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File: Evolution game rule.png (6381 KB, 2500x3000)
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(Trying again, with better rules this time)

A new world forms, as the first organisms emerge...
The chaotic creation of this new world may bring some species to extinction, while others to prosper over their downfall. Will your species thrive the most?

> Creating a species
Draw your species in Paint (or whichever simple doodling program) and post it in your comment.
Tell us something about the function of your species, and decide where it starts on the map.
OP will then stat your species accordingly and give you a starting sheet.

> Actions
Each turn you can do 1 of 2 actions
> Expand your species
Roll 1d3+1, the score is the maximum amount of tiles your species can expand to. Choose a tile with your species on the map and 3 adjacent tiles nearby. Your species will then expand from this tile to those adjacent tiles.

> Evolve your species
Roll 1d100

Choose a species on a tile that you want to evolve, then choose 1 attribute to improve of the 6 base attribute: Environment, Size, Sensors, Camouflage, Digestion, Toxic.
according to your fluff and score, your species will also receive a special evolution trait that will change their playstyle and help them.


And That's about it. The winner is whoever has the most thriving species on the map when it gets filled by species.

More nitty bitty rules are in the picture.
>>
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Wallnut species.
Vegetal/animal Hybrid. Grow a big leaf for photosynthesis and using it as sail to move around. Body is inside a hard, buoyant wallnut. The wallnut can feed with organic scraps. Once it get enough energies, leaf break out of the shell, fly around, a new body will grow from it. Previous body will grow a new leaf from it's genetical material and other from spores of an other species member.
Species got around 20 gender to ensure compatible reproduction between 2 strangers (like Schizophyllum commune)

Start somewhere on ocean, with high luminosity so around equator i guess
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>>4925228
> "Photosynthesis"
This species enjoys the benefits of a strong sun and a rich environment, where they are able to reproduce and thrive in multitudes.
IG: These species gain a thriving bonus when it is in the equator rows (2 central map rows). Also, when expanding from an equator tile you can simply choose 3 adjacent tiles rather than roll for expansion.
>>
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>>4925190
Hey it's Sprangulus guy here, mind if I take my first turn or are we still waiting on more players?
>>
>>4925281
would like to get 5-6 players first. 5 is a doable amount of players, 6 would be ideal.

Though I don't really see a reason why not to queue your first expansion already if you wish c:
>>
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>>4925190
The Skwidd

Animal. Skwidds live on the bottom of the more shallow parts of the ocean ( so ocean tiles but close to shallows). Ambush predators, they hide their entire body in the side, leaving only their exposed, and can lay in wait of prey for hours.
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>>4925286
> Trait: "Camouflaged Attack"
This species use their camouflage and patience in order to catch prey by simply hiding and waiting for them to come by.
IG: Species that have less sensors than this species camouflage may be subject to prey.
>>
Guy who was formerly Briickeman here. Id like to reserve a spot.
>>
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> To everyone
I added another option to "Migrate" which can be used on any tile. shown in pic related

>>4925310
Woo! You got it c:

We only need 1 more to get going
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>>4925310
Nice to have you back, I was Slugmaker
>>
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Oh shit, it's the geeto hands! These nasty little buggers will eat anything they can get their tentacle nubs on, including each other!
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>>4925340
Oh forgot to say, somewhere in the shallows, preferable somewhere hot.
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>>4925251
For my first turn, i want to evolve as everybody else for now can kick my woody but
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>>4925348
Specifically, I think my stuff will play on reproduction as I've already got Photosynthesis. I want to colonise the lands to get out of every predators and capitalize on the seed aspect
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>>4925340
> "Strong Tentacles" These species are vicious predators who develop their hunting skills above all else. Their body is durable and strong, able to kill even creature matching them in size.
IG: These species can eat species that are the same size as them

>>4925348
first turn is always an expansion, you must have 3 tiles on the map with your species before they can evolve.
Also don't worry no one can kick your woody butt yet, you are too small for the big fish to catch
>>
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Also added a mupdate, let me know if i placed you right.

You can queue up your first expansion if you like. Roll 1d3+1 to see how many tiles you can expand to.
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Rolled 2 + 1 (1d3 + 1)

>>4925365
>>
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>>4925365
>>4925369
Can I do these 3?
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>>4925372
Yep!
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>>4925365
Using my skill I want to colonize 2 shallows and the bottom sea
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>>4925365
i expand into the first shallow and on both sea tiles and yes with the walnut
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>>4925391
Heyo! Roll 1d3+1 to see how much you can expand
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Rolled 3 + 1 (1d3 + 1)

>>4925396
>>
>>4925410
>>4925372

With everyone rolling well I feel scammed by my skill.

Oh well, would have rolled 0 anyway.
>>
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>>4925410
I'm expanding to these tiles
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Rolled 2 + 1 (1d3 + 1)

>>4925391
>>
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Still waiting on
>>4925281
and >>4925310

Meanwhile here is a quick look at how the map is shaping (thats not an update, hold your horses)
>>
>>4925538
Sorry about the wait, I literally just woke up
The Sprangulus will attempt to expand towards the hexagon just underneath the shallows and to the left of the Volcanic area
That okay?
>>
>>4925712
no worries
roll 1d3+1 to see how many tiles you can expand to first c:
>>
Rolled 3 + 1 (1d3 + 1)

>>4925714
Okay, here's hoping for new waters
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>>4925717
Oh shit, um, okay, I guess we should go for a full migration circle around the Volcanic tile we're next too, we'll take the ocean tiles to the bottom left, right, and the top left tile
We'll explain that it's the migratory circle that the Sprangulus take around the Volcano, nice warm waters, plenty of life to munch on
>>
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>>4925720
hmmm not sure i got the bottom left and right part, there is no ocean to the bottom left and right.
Is pic related what you meant?
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>>4925735
I mean, the bottom left and right of the Volcanic Tile, not my original ocean tile, though I guess we can leave it as is and say that some of them went into arctic waters?
Next turn'll definitely have to focus on a thick skin mutation to make sure they don't freeze or burn to death
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>>4925742
When you overgrow your environment you may land on weird spots. Think skin sounds like a neat evolution, can't wait.
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>>4925286

Nice to see you again! Dropping my submission!

>>4925538

Twiskies are ocean-dwelling organisms. They live in the rightmost square, in the gulf between the land and ocean, with no shallows between. They usually scavenge for anything they can find, and have voracious appetites and short lifespans.
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>>4926099

Whoops, bigger image:
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>>4926099
dont forget the expansion roll
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>>4925538
Can the whales eat my wallnuts?
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>>4926404
Your walnuts are safe for now, the fact that their image is bigger in the shared space means they're dominant
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>>4926404
and you can probably even make adaptations to exploit them as a way to spread or something
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>>4926412
What do we get when we are thriving?
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Rolled 2 + 1 (1d3 + 1)

>>4926099
Here we go!
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>>4926099
> "Shore Scavengers"
These species have become observed and took advantage of the helpless mice organisms and materials washing up to shore from the seas, and made it their natural habitat.
IG: These species gain a Thriving advantage whenever they are located on an ocean tile that is adjacent to land, or on a land tile adjacent to ocean.

>>4926448
You can only expand from tiles where you are thriving. The end goal is to have the most thriving species on the planet.
>>
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>>4926517
Just woke up and completely botched the message with typos and whatnot c:

rephrasing:
> "Shore Scavengers" - These species have become observant and envious of the bounties washing from the see and took advantage of the helpless micro organisms and materials coming up to shore, and made it their natural habitat.
IG: These species gain a Thriving advantage whenever they are located in an ocean tile that is adjacent to land, or in a land tile adjacent to ocean.

also let me know if i placed you right on the map, and you can use your expansion now
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>>4926526
Hell yeah. I'd like to expand to the land and two surrounding ocean tiles, please.
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>>4925386
Strong winds sweep the oceans, the wallnuts raise their leaf like a sail and glide on the waves towards new unfamiliar lands.

>>4925372
The Geeto spread across the shallows searching for new prey to catch. In their relentless search, some find themselves landing on a distant shore to the south...

>>4925391
The Cambria expand to new waters, however - a species called "The Wallnut" already occupies these oceans and sustains of the same nutrients, leaving the waters thin of micro-creatures to filter.. The hungry heavy Cambria can not find room to thrive while sharing its meals. Funny enough, the wallnut species could be a nutrients for the Cambria if they could only find them often enough for sustenance.

>>4925410
The Skwidd begins inhabiting its surrounding environment in multitudes. Some even begin to make way towards the shallower waters, in hope to find better prey there.

>>4925720
The Strong branches of the Sprangulus spread east and west to the warm waters around the volcano, while the weaker are pushed to barely sustain on small volcanic pools and freezing waters.

>>4926528
The Twiskies begin coloring the waves with their white shells as they ride them to their next habitats, devouring anything in their path.

--

Game is officially afoot! Take your action!

Either
>Expand
Choose a tile where you are thriving and roll 1d3+1 to expand

or

>Evolve
Choose a tile with your species, draw and describe their next evolution on that tile!
>>
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Rolled 55 (1d100)

>>4926541
The Ringed Skwidd has developed toxin in both the purple rings on it's body and it now different colored suctioncups
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Rolled 71 (1d100)

>>4926541
The Sprangulus in the central area (The Ocean tile just beneath the Volcano Tile) have developed thick fat reserves that keep them buoyant yet protect them from the environmental effects of the intense heat from the volcano and the intense cold from the Antarctic areas further below
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>>4926551
Sorry, I didn't read it properly, it's an Environmental adaptation, increase Environment by 1, also, what's the rolled number for?
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>>4926547
> "Surfacing" -
These cephalopod species have spent a long time in fresh shallow waters to the point they became used to the environment, they emerge surfacing from time to time to extend their reach into their surrounding environment
IG: These species can "Thrive" in shallows, but at a major disadvantage. They can only expand 1d3 from shallows rather than 1d3+1.

>>4926551
its ok you did everything right.
The number is for how successful and powerful your evolution is, will affect how good of a trait you'll get
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>>4926551
> "Fat reserves" -
These species hoard their nutrient in fat sacks that keep them both warm and sustained while they swim under the extreme freezing environment surrounding them.
IG: These species gain a thriving advantage on arctic tiles.
>>
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>>4926541
Origin tile of wallnuts
Evolve

Gold is assimilated by the wallnut, increasing shell hardness and forming little spikes. This allows it to get transported by digestive systems not strong enough to break them and raise their overall toxicity
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>>4926575
cool adaptations but why would anything want to eat it?
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>>4926579
Guys on the same tile just try to eat. they shat the little fucker out whole, like corn. Toxicity will not "kill' the eater, just the stat used for who win the confrontation when someone try to eat wallnut. Not strong enough digestion : wallnut wins as it propagates while not being used as nutrient, meanwhile the predator lost energy by carrying wallnut around
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Rolled 67 (1d100)

>>4926541

Oh god. I made a big mistake in just upscaling the image. Now it's too blocky for the brush size.

The Twiskies on the one land tile begin to evolve. They develop stronger legs now that they can't rely on the current and water. These ones increase their size to better traverse the land and deal with this strange new world.
>>
>>4926575
Roll 1d100 as well please, so I can determine how effective your evolution was
>>
Rolled 83 (1d100)

>>4926589
>>
>>4926588
you could just literally use the downscaled one and draw on it then upscale it each time keeping a downscalled version saved to draw on if you dont redraw the thing
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>>4926541
wallnuts origin tile
>with the competition for nutrients growing heated there has been a push for more efficient and elaborate feeding structures and a sense of taste to locate the most nutritious substance getting rid of waste that would otherwise cause problems for there delicate stomach lining
>>
Rolled 7 (1d100)

>>4926599
trust in the heart of the dice
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>>4926588
> "Land Stride" -
Strong legs carry these species through vast lands to new homes.
IG: When these species expand, they can expand up to 2 tiles away if the path to the target tile is traced through a land tile.
>>
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>>4926575
> "Gold shell" -
Gold is assimilated by these species and used to cover their exterior shells, increasing shell hardness and forming little spikes. This allows it to get transported by digestive systems not strong enough to break them and raise their overall toxicity
IG: Creatures need an additional Digestions point to eat this species, or have a trait that allows them to overcome hard shells.
>>
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>>4926599
"Slow Metabolism" -
In order to digest more toxic and stiff materials, these species developed slow and energy consuming metabolism.
IG: These species are able to eat other species that are 1 toxicity above what they normally would be able to digest. However, this trait also means that whenever this species are eating other species then it is also taking a disadvantage, and can only expand from such tile by rolling 1d3 rather than 1d3+1.
>>
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now just waiting on >>4925340

meanwhile here's the map and evo tree
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>>4926629
What happens if you propagate on the same tiles as previous species? Do you replace/get a kind of bonus?
>>
>>4926635
They are not replaced, different generations of the same species treat each other as different species. So they may eat each other / outthrive each other and so on
>>
>>4926635
Well, depending on whether or not you're a predator or prey, you'll probably either fight or attempt to coexist, and considering the amount of Carnivores, we're gonna be fighting a lot

Note to self: Develop an omnivorous diet on your way to becoming a yeti-frogman
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>>4926639
Uneatable Vegetable master race.
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>>4926641
Don't tempt fate, you're sharing waters with some shark-like whales, also, there's the problem of the volcano, that thing erupts, tree people will be the first to burn
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>>4926643
That and your frogFish could swallow me up like Pez
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>>4926646
Nah, I'm gonna go omnivore after moving into the colder regions
Then I'm gonna focus on getting onto land, then promptly becoming this world's russia-expy
Lot's of land, lot's of manpower, no one really wants it though, least of all the people living there
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>>4926648
Question is will you reach the artic region before some Skwidd does?
>>
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Rolled 80 (1d100)

>>4926629
the one with the two open ocean tiles
>with increased mobility there range is increased allowing the population to make bigger feeding circles in there territory with the population expanding to match any extra food found.
>>
>>4926648
Oh I definitely want that. Land, here we go! After Geeto's turn, that is.
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>>4926660
nice roll c: action will be queued tho since we are still waiting on geetobois
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>>4926657
i wonder if you could literally cross the map when stepping over the edge to the side if it circles around but not when going up or down due to a southpole northpole situation
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>>4926663
That feels a bit odd for a game.
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>>4926663
nah you can't. Lets say the edge of the map doesn't represent the end of eartth but beyond theres just... inhabitable territory.
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>>4926662
I want to queue up an auto-rolled expansion for gold wallnut.
North (Sea)/NorthEast(Land)/East(Shallow)
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>>4926657
Skwid-san, I already have a small outcropping in the antarctic regions, I'm literally on their doorstep, I will be the fucking snow-yeti-frog-queen!
>>
Rolled 1 + 1 (1d3 + 1)

>>4926629
So, I'm about to go to bed, so if my turn shows up again, use the roll that comes with this and start moving the Sprungulus down into the antarctic regions, hopefully I don't end up holding you guys up

Goodnight anons and OP
>>
>>4926687
Good night, Yeti-frog Anon
>>
>>4926681
>>4926687
Guys, remember that when you expand with one species you then also get to expand 1 tile for each other species that you own.
So you also get 1 expansion with your previous evolution which you still haven't used
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>>4926736
Oh nice. Expanding toward the shallow in middle of volcanos from the one in shallows.
Does my photosynthesis proc on that?
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>>4926736
did not know that and its helpful and it entices to do more evos
>>
Hey can I join?
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>>4927070
Yes! We are just looking for a 6th member. Make you species c:
>>
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>>4925190
Beakwurm
A smallish worm with a hard,long,sharp keratin beak which they use for touching their surroundings and mauling their prey.
A carnivorous organism that feeds on everything even on their own kind hunts like a bobbit worm.
Reproduce Asexually.
>>
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Geeto haven't posted in over 30 hours. I think its safe to play that player is out

>>4927136
> "Keratin beak" -
These species are able to sense their surroundings by feeling it with their beaks Once they find prey, they maul it by using their hardened beak which is shaped like two twisting blades.
IG: These species ignore other species traits which increase their camouflage by using visual queues (such as colorchanging or hiding).

--
Looks neat!
To get you with into the game on terms with the other, I gave you a better starting trait than you would normally get and additional attribute point.

You would also need to choose your starting tile, note that the geeto (red slime at the left side) are an idle species, so starting near them poses no actual danger. they also can be used as food.

Also would appreciate if you join the discord: https://discord.gg/5xrwNayV
if thats ok with you, would be easier to discuss turns and ask questions that way.
--
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>>4927136
choose a start to start with, note the land on the left is relatively free since the red species is out of the game. once you do ill post the next update
>>
Well, here’s my dude!

The Obupob
A relatively large-sized creature that feeds mostly on vegetables by picking at it with its tentacles, putting the food in a hole at their center of its “head” that acts as mouth, but can also eat small pieces of meat.
Their base is a whole bunch of tiny feet, allowing them to move with a moderate speed.
Their main strength is their toughness, size and ability to regrow lost tendrils off given time.
Hoping this is alright!
>>
>>4927188
Somewhere in those two shallows ( i care not which one) between the volcanic plains and the land.
>>
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>>4927192
Nice!

> "Forager" -
Using its tentacles, these species forage, picks and harvests up plants and plant like creatures.
IG: These species are considered to have +1 Digestion when eating species who are plants / partially plants.

also choose a starting tile as seen in that pic >>4927188

gave you additional attribute point and a good starting trait since you are a coming in late c:
>>
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>>4927222
Hmm you mean there, right?
Also slightly changed your stats (added attribute to live in shallows, and removed 1 toxic level return)
>>
I’d like to start here if possible!
>>
Getoo player here, sorry I had a real busy day. Possible to hop back in?
>>
And expand, of course
>>
>>4927277
yep! Welcome back, gonna get crowded but im fine with that.

>>4927276
thats a good starting point!
>>4927222
geeto came back, so we will reconsider your starting position once he's done
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>>4927281
Lotsa biodiversity in this world Huh?
>>
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The geeto on the land tile evolve stronger forward-facing eyes in order to better hunt the land-based prey.
>>
Rolled 63 (1d100)

>>4927292
forgot to roll oops
>>
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>>4927292
> ”Green vision” - These species developed the ability to see and differentiate shades of green when they emerge up to the lush vegetation from the shallows, which allows them to find food on land nearby.
IG: These species can thrive with a disadvantage when they are on land tiles adjacent to shallows. They can only expand 1d3 from such tiles.
>>
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> ### New turn!

Remember your actions are:

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.

After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

> Evolve
If you have 3 of the same species on the map, you can evolve that spceies!
--

(Newcomers, your only viable action right now is to expand since thats your first turn).
>>
>>4927325
My move still holds, the Sprangulus G2 are going to take two spots in the Antarctic areas, including supplanting the original Sprangulus population that moved there first
>>
>>4927329
Heyo!
You get another expansion which you still didn't use with your first evolution of species.
Whenever you expand, you also get to expand 1 tile with each previous evolutions. So you get to expand 1 tile more with any of your thriving G1 sprangulusies
>>
Rolled 3 + 1 (1d3 + 1)

>>4927334
Right, cheers, I'll see to that now
The original Sprangulus will probably move up into the Wallnut territory and further left into the new continent's territory
>>
>>4927351
Oh, shit, the original Sprangulus seems to love the warmer waters, okay, the original Sprangulus from the left tile to the Sprangulus G2 will expand one tile up into Wallnut territory, and then take the three ocean tiles to the left of it.

That make sense?
>>
>>4927351
its only 1 tile of expansion with the other species, the 1d3+1 roll is just for main expansion tile. No roll is required here, just choose 1 tile the original sprangulus expands to c:
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>>4927357
Oh, okay, then, just move up into the Wallnut territory then call it a day

Sorry about the confusion
>>
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>>4927363
No worries! Sorry for being confusing. I might not have been clear enough on that / its a confusing rule.

anyway I'll keep going c:
--

>>4926660
> "Migratory Swimmers" -
Utilizing their large mobile fins and never satisfied hunger, these species are able to spread over large territories across vast distances of oceans in search of food.
IG: You can perform a chained expansion over ocean tiles, which means each expanding tile only has to be adjacent to the one coming before it. In addition, using "Migration" may take you up to 4 tiles away as long as those 4 tiles are traced inside oceans.
>>
Rolled 3 (1d3)

>>4927325
Geeto g2 expansion
>>
Rolled 3 + 1 (1d3 + 1)

>>4927325

I’d like to roll to expand! Will see my numbers and then decide:
>>
>>4927375
So where are you expanding towards? Also, remember that you get to expand 1 tile with your Original geeto's too!
>>
>>4926610
>>4927392

Alright! I’d like to use my skill to expand to all possible land tiles to my left, using those 4 spots.

And the 1st Gen will also expand one to the left into the ocean tile.
>>
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>>4927397
>>
>>4927398
Looks like you can only expand to 3 land tiles, the 4th one is 3 tiles away and you can only stride and get 2 tiles away, not 3 tiles. Anyway I will interoperate it as 4 land tiles including that volcanic land to the north west. Otherwise its all fine c:

>>4927192
>>4927136
Started a new turn, you can start playing now. Roll 1d3+1 and expand your species to adjacent according to that result.
>>
>>4927420

Actually, could I take the volcanic tile to the east instead?
>>
>>4927437
Sure!
>>
>>4926657
Fyi skwiddy waiting on you and newcomers for next update. no hurry though, going to sleep now anyway.
>>
Rolled 2 + 1 (1d3 + 1)

>>4927537
A lot of the action happened while I was asleep
>>
Wallnut player.
I want to expand gold in North/northEast/East using my photosynthesis.
expand the OG wallnut in the shallow in middle of volcanoes
>>
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>>4927621
>>4927325
I'm moving to these 4 tiles
>>
Rolled 3 + 1 (1d3 + 1)

>>4927325
> expand!
>>
Rolled 3 + 1 (1d3 + 1)

>>4927373
>>4927325
>finned cambria expand along the open ocean next to the volcanic coast in a line
>cambria big mouth expand onto the closest empty ocean tile
>cambria primordial expand into the shallows surrounded by volcanic wasteland
>>
Rolled 1 (1d3)

>>4927325
lets expand to geeto territory
>>
>>4927774
2 spaces, guess they're still figuring out their land-legs?
>>
>>4927632
hey skwiddy you can't spread like that. You only rolled 3 and you marked to spread for 4 tiles.
Also note that you also get to spread 1 tile with your new evolution (the ringed skwidd) so choose 1 tile for the ringed skwidd to spread to as well
>>
>>4927816
Is it ok to spread my wallnuts?
>>
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>>4927816
Ohh I misunderstood that rule then I thoughtit was an extra tile for whatever creature you wanted to move. Updated move list in pic
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>>4927818
You already did didn't you? I've updated that already, sorry for not confirming!
>>4927819
That's great!

>>4926804
The waves shine brighter as the golden wallnuts ride them to distant shores, reflecting the golden sun. The original wallnut species keeps drifting in the currents to a valley standing below a volcanic tundra.

>>4927632
Skwidds turn north, landing on cold beaches of ice where prey is not as plentiful as in the ocean. However, expansion is key to suvival, and the skwidd knows that. The new ringed evolution begins spreading south as well, where it first encounters the Twiskies, just from afar... Yet they already begin to develop a taste for one another.

>>4927354
The original sprangulus swims north, where it find warm home and new nutrient in the form of a Wallnut. Meanwhile, its evolved generation swims south where it finds shelter and food under the arctic glaciers and inside the Icey cracks.

>>4927414
Geeto find new source of food, and finally a way to utilize their hunting tentacles. The Geeto hunt and dominate the lands of the beakwurms.
Meanwhile, the Original Geeto up north follows the river to the ocean, where it finds fertile lands to thrive in.

>>4927774
The Beakwurm expands, yet wherever they go the Geeto follows. Trails of migrating beakwurms is followed by a trail of the corpses of those who did not make it to new lands. The Beakwurms are completely under a lockdown, it is time to either migrate or evolve in order to deal with the Geeto threat.
>>
> ### New turn!

Remember your actions are:

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.

After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

> Evolve
If you have 3 of the same species on the map, you can evolve that species!
>>
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>>4927833
Evolving Golden Wallnut on land grewing Legs.
Want to give them Land proficiency and maybe harder to eat as even more metalic
>>
>>4927837
>>
Rolled 10 (1d100)

>>4927838
>>4927837

Roll doesn't work for some reason
>>
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>>4927841
> "Augmented Legs" -
These species learned to utilize gold in order to craft their own legs which carry them across the lands. However this process is also slow and time consuming, leaving them helpless until such legs are crafted.
IG: Can expand 1d2+2 instead of 1d3+1 when on land tiles. However these species also take a disadvantage when sharing a tile with other species on land.
>>
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>>4927833
Evolving the Sprangulus G2 that doesn't share it's space with the Sprangulus on the arctic hex into the Spangulus Eis

The Sprangulus Eis is an evolution of the Sprangulus that has adapted to it's much scarcer food supply by developing two major features, the first, beings it's Hardened face-plate, necessary to break the thicker ice sheets and allow access to frozen nutrients while also acting as a defensive tool, and secondly, it's newly found Omnivorous diet, as food-sources have become scarce and any nutrients are good nutrients

Increase the Sprangulus Eis' Digestion by 1
>>
Rolled 46 (1d100)

>>4927846
Shit, forgot roll for new ability
>>
Rolled 2 + 1 (1d3 + 1)

>>4927831
>>
>>4927844
Nice!
How does it works with photosynthesis?
>>
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>>4927831
The Ringewd Skwidd claims three land tiles and regular Skidd one arctic tile
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>>4927849
You've only rolled 10, so it doesn't. You'll have to choose between them (well but obv choose the 1d2+2 since its 3-4)

>>4927846
> "Face-Plate" -
These species developed a hardened face-plate that is used both to break the ice and as a defensive tool against incoming predators, making them fierce warriors able to fend off hunters.
IG: Species that would normally be able to eat other species their size lose that trait ability when trying to eat this species.

>>4927851
Nice, that works c:
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Rolled 95 (1d100)

>>4927831

The Twiskies in the volcanic tiles grow a new adaptation. The tiny hairs between their joints, usually used to reduce friction, elongate into fuzzy hairs. They trap blooms of bacteria with it, when around volcanic vents.

(adapting to environment)
>>
>>4927831
Wait didn’t i expand too?
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>>4927833
Evolve.
The Beakwurm G2's Tail has developed a relatively advanced tailfin which is capable of thrusting the Beakwurm even (compared to the the previous incarnation incarnation) greater speeds. This is good because now they can use their head as A battering ram.
The only downsides of this ability is its accuracy and consume a lot of Stamina.
>>
Rolled 16 (1d100)

>>4927872
and the rolling
>>
>>4927702
>>4927831

did this get forgotten or did i mess that up?
>>
>>4927869
No! You didn't reply on time sadly. In compensation and so you wont be left behind i'll allow you to expand now by rolling 1d3+2 rather than 1d3+1.
>>4927866
Nice roll! Will get on it now.
>>
>>4927876
I think you tried to perform 2 actions at once
>>
>>4927876
Its only gonna happen on THIS turn, it was queued up. you couldn't do that last time since you already evolved. (You tried to do 2 actions in 1 turn so i reserved that 2nd action)
You can also change the action now if you like, since map has altered too
>>
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The getoo g2 next to the volcano in the shallows evolves a set of glorious chompers well suited to breaking through flesh and bone.
>>4927866
>Rolled 95
Blessed species
>>
>>4927876
also the previous evolutions can't expand, since they are not thriving. The finned Cambria expansion still applies though!
>>
Rolled 55 (1d100)

>>4927881
>>
>>4927881
I just realised, you're going full Behelit on us aren't you?
>>
>>4927874
oh i forgot to which trait i want to expand on and the tile. if i understand my rolling correctly it is an evolutionary Dead-end but still. give the Digestion a point (because for keeping up that stamina it needs to eat a lot) and evolve on my Starting tile.
>>
>>4927884
>>4927881
Explaining a lot of nightmare fuel vibe
>>
>>4927879
i want to expand hugging the coast and kind of putting with the finned and my original in a semi-safe place in the circle of wastelands and expanding my big mouth after the tile with two plant species as revenge for not being fruit .
>>
>>4927884
>>4927884
Haven't heard of those before but sick as hell design. One day I'll get around to reading berserk.
>>
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>>4927866
(ive made them slightly darker if thats ok with you, so i can differentiate on the map)

> “Jointed Hairs” -
Tiny hairs allow these species to collect nutrients and reduce friction as they climb and thrive through volcanic the lands
IG: These species can thrive “Self sufficiently” up to size 2 when on volcanic tiles. In addition, they gain a thriving advantage in volcanic wastelands and can use their “Land Stride” ability on Volcanic tiles as well.
>>
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>>4927872
> "Battering whip" -
These species has developed a relatively advanced tailfin which is capable of thrusting them as a battering ram. However, it consumes a lot of Stamina.
IG: You are able to kill and eat species up to your size, however when you resort to doing so you can only expand 1d3 tiles rather than 1d3+1.
>>
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>>4927881
> "Razor Teeth" -
These species are able to cut and chew the flesh of their enemies to both digest food and as new set of weapons.
IG: These species are considered as having +1 Digestion against any species who do not have natural shells or improved hardness traits.

>>4927889
The big mouth as well as the original Cambria are not thriving, and therefor can't expand. You can spend an action to migrate one of them anywhere up to 2 tiles away into an empty ocean where they could thrive, which could be an interesting move. However as it seems they are fairly under a lockdown at the moment.
>>
>>4927898
if the behelits dont murderise me the slowness is only just temporary my long term plan is to swim out to the ocean but before i reach it i want to become an analogue to a Pike or Salmon
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>>4927908
then it seems its time to do a evo to save them then doing a expansion action
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>>4927869
Oh wait now i see that you did expand, missed that since you didnt say where you are expanding towards! I'll assume its the adjacent land tiles. i'll update the map. You can keep going, sorry for that
Look at pic related
>>
This turn sure looks like it played fast
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>>4927866
Take this sketch so you have the same colors I use, if you want to keep it as dark (you dont have to, ill just re adjust because i need to see diffrences on map)

New turn incoming!
>>
>>4927928

Thank you! Will use this too, since it's in a darker region anyway.
>>
Rolled 1 + 1 (1d3 + 1)

>>4927928
I'd like to expand on this new turn, so will roll in advance.
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>>4927930

Would like to queue this, then. Using my 2 movements to have the Hairy Twiskies expand into the volcanic lands, and then the

>expand 1 tile with each of your previous generations anywhere on the map.

as the marked ones.
>>
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>>4927869
Purple overgrowth flood the land. The former green fields and jungles are now replaced by a dense wandering forest made of the Obupob

>>4927851
Ringed Skwidds gather in volcanic pools, covering themselves in ashes and mud for camouflage... However, no prey of note is coming to take the bait. Meanwhile, more of the original skwidds spread to the arctic deserts in search of new homes, however difficult they may be.
>>4927702
(Big mouth and primorial actions can't happen, since none of these species are thriving within their tiles.)

The finned Cambria splash around the oceans as they migrate in big flocks, gulping vast distances using their agile fins.
>>
> ### New turn!

Remember your actions are:

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.

After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

> Evolve
If you have 3 of the same species on the map, you can evolve that spceies!
>>
Rolling for WalkNuts expansion.
OG Nuts will expand from the shallow they share with Goldnuts toward the free slot.
GoldNut will expand north toward the mutated whales
>>
>>4927935
Expanding g3
>>
Rolled 3 + 1 (1d3 + 1)

>>4927940
>>
>>4927940
G3 is unable to expand, they are currently being munched by worms.
Since both species can eat each other, but worms had the tile first.
You can migrate with that species somewhere else, or try a different action.
>>
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>>4927941
>>
>>4927943
Oh shit you're right. Can I migrate g3 to the space the walnuts are on?
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>>4927933
Here we goooo. Gonna be clashing with the purple boys soon, in order to be thriving. The Twiskies moving to 2 would be neutral with the Ringed skidd, yeah? Since neither can eat each other at the moment.
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>>4927946
You can!
You then also get to expand 1 tile with each of your previous evolutions
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>>4927948
Nice.
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>>4927939

Why does rolling hate me
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>>4927950

Trying without the +2
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>>4927951
If you type "please god deliver me from this prison planet" instead of "dice" it doesn't work.
>>
Rolled 1 (1d2)

>>4927939
>>4927950
>>4927951
Dice don't work for some reason. Just expanding on nearby lands with photosynthesis
>>
Rolled 1 + 1 (1d3 + 1)

>>4927937
Sprangulus G3 will be expanding further along the Antarctic Coast
>>
Rolled 1 + 1 (1d3 + 1)

>>4927937
Rolling for Expansion
>>
>>4927953
I legit typed 4 time the same stuff. last of them worked.
>>
>>4927955
>>4927956
Same result so it doesn't matter, will be heading further East along the Antarctic Coast by two tiles.

Then depending on how fast we're going I can start figuring out how to slap some land-walking ability onto these bastards
>>
Rolled 2 (1d3)

>>4927937
expansion
the G2 fill the shallows
the Remaining land OG epand to the next 2 geeto infested tiles
(if i can't controll the two of my creations then the G2 is Valid)
>>
>>4927972
yep that's a valid action. and you are right the 2 original generations are currently locked by the geeto so you can't expand any.
>>
>>4927955
what about the other evolutions? You get to expand 1 tile with each.
>>
>>4927975
Oh, right, well:
The OG Sprungulus will attempt to migrate into Goldnut Territory
And Sprungulus G2 will take the ocean tile just above and to the left of the current Sprungulus G2 spaces
(I hope that makes sense)
>>
>>4927851
Skwidd guy here I just realized that due to the surfacing trait >>4926564 I could only expand 1d3 tiles not 1d3+1, sorry about that
>>
>>4927978
Thanks for the honesty, so choose 1 tile to subtract
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>>4927974
So thats the end of them they cant expand but they cant evolve because there are only 2 pops.
>>
>>4927974
Wait, can't >>4927985 at least challenge a nearby species for it's hex?
Or are the stats we've been getting just for a laugh?
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>>4927987
what do you mean? It all goes according to the stats
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>>4927990
Yeah, but the Beakwurm G2 has a 2 in Devour, doesn't that mean it has a crack at the OG Geeto's above and around it if it wants to horn in on their territory?
>>
>>4927985

What do you mean? You can evolve since you have three in total. That rule was probably to prevent people spamming evos on the base tile, and then expanding outwards with species that could eat all in their path. Which was a fun strat that we did last thread.

And the default expand roll always guarantees you can evolve after, because it’s 1d3+1, and you’ll always have 3 total on the map after it.
>>
>>4927997
I speak about the OG Beakworm which is sadly has disadvantages agiinst the Geeto G2 namely the "Hunting Tentacles" Trait. The OG has advanteges only against the OG Geeto because that one relies on camouflage that the OG beakworm thanks to its "keratin beak" trait Ignores.
>>
>>4928003
Ah, I see, My condolences Beakwurm-anon, with any luck your evolved specimen can reach safer waters, or, if not safe, at least plentiful in food
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>>4927998
Oh so not three of a Kind but atleast three of the whole line
Now i understand.
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>>4928003
Just making sure if thats the way you intended to expand?
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>>4928010
More likely this way
As the arrow points that 2nd gen one is in the shallows
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actually i just realized a big mistake Ive made! The geeto have disadvantage thriving on land, so they should Thrive LESS than the beakworms.
The map should have been looking like this at the start of the turm.
>>4928009
you may redo your expansion according to that. Or add another expansion with the original beakworms (1 tile)
>>
>>4928014
you can't chain expansions without a trait. You can only expand to adjacent tiles, so expanding to the 2nd shallows tile with the 2nd gen is impossible
>>
>>4928017
firstly can i evolve the OG now?
if not then down a tile .
>>4928018
then the original one you posted is good enough
>>
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Rolled 82 (1d100)

>>4927935
for the cambria jaws
>with generations and generations of competing for nutrients the feeding structures become extremely hardy while letting water out and capturing all the nutrients the extremely hard abrasive bristles wears down and tears away at anything captured between its mandibles if not crushed this gigantic creature can grow even bigger with new food sources to feed it other then just sea water
>>
>>4928029
you only have 2 tile with the original evolution, you need to have 3 in order to evolve.
So im doing the original plan + expanding down with OG.

>>4927978
Skwiddy we're on a new turn here, you can expand / evolve again.
>>
>>4928033
I'm going to bed guys, I'll see you lot in about eight hours
>>
>>Subtracting the partially erased tile, gonna start on an evo now
>>
>>4928041
cheers fishboy
>>4928030
on which tile is that happening?
>>
>>4928041
Night, Nuttcracker
>>
>>4928050
jaws making them into the crusher and cracker of all
>>
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Rolled 53 (1d100)

While it doesn't solve the issue of prey the Mollusk Skwidd uses it's new larger beak to hollow out soft volcanic rocks to use for camouflage
>>
>>4928064
Camouflage +1
>>
>>4928030
CambriAnon, although we are fighting for the same tiles since turn 1, I found your drawing abilities impressive
>>
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>>4928030
> "Jaggerjaws" -
Expanding set of jaws engulf this species mouth, allowing them to crush hard shells coming through the filtered waters...
IG: One Toxicity level and one hardening trait may be ignored when you attempt to eat species that are 2 sizes smaller than your species.

>>4928066
You species is size 1, maximum attribute points is size+1 (2) so you can't get over 2 camouflage. However, we can change it that you grow in size now, and i'll add a camouflage bonus as a trait. Will wait on your agreement first
>>
I'm curious questmaster, what program are you making these images in? They're nice.
>>
>>4928087
ye old' photoshoop
>>
>>4928073
Thank you and all of this is revenge for not being fruit
>>
>>4928107
Not being fruit?
I was not on other thread...
>>
>>4928108
Nah its this thread like fruits birds eat are a thin skin of sweet flesh around a giant seed they cant digest spreading it far and wide while getting just enough to make it worth it
>>
>>4928108
Nah i believe he means he is angry at you for not becoming a fruit and allowing him to eat you. If you would develop fruit traits you'd be able to keep thriving in symbiosis with your predators since they spread out your seed.. Yet the route you took was just fine C: WAR IS ALWAYS THE ANSWER
>>
>>4928138
I tried to become a fruit at the "golden" stage. But either I have badly formulated or didn't rolled enough.

Oh well, Uneatable guy road it is
>>
also update is ready but...
currently waiting on >>4928064 to change his evolution and for >>4927869 to evolve / expand.
In a few hours i'll send the next update either way, will evolve skwiddies size and add camouflage trait if they don't come here beforehand to say otherwise.
>>
Rolled 91 (1d100)

>>4928144
Not sure if I have to reroll since this is a different evolution, so up to QM to decide what to use.

In an attempt to catch multiple prey the Mouthy Skwidd develops small additional toothless mouths at the ends of it's tentacles. Mostly though just collect soil . Digestion +1
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>>4928161
Sorry forgot the image. Changed the color to make the difference clear on the map
>>
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>>4928166
will take that roll
> "Soil Eater" -
These species are able to eat soil through tiny mouthes in the tip of their tentacles, allowing them to find nutrient by digging into soft ground
IG: Can thrive on Volcanic tiles without any disadvantage, yet can only expand 1d3 rather than 1d3+1 from those tiles
>>
>>4928176
forgot to write in the digestion bonus on post, but dont worry its there
>>
>>4928176
What a thrill
I'm still in a dream

Soooooil Eaaater
>>
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> ### New turn!

Remember your actions are:

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.

After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

> Evolve
If you have 3 of the same species on the map, you can evolve that speciHN0GJes!
>>
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>>4928309

> EVENT: Ice Age
At the end of this turn, I will roll 2d14. The first result will turn 1 tile on the northern oceans to arctic, the 2nd dice will turn 1 ocean tile in the southern columns to arctic (pic related)
>>
Rolled 3 + 1 (1d3 + 1)

>>4928309
>>
>>4928311
The mouthed Skwidd claims 4 new tiles (not starting form shallows so surfacing doesn't matter) and the ringed and normal skwidds claim one tile each as well
>>
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>>4928317
>>
>>4928309
How did the red squid jump volcanoes?
>>
>>4928323
He used the Migration action
>>
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>>4928309
Rolling for mutation.
Walknut grew in size. The new flower and genetic material allow strange hybridations, propagating this mutation on previous species when encounters happen
>>
>>4928341
Usual spam until this damn website understand i'm trying to roll
>>
Rolled 80 (1d100)

>>4928342
>>
>>4928343
Hard work pays off, but on which tile is this happening
>>
>>4928346
Same i evolved walknut, to not lose proficiency with tiles types and centering the propagation effect
>>
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>>4928309
Lets evolve the OG
Beakwurm CR.1
The creature grew six well muscled flappers which can help it nove on land. But the first Two are the more interesting because it has one keratin claw which they use for digging. This Variant hides its fleshy bits in the hole. Hunting method of this Crawler Beakwurm is that whenever something touches its beak (which is standing outside of the burrow) grabs it and tries to drag down.
The most southern population evolves
>>
Rolled 6 (1d10)

>>4928366
>>
Rolled 99 (1d100)

>>4928370
dammit
>>
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>>4928348
> "hybrid propagation " -
These species uses a flower to attract its kind. It may carry and adapt its genetics structure and gender in order to propagate with any of its kind, including different stages of its evolution.
IG: These species can still use 1d3+1 to expand even if they are not thriving, as long as the species who do thrive at the tile are of the same evolutional branch as this species.

>>4928373
OooooooooOoooo
>>
>>4928366
on which tile does this happen?
>>
>>4928376
Does this gain any synergy bonus with photosynthesis?
>>
>>4928384
How do you mean? photosynthesis is still in effect if thats what you are asking
>>
Rolled 50 (1d100)

>>4928309
The Twiskies to the bottom left land tile evolve! They increase in size due to thriving on land, and soon walk around with large claws for cutting apart prey.

+Size. Watch out, purple lads.
>>
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>>4928309
And evolve the Aquatic ones too (if i can)
Beakwurm AQ.3
Not much change per see.
The organism is just gotten a more streamlined body and pectoral fins to conserve more energy and accelerate movements during ambushes.
Now it needs less of an energy output for the same exertion.
Northern shallows population evolves
>>
>>4928392
Can only evolve 1, save it for later turns tho looks pretty neat!
Still didn't answer my question >>4928382 On which of the OG tiles this evolution happen
>>
Rolled 3 (1d100)

>>4928392
>>4928382
which has the most southern population
and the other is the northern shallow population.
>>
Rolled 3 (1d3)

>>4928397
oh sorry then he G2s migrate up one tile Lets Eat the Geeto G1s
>>
>>4928401
>3
Nice!

>>4928398
>3
Oh no

Hey op, I’m curious about the d100 rolls. How do you determine how good the skills are, based off them? Do you have a list of skills and ranges? I recall some of them from previous threads, like the ambush predator one.
>>
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>>4928382
>>
>>4928386
I was trying to get a +1 on thriving rolls to propagate more.

Night time at my place, so queuing up my next turn : thriving time.
Thriving on my last species. Using photosynthesis, I send one down (in the shallow), one left-Up with the goldnut and the single whale, one down-right on land.

One of the walknut go up toward the anemon.
One of the goldnut goes in the shallow bordering red behemoth.
One of the OG nut go to the sea near the aquatic crabs.
>>
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Rolled 83 (1d100)

In response to their great hunger for more flseh, the getoo g3 develop the ability to combine with each other to increase their power
>>
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Rolled 9 (1d100)

>>4928309
Evolving the Sprangulus G3 that shares it's tile with the other two SPrangulus Variants into the "Sprangulus Rex"

Through a need to outmatch a thriving Sprangulus Population, the Sprangulus G3 has rapidly modified itself in three ways, though some much more important then other;

-Firstly, and most importantly, it evolved it's faceplate's initial roughness into a more focused Horn like shape, allowing it to not only break and burrow into the ice of it's environment easier, but to also fend off enemy, like it's evolutionary lessers.
-Secondly, it'd thick lips have developed into more of a bony-beak like feature, presumably as it grows closer to merging with the Face-plate
-And thirdly, as movement is essential to survival, it appears that the Sprangulus Rex has begun developing small vestigial flaps across it's side, the use for these will presumably be in movement, but at this time they appear to be only usable as a mating sign (i.e. Big flaps = Breed with)

Increase Digestion by 1, and, sorry if it's a bit confusing, but focus the ability on the Horn if possible, thanks, and sorry for the wait
>>
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>>4928398
> "Trap digger"
These species use a keratin claw to dig holes in the ground as a new hunting method. They hide in those holes with their beak pointing up, and launch at any coming prey...
IG: On land tiles only you gain +1 camouflage, in addition on land tiles species that have less sensors than this species camouflage may be subject to prey(Prey still has to be digestible in terms of size and toxic).
>>4928401
You can only do 1 action in every turn.
Evolving spends your action, when you evolve in a tile thats all you do for that turn ;^) So save those actions for later turns

>>4928406
Yeah exactly. I sometime still have to get creative when a player has an idea which is out of my list. But I still use the list for reference to make sure its balanced, then add it to the list for future reference.
>>
>>4928309
On those two land tiles, why is the getoo being beaten by the beakwurm?
>>
>>4928427
Ah, so we're going the Legion route then?
Also, genetic symbiosis with your buds sounds alright, until one of you needs to take a piss or something.
>>4928428
>9
Well, I guess the Horn is just a Nub at the moment, and it does spend most of it's time underwater, maybe it's not that strong?
>>
>>4928431
They are both eating and eaten by one another, so in that regard theres a draw.
BUT
The geeto has a disadvantage on land due to its trait "Green vision", which gives worms the edge to thrive
>>
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>>4928437
That's what I was forgetting.
>>4928432
>Ah, so we're going the Legion route then?
Pretty much.
>>
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>>4928389
> "Hulks" -
These species are hulking over large claws that carry them around. However, now that their size increased, they require much more food in order to sustain...
IG: These species can increase their size to 3 and sustain "Self sufficiently" on any tile, but they take a thriving disadvantage while resorting to doing so.

>>4928409
Getting +1 thriving on all rolls is crazy good, it would require you to roll a nat 100. I can only give such a bonus intact with some other major disadvantage, and i think the trait i gave you is even better for your situation, since you are almost going to get stuck by your own species soon and that trait frees you to expand without worrying about that.

>>4928448
when you evolve its the only thing you can do on your turn. unlike expansion which also allows you to expand 1 tile with former evos
>>
>>4928437
Its really fun in that way that on this continent there are two predators that are more or less countering eachoter completely (as of now)
Booth can eat their own size class (and for that matter eating eachoter)
Yet there is a miss for booth of them (not statisticaly but in flavour text)
>>
>>4928477
Oh my bad
>>
>>4928477
So no moving for me too.
>>
>>4928427
You need to have 3 tiles of the same species on the map in order to evolve them. You currently have only 1 of the G3 geeto species, so it can not evolve yet. Love the evo tho! Spoopy af

>>4928484
yep! Next turn fellas.
>>
Rolled 1 + 1 (1d3 + 1)

>>4928486
God damn I keep forgetting all the rules. rolling for g3 expansion in that case.
>>
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>>4928448
>>4928486
>>4928488
>>
>>4928428
You can't improve digestion, you size is 1 so the max attribute you can have at any trait is 2. You need to increase size for that (atributes can't be 2 points over your size). Do you want me to change it so the size increases?

>>4928489
And NOW you get to expand 1 tile with each other evolution. I imagine you expand like this >>4928448 ?
If so, note that the bottom expansion is invalid, you can only expand with from tiles you are thriving at (if the token is Large and at the Top of a tile it means its thriving)
>>
>>4928494
Alright then instead of the invalid one, the tile to the left of it will expand straight down into the ocean.
>>
>>4928494
Um, yeah, I guess the rapid evolution has increased it's size then, thanks
>>
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>>4928497
> "Horned" -
These species are now able to use their hardened skull and spiraling horn in order to burrow into the ice and peck out the nutrients hidden inside. The horn however weighs on the creature, and never stops growing. They often die due to the burden of carrying it.
IG: Advantage for thriving on arctic tiles, and additional advantage for fending off enemies by ignoring one "fighting" trait the enemy has. However, they get a disadvantage on any other type of tile, and go extinct instantly if they are not the thriving species on a tile at the end of a turn.

>>4928495
Gotcha c:
>>
>>4928499
made a mistake on the IG. Instead of "advantage on arctic tiles" to "can grow up to size 2 on arctic tiles".
>>
>>4928499
Okay, so, is it possible to replace a trait on a new evolution or am I doomed to be the Antarctic king of loneliness?
>>
>>4928502
If you were to draw the next evolution without a horn and add a comment saying "the X evo shed its horn for Y" I would take the hint.
>>
Rolled 2 + 1 (1d3 + 1)

Gonna roll in advance for next turn, since my plan is set in stone.
>>
>>4928509
No way to just reinforce the horn then, make it viable via a Spiral form or the Rhinoceros' style displacement via a secondary or trinary horn, like it has to be dropped?
>>
>>4928551
Nah it doesn't have to be dropped but if you wanna drop the "horned" trait. You can also just reinforce it and the next evo would just be mitigating this evo by bettering it, yet it wouldnt cancel it. Plus you can instead just start branching out and evolve the northern sprangubois too
>>
>>4927935
What can I say, purple rules!

>>4927831
> evolve to expand into water
> increase size (gotta be big)
> new tier of evolution: Obuvip
The Obupob’s supremacy across the plains is thwarted by creatures in the east- and so it is that this naturally stubborn creature grows ever more persistent! The Obupob grows into the Obuvip, sprouting new, lower tentacles to better grasp the ocean floor as well as growing in size to better sustain the great pressure of the depths.

The bunch of balls in the drawing is their new organ: the lungs of the Obuvip are changed, multiplying as to better store air between trips from the surface to the depths (for while the purple creatures have walked into the sea, theirs is but a pit-stop, not a full transfer. Air is still a necessity)


> how often is the quest updated?
>>
>>4928563
Alright, I'll aim for a trait that avoids the Extinction event at least, maybe by upgrading the main body to survive on land, even if only for a bit, you know, surface, dig ice-hole for den, go underwater to hunt, basically become Yeti-Frog-Moles who live like Penguins.

Basically develop a set of instincts that mitigate the growth of the horn, like rodents tend to do with their teeth, or burrowing mammals with their claws, hopefully we don't break the Ice-sheet while doing that, or we actually take the plunge and head into Warmer waters
>>
>>4928574
As frequently as people are playing it seems, of course, not everyone can do 24/7 play, so gaps happen when people sleep or have other commitments it seems
>>
>>4928574
Heyo! Nice to have you back.
Roll 1d100 for the evolution so i can give you a fitting trait


>>4928577
Yetti-frog moles sound sweet
>>
>>4928309
>After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

Question. Does land stride boost the free movements that each generation can make?
>>
>>4928626
Only the generations that have it
>>
Rolled 63 (1d100)

>>4928600
>>
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>>4928626

>>4928629 is right
--

also drawn the eastern continent for fun c:
>>
>>4928652
>A new species shows up one day to this somehow idyllic paradise
>"Looks like the gangs all here"
>Proceeds to get mauled to death as the beach turns into Normandy+ as we remember that literally all of those species save the walking trees are Carnivores

Ah, what a wonderful world we've made
>>
>>4928574

For the sake of not being an absolute dickhead and instantly killing your evo, I gotta warn you that you probably shouldn’t pick the tile adjacent to my crabs to evolve on. Unless your trait can make you thrive more than the plants immediately. I’ll be making a move next turn.
>>
>>4928670
I eat plants. It should allow me to thrive I think. But hey, it doesn’t matter if I die immediately, I’m just happy to have contributed! I’ll join again next game if it ever happens and I’ll know the rules better.

Thanks for the heads up though!
>>
>>4928574
> "Tentacle roots" -
New tentacles grow long below this creature as it floats through the seas on inflating set of baloonish lungs. The tentacles anchor the creature where it needs to stop for rest or food.
IG: These species can grow to size 3 and remain self sufficient, yet take a thriving disadvantage while doing so. If they are eating a species on an ocean tile, they don't get the disadvantage.

Also, which tile do you evolve in?
>>
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>>4928689
forgot pic
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>>4928691
who're we waiting on?
>>
>>4928683
I’ll end up killing one of your tiles, but as long as it’s not the evo you just made, >>4928691 you won’t be out of it.

>>4928750
Cambria!
>>
>>4928813
Just woke up and my cat gave birth
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>>4928880
Whoo, how many kittens?
>>
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Rolled 24 (1d100)

>>4928930
5 currently hope they survive
>>4928309
the one in shallows
>the adapted its top most chitin plate over the mouthparts elongating and gaining a jagged sharp edge along with segmentation of the exoskeleton allows it to swing and flex its sharp blade to mutilate and dismember
>>
>>4928661
Technically even the wallnuts feed on leftovers and littler stuff
>>
>>4928967
Wait, what stat is it increasing?
>>4928972
Oh god, we made everyone a meat-eater, how fucked is the species that will develop sentience on this planet gonna be?
I'm imagining warrior culture that refuses to kick the "Eating Babies" habit
>>
>>4929010
We can extrapolate the one developping sentience to be the winning species.

Imagine at intergalactic meeting. They see the new addition, a stupid walking wallnut. Other galactic people think they will invade this stupid looking fuckers. Came into the planet, found out wallnut are tough as fuck, all other stuff are nightmare fuel demons able to chew through their armors like cardboard
>>
>>4929024
Of course, my beautiful purple trees would immediately become the whole galaxy’s object of worship
>>
>>4929010
ah trait for dismemberment and mutilation of predators and anything that is in its way to be possibly eaten
also i wrote it haltingly basically sharp chitin headplate and segmentation of its body so it can FLEX and swing the sword
>>
>>4929024
>Some Aliens show up on the planet after detecting life-signs
>only two survivors make it back
>Proceed to mark planet as a death-world
>This confuses the galactic public as from most of their scans it seems like a perfectly viable gaia-world
>Curious, a few rouge factions try to set up bases on the "Death-World"
>All choose different locations
>All are wiped out
>All that is left of them are high-tech ruins, and a few undigested bones
>Said ruins are eventually scoured by the sentient race that evolved
>They proceed to make contact with the old Galactic society
>Said Galactic society is apprehensive about interacting with the unknown creatures that spawned on a death-world
>Do it anyway
>Their surprise when the Death-World managed to spit out some monstrous creature that was the result of the Wallnut's apex evolution
>Which is just a single sentient tree that screeches death at anything that gets too close
>The planet is procedurally Exterminatus'd from orbit
>All records are destroyed
>Somehow a completely unregistered species survived
>It's barely sentient, but it demands revenge

I'd read it
>>4929036
No, I mean, stat increase like, you know on our species sheets it has:
>Environment:
>Size:
>Camouflage:
>Toxic:
>Sensors:
>Digestion
Yeah, you increase one of those in accordance with what you evolved, which, I don't know what Saw-shark nose and plating increases, so I guess that's up for you to decide
Maybe just grab a new Environment to Thrive in?
>>
>>4929053
Well thats alot of assuming from a tree i guess it could count as Toxic or causing a thrive disadvantage to species trying to eat it its just general fucking up anything going near
>>
Also anyone up for teaming up against the 100 crab that does not need to eat?
>>
>>4929067
I'll try to expand toward them, on equator tiles I should have advantage
>>
>>4929067
So long as they don't try to get on my ice then I will be fine, I need that space to evolve to land after all.
Though, if they threaten our mutual Ocean area I would be open to migrating a few more Tropically minded Sprungulus into assisting you, sound fair?
>>
>>4929072
Fair as it gets
Truce between sprangulus and Wallnuts it seems
>>
>>4929072
dont care for the ice but i do want to genocide too balance out the world against those thriving herds
i think the worms are handling the disembodied heads nicely and the tree, squid and fish are containing the crabs nicely who would else spread like a plague
and i am saving the arctic for you fish if you can cross
i am thinking of making space if i can migrate the sword into the shallows and the jaws into the other shallows with the nuts wonder if that would be allowed like how you can expand evolved species with one if they are thriving
>>
>>4929075
I accept this bargain, let we three form the mighty Triumvirate of... What the fuck is our planet called again?
Either way, I'm claiming those Tundras and Frozen wastelands
>>
>>4929075
>>4929077
I claim the equatorial band
>>
>>4929078
>>4929077
good then i can try and use my sword head against the ghetto thats trying to cross and see if i can atleast slow it down
>>
>>4929081
or wait would it be evolved from the fin due to only having 2 of the standard?
>>
Just woke up, will do my morning rituals and update soon
>>
My war map. I’ll be having the newly evolved Hulks land-striding into new lands. And along with them come the smaller cousins…

Who will promptly be cannibalized. And the crowding caused by 4 species on that tile would render the Obus extinct due to being the least-thriving.
>>
>>4929081
And utilising our apparent enemy's map
>>4929087
I will begin taking the East, I'll capture the south and begin closing them in after developing Land-survival abilities
>>
>>4929087
Let's see who thrive with photosynthesis power!
>>
>>4929089

That would be MY CHILDREN, as eating the Obus on those tiles immediately place them at top thriving priority. Shame about the G2s, but oh well.
>>
>>4929087
Going to leave the sea patch open for the obus for now and not instantly genocide them
>>
>>4929087

Ah right. To clarify, this is my queued move for next turn. I mistakenly thought we already were on the next turn. Current turn, my move was just to evolve the Hulks in the first place.
>>
Hmmm if sword evolved from finned i could launch a blitzkreig upon the other continents narrow shallows
>>
>>4929093
Actually, we might just be on the new turn, as we just have to wait for "God Bidderlyn" to complete Cambria's new trait, as seen >>4928967 here
>>
>>4928967
Gratz on the kittens! What evo did you give them?

also you can't evolve in the shallows :C you only have 2 species on the map of the 1st evolution! You need 3 to evolve. Should I do the evolution on the finned cambria up north? You can edit pic to add some fins if you like
>>
>>4929097
Surre will do
>>
>>4929113
could i cheese this and reroll again
>>
>>4929053
give me a copy of that book once you finish reading, i'd be down for it too
>>
>>4929116
yeah your action was invalid you are basically doing another action now. we disregard rolls of invalid actions, even if it were good.
>>
Rolled 83 (1d100)

>>4929116
ez`cheeze(Tm) for the win
>>
>>4929119
Can the wallnut evolve to wield the swordWhale in one hand and the ShieldYeti in the other?
>>
>>4929121
Well you also have whale gauntlet i wonder if its a system where each size is ten times larger then the earlier one
>>
And speaking of Wielding… Oubbro, would you be alright with me incorporating the slain tile of purples into a future evo for my dudes?
>>
>>4929121
Remember that horror manga about a parasite that became legs for sea life? Could craft golden biotech legs for another creature to be used as a weapon
>>
Rolled 5, 7 = 12 (2d14)

>>4929121
You can do 1 evo per turn. You can get creative and think of something that will allow you to hadnle both like attaching to the back of larger creatures or spreading your seed after you are eaten

--
also rolling for the ice age
>>
>>4929126
Was actually joking, already drawn next evolution, was thinking of something else
>>
>>4929127
Aww could have become mech crafter and used random creatures forcibly migrated to be used as a weapon
>>
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>>4929120
> "Sword Snout" -
Hardened and finessed chitin sword grows from these species forehead extending its length. By using its mobile fins and dexterity creatures of these species can fend off incoming enemies with ease.
IG: Species that would normally be able to eat other species their size lose that trait ability when trying to eat this species. In addition, your species cause a disadvantage against a species on their tile if it is both eating and eaten by it
>>
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>>4928489
The geeto who crossed over the volcanic ashes in lust for blood, begin spreading across the region. The strong move southeast to satisfy their new taste for the nutted craeture, while the weak are pushed back to the volcanos

>>4928319
The skwidd explode in population, covering every type of terrain in that corner of the world... from frozen arctics to volcanic ashlands and the rivers below

--

> ### New turn!

Remember your actions are:

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.

After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

> Evolve
If you have 3 of the same species on the map, you can evolve that species!
>>
>>4929087
>>4928526

And with the dawn of the new turn, so comes my long awaited expansion.
>>
Rolled 3 + 1 (1d3 + 1)

>>4929135
Okay, rolling for Sprangulus Rex to Expand East
>>
>>4929141
Yo-sha!
Okay, Moving Sprangulus Rex to the Sprangulus G2 Ocean tile, The Sprangulus G3 Arctic tile, and the two unoccupied Ocean tiles to the east of those
That sound fair?
>>
>>4929142
Here's a more focused representation
>>
Rolled 2 + 2 (1d2 + 2)

>>4929135
Rolling for expansion of flowerNuts
>>
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fixed pic with the clawurm now added
>>
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Rolled 90 (1d100)

>>4929135
The richer soil causes the Skwidd to grow bigger. Size +1
>>
>>4929135
Okay could i use the big mouth to expand BACK into the center?
>>
>>4929145
FlowerNut spread on nearby lands + Ocean tile with whale and goldNut
Walknut spread toward crabs.
Goldnut spread in the shallow with redTooth
OG nut spread on crabs position
>>
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>>4929149
Yes you very much can do

--
>>4929135
also fixed pic with beakwurm included
>>
Rolled 3 + 1 (1d3 + 1)

>>4929153
Okay first expand big mouth down the middle and try to cross too the sea on the other side and again expand sword with one sea tile and expand finned to the tile above to form a triangle of thriving finned
>>
>>4929159
And the path goes over the geeto on the shallows avoiding my g2 also havung a big mouth end up in a empty tile thats free to thrive in
>>
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>>4929148
> "Dirt Eater" -
After adapting to eat the soil in the volcano, these creatures have spread out and grew in strength to be able to turn out the dirt in the more fertile lands and eat the nutrients buried under.
IG: IG: Can thrive on land tiles without any disadvantage, yet can only expand 1d3 rather than 1d3+1 from those tiles
>>
Rolled 46 (1d100)

>>4929153
lets just copy paste
Beakwurm AQ.3
Not much change per see.
The organism is just gotten a more streamlined body and pectoral fins to conserve more energy and accelerate movements during ambushes.
Now it needs less of an energy output for the same exertion.
Northern shallows population evolves>>4928392
>>
>>4929163
Guess I'm gonna work on at least one extreme omnivore line from now on
>>
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>>4929164
> "Slippery Scales" -
These species has developed slippery scales. Using its slicker body and slippery mud of the shallows, these species can move around and perform its routine without conserving as much energy as before, in addition to being less edible due to their scaly exterior.
IG: Minor advantage to thriving on shallow tiles
>>
Rolled 19 (1d100)

>>4929135
Same evo on the geeto g3, on the one close to the ocean
>>
>>4929201
>Rolled 80 first time, 19 second time
feels batman
>>
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>>4928427
> “Shared body” -
These species are composed of two cooperating creatures sharing the same body. They work in complete synchronization, and band up in strength to take singular prey.
IG: Gain a minor advantage when eating other species, yet a disadvantage when not eating other species.
>>
>>4929212
I used the 19 rolled rather than the 80. Since the 80 was invalid. replied to the comment with the 80 since thats where the evo is described
>>
Waiting on obuvip dude right now, will post next ud once he comments / in couple hours
>>
>>4929161
this is invalid as your ability clearly states you can only chain expansion over ocean tiles, so you can't skip through the shallows. you have to cross through your G2
>>
>>4929241
then i will cross
>>
>>4929142
Thats not how expansion works c:
You expand 1d3+1 (4 in your case) from a singular tile of your choice.
and THEN you get also to expand 1 tile with each of the other evolutions who did not expand.
>>
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>>4929144
Just an example for a turn you could do (not necessarily what you should be doing):
Expand with the Rex to the 3 arctic tiles and the ocean to the left. Then expand 1 tile with the OG sprangulus on the right to the north east. Expand with the G2 on east ocean to the north east . And expand with G3 at the most eastern arctic tile to the arctic further east.
>>
>>4929245
Hey i didn't sent my golden nuts this way to respect truce, please don't eat that wallnut
>>
>>4929244
For the next turn, as I will reach Pinnaccle of evolution, can I try to improve a trait?
>>
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>>4929254
I was just randomly assigning them to places to explain how expansion works c:

Sprangulus let me know if you got these rules, its also worded better in the OP image with the rest of the rules.

Also pic related is how the central territory currently looks like. War is on.
>>
>>4929255
When you evolve you always improve a trait, so yeah.
>>
>>4929256
Could I request that the Equator tiles be highlighted? So that I can tell where the advantage lies for the walnuts.
>>
>>4929258
sure i'll make them slightly brighter starting next turn
>>
>>4929258
I have a tip the world is 8 high meaning tile 4 and 5 are the advantage so it ziggs and it zaggs
>>
>>4929259
Can you detail the calculus score on the Hulk crab tile? He wins because he can eat purple?
>>
>>4929277
that the reason exactly.
They win because they feed on another species, otherwise yours would be thriving.
>>
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Rolled 35 (1d100)

>>4929295
Going to sleep. Queuing up my next turn as I will be less present the next days

Rolling for evolution on the tile with hulk crabs.
Upgrading toxicity.
Desired trait :
>Vegetable Overlord
>This species evolved a way to survive as the only plant on a carnivore based environment.
Feeding on corpses and dung of herbivores, omnivores and predatores, gain advantage on tile with other species line if no one can eat the wallnut
>>
>>4929549
there share 3 tiles with the hulk crabs, which one exactly do you mean?
>>
>>4929557
the one where i'm evolving all the time, bottom left land
>>
>>4929557
>>4929549
Also, I want to gain 3 mana the color of my choice by tapping BlackLotusNut. I can tap the BlackLotusNut as interrupt
>>
We're waiting on obuvip?
>>
>>4929561
done
>>4929559
the one where the crabs are thriving? kk

>>4929567
yes and on sprangulus to fix their expansion
>>
>>4929569
Since I'm going to bed as well I'm also queuing my turn
>>
Rolled 1 + 1 (1d3 + 1)

>>4929629
Wonder why the dice didn't work
>>
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>>4929632
>>4929632
The regular skwidd on the artic tile moves two, my latest evo ( not included on this mao) moves to the only currently empty land tile in reach, while Ringed and Mouth both claim the only empty volcanic tile available to them
>>
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>>4929632 (You)
The regular skwidd on the artic tile moves two, my latest evo ( not included on this ma) moves to the only currently empty land tile in reach, while Ringed and Mouth both claim the only empty volcanic tile available to them
>>
>>4929645
I forgot to mark the tile four mouth but it's the rightmost upper volcanic tile
>>
>>4929645
Skwidd on arctic tile cant expand because it is not thriving. Pnly thriving species can expand. You cab tell it is thriving if they appear big and at top of their tile
>>
>>4929245
Sorry about the wait, and sorry about not being clear, the X's in >>4929144 were to be where the Sprangulus Rex was gonna move too, since it still has the Ocean Environmental advantage and because of the Truce I wanted to move it into position to defend against the Crabs.

I will be moving the Sprangulus G2 onto the Antarctic tile to it's right that holds the Sprangulus G1 though

The furthest East Sprangulus G3 will also take the Unclaimed ocean tile to the North-East of it

And the Sprangulus G1 that is sharing a tile with a Wallnut G1 will move to the Lower West Ocean Tile

That all make sense?
>>
>>4929664
Yep I got that about the Rex but it can't move like that. It can only move to Adjacent tiles! to the tile it is at. It can't chain an expansion. In adjacent tiles I mean only tiles next to his current location, not tiles adjacent to each other

and the G1,G2,G3 expansions make sense!
>>
>>4929675
Oh, okay, if that's the case
Sprangulus Rex will move to:
-Antarctic tile top
-Antarctic Tile Bottom West
-Ocean Tile top West
-Arctic Tile Bottom East
That work?
>>
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>>4929694
Yes! C:
Sorry if rules weren't clear enough. We're learnin. rules are worded better in the images, i just give a quick refresh here in writing

--

> ### New turn!

> Global Crysis events!
From now on, I will roll 1d6+X at the end of every turn. If the score would be 6 or above a crysis would happen (Meteor strike, tsunami, etc). X grows by +1 each turn until a crysis happens, then it resets to 1. the game will end at the end of the turn where the 3rd crysis happens, rather than by turn 12 ( I feel its more thematic this way).
>>
Rolled 3 + 1 (1d3 + 1)

>>4929719
geetwins expandin
>>
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>>4929725
>>
>>4929725
you also get to expand 1 tile with each of your other evolutions.
>>
Rolled 1 + 1 (1d3 + 1)

>>4929719
> expand in the lands inhabited by the Nutfolk
We shall feast on their leaves
>>
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>>4929733
>>
>>4929734
You just missed the last turn! Was waiting for you the whole day.
Right now you are not thriving anywhere, your only possible route is to migrate into the ocean. Things are looking grim ngl
>>
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>>4929549
> "Vegetable Overlord" -
Residing and nesting amongst corpses and remains of other species for nourishment, these species creates life where only death used to rule.
IG: Advantage on land tiles with other species if no one can eat this species.
>>
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Rolled 63 (1d100)

>>4929719
The Sprangulus Rex on The Bottom Antarctic tile will evolve to the SPrangulus Rex G2

The Sprangulus Rex eventually figured out that it's larger kin were able to avoid the issue of the overgrowth of their horn via two methods, the first being it's habit to get into more situations where the horn had to be used, either through combat or just as a digging tool, the second being it's larger shape meant that more of the necessary nutrients for growth were heading to the main body as opposed to said Horn.

This lead to the birth of the Sprangulus Rex G2, the larger, more aggressive variant that has relegated most of it's nutrient feed to it's extremeties, turning their initial skin flaps into full on fins, elongating it's tail, and developing a stabilising horn that grows just under the Sprangulus Rex's initial horn, this Stabilising Horn acts as a counterbalance for the first, while unfortunately limiting the growth of both horns, it has lead to a more stable biology. With any luck

Increase Size by 1, focus trait on the secondary "Stabilising Horn" please
>>
>>4929771
> "Stabilized body"
After growing aggressive and extreme, these species evolved to mitigate their faults by new habits, growing a larger body and a secondary horn to offset their balance back to normal.
IG: Penalties and disadvantages from the "Horned" trait no longer apply. Only the advantages remain
>>
>>4929797
Thank you God Bidderlyn
>>
Rolled 6 (1d100)

>>4929719
Here we go. Hopefully I can roll high enough.

The Hulkskies on that one particular tile have been through a Great War. Two legions of their brethren marched in, and only one survived, yet they wiped out an entire species in the process. The survivors of this tile grow and adapt to take down the hefty nuts.

+ Digestion, aiming to crack the hard shell with their powerful claws. And as a cosmetic thing, the Daimyo Hulkskies wear the corpses of the creatures they’ve rendered extinct, utilizing their bodies one final time.

Come on dice gods, don’t fail me… And at least don’t embarrass me.
>>
>>4929862
NEVER HOPE FOR A GOOD DICE
>>
>>4929862
Their powerful claws are so strong that if they get snapped together they can shatter themselves!
Oh My GOD!
>>
>>4929865
>>4929878
AAAAAAAAA DICE
>>
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>>4929862
I love it. This deserves a roll over 90. Why do the gods never listen.

> "Rabid" -
These species have SEEN things. Seen war, death, destruction... It is in their DNA to kill and never stop killing. They gear towards war, wearing the homes of their enemies as shells, and growing their claws as massive weapons...
IG: Major disadvantage when you are not eating another species. Can ignore one trait that increases the target species defense by hardness(if multiple exist, you ignore the least useful one to you).
>>
>>4929862
>>4929886
KEK
>>
>>4929886
The Chadskies need to learn Conservation or they will literally fucking die.
Anon, do what I did, get a stabilising trait on your next turn, I don't want you to die before our species get to clash.
>>
>>4929895
I think I’m good on that front. All I have to do is kill, and never stop killing, and I’ll be all good.

This alliance can’t last. Already, the nuts are falling, and will soon be knocked out of their thriving tiles. I offer you peace, Sprangulusbro. The left side of the map is completely free to you, if you abandon this war. But if you choose violence, I’ll have no choice but to expand towards you once the nuts are dealt with, in order to safeguard my tiles.
>>
>>4929935
>>4929895

You have my word that I’ll leave you be. The entire left side can still net you a victory. But if you land on the red border, I’ll have to consider it an act of war.
>>
This really isn’t my game is it?
>>
>>4929976
I’m sorry, Obubro… I need that land badly. Please, move up into the sea, I don’t want to completely eradicate a species.
>>
>>4929976
:C
You've joined too late, and into the middle of a great war.
>>4929978
You tell him you are sorry while you are wearing his skin as a trophy cape. Just saying.
>>
>>4929959
>>4929935
The Sprangulus swore an oath on Kumaneh Mountain The Volcano tile in the centre that all three species of the triumvirate encircle , We remember this oath, and know that it cannot be broken.
Besides, you are not the only species that shares a hunger for bloodshed, I wish to see what remains when our species meet;
My Lance
Or your Hammer
>>
>>4929985
Kek, not sorry enough to not wear it, I guess

>>4930002
Then war it is. The only one to reap the spoils will be the whales, your ‘allies’ who have contributed nothing to this fight while leaving the wallnuts to be exterminated, and you to fight the southern front.
>>
Rolled 2 + 1 (1d3 + 1)

Queueing an expansion roll for next turn:
>>
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Made a map. Anyone wanna name their locations? Only actual name I've put down is the mountains, the rest are all generic terrain.
>>
>>4930163
The Sprangulus Antarctic regions shall be called the Blankas Fields, after their pristine white Beauty
>>
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>>4930258
Here we go
>>
>>4930294
Thank you my friend
>>
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>>4930331
The Skwidd depths are now known as the Nothern Abyss. Also changing expansion because of >>4929651
>>
>>4930008
I have formed a great wall with my bodies even commiting genocide on my people to do it, do not doubt my conviction my fellows
>>
Rolled 2 (1d3)

>>4929719
let the crawlwurms expand to the neighboring LAND tiles.
(i dont remember if i can move with another species but if i can the Aqua Wurm 3.make one expansion to the left SHALLOWS tile)
>>
Rolled 2 + 2 (1d2 + 2)

Going dark for a while.
Queuing up an expansion for the BloomNuts
>>
>>4930472
Land tiles, then ocean with the FlowerNut
>>
aww man i missed it and now i'm too late
>>
Rolled 2 + 1 (1d3 + 1)

>>4929719
Expand the wall
Expand big mouth in a line again hugging the coast nothing will escape the continent
>>
>>4930489
Also sword again expand by a tile and same with finned
>>
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>>4930489
>>4930491

And that puts your ally at 16 thriving tiles. While you two fight me, he expands completely unimpeded and is well on the way to victory, after contributing nothing to this attack, on the pretense of 'making a wall' that's coincidentally his prime expansion route.

Open your eyes sheeple! Your ally has betrayed you. He's making use of you. Every turn he can take 4 ocean tiles with no interference. He'll be taking the north next. It's too late for the nuts, but Sprangulus, I'm still open to negotiations in light of the double-crossing by the Cambrian menace.

Anyway, since we have enough for the new turn, I wanna queue my next move.

>>4930015
>>
>>4930489
Hold on, I thought you spent your turn Evolving?
Also, have either the Skwid, Geeto, or Obuvip gone?
We should hold on just a bit, it hasn't been a full 24 hours yet
>>
>>4930532
Last turn i formed the wall cutting the middle of the map
>>
>>4930533
Oh, sorry, I'm getting confused
>>
>>4929738
>>4929729

>>4930360

>>4930532
Everyone except obus have gone
>>
i like the new map, it's purty
>>
>>4930550
Were you one of the players last time?
>>
Rolled 4 + 1 (1d6 + 1)

Rolling to see if a crisis happens
>>
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>>4930294
This map is awesome c:

>>4930470
The worms thrust themselves against the geeto, impaling their fleshy body and slapping them through the mud.
Vast regions of mud and shallows seem to bubble and vibrate if you were to walk there, as the worms cover the layer jsut under the surface....

>>4930360
The skwidds dive into the oceans around them, reclaiming the natural continuity of their ancestral lands. Yet in the distance, more new strange creatures emerge. Some the skwidds will acquire a taste for, some will acquire a taste for the skwidd...

>>4930489
Following the guideline of the coast to their right, the Bigmouth whales glide the gulfs towards the uninhabited south, taking fresh and unclaimed waters as their own.
Meawhile back at their ancestral lands, the finned Cambria fill the last unclaimed ocean... Now war over territory becomes an inevitability.

>>4929729
The Geetwins jump heads on into the ocean. However in those depth they find monsters even larger and more powerful than themselves...
At the same time, their former evolutions vacuate the worm infested island by migrating into deep water, where they are yet to adjust.


> ### New turn!

Remember your actions are:

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.

After migrating/expanding you can then also expand 1 tile with each of your previous generations anywhere on the map.

> Evolve
If you have 3 of the same species on the map, you can evolve that spceies!
--

>Game ends
The game will end a turn after the map is filled by species, or when 3 crisis are rolled! Before the start of every new turn i'll be rolling 1d6+X, where X grows by +1 each turn until a crisis happens. If I score 6 or above, a crisis will happen that turn and X will reset back to 1.
>>
Rolled 1 + 1 (1d3 + 1)

>>4930588
Alright, gonna Expand the Sprangulus Rex G2
>>
>>4930590
They are not thriving within their tile so you cant expand with them. the normal non-rex G2 are thriving there.
The reason being you Rex G2's are size 3, and they can't eat the other sprangulus since they are only size 1 which gives them another camouflage point against the Rexes.
To Thrive with the G2 Rexes you'll have to migrate it into a tile with a size 2 species they can eat, or expand with a size G2 species into their tile (for example with the G1 Rex)
>>
>>4930590
>>4930592
Okay, this is gonna be annoying, but okay
Movements are as follows
>Sprangulus Rex G2
-They'll migrate 2 tiles upward, using their thriving Ocean advantage to supplant the Sprangulus G1 species and share the tile with Bigmouth Cambria and Geetwins
>Sprangulus Rex
-The Sprangulus Rex on the Bottom East Antarctic Tile will spread to the Eastern Antarctic Tile where only a Sprangulus G3 is
>Sprangulus G3
-The Sprangulus G3 on the eastern-most ocean tile will expand to the ocean tile to the upper east of it, now sharing the tile with the Twiskies G2 and Wallnut G1
>Sprangulus G2
-The furthest west Sprangulus G2 that shares an ocean tile will expand onto the Antarctic tile to the Bottom West of it
>Sprangulus G1
-The Sprangulus G1 on the far east Ocean tile will expand to the Ocean tile currently inhabited by the Wallnut G1

Also, does being an Omnivorous species mitigate the issues of size or is diet just a non-factor?
>>
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>>4930592
I made it sound overcomplicated

Your sensors level is 1
The camouflage level of the species on their tile is 2 (1 from trait 1 from being 2 sizes smaller)

With sensors 1 you can't eat camouflage 2 therefor Rexes G2 aren't thriving

Basically the only way for G2 Rexes to thrive at the moment is to eat a G1 Rex.

>>4930478
Like that? (looks at pic related)
If you meant for the bloomnut to expand, it can't expand. It is not thriving and the thriving species is not of your evolutional branch so the trait doesn't work.

>>4930601
Diet will affect your traits. If you put emphasis on the way your species eat I might implement the effect via traits.
Also note that migrating to the geetwins will get them extinct by being eaten by 2 different predators, which might be not what you wanted since they are also your only food source with the G2 Rexes. Thats it for the hints by me tho ;^)
>>
>>4930478
Also you can still expand 1 tile with each of your other evolutions, so you got that part of the action still undone
>>
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Rolled 28 (1d100)

>>4930588
The Mouthed Skwidd in the water tile develops extra pupils allowing it to look in multiple directions at once. +1 sensors
>>
>>4930472
>>4930608

I think he meant land tiles using the Bloomnuts, since he said the expansion for it. And the Flowernut ocean comment came after.

Ah and also, small mistake with the Chadskies. >>4929886 They aren't adapted from a line that can live in Volcanoes.
>>
>>4930612
true, don't know how that volcano sneaked in there. Probably used the hairy template by mistake
>>
>>4930608
I can only move two tiles though , and I don't have enough of the Rex G2 to push with an evo, fuck.
I'll just have to take my chances and hope that the Big Mouths and my species will reach equilibrium so I can expand from there.
That or push for a Rex Evolution that balances out the Horn's negatives while utilising the newly updated Horn as a sensor...

Fuck, this is a pickle it is, I don't wanna have to go back to Sprangulus G3, it's too far back to be of any use during the war outside of fattening it up to act as a launchpad against the Twisky's.
>>
>>4930614
Tbf if you go to war with the G3 you will be fightnig G1's of the crabs. Its all relative, and you have 2 gens of advantage in that case until reinforcements arrive - if they ever arrive.
>>
>>4930615
Hulkskies is already on the move, my only saving grace is the fact that I have Ice-tile advantage, and even then, all they need to do is move down into a couple of Ocean tiles then make an evo with Ice profficiency, then I'll be fighting a losing battle unless I hold back the Rex G2 and start building a Toxic or Sensor type out of the Sprangulus G3 to act as a suicide bomber team.
>>
>>4930617
Consider the fact that at the same time the nuts will be also evolving against the crabs, and it can't effectively fight two fronts. Not to mention skwidd start getting in the picture...
Either way its gonna be very interesting very soon.
>>
>>4930617
Which is why I offer you a truce. You have enough to worry about, without me marching into the waters next turn and eating your dudes. All you have to do is end this ill-advised war with your treacherous ally, start expanding left, and not invade the border I marked out.
>>
>>4930601
>>Sprangulus G2
>-The furthest west Sprangulus G2 that shares an ocean tile will expand onto the Antarctic tile to the Bottom West of it

That action is invalid just noticed, the G2's on the shared ocean aren't thriving (if they are not big and on top of the tile it means its not thriving and cant expand).
>>
Rolled 3 (1d3)

>>4930588
clawwurms migrate westward one tile where the geetos live.
AQ.3s migrate one tile to the western SHALLOWS
>>
>>4930622
Okay, after a little think I have these amendments to the Expansion/Migration turn
>Sprangulus Rex
-The Bottom East Antarctic tile that holds the Rex will expand to the East (Left) Antarctic tile with the Sprangulus G3.
>Sprangulus G2
-The Sprangulus G2 will expand to the Upper East Ocean Tile that has the Sprangulus G1 on it.
>Sprangulus Rex G2
-The Sprangulus Rex G2 will Migrate two tiles to the East, now resting on the same tile as the Rex and G3 as mentioned in the Rex's move.

The Sprangulus will then be the Dominant species on said tile as it will be one size greater then the Rex.
From there, my next turn will be expansion, granted I'm not screwing anything up.
>>
I've been scrolling up and down through this Thread the whole time to read traits. I figured I might as well compile them all, so we can all look at each others' fairly. Here we go, presenting the Evodex!

Wallnut line:
>>4925251
>>4926612
>>4927844
>>4928376
>>4929757

Sprangulus line:
>>4925281
>>4926574
>>4927855
>>4928499
>>4929797

Skwidd line:
>>4925299
>>4926564
>>4928176
>>4929163

Geeto line:
>>4925359
>>4927308
>>4927908
>>4929212

Cambria line:
>>4925391
>>4926623
>>4927373
>>4929131
>>4928080

Twisky line:
>>4926517
>>4926610
>>4927896
>>4928477
>>4929886

Beekwurm line:
>>4927184
>>4927898
>>4928430
>>4929196

Obupob line:
>>4927229
>>4928691
>>
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>>4930611
> "Extra Pupils" -
Additional pupils sensitive to the salty oceans grow in the eye socket of this species, allowing them to look in multiple directions and perceive depth in the ocean water with precision.
IG: You may ignore 1 trait that increases another species ability to hide in oceans.

>>4930625
Clawurms can do 1d3+1, not just 1d3. so you get another tile to expand. Also I dont see how you used the rest of your expansion points (you can also NOt use them if you like, but its usually advised to use them). Also you get another 1 tile expansion with the G2

>>4930629
this is useful, thanks
>>
>>4930628
and the OG sprangulus into the wallnut ocean tile right?

--
Also, east means right. but i get what you mean, you wanted to expand left with the G1 Rex c:
Looks valid! Will take that. Smart move btw.
>>
Rolled 86 (1d100)

>>4930163
>name their location
You should name the island see something like "carnage strait". Really cool map dude. The evodex is really handy too.
>>
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Rolled 12 (1d100)

>>4930588
On the tile straight below the original geetwins, something happens. Geetwins merge with their fellow's corpses in order to gain maneuverability in water and yet greater size.
>>
>>4930640
You should probably ignore the high roll, I wasn't going to break my thing into two posts originally and forgot to remove the dice.
>>
>>4930640
Sure!
>>4930641
Jesus
>>
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>>4930642
Was actually gonna tkae the high roll sicne it came first, even if it was the lower score between the two. I'll stick to that.

> "Grave bandit"
These species utilize corpses as both augmentation for their bodies and as nutrients.
IG: Thriving advantage when species of your branch are being eaten at the same tile.
>>
>>4930648
Oh, sick. Was it intentional that my size went down?
>>
>>4930649
Nope i made a mistake, redoing that post!
>>
>>4930630
i am directly not using it i needed to move them one tile
and if i can move with the G2 well lets expand one tile down with the most southern population of them
>>
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>>4930649
> "Grave bandit"
These species utilize corpses as both augmentation for their bodies and as nutrients.
IG: Thriving advantage when species of your branch are being eaten at the same tile.
>>
>>4930650
i'll repost again, think the enlarging size should take effect too. need to think of something more fitting for an 80+ roll, I feel like the bonus is rather a 60~ish. will boost it abit further.
>>
>>4930653
Fine by me
>>
>>4930633
Thanks, and, yeah, sorry, I get confused easily
>>
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>>4930640
taking this roll for the evo. its not that im nice, would take it even if it was the lower one, because its the first to be rolled.

>>4930654
now i think its a more fitting trait to your comment:

> "Grave bandit"
These species utilize corpses as both augmentation for their bodies. They use the bloated bodies to float around the oceans and feed on the mold that eats into the corpse as a nutrient. and as nutrients.
IG: Can thrive on ocean tiles, yet only expand 1d2 from oceans. Thriving advantage when species of your branch are being eaten at the same tile.
>>
>>4930658
Oh wow. You can actually fight and kill the whales with one more camo.
>>
>>4930658
Thanks :)
>>4930660
No one will be safe.
>>
>>4930588
But Muh ocean expansion?
>>
>>4930674
Was an invalid action :C
You couldn't expand. You can only expand when you are thriving. You could have migrated your species whcih i advised you to, but you weren't here to comment.

Right now its game over for the Obucip, they are on the definitive road to extinction. You can keep hopping and migrating to places in hopes to find a new home to thrive, but at this point you have no way to win. You can keep playing for the laughs tho.
>>
>>4930674
Hey Obucip player, have you ever heard of "Symbiosis?"
>>
>>4930677
Why yes he has, and I’m in the perfect spot to provide.

>>4930674
I don’t want to wipe you off the map or anything, because even if you’re in a really bad spot, that’s a huge dick move. If you want to evolve your dudes any further, and piggyback your Trait off the fact that my guys are wearing your species on their backs like anemone-crabs, feel free to do it. Maybe it might help you expand further or something.
>>
>>4930681
>>4930677
and if you expand to the ocean my back is open and much bigger
>>
So why isn't bloom nut thriving on its tile? I've got both photosynthesis and Plant Overlord traits?
>>
>>4930608
I tried to evolve especially so it could thrive while still eating no one, as I'm trying to do since the beginning
>>
>>4930689
I'm eating the Obus, which puts me at the top of the thriving bracket. It's:

1. Eating
2. NOT being eaten
3. Advantage/disadvantage
4. Smaller
5. Was there first.

So the eating takes precedent over the thriving traits.
>>
>>4930691
Indeed, but i'm trying to evolve enouh traits so I can thrive among people eating each other.
Turns out the game was rigged from the start
>>
>>4930698
Well there are certain rules which were always transparent to the players. Eating other species > Anything else.
Wouldn't say its rigged ,if not for the Obu you would win this war, but thats part of what makes that interesting.
You can still migrate the bloomnuts or even just cause the Obu in your tile to go extinct, that will make you instantly thrive again.
>>
>>4930698
That's a possible build, but hard to pull off at this point. It'll work if you kill all my food sources by overcrowding them, to stop me from thriving. But it'll require you to genocide your own species constantly.
>>
>>4930698
most of your traits are for expansion and self survival, not about living with predators.
evolving traits to thrive amongst people eating each other is good way, but you only got 1 of those traits at the moment. This is not enough to overhaul the rules of the game to your advantage. if you started earlier or even expand on that evo now, you'd be able to do it even better.

Anyway, if you feel the game is rigged im sorry. In my eyes Its not and everything was detailed in the rules, but I can't control how you feel.
If you still feel like playing then we are just waiting on you and cambria to update c:
>>
Rolled 35 (1d100)

the Bigmouth cambria being provided with a huge amount of influx of food such as floats of corpses with the geet and shoals of spranglus grows big and fat with SUCKING in the TRASH of the world not even having to see the food being sucked into its gaping dark cavernous maw to be shredded and crushed in the darkness
>>
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Rolled 3 (1d100)

>>4930588
>the Bigmouth cambria being provided with a huge influx of food such as floats of corpses with the geet and shoals of spranglus grows big and fat with SUCKING in the TRASH of the world not even having to see the food being sucked into its gaping dark cavernous maw to be shredded and crushed in the darkness
its the big mouth thats on the tile with the geeto
>>
>>4930712
>>4930717
Wow, good thing Bidder's been using the first roll.
>>
>>4930720
Atleast i hope i can keep the title of biggest bastard and that sea snake on the map with Cambria migration route i shall live up too
>>
>>4930720
i really wanted to see whats the Absolute worst trait you can get.
maybe later.
>>
>>4930727
Like can only thrive on a saturated tile?
>>
>>4930681
Oh i love this idea. Have you heard of the boxer crab by the way?
>>
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>>4930754
Absolutely. They're wonderful little creatures. I'm a sucker for animals that fucking equip items or turn into weapons. Mantis shrimp, Pistol shrimp, Boxer crabs, and Sea urchins who wear hats. HATS!

https://www.boredpanda.com/sea-urchins-tiny-hats/?utm_source=google&utm_medium=organic&utm_campaign=or
>>
>>4930712
> "Blind suction" -
These species turn large and dim sighted. Yet they do not require to see their prey as their massive bio suctions intake everything around them without giving it a chance to escape
IG: Smaller creatures no longer gain +1 camouflage from being smaller in relation to these species. Advantage when eating a species 3 sizes smaller or more. Sensors decrease by -1.

--


Will wait for wallnut a bit more before continuing, he said he'd have a busy day.
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>>4930769
Don't forget Obu!
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>>4930771
did they do any action? missed it if they did, can you quote their reply?
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>>4930772
Not quite yet, but they're around and checked in a moment ago.

>>4930754
Turn is ending soon! If you're gonna evolve, gotta do it quick.
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>>4930773
Aye aye sir! Evolving time, sorry it’s taking a while to draw
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Rolled 68 (1d100)

> evolve: the Travelling Obu
The traveling Obu are a new evolutionary step of the Obu line that adapted to the overwhelming number of nut-like beings in the regions they dwelled in.

The Obu began to notice the weird flowers growing on the back of the Bloomnuts, but found it wasn’t to their liking.
On the contrary, the flower found the basically toxine-free Obus to be fertile ground for colonization.
And so it is that the purple beings were stuck- adaptation kicked in, of course, but in an unexpected way- the tendrils grew longer, to allow the nut to move around, while their bodies connected effectively making them one through symbiosis, allowing the two species to share the under water respiratory gland of the Obus- although with a reduced efficiency due to the greater amount of air consumed- while the two shared nutrients.
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I apologize for the horrid drawing. I tried but it’s the best I could do and I suck at making leaves
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>>4930859
Wow, that's interesting. And unexpected. Which trait did they upgrade?
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>>4930703
It was mostly a joke and reading the rules by the rules I could have get every body have to become an apex predator.
I evolved the last one exactly to be able to override the rule when I am not eaten on a tile and still manage to "win" the confrontation while not hunting, totally get and understand I didn't rolled enough for that
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>>4930608
Thriving time for Blue flowers using my roll the way it's drawn. Walknut go up toward skidds.
Other can't really move around
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>>4930869
Yeah you might have been able to if you got a unique enough trait. Though, I think I've wiped out a LOT of your blue flowers.

Yay, we got everyone's replies this turn.
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just started hosting a friends visit so i'll be back in a few hours
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>>4930868
Oh right forgot about that. Is 3 size the max?
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Rolled 96 (1d100)

>>4930872

Alright. So now that this turn is done, I'll queue my action before going to bed. Come on dice gods, be good to me this time...

The Chadskies that have moved onto the upper right land tile, with the volcano to its right and ocean above, have gone through slews of enemies. They've fought countless foes in their march across the continent, killing Opus, Wallnuts, and even their own brethren at one point. Anything for victory. The breed that makes it onto that tile are the SHOGUN CHADSKY, veterans who are currently responsible for the most extinctions worldwide. Their eyes have developed further during this to grant them better sensing capabilities. One might say they're shining from the horrors of war.

+Sensors

As their attempted trait, however, the Shogun Chadskies have great experience fighting and rendering their foes extinct. They've become powerful combatants, making it difficult to prey on them or defeat them in face-to-face fights. One might have trouble without camouflage, to take them by surprise.

(Basically trying to make it so that camo beating their sensors is needed to hunt them)
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>>4930859
Just to make it clear, this isn't some declaration of war to either the obu or wallnuts but I have plans of adding plants to the the skwidds' diet
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>>4930890
Is that not the same due to how crowded that continent is due to the war
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>>4930890
It's fine I'm dead meat anyway
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>>4930868
Hey, you suggested symbiosis so I took it.
If you’re against it I can think of something else
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>>4931008
Just suprised at your choice
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>>4930859
> "Symbiotic Centaur" -
These species began developing symbiotic relations with other species on its region. Attaching itself onto their back to be carried across their lands for expansion, collecting food for both themselves and their host as they do so. Making the deal beneficial for both...
IG: You can expand from land tiles even if you are not thriving in them, as long as the tile you are at and the land tile you are expanding towards contain the same foreign species branch and both are larger and can't eat you. In return, species you can "ride" on gain a thriving advantage.
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>>4931108
Wait can I put my evolution point into toxic? Also I’d like to know if 3 size is the max
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>>4931113
sure i'll change that to toxic. Also i wrote "larger than" but i meant" larger or equal" in order to ride them.
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>>4931115
Thank you, sorry for the trouble
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Rolled 1 + 2 (1d6 + 2)

ok done with the friends visit, gonna update now.

Rolling for crisis
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>>4930628
Sprangulusies devour and trample one another as they finally march to expand their borders into new lands. Meeting with both the crabs of the east and the whales of the west.


>>4930502
Crab legions marcch, wearing the skin trophies of their enemies. Lusting for blood, killing with with zeal - They sweep over the eastern continent. As they do, they acquire a new taste for the blood of the skwidd, a taste they must satisfy.

>>4930870
The Flowernut grow and color the horizon with their beauty. Yet beneath all that beauty, there is a hidden struggle for survival.
Unlike the walknuts who go udner the crab's radar, the flowernut are too large and colorful to not be noticed, and become easy pickings for the crabs. Only the smaller more primitive evolutions manage to keep thriving,.

>>4930651
The worms create swarms of tunnels under the western continent, almost causing it to be hollowed by their underground caves and traps. They expand on, feeding on the corpses of the geeto on their way to take over the continent.

---

> ### NEW TURN
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Rolled 2 + 1 (1d3 + 1)

>>4931201
Expanding the Rex G2
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>>4931206
Okay, three spaces, for realises this time
Also, by East I mean Right and West I mean Left, I've learnt my lesson now
okay
>Sprangulus Rex G2:
- The Sprangulus Rex G2 will expand from it's current spot to the two East Tiles, both upper Ocean and lower Antarctic, as well as moving one to the West Antarctic tile.
>Sprangulus Rex:
-The Sprangulus Rex from the Antarctic Tile just to the Left/East of the Sprangulus Rex G2 will expand to the East ANtarctic Tile that houses the Sprangulus G1 and G2.
>Sprangulus G3:
-The Sprangulus G3 on the Easternmost Antarctic Tile will expand further East into the East Antarctic tile to the left of it
>Sprangulus G2:
The Sprangulus G2 that is sharing it's tile with the Sprangulus G1 on the Antarctic tile will expand into the West/Right Antarctic Tile that has the Sprangulus Rex on it.
>Sprangulus G1:
The fact that this little fucker has any thriving tiles is nothing short of a miracle and I applaud it, The furthest East Sprangulus on the Ocean Tile will expand to the Lower East/Right Tile with the Sprangulus G3.

That should do it.
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>>4931232
A more detailed map of the Sprangulus' movements
Cipher is:
>R2
-Sprangulus Rex 2
>R
-Sprangulus Rex
>G3
-Sprangulus G3
>G2
-Sprangulus G2
>G1
-Sprangulus

Hope this helps
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>>4930887
> "Battle born" -
These species demand blood, demand war! But above all -They demand a worthy opponent. Fighting glorious battles is in their blood, and their life is a never ending quest to find such a battle...
IG: Gain a major advantage when fighting another species who can both eat and be eaten by this species. In addition, you can choose to "Attack" new tiles you expand into with these species, causing all of the creatures that can be eaten by you in that tile to go extinct immediately.

>>4931250
Map is really helpful, thanks! Looks good! c:
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>>4931263
Hey, does toxic or camouflage actually do anything cause I thought the Bloomnut would at least be able to slow them down?
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>>4931290
yeah they do. Your species cant be eaten if it has more toxicity than the predator digestion, or more camouflage than the predator's sensors
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>>4931296
Then how are the Hulksies the Dominant Species on the Travelling Obu and Bloomnut tile?
Both of them have Toxic 2 and 3 respectively while the Hulksie only has Size 3 and Digestion 1.
Or does size determine the Thriving species, not anything else?
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>>4931304
You are right, I thought the hulkskies had digestion 2. I was probably looking at the Chadskies at the same time and got confused by it.
I make mistakes c: Will update map again
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>>4931305
It's okay, I'm was just confused is all
I mean, why have a trait when it doesn't do anything am I right?
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>>4931304

They were the dominant ones earlier from eating the Obus. However, the Obus evolved to become inedible to them late last turn, so that part was probably missed.

>>4931263
Hell yeah murder time.
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>>4931201
Fixed map for this turn
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>>4931322
just ignore the tile with the Shogun chadskies on the fixed map, was putting it there as a reminder for myself (it would also be thriving)
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