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Following the Emperor's death at Endor, the once unstoppable Galactic Empire has cracked and began to crumble. While the members of the Rebel Alliance come together to form the NEW REPUBLIC, the remnants of the Empire begin to tear themselves apart at the hands of IMPERIAL WARLORDS who each seek to install them-self as the next emperor. With nearly half the galaxy in the hands of the New Republic, the IMPERIAL REMNANT seems powerless to stop the rebel advance.

Among the soldiers and sailors of the WARLORDS, terror and hope fills men and women in varying forms, as those who serve seek their calls of duty and responsibility, surviving just to live another day in a galaxy without order....

>previous Thread: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Remnant+Captain

Today, Commander Slythas Caime makes decisions on his next adventure in the Outer rim, but first...
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>>4965192
You are Ysanna Isard, Iceheart, or more formally, Director of Imperial Intelligence. With Pestage gathering his little council, and the Military fracturing through the rim, to defections or the creation of these so called Warlords, you've been left to a dirty galaxy to sweep up. Unfortunately, this isn't something so easily done without the compliance and safe lanes of before. Whereas just a few months prior you could have ordered aa fleet of Star Destroyers to whatever operation your bureau desires, you have only limited options of transport for your own operations. It is no matter of course, those willing to serve the Cause will be found and rallied to your own service, those who do not fall in line will pay their comeuppance when the time comes.

The plan is set, and you've gathered forces equivalent to an understrength fleet in the Rim, with cargo holds full of your latest toys. You intend to strike a blow at the forces of disorder by...

>Operation Cinder: Usage of Nightshade Satellites and Onager star Destroyers to obliterate symbolic worlds of the Rebellion, forcing other worlds to debate their seccession more carefully.

>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>>4965215
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
Cinder is when too many lean rebellion.
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>>4965215
>>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
Operation Cinder was retarded. They weren't even blowing up rebel worlds, but imperial-loyal ones.
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>>4965232
Thus this one is centered on killing rebel worlds, goal is not to be full retard
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>>4965215
>>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
>>4965254
meh
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>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.

Like we need to add more fuel to the fire, remember how well Alderaan went ?
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>>4965215
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>>4965215
>Operation Ironclad: A mission to secure the Bellator Class, Repressor, whose Crew yas mutinied and set off towards Endor.
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>>4965276
Fair point

>Operation Ironclad:
Writing
>>
Oh boy, here we go again!
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I love how unanimously everyone decided that operation cinder, even in the "less" retarded version, is absolute shit.
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>>4965324
Ngl was sorta hopin to see people obliteratin worlds lmao, but i think this combat will be just as fun.

Also apokogies for slower responses today, Im at work so will try to post in bout 1 to 2 hours,
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>>4965329
No worries man. So long as we get a fun thread with only an argument or two, I'm fine with waiting a little while.
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>>4965324
I mean Peace through power and all that as our good friend Kane would say but all we would accomplish would be putting ourselves (Isard) even higher up the rebels wanted war criminal list, kill hundreds of thousands possibly millions of imperial sympathisers even if we only targeted rebel hubs and waste resources and ships in a terror campaign when there are far better things we could be doing to consolidate our position.
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"We shall commence Operation Ironclad, the consequences of letting the Rebellion acquire a Star Dreadnought would be horrendous for our defenses, and if the Admiralty won't move, we will."

a Cacophony of "Yes Ma'ams" Fill the room, as your staff begin moving the preparations and sending out orders. You reread the plan, and hope the forces you're scraping together will be enough to face the ship and at least disable it before they're wiped out. At least it should keep the council sated that you're still moving.

---------------------------

You are Slythas Caime, and you are in the middle of a set of Decisions. You are currently under the employ of the Figg Conglomerate, defending their integral lands. The issue at hand causing a flurry of activity, is a large New Republic Fleet advancing on your position to liberate this region of space form you. You and the force deciding to stay are currently a force of light carriers and picket vessels, standing to fight off Battleships and Carriers soon.

You have been given alternatives however. You've been offered a spot in an unknown faction of the Navy currently gathering at Anaxes, as well as a gig with Imperial Intelligence, offering you a Vindicator Heavy cruiser Command, in exchange for joining their upcoming operation, with no details given so far on what it'd be. You are tempted to stay and at least bloody the Reb's noses.

>We will stand and do what we can against those rebels.

>I want to return to the core, let's go see what those mystery men at Anaxes are

>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

for note, the Figgs are currently in a paralysis and have not responded to hails beyond a "wait for orders"
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>>4965417
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
Methinks we reached a decision in the old thread.
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>>4965417
>"wait for orders"
>"Then we shall wait for those orders."
>In the meantime prepare for hit and run tactics and start planning retreat routes.
>"If we have to wait for too long excecute the plans."
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>>4965428
People seemed rather split to me, so I wanted to double check
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>>4965433
To reiterate my reasoning, we have nothing to gain and everything to lose by fighting here, and working for the ISB would also solve the (very small) problem of possibly losing face.
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>>4965417
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
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>>4965417
>>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

Sounds like the figgs are going to give up. Can we at least replenish our fighters before we go?

And offer to let the general hitch a ride, contact the duchess etc
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>>4965417
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

BUT, You have to remember this, we're going to call the duchess. God knows when, and if we'll return. We should convince her to bail and come with us on a trip. Use all our good ol' charm, she can expand her connections over yonder and if the rebels decide they don't want her family in power she'll have a backup place all ready.
>Invite Duchess to come Along
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>>4965449
Based and gentleman pilled, support.


>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
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>>4965417
>>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

Seems to me that whats left of the ISB is more focused on Big Picture Operations then the others, probably a good idea to help them.
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>>4965449
+1
But can we also throw in contacting the rebel fleet and ‘leaving’ in exchange for the assurance of safe and humane treatment of the civilians and peoples of the world we are leaving. This would be so we can have a video to release in case the Rebels go genocidy to bloody their reputation as for the people, raise our reputation as a good officer in the eyes of civis and Rebs while saving face with imperials too by being seen as not cowardly but caring for the civilians we protect more than our honor
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>>4965482
Eh...no

I think we should use the duchess coming with us as the excuse. Contacting the rebel would just make us look like a weak willed traitor, but if we say "oh noo the duchess is going to be attacked, we have to leave, bye' then people won't question it.
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>>4965485
>Contacting the rebel would just make us look like a weak willed traitor
I concur. No need need to tell them what they didn't ask, much less make them promise to do what they're probably gonna do anyway.
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>>4965486
Convincing the duchess to come with us also allows us to portray it as an 'ooh nooo, we really wanted to fight but i really gotta protect my waif- i mean the duchess'

They won't think more of us for it, but they're not going to question it.
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>>4965449
+1
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>>4965449
+1 to this

Maybe we could be Errol Flynn in Imperial grey, maybe get a holovid or three made of us.
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>>4965511
>Well look who's gonna become a pirate
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>>4965417
>We will stand and do what we can against those rebels.

The Figgs will only fight if we stay and fight. I am however looking forward to the upcoming Imperial Intelligence mission.

Is our Headache Frigate depicted? I wanna make sure our fleet is accurately depicted.
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>>4965433
If it possible to use our influence to contract what remains of the Imperial Intelligence fleet after this intelligence mission and fight the rebels at Figg space if reasonably feasible? I'd personally hate to give the rebellion free territory without a fight.
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>>4965449
Not to be antagonistic, but I do hope the Duchess doesn't take us up on the offer. It seems like she's become a minor obsession with some of the anons here, and I originally advocated banging her, I don't want waifu autism to ruin this quest lads.
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>>4965449
Not to be antagonistic, but I do hope the Duchess doesn't take us up on the offer. It seems like she's become a minor obsession with some of the anons here, and while I originally advocated banging her, I don't want waifu autism to ruin this quest lads.
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>>4965690
Your plan is stupid and this is even stupider, 'obsession'? Do you even know what waifu autism is.
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>>4965692
Yes, and it's clear that your sperging out over nothing yet again.

My plan is bloodthirsty, but it isn't stupid until the QM weighs in on it. Try to be less childish before the QM responds to my plan, as I don't really live in the SW Universe and thus would like some input from an in-universe perspective.
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>>4965192
>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.
Giga-brain play is to load up on as many soldiers as possible to capture the dreadnaught.
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>>4965696
Thats not how it works anon, the QM doesnt just rate plans, he makes them. We are choosing for Caime, as if we were him.
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>The Spooks have bought my loyalty with that Cruiser, let's head out to the rendesvous.

>Invite Duchess to come Along

Writing
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>>4965703
I think you're the one that doesn't understand how this works, anon. I still prefer the QM's thoughts on the matter.
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>>4965709
How doesnt it? Did you see the previous. thread? The QM doesnt say 'this post is good' he just writes it out
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>>4965716
You're confusing opinion with feasibility. I want his input on the feasibility of such a plan, not whether we should commit to it or not.
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>>4965724
It's the same thing.
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>>4965726
It actually isn't.
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>>4965726
>>4965734
the fuck are you two bumbling idiots talking about?
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>>4965737
>calls us bumbling idiots
>doesn't understand what we were talking about

Can't get any more funny unless you an actual projector anon.
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>>4965738
I see what you're talking about but it's pretty dumb.
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You decide to get going while the going is good, and make a last call to the Duchess, trying to implore her to leave with you.

"I would love to go off galivanting with you, but as things are, I am the head of the House, and I need to tend to my family's needs here. If things were to change though, I will find you in the core, or when your dashing heroic fleet returns to liberate us."

>Accept she can't come

>Try to persuade her(If so, what do you say, or how?)

>write-ins?
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>>4965775
For notes on her family business, you know she is the head of a large and profitable agricultural business, as well as a sizable Black market operation to bolster her family's pockets. She is saying she needs to stay here to help run it. You know she has other family members her age, but have remained rather inactive in the family business
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>>4965775
>Accept she can't come

We'll meet her when we can. Now, back to our mission!
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>>4965775
>>Accept she can't come
>Dramatically promise that we'll be back
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>>4965775
>Accept she can't come
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>>4965775
>>Accept she can't come
>"I'll be back"
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>>4965807
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>>4965775
>Accept she can't come
>Declare that we will come back one day, when things are better.
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>>4965775
>>Accept she can't come
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>>4965775
>>Accept she can't come
>write-ins?
Tell her to stay safe. The rebels likely have no time to go rooting out every single imperial connection planetside in the middle of a civil war. Knowing this, I suggest leveraging the "I'm in the black market business do you really think I am colluding with the imperials who would probably arrest me?" angle if they start looking too closely. Best case scenario maybe get a couple of your black market buddies to set up a fake rebel cell and feed them bad info/act as spies for us. Their main forces are led by idealistic fools with too little understanding of the galaxy's nuances and they are more than likely willing to take any "help" they can get.
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>>4965819
Finally, we get a pic of the MC
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>>4965775
Kidnap her sister
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>>4965775
>Accept she can't come
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>>4965807
>>4965819
+1
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>>4965738
Fuck! how did you know?!
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You understand her plight, and exchange some final farewells before you close communications and go to make more calls. You call up your Friendly General from Cloud City, and he soon has his own units loading up to join you. They fill in the troop bays of your Acclamator and bring their Transports along with you.

Your fleet leaves within 40 Hours of planning your move, and begin your multi week Journey. You see the holonet light up as well with news reports of Task Force Palico which stayed behind, defecting and handing the world over to the Rebs, a moderate irritation, and you find yourself hoping your Duchess is ok.

After 1 month has passed you arrive to the Intelligence rendesvous, and see a fleet you didnt expect. A relatively sparse force, your fleet is signaled in to form the right wing picket of the fleet, consisting of an ISD I, an ISD II, and a vessel identified as an Onager-Class, with a wicked looking pair of Cannons running the length of the vessel down the center. Your Star destroyer you've been assigned to as Picket Lead, is the Exactor, a vessel with a service history just after the Empire's formation. One of the Oldest ISDs in the fleet, impressive to see the old machine still going.

You also see your new Vessel there adjacent to Exactor, the Vindicator curiously without a name, which you presume is yours. You are receiving several comms requests, one from Exactor, one from the Onager. Who do you take first?

>Leave em on hold, I'm going to my new ship!

>Take Onager's Call

>Answer to Exactor.
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>>4966371
>Take Onager's Call
Big boss first.
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>>4966378
+1 to this, gotta curry favor like we're an Indian restaurant.
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>>4966371
>Take Onager's Call
Let's see what the chief wants.
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>>4966371
>Answer to Exactor.

Isn't this our boss?

>>4966339
Us old tech got to stick together, ya hear?
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>>4966371
>>Take Onager's Call
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>>4966371
>>Take Onager's Call
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>>4966371
>Take the Onager's call
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>>4966371
>>Answer to Exactor.
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>>4966371
>Take Onager's Call

>>4966415
Centre of the fleet and the one with the biggest guns, probably the boss. Or maybe not, guess we'll find out soon.
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>>4966371
>Answer to Exactor
Maybe we shouldn't always jump to the big fish first, and talk to the little ones and maybe they have some info that can help us out.
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>>4966371
>Take Onager's Call
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>>4966774
+1

It seems we always fuck ourselves by jumping to the biggest fish. It would've been handy knowing there was a sekret mission before promising to bloody the enemy, ya?
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>>4966371
Actually, yeah, switching my vote to...
>Answer to Exactor.

>>4966820
My original vote.
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>Answer to Exactor
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>>4966774
Screw it, switching to this.
>Answer to Exactor
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>Answer to Exactor
>>
You decide to answer hails from the Exactor, finding he likely will be in charge of you since you are his picket.

Upon picking up the Call, you receive the image of the Exactor's Captain. Just as his vessel is old, it's captain is old, and something about him is off.

"Good afternoon, Commander Caimes. It's a pleasure to meet you, I am Captain Cuner, of Imperial Intelligence, and baving read your file, I think you'll fit right in for this mission."

Ah, he's with Intelligence, that'd explain it. Looking him over, you can see his stance is different from a Navy officer at attention, as well as his much different uniform, and what seems to be a very nonstandard pistol in his holster. The man is obviously Republic vintage by the color of his hair, but he still seems like he's fit enough to brawl with the average stormtrooper.

You decide to stick it polite with your reply"It's an honor to be chosen Captain, but I must say, I haven't been informed of what the mission truly is, will you be able to brief me on it currently?"

You see him studying you, but its less inspecting you like a Captain normally would of new subordinates, more like he's probing you, looking for a sign of weakness. He seems to take what you ask in for a second before snapping out of his gaze and replying.

"Ah, the mission. The Fleet Commander will brief all involved captains later in the day, once all remaining ships have arrived, but until then, I can pass you the dossier on the mission. Save your Questions for the Commander, she'll give you more answers then me."

>yes sir, will do.(Cut the transmission)

>continue the conversation,(if so, what do u want to talk on?)
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>>4967319
>yes sir, will do.(Cut the transmission)
Let's go talk with the onager now
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>>4967345
+1
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>>4967319
>>yes sir, will do.(Cut the transmission)
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>>4967319
>>yes sir, will do
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>>4967345
+1
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>>4967345
+1 to this
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>>4967319
>yes sir, will do.(Cut the transmission)
Funny thing about Intelligence Agencies, they usually only know the whole of something through the sum of it's parts.
With that out of the way AAAAAAAA I'M LATE!
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>>4967345
+1
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After some quick customary greetings end the meeting, you close down the channel, and open up the message from the Onager. You are surprised to see a navy ensign, with a message to have you launch in a shuttle over and meet with him. Soon after, you have a shuttle readied for transport over. You embark in a full uniform, looking to impress, and when you get over. you are escorted by black coated stormtroopers, some special force that must be a flex of authority by the Commander to impress you.

It more intimidated you, since they didn't respond to anything after informing you to follow them.

Once you are waiting for them in the briefing room, you crack open the Dossier, and see 3 sections earmarked: "Target", "Operation", and "Contingencies"

You probably should begin reading one of those to go in informed on some of this, which would you want to start on?

>Target
>Operation
>Contingencies.
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>>4967722
>Operation, then Target, then Contingencies

Hey, it can't hurt to get the whole picture. And if we can at least have an idea about the operation, we can get some ideas to include for the upcoming operation.
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>>4967722
>>Contingencies.
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>>4967732
Support
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>>4967732
I like this order, so +1 just so we don't have to vote on it after we read though the first one.
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>>4967732
+1
And for >>4967736 reasons
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>>4967722
Supporting >>4967732
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The Operation is laid out as an ambush, with Exactor Group as Force A, the ISD II and it's escorts will be Force B, and the Onager is Force C. It appears the operation involves many more vessels arriving, and you are fighting a... rebel star Dreadnought? Your Forces A and B will be deploying to encircle this supposed rebel fleet, destroying the escort forces, while attempting to drop the shields of the Dreadnought. After the shields are down, Force C is to enter the fray and use it's REDACTED to break apart the vessel.

The target section reports that the enemy is the Bellator-Class, Repressor, which ahs had it's battlegroup defect, sinking any loyalist vessels and making best speed to Endor. The enem fleet consists of defector vessels and rebel forces snowballing with it along the way. The goal is to intercept and sink it before it can arrive to the Rebellion and give them a powerful tool.

The Contingencies section is mostly redacted, however sections in it suggest casualties within acceptable parameters are 70 to 80%, so long as the Onager can get a clear shot into the Bellator. It is noted that if the Onager sinks or is otherwise rendered inoperative, the objective is changed to... Destroy the Onager's remains, and evacuate the area? Unusual orders, but Intelligence must have their reasons.
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As you read through the Dossier, you see more Captains and commanders enter the room, seeing Captain Cuner and several other Intelligence men, as well as a smattering of other navy men, who mostly seat around you, while the Intel men gather amongst themselves.

Eventually, the Commander arrives, an Imperial Admiral in pristine uniform, who takes a position between the Navy officers and Intelligence spooks.

"Gentlemen, I am Admiral Barrow Oicunn, and today, the Intelligence office has gathered you men here for this operation on the basis of your loyalty to the Empire, and your service records have shown your worth to our cause. As I am sure you all ahve received the Dossier and read them through by now..."

You see several more disheveled Navy officers glance at yours with a nervous look that tells you exactly how much they've read.

"You all know our current operation is to sink a defector Dreadnought. This mission will be hard and deadly, one I expect not all of us present will return from, but it is of the utmost importance to Galactic Security. The Empire wants, no... NEEDS this Blight on our loyalty removed from the Galaxy, to remind them we are the ones in control!"

Oh. This guy is a fanatic type, like the stiffs back in the academy. Not the ones you got along with best during your time, mostly because they tended to be either male or uninterested in your advances.

"Before we get to detailing the more minute portions of this operation, does anyone have any questions regarding it?"

>Ask away, any details or requests you may have can be answered now, maybe he will give away some of the Redacted intel.
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>>4967907
>suggest casualties within acceptable parameters are 70 to 80%
>fanatic commanding officer

mfw
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>>4967907
>Ask if there are any more forces expected to join up with us in anticipation of this, and if there is some way to reduce casualties down

I mean, an acceptable casualties rate of 70 to 80% might be barely acceptable for the short term, but right now, things might very well go absolutely sideways, and the loss of Imperial manpower and materiel could prove disasterous.
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>>4967907
>What do we know about the enemy? (As in, the people, the commander,etc)
>Are there any specific orders, other than in the operation dossier?
>How much freedom will be each task force given in relation to maneuver tactics?
I'm thinking that, being the ones to go by the side, we could, after giving some breathing room by destroying the escorts, or at least a fair portion of them, we could have our tie bombers, y-bombers and interdictors run a carpet operation on the bellator. The Interdictor, which we should have on our new ship, has not only torpedoes of the usual sort, but a dual-linked bay with a great amount of either proton or torpedo bombs.

A full clear bombing run from an interdictor/y-wings/tie bomber combo, most specifically with our proton or torpedo bombs, could tear the bellator apart. Well, tear it apart enough to let the onager give it a shot.

Then you add in our acclamator's torpedoes, and we have quite a good situation on our hands. IF, We play it good. We can't allow our forces to get decimated by their main guns.

Speaking of them, QM, which armament will you go for the bellator? Like, how much point defense?
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>>4967924
>torpedo bombs
stupid, i meant ion

Quite powerful, those things.
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>>4967907
For real now...
>'I noticed there are a lot of boarding shuttles on our flank. Are we intending on boarding the enemy Repressor? If so, I take it we ought to clear the enemy screens to make way for them, yes?'
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>>4967924
...?

Our new Flagship isn't an interdictor, it is a Vindicator. It has a good balance of turbolasers and point defence and can carry 72 starfighters.
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>>4967924
>>4967935
Oh nvm, I forgot about our new starfighters as part of the deal, nvm, I'm dumb.
>>
Wait, nevermind, I'm stupid, those are army transports for the 10000 men we took from Bespin, and then Figg territory, ignore me.
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>>4967914
"I Trust my loyalty will not be an issue, Commander?

>>4967917
"Our current force is a small price to pay to remove the Repressor from the Board, I trust you all will agree in this"

>>4967924
"The Enemy commander is a traitorous worm, nothing more must be said of his character. He is noted as being distinguished in quelling several rebellions in the Core."

"Your orders are to mainly get the shields down, and use your fighters to screen enemy bombers. your Forces A and B are to intercept and prevent any attacks on Force C, using your vessels as a shield if you must!"

"Each Task force is subordinate to it's Star Destroyer captain, so I trust you will follow his initiatives. Freedom will be relative to him, to more basically answer your question."

>>4967934
>>4967951
"I'm glad you remembered your task force composition, thank you."
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>>4967907
>>Ask away, any details or requests you may have can be answered now, maybe he will give away some of the Redacted intel.
What is the possibility of boarding it?
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>>4967975
"With the addition of the legion you've brought, plus our additional Star destroyer forces, there is theoretically a chance should the enemy vessel be disabled. To get the Bellator to the point of full disabling though, I believe our losses would be too high, as that would involve massed Fire from all ISDs to disable the vessel. Boarding while it is operation would mean we cannot sink it without harming our own forces, and would result in the enemy likely recognizing this and acting offensively with the ship to inflict maximum damage."
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>>4967973
What's our intel on the enemy force? Does Repressor have any known weaknesses ?
>>
"I believe that should conclude our questions section, gentlemen. I request you return to your stations, and begin preparations for this great undertaking. We will be remembered as the men who saved the Empire for this, I promise you that!"

With that, your lot of officers, already sick of the theatrics, stand and get ready to leave, when one of the more sly looking officers leaves you a holopad to meet him aboard his vessel, the Victory Class, Insatiable. Part of force B.

>Ignore the request

>Go see what he could want

>Try to find someone to give the Rebel intel to. If so,who?h0twm
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>>4968036
"Missed this one. No weaknesses are known, and the Vessel is believed to have access to shipments of newer TIE/Ds and TIE/AGs for its usage before it abandoned us. We believe it's regular shipment of Pilots mostly aligned with the captain, and remain composed mainly of Interceptors and TIE/LNs, along withwhatever rebel craft he has gathered so far.

We do not believe he has Capitol ships with him beyond screening ships and pickets, which shoul leave it equal in power to our force.
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>>4968043
>>Go see what he could want

If we give the intel to someone it should be to an intel officer we know personally who can carry us with him/her so to speak as they ascent the ranks due to our intel, plus it'll help for them to know we are useful and to want to keep us around at their side.
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>>4968043
>Go see what he could want
Something tells me he's up to no good. Better check him out, and bring some bodyguards along.
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>>4968043
>>Go see what he could want
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>>4967907
>Ask away, any details or requests you may have can be answered now, maybe he will give away some of the Redacted intel.
Enemy fighter composition? Enemy escort details? Friendly fighter details? Also make a point of mentioning we're using rebel pattern fighters, check IFF systems
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>>4968066
He already answered some of that.
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>>4968075
I know I didn't update
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>>4968066
I mean, the escort details are right in the pic above detailing the enemy fleet. 3 assault frigate mk 1's, 4 strike cruisers, a bunch of CR90's, nebulons, and lancers.
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>>4967864
Interesting plan, though it looks like this is going to cost a lot. What are the odds on us disabling the engines I wonder? The escorts don't seem to much of an issue, it's the big ship itself that's out problem.
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>>4968043
>Go see what he could want
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>>4968043
>Go see what he could want

This is going to be another Bespin isn't it? Let's hope our entire force won't die in the attempt, and hope we don't fail in the eyes of Imperial Intelligence.
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>>4968081
thats the guesstimate of the operation so far at least, could be differenti n pracetice.

>>4968109
The Engines could be disabled once the shields are down, but given the Dreadnought's maneuverability and escorts, they may be able to properly defend the rear weakspot of the ship.
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>>4967864
So realistically, we should expect just our flagship and Ton Flak to make it out of this, give or take an escort or two? Maybe we should have stayed to fight the rebels in Figg space.
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>>4968190
Why can't the ships fire at each other at longer distances? Sure they can doge it but it would force them to mess up their formation and spend time maneuvering.
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>>4968043
>Go see what he could want
>Discretely find a member of imperial intelligence who could make good use of the intelligence while ensuring we reasonably benefit. Perhaps Captain Cuner?
The longer we hold onto the rebel intel the less useful it will become, also the more likely we piss off our fellow imperials for sitting on it. Maybe we get lucky and can immediately hand it off to our benefit and it has critical information on the defecting SSD we are here to kill.
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>>4968292
because the Dreadnought would win a range battle like that if you entered a long range gunfight.
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>>4968325
Why isn't it shooting at us? Its throwing away its advantage over its biggest threat by letting us close in.
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>>4968361
We ain't in the battle yet lad.
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After arriving back to your old Carrier, you begin orders to have key personnel,. like your CO and Chatterbox's squadron restationed to your Vindicator, then take another Shuttle out, to meet this other officer. Upon closer inspection, you notice his vessel is one of the Crimson Victories, built of Havod, resulting in a Crimson red hull. Rather striking, if you must say so.

Once your shuttle touches down, you are escorted to the man's briefing room, where to your surprise, every other Navy officer is here.

The current roster of Imperial officers you recollect after some time socializing, is :

Captain Nahrol of the ISD II Skulltaker, part of Force B

Captain Nidus, who called the meeting, captain of the Crimson Command Victory, 72X

Commander Brannoch of the Arquitens squadron in Force B

Captain Filph of the Dreadnought Pairing.

After some introductions, Nidus does call the meeting to attention.

"Officers of the Navy, you may have noticed there is a key group missing from this assembly I've gathered here. No spooks here to give us trouble for what we say, I promise that. Have any of you worked for the Intelligence Bureau like this before?"

a wave of collective noes bounds through the room, and soon he continues on his explanation.

"That's because they grab people like us for these high casualty missions, Officers with something bad in their File that can be seen as an embarrassment, and wouldn't be too missed in the schemes of the Higher-ups. I've been on another mission, to Hutt Space to clean out a growing Pirate fleet. They throw some gung ho Fanatic like our glorious admiral, and they lead the men into the Slaughter. My ship barely escaped the last mission intact enough to limp out of Hutt Space, and I expect them to try similar shit today. Now that you have this info, we need solutions, gentlemen. How the Hell do we get out of this alive?"

>Voice ideas?

>Wait to see what anyone else says
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>>4968470
>By ambushing the Star Dreadnought in an asteroid field.
>By voting the most senior and experienced officer of us as leader of this operation.
>"We need competence, not fanaticism"
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>>4968470
>Wait to see what anyone else says

I’m not sure what would be a halfway decent idea that would avoid the Dreadnought’s fury and the Spooks getting on our ass, but maybe instead of attacking the flanks of the rebel fleet, we instead try and act ‘overzealous’, doing a drive by of the flanks and continuing to the rear, where the enemy firepower is weakest, and hammer their ass while the dreadnought tries to maneuver to take potshots at us (and we maneuver to remain on their ass) or they decide to take the bait and focus their fire on the center force where our glorious admiral is. Keeps us out of the worst of the fight if we can manage it while making it look like we’re completing our objectives.

>>4968488
I don’t think your ideas are going to work at all, but I like your hutzpah laddie.
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>>4968470
Pilot a suicide ship into the enemy rebel flag ship packed with bombs and blow it up.

Give the rebels a taste of their own shit.
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>>4968470
Do we have any interdiction assets? We could set an interdiction field in a nebula to take down their shields, spooks said they just needed one shot right? Alternatively we could cover the zone with warheads and set them off when they come out of hyperspace
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>>4968470
Hyperspace Ram a ship into it

>>4968507
This seems like a good idea, supporting. I'd also suggest driving through their escorts, it'll hopefully nullify the dreadnoughts firepower from any friendly fire risks. There's not much we can do with our fighters until we get behind it, which is annoying, but it certainly beats 70-80% casualties.
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>>4968509
While I’d love to do this, this whole meeting is about not wanting to suicidally charge the enemy force. Plus, we’d need something the size of a Star Destroyer to even make a dent in the Repressor, something we don’t have personally nor would anybody here would like to lose I imagine. If you can convince Admiral Fanatic to give up one of the Spook ships, then we’d be talking.

>>4968519
I assume that the Admiral won’t be committing to a nebula ambush, and instead intends us to bash the enemy forces with brute force, using Force A and B as sacrificial lambs to take down the Repressor‘s shields.

Assume we only have our half of Force A and the majority of Force B working with us to survive the battle. That gives us an ISD II, a Victory, a squadron of 4 Arquitens, and one Dreadnought, two if that Captain commands the pair of them, in addition to our own force. Also assume that the Spooks will be leading both pickets, so we’ll likely have to find a way to deal with them somehow without getting killed by their orders.

>>4968522
I’ll agree that keeping the rebel escorts between Repressor and our fleets will help us out somewhat, but I’m still expecting us to take one hell of a punch.
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>>4968532
How does hyper space work in SW? What if we had a ship plot a Hyper space path through the big ship?
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>>4968548
>What if we had a ship plot a Hyper space path through the big ship?

The Holdo maneuver? That Disney bullshit that fucks with combat mechanics and the Star Wars cannon as a whole? Won’t work here, otherwise big capital ships like the Repressor or the Death Star become obsolete, it undercuts the Rebel’s and Luke Skywalker’s Death Star run and all other battles involving hyperspace fighters, and any old terrorist with a droid and a hyperdrive fighter can effectively gut entire planets. That shit’s retarded as all hell, so no, we’re not using Disney Star Wars as the basis for our combat strategy.
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>>4968470
>Our maneuverability is probably greater than the Repressor, maybe we could all pile on one flank, take down its shields and all target the turbolaser batteries on the flank facing us thus avoiding some of the damage we would otherwise take by essentially damage-racing the enemy. Any shield piercing ordinance like proton torpedoes or anything that a ray shielding won't affect would be helpful in this regard, we could start destroying their weapons before we even pierce their shields.

>Hypothetically we could tow asteroids into the ambush point if we have enough time, using our tractor beams we could use them as cover or send them on a preemptive collision course with where the enemy fleet and the Repressor are going to end up at.

>Perhaps via some advocacy to the Admiral or by deliberately not advancing we could have Force C advance first instead with the Admiral attempting to lead by example or have him attempt a last ditch effort to complete his mission, thusly sacrificing his force first by having him take the brunt of the fire while we complete the plan as normal. Though this seems uncertain to work and largely is to save us from the brunt of the dying.

>Maybe we can fake a mass defection in order to gain a positional advantage in a vulnerable spot out of the arcs of fire of the Repressor or to get close enough to attempt a mass boarding.

I dunno, these are just some random ideas I thought of.
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>>4968507
To add to this, we could attempt a microjump with our forces to behind the Repressor, take both the spooks and the rebels by surprise. We’d avoid the worst of the punishment, at the cost of pissing off the spooks and the admiral, but if we succeed in this mission I bet all we’ll face are some background grumbling. We’ll at least force the rebels on the back foot and have them choose where they will send their fighters. With any luck, we can pick off their fighter craft with our concentrated fighter and escort force.

>>4968588
I like the hutzpah, but the only viable plan would be the flanking one, as I doubt the viability of moving fields of asteroids, the admiral moving Force C up with [REDACTED], and somehow faking mass defections then attempting a massive boarding action. I don’t think Admiral Fanatic here or the spooks will really sign off on any of this, including the concentrated flanking action.
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>>4968598
Well, I like the micro-jump idea, we've used it to good effect before.
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>>4968507
>>4968598
And maybe we can use our Rebel Intel as a bargaining chip with Imperial Intelligence afterwards, in some capacity. I sure we could get something from this.

>>4968603
Ye. After we’ve taken positions behind the Repressor, we’ll be a major pain to remove with our superior maneuverability.
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>>4968560
Hey I never watched more than like 4 star wars movies here and there, Idk wtf the nu-cannon is.
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I have a plan of what to do.

Give me some time, i'm going to draw it up. These plans aren't going to work. Asteroid field? What makes you think an bellator can fit in one? It's a stupid plan
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>>4968604
Whatever we do I just want to make use of the intel soon, I kept trying to hand it off all of last thread but anons for some reason held on to it under the hope that we could decrypt it ourselves. Sure the QM said we could, but he also said it'd take a long time. Intel loses value the more time passes and the more outdated it gets. Not to mention us decrypting it ourselves doesn't change much, its intrinsic value as data aside, its primary value to us is a Influence and Rep cash-in.
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>>4968606
I thought you were intentionally shitposting, my bad man. Ramming the Repressor with a hyperdive isn’t feasible, for the sake of our sanity.
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>>4968608
Because Star Destroyers can literally just vaporize asteroids in their path to make room for them to move, they literally do this in The Empire Strikes Back.
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>>4968610
While I agree with you, what use would the Navy have for the intel? I think the spooks would put more value in it, and thus a bigger reward for turning it in.
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>>4968612
Yes, but Bellators are stupidly big, there is no meteor ring they could fit in, and furthermore, it's a stupid plan because it would be funneling us, with our large vessels, into a single lane. It would make killing us easy.

We need to get them in open space. And i know just how to. Just give me some time, i'm going to draw up the plan. I need to see which force is which and what they have. I mean, are we A or B?
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>>4968618
We are A, and the rest of these Navy officers form the majority of Force B.
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>>4968614
I'm not sure where you got that I wanted to hand it off to the Navy, I wanted to hand it to Imperial Intelligence.

>>4968618
I'm not advocating for the asteroid field ambush plan, it isn't like we can force them to path into an asteroid field anyways.

We are Force A, we are the picket lead, meant to defend our superiors in the ISDs.
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>>4968625
You mean to that messenger spook? Nah, I want to make sure it’s someone high up, that way we can actually get a reward from this semi-quickly. Less bureaucratic bullshit to wade though now.
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>>4968611
I just really like how terrifyingly cool relativistic bombs are.
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>>4968629
Not that guy, he was literally just a messenger, just someone high up enough that he/she will want to reward us and keep us around as we ride the coattails of their success/ascendancy from the intel we give them. If we can be the go-to guy to a decently competent intel person who is already sort-of someone of relative importance (like one of the intel guys captaining one of the ISDs) then we can get a personal contact and develop a mutually beneficial relationship.

Furthermore, handing the intel to a higher up doesn't necessarily speed up the processing of it. Remember, they don't know how important the intel is or isn't, it is encrypted, it will still have to be processed and analyzed by lower level analysts and go through the intelligence gathering/dissemination cycle, managers aren't doing the analyzing.
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>>4968633
Terrifyingly cool, maybe. But it makes for a boring story if we can just wipe planets with a single missile strike.

>>4968636
Well, would you like to give Captain Cuner the rebel intel before or after the battle where one of us fucks the other over? While I would like to get in good with the spook, you heard what Captain Nidus said, the spooks think we’re expendable.
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>>4968650
Taking your question literally, before we fuck each other over, maybe he'll be more incentivized to keep us around. But for real, if they consider us expendable, that isn't going to change with most of the other intel people we'll meet, high risk, high reward. We may as well demonstrate our value in the hopes they start to consider us a re-usable, valuable asset.
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My plan is almost raedy, but what are those big spheres? They're not shield generators, obviously, but i don't know what they are. They're space, right? You know, inside the ship, not something of utility.
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>>4968658
If you want to do it before, sure, I’ll support it. Lets just hope this doesn’t end too badly for us then.

>>4968661
I assume they are the reactors lad, at the bottom of the ship.
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>>4968667
Alright, if so, then i believe i have a complete plan. Prepare for the image dump.
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>>4968661
The Bellators sacrificed their ability to carry starfighters for the ability to lug around a xbox HUEG Power Core.
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>>4968676
>>4968661
Wait no, I might have mistaken that for the Allegiance class. But still the point remains, they're probably much larger power cores.
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As always, feel free to point out any mistakes and problems or ideas.
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>>4968688
If i missed any shield generators, let me know. I think those are all of them.
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>>4968691
I do believe the other captains will have their own fighters. Our force should be used more for our strikes than anything else, since we have the bombers.
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>>4968694
I forgot to crop this one. Just ignore the emptiness.

CAPTCHA: PTAR0
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>>4968691
>>4968688
It's a good start. Without shields it'll consistently get damaged, Although if it does have fighter bays I do recommend taking them out after the shields are gone to strip the ship of it's own potential fighter/bomber support.
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>>4968696
I'm going to go ahead and say they aren't going to literally sacrifice us and will, in fact, shoot with the onager. It's said to have a stupidly high range, so it should be able to sit just outside the battle and fire the moment we report the shields are down.

In the end, i do believe this is a good way to target them. Destroy the shield generators, chatterbox will be good at escorting those interdictors. The Ion Bombs should also deal some heavy damage to the bridge, since qui gon jinn said that if you spread them accross an entire planet, an ion bomb could effectively destroy it.
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>>4968699
It does, but it would be impossible to take them out with bombers, since it's in the bottom. It's also obviously going to be much better protected. The fighters will obviously scramble as soon as they're able and the battle starts, which is before we strike with our fighters.

Furthermore, the moment the shields are gone we GTFO. The Onager is going to blow it all up, did you forget? The one led by Ysanna. The Fanatic is just a messenger and an overall leader, not the big admiral who owns the onager itself.
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>>4968706
>It does, but it would be impossible to take them out with bombers, since it's in the bottom. It's also obviously going to be much better protected. The fighters will obviously scramble as soon as they're able and the battle starts, which is before we strike with our fighters.
That's fair, I was simply bringing it up as a potential target of opportunity. Damn shame we don't have in Indicator in our own fleet.
>>
So I have to point some things out.

One, we are not in command of this task force, the admiral is, so our control of the battle is limited to our own forces, though we may be able to suggest this to the assembled naval officers in front of us or to the admiral.

Two, those globes are often said by fans to be shield generators because in A Return of the Jedi right after they are blown up there is a scene of either an imperial officer or Admiral Ackbar (I forgot which) saying "their shields are down" or "our shields are down" and then they do their kamikaze thing or something. However I think in one or more of the books (I can't remember which, it may be either the Imperial sourcebook or the essential guide to warfare or perhaps one of the incredible cross-section books) with diagrams of the star destroyers they are actually sensor towers and the shield generators are internal.
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>>4968706
??? Why would it being at the bottom prevent it from being bombed. That isn't how space works, there is no up or down in space. The bombs may or may not be dumb fired (I forgot) but they MUST be launched, not merely dropped with the force of gravity, we aren't on a planet. So all they would have to do is turn "upside down" and shoot their bombs "upwards" to hit the bottom of the ship.
>>
Also, a reminder of how shielding works in star wars. Ray shielding deflects lasers and blasters, Particle shielding deflects "physical" attacks like meteorites, missles, railgun fire, bullets, etc. Crucially, they CANNOT both be used at the same time, they for whatever reason must be alternated if you want to use them both, using one makes you vulnerable to the other. This may come in handy for us.
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>>4968713
Anon, those aren't shield generators. Shield generators are these. Those are the reactors, ye? It's literally called a deflector shield generator dome.
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>>4968723
Anon I was referring to those, not the big round things on the image anon posted above, that was why I mentioned the movie shit. Second, they are auxiliary shield generators that only protect in a small local area, their primary purpose is to function as sensors. You can literally look this up on wookiepedia, not to mention numerous books with the details.
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>>4968733
Anon, where the hell did you get the idea those are only auxiliary, secondary sensors? It literally says there that those replaced on-ship shield generators that were installed in earlier versions. I mean, are you trying to fuck us over? Don't try to fuck us over with a mistake.
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>>4968741
https://starwars.fandom.com/wiki/Sensor_globe

https://starwars.fandom.com/wiki/ISD-72x_deflector_shield_generator_dome

Directly below the image to the top right it says auxiliary shield generator. Their primary purpose is sensors, if they were purpose built to be the primary and only shield generators then they wouldn't only have local effect.
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>>4968741
Also, in the behind the scenes section of the sensor globe entry it mentions how there was controversy over whether they were shield generators or sensors, and the consensus eventually came to be that they were sensors with secondary local shielding aspects.

Originally fans assumed they were shield gens because of RotJ, but that was pure fanon, then there was that whole thing with the WEG SW roleplaying game that claimed they were shield gens but that was a pretty poorly researched book that is semi-contradicted by the aforementioned stuff.

The whole thing about there being a shit ton of planets that have only a few thousand people on them also partially originated from WEG, I'm pretty sure the roleplaying games were used as a guide for SW writers in the early days because it compiled a lot of info, but it also spread a lot of non-canon info among the writers which later became canon because it affected what those writers thought was true, when in fact a lot of it was just made up by WEG.
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>>4968743
Sensor globes are sensor globes, those are shield generators. It says right there that they replaced the onboard shield generators from previous star destroyers.

You're just taking two shapes and saying they're the same. They replaced the on-thaim shield generators, so those must be the ship's shield generators.
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>>4968750
>believing some behind the scenes bullshit
They LITERALLY call it a bridge shield generator on the movie. They blow up the dome on the super star destroyer, and the generator goes down. You call that a SENSOR?
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>>4968753
Oh yeah, and furthermore, i think it was in rogue one, after they blow one up, leaving only another dome left, the Y-Wings do a bombing run and the shield is clearly failing, seeing as it only aprtially turns on and there are explosions that damage the ship.
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>>4968751
Apparently you cannot read.

>The sensor globes also contained projector vanes for an auxiliary shielding system that had a local-area effect only.[2] The vanes were positioned in a crown-like formation around the sensor globes, forming the ISD-72x deflector shield generator dome system.[1][2]

That is from the sensor globe entry.

>he ISD-72x deflector shield generator/sensor dome was a local-area deflector shield generator and sensor array

This from the ISD-72x entry.

They ARE the same thing, they are both a sensor and a secondary shield generator that protects a local area, what is so hard for you to understand? This is consistent with what I said above, but by their nature as LOCAL shield generators, there must be a primary one which protects the rest of the ship.

>>4968753
anon this is a post hoc false cause logical fallacy, (if event A precedes event B, event A must have caused event B) the domes themselves are shielded. (you can see them take laser fire before the A-Wing fires either a final blast or a concussion missle which finishes it) Therefore, the shields must be taken down before you can destroy them. This means that event B actually preceded event A, so event A obviously did not cause event B. The shields were either taken down making the domes themselves vulnerable OR the final blast fired by the A-Wing was a concussion rocket which bypassed the shields.

On another note, right after the A-Wing suicides into the Executor bridge and you see a close up of the bridge tower, one of those sensor globe/shield gens is still intact, so either the shield capacity were entirely drained so it didn't matter if one was still up, or the SSD needs both of those globes up to maintain the shield, or the local shielding is short enough that disabling one allows half the bridge to be exposed while the other half is still protected.
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>>4968781
It says right there that it replaced the previous generators. It makes no sense for it to be an array and yet to have replaced previous shiled generators.

It's literally in the fucking movie. No, i don't care about your retarded behind the scenes bullshit, not wikipedia stuff made up by random idiots. The MOVIE takes precedence, and IN THE MOVIE
>post hoc
Spare me you pilpul. What, do you think that the shield went out for no apparent reason in the milisecond it took the ships to fire? They blow it up, and then they immediately cut to the people saying the shields are down

You'd have to be completely disingenuous to not see the connection here. The missile got through the shield, blowing it up, which meant that the bridge was not able to maintain the SHIELD generator around it. Which means that it's a SHIELD GENERATOR. The bridge even shakes after it happens.

Do you have any actual scene where they magically make the inner shield generator that's not mentioned anywhere turn off in the moment before they send the missile? I mean, that's a very convenient coincidence.

So please, stop trying to claim bullshit about this stupid 'sensor globe' from some single line someone said god knows how much time after the movie which makes no sense whatsoevewr so we can lug meteors around instead of doing something actually useful.
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>>4968470
>Recommend having a weak center and strong flanks, so that as the Rebels push forward, we can surge forward to their flanks and gut them from behind
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>>4968781
>>4968790
Jesus Christ you two, just shut up, grab a room, and fuck each others brains out already. If you want to shit up the thread with another series of stupid fucking arguments, go to a thread on /b/ and do it there with a porn thread.

NOT. HERE.
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>>4968860
>argument about tactics
>hurr durr go to /b/
are you mentally challenged
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>>4968880
Because it fills up the thread with unnecessary autism between you and the other guy. So I'm sorry that I insulted you and him, but if you can resist the temptation to argue over this stuff, it'll make this thread just a bit better.

Besides, we want to have a fun thread, and while disagreements over actions are understandable, just don't take it too far, alright?
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>>4968884
Well, i'm just trying to explain why an precision attack using our fighters would be able to take it down. If it worked with the goddamn executor, it's going to work with a bellator. Those domes are, every time they're shown in the movies, portrayed as shield generators. They explode, and the shields go down/weak exceedingly to the point that y-wings and kamikaze attacks are able to hit them. And of course, whatever is left is always from another generator, as shown in the scene in Rogue One.

You can look at the images i made, it all checks out. The plan, that is. Which is better than anyone else's done until now, considering the ideas seem to consist of "let's lug an entire meteor field in front of the bellator" or "let's act like a fly and hope the bellator doesn't just shoot us while we're moving"
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>>4968470
>Let me ask you something, Captain. What was the outcome of your last mission? Did you win? Did you complete all your objectives?
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>>4968507
This one has most votes will use.
Writing.

>>4969001
"We decimated a Pirate fleet before they oculd become a threat to Sector security, with the casualties costing the majority of the other, "undesirables" involved. Not pretty fighting.
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>>4969118
>Then I frankly see no problem. No man in our fleet is here because he values his life more than the Empire.
>>
Fucking hell, you people really haver a thing for voting for bad plans dont you?
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>>4969133
At the risk of jinxing it I think this time it's not so bad. There's no way we can outgun the Bellator, we'll have to outmaneuver it. Their screens will certainly try to chase us down but we'll have no trouble outgunning those.
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>>4969137
>it's not so bad
It's not so bad? IT'S NOT SO BAD? DO YOU EVEN THINK?? This 'PLAN' is so stupid that a two year old wouldn't reccomend it.

First - by all going behind him, we are making their defense a fucking breeze. If we flanked, they would have to split their shield's power accross their entire width. But now, all they need to do is concentrate their sheilds on the back, and then all our turbolasers are going to be fucking useless. So good job.
Second, what's your big plan for taking out their shields? You gonna keep shooting the engine uselessly, hoping a shot will magically go through a hit it? Great thinking! Good job.
Third, fighters have become useless, because now, the moment they go over that engine, they're going to be TORN APART by the UNDIVIDED ATTENTION of the ship's full guns.
Fourth, speaking of undivided attention, we have it. Instead of forcing them to divide their attention towards two, three if task force c attacked, three fronts, now there's only one. So much for 'outmaneuvering them'
Fifth, do you THINK the fucking ISDs can outmaneuver them? That ship is going to turn, and it's going to give a nice, warm broadside greeting of it's god knows how fucking many heaby turbolasers.

And we'll fucking deserve it, because you people just get HARD at the thought of failing, don't you?
>>
>>4969178
>RRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE#_×÷//[;---

lmao 200% autism
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>>4969178
Not to trigger anyone, but doesn't your fifth point contradict your first and third points, as we're trying to avoid the Repressor's fury, not take the full blunt of it in the same maneuver the admiral wants us to.

The plan is about avoiding a slaughter, not trying to one up the admiral in a conventional dogfight, because that dogfight will cripple us in the end.

And even if we don't take out the shield generators, we can at least aim for the bridge (with their stern shield generators) and their reactor lad.
>>
>>4969218
See? It's because of people like this that votes like THAT win, people who are TRYING to ACTIVELY RUIN the quest.
>>4969223
It doesn't because ultimately, you've wasted our entire surprise on their rear. Furthermore, if they get a full broadside at us, that's even worse, because, you know, a fucking bellator.

>avoiding a slaugther
And we could have WON, if we just thought for a little. I made a map, for gods sake, it's in the image. We COULD survive, we could WIN.
> we can at least aim for the bridge (with their stern shield generators) and their reactor lad.
And just HOW do you plan on taking out their shields? Shooting at their back? It's not a target. And our fighters would be completely destroyed.

But now, we're going to get a horrible roll, just like every time you all vote for a stupid plan, we're going to get SLAUGHTERED, and i'm going to say 'I tooold you so', then you're going to ignore me, and it's going to happen again. And again. And again. And again. And again.

Why? I'm not sure. But it's already happened THRICE.
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>>4969237
I haven't even voted on a plan you spaz
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>>4969257
It's too late you fool, the choice's been made. Look there, the QM already choose that stupid plan because it had more votes.
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>>4969258
Oh nooooo
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>>4969237
The entire reason the rear was chosen was to avoid the worst of the anti-capital ship fire, as the engines cannot have guns on it. Also, I don't think we'll have the element of surprise, given that space is wide open and sensors ain't naturally jammed lad.

Second point, I'm more concerned about losing our bigger ships than us losing our fighters. Risking our capital ships to aid our fighters is both stupid and backwards, it's supposed to be the other way around. You have yet to make a meaningful divergence from the admiral's plan, you just ended up clarifying it.

Finally, my plan wasn't what I was voting for, I was coming up with alternate ideas. What I voted for was to wait and see what the other offficers had in mind for survival plans. Calm your tits anon.
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>>4969283
>The entire reason the rear was chosen was to avoid the worst of the anti-capital ship fire,
It's not going to work. Just trying to avoid it is a stupid idea, it's a plan that was thought just once. Battles aren't that simple.
>Second point, I'm more concerned about losing our bigger ships than us losing our fighters
That's the problem anon, with this plan, we risk losing our capital ships AND our fighters. The difference from the admiral's plan is that instead of uselessly flinging ourselves at it, we have a real, step-by-step way to tie down, suppress and depower the enemy ship. If you read the images, you'd understand.
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>>4969178
>If we flanked, they would have to split their shield's power accross their entire width
Stopped reading right there. I've scarcely ever seen someone REEEEEEEEEEEEEEEE so hard with so little clue what they're talking about, and I browse /news/.
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>>4969178
As I said earlier dude. Relax, calm down, don't take this as seriously. Run a mile, shoot a man, eat a dog, whatever. Just don't get worked up so much like this.
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>>4969287
How would we risk our capital ships if we just microjump to it's rear? You have yet to explain that bit of nonsense.

I should also note that splitting fire isn't avoiding it, which is the main contention of this meeting. While I do appreciate your plan and the work you put into it, this isn't that kind of meeting lad.
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>>4969292
Did you actually read star wars? Or are you going to say 'reee' every time someone tries to not be fucking stupid? Maybe you want us to fail, but not everyone does.
>>4969302
>How would we risk our capital ships if we just microjump to it's rear?
Other than a chance of failure, i already explained why. It puts us all at one single easy to target group. We completely lose the ability to shoot at the places that matter - you people are going to literally just shoot at the rear, which will be easily defensible due to the fact they can throw the shield power at the rear to maximum.

And, what fucking well does 'avoiding fire' do if it'll just result in failure and death? Yeah good luck, you didn't get shot for a whole half an hour. Enjoy being blown up.
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>>4969307
>read
I meant watch. Though i guess read also applies, due to the comics.
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>>4969307
Anon, it's the spook's mission to blow up the Repressor, with 70-80% casualties being all of the Navy. It's the Navy's mission to survive, and we don't do that by keeping ourselves level with the Repressor's broadsides.

The rear was specifically chosen because the engines can't have guns on them, and thus is it's only blind spot. I don't get where you think they are going to group anti-capital fire on us if we're literally behind their blind spot, and that fact that you think that the biggest ship is more maneuverable that a load of smaller ships is laughable, especially if we focus all of our firepower to take out one of their engines. This doesn't include the fighters and bombers doing their thing either, this time from behind the vessel, and I'm sure that the admiral's big gun won't just be sitting pretty.
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>>4969323
How in the fucking hell do you think they're going to blow it up without the shields going down? The fastest the shield goes down, the sooner the whole thing blows up, and there's nothing else to worry about.

Furthermore, the bellator, while big, is going to be able to turn much more than a big group of ISDs. All it takes it turning enough to get a full broadside and our space doritos will turn into swiss chese. The fighters and bombers CAN'T do their thing because this time there's nothing tying down the enemy's weapon. There's no suppression - they can turn all the unused weapons on us.

So they blow up all the fighters because of this stupid idea, turn to a broadside and annihilate us.
>>
Also, if we're going in a suicide mission and wasting all our ships as sitting ducks, we shouldn't send our interdictors to die.

I mean, we're going to get blown up so it doesn't matter, but it's better to not send them out anyways. They'll do literally nothing and die because of the horrible, HORRIBLE, room temperature IQ positioning you all just voted for.
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>>4969327
Overloading the shields from the rear? Taking out the reactors to depower them? There are a bunch of ways to still get rid of their shields without sacrificing our entire force lad.

Secondly, what's stopping us from moving with the Repressor and staying at it's rear. You're acting like we would remain in the same position in space instead of moving with the Repressor to stay on it's rear, and I don't know if your being obtuse or intentionally retarded regarding my point there.

>>4969330
Anon, the whole point of this meeting we're in currently is to AVOID the suicide mission and not have all of our ships blow up, and you keep advocating for Admiral Fanatic's plan! A head on attack is not how we avoid destruction!
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>>4969307
>Did you actually read star wars?
Yes but if it clarifies anything, I do not acknowledge the existence of any Star Wars media made after 2007.
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>>4969337
>Overloading the shields from the rear?
Overloading a SUPER STAR DESTROYER'S SHIELDS? Good luck.
>Taking out the reactors to depower them?
How? The entire armament of theirs will be free to aim for us. All of it. Furthermore, the fighters won't be forced to split across two sides and the length of the ship, meaning they'll easily take out anyone who approaches.
>There are a bunch of ways to still get rid of their shields without sacrificing our entire force lad.
Dividing and flanking would be a way to have a near casualty free mission. All it required was PRECISE Attacks. We HAVE the equipment, we HAVE the people, we COULD HAVE WON.
>Secondly, what's stopping us from moving with the Repressor and staying at it's rear.
Because we're a big damn grou with slow-as-fuck ISDs, moving together with it would result in a clunky mess.
>and you keep advocating for Admiral Fanatic's plan!
Why do you think that attacking head on is the problem with his plan? His problem is that he has no tactical thought. Instead of being fanatic, you're being a goddamned coward. You went from Admiral Fanatic to Moff Weakling.

If we timed it right, the ISDs would have easily lived and the mission would have been a grade-a success. Now, we'll be lucky if WE get out of this.
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>>4969346
oh yeah, and i forgot to ask
>There are a bunch of ways to still get rid of their shields without sacrificing our entire force lad.
Okay, so tell me one. Tell me a single way to do it that isn't retarded - with this maneuver, our positioning is garbage, our firing arcs are trash and there is literally nowhere to shoot but the stupid engine. How the fuck do you plan on doing anything but failing?

This plan is a coward's plan, it is a plan made with the intent to try to survive and fail, instead of a plan made to win. It's the kind of simplistic, poorly thought plan a toddler would make. There's no second thought to it.

But it got the most votes. Isn't that just wonderful?
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>>4969348
>But it got the most votes. Isn't that just wonderful?

Haha yep
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>>4969346
>How? The entire armament of theirs will be free to aim for us.
>at the ass end of the ship filled with engines

Now I know your bullshitting me. You can't be so retarded as to say that somehow our firing arcs will be shit all the while saying that the SSD's firing arcs can somehow hit us from it's behind with it's full armament, and if you are that retarded, your plan wouldn't reasonably improve our chances for survival, let alone a 'causality free' battle, which in of itself is retarded considering your plan has us running the gauntlet with the SSD's firing arcs, not avoiding the only real threat to our capital ships, which are the SSD's guns.

You expecting us the run headlong into the SSD's broadsides and not take casualties is one of the most retarded things I read this quest, and that's saying something.

>>4969348
Anon, this meeting- right here, with the other Navy officers- isn't about winning, it's about surviving. The fact that you call us cowards for not going with your retarded plan and ranting about 'winning' proves that you have more similarities with the retarded Admiral Fanatic than you do with the spooks actually running this mission.

So quit your whining and whinging, and try not to let your autism cause you to sperg the thread out again.
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>>4969346
>Shoot the ship from the rear
>Avoid the Dreadnoughts fire (Until they turn and we don't bother to move)
>Can't pierce the shields because they're too strong
>(According to you) die

vs

>Attack the ship from 3 sides
>Get continually pummeled by the dreadnoughts guns, because they will have us in full view at all times
>Somehow manage to pierce the shields and destroy the ship
>(According to you) Survive the predicted 70-80% casualties and win
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>>4969408
> You can't be so retarded as to say that somehow our firing arcs will be shit
I CAN, Because we're aiming at the goddamn engines. Unless we go up, which negates the whole point of going down.

And the SSD can hit us if it turns to a full face, upon which point it won't matter how well our firing arcs are, because we'll be shredded to slag. If we split our forces, they can't focus their fire on a single point.
>
You expecting us the run headlong into the SSD's broadsides and not take casualties is one of the most retarded things I read this quest, and that's saying something.
My plan isn't to run along, and you'd know that if you read it. My plan is to suppress them for enough time to hit them with the fighters. It's called a precision attack - the ISDs would have more than enough shielding to last that time.
>isn't about winning, it's about surviving
It is exactly because you think liek this that we're going to lose - that we won't survive. You think not in terms of the battle, but whatever's most quick and convenient. You're thinking like a goddamn rat that jumps into a trap.

You're acting like a Bannon. You try to be 'cautious', fuck up and everyone dies. If you want to survive, you go head IN, not head out.

How many more times will you people vote for the worst goddamn plan because it's the first thing that appeared?
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>>4969421
If we shoot the ship from the rear, we won't be able to pierce them because they can localize the power in a single region. They do this in like, every star wars movie. It's not that we won't move, it's that we can't - a force with so many ISDs is far more clumsy than a single bellator.

If we attack from three sides, their fire is divided, which means the ISDs would be able to hold enough to carry out what i actuallly planned - which is to lead a starfighter strike. We can penetrate the shield because we have BOMBERS that have the CAPABILITY to penetrate shields with bombs and missiles.

Did ANY of you read what i proposed? Are you just following whatever other people are saying and taking that as truth? You just keep saying 'going head on', completely missing the point of the flanking maneuver.
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>>4969432
But they won't concentrate all their shields in the rear, because there'll still be the central force and everybody who didn't join us shooting them from the front. If they concentrate all shields in the rear then the Onager will gut them and we can all go home happy. That's the whole point. The entire fleet isn't heading to the rear, it's just us and a few other captains who don't like the idea of +70% casualties.
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>>4969435
If Task Force C is left alone, the onager is going to be gutted. You'd be literally allowing a full salvo against the ship we're supposed to protect. Furthermore, if we split ourselves so thin, the forces that stay will be slaughtered, the onager will get slaughtered, and then we'll be left alone.

Flanking does not mean 'Divide yourself and get conquered'. This plan either results in passing all of the jelly on the sides of the bread, or spreading it across a whole damn loaf.
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>>4969429
You still haven't explained your rationale as to why you think our rear force would allow itself to stay still while the SSD moves to fire on us, or the fact that damaging the engines will turn the SSD into a sitting duck.

I don't know what you'd think you'll be suppressing with our capital ships on his flank, but I know that our capitals will take hits for a couple of measly fighters.

Also, I'm think in terms of not being retarded, which involves not being apart of the 80% casualty statistic this battle is projected to have. The fact that you think we can win this without casualties means your more delusional than the admiral.

>>4969432
>>4969441
And what's stopping the Repressor from picking it's targets and concentrating their fire? I don't know why you think more ships to aim at somehow results in less casualties.
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>>4969432
>If we shoot the ship from the rear, we won't be able to pierce them because they can localize the power in a single region. They do this in like, every star wars movie.
Not the real ones.
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>>4969462
>You still haven't explained your rationale as to why you think our rear force would allow itself to stay still while
Holy shit i already told you like FIVE FUCKING TIMES. Do you even read what i said? Our force is way too clunky to just follow their rear - ISDs are not fast enough. Its much easier for them to turn than for us to follow their rear.

>measly fighters
These "measly fighters" can take out star destroyers like the executor ISDs taking a few harmless hits > priceless interdictor squadron destroyed

It stops them because it would allow the enemy to fire freely without danger. In the end, my plan is not a long, pitched battle but a precision strike.

We need to take out those fucking shields. This "plan" can not do that.
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>>4969468
You didnt watch star wars at all, did you?
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>>4969472
It's been a while, maybe my memory's fading. In what part does it come up in The Phantom Menace?
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>>4969118
QM, we need another official ruling. Is this assessment correct?
>Our force is way too clunky to just follow their(SSD) rear - ISDs are not fast enough. Its much easier for them to turn than for us to follow their rear.

Because I'm frankly tired of arguing the some point repeatedly.
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>>4969479
It's a fucking ISD mate. Trying to go back and forth while the ship turns is not an maneuver for a big sluggish ship
>>
Honestly I'm tired of you retards throwing tantrums why don't you just stop or fuck off if it bothers you so much
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>>4969486
Not everyone likes failure. Fucking up by choosing something stupid and saying "hurr durr if you dont like it leave" is plain asinine

I do not WANT to fail otherwise i wouldnt be argueing. But you all just keep voting for the worst plans, every damn time.
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>>4969497
And your temper tantrums accomplish what, exactly? It is annoying, worse than people making bad plans is you spazzing out and crying doom and gloom every 5 minutes. Go sit in your room til you calm down or something shit.
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>>4969501
Every time this happens, i say, it wont end well. Every time i'm ignored, it does not end well. But you cant admit when a plan is stupid, so you just say i should stop doing it
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>>4969521
Didn't we obliterate the pirate fleet with only two escorts and some fighter losses? And wasn't the only flank that was successful at Bespin ours? I'm sorry to say lad, but if that's your bar of not going well, you have delusional standards for our Task Force.
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>>4968790
>It says right there that it replaced the previous generators.

This doesn't contradict anything I said, they are shield generators and sensors that just protect the bridge.

>Movie rant

You don't decide what takes precedence, end of story. The stuff in wiki is sourced from canon books describing the equipment.

The shields did not fail for no reason, Admiral Ackbar literally says 'concentrate all firepower on that Super-Stardestroyer. You are also arguing over nothing, I've acknowledged that it is a shield array that protects the bridge and is also a sensor, I was saying that just because the bridge has its shields disabled it does not mean the rest of the ship will.

You are also arguing against a strawman, I'm not the asteroid field anon, this guy is >>4968488

I mentioned as one out of 4 random ideas that I wasn't attached to the potential of using towed asteroids as either cover or dumb projectiles imparted with acceleration towards where the enemy fleet will come in as distractions.

Nor was I disagreeing with your plan, you just started arguing with me about the sensor/shield globes thinking I was saying the big round things in the picture some anon posted of a big Star-destroyer were shield generators which you insisted were reactors, when in fact I wasn't even talking about said picture.

>>4968860
>cringe get a room rant

We barely insulted each other even if things got a little heated. If you don't want to read our debate then just skip over it like a regular person instead of whining about it.
>>
Wait, I take back what I said, I didn't realise that this dude was the sperging anon from last thread.

I deeply apologize to all the anons for taking his bait and arguing over pointless details and setting him off.
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>>4969601
You are forgiven.
>>
So, how many are hyped for the next update?
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>>4969788
Barely at all, we are just proposing a plan to be used to a bunch of navy dudes who could vote against us.
>>
Also, aren't we technically a Captain, not a Commander now? Admiral Harnock promoted us in the previous thread so we would have a rank commiserate with our duties as the leader of a task force.
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>>4969795
>we got jipped with our promotion
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>>4969794
I'm honestly waiting for somebody to promote the idea of bombing the admiral and having the chain of command fall to one of us. It'll be a retarded plan, but also funny as fuck to out spook the spooks on this one.
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>>4969829
Maybe try telling the Admiral that ramming is a good tactic, if it works for 40K captains I'm sure it'll work for fanatics in an entirely different universe!

For real though, I wouldn't put it past some of voters to do it "for the memes".

It would be funny though.
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>>4969843
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>>4969521
On the contrary, I was vocally against the asteroid field fight plan, even though it went well.

As I said, your bitching and moaning accomplishes nothing and everyone is sick of it.
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>>4969534
>fighter losses
Well, not quite, there were quite a few lost fighters and and some escorts got straight up blown up. Not sure what you're talking about bespin, though.
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As you lay out the plan, the Captains of the Capital Ships, the dreadnoughts and ISDs, voice up their own concerns.

"If i may interject, it's likely that the picket forces could pull this maneuver off, but our heavier ships would be easy targets for the Repressor's broadsides."

"If we do go in for this plan, we'll stay back for the meantime, as at least staying with the other Spook ships would give us some more longevity."

>agree with their assessment

>convince em to come anyway?
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>>4970067
>convince em to come anyway?
Hug the enemy escort force. The Bellator won't engage through fear of hitting their own ships, and our heavier ships should be then able to handle the escorts while the faster ships wreak havoc in their rear. If they hang back with the spooks, they'll still be eating the Bellators broadsides anyway won't they?
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>>4970067
>>agree with their assessment
>>
>>4970067
>Then us pickets would be out exposed to the enemy escorts and the Repressors fire without a corresponding offensive threat on our side to draw their fire and clear out the escorts. Obviously I don't expect you all to follow through with the deep drive into the rear of the enemy close in, but we'll need you to at least engage the enemy as laid out in the default plan until we begin our maneuver into the enemy's rear.

I'm not sure I'm understanding what this guy is saying. Is he saying he wants to hang back entirely and not engage the enemy at all? Or is he saying he doesn't think he can push close into the enemy's rear area and out maneuver the SSD so as to avoid their broadside? The former makes this plan entirely worthless, the latter is acceptable and if that is what he means then forget my lazy write-in.
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>>4970087
I think what he's saying is that the picket forces can turn the flank of the enemy fleet, getting them from the sides and squeezing the Repressor into a nasty little position.
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>>4970067
And if we take out the SSD's engines, could you pull the maneuver off?

Anyway, what's your ideas lads? Something different must have come to you.
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>>4970120
Well, there's a bunch of ideas made by different anons before this post, go check them.
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>>4970120
It would be extremely painful.

For them.
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>>4970130
Don't know, they have a lot of guns in their back. Some pretty huge ion cannons.
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>>4970123
I meant the Navy officers.

>>4970130
This missions was always going to be painful. Real question is, can you survive it?
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>>4970067
>agree with their assessment
>What if we take out the engines, would the maneuver be possible for our heavier ships?
>What other plans to you lads got then?
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>>4970134
So we blow them up as well, it's better than facing a full broadside lad.
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>>4970138
Good luck on that, our firepower is not enough and our main force, our fighters, will get destroyed if we send them to attack.

Unless you've got a plan to draw their fighters and fire away, it won't work.
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>>4970148
Then what makes you think a conventional attack, where we face the full broadsides of the SSD, would fair any better for us? It sounds like no matter what we try anons think it won't work and we'll be destroyed, so the plan is to default to the admiral's plan?

Plus, our fighters were created with the intention of them taking casualties and being replaced in a fight. I don't understand why you think they'd get wiped instantly with less guns on them than they would with more guns aimed at them if we go with the other plan proposed, which is the admiral's 'though the escorts and onto the turrets of the SSD!' Plan.
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>>4970158
I think we need to find a way to give the fighters a clean run.
>Plus, our fighters were created with the intention of them taking casualties and being replaced in a fight.
That's a pretty wasteful way of thinking, we're post-empire here, we can't afford to lose fighters. Definitely not the Interdictors, though.
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>>4970162
Fact is, you can't without having them either engage enemy fighters and escorts, then the SSD's AA fire. Getting to the SSD's rear, which is taken up with their massive engines instead of their weapons systems, would get rid of the fighters trying to run through the escorts and the majority of the SSD's AA fire.

And while I don't want to waste our fighters, sacrificing our larger ships for them is more wasteful and counter-intuitive to the fighter's main role, which is to close the distance and deliver their payload though massed AA fire. The plan always involved them taking some casualties from Anti-fighter fire.

Plus, this mission was an 80% casualty acceptable mission. If anything is wasteful, it's the way the admiral and spooks are going about this whole thing.
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>>4970169
If I was running this mission, I would take out the SSD's engines, cripple their mobility, and bug out to replace our fighter/bomber losses. Then, as they become a sitting duck, we repeatedly wear down their escort and fighter force with fresh fighters/bombers, then we go in for the kill.

I don't know if that would've worked, but it's certainly less wasteful to the fleet than trying to engage the SSD in a conventional dogfight with our understrength fleet.
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>>4970169
OUR Fighters are valuable. We need those Interceptors and interdictors. I don't give a hell about some loser captain's TIE Squad, their use is to make sure the enemy's TIEs dont come after our Fighters.

An Interdictor is more valuable than an ISD to us, because we don't own any of the ISDs
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>>4970178
While I agree, I'm not in charge of this operation. Now, I'm not saying we waste them, if anything we need our conventional fighter/bombers to clear the way for our Interdictors to safely operate, but expecting to get out of this suicide mission unscathed is ludicrous, we're going to take causalities, especially among our fighter force which will do 80% of the work here. Expecting us to throw an IDS under the bus for an Interdictor is insanely wasteful, but expecting us to somehow protect and clear the way for our fighters while the SSD is ripping chunks out of our fleet is simply delusional.
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>>4970184
If we get rid of the bellator's capabilities, we won't need to protect them. We can bomb the bridge. I mean, it worked against the executor. The Interdictor has some havy-duty bombs.
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>>4970206
Please clarify what you mean, because what I'm getting is that you unintentionally like the rear plan as it's the closest we can come to the bridge without dealing with the escorts or heavy AA fire and you don't want to admit it, or you think we can somehow bomb their bridge without our fighters taking heavy losses from going though enemy escorts and AA fire, and I honestly can't tell which.
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>>4970067
>agree with their assessment
>I stand corrected, some of us do in fact value our lives more than the Empire. It makes no difference if your assessment is right or wrong, if your priority is to save yourself it is pointless to argue. If I were in charge I'd have you demoted, but since I am your colleague and not your superior I will simply follow my orders.
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>>4970223
The problem with sending our ships out the rear is that it results in our forces spreading too thin, they said it themselves they can't maneuver that fast. We should be sending only our bombsrthere, and escorted.
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>>4970225
I'm gonna -1 that second prompt, as this meeting is clearly about saving our skins from the spook's machinations, and not about completing this suicide mission.

You get not points for being delusional about why this meeting is happening lad.

>>4970229
Clarify 'ours'.

Also, we are not in control of the overall direction of the fight, so sending only our bombers out of SSD range is probably not an option here.
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>>4970235
>You get no* points

I need to invest in a spellchecker...
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>>4970235
I know why we're having it fagtron, I'm saying we shouldn't.
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>>4970235
>out of SSD range is probably not an option here.
No, no. I think we should send our fighters through the back, but only the fighters. The other ones can't maneuver. If the fighters go through the back, they can bomb the hell out of the bridge while being away from their main guns.
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>>4970241
Than you're fucking moron if you think 80% casualties are acceptable, let alone criticizing and threatening to demote the other Navy officers in this fleet. We ain't a fucking spook or a fanatic ya know.

>>4970243
So our capital ships get smashed by the SSD in the meantime? It'll take longer for the fighters to circle around to the rear than to just push though the AA fire, and every second wasted is another capital ship destroyed (including ours). We'd waste our capital ships and our carriers to save a fraction more of our fighters, it just isn't worth it.
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>>4970253
You're severely underestimating the shielding power of the ISDs and the speed of the TIEs. This is the quickest way to get rid of it. I mean, waht other idea you have? Throw our fighters uselessly and let them all die without doing anything? Flee? They can't stay behind the ship, they told you that THEMSELVES
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>>4970253
The way of the warrior is resolute acceptance of death. If survival is so important we should just retire from the Navy and let the rebels win. Captain Fagtron does deserve to be demoted for cowardice, fight me. Or don't, surely you'd rather not if you value your life so much.
>>
>>4970258
I think your underestimating the strength of the SSD's firepower, considering it's thought that 80% of our force can be written off in this battle.

>Throw our fighters uselessly and let them all die without doing anything?

And when have I ever suggested such bullshit? I know your being disingenuous now.

>>4970259
I was the only one that voted to stay and fight the rebels in Figg space, and I still wanted to continue the fight against the rebels at Bespin despite the admiral's ISD getting blown to dust. But I'm not going to just meekly accept being a pawn in the spook's game just because they think we're expendable. We can save our stength to turn another battle, not waste it on a suicide mission. If you want to be go full retard and go full Empire autism, be my guest. I'll vote for the option that keeps us in the fight for future battles the Empre will have to fight.
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>>4970267
>And when have I ever suggested such bullshit?
When you said that our fighters were literally made to take casualties and be replaced.
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>>4970267
You mean to tell me you were willing to throw your life away in hopeless battles where even in an impossible victory we stood to gain nothing, but now that we face an objective that's critical on not just a tactical but a strategic level, with a realistic chance of victory, NOW you're most concerned about survival?
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>>4970272
Anon, what else did you expect smaller but more maneuverable and cheap craft to be for? A hundred fighters dies not equal the material cost of the carrier, let alone and ISD, and to assume that the fighters are more valuable than both is just plain retarded.

>>4970273
>80% casualties acceptable
>realistically chance of winning
>pic related

Fighting with a decent chance of survival is much different than suicidally charging the enemy and hoping it'll make a difference, which is what your retarded plan entails. Maybe come up with something that doesn't put us in the SSD's full line of fire, and I'll be willing to run with it, be we ain't running a suicide force here lad.
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>>4970282
>Anon, what else did you expect smaller but more maneuverable and cheap craft to be for?
..You DO know we barely have any TIEs left, right? All we have are Y-Wings, Interceptors, Bombers and X-Wings.
>>
>>4970285
Are they worth the material and manpower cost of a carrier or an ISD? If you had to choose, would you sacrifice your ISD and carrier, or the fighters?
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>>4970289
It's not OUR ISD. And furthermore, The problem here is that you act like the ISDs dying is a certainty, when you don't even have a plan at all. They're already going to attack by the sides, they can't attack by the back, use this opportunity to blow up their bridge with our goddamn interdictors instead of wasting them on a stupid dogfight. They have their own fighters.
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>>4970289
Slow your roll, man. Your posts have made up nearly 20% of the entire thread at this point. You're taking this way, way too seriously at this rate. Relax, calm down, take a smoke break, walk your dog. Just relax.

Arguing over points like this will just make people gloss over what you're trying to say, and if you are trying to bring up valid points, people will ignore you because of your tendency to overheat and bellow your points like a train whistle.

So to sum? Just relax, enjoy the thread, shit post, and have fun.
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>>4970282
>calls the plan retarded
>has nothing better to suggest
>bonus: thinks "80% casualties acceptable" is equivalent to the LITERAL suicide missions he advocated for previously
Tell you what: We should just pick one side of the Bellator to flank it from with the entire fleet, that way we only have to face half its guns and can maximize protection for the Onager while it does its work. Good enough?
>>
So how many fighter squadrons do the rest of the fleet have?
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>>4970301
You avoided the question. My plan was to avoid the SSD's fire. And what do you think 80% casualties mean, is not some ISDs getting blown to junk?

>>4970305
While I agree that is a better plan to concentrate our forces to penetrate the SSD's escorts and defenses, I don't thing the admiral is going to go for it. You're assuming we have the freedom to deploy as we wish, and that simply isn't the case.

And I did come up with a plan, it's just that the ISDs can't be apart of it.

>>4970304
Maybe you're right about people noticing the trees for the forest, but that doesn't mean I'm the only one on a bender here.

I do find it amusing that you think I'm sperging out over nothing, and maybe you're right. Frankly, I'd like the QM to give us the other Navy officers' plans before we decide on a course of action, as I'm sure anything he comes up with will be better than any scheme these anons can come up with, including I.

And with that, I'll take my smoke break.

>>4970309
I assume we have parity, with the fleet having more fighter numbers, a couple more of Intelligence's toys as well, compared to the SSD's regular compliment of TIE, a squadron or two of their own 'toys', and whatever rebel fighters they managed to brig on board.

I imagine that our fighter force is significant in relation to our fleets entire fighter force, with a qualitative edge compared to our quantity.
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>>4970316
>My plan was to avoid the SSD's fire.
Retard they literally said they cant maneuver them well enough to do that. And why the fuck do you keep acting like '80% accepted casualties' means 'we will die unless we act like retarded chickens'
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>>4970316
>You're assuming we have the freedom to deploy as we wish, and that simply isn't the case.
So what the hell are we having this meeting for?
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>>4970316
>And what do you think 80% casualties mean, is not some ISDs getting blown to junk?

80% is considered acceptable, not expected.

Your assumptions don't matter here. If you don't have hard numbers for fighters why are you even responding to me?
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>>4970327
>>4970328
>>4970331
>That's because they grab people like us for these high casualty missions, Officers with something bad in their File that can be seen as an embarrassment, and wouldn't be too missed in the schemes of the Higher-ups. I've been on another mission, to Hutt Space to clean out a growing Pirate fleet. They throw some gung ho Fanatic like our glorious admiral, and they lead the men into the Slaughter. My ship barely escaped the last mission intact enough to limp out of Hutt Space, and I expect them to try similar shit today.

But I'm sure we'll be just fine ;^)

Now where's my pack of smokes, because I'm done trying to reason with ya'll.

>>4970331
>Your assumptions don't matter here. If you don't have hard numbers for fighters why are you even responding to me?

Cause I was trying to help ya. I'm the only one who responded, and I think it safe to say that we have the numbers advantage. You ain't gonna number crunch yourself outta this one lad.
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>>4970366
>because I'm done trying to reason with ya'll.

Great, we appreciate
>>
I check the thread and I don't even know what anons are arguing for anymore.
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>>4970492
It's a constant issue.
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>>4970492
They're arguing about the plans. Which shouldn't even be happening, because the one complaining didn't even make a plan, he just said 'lets go behind it', despite the fact that the captains themselves said they can't

Really, the problem, is that no one's voting for an actual goddamn plan. Which is what we're supposed to be doing
>>
how possible are micro hyperspace jumps?
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>>4970507
It's hard to come up with a plan that doesn't kill us. And hugging the rear is a valid plan for us, just not the bigger ISD, which anons would trade for a handful of fighters in a heartbeat.

Maybe we should wait until the other Navy captains tell us their plans before deciding our own.
>>
also if you are here qm, how well armed is the under side of the target?
>>
The issue is QM is moving the quest too slowly. It’s giving people too much time to argue over the details, which often are inconsequential in the end anyway.
>>
>>4970533
I wouldn't mind a faster paced quest, but I think the pace of this quest has more to do with the QM's schedule more than anything.
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>>4970524
>It's hard to come up with a plan that doesn't kill us.
Oh, it's not. Attack, THE STUPID BRIDGE. It worked on the executor. We have literal interdictors, with ion bombs. Drop them across the bridge, the whole thing is going down, including the shield. Their bridge will get blown up.

Why the fuck should we wait for THEIR plains? That's passive and stupid.
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>>4970533
I do work 5 to 6 days and usually a 9am to 9pm so not too much time on my full days to post, will begin now, apologies on the pacing
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>>4970528
The lack of armaments on the underside of ships in star wars is an issue on the level of sound in space, we usually don't think about it. Comes from it's basis in WWII and battleship combat, but rule of cool I guess. Otherwise all capital ship battles would be decided by whichever side could descend quicker. It's really up to qm, but it's one of those things you tend to conveniently ignore.
>>
>agree with their assessment

Their complaint does make sense, and with a little tweaking, the following plan will be followed.

Force A and B will feign a fanatical charge into the enemy forces, moving to break past them and hit the Bellator from behind. The dreadnoughts and ISDs will initially follow the assault, providing heavy support fire to disorient enemy vessels, then break off before the point of no return and rejoin the Capital ship line engaging the Bellator, leaving their Fighters with you all to escort you in. From there you will bombard the rear of the enemy dreadnought and hopefully drop its shields and kill it's engines, while staying out of the majority of its firepower
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>>4970565
Ye, that seems fine. Best of luck to the ISDs and dreadnoughts.
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>>4970565
Would have liked the ISD's to come with us to help bombard their rear, but I guess this'll work.
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>>4970565
I will go with it

>>4970553
I only had a half baked plan of using our lighter ships and fighters to tie the main fleet up providing enough time for the ISDs to either make a micro hyperspcae jump beneath the target or maneuver under it and fire upward into their bellies
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>>4970580
It would've helped, but what can you do? I'm not about to ask them to take on more risk then they feel they can handle.
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>>4970582
>I only had a half baked plan of using our lighter ships and fighters to tie the main fleet up providing enough time for the ISDs to either make a micro hyperspcae jump beneath the target or maneuver under it and fire upward into their bellies

Shit, that may work to break the SSD's shields when they're focused on protecting their bridge. I wonder if we can take potshots with multiple microjumps?
>>
>>4970565
Upon the conclusion of the meeting, you return to your new home, the Vindicator. As you arrive, you are overwhelmed by a series of new smells and sights. Your Ton-Falk had been maintained as best she could, but she was years old by the time you'd received her helm, and well, generally lived in. You could smell the aroma of an older vessel whos seen thousands of crew etched into it, as a reminder of the history of the Irreputable. Your new ship though, smelled clean, and was clean. She had no details, like a faulty light panel in the elevators that always occurred, no matter how often the engineers replaced it. This ship was entirely yours to break in, and even left to you was the honour of naming it. You'd put some thought into it, and have decided upon the name...

>Choose a name for your New flagship, within reason

As well, you have debated providing Captain Cuner the Intel, do u want to go through with it?

>Yes.
>No.

After there are settled we will move along to the battle, apologies for gettin stuck in the planning too long.

As w
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>>4970589
>Choose a name for your New flagship, within reason
The Steadfast
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>>4970589
>Spaceball One

>Yes.

Why not? It's not like we can really do anything with it.
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>>4970595
Supporr
>>
We should discuss the bonus situation regard the intel though, of course
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>>4970589
'As w' What?

>>4970594
+1 A fine name for a ship.
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>>4970598
Sure, I'll +1 that.

>>4970594
>>4970601
While a good name, Agressor may be more appropriate to our style of combat (i.e. Aggressive). Still, I don't really mind the name.
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>>4970594
I like this name. Also,
>Yes
The more we wait the less this info js worth - Intel loses value quickly.
>>
I mean yeah, I don't feel steadfast really fits us honestly
>>
How about "the defiler"?
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>>4970628
I don't think Defiler fits us either. I think Aggressor is a good fit, but Spacewolf may be interesting, or Antiquity, if we want to use the system name we got it from. I think Casanova would be a great name to be honest.
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>>4970552
Sorry, my tone/intention didn’t come across right.

Wasn’t criticizing you, meant it more that people are getting into metagaming dustballs between updates, and need to chill.

Keep it up, thanks for doing it.
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>>4970608
We're going to upgrade to something else later anyway, I reckon we pay more attention to the name when we get an ISD or a Venator or something.
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>>4970651
That's fine. If we somehow manage to get a SSD, I say we name that the Aggressor (Hail Mary is also a fantastic name).
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>>4970589
The Depucelator
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>>4970589
Also
>Yes
Provided we know for sure he can decrypt it, otherwise no.
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>>4970642
Oh you gucci, but yea ppl really like store wars so they're pretty good at arguing in a circle

>The Steadfast: writing
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>>4970784
>Oh you gucci, but yea ppl really like store wars so they're pretty good at arguing in a circle
>they're pretty good at arguing in a circle
>circle

Mein Gott...
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>>4970784
>store wars
I too am very much interested in the next season of Store Wars, they're finally amping up the National War between Target and Walmart. Very interested to see how this impacts regional stores and if there will be any attempts at powergrabbing from a smaller chain.
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>>4970589
I know the name vote was already decided, but I'll vote for...

>Yes.
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>>4970804
I wonder if Walmart will keep up the "Why can't we just be friends?" attitude knowing Target hates them with a passion. It'll be tough since they have a higher concentration of autists who just want to avoid trouble and downies who don't understand why they're fighting to begin with. Obviously Target has the upper hand in skill with Marc the Wino and Jailhouse Jay on the night crew, but it's still up in the air whether can get through another holiday season before they butcher each other with their box cutters.
>>
Also, based on the intelligence we were given on the disposition of the enemy fleet, the enemy should have 192 starfighters split into 12-16 squadrons, though this number could be less due to casualties they sustained when stealing the Repressor or more if they have vessels not shown in our intelligence report.

I'll do the math for you.

There are 4 enemy strike cruisers with 18 fighters each and 5 nebulon-Bs with 24 fighters each. Those are the only starfighter carrying ships the enemy is projected to have, though there may be exceptions because the Bellator itself may carry some or some of their ships may have modifications to carry more or some may be accompanying the fleet separately if they are hyper-space capable. We should expect the standard rebel fare in terms of star-fighters but they may have potentially nearly 200 TIE L/N's (they would be attached to the aforementioned nebulons and strike cruisers) if the entire fleet was a recently stolen fleet and not a fleet that had already been in rebel possession for a long time.
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>>4970848
What about our fleet's starfighter numbers? How many squadrons can we field?
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>>4970848
They've only recently defected haven't they? So it should be all imperial ships.
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>>4970878
Some non-defector rebels joined up, but yea, it should mainly be defectors. My bet is that some of their fighter squadrons were damaged from destroying it's loyalist escorts and purging loyalist pilots and crew. It may not be a lot, but at least it's something.
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>>4970881
Thinking more on this, I wonder if there are still loyalist sympathizers in that fleet, especially in that SSD. I'm not expecting a loyalist mutiny, but a couple men, in the right place and at the right time may cause a lot of damage and confusion.

We shouldn't rely on it, but it's some food for thought.
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>>4970860
Task Force Caimes (us) holds 1 full squadron of ARC-170s including Chatterbox, 2 Y-Wing squadrons at full strength, 1 Y-Wing squadron at 2/3s strength, 1 TIE bomber squadron at 1/4th strength, 1 X-Wing squadron at full strength, 1 X-Wing squadron at 1/3 strength, 1 XG-1 Gunboat squadron at full strength, 1 TIE Interceptors squadron at full strength, and 1 TIE interceptor squadron at 3/4ths strength.

The rest of the fleet vessels capable of carrying star fighters consist of 7 ISDs (72 starfighters, 6 gunboats each) at least one of which is a Imperial-I version, (36-48 TIE L/Ns, 12 TIE Bombers, 0-24 TIE Interceptors, 5 gunboats, depending on era and loadout) 4 Arquitens, (either no starfighters or 5 fighters including rare TIE variant depending on whether the Arquitens is the normal or command variant) 4 carrack light cruisers, (4 TIEs each, but QM said he wasn't going to count them unless there were enough to form a squadron, which there are in this case) 6 strike cruisers, (18 starfighters each, variable fighter loadout) 3 Victory-II's (each carrying 24 TIE Fighters) and finally the Onager (36 TIEs of some sort of variety)

Assuming I am not forgetting anything we have a maximum of 887 starfighters including the gunboats, exotic variants, bombers etc. This is not including task force Caimes as it is impossible to know exactly how many starfighters are alive in each squadron as we get their strengths in fourths or thirds not exact starfighters. Also I may have counted an extra Imperial-II when one of those is meant to be an Imperial-I, but it should be close. Remember that the number could be lower than this if any of these ships were in any battles prior to this operation like us or if these ships are of a certain variant that doesn't include starfighters or if the QM doesn't count the Carracks, among many other problems in accounting.

We vastly outnumber them and should even if the Bellator has a fuck ton of hanger space. To get the number of squadrons just divide the starfighters by either 12 or 16 depending on how many QM says consist of a squadrons, though the gunboats could divide differently, I dunno.
>>
In other words we have 55-73 squadrons and out number the rebels in starfighters something like either 5:1 or 6:1 though both us and the rebels could have less if either of us have taken losses or if the QM doesn't count the ships that have less than a squadron in an individual ship. (though he said he'd counted them if there were enough of them to form a squadron, which there are both for carracks and Arquitens and the enemy)

That is NOT counting our individual task force or the fact that the ISB dudes may actually have exotic starfighters like the TIE Defender or other rarer ships.

This should be a slaughter in our favour at least on the star-fighter front, though it will be the opposite on the capital ship front almost for sure.

Even counting the possibility that the rebels may have rebel starfighters which have shields and the fact that rebels tend to be more experienced, I would be incredibly afraid to be a rebel starfighter pilot in this battle, though in turn I'd also be shitting my pants if I were a capital ship captain on the Imperial side in this battle.
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>>4970889
>>4970894
Nice, you have my appreciation mate. This is going to be a very interesting fight, and I do wonder as to the sheer amount of bombers our fleet has in store, let alone our other toys.

I would be willing to spend the influence to bring our fighters squadrons up to full strength before this battle. God, its times like this that I wish we didn't sell our quasar and TIE/LN compliment, even if more Interceptors were the objectively superior choice.
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>>4970905
Sadly, I don't think it is possible to spend our Influence here other than to trade fighters. We probably can't refill our squadrons with fresh fighters and pilots, as I understand it we are in the middle of space, not at space station or planet.
>>
>>4970841
Oh yes, it is understandable that Walmart's frontline morale is abyssmal after the loss of so many domestic stores, and Target taking advantage of momentary weaknesses is to be expected. They'll maintain their aggressive stance for as long as they have the momentum, but Walmart is far from done. They still outnumber Target 9-to-1, they just need a fresh perspective and a gear change in their lower management and they'll halt Target in their tracks. This years Black Friday episode is bound to be way more exciting than last years!
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>>4970950
I can't tell if you guys are talking about retail giants or the Galactic Empire versus The New Republic.

QM, please come back! Look what you've reduced us to!
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>>4970920
I remember the QM stating that we'd be able to resupply here before the mission in the previous thread, otherwise we would've spent our Influence in Figg space before we bugged out.
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>>4957175
>I can promise more resources and materials if you choose to help then you'll pull from some old Corporate heads in the Boonies though.

>>4957268
>the Dossier says they have replenishment vessels and Supply Freighters with the fleet, so some resupply should be possible.
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>>4970960
The messenger spook indicated significantly higher pay than the Figgs, and indicated there would be replenishment and resupply vessels. I think it's safe to say that we can resupply our fighter squadrons, maybe gain another ship or two potentially.
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>>4970894
Nice accounting mate. Though they'll probably be doing their own thing during the battle, once we pull off our manoeuvre hopefully the rest of them will join us at the rear and hammer them down.
>>
You people forgot to account for our Steadfast, it was said to have 6 Interceptor Squadrons and a TIE Interdictor Squadron
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>>4970982
>The dreadnoughts and ISDs will initially follow the assault, providing heavy support fire to disorient enemy vessels, then break off before the point of no return and rejoin the Capital ship line engaging the Bellator, leaving their Fighters with you all to escort you in.

They are leaving their fighters with us and presumably under our command while we perform our rear assault.

>>4970956
>>4970960
Cool, thanks I didn't remember this, I only vaguely remembered QM saying we might get to spend our Influence before the potential battle with the rebels at the Figg capital.

>>4970990
Yes, this too.

Fuck, imagine we survive this battle with a significant part of the entire fleet intact, we could potentially just straight up man-fight the entire NR 1st fleet and take back Figg space if we could convince the other captains to come with us. It probably won't happen though.
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>>4970995
>It probably won't happen though.
It won't* happen.

These people are already working for the empire full-time, as opposed to getting our independence deal. Plus, i really don't think we should try to free figg space: What would we even win from it that we wouldn't from making our own country? In that sector that anons were talking about?

In the end, figg space is just too well preserved by the republic. We'd be fighting an uphill battle so what? We can get a thanks and a pat on the back? I want a true reward. I don't want us to be a servant, i want us to rule, and write our name on the stars. Being 'Captain of the Figg' is hardly a glamorous position.
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>>4971004
Nah, I agree, I was just thinking of the potential of getting back at the rebels or what hypothetically could happen. Pie in the sky stuff, not serious.
>>
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Rolled 3 (1d4)

>>4965192
You are Ysanna Isard, Iceheart, or more formally, Director of Imperial Intelligence. With Pestage gathering his little council, and the Military fracturing through the rim, to defections or the creation of these so called Warlords, you've been left to a dirty galaxy to sweep up. Unfortunately, this isn't something so easily done without the compliance and safe lanes of before. Whereas just a few months prior you could have ordered aa fleet of Star Destroyers to whatever operation your bureau desires, you have only limited options of transport for your own operations. It is no matter of course, those willing to serve the Cause will be found and rallied to your own service, those who do not fall in line will pay their comeuppance when the time comes.


>>4970956
(Good reminder, lemme run that up first before the combat.)

As you unpack your bags and settle into your new Cabin, you decide to call over Captain Cuner, and deliver him the Intelligence data you've gathered. Hopefully they can put it to some good use, and he did tell you your "Loyalty will be repaid."

>Reputation with Imperial Intelligence increased by 1, gain 1d4

As the remaining missing ISDs and vessels assemble at the rally point, an Altor Class Replenishment vessel arrives, and begins refuelling and rearming all vessels. You soon get a message that your vessel is next, and receive a list of supplies to be transferred...

Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
(Warning, buying fighters over the fleet's carrying capacity will mean some have to be returned, Current Carrying Capacity is 20, total number of squadrons aboard is 17.

Intelligence Special Store:
>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
>>
>>4971216
>That selection
Oh yeah baby that's what I'm talkin about!
Hey guys, think we should grab as many Defenders as we can get?
>>
>>4971221
>>4971216
Wait a minute, do we remember what our reserves of Influence are at?
>>
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>>4970956 #
(Good reminder, lemme run that up first before the combat.)

As you unpack your bags and settle into your new Cabin, you decide to call over Captain Cuner, and deliver him the Intelligence data you've gathered. Hopefully they can put it to some good use, and he did tell you your "Loyalty will be repaid."

>Reputation with Imperial Intelligence increased by 1, gain 3 influence

As the remaining missing ISDs and vessels assemble at the rally point, an Altor Class Replenishment vessel arrives, and begins refuelling and rearming all vessels. You soon get a message that your vessel is next, and receive a list of supplies to be transferred...

Tie/LN Squadron: 1 Influence per 2 Squadrons
>TIE/IN Interceptor Squadrons: 1 Influence per squadron to get aboard
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
(Warning, buying fighters over the fleet's carrying capacity will mean some have to be returned, Current Carrying Capacity is 20, total number of squadrons aboard is 17.

Intelligence Special Store:
>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade


Current total influence is 14
>>
>>4971228
fixed without wrong paragraph and now has total influence
>>
>>4971231
Oh ok, thanks QM!
>>4971229
>We have 14 influence
>Defenders are worth 4 per squadron
So anons, could you refresh my memory as to what we could aim for in terms of beeg ships so I don't act like a derp and vote for wasting it all on TIE Defenders? (regardless of being limited to only buying two)
>>
>>4971229
>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
One because they are helpfull.
> [2] TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2.
Elite fighters.
> [1] XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
to spend our last bits.
>>
>>4971233
>>4971229

Dreadnoughts are 10, Torpedo Acclamators are 6, lancers are 2, Carracks are...3, I think, I can't remember any others.

>Replenish the depleted squadrons that we have resupply available for
>Buy 2 TIE Defender Squadrons
>Buy 1 XG-1 Star Wing Squadron
>Buy 1 batch Phase 1 Dark Troopers

That uses all our influence unless the replenishment either isn't possible or is cheaper because we can't get our rebel fighters replenished.

Obligatory splerg buy choice post.
>>
At the minimum I insist we get both TIE Defender Squadrons, we can probably get the dark troopers later but both the Defenders and the dark troopers will probably be hard to access even if we are allowed to buy them because not every station or planet we visit will have ISB or Imperial Intelligence contacts ready to supply us with them, so we should stock up on them while we can.
>>
>>4971245
I do agree that we should get the Defenders. They're stupidly good.
>>
>>4971241
>Dreadnoughts are 10, Torpedo Acclamators are 6, lancers are 2, Carracks are...3, I think, I can't remember any others.
Thanks anon. I appreciate the refresher.

>>4971229
>>4971241
Supporting
>>
>>4971233
They don't have big ships here. This is not the Figg's list, don't forget it. Grab the Defenders, if I remember correctly from my Tie Fighter experience, they have lasers, ions, and missiles, plus a place for a tractor/decoy/whatever beam and fast as hell. Put Chatterbox in the simulator so he gets to know his love of life.
>>
>>4971328
>They don't have big ships here.
I know that anon. I merely wanted to know what the price tag was for other ships.
>>
>>4971241
This will do.
>>
>>4971229
> 3 squads of XG-1s
> 200 Dark Troopers
>>
>>4971241
+1 this is best plan for us at the moment since we are going to need a good shielded spear tip for our fighters. Having our ARCs lead followed by Defenders then interceptors than our unshielded fighters and bombers allows us to punch through a fighter CAP and force the enemy fighters to either fight the fresh craft behind or turn and be destroyed. Love a good carrier strike group in space
>>
>>4971229
>>TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
X2

>>Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
X2
>>
>>4971241
Support
>>
>>4971229
>XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each
>(2)TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2
>(2)Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
>>
>>4971229
We do get our fighter squadrons beck to full strength, yea?
>>
>>4971229
>1 XG-1 Star Wing Squadron: Shielded and Hyperdrive equipped Gunboat: 2 Influence each

>2 TIE Defender Squadron: Limited production High performance fighters. Heavily armed, Hyperspace capable, and shielded. 4 Influence Each, Limit of 2

>2 Phase 1 Dark Troopers: 2 Influence each, batch of 50: Weird anti-Jedi droids, meant as sentries for installations, could be of use in boarding with it's shield and vibroblade
>>
>>4970784

Thanks for being good-natured about it all. Been a fun quest.
>>
>>4971241
Supporting this, and if replenishment isn't possible or doesn't cost going for an extra Interceptor Squadron.
>>
>>4971792
Reminder that the QM said we can't keep any extra squadrons after this battle, we don't have enough hanger capacity. Unless you are counting on us losing a squadron or more, which to be fair, is super likely, our TIE bomber squadron is at 1/4th strength for example. So not a bad idea if we cannot get a 2 point replenishment.
>>
>>4971792
If there aren't any replacement fighters, I say we should buy some limited edition Dark Troopers. I wanna dunk on X-2 the next time that faggot shows his face again.
>>
>>4971819
That thought did cross my mind too.
>>
>>4971802
In all honesty, I expect we'll have our pick of the litter after the battle is concluded. I don't expect some of the ISD to make it, and without their carrier space I expect a bunch of our surviving fighters to be without their ships.
>>
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>>4971241

You go over the list of Supplies coming in from the vessel, interested in these so called, "Dark Troopers", and salivating at your new 2 dozen TIE Defenders, which Chatterbox has already requested a transfer to. The other thing that surprises you are a batch of fresh replenishment fighters for your interceptors and TIE Bombers without any paperwork, likely someone in Intelligence doing you a solid for the Datadiscs. Finally, what comes with the last shipment of crates, is a small box for you, with the documentation noting your promotion, and a fresh new Rank Plaque of a Captain.
>>
>>4971832
And by 'our' I mean the Imperial Reminants gathered here.
>>
Lads, I've got a bit of a screwball idea. What if create a separate fighter force with our Rebel-build fighters, have them hyperspace in the middle of the battle to 'assist' the rebel fleet, have them get through the rebel escorts and on top of the SSD without AA fire, and surprise attack them when their guard is down.

Is this a decent idea, or too autistic to even attempt?
>>
>>4971833
You mean Slythas wasn't already a Captain? WTF?
>>
>>4971856
I think the paperwork finally got processed from Admiral Harnock and we got our Rank Plaque to reflect that. Fucking Imperial bureaucracy, amirite?
>>
>>4971856
We got an ad hoc promotion to Captain from Admiral Harnock, but it was never made official as he died soon after, but word must've gotten through the grapevine of our promotion and deeds.

>>4971850
What happens when the rebels demand IFF or wonder why they have slightly more fighters than before? Also, didn't you yourself say that they were mostly defected imperials? So, we would stand out.

>>4971833
Finally, the recognition we deserve, now if only we could get another promotion lined up.
>>
>>4971866
Didn't we have the holodiscs and are working with spooks? I'm sure they must have some rebel IFFs or can concoct some, and that if we decided to put our rebel-transported fighters' IFF into the trash in the first place.

Also, this rebel fleet's been snowballing with both rebels and defected imperials (as stated >>4967864), so they wouldn't stand out that much really.

Any other flaws you can see though?
>>
>>4971874
The big problem is that it'd almost certainly be a suicide mission once the rebels realise that the fighters firing on their ships are not friendly. Your idea has merit though, I just don't think for this kind of battle where they have massive numbers of escorts surrounding the big ship. But who knows, it could work, some fighters in exchange for a dreadnought is a good trade, they'll just have to be able to disable the bridge or engine for it to be a success.
>>
>>4971911
Isn't this already a suicide mission? But if you lads don't want to do it, that's fine. I was just proposing an idea for y'all consideration.
>>
>>4971850
Considering the rebs have done that themselves plenty of times I think they're unlikely to fall for it. Especially not since we painted the X-wings dat Imperial gray.
>>
>>4971922
We can easily do a paint job before the mission, not that I think this idea is necessarily good, but it is doable.

>>4971874
The rebel intel probably isn't "generic rebel intel" it probably had intelligence specific to the Bespin operation and Lando and maybe the New Republic 1st fleet and planned movements or info about the rebel space to our south-west. The intel would only contain info relevant to a person two ranks higher than the intel officers we stole it off of (or whoever they were acting as a staff officer for), I say this because in the IRL military you need to know the intent of the actions of your superiors two ranks ahead of you so you have the flexibility to accurately make decisions in the field independently that still work towards your superiors overall goal and so you can still carry out the intent of your mission should your commander or other units die.

The imperial intel guys could probably make one though.

As >>4971911 says, we'd be suiciding those fighters. You may say "this is already a suicide mission" and I would reply by saying that yes, it is, but even if certain units die we want to get the maximum effectiveness out of them before they die, and while they may unleash an initial surprise attack, do not forget that we only have a few squadrons of understrength, non-resupplied rebel ships, they may do some minor damage or nothing at all before being destroyed quickly as they will be surrounded and outnumbered and thus will not kill as many as they potentially could if they engaged in a conventional fight surrounded by more equal numbers of friendly starfighters and supported by larger vessels.

It is a clever idea, I just think it falls apart in the details.
>>
>>4971922
Considering that these are mostly defectors they might. Plus, Imperial X-Wings? That sounds ludicrous, even if it is true with us. They are more likely to think that the red paint has been scrapped off than the official Imperial forces using rebel craft, and we can always just give it a fresh coat of paint if necessary.

But if you're not so hot on the idea, that's alright. I just though it's a neat idea that has some merit.

>>4971946
I don't think it does fall apart in the details. Suicide mission you may call it, but that's because you assume that enemy fighters may be free to respond to them, when in fact they may be dealing with our fleet's TIEs instead (in overwhelming numbers). The main point of the plan is to get our fighters past their escorts and fighter screens, and near the SSD without major fanfare (AA fire). I imagine after the shock has worn off (and assuming they don't kill the shields outright), it'll take a while for AA fire to eliminate the Wings, and will cause confusion in their ranks, potential openings up holes in their escorts screen.

It really just depends on if you think our rebel Wings are better off trying this surprise attack or helping out with the general assault. Either way, I doubt many of our damaged X/Y-Wing squadrons will survive this battle without proper replenishments, so I don't count on them surviving the battle, only where they would make the most difference, and I do expect general fighter assault to be grinding (though enemy TIEs, escorts, and the SSD itself).
>>
>>4971957
Maybe, it may work if timed with our own assault and they don't initiate and let the enemy fighters engage the TIEs first. Put it in greentext as proposed idea to an intel guy and see if he can whip up a rebel IFF, if he can't this idea will go nowhere.

It is worth noting that their AA isn't actually that strong, at least based on our current intel. It is actually weaker than our Imperial Bespin fleet under Admiral Harnock in terms of AA.

Math breakdown.

They have 5 Nebulon-Bs with 12 medium turbolasers and 12 point defense laser turrets with none of the turrets in the rear. They also have a missle launcher and 2 tractor beams

They have 7 CR90 Corvettes (the blockade runners) which have a pathetic armament of 2 dual turbolasers and 2 single turbolasers

They have 6 Lancers with 20 quad point defense lasers.

Note any armament that I have ever written up in one of these summaries that does not specifically mention it is a point defense weapon is not optimized against fighters. To briefly explain this concept, the technical reasons for the limitations of AA guns lie in the limitations of their electromechanical control systems. The controller must feed power to motors which start moving the gun in the right direction. But the gun doesn't move to the right position by magic; it must accelerate, reach its maximum speed, and then decelerate as it approaches the target position. This takes time, and that's where the compromises and trade-offs begin. One way to reduce rise time (the time required to reach the target position) is to reduce its inertia by making the gun lighter, thus sacrificing firepower. Another way to reduce rise time is to keep the heavy barrel but increase the motor power, but this increases the size and cost of the machine, and it also tends to increase the settling time (the time required for the gun to "settle down", or stop oscillating, once it reaches the target). You could address the settling time problem by using stronger damping (think of the shock absorbers on a car), but this increases the resistance to movement, thus requiring even more motor power.

So just because the enemy has lots of guns doesn't mean we should automatically be afraid and assume they will shred our fighters unless they are AA point defense guns, other bigger guns like turbolasers aren't useless against fighters, but typically the heavier they are, the worse they will be at hitting fighters or other small, fast, distant, unpredictable targets, even with modern targeting computers.
>>
I only counted the small vessels that you would think are meant to act as escort or anti-fighter PD, there are also the Strike cruisers and assault frigates I mentioned previously, I probably broke down their firepower in the previous thread and if not you can easily look it up, either way the fighter duel should be well in our favour, barring terribly unforeseen circumstances or awful intel.
>>
>>4971833
>Talk to Captain Cuner, see if we can get some rebel IFFs for our rebel-designed fighters, maybe we can trick the enemy fleet into letting some of our fighters though their defenses unopposed

>>4971975
Done. I hope the greentext is to your satisfaction.

I do appreciate having you aboard this quest, your analytical mind and insight is always a welcome addition to the discussion. Let's hope we win the fighter duel quickly then, before our capital ships begin to pay a heavier toll than is necessary.
>>
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>>4971833
Going over the roster for your force, you come up that all your forces are ready, and so you jump to hyperspace with Task force Tempest

Available ground forces:
8,000 Imperial Army troops
1000 total Stormtroopers
100 B1 Battle Droids
50 Phase 1 Dark Troopers
50 KX Series Droids
>>
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>>4971988
>Those Digits
>All this equipment

Oh man, we're gonna bruise the Rebels like a hammer blow.
>>
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As your Force assembles into it's positions along the route of the Repressor, you begin receiving warnings as your task force settles into it's positions along the transit route, that large signatures are inbound from hyperspace , and you soon see the armada arrive...

>Roll me 1d100 for the enemy's assembled fleet, only need 1 roll, higher is better for you all
>>
>>4971993
Well, here goes nothing.
>>
Rolled 63 (1d100)

>>4971994
God damn it I am a moron.
>>
Rolled 84 (1d100)

>>4971993
Oh boy!
>>
>>4971833
I'll support this >>4971986 if there is still time and you don't mind doing a quick yes or no on this QM and any additions you need to make to the battle map.

>>4971988
"Sigh"...seeing all those ground forces makes me wish we had tailored a perfect plan around boarding the SSD and taking it for ourselves, it would've been the perfect if that could happen, but no use fretting over wishful thinking, it'll just get us killed.

>>4971986
Thank you, I'm glad to have all of you to have these discussions with, even some of the more heated ones that drag on. Well, except for with that one angry anon, I could do without that.
>>
>>4971999
>those trips and a high roller

Oh man, I wish my roll counted if only because of those trips! 'Tis a tragedy.
>>
I'm guessing this is for how accurate our intel is.
>>
>>4972002
Sorry, man, that was my bad. Just wanted to roll and screwed that up a little. I'll let you have the next roll, then.
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>>4971833
can we get a squadron of starwings as well? we need some anti capital ship attack craft, and they are pretty good at it since thye have a huge payload of torpedos/missiles/bombs
>>
>>4972007
I hate to inform ya, man, but the battle is about to commence. All you can do is grab some popcorn, kick back, and enjoy the show to come.
>>
>>4972008
yeh my page didnt autorefresh since that post
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>>4972003
No, I imagine higher is less ships, lower more, and if it was a crit it may have damage or have gained a sister SSD.

>>4972006
No worries, shit happens. In all honesty, without your two posts I would've been two off those delicious trips, so we gucci.

>>4972007
The XGs? We already have our second squadron, yes?
>>
>>4972007
>>4972010
Yeah, we bought an extra one.
>>
>>4972010
ah yeah i forgot, looks like we should be fine for now in that case
>>
One last reminder about the enemy fighters complement.

>No weaknesses are known, and the Vessel is believed to have access to shipments of newer TIE/Ds and TIE/AGs for its usage before it abandoned us. We believe it's regular shipment of Pilots mostly aligned with the captain, and remain composed mainly of Interceptors and TIE/LNs, along withwhatever rebel craft he has gathered so far.

This is a quote from QM regarding the Bellator's fighter complement. Stay frosty boys, we aren't the only ones with exotic fighters.
>>
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You see the enemy fleet Lurch out, with a resounding smack of sensor pings, as the Interdiction system you assume is aboard the Onager, forces them out of hyperspace in surprise, causing the Bellator to evaporate 2 of her escorts as her mass refuses to slow in time to let them evade. As the enemy fleet begins realizing the choices available of fight or flight, you and your forces are already arrayed.

>Signal your fellow Navy men, time for the charge of the Tin can Sailors.

>Hold back and wait for your admiral's orders
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>Play the Imperial Anthem and tell those filthy rebel scum to surrender, those still loyal to the Empire inside the rebel fleet to rise up now!

And now the fun begins. If we're lucky, we may be able to gain another carrier, or even a Victory-class if RNGesus is on our side.
>>
The fleet is different.

I count 2 victory class star destroyers, 4 strike cruisers, 2 quasarfire carriers, 2 assault frigate mark 1s, 1 ton falk, 9 lancers, (this is a big deal) 5 nebulon-Bs, 5 CR90s, and 4 carracks.
>>
>>4972044
Welcome to the grind, let's hope we all don't die.
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.

Lets get this show on the road, enemy fleet analysis incoming. Wait warmly.
>>
Victory-class Star Destroyers possess 10 quad turbolaser batteries, 40 double turbolaser batteries, fuckin' 80 missile tubes (no joke) and 24 starfighters. A different variant of them has 10 light quad turbolasers, 20 heavy double turbolasers, and 20 missile tubes with 80 missiles total.

Strike-class Medium cruisers possess 20 light turbolasers, 10 turbolaser batteries, 10 ion cannons, a missile tube, and 18 starfighters.

QuasarFire carriers hold 48 fighters each and some variants have like 1 or 2 turbolasers or something meagre.

Assault Frigates Mk 1's have 15 laser cannons, 20 quad laser cannons, and 15 turbolaser batteries

Ton Falks possess 10 point defence lasers, a missile tube and 72 starfighters.

Lancers have 20 quad point defense lasers, 5 on each side.

Nebulon-Bs possess 12 turbolasers, 12 point defense lasers, 24 fighters, and a missile tube.

Carracks have 10 heavy turbolasers, 20 ion cannons in their standard version. Their anti-starfighter version has 10 heavy turbolasers and 20 laser cannons and sometimes Carracks have 4 TIEs on external racks.

Many of these ships have many tractor beams but I was too lazy to count them.

Laser cannons tend to be more agile weapons than turbolasers but are also much weaker, they are fine against fighters and smaller ships.

Fleet formation analysis: Our right flank (the flank our task force is on) is facing the stronger enemy side in terms of enemy Point Defence and overall firepower, the only benefit is that our flank has one less enemy carrier, so we may face less starfighter resistance.
>>
>>4972032
We need to focus capital fire on those lancers to open up a lane for our fighters and gunships.

>Play the Imperial Anthem and tell those filthy rebel scum to surrender, those still loyal to the Empire inside the rebel fleet to rise up now!
Honestly a good idea, if only because it might cause some chaos. I doubt the spooks will feel very happy about us acting like we are in charge though, perhaps we should ask them for permission first, with the excuse that we can draw their focus off the Onager by acting like we are the big fish, or they might want to do it themselves as supposedly the Intelligence division has a lot more ooomph behind its name than some no name outer rim captain
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
https://www.youtube.com/watch?v=TjdxiXftjps
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
It's do or die now. I wish we had convinced the capital ships to bumrush with us, they would have been a great help against those victories. I still think we should get as close to her escorts as possible, to nullify her armament advantage. We use the rebel ships as shields, as it were.
>>
>>4972032
Honestly, we all should've had our fighters out anyway, if this was the ambush spot. I do hope the Onager does work on the lighter vessels though. Goodness knows an opening volley on that lead Victory or one of the carriers may do wonders for this battle.

>>4972056
You're a godsend anon.

>>4972060
We're committed to the charge of the Tin can sailors. We have the element of surprise, we should use every advantage we have.
>>
>>4972001
I doubt even if we took it perfectly in tact, we'd be allowed to keep it or not be tied into some commitment.
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>Play the Imperial Anthem and tell those filthy rebel scum to surrender, those still loyal to the Empire inside the rebel fleet to rise up now!
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>"Into the fray we go."
>>
>>4972107
I mean, all we really need is some time to move a skeleton crew aboard, then hyperspace away before the spooks catch on. It certainly would be an interesting Hail Mary attempt, but I'm more interested in the ISDs and the carriers as more attainable goals, assuming they aren't instantly blown up by the Onager.
>>
>>4972133
I'm fairly certain unless we took out the power and various other bits of sabotage, we wouldn't be able to stop them from blowing up the shit or them setting it to overload. Maybe ifwe could hostage the crews onboard but then again that requires a level of freedom from our superiors to make such bold moves, or complete disregard for them.

We don't even know how many are onboard.
>>
>>4972149
I'm certain they ain't fanatics for the rebellion, and I'm doubly certain that there would be pockets of Imperial sympathizers, the quiet ones that got overlooked in the chaos or had their friends die in the purge, so they wouldn't blow the SSD (and themselves) up until there was no hope left, and at that point we'd probably gain control of their reactor and engineering at least. Plus, these our our troop theoretically, not the spooks, so they would likely follow our lead instead of our superiors.

And I'd assume a metric fuck ton (hence the likely Imperial sympathizers or being purge beyond effective operation). They're likely not operating full effectiveness though, due to the Imperial purge, so they could be very undermanned.
>>
>>4972032
>Signal your fellow Navy men, time for the charge of the Tin can Sailors.
>SHOUT FOR THE EMPIRE!!
>>
>>4972133
>>4972107
I'm fairly sure if we took the ship for ourselves we'd be hunted down by every rebel and imperial ship from here to Kuat.
>>
>>4972194
Unless we allow the center force to get devastated.
>>
>>4972044
Which is the reason why we should be telling the ISDs to shoot the hell out of those lancers. We don't want them blowing up our fighters.
>>
>>4972083
that was the expected plan, but rule 1 of warfare is no plan survives first contact with the enemy. Their fleet is different from what intelligence expected, sending in our fighters which our current plan is almost entirely reliant on is suicide until we clear at least a couple of those out. We can roll in the fleet as previously planned, but their primary target has to be those lancers before they break off. They don't have capital class shields and should be easy picking to concentrated fire from ISDs.
>>
>>4972220
We need to concentrate fire on the lancers. Dreadnoughts, the Steadfeast, the Ton Falk, the Acclamator, the ISDs, we need to take down those lancers or we'll loose

We NEED our fighters to be able to get through. If our Interdictor Bombers can get to their bridge, we can win. We have Ion Bombs - if those little things do a full run on their bridge, the ship's shields are going down. And then the Onager can kablew it...if our Y-Wings don't do it first.
>>
>>4972220
>>4972262
Don't forget the Victory's, they'll be a big danger to our line ships until we can get behind them. Even then they might be able to reach us with their missiles. I reckon we get our allies to take on the victory's, while we keep our fighters in our ships, we destroy the lancers as we move to the back, then deploy everything once we're safe.
>>
>>4972279
Our acclamator should just missile those fucking lancers to death. It has a bunch of heavy torpedoes, so it should be able to.

We REALLY need to get rid of those lancers. If the lancers go down, we can actually move in with Chatterbox and the Interdictor TIEs to bomb the fuck outta those retards
>>
>>4972043
Support
>>
>>4972280
Missiles probably won't work, point defense is made to shoot them and fighters down, and each lancer has 20 quad laser cannon point defense turrets. They have no capital class shields tho so the main guns will tear them apart
>>
>>4972220
>>4972262
>>4972279
>>4972280
If you lads can stop panicking for a moment, you'll notice that between the two strike craft near the flank of the SSD in front of ups is the weakest point for their escorts, a single lancer. Punch a hole there, and we can avoid most of the other escorts with our fighters.
>>
>>4972341
You forget that the lancers can move. Which is why we need to blow them up. And there's also going to be their fighters. But, if our ISD buddies do their fucking job and scramble their fighters once we get there, we should be able to use use our bombers to attack their bridge.
>>
>>4972346
You forget that fighters are faster than lancers, and if we lower the SSD's shields it's game over for them. We don't need to destroy them all, just the immediate area we're passing through.

Plus, most of their fighters are on the other flank, not our flank, so we may be able to achieve local fighter superiority on our flank of the battle.
>>
>>4972376
>You forget that fighters are faster than lancers,
They don't need to travel that much to get within firing range. In the end, we still need the lancers to be targetted before we can send Chatterbox and the Interdictors in.

As for the attack, i believe it should be in the order of Chatterbox, Defender Squadron, Interdictors, Interceptors, Y-wings and TIE Bombers and then X-Wings.
>>
>>4972384
Actually, i'm pretty sure that if the INterdictors land the Ion Bombs, then the Y-Wings could destroy the entire bridge by themselves. The Y-Wings possess Advanced Proton Bombs, which are stupidly good against capital ships. There's a chance we could take the bellator ourselves, and if not, then the shields will certainly be down
>>
>>4972384
You forget that the more time we waste in picking of lancers, the more capital ships the enemy destroys that are ours. We don't have the luxury of time here to pick off all the escorts, we need those SSD's shields down yesterday.

Also, attack order? That just seems like another layer of bullshit that won't work, why not we just send in the bombers with a fighter escort instead of trying to micromanage the fighter battle, alright?
>>
>>4972400
Sending them in in an unorganized horde will result in death. First we send in the most skiled, then the interdictor, then the masses (interceptors) then the other bombers, and finally the x-wings help protect the rear

It's a battle formation, it's supposed to give the bombers the most protection.
>>
>>4972400
For an idea of how easy it should be to pick them off, they are only about 10 times as durable as an X with less than a quarter the acceleration, none of the maneuverability, and 20x the target size. They should get torn apart in seconds by an ISD's turbolasers.
>>
>>4972421
I never said an unorganized horde, I said don't try to micromanage the fighter duel, give them the general direction of the plan but let the fighters decide the optimal targets.

Plus, I'd rather our masses run cover so that our elites stay fresh for the enemy's 'toys', and sending our interdictor with just the elite guarding it? It may work in a fighter engagement, but I'd rather the escorts have more targets to shoot at that our most elite units at the tip of the spear.

>>4972457
I love how you just ignore >>4971975's analysis on how AA works. They won't get torn up in 'seconds', otherwise what would be the point of fielding them if ISD can rip them to shreds in a second?
>>
>>4972463
The idea would be to send the most skilled ones first to get rid of the toughest enemies, i suppose. Ultimately, what matters is that we CANNOT lose the interdictors. They are stupidly valuable and hard to acquire.
>>
>>4972471
You mean send our most skilled to get killed in the opening stages of the fighter duel. The rebels have their own toys to deploy, and would you rather our elites take care of the toys or get chewed up beforehand by AA and dogfights between their TIE elements? We need to keep our best forces in reserve and out of the major fight until we know where the enemy's toys are positioned, then commit our elite to pick off their elite fighters one at a time.
>>
>>4972498
No, i'm proposing in sending the named character so they can cut through the enemy. If the first group fails, the interdictors will be completely unguarded.

Bombing the bridge is literally our only hope of victory here.
>>
>>4972499
I'm proposing we keep our elites fresh for the real threats against our bombers, but I do understand the need to make some headway. How about this- we keep our elites with our interceptors (because sending them in first to take the blunt of the enemy's fresh fighter force is foolhardy), and when the enemy elite's show up we send our elites to take them out. That alright with you?
>>
>>4972511
We should keep them close to the interdictors, anyway. Really, i'm betting on the bombers to win this fight.
>>
>>4972514
The bombers are the only thing that'll win us this fight, it's just getting them there without us getting killed that's the real problem.
>>
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Rolled 54 (1d100)

>Signal your fellow Navy men, time for the charge of the Tin can Sailors.

You make a loud cry through open comms to both sides, "In the Name of the Emperor, Vengeance for Endor!" The signal is given, and you decide to play the Imperial anthem for effect over comms as well, drowning open frequencies, while hundreds of fighters disgorge from all craft in the area, your own fighters rising to meet the enemy's own clouds between both fleets.

among hundreds of signals and voices in the CAP channels, you hear Chatterbox's tones in a grainy electronic rumble through various jamming systems among both sides.

"This is it boys, set shields to Double front!"

"All Arcs and X-wings, S-foils ot Attack position!"

Waves of copies and affirmatives ring out, and both sides are seconds from meeting, and as they do...

Roll 1d100 for initial fighter skirmishes, best of 3
Base:50
Advanced fighters: -20
Chatterbox:-10
Rebel Pilots:+20

Total DC: 40

Enemy rolling in opposition
DC: 60
Base:50
Rebel pilots:-20
Enemy surprise:+30
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Rolled 40 (1d100)

>>4972522
Hopefully I don't roll a one.
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>>4972527
Holy fuck I skid in there like a motorcycle.

Also, sorry for forgetting my promise, I'll make it up to you somehow.
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Rolled 54 (1d100)

>>4972522
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>>4972527
Oh nice.
>>4972529
Nice work on hitting the exact number needed. Like a cherry ontop of the sundae.
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Rolled 77 (1d100)

>>4972522
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Rolled 1 (1d100)

>>4972522
Rollin
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>>4972540
damn you for not rolling sooner
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>>4972540
Thank God it is best of 3.
I am not rolling anymore in this thread.
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>>4972527
RNGesus shines on us all today, but he paid special attention to you. Though that may not be a crit, hitting the DC exactly is no small feat good sir.
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>>4972540
>>4972545
On one hand, I'm happy you were late, on the other hand I am sad that you are choosing to stop rolling.
>>4972544
That reminds me, what is our protag's favorite meal.
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>>4972540
>>4972545
RNGesus works in mysterious ways. It was not mere chance that you rolled a nat 1 immediately after the Bo3, but fate itself singling you out. Do not falter, for I bet you are one meant for great RNG mate.
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>>4972537
>77
well boys, this is a good one
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Both forces clash with a thunderous smash, as rapid calls of engagements and duels between fighter pilots begin, your own wings using shielded fighters to batter through the first volleys and make room for your Interceptors to maneuver into a dogfight, safe from a dangerous headon. It's frantic, and you can watch squeemishly from here as the furball unfolds, but your own fleet begins her part of the plan, escorting the Bomber portion of your flotilla towards the rear of the fleet.
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>>4972672
I think it's safe to say that B's flank is compromised, what with it being heavily outnumbered and outgunned. I'll give it a round or two before they manage to chew though that. A's flank looks much more sturdy, but we'll have to deal with the escorts as well.

I hope C can get their shit together and their fighters in the fight, because it looks like we'll need the extra fighter support.
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>>4972713
As long as they die down the enemy fighters, we should be able to clear the enemy. They've made a big mistake here, by going out. Now, if they get destroyed, we'll have full reign to blow the bellator up, no biggie.
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>>4972107
I wasn't even thinking of stealing it, though that would be interesting. I was thinking of our Influence and faction rep skyrocketing as a result of re-obtaining a Bellator for 'the empire'.

>>4972133
Yeah, this is more attainable.

>>4972220
I agree the capitals should shoot the lancers, I don't agree that is suicide. We may lose half our fighters based on a similar blitz performed by the rebels at Bespin, though most of our fighters are faster than the rebels there but also many are unshielded, I don't know how that shakes out, but we'll probably retain half our fighters through the initial phase at least, probably more.

>>4972672
The rebels will win the left flank, they have TIE Defenders and Aggressors plus A-Wings vs vanilla TIEs. The right flank seems to be going okay.
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>>4972713
I hate our Admiral already, that shitter could at least send in his fighters.

>>4972728
Yeah, they should've fought under their escorts so their PD could help out.
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>>4972730
>I was thinking of our Influence and faction rep skyrocketing as a result of re-obtaining a Bellator for 'the empire'.

How much would you think that would gain us, assuming we could've pulled it off?

>>4972734
To be fair to the Admiral, we did take him by surprise as well. Still bad form to not be ready to take the initiative in an ambush.

And yes, PD could've helped very much in Force B's position. Shit happens.
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>>4972754
For capturing a Bellator? Going by credit costs or volume of high quality metal and military equipment I'd say literally hundreds of influence, enough for us to build a proper fleet of our own and more. Going by game balance and with the mitigating circumstances of this being Imperial Intels rodeo to run, the fact that other imperials are helping out, the fact that we aren't in command, the fact that we didn't do this independently and the odds are considered even, the fact we didn't wait for the Admirals go ahead, (though he may approve of our zealousness) and the fact that the imperial legion (army troops) isn't technically ours, and probably some other factors, I'd say at best low double digits, maybe 30-ish at best including the influence gain for doing the mission at all. For the rep, probably 1 or 2 levels.

Yeah that too, but I meant the rebels, they are being ambushed, they should fight defensively with their fighters underneath their own PD umbrella not struggling in the empty void in the vain hopes of reaching our bombers.
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>>4972770
They may not be under a unified command (being a mix of Imperial defectors and rebels), and their commander maybe panicking from being ambushed. Either way, we should be able to clear the field, or at least distract them enough to get our force behind the SSD.
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So I'm all for broadcasting that the traitors should switch sides again or that loyalists should rise up if nothing else to sow the seeds of paranoia in the enemies command, maybe we'll luck out and see some turncoats or sabotage
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>>4972828
+1
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>>4972831
I mean, what so we have to lose? Surely we can broadcast as we fight. Surely with all those men there has to be a few loyal men hiding out. Or at leasts some opportunistic shits.
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>>4972828
Sounds good. +1
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>>4972828
I'm fine with that, but surely they'd do that anyways knowing there is a massive fleet opposing them. If the loyalists cannot take control of the ship they are on, then they'll die when we blow them up, that is as good a motivation as any to attempt a mutiny, though some will be lucky if their captain surrenders after the battle is over.
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>>4972828
+1 to this
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>>4972828
+1
I am sure there is a Sun Tzu quote related tot his exact situation I can write down to try and look smart.
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>>4972870
"In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them."
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>>4972882
That is perfect, keep this in mind lads.
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>>4972882
There we go. Logic dictates there may still be loyal elements in the enemy fleet, and there must certainly be men of questionable moral character who would be willing to switch sides again if fortune does not favor them. As to what to do with them after? Leave that to intelligence.
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Point of fact, we could also state in our broadcast that elements we have already been in contact should begin their uprising now, sure it's a lie but they can't know that for sure.
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>>4972901
I will say that saying that if they mutiny they won't get blown up into melted slag by the onager is a good thing. Loyalists, opportunists and people who'd rather live than die for the rebellion, now those are people who could revolt.

I feel like this would make more effect if we said it after we blew up their fighters, or if the onager made an example and lasered one of the victory classes.
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>>4972910
Well, the sooner we broadcast the better, sow them seeds n that
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>>4972952
It's more so about impact. If we do it too early it might feel like we're desperate. If we do it after we dealt a blow, it feels like we're pragmatic. I think the spooks should blow one of the victories with their onager - that thing is bigger than the whole fucking ship.
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>>4972957
Perhaps you are correct, though I would say the ambush itself is the first blow
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>>4972976
Nah, they still have a motherfucking bellator. If we jump too early and broadcast while the battle isn't decided, it'll feel too desperate

If we say if after we destroy their fighters of turn one of their star destroyers into slag, it'll feel like we have the upper hand. Like, really, these are deserters - blow up that victory class and we might just cause them to mutiny once the offer is given.

We can't jump the trigger.
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>>4972984
In fact, warlord hasn't even given us the option yet. We're waiting for him to make the follow-up, so can we please not ask them to mutiny yet? Let's wait until their morales are lower - i think that the onager REALLY should shoot that victory class there, it'd free us of a lot of pain.

I mean, isn't Ysanne the one leading it? We already know that it's a big laser, we just gotta page them and say our plan.
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>>4972990
I mean, sure, we can wait. We shouldn't be telling the admiral what to do, but we can certainly try our best to eliminate their fighters.

Ysanne is leading Imperial Intelligence, not this operation specifically.
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>>4972996
We literlaly played as her in the beggining, she took the mission of 'Operation Ironclad'

Either way, i don't think the spooks are stupid enough to deny a plan just because it came from a captain. We lose nothing, right? Call them up, tell them to blow up the Victory cruiser so we can try to get the soldiers in the bellator to mutiny, either taking them out of the fight for a good while or straight up getting us the bellator. In the meanwhile, we tear their escorts and fighters to shreds. Surely the spooks will like a backhanded, manipulative plan, right?

And if it's the fanatic leading it, we can just tell him that it'll 'motivate the loyalists in the crew into rising up'
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>>4973010
We played as her so as to choose our own mission, that doesn't mean she's actively micromanaging this battle. Ysanne Is probably still in the galactic core.

And I don't think the spooks will listen to us after we went 'off the rails', so to speak. But if you want to open up a direct communication link so they can yell at us to get back into formation or it's insubordination, go ahead.
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>>4973031
We're following their plan though? The plan was to attack at the flanks. We haven't left them to attack the back yet. Point is, we should tell them to blow that thing instead of letting the onager sit like a goddamn duck

If the death star had enough fuel to take out multiple ships in a battle, the onager can take out a victory.
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>>4973031
>>4973010
I don't think Ysanne is in this battle but I don't think she's in the core either.

>Unfortunately, this isn't something so easily done without the compliance and safe lanes of before. Whereas just a few months prior you could have ordered aa fleet of Star Destroyers to whatever operation your bureau desires, you have only limited options of transport for your own operations.

>The plan is set, and you've gathered forces equivalent to an understrength fleet in the Rim, with cargo holds full of your latest toys.

She's on the move. Those are quotes from the second post of this thread.

However, I think the admiral is the only senior leader at this battle, he just happens to be aligned with the spooks, this does not mean the spooks present here can command him, just that Ysanne can.

Also, we don't know how long it takes for an Onager to recharge, you could end up wasting a needed shot to either blow up the Repressor or lower its shields.
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>>4973044
While I agree with the Onager plan, we're not in any position to be dictating the battle. We're just a Task Force Captain, not an Admiral, and we're more liable to ruffle their feathers than we are convincing them to listen and follow a plan of a captain they never meaningfully interacted with before.
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>>4973052
The wikia says they could be fired almost simultaneously one after the other. They were powered by kyber crystals.
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>>4973054
A good plan is a good plan, telling them "Hey, why don't you blow up this ship not only to get some trouble off our back but also to incite the people in the repressor to mutiny?" should probably result well, right? It's a good idea, so no loss in trying to give it to them.
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>>4973068
Worst thing that'll happen is the admiral ignores us and we tell them to mutiny anyway. Results speak for themselves after all, though he may be a little mad after the battle's done.
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>>4973088
Results are results though
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>>4973052
>>4973054
>>4973063
>>4973068
>>4973088
>>4973121
Every man aboard the Bellator is a traitor already, only the dumbest ones will expect any clemency if they turn their coats again. Even if they still have Imperial sympathies it's quite clearly in their best interest to fight for the ship they're already on. It's a moot point anyway since the Onager's not under our command and no one here has any outstanding reason to heed our advice.
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>>4973404
Eh, I'm sure there would be some who would still fight.

I'm really just waiting for the next update desu.
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>>4973404
I'm not even that concerned with this action, this whole discussion shifting to make this "make the loyalists rise up" thing work by getting someone who outranks us to change their plan and fire on the victory in order to demoralize them before demanding loyalists come outta the woodwork when we just attacked before the Admiral gave the order is all kinds of complicated, I don't know how it became a central discussion or major part of our plan. I mean sure, we can do it easily, as it is just a few minutes spent talking, but we are having a lot of discussion over an unlikely addition to our current actions. It simply isn't that likely to work, the admiral will probably say no, and the loyalists if there are any probably won't be that effective or would attempt to rise up without our prompting.
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>>4973462
Boredom and Anon autism, I'm sure it'll calms down some with an update. Regarding attacking without admiral's orders, I was thinking we may have fucked up the admiral's plan (assuming that he had a trick up his sleeve that didn't involve us dying), but when I kept thinking about it, I figured it would've ended in a hard fight anyway, but this time with the rebels taking the first shots and us losing the element of surprise. I only hope we took the correct action here.
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>>4973470
There may have been some secret contingency that was redacted that he had up his sleeve, but they shouldn't have redacted it from the dossier if they wanted us to maintain high morale and obey orders exactly as given when they reveal in that same dossier that 80% of us dying is acceptable to them.
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>>4973480
I wouldn't be surprised if they did have a secret contingency, but they certainly wouldn't have told us about it unless we had a higher rep with the spooks I'm sure.
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>>4972672
You know the absolute Chads of this dogfight? The Imperial Bomber squadrons. I see some of our fleet's bombers stuck in that dogfight (especially on B's side), and you gotta admire the brass balls it takes to commit those bombers to the fighter duel (whether it was wise is an entirely different question). I do hope that they won't get wiped out in this battle, because they are the true underdogs of this fight.
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>>4973535
To be fair on those bomber pilots they are throwing themselves in there knowing they do have homing concussion missiles on board so they can easily fuck up a distracted rebel pilot.
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Stuck gettin work alot this next few days, will continue battle tonight in about 6 hours
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>>4974134
You may post when ready, Warlord.
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>>4974134
>nearing the 7th hour
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>>4974330
>>4974525
Soon we will witness the drawpower, of this fully operational and refreshed Draw-QM
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You, are Chatterbox, and you are fighting like mad. It's your first real experience using a TIE Defender, and you love it. You've shot down your own share of 3 X-Wings already. While yoiu expected alot of decent off pilots, it seems intelligence cut corners and grabbed the zealots for your interceptor squadrons, alot of em are fresh, and you've been trying to guide em in this furball. Hell, you can barely keep up in a fight with this many ene- You turn hard, Jinking out of an X-wing's barrage, before watching it zoom off with 3 interceptors.

If it wasnt confusing enough, those TIE Aggressors have been confusing the hell out of your own men. You saw 2 interceptors get on the rear of one before getting obliterated earlier, and you intend to prevent that mistake from being done by as many as your could, firing a quad burst of your blasters into the ship before it could run off to get more prey.

At this point, the battle is faring well though, with your own squadrons remaining ahead of the enemy in the fight, beyond their elite Aggressor squadron, until you see a red blur pass you by...

>Chatterbox has been engaged by an enemy Ace, rendering his bonus cancelled out. Both will be rolling on the side of the battle as it continues to settle their face off.
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>>4974554
Well, this will be interesting. Hopefully we ahead enough to win this fighter duel without our Ace.
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>>4974554
You are Captain Caimes once more, and you are watching your fighters rend the enemy on the field, though the left flank is flagging. You see the Smug Bastard of an Admiral you're serving launching his own TIEs, a mixture of Interceptors and Avengers, but leaving them defending his own force, "As a measure to defend the Lynchpin of the plan" my ass. Captain Cuner and his Exactor are remaining behind, dumbfounded by your advance, but he isn't going to stop you. With your fleet advancing, you see the enemy right wing begin stretching and lagging behind to form an extended battle line against you. As well, a handful of corvettes have broken off and begun heading towards your ongoing little skirmish lines. They could wreak havoc among your fighters if they go in unopposed, but any vessels we send in right now may become targets of the Bellator's wrath.


>should you send vessels to intervene? if so, which ones?

>We need the firepower for our attack on Repressor, conserve our numbers for now.
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>>4974577
>Send in the XGs, and tell that lone Sa bomber not nominally under our control to fall in with the XGs, and commence a bombing run on the incoming enemy escorts

This'll give the rebels trouble, and it keeps our capital ships out of the SSD's line of fire. I do hope that fighter flank rolls up the rest of the rebel fighters.
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Not an expert on naval conflict but I feel like we need to get that chicken shit admiral on the horn and convince him to send some squadrons through the center where our attack is faltering while we begin orienting our strike group to begin harrying the outer most ships defending the big boy so that once the furball is dies down, bombers have a better shot at making it to the capital shit and can work on dropping its shields. That is explicitly stated to be our win condition here.
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>>4974577
>We need the firepower for our attack on Repressor, conserve our numbers for now.
Slowly withdraw the fighters to us if those corvettes get to close. We'll win the fighter battle on this flank as long as we don't act too foolhardy. Let them come to us, if they venture too far from the Bellator they're dead meat anyway.
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>>4974585
>Not an expert on naval conflict

Welcome to the club. Unless you want to insult and shame the admiral into mobilizing his fighters, I this your best chance is encouraging the fighters themselves to act in common defense of this Imperial fleet, or else their brother fighters will die protecting them while they did nothing to help save them. It may not work, but I think that's your best chance of getting some of them into the fight.
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>>4974593
I think we can do a good stalling action with the XGs and that freed up Sa bomber. It may not sink the escorts, but it may delay them enough for our fighters to roll up our flank and try and save B's flank.
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>>4974596
An appeal to the fighter pilots honor as Imperials might work, given that a lot of fanatics were scooped for this mission. An appeal to reason might help. If it gets to the point that those ships are critical for the defense of our back line, we already lost. Right now we are in the best position we will be in for an aggressive push. Our forces are supposedly an evenish match but we have initiative for the time. We have a positional advantage but that will evaporate if we let them stall long enough and neither our attack group or B has the ability to withstand a knock down, drag out fight. But what do I know.
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>>4974596
We don't want to sacrifice our fighters or our bombers, remember that. They're one of our most important assets, and will be of immense use in future battles.
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>>4974607
I think your analysis is correct. It's certainly worth a shot.

>>4974608
While I remember that, just keep in mind that fighters are more replaceable than capital ships, and should it come down to the wire, the bigger ship is more valuable.

Of course, if the enemy escorts engage our fighters uncontested, our fighter will take heavy losses and won't be able to roll up our flank fast enough to help out with B's flank, potentially wiping our fighter force. There must be a bomber response, however small.
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>>4974614
Do bombers work against escorts though? I thought they need frigates to counter them. Escorts would chew through bombers the same way they would fighters.
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>>4974616
If I remember correctly, the rebel bombers at Bespin ate though the escorts and crit the ISD. They should be able to handle it, or at least delay the escorts long enough for our fighters to finish our flank, which is my main worry at the moment. We can send our headache frigate to deal with them, but we risk the SSD involving itself and blowing up our Headache, which may be better used when we punch though the enemy escorts covering the SSD's flank.

I say we take the risk that our bombers get chewed up if it means we win our flank's fighter duel.
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>>4974628
>I say we take the risk that our bombers get chewed up if it means we win our flank's fighter duel.

Agreed though I would say it as when we win the fighter dual, take the opportunity to strike with everything we can. The only way we kill the shields of the main target without using bombers is by overwhelming it with fire from the various SDs we have, a costly endeavor. How ever I do recommend either closing the gap once we can, or holding back completely. A ship of that size will be able to outdistance us with its fire while we can't do shit so either go all in and try to sweep the pickets or keep out of range. A lukewarm option chosen here costs live and weakens our position. What we really need is coordination. We have 3 elements to this attack. The rebel scum are locked into one for now. Unfortunately the commander of this Op seems dumb enough to be a fanatic but smart enough to try and protect his own ass, so no clue if a real plan will come about unless we make it via force of will and charisma.
Just jam it in is the take away.
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>>4974628
I suppose. I'm just not sure if we should risk it if we need the bombers to take out the Bellator. I still think we should pull the rebels fighters and escorts away from the ship towards us so we can destroy them piecemeal, we still have an ISD backing us up for now. But as long as we can destroy the Bellator, I guess anything's fine.
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>>4974671
I think it's safe to say that the real plan is for us to smash our force against the SSD while he sits pretty. We should endeavor to to at least convince some of the admiral's fighters to engage in the greater fighter battle.

Considering our main objective, there seems to be three avenues of attack open to our bombers. Smashing though the rear escorts with our capital ships to reach the SSD's ass, going though that Strike cruiser behind the forward Victory, or though the space devoid of escorts in front of the SSD. Either way, we must achieve fighter supremacy before we attempt to run though the escort screen.

>>4974683
It's only our two XG squadrons, plus that one Sa bomber squadron not nominally under our command. A fraction of our bomber force for the handful of escorts trying to assist the rebel fighters. If we manage to roll this flank quickly, there still may be time to save B's flank from falling, saving many more Imperial fighters and achieving Imperial fighter supremacy, allowing our bombers force free range of the battle space for the most part.
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>>4974577
Also, are we the only significant bombing force here? What if we took a bunch of bomber losses? Protecting the 'lynchpin' my ass, they really have no contingency plan if our bomber force fails, except to try and grind into the enemy with their ISDs, is that correct? This admiral is a real piece of work isn't he?
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>>4974705
I feel like that last option is not great. I assume the Super Dreadnought has most of its guns pointed forward, if it had amazing broadsides and point defense, it would not need so great of a flanking force to protect its sides.

Clear our flank of fighters then depending on if we can get B and our center corridor reinforced via C's interceptors either rush the picket and go all in or let B close and do it for us due to more SDs which will hammer the frigates if the fighter screen is dispersed and force the big boy to orient on them if my assumptions are good.
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>>4974683
Also, the XGs have shields and are considered a convoy raiders, so they should do well against the escorts and come back to us relatively intact. It's only the more maneuverable fighters such as the X-Wings and the like that they don't do well against.

>>4974713
Going with what Sperg Anon depicted where their shield generator are located, it's probably our best move to attack from behind and move our bombers up from there, if we want to avoid most of the SSD's PD. We do have shields on most of our bombers however, so running the PD gauntlet wouldn't be as bad as it would be with our unshielded bomber squadron.
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>>4974683
Thinking more on it, it may be prudent to try and 'shuffle' the dogfight away for the advancing enemy escorts, and slightly towards B's flank if we can.
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>>4974577
>>We need the firepower for our attack on Repressor, conserve our numbers for now.
>>