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File: KODQ intro (1).png (349 KB, 1400x800)
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Humankind has taken to the stars. We are looking for God.

Ruled only by the Great Pharaoh; the living embodiment of God in flesh; all of human kind live underneath the great feudal system- the three estates of Church, Nobility, and Commoners put rank to all men. In the infinite worlds of human conquest, celestial bodies and their millions of inhabitants are assigned under great Star-Dukes, further divided among the Planet and Moon-Counts, and under them still are the Barons- landowners who posess entire continents in their fiefs. You will soon be born to a Land Baron and will inherit a title of lesser nobility; almost nothing when compared with great Pharaoh, but a world above the commoners and serfs who will toil in that alien planet.

Despite the invention of faster then light travel, the great diversity of human race and power, and the many other devices that grant great strength to those who make war; two inventions are the most pivotal. First is the Energy Ray, a weapon that can destroy any living thing in a fiery burst that makes slaughter easy. And second; the Energy Shield, a thing that counters the Energy Ray so strongly that the user of an Energy Ray will themselves die in an atomic blast if they dare fire it at whoever is shielded. With these inventions; warfare between these noble, ambitious men are now decided by sword, knife, poison, and treachery. Only the slow blade may pierce a shield.

Our tiny, tiny view into this vast and enermous experience of human endeavor takes place on one lonely little planet- Lacrolla.
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File: KODQ intro (2).png (643 KB, 1400x1244)
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This planet, like any other in the vast imperium of mankind, is ruled by a Planet-Count, a man by the name of Count Koozar.

Its territory is divided further into smaller noble houses. First is the House Yohan, colored red and blue, who are the main landowners of this planet. Their fiefs have steadily grown over the centuries as they have defeated and assimilated lesser houses into themselves; they have become powerful enough to rival even the great Koozar. It is in living memory of their last acquisition; old veterans of that conflict still live.

House Rin'sa are a small estate that live on the poles. While low in population and natural resources, they have control over the planet's weather and biosphere- a unique quirk of their ionosphere requiring stations to maintain it in the polar regions. They remain neutral to all conflicts politically, this leverage giving them a defense.

The next is House Blachet, a chivalrous house that focuses on honor and closeness to Ma'at- the principles and practices of Pharaoh that grant one closeness to divinity. While smaller then House Yohan, they are fierce and have some of the greatest duelists on this sphere.

Finally, House Orienza is the second smallest house, only slightly larger then Rin'sa. They are a lover of mysterious, and the occult powers of both the Astutes and Espers, giving them an edge in political conflicts and spying. They are also especially skilled in poisons and the various underhanded methods of statecraft; but are not known to be especially ambitious beyond defending their own borders from House Yohan.

You are yet to be an ovum in the womb; and yet you will be the heir of one of these great Houses. You will one day be a Baron- a man of privilege and power, but also danger and caution. To which House will you be born?

This will not be a drawquest. However, drawings may be used to establish characters or pivotal moments. This quest will update, hopefully, once per day. Thank you.
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>>4916956
>House Orienza
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>>4916956
> Blachet
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>>4916956
>Orienza
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>>4916956
>House Orienza
BUT let's do it with the twist of our mc being surprisingly good at fighting...just realized we can be sci-fi Mordred
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>>4916956
>House Rin'sa
Based Switzerland with a big red button. I hope you don't plan on doing a longass chargen where we vote on our kindergarten buddies and shit OP, those never work out.
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>>4916956
>House Rin'sa
Space Switzerland.
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>>4916956
>House Orienza
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>>4916956
>>4916968
Changing from Orienza to
>House Rin'sa
The space Switzerland got me.
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>>4916956
>House Rin'sa
Space Sootzerland

Also, that artstyle...could it be that you are BananasQM?
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>>4916956
>First is the House Yohan, colored red and blue, who are the main landowners of this planet. Their fiefs have steadily grown over the centuries as they have defeated and assimilated lesser houses into themselves; they have become powerful enough to rival even the great Koozar. It is in living memory of their last acquisition; old veterans of that conflict still live.
>>
You are born to House Rin'sa, it's emblem is a dragon of storms. This house possesses the polar regions of this planet, and controls the weather. You are named Martin Essel Rin'sa and are the heir to this barony.

At a young age, your parents introduced you to an orphan, who is named Hector, abandoned by his parents. He is a little older then you, but you become steadfast friends and your parents adopt him as your brother. Hector is not a normal person, he is an Esper.

In the vastness of human experience and society; many different methods for growth, training, and power have been discovered or cultivated. Due to the great genetic drift of trillions of humans; eventually a psychic gene was unlocked. Espers are individuals with psychic abilities. Contrary to popular belief, Espers cannot read minds or control people's thoughts, but they can send images into the minds of others, or receive them from those who concentrate on the Esper while picturing something in their mind's eye. Espers can sometimes superimpose these images into the real world for everyone to "see" around them, depending on the skill of the individual, creating illusions. The most shocking ability of the Esper is the ability to create a Phanta, an electromagnetic anomaly without mass which exactly mimics the look and behaviors of those who the Esper knows closely.

Because of these abilities; Espers have been very much a subject of ostracization and hatred. Religious superstition believes that their ability to create a Phanta is in fact the ability to steal a person's soul. Despite religious persecution, Espers are too useful for statecraft to simply be eradicated- the compromise for such a gift is the pentagram tattooed on each of their foreheads, which identifies them and allows individuals who do not want to be "captured" to avoid speaking to them at all.

The truth is, any leader in this galaxy is surrounded by foes. But even one such as yourself needs people to confide in; your father knew this, which is why he recruited the young psychic. Hector is an Esper and you have grown up with him. You have seen the inside of each other's minds, moods, and imaginations more times then you can count. You have seen each others dreams. He is your brother and, out of everyone in the entire galaxy, you are convinced that he is the one person you can trust implicitly.
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You are still a young man, but your father recently died from his injuries after a hell-seal hunt gone awry. A younger man could have survived that, meaning that the old axiom is true. The double meaning of the saying "Any day now, the Lord of House Rin'sa will die of old age." remains true. Lords do not die of old age in your society, they are killed or poisoned or tricked; that is the way of things.

Hector approaches you, he tells you of a development.

"Brother. I have spent many years as our father's psychic assistant; both as my service to him and in preparation for your rule. After all this time, I feel I know him well and I have captured his Phanta. Using this, you could ask him a question or reenact a situation to see how he would react to it; a useful tool for any young ruler. It is as though his wisdom is still in this house. But we Espers also know of tricks to clear the mind of our memories and, if it would please you, I could also force myself to clear his being from my mind."

You appreciate his offer, but before you can even consider it; an event transpires. Apparently, the weather control center on the northern pole was attacked by a group of armed men using a death ray. They terrorized a few of the outdoor workmen before firing at the weather control center (which is always shielded), causing them to destroy themselves instantly when they brought the beam to bare. There is a large, atomic crater in the ice there; the melted water from the ambient heat causing a spectacle.

While the attackers were surely destroyed, it is also important to remember that traces were almost certainly left behind. In addition, an attack like this, especially against a neutral house like yourself is unprecedented. It may be prudent to contact the other houses; none of them have given a declaration of war, and the attackers clearly were not Huonganate Mercanaries- and the attackers couldn't get their hands on a death ray if they were just insane serfs performing a rebellion; leaving you little evidence for a culprit or motive. what are you going to do?
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>>4918157
I guess we should investigate the whole scenario, right? See what we can find, search for travel, witnesses, you know what i mean. Something doesn't smell right - surely, anyone with the ability to acquire an death ray and attack a neutral house would know that such an important facility would have a shield.

I think this might be..a distraction

Also, you should add a greentext to notify people that they can take action, or they might think that you've still got stuff left to post.
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>>4918157
>what are you going to do?
Look for some spice
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>>4918157
Yeah OP, normally QM will give some choices in greentext, such as:

Father's Phanta:
>keep as advisor
>delete his memory

Investigation:
>investigate nuclear blast site
>check station for damages
>interrogate staff
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"Martin, this suicide attack may also be a trick to lure you out of a safe area." Hector says, mentally sending you an image of several hidden men hiding among the snowbanks around the atomized crater. You agree and decide to handle this remotely.

You tell your men to investigate the area. While any atomic explosion would be dangerous; your education and training taught you methods to handle this.

All shield belts have two sliders; a speed sensitivity slider and a coverage slider. Normal shields have a medium to high speed sensitivity, so they can block bullets and projectiles as well as melee weapons except those used in shield fighting, and normal shields have a medium to low coverage slider, to allow air into the shield. With the lowest speed settings set to conserve power, the coverage slider can be set to maximum to not allow any radioactive particles to enter the shield (there's still enough air for a few hours inside for the workmen) and with a maximum set on the power dial these shields can even be used to block radioactive waves and decayed particles. The workmen investigate the melted ice-hole crater and find traces of the atomic materials used to power the death ray.

At the same time, you summon several men who were nearby the security zone of the weather control devices, as well as a few who were inside during the attack. They tell you that the armed group first terrorized them by firing randomly at the workmen who were exposed and taking a break- unlikely they'd need shields in the middle of your peaceful shields, so all of the ones attacked were vaporized. The rest hid underneath the snow or in emergency blizzard bunkers (in the event the weather machine is disabled; deadly blizzards begin in the northern realms in less then ten minutes). They said that the men included several darkly dressed figures and one who didn't seem to want to go along with them and tried to struggle free when the death ray was pointed at the weather station; a prisoner who was intentionally executed?

It will take some time to trace the atomic signatures of the weapons. You've also heard that the Huonganates have begun traveling to your planet; anticipating a house war like so many flies attracted to a carcass. Bastards. What will you do in the meanwhile?

>Do a full headcount of your House to see if anyone is missing
>Prepare your forces for a war
>Contact your closest allied House for information
>Other (Write In)
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>>4919581
>Contact your closest allied House for information
also thoroughly investigate the station for damages
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>>4919581
>Do a full headcount of your House to see if anyone is missing
Do we really want to add in other houses? What if they're the ones attacking us?
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>>4919681
Support
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>>4919581
>Contact your closest allied House for information
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>>4919581
>>Do a full headcount of your House to see if anyone is missing
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File: KODQ OrienzaDeathRay.png (128 KB, 1400x990)
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You decide to take a full headcount of your entire house, your fief, and focus on the internal mechanisms at work here.

Who could benefit from a suicide attack? Could it be a jealous relative looking to discredit you, to take your position? Even if the attack succeeded, the same effect could be achieved by destroying the weather control device, but even the most ignorant member of your family would know the device would be shielded.

Serf uprising? Unlikely. You have the least number of serfs of any of the houses on this planet; your farming is done only in the most southern reaches of your northern lands- on the borders of House Yohan and House Blachet. Your ancestors were very worried about these lands being taken and eliminating your ability to support yourself totally, so these lands are protected through iron-clad treaties and agreements. Most of your people are tradesman, with significantly better lives then the average serfs that till the vast landmasses of House Yohan or in the squalid equatorial plantations of Count Koozar.

After a short census; you find that nobody is missing (beyond the usual deaths and the ones killed by the death ray) except for one person of significance; your nephew. His name is Lucas Rin'sa. Could he be the one killed in a struggle? Or is he behind it?

In the meanwhile; in the next few weeks the study is completed. Your technicians report that the atomic materials and trace elements that power the death ray are in line with House Orienza. This means that the weapon is either directly theirs, or stolen from them to make the attack.

>Send a Diplomat to House Orienza Immediately
>Accuse House Orienza of negligence publicly
>Summon your Father's Fanta and ask about the Nephew
>Other (Write In)
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>>4920571
>Summon your Father's Fanta and ask about the Nephew
>Send a Diplomat to House Orienza Immediately
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>>4920817
First, you send a diplomat to House Orienza to see what is going on. You don't yet want to accuse them of anything or denounce them publicly; while they aren't nearly as touchy about their image as House Blachet, it would still not be wise to tip them off too early.

Then, you summon your Father's Phanta. It is a very surreal feeling. When he appears, he looks almost exactly as he looked in life except... lighter, somehow. He doesn't cast a shadow. Hector can't do much while concentrating this hard- he's conjuring forth this construct from his own mind, hidden and deeply ingrained patterns of recognition. He tells you that concentration is the only thing that stops his own preconceptions from leaking into the Phanta, would could spoil it permanently. It's like looking at a ghost- since it is. Hector also explained to you beforehand that the Phanta is based on the image that he had of your father- it does not have his actual memories, except the ones shared between the two, it is only a facsimile. Interestingly; you've never even seen a Phanta before, not even in an educational filmbook- their electromagnetic forms can't be captured by technology and can only be seen in person.

"Your Nephew? Hmm- you must mean your older sister's son? Oh yes, you must mean Curtis. If he's gone on another one of his drunken benders- then I'd have him flogged!"
As Hector explained it to you; the Phanta can't know anything he doesn't know- as it is not really your father. But it did put two and two together in a way his mind would; even Hector and yourself know that your sister's son was a little hellion. Is it possible then that Curtis was merely getting drunk somewhere on some southern potato vodka?

>Scour the lands to find him (raises suspicions)
>Contact the spymasters
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>>4921121
>Contact the spymasters
Interesting, but i don't think it was him.
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>>4921121
>Scour the lands to find him (raises suspicions)
>>
Rolled 1 (1d2)

Since the votes were a tie, we'll just determine randomly which one is used.
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You contact your spymasters- you must find this young charge. He's nowhere near the line that will ascend to the barondom as you have, but he could be used as either a bargaining chip or a form of blackmail, if he's not already behind the death ray attack.

It turns out, after a few days of careful spying, that he is indeed on a drunken bender. Staying at a woman's house after stealing a large amount of money from his mother- your sister, and going on a party spree. Fun's over now- you secure him back to custody and make sure to tell your sister that such behavior needs to be corrected, one way or another. Still, nobody in any official sphere seems to notice he is missing.

In the meanwhile; your diplomat returns from the Orienza's palace, just two weeks later. He fell deathly ill there from a tropical disease, his fever was so bad he lost hearing in his left ear, but he eventually recovered. As to keep up the element of surprise, the diplomat was sent with the cover of being there to negotiate new weather-control deals, but was sent back after catching the disease. Along with him; a message sent by House Orienza. "Such a shame you foreigners have no resistance to these tropical, wet-weather illnesses we have grown accustomed to. We have a saying that such illnesses only affect those who step where they are unwanted."

Oh, so that's how its gonna be, huh? You know they poisoned him- this is clear message sent directly to you. They suspected him as a spy, and while he was indeed there for an ulterior motive to see what is going on in that House, this rebuke is swift. At least they didn't kill him. Still, it got you nowhere. Without any hints or clues as to the nature of the nuclear beam attack, you have to return your thoughts in the meantime to running your fiefdom and plotting...
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File: KODQ YohanInterlude.png (538 KB, 1400x990)
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Your name is now Mia Saran Yohan, and you are the 9th daughter of Baron Yohan. The ninth of ten daughters. The infamous Baron, unable to sire a legal heir.

You are like any other young woman of your age and station; having a short life of ease before being married off to forge an alliance and become the mother to some great noble dynasty. You are young and pretty, though not the prettiest or most eligible of your sisters, but at least you have spent your youth learning several skills. Like most women in your society, you have learned some basic medical skills, you can identify some poisons by shining them under a very bright light and rapidly switching its colors (an ability only known to women, by their increased range of color vision). You have also learned how to play several instruments, and have learned the techniques for microtonal amplification; the playing of instruments softly along with a speaker, to create a nearly hypnotizing effect on the audience and empowering any argument. You have also learned some of the memory-music techniques; ways to hide or reveal memories implanted in a mind secretly through musical chords.

You are in your sitting room within the expansive palace of Baron Yohan. The Baron, your Father, is also speaking to you.

"Is the north as cold and horrible as they say, Daddy? Is is true the people there only eat seal blubber and wear huge bulky jackets?"

He gives you an expression of pity mixed with sternness.

"It is true, my daughter, that the people there wear thicker clothes the poorer they are; more time spent outside. As for you, you'll be the wife of the Baron, and judging by the exorbitant rates they charge me for use of their weather control; you will be so rich you could go around in gossamer dresses all day and night."

You frown. You're far too old to get caught up in romanticisms- you know the political realities of a girl your age and status. You've already convinced yourself that you will marry, produce a few children with joyless sex for your new husband, before both you and he seek lovers among the serving staff and lowborns that work his fief. You assume he already has a harem of maids to serve him. Love is a fantasy for little girls.

"I'm scared Daddy. I have to leave you, Mother, all my sisters- my home. Everything. And I'll have to... be with a man. It's all very frightening."

You admit all of these fears to your father, who has always been a nononsense type. He'll understand you, even empathize, but you highly doubt he'll comfort you. This is a man who has seen a hundred battles and a dozen duels and survived them all. One girl's prattling won't move him to tears.

"I understand, my daughter. But we're all... pawns in someone's game. Even a game of our own designing. We can just hope to play our parts without paying the ultimate price for them."
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File: KODQ YohanInterlude.png (538 KB, 1400x990)
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Your name is now Mia Saran Yohan, and you are the 9th daughter of Baron Yohan. The ninth of ten daughters. The infamous Baron, unable to sire a legal heir.

You are like any other young woman of your age and station; having a short life of ease before being married off to forge an alliance and become the mother to some great noble dynasty. You are young and pretty, though not the prettiest or most eligible of your sisters, but at least you have spent your youth learning several skills. Like most women in your society, you have learned some basic medical skills, you can identify some poisons by shining them under a very bright light and rapidly switching its colors (an ability only known to women, by their increased range of color vision). You have also learned how to play several instruments, and have learned the techniques for microtonal amplification; the playing of instruments softly along with a speaker, to create a nearly hypnotizing effect on the audience and empowering any argument. You have also learned some of the memory-music techniques; ways to hide or reveal memories implanted in a mind secretly through musical chords.

You are in your sitting room within the expansive palace of Baron Yohan. The Baron, your Father, is also speaking to you.

"Is the north as cold and horrible as they say, Daddy? Is is true the people there only eat seal blubber and wear huge bulky jackets?"

He gives you an expression of pity mixed with sternness.

"It is true, my daughter, that the people there wear thicker clothes the poorer they are; more time spent outside. As for you, you'll be the wife of the Baron, and judging by the exorbitant rates they charge me for use of their weather control; you will be so rich you could go around in gossamer dresses all day and night."

You frown. You're far too old to get caught up in romanticisms- you know the political realities of a girl your age and status. You've already convinced yourself that you will marry, produce a few children with joyless sex for your new husband, before both you and he seek lovers among the serving staff and lowborns that work his fief. You assume he already has a harem of maids to serve him. Love is a fantasy for little girls.

"I'm scared Daddy. I have to leave you, Mother, all my sisters- my home. Everything. And I'll have to... be with a man. It's all very sudden."

You admit all of these fears to your father, who has always been a nononsense type. He'll understand you, even empathize, but you highly doubt he'll comfort you. This is a man who has seen a hundred battles and a dozen duels and survived them all. One girl's prattling won't move him to tears.

"I understand, my daughter. But we're all... pawns in someone's game. Even a game of our own designing. We can just hope to play our parts without paying the ultimate price for them."
>>
As a minor daughter of Baron Yohan; you will be wed to a man you have never met in a land you have never traveled to. You're too far down the chain of inheritance to ever act as a claim on your father's fief, and you were told that this "Baron Martin Rin'sa" will be pressured into marrying you either way; a political alliance with the largest house thru marriage would be something you can't refuse.

Truthfully, you aren't too worried about being rejected. Mostly you're just worried about all these changes happening to your life now. Your father has already written the letter. Perhaps, in a fit of childish desperation, you can try to steal it- delay the inevitable.

>Steal the marriage-proposal letter & destroy it
>Let it be
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As a minor daughter of Baron Yohan; you will be wed to a man you have never met in a land you have never traveled to. You're too far down the chain of inheritance to ever act as a claim on your father's fief, and you were told that this "Baron Martin Rin'sa" will be pressured into marrying you either way; a political alliance with the largest house thru marriage would be something you can't refuse.

Truthfully, you aren't too worried about being rejected. Mostly you're just worried about all these changes happening to your life now. Your father has already written the letter. Perhaps, in a fit of childish desperation, you can try to steal it- delay the inevitable.

>Steal the marriage-proposal letter & destroy it
>Let it be
>Other (Write In)
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>>4922274
>Let it be
Stealing it will do nothing but delay it and make things worse.
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>>4922278
>Steal the marriage-proposal letter & destroy it
DRAMA!
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>>4923814
Drama is stupid. And Martin's a nice guy, ye? Though she doesn't know that, she's luckier than most noblewomen. Definitely worse nobles out there.
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>>4923851
>she doesn't know that
There's your answer. You're free to vote for her to let it be, though--looks like the window's still open.
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>>4923853
If it's still open, i'm going to vote for
>Let it be
Obviously. From her point of view, it would be pointless, right? Either way, i'm going to hope Martin can do well with Mia, she'd be a useful ally, and in this world of nobility, having someone you can trust is always good, especially so one that can deal with poisons.

Hector is our brother, but more allies are good, and Min can have our sucessors as an added bonus.
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You have returned to being Martin Rin'sa again.

A few weeks after the failed death ray attack on your weather control station; you are now currently in council with the leaders of two houses; House Orienza and House Blachet. Normally, meeting among House leaders are set on neutral ground; which is usually you on this planet. But as one of the parties this time, the closest thing to a neutral zone between House Rin'sa and House Oreinza is House Blachet.

You weren't able to keep the attack a secret. It's not really anyone's fault; a backfired death ray releases small amounts of radiation into the atmosphere that can be traced. Some civilians saw the attack, news travels. Besides, your behavior after the attack at sending a diplomat already raised red flags; it is better to accuse House Orienza now before they accuse you of staging the whole thing to have a causes belli against Orienza.

"Baron Orienza, through your incompetence or direct order, a death ray was brought against House Rin'sa shields."

Speaking of shields, all of you are currently in your shield belts with them powered on. All meetings are at least ten feet apart to prevent an attack. You've brought your own food and water supplies as well, and never let it out of your sight. Such is a normal day in the life of a nobleman.

"Nonsense!" The Baron replies. "This is either a mistake; or a terrible trick!"

Despite his role as a mediator, the Baron Blachet just can't keep his mouth shut.

"Fools! The both of you! Don't you get it yet? This is a feint!"

"Hmm?"

The House Blachet man slams his fist against the steel podium.

"This is a false attack done by House Yohan! It makes too much sense; a direct attack against me using an Orienza weapon would be too obvious of a false flag- Baron Yohan knows I am too closely allied with Orienza to suspect them. But by using you, our neutral party, as his dummy, he forces me to pick a side between one or the other- thus breaking out tenuous alliances!"

You are starting to see what he is saying- though Baron Blachet is clearly very arrogant in assuming this is an attack directly staged against him, it is true that the dynastic ambitions of House Yohan run deep; only a generation ago did they absorb another house whose line is now ended. The three of your Houses in alliance could defeat him, or at least hold him back; even though your house is small and not the best at warfare, simply turning off your weather control machine for a few days would cause tremendous damage to any holdings in the world- it would be a Pyrrhic victory.

The Baron of House Orienza seems to think on it- and nods. He either agrees to it because he believes it is true or agrees as a way to draw attention from himself- it is impossible for you to tell.

"Well then, Baron Rin'sa." The Baron Blachet says to you. "What say you? Are we in agreement that this is an attack by the murderous House Yohan?"

>Yes
>No
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>>4922278
>Steal the marriage-proposal letter & destroy it
>>
>>4925389
>No
Something tells me the story might not be complete - though i don't think it's an attack by house orienza... What if this entire thing is an double feint by blachet? A way to draw the two of us to the talking table, and found an Alliance to go against the House of Yohan?

Even if House Yohan desired to acquire their lands, would it truly be a wise idea to induce a war against the neutral party whom holds control over the weather? If it was not the Blachet, and it was not the Orienza, would it not be extremely easy for them to realise, "Hey, none of us did this, it was Yohan, let's team up against them"

I suspect Blachet. This feels like a setup.
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>>4925489
I forgot to add, doesn't it seem like too convenient a move? Obviously, there's no reason to attack the station - of all places, it would very obviously have an shield.

So it can't be the Orienza trying to start a war. It can't be the Blachet because they're allied with Orienza - all that's left, is someone trying to play us against each other...and that's way too easy of an conclusion to arrive.

Falseflag attacks require more thought to them if they're used to make two people hate each other - this kind of sloppy job that they did is reserved only for dumb fast excuses to acquire some territory. And since no one's tried to do anything, it is obvious that it can't be that.

It's much too easy for it to be the yohan who had done this. Especially now, in this age of sword and shield and fighting rulers, at a time that Baron Yohan has no heir. Why would they risk such an badly done falseflag? Would it not be easier to fasleflag an attack BY us, causing friction between Rin'sa and the other two houses, at which point we would either be too distracted by a war amongst ourselves, OR, considering we're about to marry an yohan daughter, an opportuntiy to jump to our side and liquidate the two houses in one fell swoop with support from rin'sa?
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>>4925494
It can't be the blachet purposefully*

It's probably the blachet *as a double falseflag*. They had no intention of actually destroying such an important facility - it would doom us all.
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>>4925389
>Yes
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>>4925389
I wonder if this has anything to do with Count Koozar. He's certainly in a bad position, being now threatened by the Yohan.
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>>4927856
Oh, forgot
>No
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>>4925389
>No
>>
Been kind of busy lately, sorry for a lame excuse. I'll get on it soon.
>>
File: KODQ marriage proposal.png (103 KB, 1400x723)
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You have decided not to accuse anyone of anything- moreso, you deny the claims of a falseflag attack by House Yohan. You don't want or need to make any enemies.

As a neutral house in charge of such an important resource, you know you're essentially immune to such minor leverage. While this doesn't stop a direct attack or attempted coup of your fief- the resulting damage of even a short disabling of the weather control device would be catastrophic for any house's farming or industry. Which is once again why it is questionable any house would attack you as they did.

You leave the council without a strong stance in any direction. It's nice to finally get away from all these backstabbers. You allow House Blachet and House Orienza to stew, though you withdraw any complaints or accusations you might have made about House Orienza in the meantime as the thought of it being an intentional fake attack becomes more obvious.

Once you return home- you find out a sealed scroll canister has been sent. Official mail. And within it... a marriage proposal. To a daughter of House Yohan. To anyone else, auspicious. To you? A sudden complexity added to your intrigue.

However, the way this proposal is written makes it very difficult to outright deny, pressing upon ancient treaties that secure your southern border lands, the only place your fief can reliably farm food- as the rest of your artic fiefdom is too cold. On top of this, it is almost as thought Baron Yohan wrote this request to quell any suspicions of expansionism; this daughter, named Mia, is too low-born to act as a real claim against your House.

You... can't deny this. You need a wife anyway, if you are one day going to have a noble heir to your House. Too much inbreeding with the commoners on your fief will lead to claims of your nobility by other houses- and in general lower your standing.

But the question is, with the current political climate, what sort of marriage ceremony should be held?
>Totally private- may cause doubts on its legitimacy
>High security, but a normal ceremony
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>>4931455
>High security, but a normal ceremony
It is better to show we're not scared or possibly illegitimate. Also, good to have another update.
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>>4931455
>Totally private- may cause doubts on its legitimacy
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>>4931455
>High security, but a normal ceremony
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>>4931455
>High security, but a normal ceremony
>>
Working on the next update now. Thank you for your patience.
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You decide to have a regular marriage ceremony- well, regular for your house anyway.

In the days that follow the announcement of your betrothal, the weather control device is set to a very special set of instructions. All over the northern oceans, evaporation is kept at the same level while precipitation is halted. The water in the air condenses into great black storm clouds, and these clouds are shaped and "steered" by static and winds. They are shaped into a great billowing storm dragon, lazily "flying" over the skies of your land towards your capital for several days. When the day of your marriage comes, the "dragon" encircles the outdoor space you have set aside for the wedding and rains a mighty storm, leaving an untouched inner circle of sunshine. This is a great and long tradition, and something you've been secretly giddy about for a long time.

You marry Mia. Mia Saran Yohan becomes Mia Saran Rin'sa. In the ceremony, you take her into your arms slowly, as both of you have fully powered shields on. About a third of the audience are agents and guards; but it's still a magical moment. You barely know this girl but, as you kiss and embrace her, you think she's kind of pretty. She seems to be happy as well. Nobles don't always marry for love, but if not love, then liking is the next best thing.
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Your name is now Johnathon Esparro. You are a lesser guard that works for House Yohan- yet despite that, you have a great responsibility. You are fiercely loyal to your house, and will never retreat from your duty- having being saved from irrelevancy and serfdom by the Lord Yohan himself.

It is during a nightly shift that something shocks you- two men have just entered through the illusionary false wall! This secret escape tunnel is your most important post- it is underneath the manor of House Yohan and must always be kept clear and secret; a hidden way out of the House in the event of an invasion, a death ray attack, a poison gas bomb from orbit, or any number of other reasons. There is no way these two men randomly stumbled upon the tunnel entrance; the tunnel is hidden from sight by the illusions of Espers, and doesn't use technology so does not even give off an energy reading. From the outside, no light or motion inside the tunnel can be seen, as it appears exactly as a simple hillside.

Sometimes, if a wild animal or curious serf enters this forbidden land and wanders through the illusionary wall, you are forced to kill them to prevent this secret from escaping but... these two men clearly knew it was here. How could they have known?!

Wait a second. Those dark and scruffy clothes, the lack of insignias, the soulless eyes, and red shields... Yes, there is no doubt about it. These are Huonganate Mercanaries!

You aren't as educated as a lord, but you were taught some of the basics of the sciences as it pertained to your profession in war. You know that the Huong Shields are "better" then a normal shield. All shields use free energy- the energy produced by every process and interaction on a planet. While the energy is essentially unlimited, it can be expended in a local area if enough drain is put on the system. You know the Huonganate shields are special in that they receive "priority"- they are better at leeching up the free energy, means once it runs out, the Huong shield will continue to work while yours does not.

Quickly- you must deal with these interlopers. The only reason they are here is to cut off escape to the Lord and Lady Yohan. But before you advance, you must decide how to activate your shield.
>Activate your Shield to high power
>Activate your Shield to low power
>Do not activate your Shield
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>>4937286
>Activate your Shield to low power
It looks to me like that man's using an rapier, which is good for keeping people away - especially since that man's using a knife and the other's using some sword of gladius-type shortsword.

Use the rapier to keep them at distance. Use the tunnel's short width to stop them from encircling you - force them to come one by one. Soon enough, Jonathon will be able to score an hit.

Start with low so we won't lose all our power. Switch when the situation calls for it.
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>>4937286
>Activate your Shield to low power
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>>4937286
>Do not activate your Shield
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You decide to turn on your shield to a low power setting- using your natural skills and training along with your rapier to keep your distance. You are outnumbered, and while Huonganates are said to be tough fighters, you are hoping you can keep them at bay.

It's probably for the best that you didn't turn off your shields completely- some Huong mercenaries are known to carry firearms to kill unshielded serfs or to poach wildlife from a nobleman's lands. Using the low power setting- you can prevent the loss of that critical piece of defense while mostly nullifying the advantage the enemy Huong shields have against you. With a click, the barrier of your shield comes up- it will only provide minimal protection at this power level, just enough to force enemies to use regular shield fighting techniques. As you take a stance and fight the enemies and keep them away, you start to feel an unusual tickle at the back of your neck.

You suddenly imagine a strong mental image- the Yohan family above, slayed in their bedchambers while sleeping, with Huong mercenaries creeping down to this escape tunnel, boxing you in from both sides. It takes all your willpower not to quickly glance behind yourself. You also see a distinct vision of yourself being painfully speared by a Huong weapon, blood dripping from your chest as your shield fails you...

No! Why are you imagining such things in such a critical moment? You need to focus! Then it hits you. The Huonganates must have an Esper among them. But neither of these two are marked... could it be possible? An unmarked Esper? You believe it. The Huong are so godless they'd do anything for an advantage.

You have to turn back this assault on your mind. How are you going to fight back?
>Imagine your own shocking images as "loudly" as you can think as a counterattack
>Clear your mind using Swordsage techniques
>Cede ground; retreat backwards and buy time
>Other (Write In)
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>>4940607
>Clear your mind using Swordsage techniques
Who needs brain when you have muscle memory?
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>>4940607
>Cede ground; retreat backwards and buy time
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>>4940607
>Clear your mind using Swordsage techniques
We cannot let them gain ground, clean your mind and use the tunnel's narrow width to get rid of them. Soon enough, their shields will stop being boosted. We have the advantage here, they're using a knife and shortsword. Shortswords are good for swining, so in this narrow place he wouldn't be able to go at it together with knife guy, and knife guy is easily outranged by the rapier, which can't really be 'parried' since it's a thrusting weapon.
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You use your Swordsage techniques and begin to push everything out of your mind.

The Swordsages are individuals who practice many advanced training techniques and martial arts to become incredibly powerful. Most notably, they learn how to control their entire body as they advance in techniques and skill. The ability to determine an enemy's next move from a flex of a muscle on their cheek, or the ability to cycle blood to a part of their body that needs energy the most are a few of the powerful tricks up their sleeve. Johnathon is nowhere near that level. You have only learned a few basic techniques, but entering the "battle trance" is one of them.

You stop imagining things, thinking about things, doubting, even planning. You just focus on the now. Your awareness becomes nothing more then a glint of steel, the position of your feet, the quiet crackle of energy shields. You stab and parry and move back and forth. You know that some of the Huong know Swordsage techniques as well; but there is no time to doubt yourself now. You advance forward with a stab- just slow enough to penetrate a shield but with the speed and force necessary to take the life of one of your attackers. At around that time, you hear the shuffle of feet behind you- and you know now that you will either die or be rescued...

And indeed- it was House Yohan behind you. The second Huong mercenary begins to flee, but is caught by the faster men behind you- their unshielded bodies do not experience the air-drag of tiny particles of dust and gas that have to be repelled by a shield when you break into a full sprint. You have managed to secure the tunnel!

Behind you came both several guards, lesser servants, a few Espers, Astutes, and the Baron Yohan himself. They are leaving the ancestral home of Yohan now- it was attacked by the Huong during this night. While the house and grounds themselves were shielded (naturally), the enemy cleverly used death rays to ignite the nearby serf hamlets and burn the grasses and game-warden woods around here, causing mass fires and confusion, and then stormed House Yohan. Some of Yohan's daughters are missing- killed, or worse- taken by Huonganate slavers.

With Baron Yohan now in your protection again, he leads you away from the secret tunnel and towards the safehouses in Yohan territory to weather the storm. Whoever organized this attack must have paid top dollar for them; you explain the Esper situation, probably hired specifically to find the secret tunnel. This is bad. This is an all-out assault on House Yohan, an attempt to end the line permanently!
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...Now escaped from the burning and looted wreck of the ancestral House Yohan's manor, it is now time for action.

Baron Yohan tells you, Johnathon, to rally the defenses of your House's lands. In the meanwhile, he is using diplomacy to find the source of this aggression.

As a high ranking guard for the Baron, your military experience is limited, though you are certainly trained for it. It has been a generation or two since the last big house war on this planet- and you may just get caught up in one. But your first priority now is to defend the Baron, rescue any captives, and prevent furthers attempts on his family's life from any mercenaries or assassins.

Note: Every action taken here creates a heat percentage- this is the chance that a direct attack against the Baron's life will happen in the next update.

>Assemble your levies (Generates 40% Heat)
>Secure the family's Death Rays (Generates 20% Heat)
>Publicly demand the culprit among the other houses (Generates 50% Heat)
>Move the family to a remote territory for safety (Generates 10% Heat)
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>Secure the family's Death Rays (Generates 20% Heat)
>Move the family to a remote territory for safety (Generates 10% Heat)
The more that stuff happens, the more that i start to believe someone is trying to push this world into war. First it was the obvious attempt at pushing the three houses (Including ours) against Yohan with the falseflag. When that didn't work, they've decided to instead attack them directly, to try to slaughter their family and ensure the house falls

I feel like they WANT us to be loud and attack. If we, instead, secure the death rays, secure the family, and then search for the people, that's going to be a wiser move.

They WANT To push us into war, so let's not do it.
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>>4941799
>Secure the family's Death Rays (Generates 20% Heat)
>Move the family to a remote territory for safety (Generates 10% Heat)

>>4941818
Yup