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It's the year 2047, After a great conflict which saw many nations Weakened or destroyed has led to earth becoming less habitable in many places. Humanity has begun colonizing space itself sending massive colonies to travel through the system to gather resources and to decrease the chances of humanity getting wiped out

But we are not here to deal with that
No we are here for big robots
Within the recent year a brilliant scientist brought upon the revolutionary technology of microreactors that produced an abundant amount of power without wasting much space
After this great discovery some very interested individuals have set on to use this new technology to produce mobile weapons platforms, Mechs as they are called
You anons are the designers hired to help produce those mechs for your employers! Some less willingly than others

>To explain the rules ahead of time!
>kinda basic rules of evo quests, don't camp a single mech, contribute to others
>Each faction doesn't know about each others mech projects at the beginning
>Anons can make design branches from the given starting cockpits example being a branch where a mech goes tank tread legs or crab legs
>Branching mechs designs from the same generation could compete for which would be a more prefered mech in events (aka one is more produced than the other)
>Anons roll a D100 every upgrade which will affect the test results of the finished design
>QM(s? ) note down the d100 results and prepare stats in the background (will be explained a bit later on)
>QM will use the stats and such for important events to happen later
>You can ask QM on available technologies
>Have fun!

CONT

Hey anons its me, i have returned to try and run a evo quest as an experiment, hope you like it!
>>
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>>4977236
America United Corporation [A.U.C.]
The A.U.C. is an american corporation in the glorious state of ohio, controlling some of the irradiated megacities in their grasp
After hearing about the Microreactor tech they are starting a mech program to push the tech to its limits
Though it was probably funded by some suspiciously wealthy weeaboo

-High tech, expensive, sleek design
Favours:
-Technological advantage
-Speed
-Progressive Tech

Strategy:-Defensive
>>
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>>4977236
The Asian Front Company [A.F.C.]
The A.F.C. are a weapons manufacturing company based in china, they are well known for massive sales of mass produced arms around the globe, after discovering the new microreactor tech they began development of a mobile weapons platform!

-Brutalist, cheap, mass production design
Favours:
-Cheapness
-Firepower
-Numbers

Strategy:
-Aggressive
>>
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>>4977236
Zero Grav Mechanics
Zero grav are a well known spacefaring manufacturing company mainly due their ship and space fighter docks spewing out good wuality vessels
After hearing about the microreactors the CEO thought they needed to look into this new technology!

-Zero grav, utilitarian design
Favours:
-jack of all trades
-easy modifications
-utility

Strategy:-Cunning
>>
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>>4977236
Mars Mining Initiative
A small organization funded by the martian government to help design and produce equipment for their many mining operations
The new microreactor tech opened a whole new platform for equipment and design!

-Specialized, Industrial design
Favours:
-Specialization
-Crew survivability
-Performance

Strategy:-Defensive
>>
And thats all the current designer factions at the moment
Events further in time could cause new forces and design philosphies to pop up!
>>
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>>4977239
>>4977242
>>4977244
>>4977246
cockpits but they are not jpegged
>>
I wish to mine on mars
>>
>>4977261
Thank you anon, very nice
>>
Rolled 15 (1d100)

>>4977246
A mining mech needs somewhere to hold the minerals! And so, an added component is the high-capacity container on its back.
>>
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>>4977289

Ack, forgot the image.
>>
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Rolled 97 (1d100)

The saucers implement a rotating ring, as the connecting portion between the cockpit and lower parts. This should allow it to swivel and articulate effectively, and change directions on a whim. It's not connected to anything just yet, though.
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Leaked: A photo that allegedly displays an A.F.C hangar, with their MWP-1 Prototypes on the production line. An inspector stands in front of them while they're in motion, uncaring of possible danger.

The A.F.C insists this photo is faked.
>>
>>4977303
That got a good chuckle out of me
>>
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Rolled 98 (1d100)

>>4977261
>>4977239
"This weebshit's gotta go." muttered the mechanic. He was no engineer, but knew damn well how to reinforce a structure. Working into the evening, the cool night air felt good on his chest. "Weebs...weebs can be anywhere." The dip spit and 4loco thundered in his powerful veins. "With a mech you can kill anything." that made him feel better.
>>
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>>4977329
A strong machine needs strong limbs
>>
Rolled 35 (1d100)

>>4977363
check this 1
>>
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Rolled 68 (1d100)

For aesthetic reasons, a prototype line has a head design based off a terracotta warrior. This is highly impractical for mass-producing, however, and is more of a proof of concept than anything.
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>>4977372
The furious Ming upgrade turns the ornamental head into a container of volatile fuel for the primary flamethrower. Stereoscopic laser targeting modules are positioned in the eyes, while Q U A N T U M gold plating enhances the appearance and inspires troops to greater feats of glory.
>>
Rolled 33 (1d100)

>>4977392
I forgot my dice.
>>
mfw mobilefag and have no way of editing these fast and without unholy antialiasing ruining shit
>>
>>4977396
https://kleki.com/

Select pixel brush.
>>
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>>4977242
More towards the mass-produced side, the tank gains a rotating cylinder that's attached to the cockpit through an internal spine. At the bottom of that portion, however, are connecting portions for other components to be attached to. Legs, spider limbs, treads, etc. The design makes it modular and easy to change out.
>>
Rolled 11 (1d100)

>>4977395
Thanks, forgot mine too.

>>4977400
>>
>>4977396
You could use ibispaint x, its a free app and its what im using for my qm editing, its preety much a mobile ms paint and its good
>>
Welp im going to sleep
Hope you have fun while i slumber anons!
>>
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>>4977296
with zero-g specialization while they prepare for the rocket propulsion modules they put on a left over arm from a spacestation, useful for manipulating parts
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Rolled 41, 52 = 93 (2d100)

>>4977392
>>4977400
the chinese machines obtain means of propulsion suitable for their social status
>>
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Rolled 1 (1d100)

>>4977242
MWP-1 type "Gui"
cockpit fitted on a pre war chassis with four simplistic legs.
main usage is scouting and cargo towing on unewen terrain.
chassis fitted with a 3 lensed camera.
>>
Rolled 82 (1d100)

>>4977443
forgot to roll so here it is
>>
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Rolled 73 (1d100)

>>4977289
>>4977292
The board of directors was forced to stop the excavation and redesign all the containers when Mars Mining Initiative was threatened with several lawsuits after a series of workplace accidents involving explosives falling off of overloaded mechs took place.
Tech guy responsible for the prototype is nowhere to be found, so private contractors were hired for this job.
Idiots transporting explosives by mechas were promoted to customers.
Financial department is seething and legal is deeply traumatized.

New generation has rounded containers with somewhat stylish lids. Contractors claim they are virtually indestructible, but only time will tell.
>>
>>4977397
>>4977405
thanks!
>>
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Rolled 44 (1d100)

>>4977452
by stealing secret world war 2 tank tech from all sides and insanely complex german blueprints who at the time did not have materials or the material science to build such machines, the Chinese have converted a mech tank into a short range heavy weapon and just smacked it onto existing modules with the treads and gutted out components from the blueprint they did know the function off.

lets see what fails or explodes first or if it get crushed under the weight of its gun or falls apart due to skimmed costs and cheap replacements that then will then get reported as functional due to lower officials not wanting to anger there superiors.

they still aim by looking out of the lid that directly under the gun its cheaper and human lives are replaceable
>>
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>>4977443
Rocket propulsion go brr
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Rolled 61, 64 = 125 (2d100)

>>4977261

Some engineers have very enthusiastically designed an alternate EMT cockpit. Supposedly, the angled, rounded surface is more likely to reflect laser weaponry, which is one of the most likely threats in long-distance open-space warfare. This new branch has been dubbed: LADY LIBERTY.

>>4978110
First dice roll is for the rocket, 2nd is for lady liberty.
>>
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Rolled 58 (1d100)

>>4977502
What's a mining mech without a drill?
>>
>>4978117
Im back from sleep, also laser weaponry is still not designed yet outside of heat based Point deffense lasers
but that might change once ARMS opens up in due time
>>
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Rolled 35 (1d100)

>>4978125
the piledrivers installed in these powerful legs help keep the machine in place while drilling.
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Rolled 28 (1d100)

>>4977452
A robotic arm is implemented. The possibilities are endless! Grasping, self-repair, tool use, a limb is a MUST on any mech. It's made of four digits that can rotate freely. If one malfunctions or is broken, it can simply be ejected, and the others slide into place to form a three, and then two-fingered grip at minimum.

The internal framework continues to be added onto. The mech is now stable enough to grow taller, so those connecting bits are there for the future.
>>
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Rolled 14 (1d100)

>>4977329
Why mess with perfection? If you're going to make a Mech, why not base it off the most beautiful, efficient biological machine that we already have in this wonderful world?

The human body.

A metallic spine has been implemented to the base of the cockpit, allowing upgrades to be added to the entire length.
>>
Rolled 63 (1d100)

WHATS THIS?
ARMS are offering base free weapons for all mechs to use, the higher ups have no idea how they got knowledge on the project but hey free weapons!
Weapons to mess with revealed:
-Top loading 60mm machine gun
-Mech grade Frag Grenade
-mech sized mace
-mech sized axe
at last after 10 thausand years of ms paint i am free, time to conquer the earth!
Also totaly down worry about this die roll :)
>>
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>>4978321
Fuck, keep forgeting gallery posting is currently glitched for mobile for some reason
>>
>>4978323
Weapons but easier to get
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>>4978125
In order for the mining mech to be able to load itself arms have been added
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Rolled 15 (1d100)

>>4977502
Sometime in the night, the tech guy who did the last prototype broke into the warehouse to remove all the tops of the upgraded tanks. He has evaded capture thus far.
>>
Rolled 8 (1d100)

>>4978339
Forgot to roll
>>
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>>4978339
>>4978361
The mechs were falling over as a result of the asymmetrically placed arms...
>>4978349
...and losing cargo, because someone broke through the budget defenses at night, cut the lids off of the containers and financial straight up refused to halt the excavation again to repair the machinery.
Lawsuits resumed and half the legal department has left the company.
Preliminary investigation has revealed that saboteur scribbled something about "new mechs having no sovl" and other cryptic messages on the lids.

Old lids were reattached and 2 extra limbs were added to each mech to ensure stability. What could go wrong? MMI is hiring lawyers!!

Sorry anon. Those crystals fucked with the flow of chi on our machines. I'm sure you can find other ways to utilize em.
>>
Rolled 7 (1d100)

>>4978445
>>
Rolls like these make me happy that MMI is government-funded.
>>
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Rolled 87 (1d100)

>>4978445
>>
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Rolled 6 (1d100)

>>4977363
The Crusader Mech continues developing limbs. The arm design is mirrored, but there's space for a unique hand. The gun is also set aside for inclusion into its toolkit.

The main upgrade, however, is a device on its shoulder. Using high-tension cables, it essentially fashions a catapult, which can be filled by debris from the environment. This allows it to fire wherever there's wreckage.

While the board approved it, there's a lot of dissent internally about it being an 'inferior option'. To what? That's still unknown.
>>
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Rolled 52 (1d100)

>>4977490
Not wanting to waste the free space on the legs extra weapons have been added
>>
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Rolled 84 (1d100)

>>4977296
The body of the machine is designed to be a multipurpose bay, holding a variety of manipulators and devices. Though right now it's mostly empty...
>>
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Rolled 52 (1d100)

>>4978445
The lid-remover, now branded a corporate terrorist, bides his time in darkness...

A split of the >>4978462 is developed. Rather than treads, it uses wheels that rotate in a manner similar to an old time train. These caravans need infrastructure to support them, but have the potential to create mech railways that optimise transport time.
>>
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Rolled 56 (1d100)

>>4977239
>>
>>4978490
This board member votes for the >>4978462 pitch, as it has more mobility and success rate.

The Government of Mars has dealt with the lawsuits, but in exchange the Company is required to expand the scope of the excavations. We are going deeper than ever before and all employees are required to wear bulletproof hazmat suits before entering the lower levels.
New legal team is in place after we found out that Earthly lawyers are a bunch of hardened psychopaths and many will do absolutely anything to leave their devastated planet behind. They immediately began cleaning up the aftermath of lid scandal upon their arrival.
>>
>>4978307
>>4977556
>>4977452
Numerous parts were subsidized from other projects of lesser social status to improve furious Ming.
>>
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Rolled 84 (1d100)

>>4978536
>note that the previous rolls are still in effect, this roll is just to integrate shitty technology.
>>
>>4978538
And... it worked.
There is no hope.
Nobody tell Xi they could replace the visor with a second cannon.
>>
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Rolled 66 (1d100)

>>4978311
Unholy halo was added, providing space for mounting further upgrades.

>most beautiful, efficient biological machine
>human
14 was about right
>>
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Rolled 39 (1d100)

>>4978597
Ma, look! I'm doing ballet!
>>
>>4978607
More bone tentacles, add more bone tentacles!
>>
Gonna go to sleep again anons
Tomorow ill probably be writing down branch classifications with their given names
>>
>>4978669
You should give some more input, players don't have infinite supply of motivation to do shit on their own.
>>
>>4978699
Im sure as hell gonna start rolling major event dice for some FUN to happen
Best random prompt i could give, prepare for war
Todolou
>>
>>4978699
I’m personally pretty motivated because I’m enjoying my lid-conflict with the other anon, but yeah I’d love more stimuli. The weapons were a good start, but it felt like it came a bit too early, since the mechs don’t have hands yet.

OP, could we get some more info on the tech level? What kind of stuff exists? Lasers, plasma, gravity hammers, etc.
>>
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>>4977261
>>4978747
>>4978705
>>4978699
"Nice collection of bullshit you fuckers got here. Some entry grade hardware. Suitable for the locals, but if you wanna take this off world its gotta have a little bit of extra...Zazz. Use what you can from these designs, ideally keep it pure, or at least steal with some creativity if you go crossnational. A new layer of paint at minimum."

Roll out a generic mecha in the bipedal humanoid format, using inspiration or direct adoption of existing parts from the current rollout. Roll a 1d100 for the success of the integration.

Points for:

1. creative recycling of existing product lines. gotta save that money.
2. Adaptation of existing technology within product lines.

In general you can use anything created for your faction, upscaling parts or concepts like bendy tubes or otherwise. Redrawing is fine. entirely repurposing parts is also fine.

Just a little side story within the thread to stimulate development. Also there is gonna be an arena fight after examining traits.
>>
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Rolled 56 (1d100)

>>4978824
>>4978824
rolling for trial combat effectiveness

With a smug smile, the chairman of PRCDefenseCorpLtdGMBHinc looked over the near naieve and juvenile requirements of entry. The machine was called "TwinMing" and for all intents and purposes it was just two Furious Ming units networked together with a few cellphones over NFC and bluetooth. That they needed to be paired to booth up was technicality enough to justify them as one machine. The combined weight of the two just scraped the lowest requirement for total mass.

Even if it was a total failure they could spin the footage of "it" rolling out with some CG and sell it in the APAC or Africom sector.
>>
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Rolled 85 (1d100)

>>4978481
>>4978110
>>4978110
haha, robert go swoosh
>>
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>>4978277
>>4978462
>>4978490

Local scrappers put several broken down units back to work. Taking a page from a certain entry, the toil-along is a remotely operated all purpose tracked platform. They are often used to carry hauls of ore back to a deposit point before returning to relieve the mech of it's next load.
>>
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Rolled 7 (1d100)

>>4978465
>>4978504
>>4978607

By cladding the flexible metallic endoskeleton of the experimental "flexiknights" with the useful mobility and bitching paintjob of bazinger, coupled with the crusader mech's armor and armament...the engineers brought forward their prototype to the board.

"whats with the unholy halo?" one asked. In reality it was exposed power conduit for the primary reactor, but due to it's loop it also acted as a crude spark gap generator blacking out all communication, radio, and frying unshielded electronics in the area.

That was not it's intent, in fact it was a massive flaw. Thankfully a scumbag from marketing was on hand. "That little baby right there? It's gonna send your opponents back to the dark ages." the medieval pun was well received, but the real matter was if the system integration would preform as well as the bullshit.
>>
>>4978944
>results mediocre at best, experts say TwinMing needs thicker thighs to suppress the terrorists
>>4978986
>Robert turned out to be exceptional at probing Uranus
>>4979096
>Vatican has collapsed after pope fell off of a hotrod crusader
>>4979081
>Mars Mining Initiative has refused to supply data for evaluation

Those huge MMI mech feet look nonfunctional and really out of place. They need proper legs or rollerblades, otherwise the tracks remain the better option.
>>
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>>4979176
they're not "big feet", they're chicken walker legs(that just happen to look like big feet when the knee is bent)
>>
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Rolled 79 (1d100)

>>4978474
Someone had to add thicker legs, before some, or many people get hurt.
>>
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>>4978481
Someone has come up with a Hypothetical Anti-grav device for this machine. (Hypothetical because I don't know if it's allowed). For a machine to transport these manipulators and devices, it has to be able to hover at any elevation and dock freely, in order to repair rockets, spaceships, and other mechs. And so, free-movement is quintessential.
>>
>>4979258
>>
Op here for a short update, i made bologne!
I am also removing any stat system and tech limitations
The faction design mentalities stay the same, im enjoying this and ill be writing up an event later today
>>
Rolled 75 (1d100)

>>4979259
fuck, rolling messed up.
>>
>>4979198
Why show them bent, then? Give us the image of them fully extended.
>>
>>4979282
It's stylistic. Come on man, don't be the guy who starts backseating in evogames.
>>
>>4979198
dude, your thoughtfulness in art is more than this thread deserves. Like, I just thought the miner bot was sorta adorable, but its sorta adorable and thought out.
>>
>>4979292
Sorry, but I'm giving my genuine criticism here. Those legs as well as the mech would look much better if they were extended and allow other players to make changes to them. That, and it really feels like the mech should be standing for display.

I'm the mobilefag who made the lids and arms edit for MMI and autismed over lawyers and stuff. Currently have no idea what we're supposed to be doing and don't feel like meticulously placing pixels for over an hour because my OCD wants everything perfect.
>>
>>4979308
Oh, lidanon! I've been having a lot of fun with our little back-and-forth, it's great.
>>
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Rolled 51 (1d100)

>>4978597
Hmm. Yeah, this one looks... Like a developmental dead end.
>>
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Rolled 7 (1d100)

>>4979096
The ideal, All-American Mecha Fantasy is as such:

A chiselled, rebellious, hotblooded hero, who pilots a mech by himself. He stands for the values of bravery, self-sacrifice, courage, and fights for his people against unknowable enemies.

But such a thing is difficult in this early era of Mech-building. It's too difficult for a single user to pilot an entire giant robot. As such, this one has two levels, for a crew of dedicated technicians, pilots, and repairman. THIS is what keeps American values alive. Teamwork, an unbreakable spirit, people sweating buckets in a metal deathtrap and working together as one unit. Not some Top-gun hotshot.

Still a lot of design flaws to work out. Two very obvious ones.
>>
Rolled 82 (1d100)

>>4979081
AHAHAHAH MARS CRYSTAL ROCKS OOOOOOH. The minecarts are chock-ful of useful minerals. One the arms is replaced with a pickaxe for more precise mining, when the drill won't cut it.
>>
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>>4979361
Fuck. Didn't attach.
>>
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Rolled 94 (1d100)

>>4978747
>>4979313
Thank you, crystal anon. I'm glad you enjoy corporate terrorism so much.
>>4979347
This quest desperately needs obstacles for players to overcome. Sandboxes without a goal always lead to players running out of memes and leaving from lack of interaction.
Hopefully the upcoming event introduces unique challenges to give the mech design a meaning.

Deus cockpit looks like a PS5 knockoff.
This edit turned out pretty cool, actually.
Rolling for specs.
>>
>third highest roll this thread right after Robert's Rotating Ring and Megadeus
>>
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Rolled 8 (1d100)

>>4977392
Walker legs!
>>
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Rolled 68 (1d100)

>>4979406
In a rare move the regular army took control of a large shipment of pre-production walkers, and instead of outfitting them with a lavish officers lounge, flamethrower, and other equipment contracted with a shenzen company specializing in cell phone aftermarket.

The steady arm of the "phrog" allowed the machine to carry a prototype railgun, while the cockpit was stuffed to the brim with untested engineering samples of everything from sensors to PC case fans.
>>
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Rolled 83 (1d100)

WARNING
A sudden rise of pirate activity in the system has been detected, utilizing jurry rig carrier ships and modified racing starcraft with 20mm autocannons they Assault a ZGM facility!
Roll a single 1d100 to fight off the pirates! (Beat my roll)
im going to sleep and will art the results tomorow
>>
Rolled 99 (1d100)

>>4979461
They better drop parts, that starcraft looks dope.
>>
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Rolled 72 (1d100)

>>4979270
The anti gravity technology was impressive, but slow. The entire mech was really suited for space operations. On ground it was just an awkward monstrosity.
>>
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Rolled 66 (1d100)

>>4979356
The obvious problems were a lack of tragic backstory, a fatal reactor flaw that lets the machine be pushed beyond it's limits, and a design that conveys a cool hero is at the helm. Though the lack of cape was concerning.
>>
Rolled 65 (1d100)

>>4979461
>>4979527
Against all odds of an overwhelming pirate force the Zero Grav workers utilized their experimental mechs along the facility deffenders to great an extreme efficiency. By that i mean they had no arnaments so the madmen went around ramming mechs into smallcraft and swinging the arm limbs around, which was surprisingly effective
This is a picture taken feom the battle where one of the Zero Grav mechs destroys a pirate fighter by ramming

With the pirate assault forces obliterated ZGM returns to status quota but the CEO did commend the testbed for preforming so well in such a situation

On the other hand pirate forces are licking their wounds at the loss of a fleet to this new weapon
Totaly unimportant roll, will be going to sleep a bit early because my head is killing me at the moment
>>
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>>4980437
Forgot the god damn image, thanks brain
>>
>>4980438
they got fucked lmao
>>
>>4980438
https://www.youtube.com/watch?v=fNFzfwLM72c

There was orbital wreckage and unknown pirate technology to salvage. For now though, it was time to strut about their accomplishment.
>>
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>>4980833
Oh no! How could I have forgotten my own image!
>>
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Rolled 35 (1d100)

>>4978117
>>4978504
Due to allegiations of sexism, a variant model of Bazinger has been produced. Still without arms and head, though.
>>
>>4981633
>horny anon is back
>>
File: centaurted.png (17 KB, 464x403)
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Rolled 39 (1d100)

>>4979255
>>4979410
A new intiative called "0 budget" was launched. there were many machines, many designs, and new design workshops were at a disadvantage over existing state sponsored projects.

Thus "0 budget" was access to unused resources such as scrap, surplus, 3d printers, and pirated software.

The machine "Centaurted" was a code name known at the highest levels of program administration, as it was viewed as a "retard centaur". The humiliation was that it's performance outstripped several prestige projects by senior officers.
>>
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>>4981633
The F.mod bazinger polled well with woke social media, but a horrible realization was had by the board of directors.

The core market that actually generated revenue was not the social media segment, and the social media segment only complained and threatened to boycott about products but never bought any. Thus the F.mod bazinger was retooled into the Bazonga. Not released to the public yet, it polled well with the japanese and a group of people called "Coomers". both who had disposable income.
>>
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Rolled 96 (1d100)

>>4981672
>>
Rolled 56 (1d100)

>>4981691
>>
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Rolled 94 (1d100)

>>4981691
>>4981788
The machine was given arms, shiny chestplate and... a shotgun, because some fucking idiot forgot the damn thing is several times the size of a human. AUC shrugged and loaded it with missiles.

Shareholders claimed they "couldn't refer to their 'waifu' as 'Bazonga' and would pull their money if something wasn't done about this problem immediately". The mech was nicknamed "Buzz".

Field tests tomorrow.
>>
>>4982012
Field tests results:
Several intercontinental missiles were launched at China this afternoon.
Japanese shareholders were first to confirm the test was a striking success.
We later established that 30 out of 32 missiles have reached their destination. The remaining two landed somewhere in the middle east.
We made sure none of this could be traced back to AUC or USA. The shells we used were Chinese in origin just in case.
>>
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Rolled 66, 77 = 143 (2d100)

>>4979410
>>4979255

Furious Ming was largely a PR stunt, a project of the corporate sector. The military wing would not be outshone for long and pressed ahead with their new hunter killer duo. Fatman and Littleboy. The project was a relic of the cold war, and nearly two decades overdue and well over budget. With the success of the upstarts, it was now or never.
>>
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>>4982248
Fatman and little boy's nominal success was enough to convince the party council to continue funding the project, two generations of generals had spoken of "within the next fiscal year's budget" as a deadline, and each time they had managed to get an extension based on some well preforming prototypes in a field test. This year was no different.

But this machine was different. It was an actual pre-production engineering sample. Fatman and littleboy, for their mass and cost, still failed to measure up to the damnable Ming. Freefire was no mascot, it was a proper machine of war as envisioned by the glorious military, and it would show the upstart corporate business members what a proper procurement program could do! One that was grossly over budget, over staffed, and well behind any reasonable delivery date, with technology so proven that it was bordering on obsolete!
>>
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Rolled 6 (1d100)

>>4979362
>>4979361
improved dedicated pickaxe arm this unit has a strong dedicated robotic arm dedicated for the swinging and a downwards pointing drill allowing for some digging squats
>>
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Rolled 26 (1d100)

>>4980438
The wreckage of the pirate forces sat in orbit for less than a week before a new company entirely unrelated to the pirate forces moved in with salvage vessels and used the shattered remains to create a mecha of their own.

The machine was incredibly fast, and armed with an auto cannon derived from the main gun of the ships, as well as a thermal blade powered by reactor waste heat; the blade was originally just a radiator but someone realized it could be used for a little more so long as it never snaps off or gets lost. Nobody wants a meltdown.

Running 100 simulations to see how it preforms against it's arch rival; Phantom Stilt.
>>
Rolled 21 (1d100)

>>4982269
the dice roll had to be funded in the next quarter, and even then was contracted out.
>>
>>4979347
I don't think it's safe to have that many reactor cores on one place
>>
>>4982651
Sorry for lack of updates today anons, ill be busy during the weekends as im doing tabletop campaign with friends!
>>
>>4982857
Fuck forgot to remove the you, brain is retarded when phoneposting
Also headaches but thats related to my bad sleep schedule atm
>>
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Rolled 20 (1d100)

>>4982319
>>4979362
>>4979198

The miners realized they needed a bigger digger. A real pipe hitting tough digger. They needed Digmo Max.

Digmo Max was really nothing more than a stretched and upscaled Digmo Jr. unit. Multiple engineers contributed to the design, and unlike the other mechs it was made with industry in mind as a first priority. because considerations like recovery after a cave in, the Digmo Max also happened to have enough effective armor to be a suitable competitor to the other mechas.
>>
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>>4977363
A sort of joint agreement has formed between these two companies. Some American mechs have been allowed to mine on Martian soil, as long as they do all their own handiwork. The short, stout ones are perfect for this job.
>>
Rolled 78 (1d100)

>>4983573
>>
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Rolled 17, 32 = 49 (2d100)

>>4982012
>>4981691
1. the "waifu" route for marketing was a massive success for the Buzz team. The massively successful field tests showed there was a lot of room within the machine's performance envelope for optimizations.

A low risk approach was taken by reaching back to their parent company A.U.C. and requesting additional propulsion modules. A total of 4 allows Buzz to quite literally fly, instead of doing tactical hops. Offsetting the increased consumption of fuel are massively enlarged propellant tanks located on the head. Improved sensors have been fashioned to resemble hair, allowing for better guidance of the missiles.

Offsetting the increase in mass are improved shock absorbing foot units.

2. The Bazonga team pursued an aggressive route of re-development, breaking a lot of core commonality with the A.U.C main product line. The cockpit and reactor were entirely rebuilt and significant amounts of structural material were replaced with layered gels, polymers, and other flexible mediums. Net power was down, but so was weight. The decision to eschew traditional weapons in place of a built in arc discharge forced the pilot into close quarters combat. Testing was tomorrow.
>>
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>>4983651
A catalog for OP and new players of the "Hero" mechs. Smaller machines seem to be more mass produced.
>>
>>4985016
The story so far: Eight machines have so far emerged as noteworthy heroes to their local factions, but even within those home teams there are rivalries!
---

>A.U.C.
1.Crusader XXL: The oldest machine here, a product of extended development and American know how! Certainly not the haphazard merging of three related product lines as a quick cash grab. Powerful but secretly damaged, a prototype reactor is the source of it's fearsome power, and it's greatest weakness.

2.Buzz: A marketing program that gained a life of it's own; Buzz was made to tap into Waifu consumerism, and turned out to be a very capable war machine, potentially outshining the aging CruaderXXL. The newest addition to the AUC lineup.

3.Bazonga: A very expedited offshoot of the "Bazinger" line, which formed the core of the Crusader platform. Through several iterations the machine deviated significantly from any commonality with it's source platform. Features the best in soft robotics at the macro scale the AUC has to offer, but makes significant trade offs for it's experimental nature.

>A.F.C
4.Furious Ming: Ming is what happens when a growing class of innovators and entrepreneurs is allowed near free reign to create something outside the state sponsored box. Viewed largely as a propaganda tool, Ming threatens to rock the boat of the establishment through superior performance at a low cost.

5.FreeFire: A refurbished and restored relic of an older generation of mecha design, refined for the modern era. Sure, it has it's glitches, and engineering flaws, but who doesn't?

>Z.G.M.
6.Phantom Stilt: An unexpected space bound hero, the son of an astromech and ketamine! Featuring experimental technology using both rocketry, traditional movement, and "electromagnetic movement" The Silt is an unexpectedly stealthy and robust opponent, and actually the only one here to have seen a proper conflict.

7.P1.M:0 (Pimo): Certainly an official product of ZGM and not at all a group of pirates attempting infiltration of the space going organization after getting soundly trounced by Phantom Stilt. The machine is largely experimental, visibly fragile, and has no known schematics. Rumor has it "goes real fast."

>M.M.I.
8.Digmo Max: MMI's entry as a "hero". Digmo Max is still a through and through industrial machine, but it is suited to underground fighting and will often make it's own tunnels as needed.
-------
Scores will be compiled in a bit.
>>
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Rolled 99 (1d100)

>>4979719
The further development of these special kicking-mechs has been fast-tracked due to their victory. The flat panels of the legs were easily exploitable, so the legs have been made more typical, with full articulation. It can now twist and pivot to kick like a human can.
>>
>>4985032
counting all rolls to the evolutionary path to the current iteration of the machines. All numbers are rounded up. Total of all developmental rolls, then divided by the number of rolls it took to get there. That gives the average of all rolls and a sort of rating.

---
1.Crusader XX
98, 35, 14, 66, 6, 7, 56, 39, 66
387/9= 43/100
>1 critical flaw
>Melee

2.Buzz
56, 64, 35, 56, 94, 17
322/6= 54/100
>Flyer
>gun fighter

3.Bazonga
56, 64, 35, 56, 32
243/5= 49/100
>Fragile
>experimental
>Close range melee

4.Furious Ming
68, 33, 41, 28, 84
254/5= 51/100
>Fragile
>Experimental
>Flamethrower

5.FreeFire
11, 52, 1, 52, 44, 28, 79, 8, 68, 66, 77, 21
507/12= 43/100
>1 fatal flaw
>1 critical flaw
>Artillery platform

6.Phantom Stilt
97, 82, 61, 84, 85, 75, 99, 72, 99
754/9= 84/100
>Champion
>Space/ Flyer

7.Pimo
83, 65, 26
174/3= 58/100
>Untested
>Glass cannon
>Flyer/ Space

8.Digmo Max
73, 58, 35, 8, 7, 87, 82, 6, 20
376/9= 42/100
>3 critical flaws
>Digging
>melee

What does it all mean?! Very little anons! Very little indeed. Then numbers can be used for narrative, and V2 efforts. Its clear that Phantom Stilt is here to just wreck shit, while FreeFire is a chunky unit that is poor for return on investment. Ming, Bazonga and Pimo are all a bit fragile, and everyone else is pretty average.
>>
All this high skill drawing is too much for me to keep up. Is qm even alive?
>>
Im gonna call it there for generation 1 mechs!
I can thank zeti anon for writing them down
>>4985016
>>4985032
Though phantom stilt upgrade is noted, it can now literaly char kick other mechs
>>4985040
For the next generation of mechs anons can base the new chasises on the older ones... or continue from the older ones!
I wont be online lately, discussing the tabletop thing with friends (mainly run times) and other irl obligations
I will however try introducing two new factions tomorow
>>
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Introducing our two new competitors!

Wastelanders
They are a faction of raiders that reside within the wastelands of several former states of america, currently they reside within Ohio state territory, after hearing about the new mechs that are being produced they thought why not get into that

Introducing the Fungal Chasis FC-1
To quote our engeneers "We schtuk some shrooms into a metal box we mad from a broek dawn tenks, noe its all living and shtiki in there, propa mek materiel!"

Next up
Pirates
The pirates after the catastrophic defeat of the 3rd marauder fleet had decided to get in on that mech buisness, the engeneers making what ammounts to a metal box with 3 microfusion reactors in the back, they didnt add any safety features to the design and they are proud of it
Quote from the engies "I dont know if it will work but if we stuck a big enough rocket to it maybe it could go super fast, dont worry about the wierd wistling and rustling when you start it up!"
>>
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>>4987006
>>4987006
PNG versions to edit.
>>
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>>4987094
FC-1 was improved with the finest headlights stripped off some wrecked vehicles, and an antenna. The antenna gets a signal from inside the cockpit. Its wireless, very futuristic way of turning lights on and off.

The pirate chassis was pretty sweet, and all the better once they strapped on this kick ass CnC machine arm with a big fucking drill.
>>
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>>4987102
>I know no other players are active at the moment, but this is fun, so until someone comes along I suppose it is one GM one Player...one cup.

the FC-1 "engineers" found a nice barrel and strapped it to the front of the mech. Some moss also grew a little bit more on the chassis. Considering what the mutants are, this is progress.

An old truck cab was bolted to the front of the pirate mech, designated "ASOL" which is quite funny when said fast. The biggest benefit to the cab was better visibility, instead of the tiny skull to look out of, as well as further distance from what is probably a lethal amount of ionizing radiation.

Lastly there is a strange bit of salvage found, sitting at bottom of a dry lake bed. New parts or a new capsule?
>>
>>4987390
Sorry about not posting anything, been really busy. In a couple hours though I'm hoping to have some thing done for the crazy eight core and PS5 core.
>>
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>>4979385
The DEU5 was the result of a group of engineers at A.U.C. getting bored and deciding to use company resources, premium Silicon Valley hardware and software, and spare microreactor parts to construct "The Ultimate Console" to play video games on. This silly endeavor quickly spiraled out of control as the engineers kept adding in parts and tweaking it's systems. The eventual end result is a mech frame housing a supercomputer almost on par with the most advance ones on the planet but taking up a fraction of the space and power and an improved microreactor system with full chaise cooling for the reactor and circuits.

However while this was an incredible achievement especially considering the original goal of it's creation, it was still just a mech chaise and lacked any means to interact with the environment. The team behind the DEU5 eventually settled on equipping it with an optical and audio setup so it could process the information and display useful info.
>>
Rolled 13 (1d100)

>>4987921
And I forgot the dice...
>>
Welp that was embarrassing, also unfortunately I'm pretty tired and can't work anymore. Luckily my schedule tomorrow is a lot lighter so I can spend most of the day working on pics.
>>
Rolled 56, 61, 7, 36 = 160 (4d100)

>>4987102
>>4987390
order: 1,2,1,2
>>4987921
unexpectedly fun.
>>4987925
all good man.
>>
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Rolled 12 (1d100)

>>4987102
spidertank, spidertank, does whatever a spider can
>>
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Rolled 97, 7 = 104 (2d100)

>>4987390
each faction has developed a torso, though the mutant torso is just a stack of metal boxes, while the pirate one contains more crew manually activating industrial machinery by hand.
>>
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Rolled 85, 28, 27 = 140 (3d100)

>>4988028
Spidertank gets troop carrying capacity, becoming spider APC. Extra armor and sensors were stripped from some automated street sweepers.

Pirates are happy picking on nerds and rejects. Some of the mutant's chassis were stolen and cleaned with a combination of fire and acid bath.
>>
Well darn, seems like I won't be able to finish tonight, probably wasn't a good idea to do three upgrades at once.
>>
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Rolled 5 (1d100)

>>4987390
It started as a case of trying to find a use for the little yellow submarine. It went so far beyond that; welding madness, revelation and rivets. A fever dream. There was no water for this thing to fight in, and it was not sea worthy, yet here it stood.

The Wrath of the Gordon. The largest Mecha on the planet, a true generation two. Could a challenger rise to defeat this menace?

Armed with [BIG PINCH] and [PROP CUTTER], T-WOG is potentially a formidable foe, but also built off common pirate equipment and readily available salvage. It is likely there will be derivatives.
>>
>>4989231
Holy shit what the fuck.
Where did the mushrooms go?
>>
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Rolled 31 (1d100)

>>4987921
This version of DEU5 is a special edition, packaged together with the latest rerelease of a timeless 21st century classic. It also includes an on-board AI, brainscanned from the frozen head of the title's producer.
>>
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Rolled 81, 56 = 137 (2d100)

>>4989254
he asked for a mushroom. What the fuck is even going on anymore? Will a hero rise and unfuck these poor mechs?
>>
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Rolled 64 (1d100)

The D0G(Destroyer 0th Generation) is a support unit wielded by the Pirates in times of manpower shortage; instead of a human pilot, all it needs is a regular dog.
>>
Sorry for leaving anti-lid anon. I got bored of this real quick.
>>
Yeah, this was more of a small pet experiment to see if evos are kind of more my gig but no. I was a bit underprepared and didnt flesh things out
Well ill be leaving to my concept and idea making schemes
Feel free to make whatever mech draws your hearts desire, many of these were quite fun designs
>>
>>4991145
wow :c
>>
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>>4991145
It's been fun. For posterity here are the mechs from this thread in their finalized forms.
>>
>>4991215
>>4985016
>>4983558
>>4982319
>>4979362
sprinting in on the scene is the PROSPECTOR with oxidizer torches, crushing claw and drill this fella will move about on the surface of about 31% if earths gravity taking long strides looking for deposits
>>
Rolled 42 (1d100)

>>4995901
ROLLING FOR CRYSTALS
>>
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Rolled 71 (1d100)

>>4995901
>>4983558

The Digmo Max line was a useful machine for the Martian frontier, locally sourced from Martian steel. The patriotic marketing helped sell the image, but new generations of machines were threatening it's ability to sustain market dominance.

new manipulators allowed machines to use third party tools, and while that ate into MMI's profits in the short term, it also allowed them to start crafting a long term strategy involving creation of their own self contained mech use equipment.

That engineering was getting some practical experience with the next gen style mechs without the need of a full roll out for a new machine was a benefit, that the simple add on kit would edge out competition was the cherry on top.

If this sold well the executive team would be rolling in space blow and ultra hookers for the next 5 years.
>>
I really lurking in this thread, I really like what you guys make
>>
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>>4985032
>>4991215
Crusader XXL is a venerable machine, and the only one of it's kind. Years of super robot and Mega Monster battles has taken it's toll on the mech.

Sustainability upgrades have carried it far, but even the underlaying superstructure of the machine is fatigued, worn out. But like an old incandescent lightbulb, Crusader XXL is brightest before it burns out.

Fight for humanity...one more time, Crusader XXL!
>>
Rolled 75 (1d100)

>>4997185
>>
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>>4995901
Prospector base models, or simply "Zeros' are a major deviation in mecha design philosophy.

Rather than a hardware based approach, the machines are driven by a software approach. At the core of every prospector is a modular computer. It is not particularly powerful, but it is very good at machine learning within a very narrow task range. The computer is also a polyglot, able to quickly understand and use any variety of common and proprietary languages.

This allows a Prospector be configured without limits, scaled up and down, from toys, to powered exo suits, to full out industrial mecha. Chaining multiple compute units does not enhance the machine in terms of intelligence, but does speed up it's adaptation phase and provide redundancy and distributed compute, allowing work to be offloaded to another area of the machine.

There have been numerous lawsuits against the Prospector line, but due to it's open source as soon as one manufacturer goes down a dozen smaller ones crop up. Because of this, it is said that no two prospectors are exactly the same, and to be honest; it is entirely true.