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You are Rhea Silvia.

A few months ago, you were conscripted into the Imperial Guard, but your posting was corrupted in a Chaos ritual not long after you arrived. You then infiltrated the tainted palaces and factories of Wonka World on behalf of the Inquisition to retrieve two items, but you can no longer remember what they were.

Unfortunately, you still remember plenty, and still frequently struggle with suppressed memories and nightmares.

Despite your lapses in memory, you were richly rewarded by the Inquisition, and are now staying in the luxurious Imperial Diamond Resorts Island Chain, where you:
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Embrace hard partying with nihilistic frenzy, as you try to forgot everything about your past life, in particular your short service in the Guard and the Inquisition
>Become a shut-in alcoholic
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life

You sit down for a quick bite to eat at a small restaurant in your hotel after a day spent:
>Sunbathing at the beach
>Asleep in your hotel suite
>Vomiting in your hotel suite
>Watching infomercials on your hotel suite’s pict-screen
>Swimming in the ocean

You plan on spending the rest of the evening:
>Having a gentle stroll along the beach before going to bed early
>Hitting the clubs, hard
>Doing a guided excursion to one of those spooky ruins inland
>Hanging out with your clique at the local Guard garrison one resort over
>Drinking in your hotel room, alone

Previous thread is here:
http://suptg.thisisnotatrueending.com/qstarchive/4878085/

And is based on the tg greentext stories here:
http://suptg.thisisnotatrueending.com/archive/79366619/
http://suptg.thisisnotatrueending.com/archive/79479764/

New thread is based on some of the preliminary ideas found here, prior to both threads dying/being deleted by mods:
https://archive.4plebs.org/tg/thread/79630420/
http://suptg.thisisnotatrueending.com/qstarchive/4856919/
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>>4926394
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>Swimming in the ocean
>Having a gentle stroll along the beach before going to bed early

It's very much the vanilla options, but I think Rhea would have tried to stick to the lifestyle she knew as to not have to think too much about how she got here On the other hand, she knows the Inquisition could send for her at any point, so it would make sense for her to keep herself in shape. As for sleep, she has discovered that one can never have enough, and has no doubt picked up on the Guard habit of taking every bit of rest you can, as you never know when it'll be safe to do so again.
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>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories

We're supposed to be curious, remember?

Though, I think we'd also desire normalcy and a return to our normal boring life, so maybe combine it with...
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life

>Swimming in the ocean

May as well take advantage of the beach. That, and regain some muscle tone after days gone without food and poor rest.

>Having a gentle stroll along the beach before going to bed early

Something to relax, while also ensuring we get plenty of sleep.
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>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Sunbathing at the beach
>Hitting the clubs, hard
>>
>>4926394
>Embrace hard partying with nihilistic frenzy, as you try to forgot everything about your past life, in particular your short service in the Guard and the Inquisition
>Asleep in your hotel suite
>Hitting the clubs, hard
>>
>>4926394
>>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>>Swimming in the ocean
>>Having a gentle stroll along the beach before going to bed early
>>4926459
I agree with this. Rhea isn't really the type for drugs and orgies, otherwise she would have been a happiness angel.
Has Namara recovered yet?
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>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Swimming in the ocean
>Having a gentle stroll along the beach before going to bed early
>>
>>4926394
>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Watching infomercials on your hotel suite’s pict-screen
>Having a gentle stroll along the beach before going to bed early
>>
>>4926394
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>Sunbathing at the beach
>Having a gentle stroll along the beach before going to bed early
>>
>>4926394
>>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>>Sunbathing at the beach
>>Hitting the clubs, hard
>>
>>4926394
>Embrace hard partying with nihilistic frenzy, as you try to forgot everything about your past life, in particular your short service in the Guard and the Inquisition
>Sunbathing at the beach
>Hitting the clubs, hard

Fuck it, we just escaped certain death. We won't always get so lucky.
>>
>>4926394
>Befriend hotel staff and local garrison troops and try to lead a normal-ish life
>Swimming in the ocean
>Having a gentle stroll along the beach (while drinking) before going to bed early
>>
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>Tentatively experiment with the hedonistic lifestyle of the idle rich, something which you never could imagined for yourself growing up, as you try to distract yourself from old memories
>Sunbathing at the beach
>Swimming in the ocean
>Having a gentle stroll along the beach before going to bed early

You find a spot to sit by yourself at the restaurant and order a small balloon fish steak, seared, and a glass of amasec, followed by some vanilla pastry.

You note with displeasure that Wonka’s Double Chocolate Ice Cream Bar (TM) is still on the desert menu, despite the "Incident" of two months ago. Apparently the whole...thing... at Wonka Land was covered up by the planetary government, who claimed it was a localized heretic uprising. As a result, several of Wonka’s factories elsewhere on the planet continue to operate. You briefly wonder what happened to Willy Wonka. You have a strange feeling you once knew, but like many of your memories of your time in Wonka Land, you remember nothing except a vague sense of unease. You do remember the “Nature Angels” though, and what they were doing in that one chocolate production room... You never had chocolate before the "Incident", and don’t intend to start eating it ever.

Your supper arrives, and is of high quality, and more importantly, free. The Inquisition awarded you with some currency for your role in the Incident, but their main gift was unlimited access to the Suite 119 in the Tower of the Hedonist, and all the free perks that come with it.

Unfortunately, the Tower of the Hedonist is in the middle of one of the Imperial Diamond Resorts’ most uncouth and raunchy red light districts, and the guests here are not your kind of people.

Aside from eating, sleeping, and hanging out in your suite, you spend a lot of your time at the public beach two mag-lev stops away, where the off-duty senior hotel staff and servants from the inland mansions can generally be counted upon to mind their own business. Here you tend split your time between swimming and sunbathing.
You have also experimented around with other activities to keep yourself occupied, including going to festivals, clubs, and other social events at some of the more placid sections of the resort. You even occasionally join Namara on her visits to Camp Indomitable Spirit, though in general you don’t like being reminded of your (very brief) service in the Imperial Guard.

Following your meal, you do a short stroll along the beach (most of the trouble makers are visiting the red light districts this time of the day) before heading back up to your suite.

You don’t find your suite as jaw dropping impressive as you once did, but are still very grateful for it as it is several orders of magnitude better than the cramped, rancid bunkhouses you used to live in during your previous careers as a factory menial and later a Munitorum clerk.
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>>4927790

The large main room includes a dining area, kitchen, and three distinct clusters of couches for entertaining guests. Four large bedrooms with ensuite bathrooms, two servants quarters, a pantry, and a storage room branch off the main room, while a partial second level has some more couches, a library, and some work out equipment.

The décor was once rather erotic, in keeping with the hotel’s main theme, but you got the hotel staff to stash most of the paintings and statuettes, as they remind you of Wonka Land, especially the lobby where Namara was shot. You did keep a few statuettes though, and gave them names and clothing made of tissue paper, floss, and hand towels, one of several therapeutic activities you came up with to try to help come to terms with the "Incident".

Not quite able to go to sleep yet, fearing the inevitable nightmares that haunt you still, you lie in bed watching infomercials for a while, as the tedium of watching something for the hundredth time helps put you to sleep. Inevitably, the primary infomercial for the Imperial Diamond Resorts comes on, it is the most frequent in the rotation:

“Welcome to Imperial Diamond Resorts, the Crown Jewel of Archipelagia’s tourist industry.”
”We have got hundreds of miles of pristine beach, and dozens of resorts ranging from “exclusive and isolated” to “party central””
”We got plenty of fun activities like fishing from a catamaran*, exploring ancient ruins**, gambling at one of several casinos, bird watching in our pristine jungles***, experiencing our hedonist nightlife and 24 hour red light districts****, and of course, golf”
”Your security is our top priority, and our private island chain has better security than the Governor’s Palace*****”
>”So relax, enjoy your stay, and make new friends******, and don’t forget, our friendly staff are here to see to your every need*******”
“* We are not liable for injury or death that results from encounters with adverse weather and/or hostile megafauna while travelling in a catamaran, other watercraft, or while swimming”
“**There are several different types of ruin on the island, none of which have been deemed heretical and/or xenos by the appropriate authorities, however, this is subject to change at any time”
“***Rumors of disappearances in the jungle are greatly exaggerated, also reminder we are not liable in case of injury, disappearance, or death”
“****Worship of heretic gods is strictly forbidden at public events”
“*****Rumors that resort chain are a cover for one or more illegal organizations are strictly false, our armed guards and combat servitors are here for your safety”
“******The resort chain is not liable for injury or death resulting from interactions with other guests”
“*******See page 8 of the hotel brochure for the list of fines associated with the assault or murder of different types of hotel staff, also check out our escort catalogue on page 12”
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>>4927792

Not for the first time, you wonder how this place hasn’t been shut down yet.

You are almost asleep when Namara bursts into your room.

Namara is your only real friend, sometimes housemate, and fellow survivor of the Incident, where you saved each others lives on several occasions.

However, she is a private, introverted sort, and you don’t actually talk all that much. In part this is due to you reminding each other of the "Incident", and partially because she dislikes the hotel so much, and idleness in general, she got a job mopping floors at the local PDF base known as Camp Indomitable Spirit. She sleeps there too most nights, but sometimes stays at the hotel instead.

“We have a problem” – Namara says. She has a tendency for understatement, but you can always tell when she is stressed because her accent becomes stronger.

Your heart sinks when you see what is in her hand.

One of the tainted religious multiple choice pamphlets, identical to the ones that caused your first and only Imperial Guard posting to collapse into insanity and damnation. Likely a number of other camps and villages too, judging by the thousands of heretics and warp tainted spawn that showed up to fight Inquisitor Chalmers’ army in Wonka Land.

“I found it under a seat on the mag-lev train” – Namara explains.

>Flee the resort, no way you are living through another outbreak of warp madness

>Try to alert the proper authorities, good luck explaining something that was covered up though

>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
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>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
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>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.

We chose to be curious in our character creation, may as well investigate. Besides, there is no way we'll be able to get out of this, forces beyond our meagre clerk!imagination are at work, and this isn't called Hapless Guardswoman Quest for nothing.

Thankfully we had our requisite cry and vacation, hopefully our feeble mind can handle the coming strain.
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>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
>>
>>4927793
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
As much as saying "fuck this" and leaving seems like a good idea, I think the Inquisition will interpret that as "We are definitely corrupted and are responsible for this new wave of chaos bullshit"
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>>4927793
>>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behaviour without strong leadership.
Aw shit. Here we go again.
>>
>Try to investigate the source of the pamphlets, maybe it is just a one-off, you have a hard time seeing them as being effective if not deployed in large numbers, the tainted ones it creates are individually weak and prone to self-destructive behavior without strong leadership.

You suppress a flood of unwelcome memories from the last time you encountered the pamphlets, and try to focus on useful facts.

Alerting the authorities would probably be the proper thing to do, but your contact in the Inquisition left you with no way to contact him, and who knows if any of the local authorities are already corrupted. Last time you encountered the pamphlets, it later turned out the senior officers in your company were heretic agents or subverted ahead of time.

Running is also pretty tempting, but you were never entirely clear on whether the Inquisition expected you to stay at the hotel or not, and besides, you have gotten pretty used to upper class living, fleeing and becoming a farmer laborer or domestic servant isn’t really that appealing, especially on this world.

“Alright, maybe this isn’t as bad as it looks. I don’t think the pamphlets are super dangerous except in large numbers. This is probably just a left over from some half finished ritual that got aborted when Wonka Land got shut down.” – You say.

You think for a bit, last time they were spread by disguised heretics, but ultimately they supposedly came from somewhere in the Ecclesiarchy.

Also, in the weeks following the incident, you have spoken to Namara about the Four Saints found in the pamphlet. All were from her backwater feudal home world of Gomorrah, which as far as you can tell, was overrun by xenos and traitors not that long ago, though news of the loss seems to have been covered up.

Saint Victor Krump, The Angel of Victory, The Holy Fury, The Red Saint. A recent figure, unlike the other three, he is a Saint from the same Crusade that brought you to this world. A Commissar at the time of his transformation, he was famous for his martial prowess, bloodthirstiness, and disdain for the weak. His followers that you encountered the last time around became gradually more mentally unstable, and were prone to violence and painting themselves red, sometimes with blood. It shouldn’t be too hard to spot them.

Saint Ninian Vitalis, The Nature Angel, The Healer, The Woodsman. Centuries ago, he helped cleanse the Vapour Jungles of Namara’s home world of feral orks by teaching soldiers to use herbs, fungi, poisons, and animal parts to withstand the poisons, diseases, and chemical mists of the Vapour Jungles. When he ascended to Sainthood, his blood was so Holy it could cure any injury or illness, and even revive the dead. You rarely encountered his followers during the “Incident”, but those you did encounter seemed to be trying to use tainted filth to acquire unnatural resiliency. Shouldn’t be too hard to spot either, but you have a feeling they will be hiding somewhere gross.
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>>4929016

Saint Sasha, The Happiness Angel, The Pure, Founder of the City of Sodom. So old that no one remembers his or her original gender, so is often represented ambiguously. It is said Sasha was key in the original conquests of Gomorrah, and founded the Holy City of Sodom based on the notions of the glorification of the holy human form, the beatification of the functional, and the importance in beauty, joy, and pride in all walks of life. You encountered no shortage of his or her followers the last time around. Wild and degenerate, they will fit right in here as long as they stick to the red light districts, but you might be able to track some down.

Saint Augustus Trinidad, The Architect of War. An Imperial Guard tactician of peerless ability. Centuries ago, his brilliant strategies, statecraft, and gift for espionage saved Gomorrah from a sinister rebellion. Decades later, he was declared a Saint on Gomorrah after he and 80 other key figures died off world on the eve of launching a new Crusade. During the “Incident” his followers seemed to be the ringleaders of the heretic cabal, particularly those who belonged to the mysterious HYDRA IX. You doubt you will be able to find them, even if you tried. But they may find you if you are not careful.

You briefly wonder if the Four Saints were tainted themselves, or merely a means to help draw the minds of the hapless individuals who completed the multiple choice questionnaire in the pamphlet towards one of the many shades of evil present in the Warp.

>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.

>Go investigate some clubs, maybe you will get lucky and somehow be able to tell the difference between genuine heretics and run of the mill rich degenerates.

>Go investigate the waste water treatment plants, “Nature Angels” seem to be drawn to filth, literally
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>>4929021
>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
Probably the safer option for now, though waste water treatment plant is probably more likely to hit "pay dirt"
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>>4927793
>Flee the resort, no way you are living through another outbreak of warp madness
Hahahahaaaa fuck that noise let's get a boat some supplies and get the fuck out of here
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>>4929021
>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
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>>4929021
>Go investigate the waste water treatment plants, “Nature Angels” seem to be drawn to filth, literally
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>>4929021
>>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
Seems like the fastest option initially, then we can worry about the others
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>>4929021
>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
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>>4929021
>>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.
>>
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>Go check the local temples and religious sects, maybe one of them is handing out the pamphlets.

You decide to go straight to the theoretical source of the pamphlets instead of trying to track down potential tainted.

If you can’t find any obvious signs that religious groups are handing out the pamphlets, then perhaps it is just a fluke and you can go back to your life of idle luxury.

Not surprisingly, there aren’t too many temples and religious clubs on an island chain dedicated to hedonism and decadence, but it still takes many hours to scout out the various buildings where such groups meet. You don’t see any obvious signs that pamphlets are being distributed, but perhaps they are being given out only on certain days, or to select groups.

As you stand outside the isolated Temple of Saint Avum (open only one day a week it turns out) you resign yourself to the fact that this might take a while, and you are just going to have to learn to live with fear and anxiety until you either find something, or go several weeks without finding anything. You have been up all night searching, and it is now approaching dawn. To your surprise, you find yourself actually hoping the Inquisition will contact you, just so you could pass the information on to them and have them resolve the issue.

++Ask, and you shall receive.++

You give out a short squeak of surprise and discomfort as a husky woman’s voice echoes smugly through your mind.

You and Namara turn, and see that two other woman have approached you without you noticing.

It takes a moment, but you recognize them both.

Trish is a medical orderly you befriended back at Camp Xenos Purge, your fateful first and only posting during your brief service in the Imperial Guard. You last saw her drifting into the orbit of the “Happiness Angels” just prior to when the pamphlet inspired insanity first broke out.

Kayla is a heretic who “rescued” you from a cage that some ork freebootaz left you in, though her motives were less than pure, quite the opposite really. Judging by that brief encounter, she is either a “Happiness Angel”, “Architect”, or maybe both.

Panicked, you fumble for the small stub pistol in your handbag that Namara “borrowed” for you from the PDF camp.

“Well that is no way to greet an old friend, and I saved your life, remember?” - Says Kayla.

Technically true, her companions would have likely killed you had she not intervened, but at the time she made it rather clear she wasn’t doing it for your sake.

“Do you really think we have only one person on the inside?” - Kayla continues, and this time she is holding an Inquisitorial Rosette.

You realize she is likely referring to the mysterious masked man who helped you on several occasions during the “Incident”.
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>>4930503

You also remember hearing back at Camp Xenos Purge, just prior to the "Incident", just how connected Kayla was to several people who ended up being the likely orchestrators of the pamphlet distribution there. If she was undercover, clearly she would have been well placed to stop the pamphlet distribution at Camp Xenos Purge, but did nothing, resulting in the loss of a number of people you considered friends.

You feel anger bubbling to the surface of your emotions.

“Let’s not get too excited here, don’t forget who you are dealing with, and how we saved your butt when almost anyone else would have been happy to let you burn... Slowly” – Kayla states rather icily. “Sometimes things have to happen the way they happen. For the Greater Good, some would say.” She smirks at her own joke, a clear reference to the propaganda favored by the foul Tau and their misguided followers.

“Why do you always come to me? I am nobody” – You say softly, thoroughly intimidated.

“You have a bit of brains to you, and a bit of guts. And more importantly a lot of luck, and a certain touch of Fate, at least according to my Master” – Kayla replies.

“More importantly, you viewed a tainted pamphlet, but were not corrupted. This has caused you to acquire what I like to think of as the “Disdain of Dark Gods”. It grants you a certain immunity the Powers of the Warp, simply because they determined you were not worthy of their attention” – Kayla continues.

“But I never read the pamphlet!” - You protest, but even as you do, you remember Namara shoving in your face while she explained the “Four Saints”. Apparently that was enough for such a tainted item. You resolve never to even touch one of the pamphlets again.

“Even minor contact with the pamphlet can affect you. Although a preacher might say only Faith and Contempt for the Dark Gods can protect you, our research so far indicates that those who earn the “Disdain of the Dark Gods” usually simply aren’t of interest to the entities of the Warp” – Kayla muses.

++Let’s see what is in your mind.++

++Emotionally dry. Useful. Probably explains why you are still sane. You may consider yourself prone to hysteria, but fate has played you many bad hands, and you kept it together when many others would not. But "They" don’t like that, "They" prefer their servants to have a certain...emotional vigor++

++A yearning for luxury, but stymied by lack of ambition and both fear of, and blind faith in, those with authority. They don’t like that either++

++Abundant curiosity, and unusually suppressed libido, both of which are barely held in check by a strong inclination to follow the rules. The Dark Prince or the Changer of Ways would have likely gotten you if it weren’t for the fact you arrived late during the Ritual, and the chaos in the camp made you suspicious of everything. The pamphlets work best on the unsuspecting.++
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>>4930512

Having Kayla paw through your mind is even worst than when Handson did it.

The inherent violation of telepathic intrusion combined with the unholiness of the two titles spoken in your mind cause your guts to clench, your skin to crawl, and your head to spin with nausea, vertigo, and a splitting headache. When Kayla is finally done satisfying her curiosity, you fall to your knees coughing up vomit.

“As for you, there is no great mystery. Thypptyklpt has claimed the souls of all from your world, even those who left before the Fall, and none of the minor warp entities involved in the creation of the pamphlets will contest that claim.” - Kayla says, and you realize she has been talking to Namara, who has been silent since the Kayla and Trish first arrived.

“Well, this was a fun little psychological assessment, but the second part to the answer to your question is that what you did back in Wonka Land wasn’t really that important. You retrieved just two of the dozens of objectives secured that day, with hundreds of other items destroyed by that idiot Chalmers.

Which brings me to the real reason I am here in the first place. The Inquisition has another task for you. Over the next few days, this region will be subjected to fighting and terrors that will make your experiences in Wonka Land look like a walk in the park. While the Inquisition focuses our efforts on the real work that needs to be done, it never hurts to have a few contingencies in place, and you are now one of them.

A certain xenos breed we have been investigating lately has the ability to counter the effects of the warp. You place these six items at these points on the island, and it should prevent certain enemies from creating another warp storm like they did back in Wonka Land.”

During Kayla’s long winded explanation of your new mission, you rise shakily to your feet, just in time for Kayla to shove a map in your face with six Xs drawn on it.

Trish has also moved in close, and opens a duffel bag to show you six silvery metallic cylinders with glowing green circuitry.

Trish is much more subdued than you remember, and has neither said anything or made eye contact since arriving.

“Well, knock yourselves out, and in the unlikely event you survive, met us at the red circle on the map, because, hey, why not, even someone like you might be able to tip the balance in our favor.”

With that final, demoralizing remark, Kayla and Trish depart, leaving behind the map and the duffel bag full of the strange xenos artifacts.

>Check map for nearest objective

>Curl up in a ball and start crying

>Make plans to escape the island as soon as possible
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>>4930518
I'm...hesitant...to participate in this plan, it is still ambiguous whether Handson and his minions were even actually inquisition or just heretics disguising themselves as such and manipulating us. Wasn't it?

I suppose if we complete this task and all it ends up doing is completing a chaos ritual we'll know for sure whether they are loyal servants of the Emperor or not, right before we die.

>Check map for nearest objective

>Make plans for our eventual escape from the island, after all, they didn't give us an extraction location this time.
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>>4930553
I support that. Let's at least try and come up with an escape plan on the way to the objectives.
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>>4930553
>I'm...hesitant...to participate in this plan, it is still ambiguous whether Handson and his minions were even actually inquisition or just heretics disguising themselves as such and manipulating us. Wasn't it?
That's pretty much just how it goes with the Inquisition, isn't it?
>>Check map for nearest objective
Might as well get to work...
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>>4930518
>Check map for nearest objective
>Make plans for our eventual escape from the island, after all, they didn't give us an extraction location this time.

Well here's hoping we're actually working for the inquisition (wow what a sentence) rather than someone posing as them.
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>>4930518
>Curl up in a ball and start crying
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>>4930518
Bitch didn't even give us any information on what we're up against or access to any equipment. Hopefully those spots are in public areas and not at say, the rooftops of private or restricted buildings.
>Check map for nearest objective
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Given her noting our “fear of, and blind faith in, those with authority” it would surprise me if she was just a heretic trying to take advantage of us.
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>>4931468
wouldn't*
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>>4931138
I reckon it might be something to do with the Necrons, based on her general description. If it is, Kayla wouldn't bother explaining the details (Rhea probably has never heard of Necrons) and might not really know them herself.
>>4931468
Radical Inquisitor, Heretic; what's the difference, really?
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>>4931817
She said the artifacts are to curtail further warp storms, so we're up against warp shenanigans again. I meant it'd be nice if she would tell us what's arrayed against us. Last encounter we saw orks, Alpha legionaries, minor daemons, abominable intelligence, and corporate suits. Will we be up against all of these again? She didn't even offer us a basic laspistol or something. Bitch
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>>4931848
I don't know the details because I haven't read the fluff in question, but to me that sounds like the Necron pylons on Cadia. I don't think any other race has something that can just turn off the warp like that.
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>>4930518
>Make plans to escape the island as soon as possible
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>>4931885
True, they appear to be Necrontyr in origin, but that's not the issue; they are just tech devices. The issue is we're being sent bare-fisted into the unknown with nothing but a map when we've already seen cultists, mutants, CSM, and daemons. We received no training whatsoever in the "guard".
>>
>>4932305
that's true. I guess I am just a fatalist. basically, the way I see it, Rhea should probably already consider herself dead. There's no escape from whatever she is wrapped up in, because whether Kayla is working for Alpha Legion or the Inquisition (or both) there is no question that running away now will only make it so Rhea dies tired.
>>
>Check map for nearest objective
>Make plans for our eventual escape from the island, after all, they didn't give us an extraction location this time.

Your mind reels under the possibility that somehow things can get significantly worse than your experiences in Wonka Land.

After much hesitation, you decide the best possible course of action would be to accomplish your mission as quickly as possible. After all, the it shouldn’t take too long to place the shiny cylinders in the six specified locations.

“Did Kayla tell you anything else useful? With mind powers I mean, did she upload some mental packet of images and memories like Handson did?” - Asks Namara.

“No, nothing...” - You reply.

“I wonder what could be possibly worse than heretics and warp magic?” - Says Namara.

As if on cue, you hear the raid sirens sound.

Usually they make only three short beeps, followed by a long pause, then repeat, a sign that a possible hazard has been spotted (usually ork freebootaz or a possible tsunami) but this time it is the long mournful sounds indicating a full on invasion or major disaster, and to seek shelter immediately. The infomercials assured you this has never happened before, even at the height of the ork invasion that ruined large parts of the planet only a few years ago.

You hear the rapid thump of heavy artillery firing in the distance, no doubt the local PDF, Guard, and private security groups engaging whatever threat has emerged.

The Temple of Saint Avum is relatively high up in the interior hills of the largest of the resort islands, one of the reasons that you visited it last. However, it also is located near several spectacular viewpoints of the largest sections of resort. Already dreading the worse, you and Namara scramble over to the nearest elevated platform offering panoramic views.
In the early dawn sun, you can see an armada of beige and ochre colored landing craft coming from the east, with the distinct rounded wings of Tau vehicles.

Yet you can also see some commotion to the south, where misshapen looking vehicles made of scrap metal are emerging from beneath the waves, and discharging swarms of smaller vehicles. Although you can not see individuals from this far away, you have no doubt they are orks and their gretchin allies, and perhaps even their human proxies you have encountered in the past.

As if that wasn’t enough, the mountains behind you rumble, and massive avalanches occur as whole cliff faces fall away to reveal shiny monolithic structures, reminiscent of the six cylinders you were just handed. A few structures look different though; blackish purple and spiky. Already you can see small flying objects emerge from both sets of structures.
>>
>>4934727

And of course, the icing on the cake, just down the hill from you, home to one of the island’s many ruins, a beam of pinkish energy bursts from the roof of the tallest stepped pyramid in the complex of ancient structures. Throughout the island chain, dozens more beams fly high into the heavens, most a vibrant shade of rose, but a few are other colors.

You don’t swear very often, but it seems appropriate at this moment.

“Well fuck....” - You mutter.

A low humming noise is your only warning, and even then, you have no time to react before a lithe figure on a floating blade drifts into view.

>Shoot it

>Flee into the Temple of Saint Avum

>Flee down the road back to the resorts
>>
>>4934729
>Shoot it
>THEN FUCKIN' BOOK IT (to the resorts)
>>
>>4934729
>Don't shoot it, you do not need the attention.
>Book it to the nearest objective.
Man, this is cold shoulder all over again.
>>
>>4934729
Supporting this...>>4934751
Only sane option, imho.
>>
>>4934729
>>Flee into the Temple of Saint Avum
shooting it sounds great, but shooting at it and missing sounds like a terrible idea and Rhea hasn't even undergone basic weapons familiarization. Even if she has the basics down, I doubt she's been to the trap range recently enough to hit it. Most of the people she's shot were probably much closer.
It's a Hellion, isn't it?
>>4934751
Trying to make it to the first objective seems like a sound idea as well. We already have four types of xenos coming out to play, we don't need a warp storm as well.
>>
>Flee down the road back to the resorts

“Run...” - You hiss to Namara.

Together, you flee down the steep road back down to the resorts, hoping that the flying xenos have better things to do than hunt you down.

Unfortunately, they do not.

One of them zips by you and something entangles your legs, causing you to fall flat on your face. You roll on your back to try to get a better view of what has entangled you, only to get wrapped in the strap of the duffel bag.

However, from this angle, you can see that a long gash has been cut in the side of your baggy, lightweight pants, from the waist band down through the pocket, causing your pants to fall down and tangle around your shins. Not a drop of blood though, your blood chills as you consider the skill and reflexes it would take to make such a precision cut while moving at high speeds.

Somehow your scramble upright, and pull your pants up, but now need one hand to hold your pants in place.

Up ahead, Namara has stopped and pulled out the snub nosed revolver she brought with her (also “borrowed” from the PDF base), but another of the xenos effortlessly disarms her with its strange polearm, then lifts her up in the air and suspends her from a tree by hooking her shirt over a gnarled tree branch. The whole thing takes so little time, your mind struggles to comprehend what just happened.

The xenos that slashed your pants appears out of nowhere in front of you, stopping you in your tracks.

For the first time, you get a good look at it. It is shaped approximately like a human female, though taller and thinner than most humans, with pallid skin, and wearing nothing but a bikini, spiked bracers, and glowing goggles. Half its scalp is covered in shoulder length frizzy black hair, but the other half is bald, revealing an unnaturally long, pointed ear.

You recognize it from the addendum to the Imperial Infantryman's Uplifting Primer: Cold Shoulder Edition. Dark Eldar, described in the Primer as a particularly lawless and primitive local faction of the frail and decadent Eldar race. You suspect that as per usual, the Primer downplays the abilities of the enemy somewhat. They are evidently quite strong given how one effortlessly lifted poor Namara into a tree, and you have heard the stories from the veterans of Damnatum Lutum, including how the Dark Eldar seem to feed of the fear and pain of other beings.

The female Dark Eldar does a slow, languid loop around you, leaning forward so her body is almost vertical. She hums in a high pitched, child-like voice, and you notice for the first time some sort of safety harness looped around her waist ties her to her anti-grav board thing. You try turning on the spot to keep her in front of you, but she speeds up a bit and does a full rotation before stopping in front of you.
>>
>>4936060

By this point, the second Dark Eldar has also arrived, this one male, identically dressed except with tight fitting briefs instead of a bikini. He loops his legs around his board so he can observe you while hanging upside down. They chatter to each other briefly in their xenos language.

Your body is frozen with fear, but enough of your mind still works to realize they seem to find something interesting about your duffel bag. Perhaps their goggles allow them to see what is inside.

The female drifts a bit closer and your body tenses with fear. Even back in Wonka Land you rarely felt so helpless.

“Surfs up, dude!” - Her child-like voice somehow matching the accent of a veteran surfer from the southern coasts perfectly.

“I...what?” - You stammer.

Her polearm swings down towards your shoulder, even as her ant-grav board suddenly jets forward a few feet, allowing her to kick you hard in the gut with a bare foot.

As you roll on the ground in agony, you are vaguely aware that the two Dark Eldar have resumed speaking again in their own language. You straighten yourself out a bit and see that the female Dark Eldar has taken one of the silver cylinders out of the duffel bag and is examining it closely. She starts talking again, but this time you sense it is to someone far away.

She then sticks the silver cylinder back in the duffel bag, throws it at you, then gives you a military salute.

“Wiiipe Out!” - She says, again with the surfer accent.

Both Dark Eldar fly away, accelerating so fast that it is almost like they disappeared.

There is a crack, and the branch holding Namara up in the tree snaps, causing her to fall painfully to the ground, though you figure the height from which she fell isn’t enough to cause serious injury.

“I forgot how much pain hurts” – Says Namara as she slowly stands up and dusts herself off.

“I forgot how much I hate mysteries” – You reply. You have lost track of how many times your supposed enemies have spared or even rescued you for reasons you don’t understand.

Painfully, you get up on your hands and knees, but as pain continues to throb in your bruised abdomen, you decide standing up is a bit too ambitious for the moment.

You stare at the little insects crawling about the hard packed dirt of the road. For a second, you almost find a bit of peace amid the pain, fear, and confusion, but then you notice the ground shifting a bit, almost as though something is digging upwards from below.

Startled, you quickly crawl backwards, just in time to avoid the shiny mechanical beetle that pops out of the ground.

It is roughly a foot long, and clearly artificial, reminding you of both the mysterious cylinders, and the massive ruins that just emerged from the mountains, so likely xenos as well.
>>
>>4936061

Panic overcomes pain and you stand up as two more of the xenos beetles emerge from the road. You can see at least a dozen more coming out of the ground in the vicinity of you and Namara.

You make a grab for the duffel bag, but belatedly realize the strap was severed at the same time you were kicked in the stomach.

“Namara, grab the bag!” - You yell out, unable to pick up the open duffel bag with just one hand without risking the contents falling out (as your other hand is still keeping your pants from falling down again).

Namara scoops up the bag with both hands, and the two of you continue to run down the road.

It is only when you turn a corner that you remember the road takes you right through the middle of the ruins you saw earlier from the outlook at the top of the hill, the one that had a bright beam of energy burst through the roof of its tallest temple.

The ruins seem vacant now, but you can see some figures on the far end, where the road exits the ruins and continues on to the resorts.

>Continue travelling down the road, hopefully the figures are friendly, or at least inexplicably unwilling to harm you.

>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).

>Travel though the jungle to avoid the ruins completely.
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>>4936066
>Travel though the jungle to avoid the ruins completely.
We can tie the severed straps of the duffel back together into something functional. Ditch the severed part of the pants; if anyone unfriendly is close enough for the lack of proper attire to matter then we got bigger problems to worry about anyway.
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>>4936066
>>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).
The jungle is full of orks, I assume.
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>>4934751
Yeah, it is inspired by Cold Shoulder type threads, mainly the ones linked in the first post (spoilers) but also Damnatum Lutum and The Beach Episode

>>4934798
It is a surfer themed hellion
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>>4936066
>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).
>>
>>4936066
>>Continue travelling down the road, hopefully the figures are friendly, or at least inexplicably unwilling to harm you.
>>
>>4936066
>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).

Gotta say, I really wasn't expecting surfer dark eldar. At least we aren't going to be a bdsm slave...yet.
>>
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>Take shelter in the ruins, wait for the coast to be clear, and also ditch your ruined pants, extract your handgun (currently in your handbag, which you stuck in the duffel bag after Kayla left, rather dumbly in hindsight).

“Quickly, before they see us” – You whisper, and you and Namara scurry for the nearest ancient building.

According to the infomercials you have been watching, these ruins, and most others near the surface belonged to the ancient Nethian Culture, one of several primitive cultures that once existed on this planet prior to Imperial colonization over twenty centuries ago. It is believed that the Nethian population centers had already fallen into ruin prior to Imperial settlement, and the few remaining tribes that descended from the Nethians were absorbed into the main stream Imperial culture and relocated in order to feed the demand for farm laborers on the larger, more fertile islands to the north, which are more suitable for industrial scale agriculture.

As a result, little is known about their culture, but the figures in the mosaics and wall carvings have a hedonist air to them, so the short loincloths, beaded necklaces, and wooden masks inspired by Nethian art are popular with entertainers, nightclub staff, and escorts in some of the more wild sections of the resort.

You have been on several tours of such ruins and always found them pretty boring, but this one seems a bit different somehow. Although not as fully reclaimed from the jungle as certain other ruins on the island, the carvings on walls seem cleaner and livelier somehow, as do the large giant headed statues glowering at you from various pedestals.

You and Namara slowly make your way to the nearest building, taking cover behind trees and piles of rubble whenever you can. However, the ruin complex seems empty, aside from the glowing pink insects flying around aimlessly.

You enter a small-ish one room building which may have been either a house or a tomb. Two statues stand in opposite corners, and three featureless stone sarcophagi line the middle, though perhaps they were once merely beds or tables. The walls seem to have elaborate carvings, but you can’t make them out in the dark room, which is lit only by the doorway to the outside and the glowing pink insects.

“Try fixing the strap on that bag, and grab my gun, I am ditching these pants” – You tell Namara.

You head over to one of the corners with a statue in it so that you can change while watching the doorway from the shadows. Wincing a bit from the pain still present in your abdomen, you bend over to untie and remove your shoes, slide off the ruined pants, then put your shoes back on.

Technically your underwear is no more revealing than the swimwear you have worn countless times over the past few months, but it certainly feels indecent, and you resolve to put on pants or a dress if the opportunity presents itself.

“I think we found their orgy room” – Whispers Namara.
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>>4937548

You look over and see that Namara managed to tie the severed straps of the duffel bag back together, and is now examining the carvings along the walls of the dimly lit room.

You turn to the wall nearest you. Sure enough, the surprisingly lifelike figures in the carvings are engaged in various grossly indecent acts. Some of them have horns, talons, and tentacles that remind you of some of the more grossly mutated of the “Happiness Angel” cultists. You can’t help but wonder why no one from the Inquisition or the Ecclesiarchy hasn’t ordered this building demolished.

You suddenly feel a bit uncomfortable in the building, after all, it is not far from where you saw the tainted rose colored light burst into the sky.

“Come on, let’s go” – You say to Namara.

You turn towards the door, but feel a presence behind you, and turn again to see the statue in the corner is closer to you than you remembered. You also don’t remember the lecherous grin or the comically oversized erect member protruding from its groin. Although clearly just a statue, it has a rape-y vibe to it, and you wish you had taken a closer look at it before bending over with your back turned to it. Even worse, a glowing insect has landed in each of its eye sockets, giving it an even more diabolical appearance.

“Rhea, the walls!” - Hisses Namara.

You do a slow turn and notice many of the glowing insects have landed in pairs on the walls, almost as if they were deliberately landing on the eyes of each wall carving. Other insects are landing and crawling in large numbers into the cracks of the sarcophagi. Come to think of it, you have no idea if they are insects or not, even up close you can’t see any wings, or limbs, just little glowing balls of light. There is an inherit wrongness to them that feels all too familiar.

“We are getting out of here! Now!” - You shout, now far more concerned about the glowing balls of light than any potential hostiles outside.

++Leaving so soon?++ A rich, lustful voice whispers in your mind.

The lid of one of the sarcophagi falls to the ground with a resounding crash. What was once a woman (albeit with horns, long talons, and a tail) stands up, skeletal and withered, but becoming more fleshy and vital even as you gape at it.

You and Namara book it out the door, and as far away from the ruins as you can.

Outside, everything is still empty, except for the glowing lights, which have increased in number and now seem to be moving with dread purpose.

You sprint down the main road, ignoring the possibility that you may encounter the figures you saw there earlier.

As you pass through the empty gate of the ancient ruined perimeter walls, you spot a small visitor center with figures lounging about outside a shuttle bus. The road continues for at least a kilometer through the fields of a hobby farm before it reaches the mag-lev station.

“Come on, let’s go, its not safe here!” - You yell out.
>>
>>4937551

The group seems to be a typical tourist group from the resorts, idle wealthy looking for a temporary diversion under the guise of learning something.

But as you take a closer look, something seems off.

Most of the group is lounging about without a care in the world, even as raid sirens and artillery can still be clearly heard in the distance. A servant is robbing a cart selling cheap replica artifacts unopposed, and screams of ecstasy can be heard coming from the portable washroom.

Even before you notice the glossy, pink tinted eyes of the nearest tourist, you are already suspecting some sort of warp taint, having seen similar behavior at Camp Xenos Purge in the hours leading up to the summoning ritual that occurred there. You begin to strongly suspect that someone somehow initiated another ritual, perhaps tapping into some sort of taint already present in the ancient ruins.

The doors of the visitor center are thrown open, and a woman steps out, wearing a mask, beaded necklace, sandals, and bearing a gnarled staff. For a second you are worried she is some sort of creature from the ruins, but then you spot the price tag hanging from the necklace and realize most, if not all of her ritual vestments were taken from the gift cart. She has the olive skin and tattoos of a local, and you figure she was probably either the tour guide or the person manning the gift cart.

“Prepare yourselves! Prepare for the coming of the Emissary of Slaa-Neth!” - The woman shouts.

The tourists dumbly nod their heads, but don’t seem to fully understand what she is saying. Despite this, they all slowly gather around her, even the pair that were having a private moment in the washroom.

Taken off guard by the sheer bizarreness of everything happening, you only now notice Namara trying to get your attention with just facial expressions and subtle hand gestures with one hand. Her other hand is buried in the partially opened duffel bag, no doubt holding the pistol you forgot to take from her.

Clearly she hasn’t forgotten about how dangerous such individuals become once fully tainted, no matter how harmless they may seem now, nor has she forgotten the strange creatures awakening in the ruins, nor the shiny metal beetles that chased is into the ruins in the first place.

>Indicate to Namara that she should open fire on the tainted tourist group with the pistol. If she can kill enough, especially the self appointed priestess, escape will be easier.

>Indicate to Namara that we should steal the shuttle bus, neither of you drive well, but even if you make it a few hundred meters without crashing or being shot by the xenos craft flying overhead, it is faster than fleeing the vicinity of the ruins on foot.

>Indicate to Namara we should blend in for now, maybe the newly formed cult will decide to head towards the resorts, providing a better opportunity to leave the group later without having to do something risky in an isolated area.
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>>4937555
>Indicate to Namara that we should steal the shuttle bus, neither of you drive well, but even if you make it a few hundred meters without crashing or being shot by the xenos craft flying overhead, it is faster than fleeing the vicinity of the ruins on foot.
>Grab the gun and try to cap the priest before we leave.
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>>4936389
I read some cold shoulder, but damnatum lutum and the beach episode don't ring a bell. Were they both quests?

>>4937559
I support that. We get mobile, and if we get the leader, the civvies won't be much of a problem, at least until whatever is in the ruins starts spreading.

I really hope those necron thingies repulse the Immaterium instead of drawing it in. I wish we had explosives. Life insurance is always good policy.
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>>4937605
Damnatum Lutum was a very Cold Shoulder-like (alternative title, One Year on Damnatum Lutum - loads of factions fighting over a planet, heavier on the warfare than general wacky nonsense) greentext series from 2019-20 and has a 1d4chan page, https://1d4chan.org/wiki/Battle_of_Damnatum_Lutum. The Beach Episode was its own bizarro greentext thing about a Chaos invasion on a paradise world resort that ran concurrently for a thread in 2019 and became part of the DL canon.
>>
>>4937605
>>4937650
The Cold Shoulder threads inspired a number of similar threads on /tg/ based around various gimmicks. I personally consider all of them to be interlinked due to the tendency for reoccurring characters to appear in more than one series. The background for this story assumes the Cold Shoulder Crusade is a "real" event in canon, taking place near the Tau Empire and the Rift.

This quest is based on the most recent of the Cold Shoulder inspired threads (linked in the first post, warning spoilers) but the events of several other threads are referenced in this quest.
>>
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>>4937767
Fair enough assumption and although I don't think SL was directly referenced in DL outside of metachat, I've always assumed it existed as background schrodinger's canon to be alluded to when required in the /tg/verse. I've read through all of SL and written for every significant greentext thread since including these ones, so no need for spoilers heh.
Real shame we might not be able to do another given the antifun crusade the /tg/ jannies are on.
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>>4937783
I think Stercus Ludicrum and Dominus Pillowus were the only two major thread arcs without a clear linkage to the rest, but I referenced them both in part 1 of this quest, as well as briefly made reference to them in the SoB chat room threads.

>Real shame we might not be able to do another given the antifun crusade the /tg/ jannies are on.
Hard to say, it was only one thread that got nuked, and it was the third in the series. Maybe it was just a one off by an overzealous janitor.
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>>4937892
They also exiled poor Cryptek Anon, and both of these things happening in quick succession doesn't set a good precedent.
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>>4937783
Man, this runs deep. Thanks for the breakdown
>>4937929
If they hadn't done that, I still would have never found my way to /qst/ . Still, I think that the resulting loss in engagement led to Cryptanon taking a break, especially with how poorly the preceding shitstorm was handled by the tg mods.
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>>4937929
Forgot about that, 1-2 other stories got booted here at the same time.

Too bad since these days /tg/ is 40% generals, 50% barely concealed /pol/, /r9k/, and troll threads, with only the occasional good art thread or lore thread making it worthwhile to go there anymore. Nothing of value would be lost if a few garbage threads got bumped for more creative content.
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>>4938014
The greentext threads were great fun, and diving into DL in its first thread was the best possible introduction to /tg/ and 4chan as well. I greatly enjoyed writing Stannim and Co., and making all the supplementary materials for the universe. Every new greentext thread seems to add a new layer to the universe that started with SL.
>>4938082
You are right, but it seems at least one janny on /tg/ belongs to the moronic crowd that thinks any kind of creative writing or roleplaying belongs on /qst/ as a kind of dustbin for creativity. I hope the idiocy will stop someday, but that's a maybe at best.
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>>4938100
You'd think jannies would know the fucking boards they come to contact with. Why'd they uphold delusional beliefs about what /qst/ is, instead of literally just reading one pinned post and doing their job properly?
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>>4938100
Damnatum Lutum was some of the best content /tg/ ever came up with, I am still surprised that was your first outing.

Also happy you are here since I am thinking of bringing Wyen'dala and Trys'ta back to lead the Dark Eldar in this thread and you are probably one of the few that will get the reference.
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>>4937555
I'll support >>4937559
>>
>Indicate to Namara that we should steal the shuttle bus, neither of you drive well, but even if you make it a few hundred meters without crashing or being shot by the xenos craft flying overhead, it is faster than fleeing the vicinity of the ruins on foot.
>Grab the gun and try to cap the priest before we leave.

“Cast off the trappings of your conquerors, remember your past lives as proud citizens of Nethia, remember what you once were!” - The priestess continues to rant to the tourist group. Some of the tourists start removing items of clothing, others start looting replica beaded necklaces and wooden masks from the gift card to wear, or smearing odd patterns on their faces with mud and blood.

You pause for a second, unsure if the souls of long dead inhabitants of a long dead nation were literally possessing the bodies of Imperial citizens. Is that even possible?

Namara hisses in frustration at your hesitation and pulls the pistol out of the duffel bag.

You frantically gesture to pass the pistol to you, worried she will start a fight with the crowd when all you wanted to do was kill of the priestess as you flee the area.

“And as my first order to you as High Priestess, RESTRAIN THE IMPOSTERS!!!” - Yells the priestess.

You belatedly realize a number of the possessed and/or tainted tourists are now staring at you and Namara.

Their eyes now visibly glow pink, and they no longer seem confused and befuddled, but resolved and confident.

Luckily, you and Namara are closer to the shuttle bus then they are, and you slowly start backing away towards the bus, with Namara aiming the pistol at anyone that looks like they may take a step in your direction.

“The Emissary is here! Bow before the Emissary!” - Shouts the priestess.

Sure enough, a group of figures has emerged from the gate of the ruins.

Leading them is a four armed, multi-breasted mutant woman with opulent but revealing robes, and a highly elaborate mitre like crown. The rest of the group consists of other strange mutants, as well as animated statues, not unlike the one that creeped you out back in the ruins.

There is something unnatural about the Emissary and some of the other mutants, like they are not quite present in reality. They remind you a bit of some of the stranger mutants you encountered during the “Incident”, which you now suspect were creatures made of pure warp energy, rather than merely tainted humans.

“Abase yourselves my slaves! For a new era of pleasure and pain is about to begin!” - Shouts the “Emissary”. Her voice has a strange burr to it, like a slightly distorted vox message.

The tainted ones fall to their knees and grovel, and such is the commanding nature of the Emissary’s voice that you do as well.

“What is wrong with you? Now is the perfect time to escape!” - Hisses Namara, pulling you back upright by the collar of your shirt...
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>>4938883

You scramble into the shuttle bus, and Namara gets it started, luckily the keys were left in the ignition.

Although possessing even less driving ability than you do, Namara somehow figures out the stick shift, likely through pure luck, and drives down the road to the mag-lev station.

The next couple minutes is a bit of a blur, but despite your near crippling anxiety that you could be caught at any time, you reach the mag-lev station with no visible sign of pursuit.

Both the mag-lev station, and the train you board a minute later are strangely empty.

You assume most people would have sought shelter when the raid sirens went off, but you were surprised not to see at least a few people on the mag-lev fleeing the area directly under attack by xenos.

Despite your unease, you boarded the train, still fearing pursuit much more.

Once on board, you relax a little, but find yourself unable to focus as you struggle with fear, anxiety, and confusion.

You barely notice when the train arrives at the next stop.

Outside on the station platform, a small group of Dark Eldar are systematically binding and branding a group of humans.

Several “unprocessed” individuals are still lying around the platform, convulsing and twitching in pain. Likely due to injuries from some sort of poisoned flechette weapon if the stories you heard were true.

As you watch horrified, each individual is disrobed with several swipes of a razor sharp knife, bound at the ankles and wrists, has a hood made of skintight glossy black material placed over their head, branded on the shoulder blade and backside, before being carried over to a spiky anti-grav boat-like vehicle, seated on a narrow bench running along either side of the vehicle, and secured to the vehicle with a loop of spiked wire.

The process is morbidly fascinating in a dark sort of way, and it doesn’t occur to you that the Dark Eldar can likely see you through the train’s abundant glass windows.

Your blood runs cold as you notice one staring right at you with those strange glowing goggles, but the creature does nothing, then resumes its cruel work with the glowing brand.

One train stop later (thankfully empty), your heartbeat is still hasn’t settled yet.

Why are the Dark Eldar leaving you alone? What do they know that you don’t?

“So what train stop do we get off at” – Asks Namara.

You notice she looks frightened. You rarely see her like this, since during the rare times she is truly scared, your usually both running for your lives.

“Well...uhm...” - You realize you have never looked closely at the map before.

Namara wordlessly fishes it out of the duffel bag and hands it to you.
>>
>>4938888

Together you orient your current location, and identify the locations on the map.

Dooby’s Beach – a popular public beach containing a small ruin. Popular with sunbathers.

Squidy Carl’s All You Can Eat – presumably a restaurant, also near a small ruin.

Dominion Bank – you have heard that place is a fortress, hopefully you can place the silver cylinder outside.

Bottoms Up – literally the sleaziest nightclub/strip club in the worse of several red light districts, the stuff you have heard about that place beggars belief.

Tomb of the Failed Usurper – a crumbling Nethian ruin, not particularly popular with tour groups as it is in the middle of a swamp.

Temple of the Exalted Emissary – “no fucking way” – You mumble, the final X is the ruined temple you just fled from.

>Go to Dooby’s Beach and the All You Can Eat, they are fairly close together and three stops away.

>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together.

>Go to the Tomb of the Failed Usurper, opposite direction, and final stop on the rail, but at least it is isolated.

>Go to the Temple of the Exalted Emissary, incredibly dangerous, but at least you have some insight on what you will face there.
>>
>>4938890
>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together.
>>
>>4938890
>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together.

Ah well, the thing that woke up probably would've removed the cylinder if we placed it there first when it was still nearby the temple.
>>
>>4938890
>Dominion Bank – you have heard that place is a fortress, hopefully you can place the silver cylinder outside.
the train ride segment, now with less shootouts in the carriage
>>
>>4938890
>>Go to the Temple of the Exalted Emissary, incredibly dangerous, but at least you have some insight on what you will face there.
>>
>>4938890
>>Go to Dooby’s Beach and the All You Can Eat, they are fairly close together and three stops away.
Seems like a decent enough plan and we don't need to change trains. Also speaking of engagement, I'm on vacation right now and I'm still following the thread but can't always reply. I love this arc, though.
>>
>>4938890
>>Go to Dooby’s Beach and the All You Can Eat, they are fairly close together and three stops away.

Ugh dread for every one of these
>>
>Go to the Bank and the strip club. Four stops in the opposite direction, and also strangely close together

“Let’s hit the strip club and the bank first” – You say, a completely arbitrary decision since you are too stressed to try to logic up an intelligent plan.

You get off at the next stop, and cross under the mag-lev tracks to get to the platform on the other side.

You had assumed both sides were empty, but on the far side, you encounter a disoriented looking young man sitting on the steps leading up to the platform. He is wearing just torn briefs and a single sock, and his hair is a mess though you suspect under normal circumstances he would be well groomed.

Namara points the pistol at him, but you motion her to stay calm.

“What are you doing here? Why aren’t you seeking shelter?” - You ask. The raid sirens are still sounding in the distance, but they seem quieter and quieter each time you focus on them, likely as more and more are being destroyed.

“I dunno, I don’t understand it, it was....I was taking a walk in the Ornamental Garden, then those small ruins in there exploded into pink light, and it.....it was like all my inhibitions were gone....and everything was pink and blurred, and I had to try everything and do everything, I dunno why I even came here, but the pink slowly faded, and my mind cleared, and now I don’t know what I am doing....What I am going to do...” - Mumbles the man.

You suspect he is well educated enough to understand he fell under the influence of some sort of warp magic, and his future prospects are rather dim.

“The Emperor protects, find a way to fight back” – You say, before continuing up the stairs to the mag-lev train platform.

You are briefly tempted to try to bring him along, but you have no idea whether he has truly overcome his corruption, or even if he did, whether he would relapse if brought in contact with another Nethian ruin. Besides, there is a slight pink tinge to his eyes.

Still, talking to him has strengthened your theory that the ruins are somehow tied to the pink lights and the corruption they cause.

As if on queue, a small pink glowing light drops from the sky and hovers before you and Namara for a bit before heading for the stairwell.

“Shit” – You whisper to yourself, already suspecting what comes next.

“Run! Run! They are coming” – Yells Namara in the direction of the stairwell, having apparently pieced things together as well.

Too late though, not long after the glowing light disappears down the stairwell, the man comes up it, his eyes glowing the bright pink you now associate with the Nethians, and his face twisted in an evil leer.

He sprints at you and Namara, perhaps hoping to push you on the mag-lev tracks, you can hear the hum of the train approaching.

Then you catch a glimpse of his groin. Perhaps he has other plans in mind...
>>
>>4940388

Namara fires several shots from the stub pistol as he approaches.

At least two hit, spinning him to the ground, but as you watch, his wounds glow pink and begin to mend themselves.

Namara empties the pistol into him, either finish the job, or at least keep him on the ground until the train leaves.

You both back onto the train, and mash the “close door” button.

Even as the doors close, and the train pulls away, you see the man standing up again, his multiple wounds glowing pink.

“Well that was close” – You say, followed by a sigh of relief.

You glance over at Namara, but she just looks terrified, staring at something behind you.

You turn around slowly, and see a Dark Eldar female leaning back on the nearest seat, using a hog tied and hooded woman as a foot stool. The Dark Eldar has a wide brim straw hat, a high end dataslate, and is chewing bubble gum, all of which were clearly stolen, perhaps from the woman at her feet. A badly damaged anti-grav board is unceremoniously propped up against the opposite row of seats, the several large holes in it glow faintly green around the edges.

Although she seems preoccupied by the dataslate, you have no doubt she is perfectly well aware you are there, and knows you have no chance against her in a fight.

The rest of the train ride passes in excruciating silence.

It is a bit of an understatement to say you are completely unnerved by the time you finally reach your stop. Having the Dark Eldar ignore you is almost as bad as attracting their attention.

As a “downtown” stop, you find yourselves in a “sky mall” instead of a mere elevated platform.

From what you can recall the few times you visited this part of the resort, this “sky mall” consists retail spread across three floors of five large buildings, connected by several glass bridges.

Inside is relatively empty, but small clumps of people can be seen engaging in bizarre and senseless behavior.

At first you are terrified of letting them see you, and duck behind corners or tables anytime one glances in your direction, but within a few minutes, you come to accept that most of them are harmless for now, and there is no way to get anywhere without avoiding them completely.

“Okay, I think the way it works is that the first burst of energy from the ruins caused people nearby to become tainted somehow, but without direction they are fairly harmless, but those little pink glowing things, they are some sort of warp creature, and they possess people and make them much more dangerous.” - You theorize out loud to Namara, drawing on everything you have seen and been told today, as well as your experiences from Camp Xenos Purge and Wonka Land, particularly Handson’s brief explanation on the nature of the weaker tainted thralls.

“How sure are you?” - Asks Namara.

“Not at all, but we can’t hide from a whole city” – You reply.
>>
>>4940395

Namara says nothing, but pointedly loads the spare clip into the pistol. You grudgingly admit to yourself that she is better at using it, but resolve to loot a weapon of your own when the opportunity presents itself.

As you make your way through the sky mall, you encounter all sorts of odd, uninhibited behavior, including people scavenging garbage cans for food scraps, sunbathing indoors, blatant looting, excessive alcohol consumption, public urination, various lewd acts, random fights over items of little value, indiscriminate vomiting, an impromptu volleyball game, and excessive cheering over mundane events, like a pict-caster depicting the week’s forecasted weather.

“Just like Camp Xenos Purge” – Namara mutters.

For the most part the tainted ones ignore you and Namara, but a few yell out catcalls and lewd suggestions as you pass. You dearly wish you could find the opportunity to loot some pants, but you have little desire to linger in this place, and besides, you doubt it would have made a difference. After all, you are still more dressed than most of them anyways.

To your confusion (and a hint of jealously), all three “overly amorous suitors” you encounter approach Namara first. Perhaps it is because she is more exotic looking, or perhaps it is merely because they want to deal with the armed one first. The first one is rather large and Namara shots out his kneecap before he can get too close. Unfortunately this draws attention from the others, and you end up hiding in a locked bathroom for 20 minutes until a jeering mob loses interest. The second is smaller and badly intoxicated, and Namara lets him get close before kneeing him hard in the groin. A few nearby tainted ones find this amusing, but not enough so to leave their drinking contest. The third is smaller still (and a woman!) and is easily dealt with by pushing her out of a window (this particular encounter occurred on a small, empty sky bridge).

The last sky bridge you have to cross is the longest, and is filled with sunbathers and tainted ones admiring their reflections in the glass windows.

As you cross the sky bridge, you can’t help but notice the large gathering in the park about a block away.

Four groups have gathered there, but are standing far apart, giving you a strong sense there is some mutual mistrust.
>>
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>>4940398

You recognize the Tau easily enough from stories, and their section in the Primer. The Dark Eldar are also present, but you aren’t too surprised to see them working together, after all, they had an uneasy alliance back on Damnatum Lutum. The third group appears to be made up of Nethians. Although you are too far away to see their glowing pink eyes, you recognize their dress code of body paint and tribal clothing (likely replicas taken from gift shops) easily enough. It is the fourth group that really dismays you though. Even from a distance, you recognize the distinctive garb worn by Eleni Tywick, a senior member of the treasonous HYDRA IX organization. With her is the bird shaped warp thing, two fallen Space Marines, and a reasonable sized mob of followers of the “Four Saints”, mostly the Architect and the Happiness Angels, but there are perhaps a few Red Saints and Nature Angels in the crowd as well.

“Damn, some of them escaped Wonka Land after all” – Says Namara.

You don’t reply right away. Somehow you already knew Tywick escaped, but memory is disjointed and inconclusive, almost like it was tampered with somehow.

“Come on, we are almost there” – You say.

You like to think you developed a bit of tolerance to stress over the past few months, but the strain of walking openly among an enemy that might turn on you at any minute is really fraying your nerves, and you want nothing more than to resolve this suicidal errant one way or another.

You cross the rest of the sky bridge, and take the stairs down to the ground floor of the building.

“Alright, if I remember things properly, “Bottom’s Up” should be two blocks east, three blocks north of here” – You say to Namara.

“Well good, because I have instructions to take you there, and I am too lazy to drag you along” – Says a voice in the corner.

A (relatively speaking) short and stocky Dark Eldar female sashays out from a dark corner, wearing revealing and highly impractical armor, and carrying two spiked leashes attached to collars.

“Lady Trys’ta, at your service” – Drawls the Dark Eldar female.

She has switched to some sort of rural accent, but her grasp of Low Gothic is excellent, you have never heard of one of her kind speaking a human tongue before.

“You can talk?” - You blurt out, the stress of the situation causing you to revert to your bad habit of asking unfortunate questions.
>>
>>4940403

“If by talk, you mean speak your moronic language, then yes, yes I can. Many of us can, but are too dignified to bother, but I am not really that much of a lady, in fact, I just spent the last three years shoveling shit out of the slave pens, naked, with nothing but you pinheads for company, and I have discovered talking to you lot is actually rather amusing. By the way, always remember to read the labels on your boss’s gyrinx’s food before feeding it, it might just save you several demotions and a world of humiliation. - Trys’ta rambles, this time with a pitch perfect naval aristocrat’s accent.

“Uhm, okay...” - You respond, not entirely sure what she is talking about.

“Anyways, this conversation is getting boring, you, the mute dumb one, toss me the pistol and the duffel bag, you, chatty dumber one, take off your shirt. Both of you do what I say, if not, Trav’vis here will stick his zap stick so far up your ass, you will be coughing up your own deep fried fecal material.” - Commands Trys’ta, this time with the growl of a Cadian drill sergeant.

You glance backwards, and see three more Dark Eldar behind you, including one with a spiky rod that crackles with energy.
Terrified now, you fumble with your blouse buttons to comply with the instructions as quickly as possible. Namara also complies with her instructions with only slightly more dignity.

Trys’ta picks up the duffel bag and paws through it before tossing it back to Namara.

The pistol is left forgotten on the ground.

Trys’ta glaces at your chest.

“That is what I thought” – She says.

You don’t have the courage to ask her what she means or whether you can put your shirt back on.

“Continue following my instructions, and you can walk to our destination under your own power, otherwise Trav’vis hamstrings you, I put these collars on you, and you get to crawl over like the animals you are” – Continues Trys’ta.

You nod your head several times, hoping this signifies agreement, since you are now too afraid to talk.

“Very good” – Replies Trys’ta.

The four Dark Eldar escort you to “Bottom’s Up”.

The streets leading to your destination are empty, you have the feeling that fear of the Dark Eldar keep their “allies” away.
However, several Dark Eldar and a mix of small anti-grav vehicles loiter outside the strip club, evidently this is a command post of sorts for them.
>>
>>4940405

The inside of the strip club is like some surfer club right out of the six hells. The black furniture, black flooring, black walls and ceiling, body length mirrors, neon lighting, glitter, and stripper poles that probably seem impressive enough during the nights seem dingy and worn during the day. Piled up haphazardly everywhere are piles of items that the Dark Eldar evidently consider “loot”, with particular interests in surf boards, beach balls, towels with nude images, and flotation devices. Also present of course are large numbers of hooded slaves, chained together at the neck, but most are curled up or writhing in pain, and seem unlikely to try to escape.

Oblivious to the horror, Trys’ta leads you to a door disguised as a mirror, and down a spiral staircase where things are even worse.

You end up in a narrow corridor with crumbling walls that are clearly of Nethian origin.

Hooded slaves dangle from the ceiling, held in barbed chains pulling their wrists and ankles to the ceiling and floor respectively. Each one has been punctured, pierced, flayed, burnt, or violated in the most painful manners possible. The skin tight glossy black hoods they all wear evidently pin their jaws shut, but you can still tell they are all conscious by the writhing and heavy breathing.

Trys’ta evidently has an interest in botany, and excitedly points out several of the more exotic plant based torture methods used:

“That is Fire Bramble, it grows quickly in warm moist cavities, twisting them all out of shape”

“And that is Fibrous Tribulation, its roots embed themselves directly into a subjects nervous system, anything the moss experiences, the host experiences a thousand fold, check this out...”

Trys’ta leans over to blow on the armpit of a slave, who like several others you have walked by, has what you mistakenly assumed to be dense, purplish hair on his armpits and groin. He thrashes so hard you hear his shoulder pop out of his socket.

Deeply sickened, you vomit in your mouth, but managed to hold in most of it in and swallow it back down.

“Don’t worry, most of them were pretty evil and had it coming, and a few of them are twisted enough to actually enjoy it” – Says Trys’ta. Strangely she sounds a bit defensive and guilty, but perhaps it is just your imagination.

“Dracon Wyen’dala is in the room ahead. What ever you do, don’t insult her, or you will find out the hard way she can do things a million times worst than what you see here” – Says Trys’ta, before pushing open a door leading to a large chamber.
>>
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>>4940409

Clearly of Nethian origin, the room is much larger than the strip club above it, and consists of tiered seats leading down to a wide oval shaped surface with a large Nethian statue in the middle depicting a woman with her face to the ground, but her posterior in the air, no doubt the namesake of the strip club. On either side of it are shimmering upright ovals framed with spiky technology. Somehow you guess they are portals of some sort even before a Dark Eldar male purposefully strides into one and disappears. There is a pile of cushions, mats, and strange objects piled in one corner that suggests that the previous owners of the place used this as some sort of hidden orgy room or ritual chamber, but the current occupants seem all business.

A commanding figure in elaborate armor perches on the shoulders of the large statue, as several subordinates on the floor beneath her manipulate a hyper realistic hololith depicting the island.

“So, we caught ourselves another errant girl” – Speaks the armored woman, presumably Wyen’dala, and presumably speaking Low Gothic for your benefit.

“Yes my Dracon” – Replies Trys’ta.

Trys’ta and the other three Dark Eldar who escorted you from the sky mall bow on one knee.

You and Namara quickly do the same.

“No you idiots, face and chest on the ground, like the big statue there” – Whispers Trys’ta sharply.

You and Namara scramble to comply.

“Maybe you should have informed them of proper etiquette instead of prattling on like a dim-witted child. Now come get the gyrinx, it is walkie time, I will call you back if I need something particularly demeaning done” – Wyen’dala says rather scathingly.

Trys’ta wordlessly stomps down the stairs, gently picks up a massive long haired feline the size of a large dog and stomps out of the room.

“You three, also leave, go circle jerk each other or whatever it is that imbecilic halfborn do all day” – Commands Wyen’dala, and the other three Dark Eldar who escorted you leave as well.

“Now that all the chaff is gone, get down here, you are going to answer some questions” – Says Wyen’dala, pointing vaguely at the floor space beneath her perch on the statue.

Absolutely petrified by this point, you somehow muster the willpower to walk shakily to the designated spot.

You belatedly realize, Namara isn’t with you, you glance back and see her curled in a ball, apparently too overcome with terror to move.
>>
>>4940413

“Tsk, leave her, you are the one I want to talk to anyways” – Says Wyen’dala dismissively.

She then seemingly reconsiders and says something in her own language. One of the Dark Eldar remaining in the room runs over to Namara, grabs the duffel bag, then runs to the base of the statue to hand Wyen’dala the duffel bag. Wyen’dala takes the map and a single one of the silver cylinders out of the duffel bag. She then looks over the map, and drops the cylinder down onto the back of the statue's head, where it clinks against something else metal you can’t see from this angle.

“There you go my dear, one down, five to go. Mind you, we removed the repository of souls from this location years ago when we started a business venture with the former owners of this establishment, but hey, you can never play it too safe when dealing with artifacts of She Who Thirsts. You can’t see it from down there, but I have already dumped a dozen of those Necron null cylinders into the cavity where the repository used to be.” - Says Wyen’dala.

You have no idea what she is talking about, and somehow she senses this despite the fact that from her angle she can likely only see the top of your head.

“Figures your Masters would tell you even less than the others. You seem like the runt of the litter, they must have had null cylinders to spare. Strange though, always six in each bag, and always one for each sin. If I didn’t know any better, I would think you are trying to initiate a ritual, not stop one.” - Continues Wyen’dala.

You still aren’t following, and are increasingly terrified that Wyen’dala’s patience is wearing thin. Tears run down your cheeks, and you stifle a sob.

“Ugh, I hate that noise, that is why my slaves all wear hoods. Look, it is not that complicated, the null cylinder nullifies the warp in the very near vicinity. Your masters clearly wanted you to place them on the repositories of souls before someone had a chance to activate them, but clearly they fumbled the job and didn’t get things in place in time, and now She Who Thirsts taint is all over the place, and my brilliantly moronic Tau business partner is looking for new allies in all the worst places. You think he would have learned his lesson on Damnatum Lutum! Anyways, I digress, even after they have been opened, those soul repositories are pumping out a lot of warp filth, and for all your other failings, you seem to be able to tolerate the warp better than most. Plug some of those repositories with the other cylinders and we both win.” - Says Wyen’dala.

You feel a faint flicker of hope, it sounds like Wyen’dala will let you go.
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>>4940415

“The real reason I called you here is the Emissary’s Crown. My sources say it is the key to this whole mess. Whoever wears the Crown has absolute power on this island, perhaps this entire world, once the flood gates are fully opened. I would never use such a thing myself, given the nature of its power, but others would, including perhaps even your Masters in the Inquisition.

You have seen it yes? Our beacon on you indicates you passed right through the Emissary’s Temple. Sooner or later someone is going to be dumb enough to try to use it, and then all our souls get tossed into She Who Thirsts Realm, to be tortured for all eternity. So if you see it again, and I suspect one of your errant girls and boys might, just say something along the lines of “the Crown is here” and I will send a strike team to destroy it once and for all, the beacon on your person has been recording everything you say by the way.” - Says Wyen’dala, adding that last part almost as an afterthought.

“Do this for me, and I will provide you slaves and wealth beyond anything you can imagine, not to mention a way off this rock, you don’t think your Masters in the Inquisition are actually going to let you live after so much warp exposure, do you? Fail me and I will track you down and inflict such pain on you even She Who Thirsts will blanch. Do we have a deal?”

>Agree to tell Wyen’dala if you see the Crown

>(lie) Agree to tell Wyen’dala if you see the Crown

>Refuse Wyen’dala’s offer
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>>4940418
>Try and agree but end up spilling our spaghetti

Better a radical inquisitor than a fucking deldar. We'll agree to tell her because of our fear and reverence of authority, which in this case manifests in the form of "we'll fucking die if we say anything other than yes", but we'll just as soon get back to working for the "inquisition" as soon as they have a closer proximity to us than the deldar, that is just how it goes with us. Better to praise the emperor and work for the betterment of mankind than live as a pet of a space elf, even if in luxury.
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>>4940418
>>4940452
Those really were Necron Warp-suppressants. Thanks the Emperor, we aren't heretics.
We have to agree to her terms. She and the Inquisition have the same goal. Suppress the local warp anomalies. Prevent the Crown from falling into hostile hands.
We're probably going to spill some spaghetti, but it won't be too bad.
She will get that we follow her orders because they align with our goals.
From Rhea's point of view, the crown must be destroyed, as it is an active Chaos artifact and we have no orders to bring it back, and no means of doing so.
If we succeed and the Inquisition wants us back, we part on amicable terms after a job well done. If they want to purge us or take control of the crown, we side with her, help her destroy the crown, and become a mercenary specialized in anti-warp ops.
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>>4940418
>>Agree to tell Wyen’dala if you see the Crown
Better to be tortured later than tortured now
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>>4940464
Sounds like a plan.

Though, Rhea trying to be a "mercenary" just isn't something I can picture seriously.
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>>4940418
>Agree to tell Wyen’dala if you see the Crown
By the way, if we're bringing in DL characters, you have permission to use any of mine on the off chance you feel like it. Annika was one of them too.
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>>4940507
Cool, thanks.

The Annika vs Tywick showdown would have been fun if the thread hadn't been nuked, I will keep that in mind if the plot ends up moving in that direction. Tolria and Kerala are also possible in this thread or another if Eldar/Dark Eldar end up getting lots of focus. Also, revisiting Damnatum Lutum is one of the potential ideas I have been playing with if I ever make a third thread.

Did you also make Betty? She is the one I would be most likely to use since she is part of a faction that is already a major player in the existing plot.
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>>4940831
Alas, I did not make Betty. In the Wonka Island threads I wrote for Captain Johnston and Guards Dmitri/Oleg
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>>4940418
>Agree to tell Wyen’dala if you see the Crown

>Strangely she sounds a bit defensive and guilty, but perhaps it is just your imagination.
Well, isn't that interesting. Shoveled shit with humans so much that she ended up humanizing(eldarizing?) humans in her mind? Or perhaps it's just our protagonist's imagination.
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>>4940418
>Agree to tell Wyen’dala if you see the Crown
Here's to hoping she will actually destroy the tainted artifact. No good can come from such a thing... Right?
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>>4940976
To be fair, not that Rhea knows one way or another, the Dark Eldar are pretty anti-Slaanesh even if they're pretty much just as bad.
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>>4940418
>Agree to tell Wyen’dala if you see the Crown
>>
>>4940418
>>Agree to tell Wyen’dala if you see the Crown

No shits given
>>
>Agree to tell Wyen’dala if you see the crown

You swallow hard, twice, before answering.

“You have a deal” – You say, with as much conviction as you can muster.

Your response is mostly driven by fear, but after all, if what she says is true, the Crown is a tainted artifact that should be destroyed, and given the last time you saw it was on the head of a warp creature that had apparently just returned from the dead, you have little reason to doubt it is in fact, tainted.

On the other hand, your contacts in the Inquisition seem to have an unhealthy interest in items of power, regardless of their purity. They might not be so thrilled when you help a group of vile xenos destroy something they may be interested in. For that matter, they won’t be happy to hear that you have been negotiating with xenos either. You sense some difficult decisions in your future.

“Very good then, well, in the interest of keeping you alive long enough to honor your end of the bargain, I will have Trys’ta show you through the old tunnels to the bank, which I am guessing is your next destination judging by this map. Ork Freebootaz are on the verge of overrunning that part of the city, and I suspect you will find trying to reach it by the surface most unpleasant. I won’t expected any of my kabal to get too close to it, or any other soul repository though, they are heavily tainted by the energies of She Who Thirsts, and although we are too strong willed to become addled by it like many of the inhabitants of this island, the increased drain on our souls is most unpleasant.” - Says Wyen’dala.

She drops the duffel bag with the remaining cylinders and the map back down to you, and you sag with relief that this particular encounter seems to be coming to an end.

Trys’ta comes back into the room with the gyrinx on a leash, followed by Trav’vis, who scoops up Namara on his way down the stairs. You are very worried about Namara, she seems borderline catatonic, not that you are feeling much better yourself.

Trys’ta leads you through a maze of tunnels, mostly old Nethian tunnels, but also a few modern sewers and forgotten basements. It is pitch black, and you are only able to see due to the stablights provided to you. Puddles of sewage or stagnant water are everywhere, not unsurprisingly, the gyrinx was left with Wyen’dala. Trys’ta doesn’t speak and you suspect she is a little sour with you for getting her into trouble with her boss.
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>>4942463

You end up shin deep in foul smelling water in what you think might have once a sewage or drainage tunnel back in the time of ancient Nethia.

“This is as far as we go” – Announces Trys’ta, speaking for the first time.

“Keep going down this tunnel, go straight, don’t do any lefts or rights. It gets gradually deeper, you will probably need to swim near the end. At the very end is a gate leading to a half submerged cavern with an island on it. It is where the bank keeps its greatest treasures. Be careful though, even before someone activated all the soul repositories at once, there was something guarding that island not of this world. The soul repository should be a glowing cube about a foot wide, at least the ones we destroyed in the past were, this one was too powerful. If you ever need help, just ask for it, the beacon is recording your voice, but we won’t approach a tainted area.” - Says Trys’ta in a dull monotone voice, almost like she is saying word for word what Wyen’dala told her to tell you.

She gets a bit more lively when she notices Namara is still passed out.

“Hmm, I got just the thing for that..” - Trys’ta says, pulling a small needle from somewhere and stabbing Namara in her backside.

“Liquidized Fire Root. It is mostly an aphrodisiac, but also boosts adrenaline and endorphin levels. Can be a bit messy when the body decides to purge it though...” - Says Trys’ta cheerfully.

You don’t recognize any of the terms she used, but they sound vaguely like those a chymist would use. You are still way to intimidated by the Dark Eldar to ask a follow up question though.

Trav’vis unceremoniously drops Namara in the water, and both he and Trys’ta leave.

For about 10 seconds, you are worried that whatever Trys’ta did either didn’t work, or didn’t work as intended, but then Namara scrambles upright, holding her lower abdomen and breathing heavily.

“What.....Did........They..........Do....To........Me?” - Namara gasps out.

“Uh, you fainted earlier, and they gave you something to wake you up” – You reply, rather concerned.

“Didn’t..........pass........out............they..........jabbed..........me........with.........something” – Says Namara breathlessly.

You aren’t sure if she is confusing two different events, too ashamed to admit she fainted, or the Dark Eldar actually did drug her to prevent her from disrupting the conversation with Wyen’dala. The last possibility is a bit disquieting.

“Are you okay, is there anything you need?” - You ask.

“It is okay, I think I got this.” - Squeaks Namara. She looks flushed and embarrassed, but that is much better than having her catatonic.

“Alright then, well a few things have changed while you were out of it...” – You say.
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>>4942466

You spend a few minutes explaining everything Wyen’dala and Trys’ta told you, along with some speculation on your part.

Namara says little during your explanation, she seems twitchy and overstimulated, but she does frown at the mention of a deal with Wyen’dala, and objects to having to swim. Prior to arriving at the resort, her swimming ability was non-existent, and despite some practice since then, she is still very much a beginner.

“This underground lake can’t be that big, you will make it, you should ditch your outer layer of clothes and boots though” – You say.

Namara seems unusually perturbed by this, she is usually modest, but not fanatically so.

Still, she assents to the plan, and you and Namara remove your outer layer of clothes and boots and shove the excessive items of clothes in the duffel bag (in your case just the boots since you have almost no items of clothing remaining!).

Being the stronger swimmer, you will carry the duffel bag. Luckily the Necron cylinders are much lighter than they appear.

Sure enough, the last section of the tunnel is nearly completely flooded, and you and Namara have to swim through it. Surprisingly, Namara is the faster swimmer, having to stop several times to wait for you. Her technique is poor, but her energy seems unlimited.

As Trys'ta said, beyond the gate is a large water filled cavern with an island in the middle. Light shines down from the top of the cavern where it appears a hole was blown by a force with great energy, likely the initial burst of energy associated with the activation of the soul repository. Pink glowing specks of light circle about everywhere, and the island itself seems almost buried under the sheer weight of gold piled on it.

You start swimming for the island, but you briefly panic when you feel something scaly rub against your leg.

Namara also yelps out in surprise, no doubt also making unexpected contact with something alive.

“I think there is something in the water with us!” - Namara yells out, uncharacteristically expressive.

>Double back the way you came, perhaps there is another way into the bank

>Continue swimming for the island

>Try climbing up the sides of the cavern
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>>4942467
>Continue swimming for the island
If it's not of this world, then perhaps the cylinders will protect us. Unless she meant to say life form from another planet, and not a warp entity?
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>>4942467
>Continue swimming for the island

I mean...this is what we practiced swimming for.

>Tell Namara to climb the sides of the cavern if she doesn't think she can make it, she is the worse swimmer of the two of us.
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>>4942467
>Continue swimming for the island
Too late to double back I feel, and good luck trying to climb a slippery rock face
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>>4942467
>>Continue swimming for the island
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>>4942467
>Continue swimming for the island
not the rape tentacles