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You’re riding your horse through a mountain pass. Beneath your horse’s hooves crunches a light powdering of snow. Scraggly conifers and small boulders dot the well-traveled trail. (When you think about it, isn’t a small boulder just a large rock?)

Your destination: the racetrack on the other side of these mountains. You have reason to suspect that something fishy is going on between this horse racing business and the local impound lot, out of which you helped your horse Loretta escape. You intend to find out who and/or what is up to no good, as well as if any no good is being upped to in the first place.

Thread 1: http://suptg.thisisnotatrueending.com/qstarchive/4933229/
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>>4988082
You leave your poncho and pirate hat in the haberdasher’s basement.
Narrowly dodging the patrolling sheriff, you head to the general store and pick up a bottle of booze for $0.30, leaving you with $1.85.

>>4988084
You ask the general store’s owner if he’s seen the town drunk lately. He says that the drunkard is probably at his day job in the nearby coal mine.

>>4988191
You cut up your headband eyepatch into a swanky domino mask, removing the -1 Shootin’ penalty and making you look like a vigilante.

>>4989302
You ask if the haberdasher can refashion your coat into a more genre-appropriate duster. He slaps some extra fabric on the bottom. Close enough, you guess.

Your current stats:
Shootin': 3.25 +1 (alcohol)
Rootin’: 1.8 -1 (pineapple) +1 (Pickpocket, stealing only)
Tootin': 4.3 +1 (alcohol) -1 (pickle)
>>
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As Loretta plods down the rocky path, you spy two hats sitting on a rock.
>Grab ‘em
>Shoot ‘em
>Ignore ‘em
>Something else?
>>
Welcome back, OP. Thanks for the quick second thread.
>>4990220
>Nothin' more suspicious than a hat without a head beneath it. Call out for the two owners of said hats. Whether they be behind that large rock there, or behind that small boulder just out of frame.
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>>4990285
Supporting.
>>
>>4990220
>>4990285
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>>4990285
Knowing there’s no such thing as a free hat, you accuse the hats of having men beneath them. You’re quickly proven correct when two bandits pop out from behind the rock.

(1/2)
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You are accosted by a pair of surly bandits. These guys look a little different than the ones you teamed up with earlier.

You’re feeling chilly!
>Your body temperature starts at a toasty 37°C. Every turn, that number will decrease by 9.
>This is modified by whichever body part you’re using to absorb the chill.
>Every point of HP beyond the first will apply a x0.9 multiplier to the body temp decrease.
>Insulated clothing, such as your longcoat, will apply a x0.7 multiplier, while metallic clothing carries a x1.2 multiplier.
>If you hit 0°C, you’ll freeze solid!
You’re currently using your right leg to block the cold (marked by blue in the combat screen). At the end of the turn, your body temperature will drop by 9 x (0.9^2) x 1.2 = 8.7.
(When riding a horse, the horse counts as one of your body parts for the purposes of temperature management.)

You have three actions. What shoot?

(2/2)
>>
>>4990348
Remind us how shotguns work, I don't think we ever have actually fired our shotgun ourselves, only our bandit buddy did.

Bit tired, but have a rough plan:
>Lasso/Prepare to Lasso dynamite Bandito
>Throw horse nip, magnet, and knife at eyepatch Bandito's R ARM
>Shoot Eyepatch Bandito's R ARM to bust it
>Shoot Dynamite out of the guy's hand I guess
Also
>Select CHEST as body part to absorb the chill.
If we can choose which body part to.
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>>4990499
Your shotgun fires 2-3 pellets at a time. One pellet is guaranteed to hit the body part you aimed at, while the others will randomly hit the closest parts nearby. This shotgun has a 40% chance to fire 3 pellets, with the chance rising by 10% for each point of Shootin’ (plus bonuses/maluses).

With one action, you spin up your lasso, aiming for the tall, skinny bandit. You fling three random objects from your inventory at the fat bandit’s right arm, knocking away one of his revolvers, tearing away his cuff and sleeve, and exposing his arm. Your second action is spent firing at the exposed arm, blowing it off the bandit’s shoulder!

Loretta, representing your third action, shoots her candy cane-jammed gun at the skinny bandit, knocking the dynamite from his right hand.

You use your chest to block the cold.

(1/3)
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It’s the enemies’ turn.

The rotund bandit pickpockets Loretta’s gun out of her mouth and stows it beneath his hatbrim.

The narrower bandit pulls a jar of apple juice out from underneath his poncho and throws it at your left leg, knocking off your shoe and splattering your leg with yellow liquid. The tall bandit then fires his gun at your left leg – the apple juice grants the attack +1 extra damage, which allows the bullet to blow away your shotgun and penetrate into your sock! With his other action, he shoots the lasso out of your hand.

(2/3)
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The skinny bandit moves another jar of apple juice from his right boot into his hand.

Glowing runes appear on the short bandit’s bandanna. Suddenly, there’s a flash of light as a magical shield coalesces around him, protecting him from all thrown objects! This must be an automated reaction from having a limb blown off. It’s likely that the other bandit has something similar!
You can knock off the bandanna to remove the shield, but it’s three layers deep – you’d have to remove his hat to hit the bandanna, which would take 2 shots (or more if he has an item under there).

The cold air chills you to the bone, penetrating through your insulated coat, tie, and guard shirt.
Your body temperature drops by 9 * (0.7^2) * (0.9^2) = 3.6, for a total of 33.4.
The skinny bandit’s temperature drops by 9 * 0.7 * 0.9 * 0.7 = 4, for a total of 33.
The fat bandit’s temperature drops by 9 * (0.9^2) * 0.7 * 0.9 = 4.6, for a total of 32.4.

Watching the bandits, you get the feeling that these two don’t know how to change the body part they’re using to absorb the cold.

What shoot?

(3/3)
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>>4990756
>Blast the skinny bandit's torso
>Shoot the rotund bandit in the head
>Shotgun the fat fuck's head
Let's try to freeze them both.

Can I get a TL;DR for how the actions work during combat?
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>>4990822
Each action can be spent on:
>Shooting your gun at a body part
>Using a melee attack on a body part
>Picking up a dropped item
>Doing something special with an item
There are also some things that don’t require an action:
>Throwing an item at a body part
>Moving items between inventory slots
>Talking
If three body parts are brought to 0 HP, that person is incapacitated. The last point of HP on a body part must be destroyed by a gunshot, but all other damage can be done via gun, melee, or throwing.
Each body part has at least one inventory slot. Stored items will absorb a point of damage, but they’ll be knocked to the floor afterwards. Since items can be used for both offense and defense, careful inventory management is key to success.

You shoot the tall bandit in the chest, blowing off his insulated poncho. You don’t have your shotgun anymore, so you fire twice at the short bandit’s head, breaking his hatband and shooting off the revolver hidden inside.

(1/3)
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The thick bandit unzips your coat with a well-placed bullet. The narrow one throws his second jar of apple juice at your left leg, tearing off a chunk of your pants. He follows it up with a shot from his revolver that sends your left leg flying!

(2/3)
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The thin bandit pulls out a box of cigarettes from his left boot and stores it on his belt. The fat bandit takes a bundle of cloth from under his vest and hands it to his companion.

Your body temperature drops by 9 * 0.7 * (0.9^2) = 5.1, for a total of 28.3.
The skinny bandit’s temperature drops by 9 * 0.9 * 0.7 = 5.7, for a total of 27.3.
The fat bandit’s temperature drops by 9 * 0.9 * 0.7 * 0.9 = 5.1, for a total of 27.3.

The wind picks up, and you feel the frost getting a little more intense.
Your body temperature will now decrease by 12 per turn.

What shoot?

(3/3)
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>>4991237
Chug booze (does it help with the cold too?)
Split deck of cards
Throw bear trap then two cards at skinny bastard bandit's chest to stun him next turn
Light and throw a now-unavoidable dynamite bundle at skinny bastard bandit's right arm
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>>4991228
Thank you QM
>>4991319
+1
>>
>>4991319

Supporting
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Don't forget we can pickpocket once per combat, as an action.
Would've liked to pickpocket that one apple juice, but ah well.
>>4991237
>>4991319
I would like to save the TNT if at all possible, for a more suitable occasion, but I suppose that's my hoarding instinct kicking in.
>Split deck
>Throw the bear traps and 2 cards to doff and stun the skinny bandit.
>Take two shots at Fat Bandit's head

Should strip them both down to nothing and almost nothing, going for freezing them, remove the bandana, and dropping them down to a single action this turn. Don't need to drink booze when that's all that's threatening us.
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>>4991237
>>4991769
Right, what skills do we have? Other than Pickpocket that is.
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>>4991237
Okay, I'll move my +1 (>>4991396) to this: >>4991769
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>>4991854
Likewise!
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>>4991769
Supporting this one!
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>>4991319
In addition to its normal effects, drinking alcohol (any amount) will apply a x0.5 multiplier to heat loss for a turn, but also a x1.5 multiplier on the next turn.

>>4991823
Your only other combat skill is Shotgun Handling, which allows you to use shotguns.

>>4991769
You take your deck of cards and divide it into three individual items. A thrown bear trap tears the scarf from the skinny bandit’s chest, while a pair of paper projectiles punctures his insulated sweater and paralyzes his bare skin. You then double tap the fat bandit and knock away everything but his eyepatch.

As his bandanna goes flying, the shield around the chubbier enemy fizzles away, leaving him open to thrown damage.

(1/3)
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The tall bandit spends a turn recovering from his paper cut. The shorter man takes out a blueprint from his left boot and tosses it at your chest to knock away your dynamite, then shoots off your insulated jacket.

(2/3)
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Your body temperature drops by 12 * (0.9^2) = 9.7, for a total of 18.6.
The skinny bandit’s temperature drops by 12, with a x1.5 naked multiplier = 18, for a total of 9.3.
The fat bandit’s temperature drops by 12 * 0.9 = 10.8, for a total of 16.5.

Feeling the hypothermia setting in, the skinny bandit relocates his bundle of cloth to his chest, which will act as a layer of insulated clothing. The fat bandit also moves a pocketwatch from his right leg to his head.

You get a feeling that these guys will continue to focus on your chest.

What shoot?

(3/3)
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>>4992970
>Pickpocket Pocketwatch
>Throw last card at fat bandit's head
>Shoot Skinny Bandit's Chest
>Reload a pistol

Are our arms still cold tolerant, even if the chest part of the jacket was blown off? If so,
>Reassign Chill Absorb to L Arm. Otherwise, assign to head.

This *should* freeze over the skinny bandit, and leave the fat one with .5°C left. Leaving the chest covering on the skinny I think will let him survive one more turn without freezing.
Could pickpocket a pistol instead, but curious to see if the watch does anything special.
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>>4992999
Actually, assuming his pistol is more than a 2-shooter, we could pickpocket that instead. Throw the card and one of the empty pistols at his eye patch. Then spend the last action firing again at his head to break it, instead of reloading. Depending on if an exploded limb freezes even faster than a naked one, that could finish the match off instantly.
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>>4992999
this but shoot fat bastards head instead. We can blow it off this round!
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>>4992970
Pickpocket fatty's revolver then pistol whip him in the face with it (2 actions)
Shoot skinny's right arm with whichever revolver has more bullets in it then throw empty 3 shooter and final card to stun him again
Absorb cold with head
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>>4992970

>>4992999
>>4993004
+1, but absorb heat with our head
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>>4992999
You snatch the pocketwatch from the fat bandit’s head, then use a card to knock away his eyepatch and shoot the tall bandit’s cloth away. Loretta reloads your 4-shooter. You don’t destroy any body parts since it would just switch the cold absorption to a different location.

You switch your chill blocking to your left arm. The 2-layer insulated sleeve gives a x0.7^2 multiplier.

(1/2)
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The bandits shoot at your chest, but it doesn’t matter, since they both lose 18°C at the end of the turn and freeze solid. You take the opportunity to grab all your stuff and reattach your dismembered leg.

At some point during your fight, a few coins fell out of one of those guys’ pockets. Free money!
+$0.60
You now have $2.75.

Practice with your gun has taught you more about the art of shootin'.
Shootin': 3.25 + 0.8 = 4.05
You leveled up your Shootin’! You can spend those points on perks, or leave them for skill checks.
>Rifle Handling (Cost: 2) - Allows you to shoot rifles, which deal more damage per shot
>Low Blow (Cost: 3) - Allows you to shoot crotches, which are heavily-armored but instantly incapacitate if destroyed; ineffective against women
>Machine Gun Handling (Cost: 3) – Allows you to shoot machine guns, which fire rapid bursts of bullets that hit all body parts in a straight line
Already have:
>Shotgun Handling (Cost: 2) - Allows you to shoot shotguns, which deal damage over multiple body parts

Getting beat up has only strengthened your will to root around in other people's business.
Rootin': 1.8 + 0.2 = 2
You leveled up your Rootin’! You can spend those points on perks, or leave them for skill checks.
>Insight (Cost: 2) - Gives you a basic estimation of the enemy's strategy at the start of the fight
>Will to Live (Cost: 3) - When hit by a part-destroying shot, 25% chance to block the hit instead
>Hat Trick (Cost: 4) - Once per battle, you can equip a hat from your inventory mid-combat
Already have:
>Pickpocket (Cost: 2) - Once per battle, allows you to directly take items from an enemy's inventory instead of shooting them off and picking them from the floor. Only works with exposed items (i.e., not in an undamaged sleeve, hat, etc). Also helps with non-combat thievery.

You can take whatever you want off the ground, but anything still on the bandits’ bodies is encased in ice. If you want something from them, you’d have to thaw them out with your body heat, or just shatter them with a rock.

- The pocketwatch isn’t anything special. It’s just a pocketwatch.
- The revolver has three chambers.
- The scarf is not insulated, but the poncho is. Both have 1 HP.
- You can memorize the blueprint to learn how to sew bandannas.
- The fat bandit’s bandanna is covered in stitched runes. It doesn’t do anything for you – seems the enchantments are biocoded specifically to the tubby thief. You could just wear it like a normal bandanna, but looking like a bandit might not always be useful.

What do?

(2/2)
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>>4993176
Memorize bandana plans in case there's ever some kind of plague from the Far East that can be stopped by covering our face
Is horsenip usable in combat? If not let's share it with Loretta in celebration for winning this fight
Shatter skinny frozen bandit with the dynamite (not the bundle, the single stick from the ground) so we can steal his footwear
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>>4993176
>Strap the watch to our gun
Wonder what this attachment will do
>Memorize bandana
>Shatter the Skinny Bandit's ice block with the rock
So we don't destroy items inside
>Jack his boots
Ngl, his hat looks good, too.
>Check what he has on him, inspect the gun and secure the Cigs
>(If not usable in combat) Share horsenip with Loretta

>Machine Gun Handling (Cost: 3) – Allows you to shoot machine guns, which fire rapid bursts of bullets that hit all body parts in a straight line
This is optional, but I really want the dakka.

Do we have inventory limits?
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>>4993176
OP, how many points of Shootin' did we need to be able to shoot twice in a action, again? Or is that a skill we need to purchase?
And we can buy these at any time in the future, ya? Might be worth holding off on the weapon skills until we actually get a weapon that the skill applies for.

I like our vigilante look right now.
>Memorize the bandana blueprint.
>Grab snazzy boots
>DON'T use the horsenip. We are going to the horse races after all, a legal recreational drug could prove very useful there. We can get Loretta an apple or carrot later.

>>4993219
Our inventory is limited to those squares in the last pic above. Currently 13 squares.
With cards being able to be split from the deck, assuming we have enough space in our inventory to hold them all post split. (cards also stun an enemy once per naked body part.)
Keys and Ammo don't take up the squares, and we have unlimited pistol bullets.
>>
>>4993176
Changing my vote (>>4993219) to:
>Strap the watch to our gun
Wonder what this attachment will do
>Memorize bandana
>Shatter the Skinny Bandit's ice block with the rock
So we don't destroy items inside
>Jack his boots
His hat still looks good, tho.
>Check what he has on him, inspect the gun
>Do not share horsenip with Loretta
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>>4993193
You memorize the bandanna plans, allowing you to craft them at any sewing machine. In the event of a plague, however, you plan to simply swipe some of Loretta’s medications.

The bag of horsenip contains enough for three joints, each of which Loretta can smoke to provide complete damage immunity for a turn. If you have a lighter, you can also throw a lit joint at somebody (human or horse) to stun them. Rolling a joint uses up a third of the bag, costs an action, and is irreversible. (You can roll up outside of combat.)

>>4993219
You combine the pocketwatch and your 4-shooter to create the MINUTE-HAND MAGNUM.
It’s just a revolver with a pocketwatch tied to it. It doesn’t do anything special. Well, it does let you tell time, but you could just look up at the sun for that. Constricting the gun like this also lowers its ammo capacity by one.

You pick up a rock and smash the skinny bandit into a million pieces. Yeah, this guy’s not coming back.

You grab the shattered ruffian’s boots, which have 2 HP each, and swap them out for your streetwear sneakers. His box of cigarettes contains two cigs and his gun has 3 chambers.
As you pick through the pile of former bandit, his companion shakes with panic and rage.

>>4993513
Shooting multiple times with one action is a Shootin’ skill you don’t have access to yet.
You can pick up available skills at any time, so you hold off on selecting one for now.

Anything else you want to do here?
>Continue to the hippodrome
>Smash the other bandit
>Something else?
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>>4994275
Can we uncombine the revolver and pocketwatch?
Also, smash the other bandit. We don't want him out for revenge.
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>>4994275
>Smash the other bandit
>Continue to the hippodrome
>uncombine the revolver and pocketwatch
>>
>>4994298
>>4994305
+1
Woops, on both accounts. It's a good thing there will be no witnesses to our murderhobo tendencies.
>>
>>4994275
>>4994305 +1
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>>4994298
>>4994305
You take apart the Minute-Hand Magnum and drop the pocketwatch.

Showing no mercy, you shatter the other bandit. You sweep the frozen giblets off to the side with your foot. Hopefully there won't be any consequences for this brutal double murder.

Dusting off your longcoat, you continue down the mountain pass to the racetrack.

(1/2)
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You arrive at the hippodrome, the prime location for degenerate gambling, tribalistic fury, and the consumption of copious amounts of fried food. It's race season and the joint is bumping.

This place is expensive! $2.50 for a ticket. You check your wallet and see that you have $2.75.

Betting is open for the next race. Currently, the favored to win is a horse called Whinnyston, carrying a return of x1.8 on the initial investment if he's first. There are three more horses with x2.7, x3.9, and x5.2 returns. A last horse named Haymaker has a x10 return, but judging from his picture, it doesn't look like he'll make it past the first curve.

There's a booth selling greasy snacks. You can buy a funnel cake for $0.30, a handful of candy for $0.25, or a bottle of booze for $0.40.

What do?
>Pay up for a ticket
>Try to get a discount from the ticket clerk
>Sneak in through the back
>Ask to speak to the manager
>Do some betting
>Something else?
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>>4994748
Not sure about the ticket, but
>Ask Loretta what she thinks of the competitors and about the horse races in general
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>>4994748
>Look for a brochure
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>>4994774
>Ask Loretta what she thinks of the competitors and about the horse races in general
>>4994748
>Sneak in through the back
>>
>>4994748
>>4994774
+1
>>
>>4994795
>>4994791

Support to all of these.
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>>4994774
Loretta isn’t really a big sports buff. At most, she knows the famous names like Usain Colt and Jesse Oatwens. She does say that today’s competitors seem a bit out of it, judging from their pictures.

>>4994791
You take a brochure. It mostly gives you race schedules and the locations of the bleachers – nothing you couldn’t figure out yourself.

>>4994795
You head to the back of the racetrack. There appears to be separate entrances here for the jockeys and the horses leading into the holding pens. If you came in through here, you and Loretta would have to split up.

You see a security guard blocking the way in. You could try and convince him that you and Loretta are racers, but you don’t exactly look the part. You could just beat him up, but he’s carrying a walkie-talkie; taking him out too slowly might send a mob of rent-a-cops on your ass.

Tootin' check for convincing the guard to let you in:
Roll 1d20 +4 (Tootin’) +1 (alcohol) -1 (pickle) -9 (no jockey disguise) +3 (guard is hungover). At least 14 to pass. Bonus for plausible write-ins.
>>
Rolled 5 (1d20)

>>4996046
trying to come up with a clever write in but my mind is blank so I'll just roll.
>>
Rolled 12 (1d20)

>>4996046
>>
Rolled 1 (1d20)

>>4996046
"Hi, I'm Johnson Long, the world's tallest jockey and an advocate for Tall Men Across the West. You may have heard of us? We're a civil rights movement trying to improve employment opportunities for men of your stature and mine in industries, like jockeying, that traditionally exclude us. This is my horse, Equality."
>>
Rolled 7 (1d20)

>>4996046
I'm just praying to rng.
>>
Rolled 18 (1d20)

>>4996046
"Hey there! My jockey uniform is in the washer but my spare is inside, left it here last time. Mind if I get in?"
>>
>>4996263
We're boned.
>>
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>>4996263
>>4996644
As a card-carrying member of the TMAW, the guard is a big fan of you, Mr. Long, and asks for your autograph. He’s more than willing to let you retrieve your spare jockey uniform.

You and Loretta split up. You find yourself in a locker room, presumably where the jockeys hang out before a big race. There’s only one person in here and he doesn’t seem to have noticed you – which is a good thing, because you wouldn’t pass muster with a real jockey in this outfit.

You hear some jockeys chatting outside and walking towards the locker room.

What do?
>Grab someone else’s uniform
>Duck into the showers
>Hide in a locker
>Something else?
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>>4996776
do we still have only one sock on our feet? maybe we should grab another
>>
>>4996776
>Grab someone else's uniform
Everyone loves a dark horse entering at the last moment.
>>
>>4997148
Support.
>>
>>4997046
>>4997148
supporting both of these
>>
>>4997046
>>4997148
+1
>>
>>4996776
Dude, the fact that that nat 1 passed shit is mind boggling to me. Is this just a ruse?
>>
>>4997357
Nat 1 didn't pass, it was just a Best of All (18) with both write-ins blended in.

I'm personally a fan of nat 1/20/100s taking priority, but it's more chill without them.
>>
>>4997148
>>4996776
Hell yeah let's do this!
>>4997370
I personally think having nat 1's and nat 20's in a d20 system is a bit wack if you are going to be rolling a bunch of times, it just makes every other roll a crit fail or a succees, on a d100 i do love nat 1's and nat100's tho
>>
>>4997443
Well, here we have a player-friendly version of crit 1d20, so it's not wack.
I think both the players and QMs benefit from quests where rolls are in favor of winning like this.
>>
>>4997370
>>4997357
I'm pretty sure he's been doing first roll in the past.
>>
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>>4997357
(I actually took the first roll, which was a 5. Since it wasn’t a 1, the write-ins were reasonably clever, and I couldn’t think of a punishment that still advanced the quest, I decided to give you the pass.)

>>4997046
>>4997148
You rush to the open locker and throw on the spare jockey silks, cramming your hat, guard shirt, longcoat, and baggy pants in the locker. You also filch the other guy’s sock.

The skinny jockey puts on a pair of oversized glasses and is befuddled by the sudden disappearance of his sock when the door suddenly slams open. In strides a couple of burly equestrians: one is rigidly muscled and walks with a sense of smug superiority, while the other has a collected gait and a slick pompadour. The bespectacled effete cringes in fear.

The two men stop chattering about chicks and booze when the muscled one notices the nerd. Quickly, the meathead rolls up a towel and gives the geek a good flick across the ass, laughing out loud all the while.

Then his attention turns towards you. Fresh meat, he announces! He gives you a once-over, but seems perturbed. Your unnatural tallness for a jockey indicates physical superiority, but your lack of defined muscles classifies you as a book-learner. Stumped, the lug boisterously asks whether you’re a geek or a jock. All three of the men stare at you, waiting for your response.

From the showers comes the sound of a flushing toilet, followed by a dripping wet dude. His bloodshot eyes and still-smoking joint indicate the presence of an experienced stoner.

What do?
>Align yourself with the geeks
>Align yourself with the jocks
>Align yourself with the greasers
>Align yourself with the wastoids
>Something else?
>>
>>4998130
>Align yourself with the greasers
we are obviously among the cool kids
>>
>>4998130
>Align yourself with the greasers
>>
>>4998130
>Align yourself with the greasers
>>
>>4998130
>Align yourself with the greasers
>Point out that you're a charmer at heart
>>
>>4998130
>>Align yourself with the greasers
>I'm a lover not a fighter, also guns don't need muscles
>>
>>4998130
>Align yourself with the greasers
>My horse handles the melee combat
>>
>>4998461
>>4998388
This ones does it for me
>>
>>4998388
+1
>>
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Update tomorrow.
>>
>>4999521
Cue hissing and moaning for 1 day.
>>
>>4999521
Ouch
Quick question, how much does it take you per drawing?
>>
>>4999521
>fart.png
>>
>>4999521
No prob, GM. Take your time.
>>
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>>4999640
(About 10-20 minutes per panel, depending on the complexity of the drawing.)

>>4998388
>>4998461
>>4998478
You’re one slippery son of a gun, and nobody’s got a more lubricated tongue than the greasers. You turn to the man in shades and give the leather-jacketed jockey some finger guns and your best “Ayyyyy”. With a smirk, he says you’re alright, kid. As the jock gives the nerd an Indian burn, the greaser leads you out of the locker room and to the greaser hangout.

You and your new friend saunter across the racetrack to a brick wall on the perimeter of the parking lot. There’s a couple of hoodlums standing around looking fresh, along with a freshly-polished mustang. Your greaser buddy doesn’t deign to introduce you to his crew – all he says is that, if you think you’re hip enough to join them, you’d better prove it.

The next race is coming up in a few minutes, and it’s one that the greasers want to win – they’re fielding a jockey to participate, while the rest will act as the pit crew. Judging from the quality of the other racers, this match ought to be a gimme. The only problem is that the wastoids, the greasers’ natural rivals, are also running in the race – and worse, they’re breaking out their top rider, Leff “The Dud” Jebowski. Your mission, should you choose to accept it, is to sabotage the drugged-out burnouts and win the race for the greasers.

What do?
>Volunteer to be the greasers’ racer
>Sneak behind the scenes and interfere with the wastoids
>Cause a distraction during the match
>Chat with the other greasers, or the horse
>Something else?
>>
>>5000774
>Chat with the other greasers, or the horse
We're here to gather intel, first and foremost.
>>
>>5000774
>Sneak behind the scenes and interfere with the wastoids
>>
>>5000774
>Chat with the other greasers, or the horse
>Have your horse check on any sabotage from the horse side
>>
>>5000774
>Chat with the other greasers, or the horse
>Have your horse check on any sabotage from the horse side

Are there any toilets around? That Jebowski sounds like he's weak to swirlies.
>>
>>5000774
>Sneak behind the scenes and interfere with the wastoids and the other racers/horses then bet on yourself to win
>>
>>5000874
maybe we can steal his rug to send him on some long-winded quest
>>
>>5000955
OH SHIT YEAH
Just make sure we got the right Jebowsky.
>>
>>5000774
Go give jebowskis horse the bag of horsenip. Say it's thanks for helping us yesterday. And hope that either they're too high or get caught by the necessary drug test for the racers
>>
>>5000774
>>5000783 changing to >>5000791
>>
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>>5000783
You ask the greasers if they’ve noticed anything suspicious lately, but they haven’t seen anything out of the ordinary. Races, tournaments, inter-clique drama, you know how it is. The guy in a tank top does mention that the owner of the Hippodrome is working on some sort of project – says it’ll revolutionize the racing world, whatever that means.

You admire the greasers' horse, whose shiny coat is meticulously washed and combed. Her owner, the leader of the greasers, beams as he regales you with the story of how he came to possess her. When he first entered the West to seek his fortune, the first place he found was the Hippodrome, and just outside stood an abandoned foal. The sympathetic scoundrel bonded with her, named her Lightning, and brought her into the racetrack, where the two have been training together in professional equestrianism ever since. The racetrack’s owner even helped him out with some horse supplements to help her grow big and strong. Now little Lightning is automatic, systematic, hydromatic, and a bunch of other words that you’re pretty sure aren’t real.

You ask Lightning if she’s seen anything suspicious around here. She gives you an empty look.
The greaser gang starts laughing like this is the funniest thing they’ve ever seen. The head greaser says you’re a funny guy. Talking to horses! The one in a striped shirt nicknames you “Ponyboy” and all of them break out into another round of cackles.

>>5000791
Unless you get your hands on a walkie-talkie or something, you can’t command Loretta or access her bag of horsenip right now.

You tell the greasers that you came in with your horse and ask where you could find her. They say that she’s probably in the stables with the other racehorses.

>>5000786
You decide to embark on a campaign of subterfuge. The five of you come up with a plan: you’ll do whatever you can to sabotage Jebowski so that the head greaser can ride Lightning to victory. The Dud, like all of the other jockeys, lives in a nearby residence provided by the Hippodrome. Just before a big event like this, he likes to get in the mood with a White Russian and a fat roll of hemp. Won’t be too hard to scare the deadbeat off his groove.

What do?
>Head to Jebowski’s house and pee on his carpet
>Go talk to Loretta and see if she’s noticed anything off with the local horses
>See if you can get in with the other cliques
>Bet on the greasers before the match
>Something else?
>>
>>5000774
>>Chat with the other greasers, or the horse
>Ask the horse what it knows and thinks about that nosebleed Jebowski's horse? Is it as waste of space as it's rider?
>>
>>5001924
Nuts, i was too late.
>>5001921
>Go talk to Loretta and see if she’s noticed anything off with the local horses
>>
>>5001921
>Take Loretta with you
>Head to Jebowski’s house and pee on his carpet
>Ask where's the race money
>>
>>5001921
>Go talk to Loretta and see if she’s noticed anything off with the local horses, especially Haymaker
I suspect something's up, with a name like that.
>Hit on the female greaser (as expected for every woman we come across)
>>
>>5001921
>>5001950
Oh, and Whinnyston as well
>>
>>5001950
+1. I like how OP randomly keeps changing what a horse actually is in this setting, lol.
>>
>>5002082
or maybe Lightning's just that good at pretending
>>
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>>5001950
You flirt with the female greaser. She invites you to come to her MLM meeting. You rescind your flirtation.

>>5001926
Before you go to Jebowski's house, you head to the stables to check up on Loretta. A few ranch hands are tending to the rows of numb-looking horses, none of whom are wearing any sort of hats or distinguishing accessories. At first you can't find Loretta, but then you notice one of the blank-faced horses discreetly waving to you.

You walk over, and Loretta temporarily puts on her hat and eyepatch so you know it's her. Quietly, she tells you to get her out of here, because all of these horses are completely whacked-out. You ask what's wrong, and Loretta tells you that every horse housed in this racetrack is totally unresponsive and entirely unintelligent. None of them have talked to her or shown any sign of sapience – all they do is gulp down oats and be ridden by the jockeys. She finds this whole situation profoundly unnerving. A ranch hand approaches, and Loretta quickly doffs her accessories and takes on a blank expression – though the gleam of a nervous sweat is clearly visible on her face.

It's not race time yet, so you aren't allowed to take Loretta out of the stables unless there's some sort of medical emergency or official sale. Apparently Lightning is the only racehorse allowed to leave for "personal use", due to an exception granted by the racetrack owner himself.

You also ask about Haymaker and Whinnyston. The former is a shrimpy, almost emaciated horse with a clear lack of grooming, while the latter is a massive stallion with more muscle than a meat freezer. Loretta says that all of the horses born in the Hippodrome have weird dumb pun names like that.

What do?
>Chat with the ranch hands
>Go to Jebowski's house
>Knock out a ranch hand and steal his clothes
>Something else?
>>
>>5002853
>Chat with a ranch hand about those supplements, there must something weird there, might have to do with the horsenip you found in the warden's office
>It's also possible that one of the horses may actually be a spy for the outfit in charge
>>
>>5002973
Smart play. Backing it!
>>
>>5002853
>>5002973 +1
>>
>>5002853
>>5002973
+1
>>
>>5002853
I want to try putting a hat or accessory on one of the other horses and seeing if I makes a difference
>>
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>>5002973
You ask a nearby ranch hand about these supplements they're giving the horses. He tells you that they mix a scoop of Ford's Own into every bucket of oats: it’s got your daily dose of macronutrients, a heaping serving of micronutrients, and even a proper helping of mesonutrients, along with 13 vitamins, 8 minerals, and 11 herbs and spices. This stuff is a special formula created right here in the Hippodrome by the owner himself, who happens to be a bit of an inventor – in a few weeks, the ranch hand predicts, a tub of Ford’s Own will be found on the shelves of every general store in the country.

Some of the horses don’t like the supplements, the man says, but they’ll eat it if they’ve got no other choice. Once they’re on the Ford’s Own diet, though, they soften up like nothing else.

You ask the ranch hand about horsenip. It’s not allowed on the track due to doping concerns, but he does say that horsenip is one of the ingredients that goes into making the supplements.

You consider the possibility of one of these horses being a spy. You aren’t sure how you would go about figuring that out, but you warn Loretta to keep an eye out.

>>5003135
You put your jockey hat on one of the horses. It looks at you dumbly and returns to chewing hay.

What do?
>Go to Jebowski’s house
>Ask where you can talk to the owner
>Take Loretta’s revolver or her horsenip
>Something else?
>>
>>5003343

Look for Fords Own barrel (?)
>>
>>5003343
>Go to Jebowski’s house
>>
>>5003387

Tell the attendant that Loretta is getting over colic, not to feed her FO
>>
>>5003343
>Convince the ranchhands to pass you a free sample of Ford's Own
"I got some horses not as...well-behaved as the ones here and some Ford's Own might do the trick."
>Whinnyston seems like the most likely suspect due to being much healthier, suspect he got some..special attention in return for cooperation
>Haymaker seems like he's being tortured, get Loretta to dig up more info on them when she has the chance
>take Loretta's horsenip and go to Jebowski's house, it's time to plant "evidence" of doping
>>
>>5003398
>>5003505
Supporting both.
>>
>>5003343
Supporting >>5003526
>>
>>5003343
Be sure to warn Loretta about the supplements. May have to plan for sneaking her some food so she doesn't have to eat that stuff.SX
>>
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>>5003387
>>5003398
>>5003505
>>5004056
You prevent the ranch hand from feeding Loretta the supplements, citing a nasty case of colic. The ranch hand relents, but places a bucket of oats in Loretta’s stall anyway, saying that she’ll eat it if she wants to eat it.

You replace your bear trap with a hefty scoop of Ford’s Own. Discreetly, you also swap out Loretta’s horsenip for your knife while warning her not to eat the food. She nods, but her stomach rumbles in disagreement. You also tell her to keep an eye out for more info on Whinnyston and Haymaker.

>>5003396
You head to Jebowski’s house. It’s a lot bigger than you thought it would be.
He doesn’t seem to be here right now, although you did see a woman sunbathing in the pool nearby.

What do?
>Smash stuff with wild abandon
>Wait until he comes back and ambush him
>Micturate upon his rug
>Something else?
>>
>>5005082
Draw the blinds so the woman can't see us. Then lift up the rug and piss UNDER it (so the stain isn't visible), read all the papers on the desk and wall, and read the label on the giant key. If it seems important, discreetly smash that picture frame and take the key. Hide the broken frame and glass under the sofa, and hide behind the sofa.
>>
>>5005082
Check for Creedence tapes.
>sunbathing woman
Shit, it'll take forever for us to get 1000 dollars.
>>
>>5005082
>>5005098
Find out which horse is he riding for easier sabotage, then take some of your Ford's Own and make it look like a pile of hash for Jebowski to smoke when he comes back.
>>
>>5005135
On that note, fuck, we're probably at the wrong Jebowski's house. Do not micturate upon the rug if we don't find any Creedence. Also tell the sunbathing woman we're here to fix deinen cable.
>>
>>5005082
>>5005142
Yeah we need to make sure we got the right Jebowski before pissing the rug and planting Ford's Own. So
>Check for Creedence tapes
>Check if there's money around the house
>Read all the papers on the desk and the wall
>Read the label on the giant key
Do this first to figure out if we got the right guy.
>>
>>5005082
>>5005218
also flirt with sunbathing woman just in case
>>
>>5005218
>>5005279
Supporting these!

>>5005082
>>
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Sorry, no update today. Delays may also increase in length depending on how much free time I have, or lack thereof.
>>
>>5006241
Good luck in the real world, QM.
>>
>>5006241
Holy crap Lois, it's MC from Western Quest(ern)!
>>
>>5006273
Flirt with Lois, just in case.
>>
>>5006292
Supporting. Can't ruin the streak.
>>
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No update today either.

>>5006292
You flirt with Lois. Your AFFECTION GAUGE rose by 10%!
>>
>>5007228
This is just like I got cucked by the MC from Food Quest!
>>
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>>5005098
>>5005135
>>5005141
>>5005218
You shut the curtains to hide your impending nefarious deeds. Don’t want the poor woman outside fainting in horror.

You piss under the fancy rug, ruining it without leaving a mark. You skim through the papers on the desk – they’re just financial documents related to racing and betting transactions. You also leave a pile of Ford’s Own-doped horsenip lying on the table. You don't see anything that would indicate which horse Jebowski's riding.

You check out that giant key, which is apparently The Key to the City. Wow, a key to a whole city? You’ve got to have this.

You search for Creedence tapes, but find only an extensive collection of The Eagles. You also find a $5 bill stashed under the rug. Hot damn!
+$5.00
You now have $7.75.

>>5005142
>>5005279
After tearing up Jebowski’s crib, you head outside and flirt with the sunbathing bombshell. You tell her that your dispatcher says zere’s somezing wrong mit deine kable. The woman gets the hint and winks at you mischievously. She gets up and saunters behind the building, beckoning you to follow – you’re only happy to oblige.

She leads you to a server room full of tangled cables. The woman leaves you alone to sort out the ungodly mess.

What do?
>Start randomly plugging and unplugging cables
>Go look for the woman again and interrogate her
>See if Jebowski is back
>Something else?
>>
>>5008315
Check out that laptop and see if it has any useful information, if we can’t access it, just steal it, putting it under our shirt and move the dynamite to our belt
>>
>>5008315
Also see what is in that hatch
>>
>>5008315
>Put on The Long Run, that album fuckin slaps
>Ask bikini lady what Jebowski looks like and also if she's planning on taking any long trips anytime soon
>If she gives a different description, look up Jebowski in a phone book
>>
>>5008315
>Start randomly plugging and unplugging cables
>>
>>5008315
>Wait, why would a horserrider have financial documents related to racing and betting transactions - oh god he's a matchfixer
>>
>>5008315
>>5008402
WE GOT THE WRONG JEBOWSKI
FUUCK
>>
>>5008346
+1. Wrong Jebowsky!
>>
>>5008315
Looks like that tower's unplugged. Plug it in and see if that fixes deine kable.
>>
>>5008315
Look inside the hatch
>>
>>5008409
>>5008474
he's at least involved with the horse ring, also matchfixing usually involves players
>>
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No update today. Going to try for tomorrow.

====

You find yourself in a shoddy jail cell. The lowered production value, inane plot, and unnatural orange-y coloration indicate you are in some variety of FILLER ADVENTURE. Undoubtedly this adventure will have nothing at all to do with the real quest, and it probably won't be particularly inspired, but at least it takes about 30 seconds to produce.
What do?
>>
>>5009262
Pick up the key climb the crate and look what's in the space above us
>>
>>5009262
Look at the PUMPKIN.
>>
>>5009287
What PUMPKIN?
>>
>>5009262
Consume the key to gain its powers
>>
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>>5008337
You inspect the laptop. It appears to be running some sort of program, but you’re no computer geek and can’t make heads or tails of it. You take the laptop with you.

>>5008338
>>5008824
Beneath the mess of tangled wires is a hatch, which you enter to find a small basement.

There’s some kind of machine sitting on a pedestal. It’s got four buttons and vaguely resembles a TV remote control. The object is hooked up to cables descending from above, but you see that they can be easily unplugged, and from the lack of dust, the machine has clearly been recently used.

When you approach the strange artifact, there’s a peculiar tingle in your brain.

>>5008346
You head back up and put on some Eagles. It gives you a peaceful easy feeling.

You ask the sunbathing woman what Jebowski looks like, and she says he’s an overweight cripple with a three-piece suit and a stick up his ass. She plans to get out for a few months, maybe drive around downtown and waste money on clothes and gambling. Obviously, she won’t inform Jebowski of this; the fat bastard only cares about his stacks.

Just to be sure which Jebowski you’re raiding, you hit up the yellow pages. What is this, the 90’s?

>>5008395
>>5008579
You go back to the server room. You have no idea what you’re doing, so you just start randomly swapping around cables. It doesn’t seem to fix anything.

You hear Jebowski pulling up in the driveway. Through the walls of the mansion, you hear him chatting with his butler. He’s just heading to his office to grab some papers, then he’ll be down at the racetrack in time for the big race.

What do?
>Ambush Jebowski
>Ignore this guy, get to the racetrack
>Get the remote control
>Something else?
>>
>>5009548
bomb the shopkeeper in the basement for some money
or maybe we could get steam sale or head of the keeper
>>
>>5009548
How does he even ride with the horse since he's a cripple?
Unless he has a son, that is, that's doing the riding while he sits his fat ass on the wheelchair
>>
>>5009548
Wait just one goldurn cotton pickin minute OP, what did our very retro search of the yellow pages reveal? Another Jebowski, possibly? Also I've seen a lot of spinals dude and this guy's a fake. Ambush him by throwing him out of his chair.
>>5010038
This whole sequence may or may not be a reference to a movie with a title that rhymes with "The Big Jebowski", In said movie there are two characters with the same first and last name and the plot stems from someone mistaking one for the other.
>>
>>5009548
Ambush that guy anyway, he's clearly a part of the scheme
>>
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No update today.

====

>>5009277
There's no crate. You look up and see a cobweb.

>>5009287
Okay.

>>5009415
You acquire Key Magic.

What do?
>>
>>5011131
Eat the spider next to get spider powers.
>>
>>5011131
Find a door and use key magic on it
>>
>>5011131
Wear the cobweb as a makeshift cloak
>>
>>5011131
prepare for the spooky month - wear the pumpkin as a mask and the cobweb as a makeshift cloak
>>
>>5011131
Use key magic to unlock the Pumpkin's true form.
>>
>>5011212
+1. Also unlock our true potential.