner Pact? It's mostly just going to be +10 caps to you but still.
>>
File: fortifying.png (1126 KB, 3300x2072)
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>>4925942
Thank you for the swift response, Conqstr. :)

Seeing as it only affects my border with the Radroaches, I humbly request a retcon, using my roll from last map to Fortify the highlighted Territories, as well as the one below them if the system you use rounds up. Thank you.
>>
>>4925958
Of course! I am immensely thankful for this most generous offer, greatest of merchants. You will not regret this act of great kindness. Please, agree to an Open-border, and allow the flower tribe to handle the offensive in Louisiana, as I wish to reward your generosity in kind.
>>
>>4925857
Quick question, can I use a special powerup in conjunction with a national strategy?
>>
>>4926049
...S-sure. You are rather bold for someone so small. We'll let you have free reign throughout our borders but I'm not sure you can get down at Louisiana without me opening a sea connection

If you do wish to help with the war effort, Lanius could grant you a territory bordering Serenity Co-Op and you can pressure them there. But realistically, just focus on supporting our attacks more than anything.
>>
Rolled 9 (1d10)

>>4925857
more forts everywhere support the war against Lanius's Cohort
>>
>>4926025
Ok, request granted.
>>4926053
Yep.
>>
>>4926056
>>4926091
Conqstr, would an Open-border with the Gun Runners allow me to Attack the SereNova territories in Louisiana?
>>
>>4926124
>>4926056
Yes. A sea connection is not needed.
>>
>>4926131
>>4926056
Please, allow me the honor of ending the bloodshed in Louisiana, my friend.
>>
>>4926137
Fine, go ahead. Due to some rulings, I don't think we can both attack at the same time, so I' have to cancel my attack. Last I checked, two nations can't attack through the same territory, no?

Ball's in your field, dude.
>>
>>4926144
Two nations can attack through the same territory. The one with the highest attack strength will be the one that wins.
>>
Rolled 4 (1d10)

>>4926144
This frees your employees to be directed to other business ventures.

Attacking the SereNova territories in Louisiana.
>>
Pre-emptively continue Fortifying the top 2 territories (>>4926025 >>4926091) in the event that the Radroaches grow more dangerous and progressively stronger fortifications are required to keep them at bay.
>>
To the greatly generous and immensely intelligent merchant lords of the Gun Runners, as well as the widely revered wise men of The Shi:

The Flower Tribe is interested in beginning negotiations for the dangerous lands surrounding the Deathclaw population. Our elders, gentle and one with nature, believe they have at long last pieced together a way to profit from the Deathclaws, though this would be of great danger. We believe that The Flower Tribe, being the ones to propose such a terrifying endeavor at all, should be the ones to, more likely than not, bare the burden of its almost definite failure. Name a price, great ones, and we shall proceed from there.
>>
>>4926208
I'll be frank here. We were just planning on sealing those fuckers away and let them hopefully starve to death. Those fuckers are resilient assholes. We will be willing to give you ONE territory bordering them, which will be one of the two territories bordering directly with the bottom of the deathclaw territory.

If you can somehow either find a way to wipe them out or make them useful, you will share those secrets with the members of the Shi-Runner Pact and/or split the profits with the Gun Runners, due to us having contained them for so long. Seriously, we saw a now destroyed nation keep running head first into that ball of death and hatred. They did fucking everything to try making the claws like 'em and they just kept eating their men.
>>
>>4926216
The flower tribe once more thanks you for your great generosity, my lord. The Eastern one, please.
>>
>>4926289
Go ahead, take it, man.
>>
>>4916173
Can I start with the empty land in the east?
>Kingdom of New Jeb bushia
>led by king Jeb bush the 12th, the 11th descendent of Jeb bush himself
>>
Rolled 7 (1d10)

>>4925857
Ready the Gutsy for deployment, fortify those two territories near the parasite while also further fortifying the coast, and buy a sea gateway leading to Lusitania's territory. Also, what happened to all my gold? I went from 500 to 60 here>>4924003 all of a sudden.
>>
>>4926310
You uh. You bought land. >>4920600
>>
>>4926306
Actually can I claim that land in the mid west?
>>
File: file.png (17 KB, 372x368)
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Rolled 4 (1d10)

>>4925857
Activate the Bombardment NS and target these territories.
Build forts against the encroaching Pararoach horde, and then continue attacking Serenity
>>
>>4926316
Ah, that'd do it.
>>
>>4926323
>>4926306
If you want the land in the mid-west, sure. I'll place you right next to the other nations to the west if you want.
>>
>>4926762
I'M CONQSTR NOT SWEDEN. That was from my Europe edition.
>>
Rolled 3 (1d10)

>>4925857
Exterminate the ghouls in Kentucky, Assist my Ally, Attack Lanius and defend elsewhere.

>>4926089
Fella start expanding, that's open territory where the ghouls once inhabited move the fuck in there.
>>
>>4926776
also I believe the Ionizer should be fully charged right now if you look here >>4920176 it's at 0% and here >>4921850 it's also still at 0%.
so blast away with that too.
>>
Rolled 6 (1d10)

>>4925857
Continue taking that land, and defend against the shi's attack. With these ka-bucks, i should be able to deal with whatever comes.
>>4926776
You should probably keep some money at hand in case they drop more ghouls...or worse. This weapon is effective, but very costly

Hmm...wonder if we could find a way to make it cheaper, mass produce it.
>>
File: 07212021map67.png (1132 KB, 3300x2072)
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>>4925857
Notes
=============
>>4926306
First, some flower weirdos join, then this guy. Great. I wonder who will be next to join this.

>>4926778
You didn't start charging it until >>4921949. There's nothing prior to it that indicated any charging.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 17|306(+8 a/d)|205 New Washington 9|45(+1 a/d)|1160 The Shi Maxed|259(+7 a/d)|48
Lanius's Cohort Maxed|259(+7 a/d)|316 Nova Lusitania 8|407(+11 a/d)|591 Serenity Co-op 12|269(+7 a/d)|144
The Flower Tribe 9|17|44 Kingdom of New Jeb Bushia 0|5|0
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 100%, ready to fire): Serenity Co-Op
Pararoach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi, Nova Lusitania
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
DeathClaw Menace
The DeathClaws smell some weird flora to the east, now growling and begin to stalk near the eastern side of their land, behind the walls.
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
Lt. Gutsy is ready to launch.
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Greetings to King Jeb Bush XII, long may he reign. The flower tribe to your West are a gentle, peaceful people, with many healing herbs to share. Please, trade with us.
>>
>>4927063
Greetings, it is I, Jeb bush. I shall engage in trade. What would you like from our sovereign trading post?
>>
>>4927041
I shall expand south east! And conquer these untamed lands! MUHAHAHAHAHAHAHAHA.

Also sidenote: idk if this is a game play thing but i want to have a monopoly on weapons trading
>>
>>4927063
>"Trade" with Deathclaws (see below)

Monitor the Deathclaw population, watching to see if it grows either above or below sustainable levels.

When it grows above sustainable levels:

>Have trappers lay traps in their hunting grounds, and send hunters to cull their weak, focusing on the ones that have been wounded. Butcher the corpses for their meat and hides, and fashion enhanced tools from their nails, horns, spikes, and teeth. Capture eggs, and prepare the flesh of their young like veal.

When it grows below sustainable levels:

>Within the flower tribe's internal economy, purchase excess livestock from farmers, herd them into Deathclaw hunting grounds, and leave them to die. As a bonus, this will encourage our farmers to aim for an excess of livestock even when the Deathclaw population is above sustainable levels, which can then be traded to foreign empires and butchered and served at feasts for foreign leaders.
>>
>>4927123
Meant to reply to >>4927041
>>
>>4927113
Guns and ammo in exchange for medicine will more than suffice, oh mighty sovereign.
>>
Rolled 8 (1d10)

Roll
>>
>>4927118
Buddy...those aren't untamed lands.

They're the zombie horde.
>>
Rolled 3 (1d10)

>>4927174
Not just any horde. A zombie roach horde.

>>4927041
Fortify the border I have with the flower fucks just to be sure. and keep attacking the Serenity Co-Op wherever I can. Keep patrols high to make sure the flower fucks don't accidently piss off the deathclaws too much.
>>
Rolled 2 (1d10)

>>4927041
More fortifications everywhere and support the war against Lanius's Cohort
>>
>>4927118
Gotta roll dude before you can do something. put "dice+1d10" (without the quotation marks) in the Options box before you click "Post".

Also sure. You can do a monopoly on weapons trading and compete with the Gun Runners.
>>
>>4927182
Hello, most generous merchant lord. I hope you are well. Allow me to introduce you to the flower tribe's new trading partner, King Jeb Bush XII: >>4927113 >>4927118

An ambitious warlord, he seeks to monopolize the world's weapon trade. It is the flower tribe's understanding that Capitalism encourages friendly rivalries, so you must obviously be quite excited at the news.
>>
>>4927243
...Ya know, why do nations keep spawning right next to the obviously dangerous horde. I mean, I'm fine with trading with them, but I'm not taking another refuge nation into my lands.
>>
File: fortifying.png (1133 KB, 3300x2072)
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>>4927041
>>4927168
Fortify the trading post near the Deathclaws in the event that miscalculation occurs and those terrifying monsters begin expanding outward in the wake of an unfortunate population surge. Pre-emptively continue to fortify the 3 territories nearest to the Parasitic Radroach horde. Take the Treaty of Serenova land in Louisiana in the name of The Shi-Runner Pact.
>>
Rolled 7 (1d10)

>>4927267
I shall expand w
East with this roll and my goal shall be to WIPE the FOUL zombie horde from existence!
>>
Rolled 5 (1d10)

>>4927041
Attack Serenity in and through their southern border, let the Pararoach hordes deal with the northern border
Continue building forts against the Pararoach hordes.
>>
Rolled 9 (1d10)

>>4927041
Activate Parasitic Radroach Rage. Activate Naval Superiority. Attack Nova Lusitania from the sea gateway we just built. Take the Gutsy with us and deploy him at our landing point.
>>
>>4927440
I'd also recommend buying a sea gateway to land at that small part that hasn't been retaken by Serenity or Lusitania yet. Same goes to you Gun Runners! Actually, it might be a good idea for them to do it instead, since they're about to take out Serenity near their southern territories.
>>
>>4927315
Your bravery is most commendable, my glorious majesty, but the terrifying Parasitic Radroach hordes cannot yet be exterminated. The flower tribe, admittedly pathetically, already attempted such an endeavor, and failed. Though, we are not a warlike people.
>>
Rolled 6 (1d10)

>>4927041
Attack Lanius, build forts in Kansas,
expand where I can,
Attack in Louisiana and fire the Ionizer.
>>
>>4927041
Defend against the attacks from those Shi, as well as take whatever land i had left. This territory, will allow me to be able to fight a good war against them.
>>
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>>4927041
Notes
=============
No notes. Maybe waiting for the next looney toon to show up.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners Maxed|302(+8 a/d)|249 New Washington 11|45(+1 a/d)|1176 The Shi 0|266(+7 a/d)|96
Lanius's Cohort 5|251(+7 a/d)|351 Nova Lusitania 10|396(+11 a/d)|610 Serenity Co-op 18|276(+7 a/d)|162
The Flower Tribe 17|17|87 Kingdom of New Jeb Bushia 7|5|17
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 0%, ready to charge): Serenity Co-Op
Pararoach Rage: Lanius's Cohort
Parasitic Ghouls: The Shi, Nova Lusitania
Parasitic Radroach Rage: The Shi, Lanius's Cohort
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4927113
Kingdom of New Jeb Bushia: >>4927132
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
DeathClaw Menace
The DeathClaws did not come anywhere near the Flower Tribe's monitors, but maintained a good distance. They continue to scavenge the area as if they were looking for something, but not necessarily ignoring the Flower Tribe. There appears to be not too many of the deathclaws, with some DeathClaw remains scattered a few places, indicating that the population is declining.
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
Lt. Gutsy is launched and landed on site.
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4928419
>The DeathClaws did not come anywhere near the Flower Tribe's monitors, but maintained a good distance. They continue to scavenge the area as if they were looking for something, but not necessarily ignoring the Flower Tribe.
They might be looking for eggs and/or young that got lost, somehow. Have hunters search for them and take them alive if found, and then have trappers leave them where the parents can find them (again, if found).
>with some DeathClaw remains scattered a few places
Have hunters check the remains for indications of what killed them, I want to know if it's leftovers from the noble containment efforts by the Gun Runners or if a rival species has begun moving in.
>>
>>4928419
Conqstr, may I please request another minor retcon, seeing as, again, it only affects my border with the Parasitic Radroaches?
>Take the +2 from the far southwest Territory and give it to the one directly east of it
>Subtract -1 from the +3 to the far northwest of the border with the Parasitic Radroaches, making it instead a +2, and make the most southeast territory bordering the Pararoaches a +6.
Thank you. :)
>>
Also: can we be attacked diagonally, or just from right/left/up/down?
>>
File: 07222021map68.png (1135 KB, 3300x2072)
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>>4928581
Here ya go. Need to fix some stuff anyways.
Gun Runners Maxed|302(+8 a/d)|249 New Washington 11|45(+1 a/d)|1176 The Shi 0|266(+7 a/d)|96
Lanius's Cohort 5|249(+7 a/d)|351 Nova Lusitania 10|396(+11 a/d)|610 Serenity Co-op 18|270(+7 a/d)|162
The Flower Tribe 17|17|87 Kingdom of New Jeb Bushia 7|5|17
>>4928586
No, you cannot be attacked on the corners of a territory. If a territory is adjacent to you that isn't an edge, you can be attacked.
>>
>>4928684
Thanks for the clarification, Conqstr. Also, I misspoke: I meant to subtract -1 from the territory sandwiched between The Shi and the Gun Runners, not the one bordering the Kingdom of New Jeb Bushia. Thank you.
>>
Rolled 6 (1d10)

>>4928419
Activate Ka-Ching!, fortify the border I have with the flower tribe, attack Serenity Co-Op wherever I can.
>>
Rolled 9 (1d10)

>>4928419
place down more forts everywhere and continue supporting the war against Lanius's Cohort
>>
>>4928419
>>4928684
The Parasitic Radroaches can't be gassed, nor can they be removed like permanently unusable territory, right?
>>
>>4928714
Correcto
>>
>>4928738
Thanks again for the quick response, Conqstr. :)
>>
File: protection.png (78 KB, 381x495)
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Rolled 9 (1d10)

>>4928419
>>4928684
>Cancelling trade with Kingdom of New Jeb Bushia (>>4927132)
>Declaring war on Kingdom of New Jeb Bushia
>Attacking the Territory marked with an exclamation point
>Immediately fortifying that Territory once it's captured

This terrible tyrant that borders my people cannot be allowed to grow in strength. We were willing to trade medicine to the people unfortunate enough to live within his barbaric domain, of course we were, but he and those loyal to him must be stopped here and now, before more are forced to bow before such an evil man. He has literally slipped his intention to expand west, into my family's lands, before suddenly attempting to hide it by saying east, pronounced as 'weast': >>4927315

I am scared: Scared for myself. Scared for all my children. Scared for my people.
>>
>>4928419
>>4928684
>>4928820
I misread the rules. Attack all 3 Kingdom of New Jeb Bushia Territories adjacent to my children, and Fortify them the moment they are taken, to protect the people within them from the Parasitic Radroaches. Finish fortifying the trading post that is monitoring the Deathclaw population, and make the +2 (>>4928820) a +5. Also, attack the land possessed by The Treaty of SereNova in Louisiana.
>>
Rolled 6, 4, 3, 4, 5 = 22 (5d10)

>>4928419
Going camping for the weekend, attack Lanius, defend against everyone else, charge the Ionizer and use it when I can. Use Anger as my NS, and support my allies. Build Forts in Kansas.
love you boys.
>>
>>4928881
Have fun. :)
>>
Rolled 57 (1d100)

>>4928419
DOES SOMEBODY NEED ME TO KICK THEIR ASS?
>>
Rolled 9 (1d10)

>>4928419
This is not good. Let us go fight them, and whatnot.
>>
Rolled 5 (1d10)

>>4928419
Fortify those territories next to the parasitic radroaches.
>>
File: 07232021map69.png (1133 KB, 3300x2072)
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>>4928419
Notes
=============
WARNING: ABSURD AND UNFAIR EVENTS COMING UP SOON!

Also, most short-lived nation record in /conqst/ goes to: Kingdom of New Jeb Bushia! (lasted for 2 maps before being consumed by parasitic roaches.).

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 0|296(+8 a/d)|798 New Washington Maxed|45(+1 a/d)|1199 The Shi 5|262(+7 a/d)|140
Lanius's Cohort 5|240(+6 a/d)|381 Nova Lusitania Maxed|384(+10 a/d)|638 Serenity Co-op Maxed|278(+7 a/d)|180
The Flower Tribe Maxed|17|136
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 33%, ready to charge): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
The Pararoach Queen eventually grew larger, and is now at least 60 meters high, breaking through the entire vault above. It let out a mighty roar and decided to take its own path to destruction!
Pararoach Rage and Parasitic Roach Rage are now unusable.
DeathClaw Menace
Next post
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============
Lanius's Cohort (2 maps till death)
=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4928531
>search party
Some egg sites were found all over DeathClaw territory, so this may not be what the DeathClaws are looking for. One of the DeathClaws looked at the search party and began to follow a bloodied trail in the opposite direction. Following this trail is a cave, containing massive piles of human and Brahmin skeletons and bones. Not a single flesh or meat was found. One of the equipment left behind had something labeled "The Caravaneer's Caravan's Grand DeathClaw Hunting Crew!" written on the padding of a helmet. The DeathClaw laid down, as if they were waiting for something while growling slightly.
>checking the remains
After thorough investigation, it appears that the DeathClaw carcasses were the result of starvation. There appears to be little to no food resources for the DeathClaws in their territory...Only to kill each other as witnessed nearby.
>>
Rolled 3 (1d10)

>>4930268
Fortify against the Roaches, continue trying to attack Serenity.
>>
>>4930323
Also, FORTIFY MORE AROUND OUR VAULT, it wouldn't be good to enter for now.
>>
>>4930268
Does the Kingdom of New Jeb Bushia being eaten by the parasite take precedence over me liberating its people? So many innocent lives, lost...
>>
>>4930270
Purchase excess livestock from Flower Tribe farmers. Herd them into Deathclaw territory. Set them up where they can graze, creating herds for the Deathclaws to sustainably hunt.
>>
Rolled 2 (1d10)

Support Lanius' attacks against Serenity Co-op. Attack the Serenity Co-op territories in Louisiana.
>>
>>4930268
Conqstr, do the Deathclaws not count as a nation for the purpose of getting 12 fortifications in the Flower Tribe territory adjacent to them?
>>
Rolled 4 (1d10)

>>4930268
Have the gutsy clean up the parasite around our landing zone. Strengthen the fortifications there and around the border with New Washington. Explore that cave system in our second vault. Be on guard as we do so.
>>
Rolled 1 (1d10)

>>4930268
Keep attacking the Serenity Co-Op because fuck you and fortify around the deathclaws just to be extra secure.
>>
Rolled 6 (1d10)

>>4930268
7. Rising Walls (Fortify): The number of territories you fortify is doubled for the current map.
more fortifications everywhere and continue supporting the war against Lanius's Cohort
>>
>>4930402
While you DID successfully attack and take those territories, it was ultimately the pararoaches that ate the rest of them, hence their extinction. You took three out of their five territories before the pararoaches took over your captured territories.
>>4930432
They aren't a nation literally, but in the context of this quest yes they are, but with some elements removed such as gold, national strength, etc.
>>
>>4930268
>>4930416
Fortify the +2 Territory into a +3 Territory.
>>
>>4930701
Thanks for the clarifications, Conqstr. :)
>>
Rolled 4 (1d10)

>>4930268
That is really bad, i'm not going to lie. BIg explosion, so to say. Either way, i'm going to move my fortifications down southwest (the big circle) to the northeast in rhode island to seal off the zombies. And i mean move, not fortify. Also, activate Ka-Ching

Goddamnit, are the Shi trying to turn the entire east coast into a fucking zombieland?
>>
Rolled 96 (1d100)

>>4930589
AFFIRMATIVE GENERAL!
>>
>>4931529
>Goddamnit, are the Shi trying to turn the entire east coast into a fucking zombieland?
It is tragically fitting that after being given another chance to lord over the Earth, Man would take it for granted once more.
>>
>>4931567
Eh to be fair, it was working up until they went mad with it and turned into a fucking giant monster.
>>
>>4931567
I had thought that using the ghouls as a bio weapon was cruel, dangerous, but effective and ultimately you could eventually wipe them out with the gas.

Then they put it on the roaches. Then the queen. I do hope that whoever wins is going to be able to handle these creatures once this war ends.
>>
File: 07242021map70.png (1136 KB, 3300x2072)
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>>4930268
Notes
=============
automated rolls:
>>4928881 (3)

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 1|296(+8 a/d)|842 New Washington 0|45(+1 a/d)|1219 The Shi 9|262(+7 a/d)|183
Lanius's Cohort 8|225(+6 a/d)|414 Nova Lusitania 0|361(+10 a/d)|1161 Serenity Co-op 0|275(+7 a/d)|196
The Flower Tribe Maxed|17|173
=============
National Strength active power-ups
=============
Ionizer (+7 attack, 66%, charging): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4930589
Following the cave leads to a dead end. Looks like this vault is empty other than what's found before.
DeathClaw Menace
>>4930409
The DeathClaws accept the new introduction of livestock and preys on them. The DeathClaws gave some of the meat to the younglings, which a few of them were on the brink of dying. The DeathClaws appear to be more amicable towards the Flower Tribe members, even going as far as following them around without trying to attack them.
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4931577
Seems we forgot to address the previous message, apologies.
From an ancient state to a new one, good luck my friend.
>>
>>4931577
>>4931580
The Flower Tribe are a peace loving people, one not built for war. We very well may not be able to survive against these manmade horrors.

Thank you, my friend.
>>
Rolled 4 (1d10)

>>4931578
So it comes down to this
Continue trying to fortify around the Roach outbreak.
Complete the fort line in the north, against Serenity and the encroaching roach hordes.

LETTER TO: THE SHI
If we can find out a method to transport or lure the Pararoach Queen to the East Coast, we can pyrrhicly win this war and it *should* buy us time to clean up the West coast.
>>
>>4931578
Continue to maintain a safe distance from the Deathclaws as, presently hostile or not, they are still wild animals. Continue monitoring their population levels.
>>
Rolled 1 (1d10)

>>4931578
Fortify the fuck around the deathclaws to make sure none of them get any smart ideas and keep attacking the Serenity Co-Op. Keep observations high on the deathclaws. Defend everywhere else.
>>
>>4931590
You know, I was content to let those fuckers rot away, but I might actually allow you to keep them alive if this proves fruitful. We do request you attempt to obtain an egg whenever possible when the population levels recover from the "little to no food coming in due to rightfully scared at the time gun runners keeping the border up" dealo. Less so for weapons (let's be honest I don't want to repeat the mistake the Shi have done) and moreso for...well, domestication? If deathclaws can be tamed, they could potentially protect you from outside threats. We have a metric fuckton of caps pouring it at all times so we can probably buy our way to immortality given enough time but you don't have that luxury.
>>
Rolled 2 (1d10)

>>4931578
Attack the Serenity Co-op land in Louisiana.
>>
>>4931596
>You know, I was content to let those fuckers rot away, but I might actually allow you to keep them alive if this proves fruitful. We do request you attempt to obtain an egg whenever possible when the population levels recover from the "little to no food coming in due to rightfully scared at the time gun runners keeping the border up" dealo.
We will, most generous and brave merchant lord.
>Less so for weapons (let's be honest I don't want to repeat the mistake the Shi have done) and moreso for...well, domestication? If deathclaws can be tamed, they could potentially protect you from outside threats. We have a metric fuckton of caps pouring it at all times so we can probably buy our way to immortality given enough time but you don't have that luxury.
The Flower Tribe very well may not survive. This was not a world meant for gentle things.
>>
>>4931600
Gentleness died a long time ago. But you can still stay true to your principals while keeping yourself safe. What's that old saying from over 300 years ago now? Speak softly and carry a big stick? You can guess what the big stick is in this quote. We can transfer over some food that a vault we owned makes (along with some from local farms) to help the effort of you trying to keep them alive.
>>
>>4931605
Thank you, most generous and kind merchant lord. Your compassion will never be forgotten.
>>
>>4931578
>>4931597
Fortify the +5 into a +6.
>>
Rolled 10 (1d10)

>>4931578
Continue the cleaning up of the area around the landing zone by the Gutsy. Fortify the border with Washington. Continue research into the manufacture of the cryogun. Explore it further, and if there really is nothing there begin dismantling it for resources and scrap.

>>4931588
Sure thing. We might try and get our cryo gun up and running to freeze her in place. In the meantime, we recommend you try preventing her escape somehow. Dig a trench or something.
>>
File: falloutsnap1.gif (1205 KB, 3300x2072)
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>>4931578
now this is podracing!
>>
>>4932061
It's kinda crazy how static it becomes at the end, functionally speaking.
>>
Rolled 2 (1d10)

>>4931578
reinforce the existing fortifications and continue supporting the war against Lanius's Cohort
>>
Rolled 2 (1d10)

>>4931578
Gas those ghouls leaving the province, stop them from spilling. Move the fortifications.
>>
Rolled 37 (1d100)

>>4931578
Another glorious day in the U.S. army.
>>
File: 07252021map71.png (1137 KB, 3300x2072)
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>>4931578
Notes
=============
automated rolls:
>>4928881 (4)

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 2|302(+8 a/d)|886 New Washington 2|45(+1 a/d)|1235 The Shi 19|262(+7 a/d)|232
Lanius's Cohort 12|216(+6 a/d)|448 Nova Lusitania 4|361(+10 a/d)|182 Serenity Co-op 3|259(+7 a/d)|211
The Flower Tribe Maxed (last chance)|17|210
=============
Active effects / Items
=============
Ionizer (+7 attack, 100%, ready to fire): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun (Can be used for +1 attack or to clear out one territory infected by the parasite): The Shi
Anger (until map #72): Serenity Co-op
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
The Pararoach Queen has died up moving a few miles north. No more pararoaches can be spawned now.
>>4931905
The gunsmiths successfully reengineered the cyrogun and can now shoot frozen rays that freezes targets, using the same technologies found in a cyrogrenade and laser rifles.
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
???
The same audio from a year ago has returned in the pacific ocean. This time, it it much louder and closer than before.
Robots? Here?
Some celebrity jackass posted a rumor around the U.S from Nova Lusitania, saying that some robots look very identical to humans. Is this true?
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 6 (1d10)

>>4933059
Begin expanding into the freed up land, have the Gutsy continue cleaning up in the area.

>>4932061
That bloody war with the Enclave... I love how much you can see it was a stalemate.

>>4932064
>>4931588
Psst, could really use one of you two using a sea gateway to the free land down south, we really need to make sure Serenity and Lusitania don't get it.
>>
Rolled 6 (1d10)

>>4933103
Que? What free land? Unless you're talking about the land they are expanding into, in which case, sure..

>>4933059
Open a sea gate all the way over to Virginia from where my remaining vault is, fortify any unfortified borders I have with the Shi, and attack the Serenity Co-Op wherever I can. Also check up on the restaurant to see how business is doing
>>
Rolled 7 (1d10)

>>4933059
Attack the Serenity Co-op land in Louisiana.
>>
>>4933103
>>4933263
Also how do you feel about these flower fucks? I'm humoring them because they are such a non-threat (also I'm half tempted to wipe New Washington off the map if it supports our enemies one more time) but still.
>>
>>4933059
>>4933269
Use Critical Hit. Fortify the Territories after they're taken.
>>
>>4933341
You can't do that. You can only use an attack, defense, or fortify national strat if you post it in the same post as your roll. You can't add it as a change. S
>>
>>4933059
>>4933269
>>4933341
You are correct, most intelligent merchant lord. I instead use Ka-Ching!
>>
File: fortifying.png (154 KB, 687x708)
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>>4933059
>>4933269
Pre-emptively Fortify the marked Territories in the event that war should break out between The Shi and the Gun Runners. I must protect my people from the Parasite.
>>
Wait a second, how did Nova Lusitania get rid of the roaches if it was said here >>4928714 that they can't be gassed or removed?

>>4933274
Eh, I wouldn't bother with them. They seem to be dealing with the Deathclaws at any rate, and they're pretty friendly to us. Hell, I know it's been proven to be a bad idea over and over again, but I'll ask them in a bit to lend us a deathclaw... for science.
>>
>>4933407
Considering your experiment caused a giant fucking queen to burst up from the ground? I'm hesitant. In any case, you would have to wait for the flower fucks to calm them enough for a bag and tag to be possible.
>>
Rolled 1 (1d10)

>>4933059
Fortify around the Vault outbreak and against Serenity, hopefully we can complete the fort line this time around.

>>4933103
After we've finished containing the outbreak, don't want to split our attention.
>>
Rolled 1 (1d10)

>>4933059
Just fortifty around the land up north, it's those damn zombies that are always the problem. Can't even have a normal goddamn war anymore, it's just zombies zombies zombies zombies.
>>
Rolled 4 (1d10)

>>4933059
continue reinforcing all my forts and continue supporting the war against Lanius's Cohort
>>
>>4933269
>>4933468
Defend Lanius's Territories against Serenity Co-op.
>>
File: 07262021map72.png (1138 KB, 3300x2072)
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>>4933059
Notes
=============
automated rolls:
>>4928881 (last one)

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 8|302(+8 a/d)|1135 New Washington 6|45(+1 a/d)|1253 The Shi Maxed|261(+7 a/d)|277
Lanius's Cohort 13|214(+6 a/d)|479 Nova Lusitania 5|356(+10 a/d)|202 Serenity Co-op 8|261(+7 a/d)|228
The Flower Tribe 0|17|752
=============
Active effects / Items
=============
Ionizer (+7 attack, 0%, ready to charge): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4933263
After some time has passed, the restaurant is one of the most popular tourist destinations in the western coast! It has more customers, more visitors, and more partners to trade with.
+1 perm gold and 300 gold added to Gun Runners
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
Turns out the audio sound was none other than a massive lizard that could shoot a ray of radioactive death. It made its way to southern California and its now going on a rampage!
The Beast of Legends will move around the map like the Gutsy, but will destroy nearby territories that it is adjacent to. It has 1,000 HP.
The Beast of Legends HP: 1,000
Robots? Here? >>4933059
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4934565
Actually, I overlooked a flaw the The Beast of Legends here. You can attack it if the territory near its location is unusable.
>>
>>4934565
>LMK if I made any mistakes
My Territories in the land so graciously gifted to me by the most kind merchant lord of the Gun Runners lack fortifications.
>>
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>>4934574
updated
>>
>>4934565
>>4934573
To the revered and courageous scientists of The Shi: please, grant the peaceful flower tribe an Open-border. We implore you, please, do not harm the lizard. We wish to find out if it can be calmed and made to peacefully return to the depths from which it came, without prolonged and needless bloodshed.
>>
>>4934577
Thank you, Conqstr. :)
>>
Rolled 7 (1d10)

>>4934565
reinforce the fortifications that i have more and continue to support the war against Lanius's Cohort
>>
Rolled 1 (1d10)

>>4934565
Expand through the sea way and keep trying to push back against the Serenity Co-Op. Kickass that our vault is doing so well. Fortify around the Shi's land in California. Defend everywhere else.

>>4934578
Okay I could've understood the deathclaws but I think this thing is bigger than even our tallest buildings. I'm not sure you CAN calm it down.
>>
>>4934725
We must find out why it is rampaging. Animals do not act without reason.
>>
Rolled 6 (1d10)

>>4934565
Fortify those new territories in the East and defend against this beast, if we can. Fortify further around the now empty vault too if we have spare points, and begin turning it into a secure experimentation facility. Try and prevent it from moving any further into our lands.

>>4934578
As much as we don't think anything will work, fine. We'll allow you one shot at this, and then we're taking it down the normal way. Also, mind giving us a deathclaw when you've tamed enough of them? We want to further the cause of science and mayhaps improve their wellbeing, breed them for more docile qualities, that sort of thing.
>>
Rolled 6 (1d10)

>>4934565
Continue the fort line around both our Vault and against the Roaches.
Get New America to clean up some more territories in Texas, doesn't matter how much it'll cost, we need more land.
>>
>>4934565
You removed my gold despite retconning my attacks
>>
>>4935632
Was this a mistake? >>4932993
>>
Rolled 1 (1d10)

>>4935012
We need more time. We must first analyze its behavior, and, in doing so, discern its diet. This will inform us as how to best proceed. That it is rampaging and possesses a boisterous, destructive method of self defense implies it is a herbivore. It may feel intimidated, or even be wounded. In the meantime, I advise you move your fortresses away from it.

>>4934565
>The Beast of Legends
Monitor the creature. Make note of its behavior. Discern its diet.

Finish fortifying the lands of my people. Defend the Gun Runner Territories in Louisiana.
>>
>>4935715
No, but in this last map it's all been reverted
>>
>>4935745
If you're saying that on map #71, you've gassed them and now on map #72, they're back, then that is correct. Since there's no forts, there's no way to prevent their spread.
>>
>>4934565
>>4934577
>>4935727
>Defend the Gun Runner Territories in Louisiana.
Changing this: support the Gun Runner attack.
>>
>>4934565
Fortify at the north and that kind of stuff, just stop them from expanding. This zombie stuff has gotten seriously boring, it's been the same thing for the past twenty maps. Where's the fun in 'fortify, fortify, fortify, fortify, gas, fortify, fortify, use ka-ching to get money to fortify'
>>
Rolled 2 (1d10)

>>4935785
Dice
>>
>>4935785
Well, you've got a couple of other options to do other than the zombie stuff:
>build a sea gateway to The Shi and attack them
>Expand into the empty territory to the south of you
>Try to get in contact with The Flower Tribe
>What about that vault you never touched in a while? That Gutsy is stationed there all by itself.
>Maybe support Serenity co-op in their war?
>Buy some more land?
>Maybe send some ghouls into The western coast to see how they like it?
>Maybe investigate The possible phantom Robot menace?
>>
>>4935796
I mean mr. handy.
>>
>>4935727
Alright, we'll accept this. But if it seems to much to handle, or destroys too much of our land we WILL begin attacking it. There is only so much time we can give you.
>>
>>4935882
Thank you, courageous one.
>>
File: 07272021map73.png (1142 KB, 3300x2072)
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>>4934565
Notes
=============
No notes.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 9|308(+8 a/d)|1180 New Washington 13|45(+1 a/d)|1274 The Shi Maxed|259(+7 a/d)|322
Lanius's Cohort 19|214(+6 a/d)|515 Nova Lusitania 11|332(+9 a/d)|218 Serenity Co-op 13|259(+7 a/d)|245
The Flower Tribe 1|17|788
=============
Active effects / Items
=============
Ionizer (+7 attack, 33%, charging): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4935012
The vault was successfully turned into a secret experimentation facility, moving the ghouls elsewhere.
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
>>4935727
The monitoring group took a vertibird and kept its distance, observing the beast as it takes one giant step heading north. As this beast continues to move slowly across the western coast, one of the things it targets the most are radioactive resources. If it feels there is a high concentration of radioactivity nearby, it will try and eat it from the ground. From a range, the beast doesn't look damaged at all and doesn't seem interested in the creatures below it. The only thing that the giant lizard leaves behind is traces of a giant laser expelled from its mouth, causing extreme heat and radioactivity in those areas.
The Beast of Legends HP: 1,000
Robots? Here? >>4933059
Restoration of America Part VII
Michigan has cleared away the fog. Amazing!
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============
Nova Lusitania
=============
Inactive nations
=============

=============
Potential superpowers:
=============

=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
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>>4935915
forgot about lanius's bought land.
Gun Runners 9|308(+8 a/d)|1180 New Washington 13|45(+1 a/d)|1274 The Shi Maxed|259(+7 a/d)|322 Lanius's Cohort 19|214(+6 a/d)|15 Nova Lusitania 11|332(+9 a/d)|218 Serenity Co-op 13|259(+7 a/d)|245 The Flower Tribe 1|17|788
>>
>>4935915
Keep expanding into the free land I'm in and keep attacking the Serenity Co-Op whenever I can. Fortify the unfortified territories I have around Lanius's Cohort and defend everywhere else.
>>
Rolled 1 (1d10)

>>4936199
Forgot dice, whoops.
>>
>>4935915
>The Beast of Legends
As was suspected, it is merely hungry and putting on a display to ward off wild predators. Attempt to domesticate the creature by feeding it nuclear waste.
>>
>>4935915
>>4935920
>LMK if I made any mistakes
You have given me +4 in a Territory that seemingly only borders 1 Nation, The Shi. I wouldn't want to cheat, so I am bringing this to your attention. :)
>>
Rolled 7 (1d10)

>>4935915
>>4935920
Fortify my people's land. Assist the Gun Runner offensive.
>>
Rolled 4 (1d10)

>>4935915
Activate Ka-ching, fortify around the area the beast is rampaging in. Also fortify that one territory on the coast up north. Try to defend against it and prevent it from moving further into our territory, if possible. Have the Gutsy continue cleaning up around our landing zone, with a focus on the territories to his north. Use the cryogun on those territories too.
>>
>>4936215
That's not a mistake. You rolled a 1 and so you get one fortification strength that is reinforced on that territory.
>>
>>4936335
I just don't understand why it mechanically went to that and not one of the unfortified territories to the west, not that I am complaining.
>>
>>4935796
The problem is if i DON'T do anythign with the gohuls they'll take my entire land in a couple of turns. Sure i could attack shi, but i "cant" attack them because it would mean an instant loss because these ghouls are just a roving fucking DayZ horde who expand like wildfire. 4 turns and it's already taken most of the northeast.

Also, i'm pretty sure i already chose an action in the vault.
>>
Rolled 2 (1d10)

>>4935915
Fortify against ghouls in the south
>>
>>4937048
oh for fucks sake
>>
>>4937047
The last event that I saw happened with your vault was:
>The Mr. Handy went to the cyrochamber. There, the machine saw more red goodies as usual. The giant arteries seem more cluttered in the chambers than elsewhere, however.
https://archived.moe/qst/thread/4860989/#q4905630
>>
>>4937075
Didn't I say to explore the barracks
>>
>>4937209
Yeah you did. I guess I'll continue off from there.
>>
File: 07282021map74.png (1146 KB, 3300x2072)
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>>4935915
Notes
=============
No notes.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 10|323(+9 a/d)|1225 New Washington 13|45(+1 a/d)|1288 The Shi 0|256(+7 a/d)|865
Lanius's Cohort 19|214(+6 a/d)|45 Nova Lusitania 13|302(+8 a/d)|234 Serenity Co-op 13|247(+7 a/d)|257
The Flower Tribe 8|17|830
=============
Active effects / Items
=============
Ionizer (+7 attack, 33%, charging): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4937209
The Mr. Handy went into the barracks, and found a giant red sac that had arteries attached everywhere. It was beating like a heart. However, it appears there is something wedged inside the tissue. Would it be wise to pull it out?
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
>>4936214
The beast slowly walked towards the nuclear waste and chowed it down with one crunch. Then it went back on course as usual.
The Beast of Legends HP: 1,000
Robots? Here? >>4933059
???
One fanatic in Serenity Co-op is claiming that god from the outer worlds has arrived. No one believed them, but the astronomers are picking up some weird signals from space. Hopefully it isn't something like the beast on the west coast...
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============

=============
Inactive nations
=============
New Washington, Lanius's Cohort, Serenity Co-op (2 maps till death)
=============
Potential superpowers:
=============
Gun Runners, The Shi
=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 3 (1d10)

>>4937244
continue to reinforce any forts and continue to support the war against Lanius's Cohort
>>
Rolled 1 (1d10)

Rolling.
>>
>>4937244
>The Beast of Legends
Feed the creature nuclear waste again, this time leading it back into the Territory it just came from.

>>4937343
Continue to assist Gun Runner Attacks. Fortify the land of my people.
>>
Rolled 9 (1d10)

>>4937244
Use the cryogun on the infected territories to the north of us, and expand further into former Lusitania lands. Keep the Gutsy on cleanup duty moving north. Fortify the border with New Washington.
>>
Rolled 6 (1d10)

>>4937244
Keep expanding into the fresh new territori and attack the Serenity Co-Op wherever I can. Fortify behind the frontline I have with the Serenity Co-Op down at Louisiana and the nearby areas.
>>
Rolled 7 (1d10)

>>4937244
Expand into our new territories, fortify around both the vault and against the north horde
>>
>>4937244
West Virginia
Brown
Uh-huh. Thank you, thank you very much.
>>
Rolled 7 (1d10)

>>4937244
Fortify everywhere
Pull out whatever it is

Urgh, the parasitic ghouls really ruined all the fun, now it's all just fortify fortify fortify and then lose 100 provinces in 1 turn because they bombarded your forts
>>
File: 07292021map75.png (1152 KB, 3300x2072)
1152 KB
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>>4937244
Notes
=============
>>4938187
First some Flower folks show up, then a rip-off kingdom that lasted a day, and now this guy. What a fucking circus. I thought the Order of Smokey was bad enough.
>>4938520
>complaining
My answer: Too bad. The Shi has strategically took you down with little to no effort. Leave if you don't like it.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
The Treaty of SereNova: Serenity Co-op, Nova Lusitania | +1 attack
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 16|335(+9 a/d)|1275 New Washington 16|45(+1 a/d)|1305 The Shi 9|254(+7 a/d)|915
Lanius's Cohort Maxed|223(+6 a/d)|82 Nova Lusitania Maxed|264(+7 a/d)|255 Serenity Co-op 13|233(+6 a/d)|269
The Flower Tribe 9|17|866 The Pibbs 0|0|0
=============
Active effects / Items
=============
Ionizer (+7 attack, 66%, charging): Serenity Co-Op
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4938520
The Mr. Handy pulled out some weird looking rifle, causing the thing to pour out a ton of blood. The Sac stopped beating, and so did the rest of the arteries. The entire vault slowly turned from red to black, with blacken and dried up tissue crumpled up. Deciding that there isn't anything left to do in the vault, the Mr. Handy went back up to the surface with the rifle in hand. Maybe there's a way to use this thing, investigate its components or perhaps...sell it?
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
>>4937351
The Beast ignored the nuclear waste pile behind it and continued north.
The Beast of Legends HP: 1,000
Robots? Here? >>4933059
??? >>4937244
=============
Skirmishes/War
=============
The Second American Civil War: Treaty of SereNova vs. The Shi-Runner Pact
=============
Superpowers
=============

=============
Inactive nations
=============
Serenity Co-op (1 map till death)
=============
Potential superpowers:
=============
Gun Runners, The Shi
=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 3 (1d10)

Rolling.
>>
>>4938616
>The Beast of Legends
Feed it nuclear waste again. This time, sound our largest hunting horn before it feeds. Perhaps it can be taught to follow the call. Meanwhile, have tribal elders study ancient biological texts in comparison to the creature's physique and behavior, in order to attempt to locate the closest known biological relative, and proceed from there.

>>4938637
Fortify the lands of my people. Assist Gun Runner Attacks against Serenity Co-op. Defend Gun Runner Territories against Nova Lusitania.
>>
Rolled 24 (1d110)

>>4938616
Might as well just keep expanding into our new territories and continue fortifying, since it seems like the war is drawing to a close.
>>
Rolled 1 (1d10)

>>4938737
Now that's not the right dice at all.
>>
Rolled 9 (1d10)

>>4938616
once more continue to reinforce any forts and continue to support the war against Lanius's Cohort
>>
Rolled 10 (1d10)

>>4938616
Buy cleanup crews for the land around the monster, but don't go within one territory of it. Expand on the East Coast, and use the cryogun on surrounding territories again. Continue the Gutsy cleaning duty. Fortify around the territories destroyed by the monster.

>>4938739
I wonder how many 1's you've gotten in this entire campaign.
>>
>>4938737
>>4938739
Oh and if possible on this turn use this NS on the Shi:
Bilateral Rally (Special): This maxes out another nation's National Strength on the next map.

>>4938926
>I wonder how many 1's you've gotten in this entire campaign.
Over half of my total rolls have been 1's I'm fairly sure
>>
Rolled 4 (1d10)

>>4938616
Defend against the Nova Lusitania and keep pushing back against the Serenity Co-Op wherever. Fortify any unfortified territories I have with Lanius's Cohort. Also, fuck it, spend all the money I can to clear up land south of the three territories I have in North Carolina (I think that's what the state that weird three territory gap is in).
>>
Rolled 6 (1d10)

>>4938616
Gonna south spread like butter on toast, baby.
>>
Rolled 10 (1d10)

>>4938616
Activate Bombard, Destroy the forts holding the ghouls in the west. Fortify against the ghouls in that line I have. Damn fucking bullshit it is, now my ally is gone.
>>
>>4940078
Oh yeah and investigate the rifle. It might be something good.
>>
File: 07302021map77.png (1146 KB, 3300x2072)
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1146 KB .png
>>4938616
Notes
=============
No notes.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners Maxed|339(+9 a/d)|23 New Washington Maxed|45(+1 a/d)|1328 The Shi Maxed|245(+7 a/d)|666
Lanius's Cohort 0|229(+6 a/d)|113 Nova Lusitania 0|230(+6 a/d)|279 The Flower Tribe 12|17|904
The Pibbs 6|16|16
=============
Active effects / Items
=============
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
Long Rifle (+1 attack): Nova Lusitania
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
>>4940078
The rifle was further examined, and was determined to be one of the personal weapons of the late generals right before the bombs fell. It's long and unique shaft was similar to that of a sniper rifle, but slightly longer than one. Like a sniper rifle, a .50 caliber fits right in the barrel.
DeathClaw Menace
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
>>4938659
The beast ignored the call and the nuclear waste, still heading north. According to some sources that the tribal elders have found, this beast appears to be a crossover between a Komodo dragon and a tyrannosaurus, with its behavior leaning towards the latter. That's impossible because no tyrannosauruses existed prior to the great war or in any recorded history other than archeological findings. The head is similar to the Komodo dragon, with its torso, arms, and legs similar to that of a tyrannosaurus. It definitely shows some tough scaly skin, and the discharge of radiation can be seen on its spiky back.
The Beast of Legends HP: 1,000
Robots? Here? >>4933059
??? >>4937244
=============
Skirmishes/War
=============
The Second American Civil War: Nova Lusitania vs. The Shi-Runner Pact
=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
Gun Runners, The Shi
=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 10 (1d10)

>>4940152
Expand everywhere, attack Nova Lusitania, fortify any unfortified territories I have bordering Lanius Cohort
>>
>>4940158
Oh, fuck, right. Activate expansionist for the hell of it.
>>
Rolled 3 (1d10)

>>4940152
Spreading the good sound south, honey.
>>
Rolled 6 (1d10)

Rolling.
>>
>>4940152
>The Beast of Legends

>The beast ignored the call and the nuclear waste, still heading north. According to some sources that the tribal elders have found, this beast appears to be a crossover between a Komodo dragon and a tyrannosaurus, with its behavior leaning towards the latter. That's impossible because no tyrannosauruses existed prior to the great war or in any recorded history other than archeological findings.

It must be an ancient bioweapon from the war. Man repeats his mistakes.

Have a fast moving, lightly armored craft depart at dawn and begin broadcasting a low frequency signal off the coast. Attempt to lure it back to the sea.

>>4940240
Fortify the lands of my people.
>>
>>4940158
Greetings, most intelligent and kind merchant lord.

Please, I urge you, broker peace with Nova Lusitania. The Ionizer is no longer in enemy hands, and you should focus upon securing it as soon as possible, rather than falling into a prolonged war that may very well allow it fall to the Parasitic Radroaches. As the greatest of all merchants, you of course understand and appreciate the value of 3000 caps. The Nova Lusitanians would make great trading partners, as well.
>>
>>4940259
Maybe if you can get the other two on board, I'll hear you out. Nova Lusitania is no threat to us anymore, considering everything to the east is going to slowly be destroyed by rad roaches and ghouls.
>>
Rolled 1 (1d10)

>>4940152
Continue expanding into the unclaimed territory, continue fortifying.

>>4940259
This war is practically over by now, our enemies have been completely and totally destroyed, all thats left now is to reclaim the desolate territory.
>>
>>4940980
I genuinely think your name is cursed.
>>
Rolled 4 (1d10)

You forgot my bombardment. It ended up doing nothing. Other than that, fortify on my border south since the entire of the middle of america is now inhospitable and completely taken over by zombies.

>>4940259
I don't care as long as i don't have to keep dealling with zombies being airdropped in the middle of nowhere. Good luck getting any gains, though, since you ruined all the land.
>>
>>4941264
Oh yeah, can the rifle actually do anything special, or is it just rare memorabilia?
>>
File: Untitled2.png (50 KB, 632x187)
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50 KB .png
>>4941264
No, I didn't forget your bombardment. See pic related.
>>4941267
It gives you +1 attack. It says so on the main post.
>>
Rolled 1 (1d10)

>>4940152
Expand into that free land, and fortify around that containment vault more. Buy a sea gateway from the southernmost part of our coast to that landing zone we used to have, and have the Gutsy cleanup that area so we can expand into it quick.

>>4940240
We're getting a little impatient. We want to see results soon or else we will be forced to attack the beast.

>>4940259
>>4940483
We're fine with peace. Our ghouls were even more effective than we anticipated. Though we would be curious to see what would happen if those deathclaws were exposed to it...
>>
>>4941349
We'll consent to that idea but on one deathclaw. The potential benefits of controlling these without turning them into uncontrollable zombies would be wasted if we just threw in the parasites willy nilly. Also yeah, let's just call off the war, the whole east coast is infested lands anyways.
>>
File: 07312021map78.png (1145 KB, 3300x2072)
1145 KB
1145 KB .png
>>4940152
Notes
=============
No notes.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners Maxed|354(+10 a/d)|77 New Washington Maxed|45(+1 a/d)|1342 The Shi Maxed|246(+7 a/d)|708
Lanius's Cohort 1|230(+6 a/d)|144 Nova Lusitania 4|199(+5 a/d)|297 The Flower Tribe 18|17|945
The Pibbs 9|23|29
=============
Active effects / Items
=============
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
Long Rifle (+1 attack): Nova Lusitania
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
DeathClaw Menace
>>4941352
One of the deathclaws lured in was injected with the parasite. The results will appear on the next map...
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
>>4938659
The beast ignored the signal and continued north.
The Beast of Legends HP: 1,000
Robots? Here? >>4933059
??? >>4937244
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
Gun Runners, The Shi
=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4941423
Activate Ka-Ching!, expand south, fortify the territory I have bordering Nova Lusitania. Keep an eye on the deathclaw to make sure it doesn't breach containment.
>>
Rolled 3 (1d10)

>>4941424
shit. forgot dice.
>>
Rolled 3 (1d10)

>>4941423
Expand into the land on the East Coast, and fortify the the coast where the monster has been. Have the Gutsy cleanup again, and buy cleanup crews for our West coast same as the previous post. Also use the cryogun on the ghouls.

>>4941423
>One of the deathclaws lured in was injected with the parasite. The results will appear on the next map...
Uhh... can we make sure we're doing this experiment in the Secure Vault?
>>
Rolled 7 (1d10)

Rolling.
>>
>>4941423
>>4941349
>The Beast of Legends

All attempts at coexistence with the creature have failed. Tragically, this matter must come to bloodshed in order to ensure Mankind's survival. The flower tribe will begin initiating hit and run attacks with lightly armored, fast moving forces at once. I beg other nations to request an Open-border with the wise men of The Shi, and to do likewise. The Beast is a threat to us all.

>>4941465
Expand through the Gun Runner Territory on the East Coast. Prioritize gaining borders with foreign empires: firstly Nova Lusitania, secondly The Pibbs.
>>
>>4941423
Conqstr, does the flower tribe currently count as a small nation for the purpose of being allowed to Fortify above the usual maximum amount?
>>
>>4941478
You have 17 territories when the third weakest nation has 199. I would assume so.
>>
Rolled 5 (1d10)

>>4941478
You can only fortify above the maximum limit if you've maxed our your other territories.
>>
>>4941716
YAY I WIN!
>>
Rolled 9 (1d10)

>>4941423
Whoa, mama! Where did the big guy go? Anyways, continue spreading south.
>>
>>4941716
Understood. Thank you for clarifying, Conqstr. :)

>>4941718
Hooray!
>>
Rolled 8 (1d10)

>>4941423
reinforce existing fortifications
>>
>>4941344
I said the west, but that's good too.
>>
>>4941423
>>4941465
>>4941474
>>4941716
Immediately Fortify the Territories that The Flower Tribe is Expanding into.
>>
Rolled 9 (1d10)

>>4941423
Continue fortifying, may as well fortify our border with the Gun Runners as well.

>>4941454
Do you think you'd be able to send a cleanup crew to clean up the Middle Americas?
>>
>>4942083
Sure, might take a while though. The Gutsy is on the other side of the continent, so we'll have to use the cryogun.
>>
Rolled 2 (1d10)

>>4941423
Fortify south, where the line is, i cant allow any ghoul break in.
>>
File: 08012021map79.png (1156 KB, 3300x2072)
1156 KB
1156 KB .png
>>4941423
Notes
=============
>>4942006
>>4941474
You can't expand from Gun Runner territories because neither one of you signed an open borders agreement to allow expansion. Your fortifications will appear on your existing territories instead.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 gold
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 0|333(+9 a/d)|426 New Washington Maxed (last chance)|45(+1 a/d)|1364 The Shi Maxed|220(+6 a/d)|2
Lanius's Cohort 10|215(+6 a/d)|133 Nova Lusitania 6|159(+4 a/d)|213 The Flower Tribe Maxed|17|987
The Pibbs 18|39(+1 a/d)|48 Synths 0|100(+2 a/d)|550
=============
Active effects / Items
=============
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
Long Rifle (+1 attack): Nova Lusitania
=============
Agreements
=============
Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882
=============
Puppet Nations
=============

=============
Chaotic Events
=============
The Legendary Vaults
DeathClaw Menace
The results are in: The DeathClaw isn't affected by the parasite at all. Further bloodwork indicates that DeathClaw blood is too toxic for the parasite, killing it immediately. While this may seem like an effective treatment, it isn't recommended to inject DeathClaw blood into humans as it can cause radiation poisoning and thus, could be life threatening.
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
HP: 991
Synth Invasion
The synthetic humans have finally revealed themselves as Synths; androids that are almost identical to humans in every way. They are peaceful, but they will continue to take more land and resources that they claim is theirs under the premise that their brothers and sisters "must be reunited".
War of the Worlds!
The Zetans have decided to attack Earth, particularly the old U.S territories, for more resources and possibly human enslavement.
Like the parasitic ghouls and roaches, the Zetans will invade territories at random and spread. Unlike the parasitic ghouls and roaches, they can be attacked. Including their motherships.
=============
Skirmishes/War
=============

=============
Superpowers
=============

=============
Inactive nations
=============

=============
Potential superpowers:
=============
Gun Runners, The Shi
=============
Rules & how to play
=============
https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
>>4942316
>You can't expand from Gun Runner territories because neither one of you signed an open borders agreement to allow expansion.
Understood. Thank you for clarifying, Conqstr. :)

May I please request another minor retcon, as it doesn't affect the plans of the other players? The +6s into +9s. Thank you. :)
>>
>>4942316
>Synth Invasion
Please, great emperors, I know what you must all be thinking, but Synths are peaceful people, and we must all focus upon vanquishing The Beast and The Zetans. I beg you to not conquer, but to trade with them, as The Flower Tribe will.
>>
>>4942316
>Agreements
>>4926137
>>4926144

As the terrible war on the East Coast has ended with victory for The Shi-Runner Pact, and Louisiana is now secure Gun Runner Territory, the flower tribe will be closing the Open-border with the Gun Runners for the foreseeable future. It was an honor to serve.
>>
Rolled 8 (1d10)

>>4942316
Use Sea Gateway. Expand into Michigan. Prioritize blocking out the Synths, followed by gaining Territory next to permanently unusable Territory, and lastly blocking off the coastline. Fortify the southmost of the newly acquired Territory.

Attack The Beast of Legends.
>>
>>4942316
>>4942479
On second thought, don't Fortify next map. Also, create extra settlers and use them immediately.
>>
Rolled 5 (1d10)

>>4942316
Activate critical hit. Attack the beast and the zetans. Attack the synths if they try to expand. Use the cryogun on the infected territories in the midwest. Expand into all empty space near us. Fortify what we can of our coastline. Continue the Gutsy cleanup.

>>4942458
We acknowledge this noble goal, but we will make it clear that we do not trust these 'synths'. They have taken valuable territory away from us with no compensation. We only do not wipe them out now because they are not actively hostile, but we will be keeping a close eye on them in the future.
>>
>>4942316
>>4942479
Attack the Zetan Mothership as well.
>>
Rolled 10 (1d10)

>>4942316
Attack the Zetans and the synths in New Mexico if they try to expand further.
>>
Rolled 3 (1d10)

>>4942316
Heading west to the sunny frontier!
>>
Rolled 8 (1d10)

>>4942316
Potential hostilities acknowledged. Attack from their territory if necessary. Build fortifications to secure the residential zones behind our borders.
>>4942458
Trade analyzed: accepted. Pleasure doing business with you, part-dner!
>>
>>4942316
>>4942479
>>4942487
Wait, I misread the rules. Yes, Fortify the southmost Territories.

>>4942726
Likewise, friend.
>>
>>4942726
Likewise, friend.
>>
Rolled 9 (1d10)

>>4942316
Keep an eye on the Synths. Send some traders over and tell them that they are allowed to expand in Gunrunner territories under the following condition
>They do not expand any further north where the deathclaws are, for both their and the Gun Runners safety or where the ten fortified gun runner territories in Colorado are, as to prevent the infected from breaching our fortifications
>A down payment of 200 caps will be given by the Synths and a trade agreement will be signed.

Fortify the borders around the Synths and keep expanding wherever I can. Also attack the beast (since I think me and the Shi have an open borders agreement last I check) and the Zetans. Defend against any forced expansion the Synths have until they signed the arrangement.
>>
>>4943288
I suppose to clarify since I can't both defend and fortify. Fortifications will be behind the current border we have with them.
>>
>>4943288
Interesting. We accept this agreement. Our brothers and sisters are still deep within your realms, so we will continue our temporary migration to Synth territories until we are fully assimilated.
>>
>>4943392
Then it's a deal. We also request for you to avoid taking the vault we have in our control but other than that, we're fine...for NOW...of you expanding.
>>
File: X3-PNG-225.png (126 KB, 555x367)
126 KB
126 KB .png
>>4943395
Acknowledged.
>Synth Anon exiting the board.
>Entering hibernation.
>>
Rolled 1 (1d10)

>>4942316
I will not attack them, but if the synths expand, they're getting handled. Fortify on our borders.
>>
File: 08022021map80.png (1162 KB, 3300x2072)
1162 KB
1162 KB .png
>>4942316
Notes
=============
>>4942479
You still can't expand because you haven't signed an open-borders agreement with your neighbors that will allow you to expand from their territories and cross the sea. Your national strategy and caps have been refunded.
>>4942450
No.

LMK if I made any mistakes
Next map tomorrow
=============
Alliances
=============
The Shi-Runner Pact: The Shi, Gun Runners, Lanius's Cohort, Flower Tribe | +2 attack, +10 caps
=============
National Strength Maxed | Territory count (a/d = Attack & Defense) | Caps
=============
Gun Runners 9|317(+9 a/d)|281 New Washington Maxed|45(+1 a/d)|1378 The Shi 0|209(+5 a/d)|48
Lanius's Cohort Maxed|193(+5 a/d)|173 Nova Lusitania 7|127(+3 a/d)|228 The Flower Tribe Maxed|17|1030
The Pibbs Maxed|45(+1 a/d)|61 Synths 8|184(+5 a/d)|768
=============
Active effects / Items
=============
Parasitic Ghouls: The Shi, Nova Lusitania
+1 attack/defense: New Washington
Cyrogun: The Shi
Long Rifle (+1 attack): Nova Lusitania
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Agreements
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Gun Runners: >>4872558 >>4872561 >>4889470 >>4924038 >>4926137 >>4943392
The Shi: >>4872575 >>4879055 >>4889470 >>4924038 >>4935727
Lanius's Cohort: >>4879047 >>4889688 >>4889447 >>4924038
The Flower Tribe: >>4924328 >>4924651 >>4924368 >>4926144 >>4935882 >>4942726
Synths: >>4943288 >>4942458
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Puppet Nations
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Chaotic Events
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The Legendary Vaults
DeathClaw Menace
After introducing some livestock to the DeathClaw, their population has boomed, and now they might be itching for more land...
ADVERTISEMENT -- A NEW AMERICA IS HERE!
The Lt. Gutsy
The Beast of Legends
HP: 943
Synth Invasion >>4942316
War of the Worlds! >>4942316
One of the mothership is downed by The Shi, but a few more spawned elsewhere and began the invasion!
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Skirmishes/War
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Superpowers
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Inactive nations
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Potential superpowers:
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Gun Runners, The Shi
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Rules & how to play
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https://pastebin.com/hQMZiGUM https://pastebin.com/ehJnx9SL
>>
Rolled 4 (1d10)

>>4943483
27. Sea Gateway (Special): Temporary opens a sea crossing for the next 2 maps anywhere near a body of ocean. Be careful as anyone can use this sea crossing. +5 territories in your expansion range for the current map.
use the sea gateway on the non infected lands and expand in the east coast and reinforce the forts
>>
Rolled 8 (1d10)

>>4943483
Attack the Synths, Beast, and Zetans. Fortify our new holdings on the East coast, and expand into the free space behind the beast. Also strengthen out fortifications next to the Deathclaws if we can. Activate the cryogun for +1 attack. Have the Gutsy continue cleanup duty.

Also, how exactly does the Synths expansion work? I attacked them last turn, but didn't take all the territories I should have attacked? Or does their expansion trump attacking?
>>
>>4943483
Que? I was asking the Synths for money, not the other way around. "A down payment of 200 caps will be given by the Synths", not to the synths.