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Your head hurts, your slowly open up as you groan from the throbbing headache, you realize you're laying on the ground, it's cold and hard, you push yourself up, your thumbs are tingling, why? You shake your head and slowly get up on your feet, your body aches, a quick look around and your foggy mind starts to put things together.

You're in the Captain's Quarters, and YOU'RE the captain. You slowly nod your head "Yeah, this makes sense." You mutter as you rub your forehead, this places is a mess, the walls are metallic with little regard for aesthetic, your decorations and furniture are few and far between, a simple king-sized bed, a sofa, a desk that you rarely use, a worn-down monitor, a door leading to what you think is the bathroom, and a large door leading to....You can't remember, your head hurts too much. You look around towards the bed, it's covered in clothes, empty bottles, and a few pills you can't recognize, hell, that describes the entire place, it really is a mess, your thumbs still tingle.

You stretch your aching body a little and try to remember what it was you were doing before you seemingly drugged yourself into this sorry state, but it's all foggy and cryptic, you reach for one of the empty bottles on your bed, bringing it closer to your nose. The smell is so...comforting, whiskey, your favorite, you're sure of it! You toss the bottle to the floor, perhaps its time to try moving your legs...

Roll 1d6
>1-2: Go into the bathroom
>2-4: Go through the large door
>4-6: Examine the pills, maybe ingest one or two for testing purposes

(First time posting, feedback welcome.)
>>
Rolled 1 (1d6)

>>4918009
So instead of voting we roll for what action we take, never seen it done this way before. Lets see how it goes
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You look towards the door you recognize and head inside, the bathroom is a little cleaner than what you'd expect despite the few scattered empty pill bottles. You see your showering station, some hot water would probably do you good, or was it cold water that gave you the shock needed to wake up properly in the past? You can't seem to remember.

The sink catches your eye, above it? A mirror, it makes you think, you think you know what you look like, but you've forgotten so much you might as well check, you walk up to the mirror, your thumbs are tingling. You stand in front of it and look at yourself. You seem to at least remember what you look like, as the face staring back at you is the same face you imagined. Your dark-brown hair was likely swept back before you fell asleep, judging from the mess, your stubble indicates you haven't shaved in a day or two, you're not exactly buff, but you have some muscles on you, your clothes are simple, a pair of heavy boots stained to the point that their original is likely forever lost, they are now mostly brown and black, above them a pair of jeans, a gray, wrinkled shirt, and a black jacket. You get the feeling you're not very good at dressing up.

You wash your face and you feel a little more refreshed, you also happen to notice a picture tucked behind the mirror, you pull it out, it's you. Well, you and some...people. Not all of them human, you feel an odd sense of companionship, the picture is tucked into your jacket and you look around some more, failing to note anything of further value. You now think about what to do next.

Roll 1d6
>1-2: Take a shower and then investigate your quarters a little more
>3-4: Take a shower and go through the large door, curiosity is getting the best of you
>5-6: Skip the shower, have a quick glance over your quarters, and go through the door.

>>4918026
Yeah I thought it'd be more entertaining, I also just realized I fucked up the numbering on the my first post.
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Rolled 4 (1d6)

>>4918084
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Rolled 4 (1d6)

>>4918084
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>3-4: Take a shower and go through the large door, curiosity is getting the best of you

You move towards the showering station, undressing within moments, as you step inside, your hand moves towards the buttons without you really thinking, you've probably done this hundreds of times. It takes but a moment for water to start rushing down, you nearly jump back once the first droplet makes contact with your skin, it's almost painfully cold, but it's a familiar sting. You grit your teeth and continue taking your shower, after a few minutes of scrubbing yourself down, you grab a towel and dry yourself off, you get the feeling that you should look in the mirror again.

You squint as you realize that there is a tattoo on the left side of your chest, you look closely at it, looks like a strange skull with an arrow protruding from its forehead. You feel disgust at that shape, though you cannot discern why, your thumbs are tingling. "Why an arrow?" You ask yourself before you shake your head and move on to drying yourself, getting dressed, and combing your hair the way you think you usually do it, slicked backwards.

Now that that's over with, you decide you've had enough of hiding in your room like a terrified child, you move towards the large door and attempt to push it, which does nothing, you squint and try pulling it to the side, which doesn't do much either. You shake your head and look around, you realize that a shirt was hanging over the control panel, you feel a little stupid, but you give a sensible chuckle before you press the largest button on the panel, causing the door to slide open.

In front of you is...a corridor, it's not the prettiest corridor you've ever seen, not that you can remember any, but it looks badly-maintained, there are plenty of stains, junk scattered here and there, and wires hanging off the ceiling which you make sure to avoid as you step outside your room, the corridor goes straight ahead before forking into a left turn and a right turn, you get the feeling going right might be a good choice, but you're curious as to where the left one leads. You can hear someone humming something, but you're not sure which direction they're in, your thumbs tingle.

>1-2: Go left
>3-6: Go right

>>4918120
>>4919749
Pretty cool two got the exact same roll, I wanted to wait a bit and have more than one person roll to see what happens, didn't expect this.
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Curiosity killed the cat, 1 go
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Rolled 1 (1d6)

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Rolled 1 (1d6)

>>4920093
What's wrong with our thumbs?
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>1-2: Go left

Though your instincts seem to hint that you should go right, you feel a little too curious and decide to do the opposite, you turn left and move forward, the humming sound grows more distant with each step, you shrug it off, this seems more interesting. Each step you take echoes around you, the corridor is barely lit, you think you can see a wall up ahead, but once you reach it, you realize it's a....door? Doesn't look much like the doors you've seen before, looks much sturdier, you examine it further, noting that there are no handles, no apparent way to force it open aside from a panel on the wall besides it, it's a large...thing. You have no idea what it does, but you should know, this is YOUR ship.

You feel frustrated, why have you forgotten what this panel is? Why is this ship so badly-maintained? You feel...angry, but you grit your teeth and move towards the panel, it seems active enough, considering the faint hum you can hear coming out of it, you reach your index finger and tap it for a moment, a red light suddenly appears atop of the panel along with a double-beep that causes you to raise an eyebrow, you realize this large panel might be to scan hands, but it's so much larger than your hand that you think the idea is ridiculous, yet you try it anyway, your thumbs tingle.

Instead of red, you see green and hear and only one beep this time, the large gate-like door slides down into the ground, opening the path ahead, you see more of the same corridor, though there is a fork to the left before the corridor ends with a right fork. You press on and casually turn at the left fork, the half-open door greeting you looks the same as the one leading from your quarters to the corridor. You try to get it to open but the panel's busted and the door is jammed, not like that's going to stop you from squeezing your way through.

The room looks completely abandoned, aside from empty boxes and junk, there is only a bed with a rather dirty mattress, the bed's rather large, the person who stayed here must have been quite the big guy, or girl, you're not sure. You kick the junk around to see if there's anything useful there, which there isn't, so you head to the bed, you sit at its edge to look at the abandoned quarters, smaller than yours, for sure, but still quite spacious, before you could think too much, you feel like something is off, there is something under the mattress you're sitting on, you get up and reach a hand under it and you feel a hard, metallic object that you grab and inspect, it looks like a gun, it definitely has a barrel and a trigger, you wonder if it can still shoot.

You'd rather leave it as a surprise and head outside, once again debating whether to go right to where the humming sound was coming from, or go left and see where this corridor leads.

>1-2: Go right and try to find the source of the humming
>3-6: Continue on your current path, seems to be working well enough.

>>4921193
They tingle.
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Rolled 5 (1d6)

>>4921531
>>
Sorry for the slow as fuck updates and the lack of them the past 2 days, my car broke down and I have a bunch of other shit going down.
I'll continue tomorrow and start going at a faster pace.
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>>4925502
No problem QM, just remember we lurkers always welcome a nice read and dont be afraid of making a new thread and archiving this one when the time comes if you want to continue writing
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>3-6: Continue on your current path, seems to be working well enough.

You decide that a path that has rewarded with what looks to be a functioning handgun has to be worth continuing on, so you follow the path going left, holding the handgun in your hand, strangely enough, you feel nothing holding it, perhaps you never knew about this gun's existence, it's definitely a little on the old side, judging by it's appearance, you tuck it in your pants and focus on the path ahead. There it is, the fork leading to the right, you find yourself walking cautiously, a bead of sweat rolls down your temple, but you swiftly find relief when you find nothing there, it's just more corridors, it's a little upsetting, but you press on.

You pass by multiple doors similar to the one leading into the room you had just left, it's likely that these are doors to personal quarters, but you simply ignore them for now, you're more interested in finding other life around here, or perhaps finding the way out. You are honestly feeling a little parched, and you wish you had something...crunchy to eat, you almost backtrack and explore the rooms for something of the sort, but you shake your head and think, if these are all quarters, then a kitchen should be close, maybe.

On your way to finding a kitchen, you spot what you can only describe as a gate on your left, it's by no means a simple door, this is far sturdier and much larger, surely it leads somewhere else beyond simple quarters, you also think you're starting to hear the humming sound from before again, it sounds like it's coming from further ahead, you wonder if following the corridors eventually leads you back to your quarters.

Surely this person knows you're here, there's no way there's some stranded looter or a grudge-carrying murderer inside your ship, your hand moves to your tucked-in handgun and you consider your options, your thumb tingle as they press against the cold metal of the weapon.

>1: Go back and search the rooms you had just ignored, despite thinking it'd be a waste of time and effort
>2: Ignore the humming sounds and try to open the large gate
>3-4: Keep your handgun hidden and try to locate the source of the humming
>5-6: Draw your weapon and find the source of the humming, ready to put a bullet in whatever present itself should you sense even a hint of danger.
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Rolled 1 (1d6)

>>4926702
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Rolled 3 (1d6)

>>4926702
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>>4926877
>>4927066
I actually didn't think through what the right course of action would be should multiple options get the same number of rolls.
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>>4927095
Roll 1d2?
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Rolled 1 (1d2)

>>4927142
Solid idea
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>1: Go back and search the rooms you had just ignored, despite thinking it'd be a waste of time and effort

You don't know what it was that made you reconsider your decision to put aside the likely-empty living quarters you had passed through, but you suddenly feel as if you're drawn there, and you slowly turn your head towards the path from which you came, your body soon follows and you walk back until you find the first door of many, you open the door and... it's just another abandoned room, though you would have found it quite useful, searching the bare-bones bed yields no firearm to add to your arsenal.

You're undeterred and you continue looking around the room which looks to have been left in quite good condition, when you think back on the last room you checked, this looks rather impressive. But, an empty room is still useless whether it is clean or not, your time is best spent elsewhere. You head towards the door to another room and though you thought you'd find here just another empty space, you instead find an actual room, unlike your quarters which only contain the bare-minimum required to be classified as a place of living, this place has a rather comfortable-looking couch, a table with some sort of small cylindrical device lying atop of it, it's about the size of a cigarette, the walls are covered in various pieces of fabric, much like rugs, though lacking in similarity when it comes to the shapes which vary from triangular to shapes you struggle to name.

You take a closer look at the walls, there are also posters for what seems to be a band, the members are all non-human, you don't exactly feel like spending time examining the odd look of a bunch of alien musicians, so you simply continue exploring, there are a few other posters and quite a few other things to note around the room, your thumbs tingle.

Your train of thought is suddenly interrupted by the realization that the humming sound has gotten a little louder, as if the source is getting closer, you weigh your options, you like exactly none of them, you would prefer not being inside a room when an unidentified figure is approaching, but you can't exactly leave now, it's likely that whatever is coming this way has a full view of the corridor, and you don't want to risk losing your surprise factor, not until you decide on what to do.

>1: Draw your gun and hide, biding your time to see what is coming and what it plans to do
>2-4: Draw your gun and attempt to ambush the figure, you don't particularly want to shoot it, but pointing a gun at the back of someone's head generally does wonders, or so you recall
>5-6: With the logical part of your brain still active, you consider that maybe whatever is inside the ship could have easily killed you in your sleep if it had ill intentions, considering you were knocked out so hard you could barely remember your face, and therefore you wish to confront...it unarmed.
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Rolled 4 (1d6)

>>4927786
I feel like this rolling thing is missing the point of a quest a little. There's no player interaction, just you giving yourself writing prompts. I respect the originality though.
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>>4927798
I don't really mind switching it up, was just curious how it'd play out, kinda understand why people aren't doing rolls more often now, it's difficult to make it work. I always liked dice rolls cause I feel like the randomness of it all adds to the quest, but it is kind of massacring player interaction.
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Rolled 4 (1d6)

>>4927786
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If anyone has any ideas to improve how choices are made, I'm all ears, I'll continue either in a few hours or tomorrow.
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Rolled 623 (1d777)

>>4928059
You could make it like /b/ roll games
A dice+1d69 but the first number is the option and the second number is the DC cap a 13 would be a 1 plus a 3 DC cap or something like that
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>>4928593
>DC cap
Not sure I understand what a DC Cap is. Mind elaborating?
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>>4929125
Lets say its used to measure success of actions
1-3. You fight your aunt DC 7
4-6. You run from your aunt DC 2

So we roll dice+1d69 the dice being XY so if X lands on 1 to 3 we need on Y a 7 or higher... etc
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>2-4: Draw your gun and attempt to ambush the figure, you don't particularly want to shoot it, but pointing a gun at the back of someone's head generally does wonders, or so you recall

You are definitely not going to take any chances when it comes to whoever is moving towards you, the gun that's tucked into your pants is now in your hands, you tighten your grip around the cold metal and wait.

Like a veteran hunter you lie motionless, your breath nearly silent, you're not stressed or afraid, you're as calm as can be, the humming figure likely suspects nothing as you lie in ambush besides the door. It doesn't take long for the figure to open the door and step inside, and it doesn't take you a fraction of a second to get behind it with your gun pointed at its...

...Well, you're not sure what the biology of this thing is, what you'd assume is its torso is similar to an upside-down triangle, the top is wide and looks sturdy, getting smaller as you go down, yet there is no head, it's simply flat up there, two blue-colored hands rise up in surrender as you press the barrel of your gun to a random point on this thing's....torso?

It makes a few sounds that sound distressed to you, but you press your gun harder into its back, it feels as hard as rock, you're not sure if you want to be this close anymore. Seeing as it's simply making stupid noises at this point, you give another nudge and a simple question "Who are you?"

The figure pauses "Cap? May I ask why you're holding a gun to my head?" You raise a brow, apparently this is its head, well, HIS head, as it sounds male. You push him forward "Turn slowly, and keep your hands where I can see them." You command, you don't even know how many hands he has, but when he turns around you're rather impressed by how unsightly this thing is.

In the center of this inverted-pyramid of an alien is a single, large, and rather fleshy-looking slit from which its pitch-black eye looks around, you cannot read a single emotion from this thing, that's for sure. It seems to only have the two hands and four appendages you assume are legs. The hands seem to also lack for fingers, you cannot even spot a mouth, so its method of speaking is unknown to you as of yet.

"Look." The blue thing speaks "You have a gun and you're aiming right at my eye, now I know I've been eating most of the food around here, but this is a little excessive." You hesitate, he seems to know you, or perhaps he's part of your crew, but you don't recall him being in the picture you found in your quarters, you keep your gun aimed right at its eye as you ponder your next move

>1-2: Put down the gun and act civilized, see if he'll speak to you when you're not threatening him with a bullet to the eye DC 3
>3-5: Keep your gun aimed right at its eye and interrogate this ugly mug until you're satisfied that he's no threat. DC 2
>6: Shoot him out of curiosity, you don't know why, but you kind of want to. DC 8
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Rolled 54 (1d69)

>>4930943
Kill the triangle
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>>4930943
What if everyone can roll and the dice will pick one of the rolls
If there is a 4 rolls then QM rolls a 1d4 to see which roll gets chossen

That way ppl can still roll if their prefered option hasnt been rolled
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>>4931573
That's what I've been doing unless the rolls have been the same, which has happened a couple of times already. Picked up the idea from >>4927142

That along with the DC idea seems pretty ok, I think.
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Rolled 5 (1d6)

>>4930943