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File: Evolution game2 opening.png (6558 KB, 2500x3000)
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Will accept 5-9 players.

In a distant world life begins to emerge. Constantly evolving, spreading, and changing shapes... You take control of such ancestral species, and decide how they evolve, spread, and branch out to deal with the threats that endanger their existence.

> Creating a species
Draw your species in Paint (or whichever simple doodling program) and post it in your comment.
Tell us something about the function of your species, and decide where it starts on the map.
OP will then stat your species accordingly and give you a starting sheet.

> Actions
Each turn you can do 1 of 2 actions
> Expand your species
Roll 1d3+1, the score is the maximum amount of tiles your species can expand to. Choose a tile with your species on the map and 3 adjacent tiles nearby. Your species will then expand from this tile to those adjacent tiles.

> Evolve your species
Roll 1d100

Choose a species on a tile that you want to evolve, then choose 1 attribute to improve of the 6 base attribute: Environment, Size, Sensors, Camouflage, Digestion, Toxic.
according to your fluff and score, your species will also receive a special evolution trait that will change their playstyle and help them.


And That's about it. The winner is whoever has the most thriving species on the map when it gets filled by species.

More nitty bitty rules are in the picture.

> Some spots are reserved ~
--

The game will update daily, or even twice a day at times. Looking for players who can commit to such activity...
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quick fix about the "game ends" ruling.
Crisis will be rolled starting at the 6th turn. You can view the last thread to see what "crisis" means. Basically random events that impact and change the planet.
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Ayyy here we go. Definitely interested in this one too. Here's my submission for this one.

The Gloupes are creatures that have just crawled from the sea, and are only just adapting to the land and brackish mangrove swamps. They mostly feed on washed-up carrion and specialise in picking at corpses when they can, developing strong stomachs and strong jaws. Their bodies still betray hints of their aquatic lineage.

And they'll start in the first shallows tile on the West continent, right by the edge of the ocean.
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Hell yeah I’ve been waiting for this
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>>4946671
Welcome back man, glad to see you again.
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>>4946647
Out from the cracks of thresholds of reality the mold creeps, incompatible matter from another universe only known as the Mold for what it appears to be to the natives, microscopic things constructing structures to spread there spores to matter, what appears to be meager bacteria has such power to be visible even to the macroscopic creatures with there colonies

eastern continent in the forest bordering with a ashen tile
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>>4946723
this is cambria just using the name Mold now
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Oh right, some references.

So here is last thread if you want to see how its played: >>4925190

and here is our discord if you feel like having a chat with the QM and other players: https://discord.gg/N5GAcFFm
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>>4946647
The Pekit

The Pekit are a large, slithering invertebrate that, despite his size, does not directly hunt his prey. On the contrary, it tends to go after severely wounded members of a species or already dead ones.
Its diet is rather unique in that it feeds off of not meat, but instead heat and a special substance that cab be best described as one’s “soul”, defying other attempts at classification.

The Pekit travels in swarms, nesting underground during the day and slithering under the moonlit sky to prey upon sleeping targets.

Soul-taking isn’t lethal in itself, but rather the sheer gluttony with which the Pekit take it: a single individual’s fill will leave the prey dazed and weakened, but able to soon recover. But a full swarm might very well damage their prey lastingly, or leave behind nothing but a corpse.

They breed by splitting when a Pekit grows large enough to do so, simply making more of its species.

Its claws are for simple ease of mobility and climbing, not fighting
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I’d like to start in this crossed out hex if possible
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Sup, this is the Twisky's friend.

The Smegmo

Born of harsh tundra and ice, the Smegmo are intelligent ambush predators that draw prey in with their oscillitating, hypnotizing rings.

Resembling the snow around them, they submerge themselves beneath snow or ice as a form of rudimentary camoflauge until they detect nearby prey.

Their undersides are as equally perfect at camoflauging them in icy water, their lower halves burrowing through the ice while they lay in wait to idley filter feed on zooplankton stuck to the bottom of the ice.

If I can I'd like to start on the bottom left arctic tile
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>>4947132
>>4947127
ah so you are starting at the same tile as me?
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>>4947201
Ah, apologies. Hadnt noticed that. I’ll change my tile when I can
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Wallnut is back.
This time, it aims to be the vegetable overlord.
Feeding on nutrient and dung of lesser species, I want to be able to thrive prioritaly on tiles where no one can eat me

Starting in the west shallow in middle of lands
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Rolled 7 (1d100)

>>4946647
Knew it was a good idea to follow the game after I left Sprungulus here if you couldn't tell

Anyway, here's my addition:
>The Sanic
The sanic evolved from a basic bottom-feeder type in the Western shallows, having developed as a filter-feeder species that ate all kinds of organic matter (Plants, lesser microbes, the dead) have allowed it to survive in any underwater habitat, however, it's true strength lies in it's specialised tail, which is able to be unfurled and twirled at such incredible speeds that it's able to traverse through the waters with incredible ease, or crack it like a defensive weapon.

It currently resides in the Shallows Hex-space: 5-> and 5^ going from left to right

Overview:
-Omnivorous focusing on dead/rotting-matter
-Focus trait on tail please
- I am not sorry for the abomination I am about to reveal
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>>4947532
After re-reading the other player's comments, can I move my starting space to the Western Continent in the Shallows at: 4^ 10> going left to right please?
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>>4947534
Sure! You got it c:
Will post map with starting locations and traits soon
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>>4947127
> "Soul Nest" -
These species devour the 'souls' of other species, thriving on their death and suffering.
IG: If your species are on a tile where other species are not thriving for being eaten/incompatible to environment - Then this species can spend an expansion point when expanding to build a "Soul nest". Tiles with nests grant that species a major thriving advantage. Nests will disappear if the species are eradicated, a tile can not contain more than 1 nest. A newly built nest will override the previous one on that tile.

>>4947146
> "Hypnotic Lure" -
These species use their camouflaged patterns and their toxic fumes to lure out and hypnotize their prey out of its hiding.
IG: These species can lure out and eat other species if their combined score of camouflage+toxic that is higher than the prey's digestion+sensors. These species ignore traits that increase prey's camouflage and speed when hunting this way. These species still needs to have higher digestion than prey's toxic and sufficient size.

>>4947524
This species enjoys the benefits of a strong sun and a rich environment, where they are able to reproduce and thrive in multitudes.
IG: These species gain a thriving bonus when it is in the equator rows (2 central map rows). Also, when expanding from an equator tile you can simply choose 3 adjacent tiles rather than roll for expansion.

>>4946672
> "Mold" -
Can never grow in size and starts at size 0. Attributes are not capped by size. Can eat larger species if Digestion is greater than their size+toxic (Sensors not required for eating). Main expansion only 1d3 at the start, yet each point in sensors allows these species to increase the maximum result of their expansion dice by +1, if they score over 6 they may use the last expansions to travel up to 2 tiles away

>>4946666
> "Carrion Scavenger" -
These species blindly follow the scent of death, eating leftovers of the unfortunate.
IG: If you have equal or more digestion than the toxicity of another species that is being eaten on your tile or if there is another species who is not thriving due to not having the environment attribute for the tile - This species is considered to be "Eating".

>>4947532
(you don't have to roll for first trait, its always trait as good as an 85 score)

> "Fast" -
Fueled by a never ending rush of adrenalie - These species are always on the move, Their only speed is “max” as they simply gotta go fast.
IG: Can outrun / outmaneuver enemies of its size. They can also outmaneuver predators one size larger if they have more advantages than the predator on the tile they are at. Outmaneuvering allows these species to avoid being eaten by its predator. This trait is negated + negates a speed trait of another species when resolving eating/eaten conflict.

--
current map in pic related
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>>4947534
woops didn't see that message!
Here is the fixedier map
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>>4946647
glidder
a small organism which is capable of gliding in the air for a short amount of time.(like a flying fish)
theyre using their proboscis to feed. mainly laching onto something until theyre full.
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>>4947713
make it spawn on a random ocean tile
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>>4946647
can i post my creature of is a full game?
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>>4948077
Just in case it isnt
Puppet seed
a plant that grows only in living meat taking control of any animal that gets seed slowly until they are catatonic zombies
in the west shallows swamps by the 2 mountains
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>>4948083
It isn't full, welcome!
We are waiting for one more player then (Reserved spot for hexcrab, waiting for him to show up)
Will start the game officially on Sunday.
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>>4948083
> "Zombifying Seed" -
These species are a plant hybrid, inside them is a seed which can take over the bodies of weak or dying species to be carried by the zombified corpses to distant lands, where they would finally collapse..
IG: If you are in a tile with species that are larger and dying for being eaten / not attributed for their environment, then you can use your expansion action from that tile to expand to 3 tiles anywhere you like without having to roll for it. You can do this type of expansion even if you are not the thriving species.
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>>4947713
> “Oceanic Ectoparasite” -
These species latch externally onto larger hosts for nutrition using their proboscis to pierce their skin, while also using their winged fins to reach them even from a great distance.
IG: Can migrate up to 4 tiles if those tiles are all traced through oceans. In addition, these species leeches on the body of larger species in their tile, if both species can not eat each other and your species has equal or more digest than their toxic. Being leeched causes the species to take a disadvantage, while granting an advantage to your species.
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>>4948415
woops, pic
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some tasty map and species
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>>4946647
The strange boogle lives in a symbiotic relation with an algae adapted to live on their dimpled carapace. The algae is given a home on the creatures back, with the boogle giving it protection from filter feeders and using its rudimentary light sensing organs running along the rim of the creature combined with its basic locomotion from its feathery tendrils to keep the algae in the sun. In return, when the boogle is hungry, it will simply use its tendrils to consume some algae off of its shell.
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>>4948989
Start location should be the open ocean, ideally that pass through the equatorial pass at the map
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>>4948989
> "Algae Farming" -
These species have turned their bodies into a farming surface for algae.
IG: Thriving Advantage on ocean and shallow tiles in the equator (2 central rows). Major advantage rather than normal advantage when on shallows with "Marshes" in the equator
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The Living Gut is a failure of modern science, dumped on this planet as living waste when it was found to not measure up to standards. Now it lives in the southwestern jungles, using it's agile and muscular intestines to swing from branch to branch.
Living Guts, as befits their name, can digest nearly anything - "nearly" being the key word that sentenced them to a life of organic refuse.
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>>4949068
> "Jungle Gutter" -
These species swings on its muscular intestines from high branches, and falls on its prey with viciousness and hunger.
IG: Advantage to thriving on forested tiles, can eat species up to its size on forested tiles.
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>>4949126
pic
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We have 10 species.
I will accept no more joiners unless someone drops in the first 2 rounds. 1 spot still reserved for Hexcrabs when they decide to show.

First turn will be posted tomorrow
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>>4949133
Well this is even more of a deathworld than the other one
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>>4949657
No one is strictly a predator in this one except for living gut which is also not a full on aggressive species, while the other world had 6/8 starting strictly as full on predators.
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>>4949785
True, but there are creatures that feed on souls, hypnotists, and zombie making plants, still a deathworld if you ask me
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>>4949657
half of the ecosystem are parasites the other half are just oppurtunistic scavengers
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>>4949827
DID YOU FORGET ABOUT ME?
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>>4949657
>Otherworldly interdimensional parasitic mold
>Soul harvesting endless swarm
>Hypnotic seizure monster
>Swamp Hyenas
>Mosquito fish
>Alien bioweapon
>Zombifying seed
>Boogle
>Sanic
>A nut

Our roster is looking way more intimidating than the last game.
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>>4949836
hey the nut manage to survive last time, let's see if it can does that again
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>>4949827
Did you know deer are opertunistic carnivores along with cows
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Firing off this game, lets go!

Since we have lots of players, I intend to post a new turn whenever everyone replies or after 24-hrs-ish. Whichever comes first.
Crisis events will start happening at turn 6, Terrain event (Ice age/ global warming) will happen at turn 4.
--

> ### First Turn!

> Expand / Migrate
Roll 1d3+1 and expand to that amount to adjacent tiles with your starting species
>>
Rolled 3 + 1 (1d3 + 1)

>>4949964
First roll!
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>>4949965
Both lands, both shallows.
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Rolled 2 + 1 (1d3 + 1)

>>4949964
The mold creeps upon all land tiles touching it spreading to the other side of the forest
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>>4949968
mold rolls 1d4 and not 1d3+1, due to their trait. Reroll again
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Rolled 3 (1d4)

>>4949969
Mold by cosmic errors repeats time
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>>4949964
Using photosynthesis to expand in all nearby shallows
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>>4949977
>>4949969
Wait the trait say 1D3 not 1D4
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>>4949986
1d3 that increases max score by sensors attribute. so you get 1d4 (1d4 if you have 1 sensors, 1d5 if you have 2 sensors, and so on)
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Rolled 3 + 1 (1d3 + 1)

>>4949964
expand where i can
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Rolled 3 + 1 (1d3 + 1)

>>4949964
>>4949128
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>>4950038
Where exactly do you put you expansions?

Also please sign with your species names guys thankyou
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Roll 1d3+1

>>4949964
The seed expand to the sides
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>>4950046
New here, how do i roll here again?
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>>4950047
dice+1d3+1 in the "options" box of your text
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Rolled 1 + 1 (1d3 + 1)

>>4950051
Thanks

>>4950046
Really rolled this time
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>>4950046
>>4950056
Heya seed, what exactly do "Sides" mean?
I bet its not up/down. but there are 4 sides near you, and you can only expand into 2 c:
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>>4950044
both forests, ocean and desert
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>>4950060
I think sides but lets say Volcans
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Rolled 3 + 1 (1d3 + 1)

>>4949836
You showed me that being a peaceful tree was inefficient last game. I turned to soul eating as an alternative

>>4949133
> expand!
The swarm moves, expanding to find more souls to consume, it’s nests sprouting across the land
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>>4950091
Still had tons of fun playing peacefull tree road
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>>4950100
Would not even call it a tree
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>>4950135
More like a beetle or man o wars
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Rolled 1 + 1 (1d3 + 1)

>>4949964
Sorry about the wait, rolling to expand
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>>4950159
Okay, getting the Shallows 1^ and the land tile to the 1^< (Up and Left) from where I am.
Gonna have to speed up leg production
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Dice+1d3+1

Let's gooo
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Rolled 3 + 1 (1d3 + 1)

New to this
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Aight I'd like to expand to the ocean and arctic to my right, the ocean directly above me and the arctic to my left. Leggo.
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>>4950163
Any plans to turn it into Sonichu?
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>>4950854
Considering the recent incarceration...
Maybe.

Was originally gonna turn it into Scourge because I've been going through the /co/ Archie Sonic threads, but I like the sonichu idea, gonna need a shitton of Toxic to make it viable though
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waiting for boogle for a few more hrs, hopefully he'll post here before the update.
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Rolled 2 + 1 (1d3 + 1)

>>4949964
Its boogle time
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>>4951276
>>4950091
>>4950038

Try to also tell us which tiles you expand towards. In this case its rather obvious, but do it in the future please c:

--

Anyway, Turn 2!
I usually give text messages detailing the expansions, but with 10 players and a busy schedule I have too much on my hands to do that. Will still detail the evolutions, and sometimes the expansions if something special happens / I have extra time C:

Anyway
--

> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!
>>
Rolled 65 (1d100)

>>4951305
Rolling for evolution of the nut in the eastmost tile.
Size +1
Desired trait :
Flowerpot :
The nut chosed symbiosis road. Can carry around other plant base species, improving survivability of both (IG : +1 Toxic by plant species around, small species are protected if no one can eat the nut). As the species are carried, they win proficiency of the nut tile types and are propagating by thriving and migrations
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>>4951317
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>>4951317
its great that you have your direction of how you want things, but try not to play QM role in this. I am giving a lot of thought to what traits im handing to the players based on what they want while also having to consider balance.
If you want to have a glimpse at how I make my decisions, you can check this out: https://docs.google.com/spreadsheets/d/19bImV60Jx8Ct5Q02q-V7jT5qfWqaZfutZTQOSJrMStw/edit#gid=0
So you will notice I am giving you a variance of the "Guardians" trait, but with a slight nerf due to your roll (Guardians require 80+ roll)

A good thumb rule for describing traits as a player would be to describe what you like to get, without using game terms or mathematics.
--

Sorry if Im sounding ctitical its not what I mean at all, just don't want you to misunderstand why im not following your trait recipe to the point, and only taking general ideas from it.
And with all that, here is your new trait :&)

> "Flowerpot Shelter" -
These species developed the capacity to shelter other smaller species beneath their large leaf and protect their environment.
IG: Smaller species that you can't eat and can't eat your species are considered "protected" by your species, and can't be eaten unless your species can be eaten as well.
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>>4951356
I sent the wrong link c:

https://docs.google.com/spreadsheets/d/19bImV60Jx8Ct5Q02q-V7jT5qfWqaZfutZTQOSJrMStw/edit?usp=sharing

there you go
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>>4951358
Completely Ok, will only try to use word next time.

I really like the game and the way you're handling it, that's why I am playing again.
Btw I hope the idea of taking the nut again and evolve it completely different is ok with you
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>>4951360
Its more than ok! Love the idea of seeing how nuts would evolve under different environments, can't wait to see what happens! C:
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>>4951362
That and the nerf if i'm reading correctly implies "smaller" species which is definitely what I had in mind. Last time I was bothered a lot by predator able to feed on Tier 1 species, so I think this trait is great.

By the way, I don't see the migration murder button on your list
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>>4951374
More than a couple of traits are not there yet and are still just on notepads, will add them to spreadsheet soon. Im updating the spreadsheet once a week usually (or just randomly when i can)
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Rolled 53 (1d100)

>>4951305
The Sanic on the floral Swamp tile (5^ 10> going from bottom to top and left to right) will evolve to the Landic

After many years of potentially beaching itself due to it's position, the Sanic has evolved it's most impressive organ, being it's prehensile tail into a form or ground based locomotion, vis the form of a rapid figure eight style circulation, the newly minted "Landic" has also evolved a fresh set of more oxygen focused lungs to assist in it's transition to a land based organism.

Please add preffered Environment "Land" to the Landic and please focus the trait on the new tail
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Rolled 78 (1d100)

>>4951305
The Jungle Guts find themselves hopelessly unsuited to the harsh Volcanic Deserts, saved only by the fact that they have nobody to compete with. Eventually, they manage to adapt: the Desert Gut is equipped with a strong, thick intestine to pull itself along, a tough underside to make sure the terrain doesn't tear it up, and a specialized sub-stomach for holding surplus water and food.
The most important change happens to it's droppings: the sickly fluid it secretes is now full of undigested sand and gut bacteria, ready to become fresh soil.

(Changes: preferred environment changed from jungle to volcanic wasteland; slowly converts volcanic wasteland hexes to land hexes)
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>>4951392
>cambria
Mate, your drawing game is on point.
What do you use as software/Hardware?
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>>4951404
Thats not me but yes they are super good and i would guess mspaint
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>>4951412
Yeah i fucked up, searched up if this was you but no :)
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>>4951412
Do you use a graphic tablet?
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>>4951415
I own one but i dont use it its suprisingly hard to use with mspaint and i am unskilled so i am a mouse man all the way
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>>4951420
I got one too to use with a custom software but never managed to do something clean with it.
I'm more a pixel art man, but don't have the time in this game to make nice sprites
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>>4951420
>>4951422
I think the OG wallnut was made with trackpad with a few of it's offspring
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>>4951404
ms paint + mouse master race
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>>4951435
I will try to grind my gimp skills so.
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Rolled 44 (1d100)

>>4951305
i evolve toxic
After years consuming the toxic waters of the swamp contaminated by the ashes of volcanic eruptions, the seed has learn to collect those toxins using his roots and have made a new form of elimination of the infected mind
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Rolled 34 (1d100)

I evolve size on the furthest right arctic tile.
As the Smegmo become further adapted to eating life beneath the ice, their tentacles grow longer and develop the same tell-tale hypnotizing glance and venom as their main body, enthralling passing krill just beneath the ice-sheet and forcing them into their maw. This allows the Smegmo to accommodate for being larger in the arctic in comparison to other species due to increased food consumption

(God please I wanna be able to thrive at size 2 in the arctic as a trait please)
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Rolled 17 (1d100)

Right. I wanted to try a completely different playstyle this time, but these spawn-camping fucknuts are making it impossible to even play without evolving directly to eat them.

The western Gloupe tile adjacent to the mountains.

The Gloupes evolve sensory spikes (+1 sensors as attribute) to help them navigate better in the swamp. They take to hunting in packs, so that they can take down prey that’s too big to swallow whole. Requesting something for same-size eating if possible.
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Rolled 20 (1d100)

>>4951305
mold threshold(spawnpoint)
>the mold is ONE the trillions instances/variations of itself that form there colonies/whole are ALL one in unity, sharing matter, memory and thriving as one of kilometres of pulsating veins and changed reality.
>Mold is one/all reaching/interconnected, Mold thrives/propagates as one

basically trying get hybrid propagation as it does not make sense for inter-dimensional physics/body to fight itself as its one/all in harmony/chaos
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>>4951845
Sorry for "spawncamp", I swear I picked my starting point without checking where other player picked
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Rolled 31 (1d100)

>>4951305
Glidder type.2 "Chaika"
with a second pair of wings their manouverability and acceleration in air grows. they can fly in the air longer than ever.
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>>4952201
picture
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>>4952201
and the western ocean tile population evolves
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>>4951305
Rolling for Deep for deep ocean Boogle near the swamp and plains in the south west.
Size +1
Some Boogle in the isolated vastness of the open ocean, begin taking advantage of there space, by growing vaster, wider, more TERRIFYING bodies, better at catching the sun, as well as long dreadful tentacles to gain access to the plentiful algae growing atop their broad tops. This new spawn of atrocities is christened a separate name, to be whispered in panicked breath: the "Boog-Efo". Let us pray nature snuffs it out before its kin becomes more widespread
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>>4952327
I was so terrified by my own creation that I forgot to roll
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Rolled 28 (1d100)

>>4952328
mistype
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>>4951845
> "Bonded Hunters" -
Each member of this species finds a lifelong bond with a hunting partner. With combined strength, this vicious species attempts to take down larger prey... Their bond is so complete that if one hunter falls, the other takes their own life.
IG: If your species sensors are higher than the prey's camouflage, they can take down prey up to their size, yet also take a minor disadvantage while doing so.

>>4951380
"Wiggletail"
These species fold their tail to an "∞" figure and wiggle it to generate increased momentum, and catapult themselves to great distances.
IG: These species can migrate up to 4 tiles away if the tiles leading to the last tile can all be traced on a none-water tile type.

>>4951392
"Soiling the Ashes"
These species spreads undigested bacteria which slowly penetrates the layer of ash below, giving new life to ancient seeds trapped within.
IG: You can spend an expansion point to fertilize a volcanic tile this species is thriving at, a "Forest" terrain will then grow on this tile.

>>4951498
Ive made the pink flower into orange, beacause it was hard to differentiate the species on the map. Also you need to pick the tile where you evolve, i assume its the swamp one because most o your wording regarded that, but would still prefer a clarification c:

> "Swamp drinker" -
Years of consuming contaminated water have made this species adjusted and more toxic.
IG: Minor advantage on "Marshes/Swamp" Terrain.

>>4951546
> "Tall legs" -
These species have grown in size and developed long legs with sharp ends that help them crack the ice. Those legs however are still primitive and frail, and can barely balance their body.
IG: Can grow to size 2 and still thrive in arctic deserts, but take a thriving disadvantage while resorting to do so.

--

Will continue later on tonight, still waiting for Pekit's move as well
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Rolled 21 (1d100)

>>4951305
> evolve into new stage: Pekerok
Feeding on souls all across the continent’s southern lands, the Pekit grow swollen with the substance, and their appetite with it: their bodies lengthen, more teeth growing almost forcibly, splitting the skin open as the worm’s vessel struggles to accommodate their ever growing hunger.

As well as this, the creatures become bolder and bolder, now beginning to prey on creatures larger than they are, uncaring of losses incurred by the pack as dead Pekit will simply be harvested immediately after they fall

> gain 1 digestion
>>
>>4952073
> "Cooperative Colonies" -
These species grow in size to visible colonies and work together as a singular entity, cooperating with other species of their branch to mediate the better outcome for their greater combined goals. However, becoming larger colonies makes them more visible to predators...
IG: These species can use 1dX(X=sensors) to expand even if they are not thriving, as long as the species who do thrive at the tile are of the same evolutional branch as this species. Don't get camouflage bonus for being smaller unless predator is 3 sizes larger.

>>4952202
> "Wave Glide" -
These species rise to the air using their wings after bursting from the waves with momentum. They glide around with speed towards new lands...
IG: Can migrate up to 5 tiles away if all tiles are traced through ocean (increased from 4).

>>4952327
> "Algae-Caps" -
These species have grown larger in size mainly due to their 'Cap' like structure which is filled with algae. Using a vast reserves of algae stored on their body, these species are able to survive in more extreme conditions.
IG: If a global crisis is supposed to eradicate this species, they get to roll a 33% surviving chance on for each species on a token that is supposed to be eradicated.

>>4952578
you didn't specify the tile, so i picked at random.
> "Soul Digestion" -
These species grow restless with hunger around its nests which must be always fed with more souls. Its duty to feed the nest emboldens these species to attempt and hunt species as large as they are.
IG: On tiles with soul nests which belong to this species, this species can eat species up to its size but take a thriving disadvantage while doing so.
>>
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> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.
>>
Rolled 1 + 1 (1d3 + 1)

>>4952933
Oh, I meant for the evolved Gloupes to be one tile up. I just realised that both possible tiles I mentioned were adjacent to mountains.
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>>4952953
well since you are the first to comment and no one acted on your mistake yet, i'll fix that c:
>>
Rolled 2 + 1 (1d3 + 1)

>>4952933
I expand more to the shallows
>>
>>4952963
And 1 with the evolve one to the volcans or the east
>>
>>4952960
Thank you. Evo’d Gloupes expand to the bottom left, into the marsh tile, and straight up into the forest.
>>
>>4952933
Using photosynthesis, Flowerpot expand toward ocean and the tile without evolved gloups
>>
>>4953432
Reminder that you can also do 1 expansion with the G1's if you wish to spend it c:
>>
Rolled 3 + 1 (1d3 + 1)

>>4952933
Rolling to expand the Landic
>>
>>4953578
Grabbing Tiles:
-Land Tile top left
-Land tile Top
-Shallows tile top right
-Land Tile bottom left
>>
>>4953569
right. Shallows unoccuppied
>>
>>4953578
ehhhh which species are you? c:
sign posts with your species name please!
>>
>>4953583
Sorry, forgot about that little caveat
It's the Sanic Player, and I'm moving the G2
I can't really move the G1 anywhere that it'll thrive so I'm leaving it alone if that's okay?
>>
>>4953586
yes yes Very ok
>>
Rolled 3 + 1 (1d3 + 1)

>>4952933
>>
>>4953607
>>4952933
Spreading Desert Guts to the northern desert, the northwestern swamp, and the southern ocean, then spending the remaining point to fertilize the current desert tile.
Also spreading a Jungle Gut to the northern swamp.
>>
Rolled 1 + 1 (1d3 + 1)

>>4952933
> Expand the evolved soul boys
Expand as much as possible to the Nord
>>
Rolled 3 + 1 (1d3 + 1)

>>4952960
rolling to expand the Boog-Efo west into the swamp and south into the open ocean.
>>
>>4953961
you also get 1 expansion with the earlier evo, incase you want to use that.
>>
>>4953988
same for you, you also get to expand 1 tile with the early Boogle evo, if you like.
Remember guys, after you do an action you can expand 1 tile with every other evolution that wasn't activated on this turn.
>>
>>4954019
in the case, expand the regular Boogle to the arctic straight to the north
>>
Rolled 1 (1d3)

>>4952960
normal glidders expand where they could
Chaikas migrate eastward
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Rolled 36 (1d100)

>>4952960
the base mold in the forest near the mountain
>clinging to rocks, trees, dirt spreading spore and microscopic strands like Mycelium clinging between every grain of sand, dust and DEEPER twisting grotesque plants, corrupting rocks from the inside out, when you see its too late like moldy bread you can try and cut away what you see but deeper and unseen it still spreads its fetid reach.
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>>4954093
> "Molded environment" -
These species can merge with the environment, turning rocks, soil, and plants into mold. Making the environment extremely hostile to those without the natural toxins to handle it...
IG: You can choose instead of expanding from a tile to instead eradicate your species on that tile and turn it to part of the environment. A new terrain called 'Molded Environment" will be created, species with less than 2 Toxic will take a thriving disadvantage on it. Can't be done on oceans or arctic tiles.
>>
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Rolled 1 (1d4)

Rolling a global event that will happen at the end of the round
> 1: Ice age
1 random ocean tile below the northern actics and 1 ocean tile above southern arctics will become an arctic tile

>2: Glaciers melting
1 random northern arctic and 1 random southern arctic will turn to oceans

>3: Forest overgrowth
2 random land tiles adjacent to forests will become forested

> 4: Still waters
2 random shallow tiles adjacent to marshes will turn into marshes.


> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.
>>
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Rolled 7, 6 = 13 (2d14)

>>4954303
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>>4954309
tiles with ice cubes are the tiles which will turn to arctics at the end of the turn
>>
Rolled 13 (1d100)

>>4954303
Evolving the Gloupe G2. Attribute: Land. Would prefer some kind of trait to give a big advantage on land/shallows, maybe adjacent to each other or something. Idk, whatever helps me most.

The Gloupes continue to develop. They begin making forays inland, growing used to both solid ground and the wet marshes. Various little adaptations take place, such as the altering of their feet, developing heat-sensing pits, and gaining more sensitive spines to detect things.
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Rolled 21 (1d100)

>>4954303
i evolve the seed in the shallows with nut and gloupes

After a accidental crossbread with a living nut thanks to the seed mimicking another of the specie he is using, the new zombienut is capable of a best camouflage specialy in places with more green and trees
And i move the g2 to the east volcanic land
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>>4954843
Here's the pic whoops.
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Rolled 74 (1d100)

>>4954303
Rolling for evolving the Shallow's thriving flowerpot
Size +1
Desired trait : allowing thrive at size 3 while not eating would be nice I guess
>>
Rolled 2 (1d5)

>>4954303
the standard mold fills the empty land tile

the molder expands to the mountain

and the slime rolls spreading its reach
>>
>>4955001
the slime mold fills the current tiles with the standard logs protecting them
>>
>>4952927
just noticed that its only for the branch so my plans are ruined
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Rolled 4 (1d100)

>>4954303
some glidders evolve into flyglidders
these form of glidder evolved pressurized air jets on its wing roots thus they become truly airborne.
>>
>>4955041
well this is bad
most southern pupulation evolves
>>
>>4954843
> "Terran" -
These species developed the ability to sense heat and stand on their claw-like legs, which were used mainly for swimming and catching prey until now. However, their stability on their new legs is still lacking, and they are slower than other species in such terrain.
IG: minor advantage on land tiles adjacent to shallows. Can only expand 1d3 tiles from land tiles and migrate 1 tile less when migrating from land.

>>4954910
> "Mimics" -
These species mimics others both in behavior and in appearance, blending in between the lines of its opponents to remain concealed from predators. Mimicing is a very taxing ability, and it exhausts these species.
IG: Your species will blend in with another species of the same size if that species can not eat them and your species has more camouflage than their sensors. When you blend in with another species, predators can not eat your species unless they are able to eat both the species you blended with and your own species Your species also take a thriving disadvantage while blending in with other species to avoid predators.

>>4954971
"Walling Off"
These species grow larger and form wall-like root structure between each other and the driftwood of the shallows, closing off large portions of their territory from incoming predators.
IG: Can grow up to size 3 on shallows. Species that do not belong to their branch can not migrate through tiles they are thriving at.

>>4955043
You also get 1 tile of expansion with the newer evo, if you want to use that.
>>
Rolled 1 (1d3)

>>4955041
Glidders migrate southward
Chaikas Expand where they can
>>
>>4955045
*Southern pupulation southward one tile western pupulation migrate westward
>>
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Rolled 5 (1d100)

>>4954303
Evolving the Northernmost Sanic G2 into the "Landic"

-The Landic has adapted to it's new terrestrial home with greater ease, by separating it's singular tail into seperate flagella it has gained a similar mobility to most bipeds while maintaining it's aptitude for aquatic movement, a secondary mutation that is apparent is the Landic's exaggerated electro-chemical production, beginning to develop a prospensity to shoot off small electric shocks as a defence mechanism.

>Details:
-Increase Size by 1
-Focus new trait on it's budding electric abilities if possible
>>
>>4955044
Nice trait, will definitely impact my strategy and haven't thought of that at all
>>
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Rolled 11 (1d100)

>>4954303
Volcanic Guts. They live in volcanos. They use their multisensory tube to find lava. They drink lava. They use the lava to power a blood-based steam turbine. The balls tear when the lava hardens. What more needs to be said?

Also, the jungle guts expand eastward, to that one hex with just gloupes in it.
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Rolled 64 (1d100)

>>4954303
rolling to evolve the Boogles nest to the two volcanic wastes and 1 land tile.

+1 Camouflage
With the oceans becoming quickly crowded with Boogles and Boog Efo, some Boogles flee to land, to avoid having to constantly looking at their horrifying brethren. By weaving their tentacles together into two powerful super tentacles (or legs as kids these days have taken to calling them) they are capable of standing up right, and by smearing mud and soil atop their heads, they are capable of culturing plants atop their head, although this is now used more for camouflage than for actual food.

These new walking land boogs are called "Boogies"
>>
(Smegmo commented in discord, he can't post on thread right now)
>""Tentacle propulsion"
These species can throw themselves in a deep dive by quenching their tentacles all at once, granting them short bursts of high velocity in the ocean to outmaneuver their predators.
IG: Allows these species to outmaneuver predators of the same size in ocean tiles to avoid being eaten. Is negated & negates a speed trait of the predator if it has one.


>>4955041
> "Uncontrolled Velocity" -
These species can fly at high speed using their fin-like wings and jet propulsion. However, they lack the finale adjustments to control their flight, which causes them to reach strange and far places, or sometime completely crash and die.
IG: You can migrate up to 4 tiles away and expand up to 2 tiles away across any type of terrain. However, you can not choose the direction of the flight(DM rolls 1d6, 1 is north and rest goes clockwise) and the distance is always the maximum distance (2 for expansion, 4 for migration). If you land over the edge of the map, that expansion will be eradicated.

>>4955072
> "Static electricity" -
These species move erratically and therefor trap large charges of electricity between their many hairs. That electricity shocks any species that touches them, including their potential mates. Making the whole process of breeding extremely hard.
IG: Species that eat this species take a thriving disadvantage. This species can only expand 1d3 tiles with its main expansion, and takes a minor disadvantage as well.

>>4955118
> "Lava Blaster" -
These species are able to consume and hold lava from the volcano and weaponize it against their enemies by spitting hardened hot rocks. However, by weaponizing lava this species also harms itself, and many disastrous accidents happen when these species gets overly-aggressive and attempts to hold more lava than it should.
IG: in volcanic tiles with volcanic mountains, these species will eradicate none-thriving species that are smaller than their size and have equal or less camouflage than their sensors. Takes a thriving disadvantage on volcanic tiles with volcano mountains

>>4955242
> "Weaved Legs" -
These species can weave their tentacles together to form a strong "leg" structure which allows them walk on land. However, moving away from their algae dependency in favor of land plants causes them to be less fertile and nourished.
IG: These species can thrive in land tiles yet take a disadvantage. They can only expand 1d3 from land tiles rather than 1d3+1 when using their main expansion.

>>4955073
It is c:
Sad thing is, by requesting to gain a size you've lost your advantage over the boogle-efo on the tile, who should be more thriving now since they are smaller. Its a solvable problem though if you invest abit into it.
>>
>>4955365
Will try to find a solution so
>>
>>4955242
also reminder that you get to freely expand 1 tile with the boog-efo.

There is a rule:
>you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.
you guys keep forgetting c:
>>4954971
You also get to expand 1 tile with the nut though i guess in your case you chose not to on purpose, just reminding in case you havent
>>4955072
You get to expand 1 tile with the original sanik c:
>>
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Rolled 86 (1d100)

>>4954303
> evolve
The Pekerok in the shallows evolves into the Greater Peke, with a +1 to Size

The swamps were not a safe habitat for the Pekerok, for the first time finding it hard to hunt for souls as they once did, entire swarms going hungry for generations in the muddy waters as the fled the Saniks or fruitlessly tried ambushing them in their sleep.

Like before, their hunger triggered a change: their frames stretched yet more, their final energies being spent on developing new limbs to better navigate the swamps, their longer tail and frenzied hunger joining in to grant them a frightening speed.
Their lumbering charge might not be as sustainable as that of a Sanik, but the Greater Peke’s screeches and improved maneuverability lent a hand in allowing it to at least hunt a few specimens to survive another day
>>
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>>4955385
then I'll expand the Boog Efo 1 west further into the shallows, up north.
>>
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>>4955666
ir can't expand if it is not thriving. You can tell if your species is thriving when it will appear larger and at the top of the tile
>>
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>>4955672
Oh ok. Can I expand the Boog Efo into territory in which a none Efo variant Boog is?
>>
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>>4955689
Exactly, yep. Any territory. but you must expand from tiles where it thrives
>>
>>4955698
thanks for clarifying, I'll expand the Boog Efo into the western equatorial tile with 3 neighboring land tiles.
>>
>>4955718
scratch that, expand south further into the open ocean
>>
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>>4955658
(im changing him to be more orange-brown to be able to easily differentiate on the map)

> "Swamp Frenzy" -
These species enter the shallow lands with a frenzy to find more food, making them faster than usual. This task also burdens and exhaust them.
IG: Can thrive on shallow tiles with a major disadvantage, can only expand 1d3 tiles in shallows. Are considered "Fast" in shallows , which allows them to ignore 1 fast trait the enemy has (if multiple, ignore the least useful)
>>
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> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.
>>
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>>4955754
mapfix
>>
>>4955759
I have to ask if i evole a creature any other evolution can move 1 tile right?
>>
>>4955786
yep exactly.
You can't move 1 tile with the species you evolved tho
>>
>>4955796
Im sure did say i moved g2 to the east volcano, also the incorrect crearure was evolved but that dont matter
>>
Rolled 3 + 1 (1d3 + 1)

Smegmo g3 rolling to expand
>>
Only using two expansion points. G3 to the ocean on either side of him. Free expansion of G2 on the far right up into the G1 Ocean Gut.

Note: Bid misread one of my expansions but the G1 to the left of my G3 with the G2 ocean gut is a G2.
>>
Rolled 1 + 1 (1d3 + 1)

>>
>>4956034
Jesus. The G2 sharing a tile with a nut and Seed will expand to the west, onto the last shallows tile, as well as straight down onto the land with the guts.

The G3 will expand one to the right, where the mountains are.
>>
Rolled 2 + 1 (1d3 + 1)

>>4955759
>>
>>4956078
i move the mimic to the west
>>
>>4955754
Migrating the wall 2 tiles west with the gloupes, OG nut and puppet.
Moving an OG nut to the now nut-free terrritorry
>>
>>4955810
Youre right I forgot to do that, I'll post a fixedier map soon
>>
Looks like ive done a bunch of little mistakes, I have rushed the update yesterday in 1 hour because i had no time during the day (lots of commitments) so i never double checked stuff, so there are some little mistakes. Next time i'll just delay the update if I end up without time to double-check things.

Anyway fixed update soon, if the fix have affected your current decision then i'll allow you to re-do your actions.
>>
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Fix list:
> * Nut should have been thriving over puppet seeds in the wester marsh. Puppet seed wouldn't have evolved there if it wasn't thriving so i moved its evo location to an adjacent tile south.
> * Smegmo G2 at the arctic desert expanded north, and the G3 should have +1 camo.
> * ok it wasnt so bad
>>
Rolled 1 (1d3)

>>4955759
Flyglidders expand onto the ancestral tiles
Chaika glidders migrate southwards
normal glidders migrate east
>>
Rolled 1 (1d3)

>>4955759
Lanidc Expand
>>
>>4956312
Okay, I'll have to wait a turn to evolve, expand North into the Ocean Tile
>>
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Rolled 20 (1d100)

>>4955746
The Volcanic Gut has been a collossal waste of evo points, and shall receive an upgrade fitting for it's incompetence.
Introducing the Volcanic Gut mk2. It explodes and dies.
>>
>>4956373
Requirement for evolution is to have 3 tiles with species of that evo on the map, volcano only has 1, so the action is invalid :C (maybe lucky, since roll wasnt great)
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Rolled 14 (1d100)

>>4955754
A more serious, less explosive evolution is produced by the ancestral Jungle Guts: as they come into contact with the Gloupes, they adapt to coexist with these animals, providing extra digestive capacity and brainpower when attached.
Also, using my secondary actions to fertilize the volcano hex and spread a desert gut to the land hex under the swamp
>>
Rolled 2 + 1 (1d3 + 1)

>>4956272
Expand rolling to expand the Boog-Efos further west into the swamp
>>
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>>4956433
Evolving the Boogies.
+1 camouflage
with their relative proximity to the volcanic wastes, the Boogies neighboring them develop a thick heat resistant beard to protect them from the storms of hot ash and embers. These new bearded Boogies are called "Beardies"
>>
Rolled 32 (1d100)

>>4956469
>>
>>4956470
>>4956469
sorry just remembered the rules, I'm dumb
>>
>>4956471
C: is ok, you can evolve next turn.
You still get to expand 1 tile with boogies and boogles too
>>
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>>4956272
Evolving Eastern most equatorial Boog Efo
+1 Toxic
Some Boog Efo, pushed increasingly by pressure from over crowding, begin creating work arounds. Some like the Boogie have the idea of fleeing to land. Others however have a better idea: long distance spawning. You don't have to worry about the younger generation invading your personal space if the younger generation hatches a couple thousand miles from you. These new boogs are called Boogloverships
>>
>>4956576
Boogle my dude im not sure which of these action

>>4956576
>>4956469
>>4956433

is the action you want to do. You know you only get to do 1 right?
>>
>>4956585
sorry for confusing you. the last one I posted is my actual action. I got a little confused because I thought Migration happened first for whatever reason. Once again, sorry for any trouble I'm causing.
>>
>>4956588
No worries! Just wanted to make sure you understand your possibilities and actions c:


BTW guys I have a very tight weekend, hope i can drop an update today but i mgiht have to do that tomorrow.
>>
Rolled 45 (1d100)

>>4956576
>>4956588
re read the rules, I'm super stupid. 1 of two. just go for the Boog Efo expansion.
>>
>>4956576
> "Rowing" -
These species trap air in their caps, and float across the oceans. Using their tentacle as paddles to row into an increasing distance.
IG: When expanding with these species, you can use 2 expansion points instead of 1 to expand to a tile 2 spaces away if the first tile is traced through an ocean.

>>4956392
> "Symbiotic Graft" -
These species can integrate themselves with the body of a larger species on their territory, merging into a one improved organism.
IG: You can "Merge" as a free action on your turn with other larger species on your tile if the player who controls them allows it and if both species can't eat each other. The created species will have +1 Digestion and a thriving disadvantage. It will be controlled by the host(other player), and will be worth 0.5 points to both players at the end of the game if it is thriving. The merged species can't evolve.
>>
No time for a full update today, will do that sometime tomorrow. As said, got a tight weekend.
>>
Rolled 3 (1d3)

>expansion
>>
i will be unable to post today as i lost all my work and tomorrow as i am going to my sisters second sons naming ceremony
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>>4957025
From which tile to which tiles Obuman?

>>4957030
ah damn, don't want you to be left behind. Maybe we should wait then? Or maybe you could use discord to post your message, and id use placeholder drawings for you
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>>4957548
just post my moves as question mark for atleast a update my plan was just evolve the slime and expand molder and all into 3 and then evolving them again for that tag team combo i go for and possibly evolve a third branch that will result in that every turn is a evolve action as they all have time to expand into 3 so they meet the evo criteria.
as i bring my self contained ecosystem in a small 7 tile area so i can evolve the mega hive or hivemind action with like a super unit queen thats a abomination tearing itself into reality and contruct a portal a tear to what was once like a leak in a helium tank into a small pinprick that draws a bead of blood
>>
So, the tiles with a black mark are ones I want to expand to normally, while the one with a brown mark is a soul nest
>>
>>
Sorry, forgot to change the name thing. Anyway I want to expand the Great Peke. Sorry I forgot to specify
>>
I am back the ritual is completed the child has been named and granted a middle one hardy
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>>4957862
I am honestly interested in that naming ritual, what tradition is it?
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>>4957865
christians dipping the child in water
and we give them there middlename and gifts mostly of metal
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>>4957879
i think the metal gifts can be part of the mythos of changelings not liking iron with the vikings and we just do it now beacuse thats how it has always been done
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>>4957879
Oh yeah, baptism.
Never linked the metal gift tradition to changelings, more to "emergency funds" for the kid
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>>4957883
its a old viking thing
>>
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Rolled 15 (1d100)

>>4956272
>the Mold working in harmony with itself cooperating spreading in insects feeding on the fungus before being overtaken too then drag in there predators "digesting" them climbing higher and higher on the foodchain

i wish to consume/digest become and work in harmony with mold
>>
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>>4957768
You can't build a nest there, your trait says you can only build nests on tiles where other species are dying. So im moving the nest to the tile where sonic is dying (south)

>>4956308
flyglidder cant choose where it expands. I instead RNGd it as trait suggests.

--

Also many of you guys don't use the "Secondary action" which allows you to expand 1 tile with each of your other evo's, maybe you do it on purpose maybe not. Just making sure you are aware tho.
>>
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>>4957934
> “Slavers” -
These species grow dependant in other small species, taking over their bodies once enough of it is infected the mold. These species use their enslaved bodies to feel their surroundings, yet this dependancy made them less able to do so when on their own.
IG: These species gains +1 Sensors if there is a species with less size than their digestion on their tile. however it loses -1 Sensors when there aren’t.
>>
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( i didnt use the icon for the map, because you haven't merged with the gloupes yet)
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Rolled 3 (1d5)

> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.

--
> Global Crisis events!
I will roll 1d5+X at the end of every turn. If the score would be 5 or above a crisis would happen. X grows by +1 each turn until a crisis happens, then it resets to 0. the game will end at the end of the turn where the 3rd crisis happens.

>1: Volcanic eruption
1d3 random volcanic wasteland tiles erupts, killing everything on it. Species on nearby tiles that are not in ocean, not adapted to volcanic environment and over size 1 will go extinct too.

>2: Solar storm
1d4 random tiles on the northmost and 1d4 tiles on the southmost rows will get Ionized by the solar storm, all none-thriving species on those tiles will die

>3: Tsunami floods
1d4 land tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>4: Meteor strike
1d10 random tiles will be hit by meteors, killing anything on those tiles. New "Crater" tile will be created as a new subtype biome of the tile it is on, craters can sustain life up to +1 size and allow 2 different species to thrive within. If meteor hits ocean nothing happens, if it hits shallows the species get eradicated but a "crater" wont be created.

> 5: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

> 6: Alien probe
An alien ship probes the planet, and abducts 1 tile with a thriving species from each player. Players get to choose which thriving species they give away.
>>
>>4958334
Just to clarify, the roll was to check if a crisis happens, not to roll for which crisis happens.

No crisis will happen this turn.
>>
Rolled 2 (1d3)

>>4958334
Expanding Landic again
>>
>>4958383
Expanding the North Ocean Landic into both the ocean tiles to the right and left Ocean tiles of it
>>
>>4958334
A moulder was supposed to be on the sanic tile so i could evolve it this turn
>>
>>4958404
Or just anywhere just so i have 3
>>
Rolled 81 (1d100)

>>4958334
Hoping my luck finally turns around, otherwise I’m probably screwed.

The G2s on the forest tile with Guts branch off and evolve. They gain (+1 sensors). These ones develop stockier, sturdier bodies to navigate the land, growing bright markings and rugged bodies. (Some trait to adapt to land). Credit to Mold’s player, who made this drawing for me.

Meanwhile with the free action. G3’s expand to the west into that empty land tile.
>>
>>4958408
>>4958404
was hopping for digestion or something they are meant to be the attack "dogs" to my cultivated flora and i cant even evolve them as one failed free expansion so i cant really do anything of meaning or merit
>>
>>4958669
>>4958408
>>4958404
mostly mad that my near incomprehensible rant was not interpreted
"just post my moves as question mark for atleast a update my plan was just evolve the slime and expand molder and all into 3 and then evolving them again for that tag team combo i go for and possibly evolve a third branch that will result in that every turn is a evolve action as they all have time to expand into 3 so they meet the evo criteria."

"my plan was just evolve the slime and expand molder and all into 3 and then evolving them again for that tag team combo i go for"

>"evolve the slime and expand molder and all into 3"

so that i can meet the evo criteria
>>
>>4958334
So to be clear...
The gardian trait I got prevented the small nut to get eaten, but gives no priority of thriving to the protector species?
>>
>>4958669
You are right, I have for some reason decided to interoperate it as "Toxic" since you "drug" those species.
I will fix it to digestion, you can change your action as if you had 1 digestion and 1 less toxic
>>
Rolled 3 + 1 (1d3 + 1)

Rolling to expand G2 right most arctic
>>
>>4958742
can i also have my molder from the earlier turn do its missed expansion? as its likely the spot i will evolve from?
>>
>>4958716
Thats true.
It basically saves the OG nut, and due to the fact OG nut is smaller and was there first it thrives better.
>>
Expand the G2 to the two adjacent Arctic tiles on the right. Free G3 expansion is to move to the ocean tile to the right. Left most G1 expands North into the ocean.
>>
>>4958748
So species with the gardian trait got a self-detrimental trait that prevent them to expand basically?
>>
>>4958753
Hmmm not really, If you were to evolve the flowerpot to get additional advantage instead of going size 3 castlepot, then you would be thriving over the OG nuts while also protecting them. I can also see some options for you to free the new evo and make it thrive but its not an easy route. Oversizing is sometimes not a good thing to do right away, but it usually pays off at the later stages.
>>
>>4958747
if i can use my earlier expand from last turn for the molder i would like to put it on the sea tile right above in the sea next to the two legged sanic
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>>4958761
yes, but dont put it on any sanik tile as it would be unfair towards a player that already made their action.
>>
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Rolled 65 (1d100)

>>4958334
Evolving flowerpot in the see sharig tiles with boogie and glider

+1 Sensor.
The flowerpot evolved sensory lianas and a mouth to eat other species
>>
>>4958763
>last turn
its the one right above in the sea closest to the sanik just above my furthest extended molder
>current turn
and free expand the assimilated frog into the shallows and the base mold onto the volcano
i will most likely evolve the molder in the sea
>>
Rolled 3 (1d3)

>>4958334
Flyglidders and Chaikas expand
Original Glidders migrate eastward
>>
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>>4958653
> “Bulky Legs” -
These species started rising deeper into the lands near, using bulkier legs with heavier claws they carry themselves into the lands and forests. Still carrying their scales and fins, their expansion is not as efficient as in the bogged waters...
IG: Can thrive on land tiles, yet only expand 1d3 rather than 1d3+1 with main action.

>>4958768
> “Entanglement” -
These species weave their tenderness vines into nets, catching and trapping other species who are not large and strong enough to break out, or small enough to pass between the vines
IG: Species on your species tile who are 1 size smaller without any “Strength” related trait will take a minor thriving penalty and be able to migrate 1 less spaces away.

>>4958784
> Original Glidders migrate eastward
There are many OG tiles, which of them migrates?
There are also 2 flyglidder tiles, specify which is the one that's expanding please c:
>>
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>>4958878
>>
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>>4958334
migrating the sea gut, spreading others like this
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Rolled 31 (1d100)

>>4958334
sorry for being late i evolve the loneliest sad mimic in the volcanic tiles

With his new mimc powers the seed now was to put more attention to other thing letting his strange host to be some what free and do things that expand his life and specie, only the stronger can do that so the new breed of them is bigger and better now it see the seed as a friend more that a parasite and the seed is starting something of his own using sticks and vines to make the host look bigger
>>
>>4959087
and im forgetting about the 1 tile expasion of the other seeds so they are going down
>>
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Rolled 21 (1d100)

>>4958334
evolving ocean molder
expanding frog into the shallows
and log onto volcano

>the mold escapes into unfathomable depths of the ocean assimilating the water itself this ever moving matter mixes and spreads the reality mold grouping up and attracting to each other into a semi-solid like transparent gelatin invisible, assimilating what floats above and below sucked into gills and stomachs making the waters themself into more of itself this moving yielding matter made it more of a home for the mold
>>
>>4958878
the fringe population doesen1t matter which
>>
Rolled 3 (1d3)

>>4958334
> expand the Great Peke East, then if possible west and north, prioritizing west
>>
Basically this
>>
>>4959087
>>4959218
>>4958383

You guys don't want to use your free expansions?
Reminding you again that you get 1 tile of free expansion with each different species generation that you own.

I will update really soon, so if you want to use it do it now.
>>
>>4959282
The Sanic G2 in the Easernmost Shallows tile will expand into the lower right Shallow tile I guess.
Again, can't really expand the G1 so I'll leave it.
>>
>>4959282
Yes i want to used like i told you here >>4959093
>>
>>4959296
alrighty! Missed that almost.

--
Also just realized we are also waiting on boogle before i could update, so i'll probably post tomorrow, hope he'll reply by then.
>>
>>4959282
Oh! Then I’ll move both the basic Pekit and the Pekerok into the shallows that already have the Greater Peke.
The whole family’s together!
>>
>>4956593
>>4956588
>>4956576
yo man update has happened
>>
Rolled 3 + 1 (1d3 + 1)

>>4959750
Rolling to expand the boog-Efo west into the shallows
>>
>>4960077
im pretty sure you mean the booglovership so ill go with that.
Also you get 1 free expansion with every other species that you own which you didnt use, ill be back home soon and update, so if you reply before then itll be great, if not ill have to move on and post
>>
>>4959087
>”Intimidating Overgrowth” -
These species are surrounded by an overgrowth of vines that makes them look scarier and larger than they actually are, yet the keen eyed may sees through the disguise.
IG: Species that can usually eat other species up to their size can’t do that against this species unless their sensors are higher than this species camouflage. Doesn’t work on Volcanic or Arctic tiles.

>>4959133
>"Molded Corals" -
These species turned aquatic, and their toxic spread grows more potent below the waves...
IG: When you use the "Molded environment" ability in ocean tiles, the Toxicity requirement to not get a disadvantage is increased to 3.
>>
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>>4960235
blah i keep messing this up, hold on
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Rolled 5 + 1 (1d5 + 1)

> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.

--
(also rolling for end turn crisis)
>>
Rolled 6 (1d6)

Rolling to see which crisis will happen at the end of the turn
>>
> Alien Probe

In this turn, also mention which tile with a thriving species you want to hand to the aliens.
If you don't choose, i'll choose for you and you may not like it ;)
>>
>>4960300
Probe my OG nut sharing the tile with CastleNut daddy Bidderlyn :)

Using photosynthesis on mouthpot. Sending him in all ocean tiles.
Can i get a castlenut free thrive on the probed tile?
>>
>>4960300
wait, we agree only the small nut will go right?
>>
>>4960319
right c:
>>
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Rolled 52 (1d100)

>>4960297
most western flyglidders population evolves
boatglidd
their bodies became much larger than their predecessors. this creature lives on the surface of the water because their boat ike belly gives them stabile bouyancy. thanks to this they could steadily start flying like a hydroplane
>>
Rolled 3 (1d3)

>>4960449
flyglidders expand no matter which population just expand them
>>
Rolled 16 (1d100)

The G2 Arctic Smegmo on the furthest right of the arctic and closest to The equator evolved.

Growing more adapted to the harsh lives they lead in the Arctic, these Smegadotrs have began coating their arms with bristly microorganisms gathered from filter feeding. They are toxic, and provide an excellent offensive weapon. (+1 Toxic). Furthermore, with their increased ability to find food, they have gained the metabolism to rapidly travel on the surface of the snow and traverse far more space quickly when expanding. (Trying to go for a multi space expand over arctic :)) )
>>
Oh yeah take my far left smegmo G1. Speaking of, passively expand my other G1 Smegmo back into that tile. Passively expand my G3 towards the west side of the ocean as well.
>>
Also shit forgot that I want my G3 to go onto the ocean tile to the right.
>>
Rolled 3 (1d3)

Rolling
>>
Rolled 88 (1d100)

>>4960297
Mold log in the wastes
>while its not the Molder that smolders in the ashen wastes the native reality of the Mold crowns its ugly head like a newborn, ashen clouds, dust swirl around the Breach the air itself near electric effecting the neighboring Zones causing warpholes, anomalies with its violent emissions blowing out storms with thunder and lightning heralding its coming of doom and rebirth of the world caused by the meddling of aliens and there trash will soon be upon the Threshold
https://www.youtube.com/watch?v=-qCvp5mo4Zo

>frog expand to nearest ashtile
>molder expand onto the swamp shallows tile with Sanik.exe and greater Peke
>log expand into ocean floating in the currents of the sea
(doing some finishing touches on the art)
>>
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>>4961042

Expanding as indicated, and the circle is the one I wish to get abducted.
>>
>>4961139
>>4960297
abduct the Mold log north of the frog exposing the slime under

>expand the coral molder east towards the edge of the world
>>
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>>4961165
>>4961139
>>4960297
Mold log in the wastes
>while its not the Molder that smolders in the ashen wastes the native reality of the Mold crowns its ugly head like a newborn, ashen clouds, dust swirl around the Breach the air itself near electric effecting the neighboring Zones causing warpholes, anomalies with its violent emissions blowing out storms with thunder and lightning heralding its coming of doom and rebirth of the world caused by the meddling of aliens and there trash will soon be upon the Threshold
https://www.youtube.com/watch?v=-qCvp5mo4Zo

>frog expand to nearest ashtile

>molder expand onto the swamp shallows tile with Sanik.exe and greater Peke

>log expand into ocean floating in the currents of the sea

>>4961165
>expand the coral molder WEST towards the edge of the world
>>
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Hey, here's the Smegmodotrs
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>>4961436
They look too similar to the other evo on the map, ill have to re-color them unless you want to add another distinct feature.
>>
>>4960297
We shall claim the swamps!! expand further west!!
>>
>>4961591
Boogle my boy are you intentionally not expanding with any of your other species or are you not aware that you can?
>>
>>4961615
oh shit, I get one tile expansion per turn for each species right? right? uuuh, I'll expand the Boogie onto the volcanos north west, the Boogles north east, and the Boog-Efo south east.
>>
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Rolled 95 (1d100)

>>4960297
i evolve the g2 in the volcans right at the end of the world

After the alien have try to abduct more that only the seed in the marsh the seed started to attack and remove the aliens from this world, after the aliens escape one lonely seed found a alien knocking in heavens door, removing itself from a allmost dead B to the aliens body wasnt easy so he was lost his vines but the alien tech is so organic that the seed can easy control the tech like any other part of the body, now the seed needs to eat and his digestion gone up 1 point, it can also talk but only scream Bee Henshin all the time
>>
>>4960449
> ”Floater” -
These species swallow in size and air, allowing them to float over their natural predators above the waters.
IG: Gains +1 camouflage on aquatic tiles against species that are not attributed to both terran(land/volcano/arctic) and aquatic(ocean/shallows) environments.

>>4961262

> “Warped Expansion” -
After being probed, expiremented with and released by aliens - The molecular structure of these species turned quantic, allowing them to phase in and out of reality and appear in different locations at random as if they were adjacent to them.
IG: When expanding, you can choose instead of expanding normally to allocate any of the expansions points towards “Warping”. Warped expansion will put your species randomly at any tile on the map where this species doesn’t already exist on.

>>4960690
> "Arctic Journey" -
These species spend time coating their arms with stored nutrients before expanding to neighboring lands. These stored nutrients are used in long journeys through the arctic. Yet sometimes those journeys in the unexpected arctic turn harder and deadlier than expected...
IG: Expand 1d2+1 instead of 1d3+1. When expanding, you can expand up to 2 tiles away on arctic tiles, but have to spend 2 expansion points for it.

>>4962074
> "B-Borg" -
These species have integrated themselves into technologically advanced alien bodies, completely taking control over them and creating a new breed of parasitic cyborgs.
IG: These species now posses an "AI" which prevents them from being fooled or harmed by traits such as "Trapping" or "Luring". In addition, these species gain enhanced bodies with defensive technological capabilities which allow them to fend off enemies up to their size that would otherwise eat them.
>>
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Rolled 3 + 1 (1d3 + 1)

>>4960297
Spreading the volcanic guts, also here's a non-attached version of the symbiote guts for use on the map, also also you forgot to do a bunch of secondary expansions from previous turns in >>4958919 and >>4956392
>>
Rolled 89 (1d100)

>>4960297
> evolve the Greater Peke in the East to the Thorned Peke ( digestion 3)
The Greater Peke of the eastern shallows were content in their environment, happily paddling across the swamps, hunting packs of Sanic and building nests.
Then a disgusting mold thing appeared and there was complete chaos.

The six limbed species despised the mold-things, for they bore neither souls nor warmth to feed on: they were merely competition, not another prey to hunt.
As such, instead of growing to hunt them, they grew to extirpate them.
The Peke grew sharp teeth all over their heads and tails, to scrape the mold off of any surface or prey they may find, to then simply get rid of the now damaged or infected teeth by scrubbing them off on a log, a new set of the spikes already growing underneath.

While this process was highly painful (the teeth still forcibly erupted from beneath the skin after all), the rage-addled minds of the Peke scarcely cared about such things when their primacy of the swamps was at stake
>>
>>4962185
Are you going to break the trucr then?
>>
>>4962520
ah got news its actually smegmo i just mixed stuff up
>>
waiting abit more for sanik, but will have to post soon
>>
>>4962520
Wait we had a truce? Also you’re the one who invaded me you cunt!
>>
>>4962705
>>4962673
i got it mixed up i thought it was you on the discord but it was smegmo so i kind of messed up
>>
anyways pek is most likely to win as they have most tiles inhabitable next to each other in trios and none is bothering them at all and everyone else is just fighting for scraps on the same tiles so no gains are being had at all and that should be making it hard to naturally free action expand or even evolve and just 1 tile or 2 away there is a bunch of ripe land tiles for the taking
>>
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>>4962109
expanding the volcanic guts to the west and east tiles, also here's the secondary expansions and the abduction(assuming the abduction goes before the secondary actions)
>>
Sanic, you there dude? You're about to miss your turn.
>>
>>4962185
> "Scrapers" -
These species use specialized teeth-like spiked to scrape smaller species and rid off them in their environment.
IG: Smaller species no longer gain +1 sensors for being smaller than these species. In addition, this species can choose to eradicate others species as a free action on their turn if they are 2 sizes smaller or more and are also able to eat them.
>>
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Rolled 3 (1d5)

> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.

--
(also rolling for end turn crisis)
>>
Roll:97
"As the Smegmocean grow in size, gorging themselves on everything they can find, their high protein diet causes their brains and body mass to increase. Able to support their new size readily in the oceans of their world, they begin enthralling local wildlife with burgeoning psionic abilities and forcing them to act as or bring them food-slaves that they would otherwise be unable to reach or eat."
Free expansions:
"western most ocean G3 moves west, G1 moves into land, Smegmodtors move east into arctic, G2 on tile beneath ancestral ocean guts move into ocean gut tile to exterminate them"

Note: 97 roll was from discord. Bid saw it.
>>
O yeah Evo tile is the far right Smegmocean, near the boog efo
>>
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Rolled 28 (1d100)

>>4963336
Hey Bidderlyn there's a generational error to the mouthpot in the recap, they should be the same one as CastleNut
Evolving size of the mouthpot (the one not thriving sharing tile with flowerpot and boog efo)
Desired trait : something to get better at being a predator
>>
Rolled 70 (1d100)

>>4963336
Evolving the Gloupian in the shallows.

"+Size
The Gloup Larou evolve to turn larger and more vicious, after travelling back into the swamps from solid land. The interference of extra-terrestrials, as well as the symbiotic-guts that cling on to them, cause their reproductive habits to become dramatically altered from integrating adaptive alien DNA.

Gloup Larou implant their offspring into creatures that they can catch. Their offspring bursts out of the creature once sufficiently grown, eating them from the inside out and assimilating key traits from the organism to further adapt to the environment."
>>
>>4963599
As for free Expansions, The Gloupe G3 moves right, to reclaim the tile that got abducted, and the G2 in the shallows expands to the upper right land tile, as fodder for the G3 there.
>>
Rolled 3 + 1 (1d3 + 1)

>>4963336
i simple expand
>>
>>4963639
i move hensin and plant 2 tiles down and the free movments of the others up
>>
>>4963599
French speaker spoted
>>
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>>4963579
woops, right, tanks! Fixed.
--

Fixed map, I forgot some abductions last turn c:

Shouldn't affect the actions youve done this turn if im reading it right.


Also small sad announcement: I have to leave town for a couple of days, so i'll be back to update on saturday/sunday. Still gonna be semi active here and on discord.
>>
>>4963826
>>4963579
Wait, did I forget free expansions again?
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>>4963826
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>>4963826
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>>4963833
You didn't its all good c:
I was just fixing the map, this is how it should have looked like at the beginning of the turn
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>>4963316
small fix to this as well, it should say +1 camouflage not +1 sensors (its obvious but still worth noting)
>>
Rolled 2 + 1 (1d3 + 1)

>>4963826
Boatglidds expand everywhere except south.
that lone chaika expand to the flowerpots tile flyglidd sexpand
>>
Damn. I guess Sanic is gone for good? Gonna miss the dude, I was hoping he’d claw his way back after last game.
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>>4964506
We can be really bussy or has forgot about this, i hope we come back
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>>4964626
They can still evolve there creature as it has 3 if i remember right so alot of possible SPEED
>>
Rolled 3 (1d3)

>>4963336
Expansion time!
>>
>>4966069
>>
>>4963826
Evolving the frog in the shallows
(Getting the presentation done)
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>>4966262
Mixed up the dice hope i dont fuck up
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>>4966265
>>4966262
FUCK this dice hope i dont do it again
>>
Rolled 99 (1d100)

>>4966267
FUUCCK
>>
>>4966269
Great roll, RNJesus blessed you for your patience
>>
>>4963826
>>4966262
>>4966265
>>4966267
>>4966269

>for its next stage of development it strings its host together from biomass covering itself with the native matter of its habitat disguising itself
(i would like to be adapted to the shallows and HIDE i want a camo trait i simply want to survive)
continued for free expansions in next post
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>>4966321
expansions
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>>4966291
Its mere survival
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>>4966321
here is the correct picture
>>
Hurry up soon its time for the update
>>
>>4963353
> “Psionic waves” -
These species grow smarter and more efficient, able to use their brain-waves in wet environment and enslave their environment so they may grow larger
IG: Can gro to an additional size on Ocean tiles. In addition they turn “Sapient” Which allows them to avoid being eaten by methods such as Luring or Trapping.

>>4963579
> “Bumble Tail” -
These species carry a heavy “Tail” like organ behind them, used for bashing their enemies, however it does slow them down.
IG: Can migrate 1 tile away instead of 2. Can “Attack” when migrating into a tile, which will cause species that can be eaten by them to get eradicated.

>>4963599
> “Alien Womb” -
These species implant their offsprings inside creatures they are able to catch, those creatures spread and carry the offspring until they violently hatch and eat their host.
IG: You can expand 1d2+2 with this species from tiles where you are eating other species 1 size smaller than them. Overrides “Builky legs” in such cases.

>>4966321
> “Mold” -
These species are a strange bacteria which spreads in colonies to devours its environment.
IG: Can never grow in size and starts at size 0. Attributes are not capped by size. Can eat larger species if Digestion is greater than their size+toxic (Sensors not required for eating). Main expansion only 1d3 at the start, yet each point in sensors allows these species to increase the maximum result of their expansion dice by +1, if they score over 6 they may use the last expansions to travel up to 2 tiles away

> "Cooperative Colonies" -
These species grow in size to visible colonies and work together as a singular entity, cooperating with other species of their branch to mediate the better outcome for their greater combined goals. However, becoming larger colonies makes them more visible to predators...
IG: These species can use 1dX(X=sensors) to expand even if they are not thriving, as long as the species who do thrive at the tile are of the same evolutional branch as this species. Don't get camouflage bonus for being smaller unless predator is 3 sizes larger.

> “Slavers” -
These species grow dependant in other small species, taking over their bodies once enough of it is infected the mold. These species use their enslaved bodies to feel their surroundings, yet this dependency made them less able to do so when on their own.
IG: These species gains +1 Sensors if there is a species with less size than their digestion on their tile. however it loses -1 Sensors when there aren’t.
>>
>>4963353
> “Psionic waves” -
These species grow smarter and more efficient, able to use their brain-waves in wet environment and enslave their environment so they may grow larger
IG: Can gro to an additional size on Ocean tiles. In addition they turn “Sapient” Which allows them to avoid being eaten by methods such as Luring or Trapping.

>>4963579
> “Bumble Tail” -
These species carry a heavy “Tail” like organ behind them, used for bashing their enemies, however it does slow them down.
IG: Can migrate 1 tile away instead of 2. Can “Attack” when migrating into a tile, which will cause species that can be eaten by them to get eradicated.

>>4963599
> “Alien Womb” -
These species implant their offsprings inside creatures they are able to catch, those creatures spread and carry the offspring until they violently hatch and eat their host.
IG: You can expand 1d2+2 with this species from tiles where you are eating other species 1 size smaller than them. Overrides “Builky legs” in such cases.
>>4966341
> “Abominated Biomass” -
These species merge and mold with other species together into a large abomination of biomass, deadly and visible for other sizable creatures to face.
IG: Camouflage increases by +1 when eating other species, as they hide within their bodies. When expanding from a tile where you eat another species you can instead spend an expansion point and eradicate your species to create an “Abomination”, a new species of size equals to your ((digestion+sensors)/2) rounded up, it has the same attributes as your species, but without any of your traits. These new species can’t eat or be eaten by your branch.
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Had a brutal day, will finish the mupdate tomorrow. Wanted to atleast get the evos out, cheers!
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>>4964021
Those are semi-invalid actions, you can't choose where boat expands to since it has the trait "Uncontrolled velocity" so I rolled randomly.
For the lone chaika, it is not thriving so it can't expand, it can only migrate/evolve
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>>4967818
Fix (shallows boost instead of toxic)

--

Another fix is smegmocean g2 gets the ability as sapient to choose not to eat other species of his choice.
>>
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Rolled 2 + 1 (1d5 + 1)

> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.

--
(also rolling for end turn crisis)
>>
>>4968394
quick fix (not at home)
moldigo should have 2 digestion, and 2 toxic.

Also, peke should thrive over moldigo since its eating it and sanik goes extinct.
>>
>>4968394
Expanding Bumblepot using photosynthesis.
Sending one south, one in the shallows and one north east.
Using free expansion for the mouthpot North
>>
>>4968422
(IP framing me!) I mean im at home but i have to leave now C:
So ill send a mupdate with fix later
>>
Rolled 1 + 2 (1d2 + 2)

Rolling for the Larou.
>>
Rolled 2 + 1 (1d3 + 1)

Rolling for the Elder Smegs
>>
Expanding elder Smeg to the 2 ocean tiles to it's right and the one to its' left.

Expand Smegmodtors to the right arctic tile, Smegmocean to the remaining ocean tile on the far left and the G2 below the Smegdotr upwards into the Smegadotrs arctic tile
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The Gloup Larou send out their cries all across the swamps. Their lesser cousins answer the call to arms, rampaging across the shallows and feasting on the dead.

Easily ripping apart the battlements of the Castlenuts, the newly-evolved species invade the marshes and slaughter any non-Gloupe organism. If I'm counting this right, the Larou completely render the boogloverships extinct this turn, using their bodies to raise offspring and feeding the scraps to the rest of their cousins.

Nut, I don't want to spend two games in a row in an arms-race with you. Turn away, you can still go in another direction.
>>
>>4968494
>Be me
>Be nut
>Living in the swamps
>Wanting to be pacifist
>LifeIsGood.png
>Suddenly conjoint invasion of gloups and boogles
>GetOffMySwamp.mp4
>When you have nothing to back up your words you're not pacifist, you're harmless
>Manage to make it to the sea
>Guess it's time to eat or be eaten
Well Gloupe Friend, we'll see. I'll try to make it work. Sadly I can't migrate my TailNut thanks to the bad roll, so I will have to become creative.
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>>4967791
>>4968390
>>4967818
>>4968394
FUCK ME well looks like i am going to go extinct
>>
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Rolled 12 (1d100)

>>4968394
Wingglidd
the lone chaika population which crossed the landbridge a long time ago made a breakthrough. like their flyglidder brethren they also evolved jet propulsion albeit independedly. it works differently unlike the flyglidders which use mainly air to push themselves. the Wingglidd uses acids and other bodily fluids to thrust itself. the only drawback is the byproduct of said acids after burning they leave noxious fumes behind which is quasi-planticide.
>>
>>4968566
also in the free move turn other evos just expand wherever they could
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>>4968513
yo nuts here is a idea the pek gen 1 is covering the land right next to you and you could go there and take up all those free tiles with food level species so you dont get exterminated by the gloup and also the thorny peke cant evolve to exterminate you as you are bigger and even then its across the continent
>>
>>4968584
Yeah going full invasion in the continent can be a plan.
Either that or being the sea master
Gloup, I really liked your implementation of "Kill Button", Curious how gameMaster will rule it with the castleNut protection. This thing might live on more turn
>>
>>4968640
I did the math beforehand. The results are as such, if I'm correct:

Gloup Larou eats every single thing on the tile, being eaten by none.
Gloupian considered to be eating carrion, being eaten by larou
Gloup G2 considered to be eating carrion, being eaten by larou
Seed being eaten (Neutral)
Boogefo being eaten (Major advantage)
Castle being eaten (Advantage)

Which eliminates the seed first and foremost, and then the castlenuts, and then the boogs.
>>
>>4968640
then you would need to compete with smegmo and his jellyfish mass effect reaper as its literally about to enter the center of the maps ocean tiles and is one expansion action away from touching your latest evo
and also gloupes that could go after you behind you
>>
>>4968654
Yeah I was more concerned about jelly invasion
>>
>>4968668
so its about to block you in to the west continent where you are being exterminated so your only option is going onto the eastern continent and the attention would be split between you and me with peks best being on the other side of the continent so it should buy you about 2 or or generously 3 turns of room to evolve and expand
>>
I have question for the gm, can i pull a yugi and fuse 2 if my creatures to make a new one that have all the stats of the 2 or only evolve 1 into a new creature?
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>>4968942
yes, but you have to evolve your creature to do so c:
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>>4968394
>the abomination huddles in the far corner where it can thrive

>the molder expands along the coast

>the frog jumps to the log in the low corner

>the log expands into the wasteland

>the coral continues it journey to the west

>the quantum mold expands onto a random location as a fail safe incase the retaliation fails

>and slime log jumps into the ocean
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>>4969276
hope i did not fuck up with this plan of random expansions and migrations
>>
>>4969279
>>4969276
most likely going to change it when i wake up
>>
>>4969285
Problem with waking up and changing the plan is you cant sleep you cant wake up
>>
quick fix on how the eastern continent should have looked at the beginning of the turn.

You can change your actions if it affected your decision.
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>>4969678
oh right, the pic
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Rolled 64 (1d100)

>>4969092
okay i could simple say i use polymerization, set the arrows or some yugi shit bi}ut i have a better idea and i hope i can make this mixing creatures and make it have the stats of the 2

After the alien invasion and the puppets getting aliens bodies they git into a fight with the abomination that is the puppets a error made by a waltnut, the battle was to awesome to describe the 2 sides got to little number and after seeing the original they have decide to work toghter, now using bio tech and nature itself they have become one and they are starting to make a hive after mixing into one creature in the volcanic wasteland

also the free move are to the east
>>
>>4969683
what one is evolving and east where?
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>>4969925
Nothing is evolving east, im saying the free movement
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>>4970038
I mean what one of the super sentai bees is evolving? And also expanding east where? Remember we are on a hexagon grid
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>>4970234
The sentai in the volcanic land to the east and to the west were gloupians are
>>
Rolled 73 (1d100)

>>4968394
> evolve this motherfucker right here into the Grasping Pek (+1 sensors)
The Grasping Pek was a strange specimen, a creature born not just of the endless hunger characteristic of its family, no, it was also born of a spark: a cold flame deep inside its soul-filled coils that gave the previously empty being a primitive sort of intelligence.
Mind you, it’s main directive was to feed, and that he did, but it was also something more: from its maw and “head” sprouted small, ever-turning orbs that saw not only warmth and souls, but also light. Movement. Vague shapes.
This new thing could see.
And what did it do with its new sight? Well it adapted to make use of it!
Powerful, grasping arms shredded their way out of the neck of the beast, more legs growing to support the mass of these far-reaching limbs, that none may escape the grasp of the ultimate evolution of the Pek family
>>
There they are!
>>
New version!
>>
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Rolled 88 (1d100)

>>4968394
Merging Guts have become chimeric, multiple individuals now comprising one seamless body. This means extra merger equipment, and thus the Merging Guts can now link together many creatures at once.
(improve merging ability)
>>
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>>4968394
spreads
>>
(for smegmo, commented on discord)
> “Psionic Migration”
Using their mind alone, these species can change reality. They bind their minds into one,and create a shared warp tunnel they can bend space through by using their psionic abilities.
IG: Can migrate up to 5 tiles away if the tiles leading to the last contain species of their branch with psionic abilities (Psionic waves and up)


>>4969683
> “Bio Merge”
These species can merge with weaker species of its branch to become harder, better, faster, stronger. And mostly bigger.
IG: If you are thriving on your tile you can spend 2 expansion points to merge with one another. This will increase the thriving species size by +1. The grown version will still be considered the “same” species for all purposes but the map token will have a +1 attached to indicate its of a larger size.

>>4968566
> “Acidic Propulsion” -
These species shoot out acidic bursts to create enough momentum for themselves to start flying, yet it comes at the price of their survivability on unfamiliar lands.
IG: Can “fly” migrate 2+Toxic tiles away through any type of tile, Gets eradicated when on environments it is not adapted for.

>>4970338
> “Mighty Grasp” -
These species have grown strong arms which they utilize to walk on land, as well as in an ofensive way such as capturing other species, maim, and grapple their opponents. Giving them no chance to flee
IG: If you are thriving, smaller sized species that have less camouflage than your sensors are are unable to migrate from that tile. Minor advantage on land tiles.

>>4971429
> “Seductive Pheremones”
These species seduces its predators, leaving itself intentionally vulnerable in the open to attract them. When they come, these species latch onto them and inserts itself inside, forever becoming part of their existence.
IG: You do not gain an attribute point this evo. Can use ‘Symbiotic Graft’ Ability once per round without the consent of the host species if the host species is able to eat you. The created species from the graft no longer has a thriving disadvantage and will have a digestion of +1 OR a digestion equal to this species digestion, whichever higher.
--

Will send the rest of the update tomorrow :C
Sorry, things are only getting busier for me! I have 90% of it ready, but don't have the time to finish that 10% right now.
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Rolled 4 + 2 (1d5 + 2)

> ### NEW TURN

> Expand / Migrate
Roll 1d3+1 and expand to that amount of tiles from a chosen tile.
OR move any tile with a species 2 tiles away in any direction.


> Evolve
If you have 3 of the same species on the map, you can evolve that species!

After you do your main action(expand/evolve/migrate), you also get to expand 1 tile with each of your other evolutions on the map that were not activated this turn.

--
(also rolling for end turn crisis)
>>
Rolled 3 (1d6)

> Global Crisis events!
I will roll 1d5+X at the end of every turn. If the score would be 5 or above a crisis would happen. X grows by +1 each turn until a crisis happens, then it resets to 0. the game will end at the end of the turn where the 3rd crisis happens.

>1: Volcanic eruption
1d3 random volcanic wasteland tiles erupts, killing everything on it. Species on nearby tiles that are not in ocean, not adapted to volcanic environment and over size 1 will go extinct too.

>2: Solar storm
1d4 random tiles on the northmost and 1d4 tiles on the southmost rows will get Ionized by the solar storm, all none-thriving species on those tiles will die

>3: Tsunami floods
1d4 land tiles adjacent to oceans will become "Shallows", all species on adjacent ocean tiles will automatically migrate into the shallow tile.

>4: Meteor strike
1d10 random tiles will be hit by meteors, killing anything on those tiles. New "Crater" tile will be created as a new subtype biome of the tile it is on, craters can sustain life up to +1 size and allow 2 different species to thrive within. If meteor hits ocean nothing happens, if it hits shallows the species get eradicated but a "crater" wont be created.

> 5: Rise of the Kraken
A "Kraken" species spawn in a random ocean tile. They have the size of 4, and 1d4+1 point in each attribute (rolling 5d4 to check)
They have a trait which allows them to exist self sufficiently in size 4 on water. They eradicate everything they eat, and are eradicated if eaten.
They expand 1 tile in a random direction that has a species on it each turn. They stop expanding when there are 4 Krakens on the map.

> 6: Alien Attack
An engineered chimeric species composed of the abducted species will land on the planet, with a goal to out thrive and exceed its natural ancestors
>>
Rolled 3 (1d4)

>>4973762
>>
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Rolled 9, 15, 14 = 38 (3d20)

>>4973764
>>
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Tiles that will be hit by the end of the turn (after everyone's actions)
>>
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Rolled 63 (1d100)

The Glideloupes (Gloupes G3) make better use of their membranes. First, they were used to swim, and then they were used to glide. The next natural step is flight. These creatures take to the skies in large swarms, feasting by the coastline and snatching the ill-fated gliders out of the sky. They're like seagulls, rapidly reproducing and hunting in large swarms.

Attribute: Ocean.
For the trait, I'd like something to do with flying and propagation, hopefully something that boosts the free/passive expansion?
>>
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>>4973797
>>
Rolled 2 + 1 (1d3 + 1)

>>4973761
Rolling for expansion of the southmost ocean bumblenut
>>
Rolled 1 + 1 (1d3 + 1)

>>4973761
i expand up with the g2 henshin
>>
Roll 57
"Feasting upon all around them, the ever-expanding minds of the Elder Smeg's become accustomed to using minute amounts of psionic energy to aid in breaking down food. This psionic energy has allowed them to gain a method of psionically induced propulsion, increasing the rate at which they spread through the ocean. They are now known as "Enthrallers"
Evolve the Enthraller on my right, south most Elder Smeg tile.

Expansions:

- Free expand my Smegmo G2 on >6 ^2, left to right, diagonally right into the ocean tile containing a Smegmocean G2 and a Boog-Efo
- Free expand my Smegmocean G1 to the right, onto the Smegmocean G2 originator tile to wipe out the guts.
>>
>>4973761
Where is my third quantic mold?
>>
>>4974350
Also forgot to mention I'm passively expanding my Smegmodotrs to the right. They're continuing their long march :))
>>
>>4974556
Oh yeah, and since I'm evoing my Elder Smeg, I'm going to passively expand my elder smeg to the left of where my Enthraller is evolving onto the Enthraller tile to protect the Elder Smeg generations from the Tsunami
>>
>>4973901
Sending southmost bumblepot down, down-left (ocean tile) and up-right(land tile)
>>
>>4974651
Bit of a calculation error in the map, I think. That southmost tile should have the Smegs thriving instead of the Bumblenuts.
Both Smegs and nuts eating Boogle
Boogle extinct
Nut can't thrive at size 3

So the next valid tile would be the one above it.
>>
>>4973761
First detonate the molder under the latest pek evo
To be continued
>>
>>4973761
Migrating the improved merging guts to the peks on the east continent.
Spreading everything else wherever available since I'm pretty sure there's only 1 free tile near each pop.
>>
Rolled 3 + 1 (1d3 + 1)

>>4973761
>expand
>>
>>4973761
>>
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Rolled 19 (1d100)

>>4973761
Boatglidd were the first to try to evolve out their lethal flight. their solution was heavily structurated wings which corresponds with the power of the jets by this adaptation they tried to become more stable
I Present you the Catalina Boatglidd
>>
Rolled 1 (1d2)

>>4973761
>>4975069
>quantic mold fills up the last connected wasteland while waiting for there earlier spawn to manifest in reality
>rolling to expand the abomination 1d2
>the coral fills up the last empty ocean space
>detonate the land molder under the sanic and pek
>>
>>4977109
i forgot
every other evo expand in their free turn
>>
>>4977109
every other evo expand on their free turn
>>
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>>4973761
>>4977193
>>4975069
the plan on paper but now accurate
>>
>>4977212
going to ad that the frog expand upwards
and the base mold log expands to the frog
>>
>>4977567
Nah lets not expand the frog its a dumb move
>>
Hey guys!
Updated on discord and you all probably noticed, but I can't be here as much as I want to.
Still very hyped for the game, but sadly I have no free time now. Got myself a wedding and a vacation getting real close and im over my head with planning things.
So... I'll still update the game when I can, I just don't know when that'll be. When I started the game I didn't imagine it would take more than 3 weeks, and we have passed that deadline.
Gloupes dude offered his help in updating, so i'll use him for that. Don't worry, he wont get any special favors for it.
>>
>>4979552
Yep! I’ll be helping by doing the map, cards, and other time-consuming things involving photoshop and images.

Speaking of which. Nut, your move was invalid because the tile you expanded from isn’t actually supposed to be thriving. Running out of time to fix it.
>>
>>4980003
is there a fixed map?
>>
>>4980062
Not able to make a visual one now. But right now, the important change is that your southmost nut isn’t thriving. It shares a tile with the Smegs and Boog, but as both of them are eating the Boog, it renders them extinct. And then the nut stops thriving.

That’s the only tile that affects you, I think. The next thriving nut is one tile above it.
>>
Rolled 59 (1d100)

>>4980101
Thanks for clarification. Rolling for evolution of the non thriving nut.
Desired trait : +1 sensor. Abiility to eat up to my size
>>
>>4973901
>>4980151

Damn, didn’t you already roll expansion numbers though?
>>
>>4980178
Just on turn start based on information that's not working. Would have never expanded else.
>>
>>4980207
dont forget to do your alternate new plan due to the mess up
>>
>>4988447
Well, still don't know what is happening.
Like, can I evolve as I would never had expanded in the first place if I knew the informations?
>>
Rolled 3 (1d5)

I will roll for the next turn's crisis, just so we have something to look at until i come back to life c:
>>
>>4990080
right that was me, forgot to sign post
>>
So im super busy with life.
This been really fun, still hurts I couldn't finish it.
I'll be back, but in couple of months. Would like to finish this game if possible, hope you all gonna be still around. If not, I'll do something new c:
>>
>>4994212
Well, good luck with that. Will try to stick around in the couple months
>>
>>4994212
i hope you have a good life and im going to be aroud here still