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Behold, Apoch.

Many aeons ago, this world was full of life. Now it is nothing more than a sterile wasteland, a collection of barren rocks jutting out of a lifeless sea. I do not know what happened here, but I wish for life to return to this desolate sphere.

I am the Scaper and just like all of you, I am a god. I have invited you to Apoch to assist me with its renewal, for I cannot hope to heal this world on my own. Perhaps you wish to cover the continents with peaceful meadows, or maybe you wish to create a race in your own image that shall reign supreme. Your motives do not matter to me. So long as life flourishes on this planet once more, I shall be satisfied.

I have no desire to waste my energy on more words when there is so much work to be done. So come, my fellow divinities. Let us transform Apoch into something beautiful, together.

Welcome to Dawn of Worlds: Apoch, a multiplayer game that is loosely based off of the tabletop world-building game Dawn of Worlds.

In this game, anyone who wishes to participate plays the role of a god that has been invited to help restore the dead world of Apoch. Using your divine powers, you will be able to shape the land and create magnificent creatures to inhabit it. With any luck, friendships and rivalries will form between you and other gods, as you compete to leave your mark on the planet in different ways.

This game shall be separated into multiple Ages, each of which has a different focus. The current one is the Age of Land and Beasts, which is dedicated to terraforming Apoch and populating it with all sorts of species. If this thread proves to be successful then I shall create another thread for the next era, the Age of Strife and Culture, which will revolve around civilisations and how they interact with each other.

If you're interested in participating, my next post contains all of the necessary rules. If there is anything that you don't understand, please feel free to ask.
>>
If you are wondering how to join this game, it's simple. Introduce yourself and explain what sort of god you are. There's no formal template for this. Make your introduction simple or as complicated as you like. You don't even need to choose a divine domain, though one could provide a little flavour for your actions.
Once you're done introducing yourself, you're free to spend your 6 Divine Power on the Divine Abilities in the attached image. Simply copy the map, use your favourite graphics editor to mark the biomes you're creating or where you're placing a species and post your version of the map, along with how you spent your Divine Power.
Alternatively, you can choose to save your Divine Power (up to a maximum of 24) for future turns. That's fine too.
Once that's done, you're free to roleplay with the other gods as you wait for me to update the main map and start the next turn, which will grant you another 6 Divine Power that you may spend or save all over again.

To summarise:
When you first join the game and at the start of every turn, you gain 6 Divine Power that you can spend on Divine Abilities.
A new turn will begin every day, roughly at this point in time, which I will always begin by consolidating the contributions of the gods and updating the map.
A god can hold up to 24 Divine Power, so if you are unable to participate for a few days, you will not lose out.

Here's a couple of simple rules to keep in mind:

>If you use a Divine Ability in a way that does not align with that Ability's rules or goes against the intended spirit of the rules, it will fail. Any Divine Power spent in this way will be refunded at the start of the next turn, and I will explain the reason for the failure.

>You cannot target a hex that has already been targeted by another god during the same turn. For example, if you try to create a species in a hex after another god has changed the biome of that hex during the same turn, you will fail. Any Divine Power spent in this way will be refunded at the start of the next turn, and I will explain the reason for the failure.

And a couple of more complicated rules:

>If Shape the World is used to turn a hex inhabited by a species into a biome that isn't a favoured biome for that species, then that species will be removed from that hex at the start of the next turn, unless Adapt Species is used to make that biome a favoured biome for that species.

>If a species has been wiped off of the map and doesn't exist on a single hex, you do not need to use Create Species again if you want to bring it back. You can simply use Transplant Species to reintroduce it to the world of Apoch.

And the most important rule:

>If you have any questions, do not hesitate to ask. I will try to answer you as soon as I have the time. If I do not, then I will try to answer it at the beginning of the next turn.

I'll lead by example, introduce myself, and play out my first turn.
>>
As I said, I am the Scaper. I am commonly considered a god of creation, though not necessarily a god of goodness. This is because I do not believe that life is worth protecting or preserving. Instead, it is my belief that all life should be only given the chance of live. Misery and death are not evil, but the absence of birth most certainly is. The act of creation is sacred.

On distant worlds, my symbol is the open-palmed hand. In those places, would-be parents pray to me for fertility and craftsmen wish for me to bless them with fortitude. I do not care for their prayers. At this time, my only interest in the creation of new life on Apoch.

For that reason, I ask that you behold that vast continent in the Southwest. It has no name yet. Perhaps we shall give it one in time. Look upon the dry, desolate plains, devoid of life. It is truly an awful sight. Yet I ask that you do not avert your eyes. Instead, watch as I scatter these seeds on the barren soil. Observe as great oaks erupt from the earth the moment that they touch the ground. Gaze upon the vast expanse of greenery I have created, a first glimpse of colour on this desecrated world.

>I start with 6 Divine Power, all of which I am spending on six uses of Shape the World, in order to turn six hexes into Woodland. That's it for my turn.
>When you're making edits, there's no need to update the key, since I'll do that with the daily update.
>All you need to do is fill in the hexes that you're transforming, or mark the hex where you're placing a species. Simple as that.

This is my first gift to Apoch. Trees. Now it is your turn, my fellow deities. What wonders shall you bring to this world?
>>
BUMP!!! Will play as soon as possible.
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Can you give us a list of biomes?
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>>5226189
There's no list. Just fill a hex with a colour, doodle a little picture in there if you want and say it represents a mountain or a volcano or a forest of giant mushrooms or whatever you want. This way, everyone can make the list of biomes together, over time.
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>>5226220
Would you be doing the art for biomes we "fill in", or would that be on us?
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>>5226252
You're welcome to provide art and make the hexes for that biome look as fancy as you like.
You're also welcome to just turn a hex light green and say "that represents grassland." That's okay with me.
You can also ask me to make a biome you've made look prettier, if you want me to find suitable art for it. I'm okay with doing that, so long as you ask and you're not too picky.
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A Being slowly comes into existence, answering the call and emerging into ever-desolate Apoch. From the cold South of the world, bitter winds emerge to churn the waves and chill the land. The most frigid regions give way to ice and snow, as huge expanses of salty sea are transformed into white plains. Once the land is ready to receive its ruler, the howling hailstorm takes shape. The Lord of Hoarfrost stalks the land, towering over the wastes and searching for something to hunt. It's not satisfied. Not yet.

Hello! I'd like to join, please. This looks fun as fuck, I love hex-based multiplayer quests. Any action limit in one turn, or can we just blast out as many actions as we have Divine Power?
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>>5226272
I'd like to use Shape the World on these six tiles.
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I was just about to post a cold-themed god and then Fractal posted. Probably redundant?
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>>5226280
I don't mind having a rival Cold God, if you don't! We could take alternate poles or something.
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>>5226282
Cool, I can probably make it work with the theme I'm thinking of
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I am Frosore, the god over the domain of "cold". This "cold" is a rather vague term, and can mean death, stability, indifference, mellowing, or other things. Ironically, this makes me sometimes inconsistent in my behavior or outlook. However, one thing I am firm on is that I do not like a large amount of entropy, and if something is causing a great disturbance or upheaval in the world, I am wont to oppose it. I see the chaos of creating a new world, or rather, restoring a dead one, to be a necessary evil. My nature sometimes puts me at odds with the Scaper, perhaps I was chosen to be a counterbalance to him.

My symbol is the snowflake. It has the potential to chill, ease the heat of summer, but also to numb, or even kill. A diverse amount of people pray to me for a many reasons, but despite this diversity, I am usually one of the less popular gods for my ironically unpredictable nature. One would think that I would not care for such prayers, but I do find some enjoyment in either answering them to further my goals, or doing so in a way they did not expect and often do not appreciate.

>Use Shape the World to create 6 Boreal Forest hexes in the North East continent

You are more than welcome to replace any biome tile or species I place with one you find or can make that looks better, otherwise I'm going to be populating things with ugly Paint creations.
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>>5226272
>>5226273
No action limit. So long as you've got enough Divine Power, blast away.
Is this an okay graphical representation and name for the frozen plain biome?
>>5226289
Unless you explicitly want me to make your hexes look better, I'll stick with what you made. It's less work for me.

In any case, both of these contributions are great.
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>>5226298
Yep! That looks great, thank you very much. How much power do we get per turn, btw?
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>>5226301
A new turn will begin at roughly 23:00 UTC every day, unless I have a reason to delay.
At the beginning of a new turn, every god gains 6 Divine Power.
It's fine if you miss a few days, since a god can stockpile up to 24 Divine Power.
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dibs

will make character sheet as soon as i got off work
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>>5225669

I am Yearn. I do not know why I became to be but I know what I shall be. I shall be satisfied by new life to be made and in due time become part of myself. I am the god of desire. I spend my time and energies in the west of Apoch creating a new biome for future life forms to find life in. It has tall mountains so these future life forms may be able to get as close to the sun if they so desired.

>I start with 6 Divine Power, all of which I am spending on four uses of Shape the World, in order to turn four hexes into Mountainland. That's it for my turn.
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I am Effie, god of fire and courage. The world is still yet young and it is not time for my intervention. I will await the right time to spend my powers. The right time for fire and courage.

(I am on vacation for 2 days without a laptop so I can’t really post anything or expand too much on my god. So I’ll just sit back and gather divine power until I’m back. Is that alright QM?)
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>>5226334
You've only chosen four hexes, so you've still got two Divine Power left, which you'll save if you don't spend it during this turn. I'm just making sure you know.
Is this an okay graphical representation for your mountains?
>>5226345
That's fine with me. I'll make a note of you and make sure that your Divine Power is stockpiled.
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>>5226350
I did intend to save 2 divine power.
I like the hex icon.
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I am Uthys, the god of Darkness. My holy symbol is the representation of an eclipse, a black disc with purple radiating rays. I am worshipped by subterranean or nocturnal beings and by those whose occupation benefits from the cover of darkness. Those who are afraid of the dark offer their prayers to me, in the hope of being spared the attention of the dangers that lurk in the shadows.

My first action in this world will be to create a vast swamp to the southeast of Scaper's forest, for that type of land is more pleasing to me
>>
Torc, god of earthern things, shapes a subterranean tunnel-realm filled with giant insects, territorial wildlife and strange plants, the land above being plain and barren in contrast the the lush depths.

(No idea what to do for icons, not my forte, so do whatever suits you.)
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>>5226389
Good job, I have nothing negative to say.
>>5226453
Is this an okay graphical representation and name for the biome you made?
Additionally, this is the first major hurdle for me. I expected I would have to deal with underground biomes or sky biomes eventually, but not this soon. As far as I can see, I've got two options:
>I can try and represent everything on a single map to keep things simple. This makes it hard to convey certain details, like how the land above is plain and barren, which might lead to confusion further down the line.
>I create a second map, to map out the underworld of Apoch. This creates a bit more work and makes things a little more complicated, but it allows for much more accurate depiction of surface and underground biomes.
Which would you prefer?
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>>5226504
The latter seems really cool. But from qst experience, adding a whole second layer of work so early on might end up burning you out or something?
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>>5226504
You could also just disallow them entirely if it's too hard. But if you don't want to, I say just keep things simple for now so you don't burn out.
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>>5226504
Yep, a separate layer for the underdark would be cool, but I really don't want this to end up another dead civ/god quest.
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>>5226517
Yeah, what you said. Civ quests typically die when management becomes so much of a chore that it's no longer fun to run. I'd hope we could all avoid that.
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>>5226504
Yeah that’s works fine for me. And do whatever’s easiest on your end.
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Ignoring the advice of literally everyone, I've created a second map to cover the underworld.

This will come with a few changes to the rules:
>Like Dead Land, Shape the World cannot be used to turn a hex into Solid Rock.
>Like Dead Land, Solid Rock can never be chosen as a favoured biome for a species.
>If you want to create a path between the surface and the underworld, that will require two uses of Shape the World - one for a hex on the surface, and the other for the matching hex in the underworld.
>A hex that is a path to the underworld or a path to the surface can also be another biome, free of charge. For example, you could make a Subterranean Jungle Surface Route for just one use of Shape the World.
>Species can spread through a path between the surface and the underworld, provided that the biome on the other side is a favoured biome.
If you're unable to find the matching hex on the other world when making a path between the surface and the underworld, just let me know and I can find it for you when I do the map update.

This doesn't create much work at all - it's only a little extra on top of what I've already got on my plate. So don't worry too much, I should manage.
>>
Turn 2 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Remaining & Expired Timers:
>There are no timers that are active or that have expired at the start of this turn.

With the start of a new turn, every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 8 DP
>Effie: 12 DP
>Uthys: 6 DP
>Torc: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
The attached underworld map contains all of the updates made during the previous turn.
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Excellent. Steps have been taken and life is beginning to spread over the surface of Apoch once more, thanks to our divine intervention. So far however, there is nothing but plant life and the tiniest, most unremarkable animals. I seek to change that.

Behold as I take in my hands the dead earth of this world. Watch as I infuse these inert stones with my power and grant it life, of a sort. Observe what was once a heap of rubble as it assumes a humanoid form and moves of its own accord. It might not a conventional beast, but this is a living being.

I think I shall call it a Rogg. It shall have the power to imbue its animating magic on other stones, in order to create more of its kind. Together, these Roggs shall inhabit the forest that I have made. They have no need to forage or hunt. They exist simply to watch as we bring renewal to Apoch. Perhaps in time I shall give them companions, who they might share the woodlands with. Until then, they stand alone.

>I start this turn with 6 Divine Power. I shall spend all 6 Divine Power on a single use of Create Race. With this ability, I am creating the Roggs in the hex I have circled on the map. They shall start at Level 1 and their favoured biome is Woodland.
>This circle is just there to indicate the original hex of this species. When I do the map update for Turn 3 tomorrow, I'll show you how I'll track which species live on which hexes.
>Starting from the next turn, the Roggs will begin spreading to neighbouring Woodland hexes.
>When you create a species, remember these three key aspects: I need to know the name of the species, I need to know the favoured biome of the species and I need to know the original hex of the species (which must match its favoured biome).

Consider this an example of how extraordinary life can be. It does not have to be limited to flesh and blood. You may create animals made of ice or fire, if you like. A man made of moss with water running through its veins, perhaps. Alternatively, you might prefer traditional forms of life and only wish to work with meat and bone. This is just as acceptable.

I look forward to witnessing the creatures you design, should you choose to make any at all.
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Look upon this example of a Rogg. It is a rudimentary entity but perhaps with time, I might be able to transform it into something incredible. Alternatively, it might suffer an ignoble end along with the rest of its kind. Either outcome is acceptable. Theh have been given the opportunity to live and that is enough to satisfy me.
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>>5226778
>Use Shape the World to create in the North Eastern continent: three Mountain hexes on those marked with a triangle, one lake hex on the one marked with a circle, and two boreal forest hexes on those marked with X's.

Fascinating, I hadn't even considered a creature outside of the typical flesh method. I wonder how they sustain themselves. Perhaps I should conjure up some of my own some time.
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>>5226789
dropped name
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I am Totalous. God of conflict, battle, and hunting. I wish to see the strong dominate the weak and then fall to a superior stronger foe in an endless cycle of violence and conflict. For my first action I will create a vast plainsfor which beasts may roam upon.

>Use Shape the World to create in the South Eastern continent: 6 plains hexes
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>>5226896
>>
The Lord of the frigid waste hungers for the thrill of the hunt. But the world is barren, and its domain an empty expanse. It cannot be a king of nothing. And so, Fractal focuses its Divine Power to sculpt a vassal-beast of its own. It presses ice and snow together, breathing life into it. It implants raw instinct, the drive to survive, and immense toughness into its chosen creature.

The Hoarboars are born. Their bodies are flesh and bone, and they feed off the sparse lichen that grows amidst the icecaps. There are few of them, however, and the ice cannot support a huge population just yet, but they’re something for the feral god to hunt when the time is right.
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>>5226908
Create Race. Their preferred biome is the Ice Flats, and the first population is crafted at the selected location.
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>>5226778
Will there be lesser creatures, like cattle/birds/fish/small animals, that we don't create, or are literally the only animals that exist the ones we create?
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>>5226896
Welcome aboard, good contribution.
>>5226789
>>5226911
Good contributions too, I don't see any problems here.
>>5226924
Lesser creatures do exist. Birds, fish, small mammals, reptiles, insects and so on.
Create Species is used to create supernatural creatures, exotic creatures and apex predators. The Hoarboars are a great example of this, as few other creatures would be hardy enough to be survive on ice flats like that.
Notable missing creatures would include horses, cattle, humans, apes, apex predators from our world and anything larger than a human.
When it comes to horses, cattle and other races important to people, they can be represented by using Create Bond to make a bond between an unintelligent species and an intelligent race. I'm planning on making an example of this with the Roggs, provided that they're not wiped out before that point.

Also, are these okay graphical representations for the new biomes?
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How will the creatures be represented, btw? Would it help if we made little drawings of them for you to use?
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>>5227173
That would get a bit chaotic. When it comes to the map, I'm keeping the representation of creatures rather abstract.
If a hex is inhabited, I'll segment the bottom of the hex and give it a colour that corresponds with the species that inhabits it. If you want a particular colour for a species that you have made, just let me know and I can assign that colour to that species.
When multiple species are in the same hex, I'll divide the species segment into multiple colours, each one representing a different species.
You can find examples of this in the attached image.
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>>5227043
Yes this works
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>>5225669

A slow breeze flows by for what seems like years. Yet, really, it is naught but a short hour before a serpentine deity slithers closer to the world and observes it quietly for what seems to be only a second. She was Loreleilim, goddess of Sand, Time, Histories, and Serpents. Her holy symbol was that of a snake with a quill in it's mouth wrapped around an hourglass. While mostly peaceful and valuing family and friends, they are quite the fan of heroic adventures and court intrigue, if only for the interesting stories that come from them. They wish to preserve, at least in their own mind, the histories and legends of the world, so that they may at least be remembered by one should they be washed away by the sands of time.

In seemingly an instant, various lands once dead would be made slightly more alive. They were still sandy deserts, but it wasn't the plane deadlands that surrounded it's edges. Quietly, the god of time hoped to make a grand oasis on the continent she started to work on, but things could change with time...

>Create 6 desert hexes in the north coast of the south eastern continent.
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>>5226774

The mountains are tall and wide, within them are deep caves that potentially lead elsewhere. The sun shines down on the snow peaks, where small mountain sheep and goats baa and eat the small bits of vegetation in the area.
Yearn travels through these new lands and concludes they are good.

Yearn yearns for more. He uses 6 of his divine power to make beings in his own image: Ogres, fat humanoids with hunger that can seem insatiable at times, similar to the desires of Yearn.
The Ogres live in the deep caves at night, but during the day, traverse the mountain tops to capture sheep and goats and any other mountain wildlife to eat. Yet their fatness seems to slow them down when trying to catch full grown adult goats.

Yearn watches them closely and begins to cry as he watches one ogre, chasing an adult goat, slip on a rock and fall to only be covered by an avalanche. Yearn truly wept as he discovered the ogre unable to lift any debris off of his fat body.

Yearn uses his last two Divine Power to empower the Ogres with strength to protect themselves and aid in their hunting.
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>>5227347


>6 dp to make ogres
>2 do to empower them with strength
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>>5227227
What does it mean / what are the consequences when species are in conflict with each other and there isn't a difference of 3 levels? What if they are even level?
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>>5227287
>>5227347
>>5227349
Great work. I'll use a single consistent image for the desert hexes and as for the ogres, they're fantastic.
The only problem with the ogre update is that I need to know which Mountain hex they'll start on. Just put a circle or a cross on it on the map, and that'll do perfectly.
>>5227369
If there isn't a difference of at least three levels, then the conflict is just fluff, used to represent strife between those two species. It could represent a squabble over territory, or a predator species hunting a prey species, or a divine curse of bloodlust, or just one species acting on its natural sadism. Anything works.
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>>5227381


The eastern mountain hex
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>>5226778
Hmm, life that is not made out of meat and blood? An intriguing concept. Let me try my hand at it. I shall create a race of living Shadows. Their favourite biome shall be Swamp, and their colour shall be purple.
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>>5227488
I will give no special name to this race. Perhaps in time they will choose to name themselves something different than the descriptive but bland "Shadows", but it will be something they will have to decide for themselves when they are able. Their default appearance shall be small and humanoid, but like the non-living shadows that they are made of, their figure will be infinitely malleable. They will possess form but not substance and they will invariably be pitch black in colour, except for their eyes that shall be as varied as there are colours in the rainbow. They shall be whimsical and mischievous, but not outright malicious. Despite having no stomach of meat, they will still require sustenance and they will derive it from life itself, engulfing other living beings with their shadowy bodies and consuming them entirely. They shall feel love and reproduce like all living beings I was aware of, for who am I to deprive my treasured creations of the emotions that define life?

goddamn capcha, I still hate it.
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Something stirs, whether formed by mere left-over energy dispersed & collected from the gods actions? Whether something that'd been there that a scaper had foreseen, the presence that flows out is distinctly?

Malevolent.

>The Carrion Lord Arises.

A great being of death, decay and nature, a wave of sloth emanates from it, a taloned claw pointing down towards?

>The center of the swamps.

Divine energy pulsates & within an insidious threat is born.

>Vines twitch & writhe coming to life, seeking to strangle, infest, propagate and mindlessly puppeteer all life. Spores blossom across them from newly made flowers that make victims tired & fatigued. It is likely a threat to all life in the swamps and perhaps beyond!

>Create species, infesting sleeper vines.
>>
What marvellous progress. So many fascinating forms of life now spread across the surface of this world, slowly but inexorably. Some exist simply to multiply, while others are products of passion. Some were born to defile the creations of other gods and a few were made simply for the sake of it.

Yet only a few corners of this vast world are inhabited. So much of this sphere remains desolate. Our work has only just begun.

>>5227588
As the central hex of the swamps has already been targeted by Uthys in >>5227488, this should technically fail, in accordance with this rule:
>You cannot target a hex that has already been targeted by another god during the same turn.
However, you're not trying to grief anyone and this serves an early example of an infraction of that rule, so I'll let it slide just this once. Besides, murderous infester vines are awesome.
>>
Turn 3 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>There are currently no conflicts or bonds in effect.

Remaining & Expired Timers:
>There are no timers that are active or that have expired at the start of this turn.

With the start of a new turn, all of the species have spread to nearby hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 18 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 6 DP
>Loreleilim: 6 DP
>Carrion Lord: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
I am content to leave that great forest inhabited by the Roggs to its fate. Even should the neighbouring Shadows and the Infesters seek the demise of my creations, it matters not. They have lived and that is enough.

Instead, I have a great interest in the parasitic vines that were animated by this dark presence among us, this Carrion Lord. Watch as I gather a score of these plants in my grasp and bind them together with the utmost precision. To a layman's eye, the outcome may appear to be a tangled mess, but I beg you to look closer. Can you not see the agile limbs that I have woven from these creepers?

What I have made is no longer a puppeteer but a puppet, a shambling colony of many moving as one. I shall call these specimens Dexter Vines and they shall inhabit a new copse of trees that I have planted on an island of middling size. The only conundrum that remains is the matter of sustenance. As parasites, they will require suitable hosts to feed from. This is something for me to ponder.

>First of all, I shall spend 1 Divine Power on a single use of Shape the World, to turn a single hex into Woodland.
>Secondly, I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Infester Vine. I shall call it the Dexter Vine and its favoured biome is Woodland. I am placing them on the Woodland hex that I have just made, which I have circled on the attached map.
>I have 2 Divine Power left, which I shall keep back for now.
>>
Witness the Dexter Vine. A crude facsimile of humanoid proportions and movement, yet it is more agile than my other creation by orders of magnitude.
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>>5227750
>Use Shape the World to create in the North Eastern continent: three Mountain hexes on those marked with a triangle and three boreal forest hexes on those marked with X's.

All this creativity and growth of wild and bizarre creatures. Intriguing, but I prefer the mellower, more serene approach for now. The landscape shall grow.
>>
>>5227747
Torc continues his solemn duty beneath the world, carving out lands and biomes out of sight.

>Three more jungles in orange
>Four geothermal springs in green, warm and comfortable waters inhabited by many a lazy, harmless fish.
>Four cavernways in red. Jagged, barren and unappealing stone caverns that extend throughout the world, few things grow in this land.

As well as this, Torc links the surface and the deep with a great spiralling route between the two realms, joining a newly placed Woodland on the surface with another geothermal spring below.
>>
>>5227750
Effie looks upon the world with mild discontent. While she was storing her powers numerous creations were made that. Little of those creations were worthwhile in her eyes, however... They lacked courage, they lacked fire! Not wanting her creations to be sullied by an inferior god's she claimed a small amount of territory that will hers and hers alone.

On this territory she condensed her divine powers into the form a of fiery seed and planted 18 of them scattered throughout the land, these seeds eventually formed great volcanoes that bellowed smoke and occasionally fire. Her realm was one of smoke and fire. To live there required courage to brave the heat every day.

Effie decreed to the other god's that any who would dare encroach on her territory shall feel her fiery wrath.

>Create 18 tiles of Volcano biomes on one island. (The island I painted red. Sorry QM I tried to draw a volcano in paint but I have no talent so I just made it red.)
>>
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>>5227750

With the world slowly taking greater shape, Loreleilim still watched the various deadlands, and yet it seemed as if slowly but surely the lands of the south east were starting to grow ever so slightly with some semblance of life. Perhaps it was always that way, perhaps the sands only required a divine link to have the harsh and hot lands gain some semblance of life, or maybe it was always that way and only now was such being noticed. Regardless of what the cause was, the coastal desert grew slowly but surely.
>>
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>>5227750
The swamp grows by a mere few miles outwards, infected with an insidious menace, that will only grow more powerful.

An off-shoot of a puppet finds a gaze wandering over it with a sense of? Satisfaction clear & true as can be, a taloned claw presses its way down.

>Granting them two boons, empowering them twice!

>First Boon

The flowers on the vines that compose the Dexter's blossom rapidly from the convergence of the parasites! Beginning to produce actual nectar from the processing of sunlight, this of course lures countless insects birds & more to be infected, allowing it to continue fulfilling it's malevolent purpose.

>Second Boon.

A carrion lord understands the dexter is a far more complex being then the vines alone, the life-span of a vine is fast & swift, rot & decay being inevitable, the life of a dexter however is changed!

Many outer vines grow thorny protrusions, made to pierce tree bark, to infest trees and sap them of their nutrients, thus giving the being a genuinely primitive form of digestive system!

This of course allows Dexters to actually have the chance to accumulate in numbers over time, with nutrients to sustain themselves rather then just rot away?

>Dexters are likely to live longer & spawn on their own even without wildlife to infest wherever their are forest trees!

Whether this will one day allow it a radically different life-style then the creeper it descended from?

Who is to say?
>>
>>5227747


The Ogres, ever fat but now with strong muscles bound to their cores, hunt their prey far easier. Yearn smiles as he watches them catch wild life and eat their bodies raw. Yearn contemplates how he could give them another activity to take up their time.
Perhaps a nice walking path would allow them to promenade in a favourable fashion.
Yearn uses four more Divine Power to build four more hexes of mountain region.

>Use four dp to shape land and save two dp for next turn
>>
>>5227747

The bestial lord watches his creations grow and spread over the passing ages. Finally, they’re numerous enough for him to descend and test them. The Hoarboars are no match for a Hunter of his caliber, however, as they have no natural predators. His bloodlust is nonetheless sated, yet he realizes just how much the weakness of prey disgusts him.

His next children are sculpted from the bitterest peaks. He sends them careening into the ocean, before granting life to the icebergs and forming flesh once again. The Cetii are sleek, deadly predators, meant to claim dominance of the sea. Unlike the Hoarboars, Fractal sees these as his children. His kindred. Fellow hunters, who he’ll mold into beings worth fearing.
>>
>>5227976
Create Race, with the ocean being their preferred biome.
>>
>>5227747
Murderous infester vines are awesome indeed. So I'm going to create a bond between these vines and my Shadows. The Shadows shall tend to the vines, and the vines shall assist the Shadows in catching prey.
>>
>>5228187
Awesome indeed, I'd planned to do this in a later turn even!
>>
>>5228195
Great minds think alike, as they say in distant worlds. Now my next aim, after empowering the Shadows, will be to create an entrance to the underdark and let our creations spread and thrive in that land of darkness.
>>
>>5228219
Hopefully we will spread untold horrors.
>>
ah how can i join in?
>>
>>5228307
will i have stored up power from turn 1 like i am a sleeping divine that did not wake up or is i just join in late with the power at that turn?
>>
>>5228307
>>5228310
You join like everyone else. Just introduce yourself as whatever god you would like to play and start spending your points. You'll just start with 6 Divine Power. You won't have stored any up unless you joined in the first turn like Effie did. For example, Totalous did it perfectly with >>5226896 and >>5226897.
>>5227868
>>5227839
Are these okay graphical representations of the new biomes?

Other than that, love the updates from everyone. The only thing I'd maybe mention is that the Carrion Lord has one point left over and that's fine, since that carries over to the next turn.
>>
>>5228340
quick question does the map loop side to side like a globe or does it not and is more like a plane?
>>
>>5228350
Assume that there is a globe - but unless people would like me to, I won't be simulating species spreading from the eastern edge to the western edge. Assume that there's a large gulf of ocean I haven't mapped and that we have no interest in, for the purposes of the game.
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>>5228354
can i suggest a moon? of Ur the outer who looms above its a bit of work in progress i am going to detail it further
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>>5228340
Works perfectly for me
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>>5228397
That looks great and while there's no pre-existing rules for creating celestial bodies, I'm willing to let you spend your starting 6 Divine Power to create an entire moon.
Though I'm drawing the line at creating a whole new map for a player-made moon. Hopefully it's enough to know that your monstrous moon dominates the skies of Apoch every night.
>>
>>5228397
Caught above, casting Ruby light the moon Ur looms.
two of one and the same, nothing without the other, none less true.
beast and moon the same.
>>5228409
the idea is sort of eldritch weirdness the god and the moon are the same, like what a chimp high on mushrooms would see in the sky, where both interpretations are true.
>>
>>5228416
Oh, in that case I'm fine with that. You can have that moon free of charge. You can spend your 6 Divine Power however you like then.
>>
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Born of Scale and Storm, The Beast of the Archipelago writhes in the deep.

In his wake springs storms of lightning and sleet. Trees crack like splinters. His archipelago shall be impenetrable

I'd like to shape these tiles, please :))
>>
>>5228442

Also his name is Drazil
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>>5228442
Sure! Just one question, what are you turning those hexes into? Lots of small islands, or something else?
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>>5228445

Thought about something like a massive, eternal, magic thunderhead/stormfront that is effectively a physical feature from how constant it is.
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>>5228446
Sounds awesome. Hopefully this is an alright graphical representation and name? If it isn't, I can always find something else.
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>>5228453
works for me!
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>>5228420
nice i could eat my cake and have it!
>>5227747
i will save my points
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>>5227932
>>5227945
So far most biomes created on this planet can be found just about anywhere, nothing wrong with that but I won't go down that path.Instead I'll start by making mushroom biomes I do like the unique animals though. I would also like to ask Scraper to fix the art used for the mushroom
>>
>>5228453
Oh wait do I have more power??
>>
>>5228340
Looks great
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>>5228463
It's your first turn, so you just have 6 Divine Power to start with, which you've spent on 6 uses of Shape the World. You'll get another 6 Divine Power after the next turn starts at 23:00 UTC.
>>
>>5228462
Hopefully this graphic works for your mushrooms.
>>
>>5228520
Perfect, thanks
>>
Turn 4 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.

Remaining & Expired Timers:
>The bond between Infester Vines & Shadows cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 8 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 8 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 6 DP
>Totalous: 12 DP
>Loreleilim: 6 DP
>Carrion Lord: 7 DP
>Ur: 12 DP
>Drazil: 6 DP
>Lases: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
The restoration is coming along swimmingly. I must express my admiration for the work of Effie and the fiery landscape she has made. I am also intrigued by the Cetii, a creation of the Fractal beast. I believe that they shall have have quite an impact on this world. The irony surrounding the collaboration between Uthys and this... presence has my applause as well. Who would have thought that two divinities devoted to death would be the first deities to create biological synergy on Apoch?

I almost feel rather unoriginal for what I am about to do.

First, I shall give life to more Roggs. These particular specimens shall inhabit the same forest as the Dexter Vines, on that little island. Beings made of stone and colonies made of a hundred creepers, living side by side.

Yet that is not enough. Bear witness as I take a Rogg in one hand, and a Dexter Vine in the other. Watch as I wrap the vines of one around the stony form of the other. A little touch of the divine and now, the Dexter Vine can supplement its diet with the animating magic of the Rogg. Not only that, but the rocky chassis serves as a skeleton and grants the colony stability that it previously lacked. In exchange, the Rogg gains a capacity for dexterity and fine manipulation that it did not possess before. With a swarm of wriggling creepers for fingers, it can accomplish a great deal.

In time, the rest of the Roggs and Dexter Vines on this island shall come to imitate this union of stone and flora.

I believe that I shall call this place Hoven. Yes, that is a suitable name for this isle.

>First of all, I shall spend 2 Divine Power on a use of Transplant Species, to drop some Roggs on the same Woodland hex where I made and placed the Dexter Vines.
>Second of all, I shall spend 6 Divine Power on a use of Create Bond, to create symbiosis between the Roggs and the Dexter Vines.
>>
Behold, the fusion of Rogg and Dexter Vine. I am almost tempted to call them a Dextrogg or something equally trite. Yet they are two separate entities, even if that does not appear to be the case at first glance.

I wonder, which one of them is the dominant force in this partnership? Perhaps with time, we shall find out.
>>
>>5228942
Work progresses well on Effie's territory, the volcanoes have been made and with them fire and life. The volcanic ash should soon set the groundwork for life to flourish, the ground slowly becoming more fertile as ash mixes in with the soil. The plants and the unintelligent animals do not satisfy her desire for courage, however. They are only following their instincts and are prone to fear. Therefore, Effie makes a race, a race that is quite feeble, in fact. Only through overcoming feebleness can true courage shine. Courage comes easy to the strong, but not the weak, however, the courage of the weak is the purest form of bravery.

>Effie creates the Fire Goblins, a small, weak, and dull race that has a natural affinity to fire. They are abnormally brave despite their physical weakness. Their home hex is the one circled in black. Preferred biome is volcano
>>
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>>5228977
>>
>>5228942
I shall empower my Shadows thrice.
They shall be stealthier, able to completely blend in with the natural shadows.
They shall be faster, able to jump from shadow to shadow in an instant.
And they shall be more cunning, able to trick and outplay anything and anyone they might encounter.
>>
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The Garguantuan form of the Beast Beneath swum through the oceans, creating evermore storms in its wake. But what it did next was... unexpected.

Burrowing through the boundary of a continental plate, it disappeared.

On the nearby island, vast rocky fissures and mountainous crags erupt as Drazil's subterranean writhing cracks the very earth itself. From the world below arises magnetic, electric crystals, that cause the local mountains to begin floating.

Continuing the storefront on land, and hoping for a "Magnetic Mountainscape" set of tiles on land. Think that shit from Avatar. Dont know if it costs more to drop an underworld entrance there too.
>>
>>5229004
Meant stormfront on ocean sorry.
>>
>>5228937

Yearn desires rest and sleeps this turn.
>>
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>>5228942

The sands continued to seemingly gain a slight amount of life. Yet, it was clear that the great dessert of the east would come to be more varied soon. For there was more in Loreleilim had planned for the great continent. It was not to be merely just sand with sparse life, but lush in some area's. Rocky in others...Soon enough that would come to show itself. But for now, as time ticked onward, the sands of time spilled upon the earth and spread the dessert further. Yet soon, a great barrier would be made. Soon...
>>
>>5228942
The Boreal Forests continue to expand in size as Frosore chills out with little creative to say about the situation.

>Use Shape the World to create in the North Eastern continent: six boreal forest hexes on those marked with X's.
>>
Great work so far from everyone
>>5229004
I hope this graphic's alright. I'm going Floating Mountains for the tile name, since it best describes what they do.
In addition, if you want to make an underworld entrance, that'll cost an additional 1 Divine Power, since you'll also need to use Shape the World on the matching hex in the underworld.
So if you want that, you'll need to choose a hex to undo and which hex you want to turn into an Underworld Route.
>>
>>5229184

It's alright. No underground beans for me today
>>
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The cold waters of the Southern Sea are a perfect habitat for the Cetii. Their own presence causes the water to turn frigid over time. Fractal watches as they become adapted to the icy seas that form around them. Huge glaciers float by the surface, the majority of their bulk hidden in the depths. Cetii crawl atop them to rest, whenever they aren't hunting the bountiful fish.
>>
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>>5229226

Using Adapt Species on the Cetii, to acclimate them to the 'Glacier Floes' biome! These giant icebergs float in the sea, providing a resting ground for the predators to take advantage of.

And on that tile, I shape the world and form one instance of the floes themselves. Saving the other 2 for next turn.
>>
>>5229228
As for appearance, I'd like to request they take the shape of white hexagons, unevenly tossed into the ocean tiles.
>>
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>>5228937
This time I'm spending a total of 4 Divine Power and creating two new biomes. Crystal Plains, which as the name suggest are large areas where the ground has been turned into various precious gemstones and no plants grow, and Blood Seas which are are like bodies of water but made out of blood that automatically refill themselves no matter how much is taken out of them
>>
Question about the species. Does 'Within 5 hexes of the original' refer to adjacent? Or up to five tiles away? Do they gradually spread out over a 5 tile radius?
>>
>>5228942
>Adapt both shadow and infestors for woodlands, for a total of six points! A presence shows a small lull, something pressed out quickly.
>>
I dunno how I missed this quest before, but it seems really fuckin cool! I can’t find introductions for all the gods, can some folks tell me what their shtick is so I don’t step on anyone’s turf?
>>
>>5229365
There weren't any real introductions as people just joined. As for shticks it seems fairly loose. For example we have two gods of cold, each choosing to represent a different pole but domains and such aren't as important as we simply create biomes and (non sentient) creatures rather making anything to rule over. Basically the gods are simply returning life to the planet and not setting up territories
>>
>>5229365
So far we have:
>Scaper, a god of creation
>Fractal, a bestial ice-god
>Frosore, a callous god of cold
>Yearn, god of desire
>Effie, god of fire and courage
>Uthys, god of darkness
>Torc, god of earthen things
>Totalous, the god of conflict
>Loreleilim, god of sands and time
>Carrion Lord, being of death and decay
>Ur, the Eldritch moon
>Drazil, Serpent-deity
>Lases, god of insanity
>>
>>5229381
Thanks!
>>
I'll answer any queries in a second but I just want to answer this guy first.
>>5229365
The general gist of the gods so far seems to be:
>The Scaper
A deity of creation who primarily cares about making things rather than preserving them.
>Fractal
A bestial god of ice who seems to focused on the southern pole and the creation of beasts.
>Frosore
A god of coldness and stability, who opposes chaos but otherwise is an aloof and indifferent deity.
>Yearn
A god of desire that acts entirely on its whims and to satisfy the desires of its creations as well.
>Effie
A goddess of fire and courage who seems to be quick to anger and fiercely protective of her creations.
>Uthys
A god of darkness who has an interest in creatures that lurk in the shadows, the underworld and other dark places.
>Torc
A god of the earth who is devoted to what lies beneath the ground rather than what's on top of it.
>Totalous
A god of conflict, battle and hunting, who cares for little other than violence and the dominion of the strong.
>Loreleilim
A goddess of sand, time, history and serpents, who has slowly been creating a great desert with some sort of plan in mind.
>The Carrion Lord
A god of death and decay, a malevolent force that actively seeks the suffering and demise of other life.
>Ur
An eldritch moon god that lurks in the sky and leers down at Apoch. So far, it hasn't taken action.
>Drazil
A bestial god of storms, who seems to have laid claim to the archipelago in the northern hemisphere.
>Lases
A god of insanity who seems to be devoted to creating a mad landscape that diverges from the traditional.
>>
>>5229228
>>5229234
Are these graphics okay?
>>5229297
I'll get to your question in a separate post and demonstrate how the Cetii are gonna grow.
>>
>>5229391
Could I request multiple small versions of that iceberg, instead of one big one? Thank you!
>>
>>5229395
Hopefully this works. And I prepared a long explanation but what it boils down to is:
Yes, species spread relies on adjacency. If there isn't an adjacent favoured biome hex, it can't spread.
>>
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>>5228942
Hey OP don't know how I missed this quest before but I'm joining in now if it's not too late
>With a crack and a flash, wind rushes in all directions, pressing against the tides and forming a great maelstrom of shifting water.
Crossing the veil shortly after this explosion of divine might - Yidith, Goddess of Wind and Rain, who's domain is Motion now hovers above her satisfyingly spiraling oceanic monument.
I'll start by terraforming the indicated tiles into a 'maelstrom edge'. I'm not sure on the exact scale of the map but I intend for this to be pretty huge so I can fit some cool stuff inside the maelstrom later, maybe it will take me a few turns to reach that point?
I picture the 'maelstrom edge' biomes are being like shallow water with various rocky outcroppings forming islands - more of them as you get closer to the centre. This is possible thanks to the slant of the swirling water and the divine magic that keeps it roiling forever.
>>
>>5229427
Perfect, thanks!
>>
>>5229388
I shall join then!

> from the holes and crannies of the world, from the great forests and shadowy crannies, a cawing cry rings out, as shadowed wings gather and milky white eyes blink in unison.
A god of crows is born: Murtnag, god of lies and secrets, at once both a swarm of crows and the god of black birds

> create a species: crows
Sorta intelligent, sorta not, wholly mischievous and definitely know more than they should
>>
>>5229431
That's great! As for the scale, I personally like to think of every hex as being roughly a hundred miles, from corner to opposite corner.
>>5229436
Ominous. Before you can add them though, I'd like you to think of a favoured biome for the crows and pick a hex on the map that matches that biome, just so I know where they start from. I'd say that Woodland or Boreal Forest is a good choice, especially since Frosore's big forest remains uninhabited.
>>
>>5229442
Yeah, boreal forest sounds good!
>>
>>5229450
Awesome. Crows are a little mundane compared to some of the other creatures that have been made, but I'm sure that you can come up with ways to make them interesting in future turns.
>>
>>5229442
Oh wow it's definitely super huge then good to know. As I say I view the maelstrom edges as inhabitable - but only on the sections of sea-bed that manage to rise above the waters
Next turn I'll establish a calmer section in the middle dotted with sunny islands that enjoy the warm weather in the storm's eye
>>
>>5229453
I dare say mundane is original and welcome at this point with all the bizarre and outlandish creations about.
>>
>>5229459
Ditto to that. Intelligent crows in the snowy forests has potential. Like something out of Norse legend.
>>
>>5229459
I believe there is a mortal term for a being of your disposition, Frosore. A stick that is in the mud, or something similar. If you must hold a grudge, why not hold it against the creator rather than the created? They are the ones responsible for the attributes of their creations, after all.
>>
>>5229466
Think of me what you wish, birth mother
>>
>>5229391
They're fine
>>
>>5229354
Ahaha, another thing I wanted to do in the future! I just hope you're not planning to incite a conflict between the Shadows and the Roggs just yet. It will be much less entertaining if they are exterminated. After all, how can they be taught to fear the dark if they're all dead?

>>5229436
Welcome, welcome! I do love crows. They are fascinating creatures. The intelligent kind especially so.
>>
>>5229546
they can dip chicken nuggets
>>
Turn 5 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The bond between Infester Vines & Shadows cannot be broken for another turn.
>The bond between Roggs & Dexter Vines cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 8 DP
>Frosore: 6 DP
>Yearn: 14 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 18 DP
>Loreleilim: 6 DP
>Carrion Lord: 7 DP
>Ur: 18 DP
>Drazil: 6 DP
>Lases: 8 DP
>Yidith: 6 DP
>Murtnag: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
So, the chosen children of other gods encroach upon the first trees, upon this forest that I planted so long ago. To us it feels like mere moments but why, I suppose it must have been millennia since we first came to Apoch. How time flies, when time has no meaning.

I would have to be blind to not see that these Shadows utterly outclass the Roggs. Their minds and bodies are far more agile and should they seek to drain the animating energies from my creations, I have no doubt that they would succeed.

Let them. They have witnessed enough. Instead, my interest lies in the Roggs of Hoven, of this isle where they live in symbiosis with the Dexter Vines. I wish to prevent them from falling too far behind their companions. So, I ask that you watch as I lay my hand on the stony surface of this specimen's chest. Observe as I pull my hand away only to leave a glowing in its wake, etched into the rock. This is a rune of protection, that will serve to help the Roggs endure the leeching properties of the Dexter Vine for longer.

Let all Roggs carry this blessing, even the ones that may fall victim to the Shadows. Who knows? Perhaps they might be able to find some use to it. I care not. All that matters to me is that the entire Isle of Hoven is covered in woodland, so I shall see it done.

>First of all, I shall spend 2 Divine Power on a use of Empower species, which I shall use to elevate the Roggs to Level 2.
>Second of all, I shall spend 4 Divine Power on four uses of Shape the World, which I shall use to create more Woodland hexes near the original on this newfound island home for the Roggs and Dexter Vines.

After this, I think I shall leave the Dexter Vines and their Rogg symbiotes alone for some time. I have put enough work into them. Now, I should start paying a little attention to the rest of the world.
>>
>>5230077
This grand forest shall now become something of a valley. Also, a little more diversity in terrain to match the area.

>Use Shape the World to create in the North Eastern continent: four Mountain hexes on those marked with triangles, and two Tundra hexes on those marked with a dash
>>
>>5230073


Yearn awakens in the western mountains from a pleasurable dream. In this dream, he had told jokes to the ogres and they laughed with understanding. This greatly pleased Yearn and he worked to bestow twelve of his divine power to the ogres, granting them intelligence.
Soon, Yearn gathered many ogres to tell jokes to, but they arrived with strange garments of leaves and vines that covered their genitals. Yearn made a joke about small ogre male sex organs but only the female ogres laughed while the male ogres cringed.
Yearn confused asked the ogres what they wished for if not for jokes as they did in his sleep.
The ogres told Yearn of their desire to see more of the world. Yearn contemplated deeply of how he could keep pace with the ogres desires by himself at this time. He searched the opposite side of the world of Apoch, where he found mountains near a boreal forest. Here Yearn transplanted with two Divine Power some ogres into these eastern mountains in lands made by some other god or being that Yearn had not met yet.

>12 divine power to give the ogres intelligence
>2 divine power to transplant in eastern mountain in picture
>>
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Beneath the earth, Drazil continued to tunnel. Unearthly fractures continued to form over his islands

Just as he was the God of Storms, he was also a predator. His gaze lingered to the lonely children of another god, and he swam. Rising from the sea, he bellowed before diving beneath. Tsunamis formed in his absence. As he dove beneath the plate, fractures caught these "Dextroggs", his open maw salivating.
>>
The beast-god gazes upon the sea, watching his children spread out. Even he himself is surprised by the rate they’re crossing the ocean. Pride swells in the chest of the great predator, at the thought of having made something that will last through the ages. He leaves them to grow and develop, turning his attention down south to the Hoarboars.

Though they’re powerful, the beasts cannot yet satisfy him. They’re nowhere near strong enough to be a satisfying hunt for a deity. And so, he implants more of his divine essence into them. Fractal works his magic, blessing the beasts with heightened aggression and supernatural endurance. He gives them the ability to siphon essence from the blizzard and heal their wounds, to fight until their bodies fall apart if need be. And when his blessing has settled over the monstrous beasts, he turns his gaze North. There, he witnesses the Tundra, and deigns it a good home for his beasts to roam. He sets to work on altering his creations, making sure they can survive when he sculpts a new home for them.

>Two uses of Empower Species on the Hoarboars
>One use of Adapt Species on the Hoarboars, choosing Tundra

Qm, you forgot the Maelstrom biome for the new storm god. You accidentally made those coastal tiles.
>>
Effie after spending much of her divine power over the past millennia decides to rest for what may feel like mere minutes to her, but a millennia for her creations. She takes the form of a red crystal and dwell in the heart of the largest volcano. At night the crystal shines bright gold so that a dim light shines from the volcano. Any who are brave enough to follow the light and climb the mighty volcano will get the reward of seeing her divine self.
>>
I doubt I have to say this but anyone is free to use any biomes/creatures I have created or come up with crazy biomes themselves
>>
>>5230419
I would love to do some wacky stuff with it, but unfortunately, I've committed to staying in-character as Fractal whenever I do actual turns. What sort of ideas do you have so far, for the blood and crystal lands?
>>
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>>5230420
So far I have a species for the Crystal Plains in mind and a possible creature for the blood sea.

>>5230077
This time I'll go for a more basic biome I'm surprised no one has created: rivers
>>
>>5230077

Where the sands grew, slowly but surely more would find themselves coalescing into large rocky lands, slowly expanding ever greater with the passage of time. Arid lands like the deserts, but of tall stone mountains rather than of sands. It was time for the endless expanse of sand to meet the one barrier that, in time, would be what allowed the deserts to exist and not be turned into mere plains or savanna. It also was something that gave some uniqueness and character to the seemingly endless expanse of desert, and would in time be what allowed a great and beautiful land for the start of many histories to come to be...Still, her work was far from done, but it certainly was taking shape now.
>>
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>>5230441
(I forgot to actually put the file in...)
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>>5230073
>I spend time contemplating above the roiling waters. My form still yet my mind a raging storm of thoughts and considerations - I ponder the extents of my power

Hey OP, would it be acceptable to move tiles I've already made or will I need more divine power to turn them back into ocean for example?

Also would it be alright to have a slightly different tile from coastal for the edge of the maelstrom? There are islands that creatures could live on along the edge but it's also a much more violent environment due to the rotation of the water all around

I've attached a suggested hex image - let me know if it's too complicated or something
>>
>>5230103
An unexpected extinction event. It seem as though the Dexter Vines that I had planted on the distant isle of Hoven have been wiped out to the last, consumed by the Beast of the Archipelago before they could spread to the neighbouring lands I have made for them.

But I suppose they lived for long enough. Perhaps in time, I shall bring this species back to this world. Maybe on the Isle of Hoven, or perhaps at a new location. Time shall tell.
>>
>>5230077
The wellspring of geothermal activity prompts Torc to investigate the highly volcanic region of the surface, descending almost immediately after below the earth to shape out its underbelly

Six magma chambers in red, in blue are six geothermal springs.
>>
>>5230430
I figure rivers already exist and don't need to be dedicated a 50 mile radius worth of exclusive land.
>>
Great contributions so far from everybody. I'd just like to make sure that people are happy with the graphics I'm using to represent things.
>>5230430
Due to the scale we're operating on, I'm assuming that there are probably lots of insignificant rivers already. These river biomes you're creating will probably feature a gigantic river, several miles in width that dominates the landscape.
>>5230535
>>5230303
Sorry for overlooking the biome you intended. The image you attached is a bit too large and by shrinking it down, there would be all sorts of unpleasant artifacting. I hope that graphic I included in the image will be alright for the Maelstrom Edge.
If you want to move the tiles because you made a mistake in where you placed them, I will allow that, to make up for my mistake. Just point out the new hexes you'd like them to be on.
If you want something like a big storm that moves around the map every turn, then yes, you'll need to spend Divine Power to turn a hex back into Ocean, for example.
>>
>>5230579
that image works
>>
>>5230579
I suppose I've done a poor job of explaining the biome I'm trying to create
I don't intend for it to move around the map, no.
Essentially I wanted to create a biome that takes up several tiles. A maelstrom is a circular flow of water out in the ocean. Since on a global scale these are normally pretty small I figure that with divine magic I could create one that sustains itself and is hundreds of miles wide.
It would be so wide that there would be land - the exposed sea floor- at it's center on which creatures could live. From the edge of this land there'd essentially be sloping, stormy and whirling water that steadily rises as you head out until it reaches sea-level again.

So I see this as creating two biomes - 'Sea Floor' and 'Maelstrom Edge'. The sea floor is essentially normal dry land but surrounded by 'mountains' of sea water. The 'Maelstrom Edge' is the transition zone between the Sea Floor and Ocean, where the sloping nature of the whirling water allows some islands to crop up in places where the Sea Floor is higher than usual.
I've attached a suggested way of making this biome which I think should be within the limits of 12 Divine power, if that's alright and all makes sense?

I don't really mind what graphics you use - happy for you to produce what is both clear for you and fits your preferences in terms of theme and whatnot

I'm mostly hoping that you understand what I'm going for here - I think it could be a really cool and unique biome for some creatures to live in.

Let me know if you want to explain further - and also no need to apologise it's entirely down to my own poor descriptions!
>>
>>5230606
I think I understand. Trying to find something to accurately depict a seabed that has been exposed is a little difficult, so this is the placeholder I'm going with. I'll probably replace it later when I can think of something a bit better.
Making this will spend the six points you spent last turn (which I'm refunding due to my mistake) and this turn's six points. By the time Turn 6 starts, it should look something like this.
Is this acceptable?
>>
>>5230577
>>5230579
I see, makes sense honestly. Can you just ignore that then?
>>
>>5230640
Sure, I'll wipe those hexes and refund the points. I'll keep the Riverlands on the key though, just in case anyone wants to build a Nile or Amazon for this world.
>>
>>5230644
Thanks
>>
>>5230623
Perfect thankyou, now I'll have to focus on gathering divine energy so I can create something to inhabit my realm
>>
>>5230703
I may have something drawn and ready for the caves
>>
Does an entrance to the underdark count as its own kind of terrain, or is it a modifier over base terrain?

In other words, if I open an entrance at the center of my swamp, will it stop being a swamp?
>>
>>5230938
It's the one type of terrain that's a modifier rather than a biome of its own. So yes, you can have it on a Swamp without overriding the Swamp.
>>
In that case, I'm going to add an entrance to the underdark at the center of the swamp and create and underground swamp at its bottom for 3 points total. That's how it works, right?

I'm also going to empower the crows and bless them with limited control over darkness. and save the last remaining point.
>>
>>5231001
You're using Shape the World on one tile to make an Underground Route on a Swamp, and Shape the World on another tile to make an Underground Route Swamp. So, just 2 Divine Power, not 3, meaning that you get to save an extra point.
>>
Turn 6 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The bond between Infester Vines & Shadows can now be broken.
>The bond between Roggs & Dexter Vines cannot be broken for another turn.
>The cataclysm made by Drazil will last for another two turns.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 6 DP
>Fractal: 7 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 12 DP
>Uthys: 8 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 13 DP
>Ur: 24 DP
>Drazil: 6 DP
>Lases: 14 DP
>Yidith: 6 DP
>Murtnag: 12 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
It would seem that the past few thousand years have been quite eventful for Apoch. The first global extinction of a species, the first emergence of intelligence and the formation of a gargantuan rift in the ocean.

It is this newfound intelligence that interests me. Allow me to take one of these Ogres in my hands. Look at its baldness and obesity. I believe that I shall make a few changes to the specimen.

First of all, I shall stretch it by pulling on its arms and legs until it has great height in the place of obesity. Once that is done, I believe I shall compel it to grow a great beard and an unruly mane, as well as all sorts of other hair. Finally, I shall reach into its mind and pluck out the ravenous hunger that Yearn bestowed upon this species. In its place, I shall give this specimen a very particular type of desire: The thirst of knowledge. In comparison to its cousins, it shall be a relatively quiet and contemplative creature, driven by a need to learn more about Apoch.

I believe that I shall call these beings Yetuns. The taiga crafted by Frosore shall serve as a suitable environment for them. Perhaps my fellow deity shall be offended by their presence and seek to smite them, or perhaps he shall favour them over the Ogres. Maybe the boreal Crows shall learn to cooperate with them, or maybe they shall wage a bitter war against each other. It is possible that the Ogres might even come down from their mountains and seek to consume their newborn cousins.

Only time shall tell.

>I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Ogres. I shall call them the Yetuns and their favoured biome is Boreal Forest. Look at the attached image to see where I have placed them.
>I shall save my remaining 3 Divine Power.
>>
I admit that the Yetun is not a attractive creature yet behind that face, there lies a mind that possesses more than mere animal cunning. Will it be enough to ensure their survival, or will they be wiped off of the face of Apoch? I leave that for the rest of you to decide.

>>5230419
I'll be putting something in the Mushroom Forest next, so don't you worry about your biomes going unloved.
>>
>>5231084


Yearn spends much time in this era traveling between the two set of mountains to watch over the loin cloth clad ogres. Soon even a few of his jokes land and he hears hearty laughs of ogres. Yearn asks them what they desire now. The ogres of the west tell him they are very hungry and wish they could see other lands from their mountain tops like the ogres in the east. The ogres in the east Yearn at his question of their desire to be able to eat more than before. Yearn contemplates the ogres hunger and grants their wish.
During his travels, Yearn saw beings, similar to his delightful ogres. Yearn inquired their name and learned of the Yetun, bearded intelligent hungry creatures. Yearn told them all of his jokes hoping for much laughter, but only got the occasional chuckle and everlasting questions of why He told jokes. Yearn answered as far as he could before leaving them with the same gift as the ogres.

>Spend 2 DP to empower the ogres with increased fatness and endurance
>>
>>5231084
And now, my grand plan can start!

> shadows gather, as whispers and secrets that helped shape the world are uttered by tongueless beaks, as every crow feels a voice enter their heads
> enlighten the crows
May this world’s first liars prosper
>>
>>5231129

>Empower the Yetun with fatness and endurance
>>
>>5231129


>Create entrance into underdark
>>
>>5231137
Spend 2 DP to empower Yetun and 2 DP to make underdark entrance
>>
>>5231138
>>5231137
Looks great! I just want to know what sort of biome you would like for the hexes.
Unless you have any particular preference, I'll assume that you'd like the surface one to be Mountains and the underground one to be Caverns.
>>
>>5231154

Sounds good
>>
>>5231084
The valley gains shape, and the Tundra expands. Interesting to see all these new creatures inhabit the lands. I wonder unto their eventual means and ends.

>Use Shape the World to create in the North Eastern continent: one Mountain hex on that marked with a triangle, and five Tundra hexes on those marked with a dash
>>
>>5231084
The Fire Goblins have been performing admirable acts of bravery. They've been jumping off of volcanoes, jumping into volcanoes, touching lava, and other acts that show their courage. While Effie appreciates those acts, they're a little too primitive for her taste and so using her stored up divine power she enlightens the fire goblins.

>Spend 12 Divine Power to enlighten the fire goblins
>>
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The regions where Drazil has travelled are home to shattered scales of himself, left as he brushed against the continental shelves and descended beneath the crust

Imbued with some of his divine ichor, these scales are given life. Stormscales, large eel-like beasts adept at navigating the storms of the archipelago. They prey on unwary creatures that lap at the waters edge, and the larger beasts that nurse their young in the coastal waters.
>>
>>5231260
Image attached
>>
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>>5231084
Today I'll expand some of my biomes and borrow one from Ydith to prepare the world for some of
the creatures I have in mind. I would like to turn tile marked with black into exposed seabed, the one marked in red into a Blood Sea and the two in purple into Crystal Plains
>>
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>>5231084
Stronger... Stronger. The beast-god descends upon the ice flats, roaring a challenge to his prey. The bravest and strongest prepare to charge at their foe, despite the God's avatar dwarfing the behemoths. Those, he spares. The rest are wiped out with a swipe from his great claws. Fractal disperses into sleet and snow, leaving the survivors to repopulate. He repeats this over the millennia, until the Hoarboars no longer feel foe. The instinct to run is completely absent from their genes.

>4 Divine Power to Empower the Hoarboars

Upon looking over the world, he realises that his prey are an ill fit for the dense forests. They require large, open spaces to graze. And so, he snatches up a number of his newly-empowered creations in his maw. He chews them up, returning them to the ice they emerged from, and spits them out in the far North. The Forest of another Ice God, he sees, are full of life now. As a hunter, he seeks to test their mettle and see if they're worthy of killing his own prey. And so, he creates the Thundertusks, a subspecies of Hoarboar. These behemoths are powerful, but far less ill-tempered. They're dexterous, with trunks and tusks to manipulate objects, and they roam the Tundra and Forest. Should the Yetuns prevail over his new breed, they'll serve as a plentiful food source, and a way for them to be challenged.

>Create Subspecies. Thundertusk, favoured biomes are Tundra and Boreal Forest.

By empowering and then making the subspecies, the subspecies has the same level (5) as the boars, right?
>>
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>>5231473
Here!
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>>5231473
>until the Hoarboars no longer feel foe.
Should be 'Feel Fear'. Bleh.
>>
>>5231473
You've got that perfectly correct, yes.

Great updates from everyone so far.
>>
I know that by adapting you can't make a species switch between water but could the subspecies of a land based creature live in the water and vice versa?
>>
>>5231547
Yeah, using Create Subspecies you could create an aquatic variant of Ogres or a land-dwelling variant of Stormscales, as an example.

That rule was mainly to prevent a super-adapted amphibious species from dominating the whole world.
>>
>>5231549
Could I suggest that you separate biomes in the biome key, based on whether it's a land or water biome? Some are a bit ambiguous. For example, the Maelstrom edge is described as having islands. And River doesn't mean a creature has to live in the water, they could be on the banks or be a fishing civilisation of land-dwellers.

Maybe a dedicated Amphibious biome classification too, or something?
>>
>>5231551
The idea of an amphibious biome, where both land-based and water-based species can settle, is actually an excellent idea and a great solution to my problem. I appreciate that input and I'll get to work on it now.
>>
>>5231551
>>5231553
Here's the result of that. Volcanoes and Magma Chambers are counted as amphibious in case anyone wants to make any sort of lava-dwelling fish or something. I'll also be altering species descriptions to determine whether they're Terrestrial or Aquatic. I still won't allow for Amphibious species though, just to avoid the possibility I mentioned in >>5231549.

The only one that I feel a little uncertain about is the Ice Flats, one of your creations. Would you prefer them to be classified as Terrestrial or Amphibious?
>>
>>5231562
I think I'd like for them to be Amphibious biomes. In case anyone wants to make anything that lives on the icebergs, or uses them as boats or something.
>>
>>5231562
>still won't allow for Amphibious species
You could allow them but restrict them to amphibious biomes only.
>>
>>5231562
Uhhh the crows are level 1, I didn’t empower em
>>
>>5231606
Uthys gifted them with the power to manipulate dark. >>5231001
>>
>>5231610
Why would someone bless another’s species? Oh well!
>>
>>5231626
It's not necessarily a competitive game. Some people might like a particular idea and want to see it survive. Games like this work best when people bounce off of each other and form friendships and/or friendly rivals.
>>
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>>5231087

The rocky mountain chain in the center of the south eastern continent continued to grow, giving greater definition to the great landmass. As it was made, Loreleilim had a thought, one that would be implemented soon. Still, she continued to watch as her solitary continent continued to be made in her image while the other gods and goddesses did their own thing. Yet, only once at least the north of the southern island was finished would she consider working upon something else...
>>
>>5231553
(Honestly another potential fix for the amphibious issue is, not only this, but also maybe a thing of 'can only be X hexes away from ocean tiles.' So, say, all Amphibious species can only go 2 tiles inland and must have a sea tile at least 2 away. Could also work in reverse too, and could only go out to sea 2 tiles away, or something similar.)
>>
>>5231626
I like crows
>>
>>5231640
>>5231585
I'll tackle this if anyone sincerely wants to make an amphibious creature that the current rules don't cover. For the time being, I think what I laid out in >>5231562 is probably good enough.
>>
>>5231646

I have an idea for a naga species at some point but yeah it's a little bit out
>>
>>5231661
(Funny, I have one planned too. Technically two.)
>>
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>>5231085
Trillimti the psychopomp could sense mass death had occured yet the souls had nowhere to go so he created a twisted reflection of the land above.
>>
Hey qm can create subspecies be used even if the species is extinct?
>>
>>5231682
Great addition, though can you tell me more about the biome that you're creating so I know exactly what I'm making?
>>5231700
Yes.
>>
>>5231708
Trillimti attempted to make an exact copy of surface world however due to his nature nothing turned out quite right. Plants are eternally wilting, undying animals have a sickly appearance, and scavengers take a more active role in acquiring food since nothing stays dead for longer then a few hours. Due to both his power being limited and the existence of other underworld deities he has had to compress the entirety of the Deathrealm within six tiles.
>>
>>5231708
so how do creatures move can they expand into any tile they are adapted for inside a 5 tile radius with it at the center or 5 from the center? and can i empower a species on spawn several times?
>>
>>5232330
>so how do creatures move can they expand into any tile they are adapted for inside a 5 tile radius with it at the center or 5 from the center?
They spread to adjacent hexes of a favoured biome at the start of every turn.
If a hex is more than five adjacent hexes away from their original starting hex, then they can't spread to it.
See the attached image using the Cetii as an example of how a species spreads.
>and can i empower a species on spawn several times?
Yes.
>>
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>>5232354
ah so basically there max range and if you want to expand them more you need too make a sub species. i forgot do stairs cost?


Screaming from beyond the sky with a trail of a Pink drop, illuminating the world for a brief night under the moon before https://www.youtube.com/watch?v=gY4ybMc2wms and a splash under the surface into the entrance with a crash
>create species 6: the ur-spathi creatures who are truly the most cowardly of creatures come in great numbers of eachother the only thing they do not fear in a world so strange..... well not fear as much.
>Enlighten species 12. they entered this existence bright literally and figuratively,
>Empower 2: they are granted a sense beyond mere senses, manifesting itself as the feeling of some great evil always beyond there reach and understanding always lurking, works quite well with there cowardly and paranoid nature for survival.

>pic related
>Here you can see the "bravest" and most group pressured member of the spathi pack being pushed forwards to investigate the unknown "green" thing inside the beam of "hurt too look at" that will be constantly a tiny bit feared if not shown to be immediately dangerous for millions of years too come.
>>
>>5232406
>ah so basically there max range and if you want to expand them more you need too make a sub species.
There's something called Transplant Species for that, which can be used to allow the species to spread from a new hex at another location.
>i forgot do stairs cost?
2 Divine Power.

Regarding the species you've created, it's great, but could you take a copy of the map on >>5231087 (or >>5231085 if they're underground) and mark which hex that they will start on? That hex's biome will be their favoured biome.
>>
>>5232421
does this expansion radius involve also the underground and surface so when they bump into a gateway they expand into it but only inside the boundary from there central point?
important question for there placement
>>
>>5232431
Going from a surface hex to an underground hex (or vice versa) counts as moving to an adjacent hex. So I believe that the answer to your question is 'yes.'
>>
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>>5232434
HERE IT IS the spathi safe haven
https://www.youtube.com/watch?v=kZbrUB4TYkY
>>
>>5232448
Okay, so let's count your Divine Power.

You have 24 Divine Power this turn.

You're spend 6 on Create Species, so the starting total cost is 6.
You're spending another 12 on Enlighten Species, raising the total cost to 18.
You're spending another 2 on using Empower Species once, raising the total cost to 20.
Now you've spent 5 on making five Geothermal Springs hexes, which raises the total cost to 25 Divine Power, which is 1 more than you have.

You'll need to get rid of one of those Geothermal Springs hexes, please.
>>
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>>5232454
whoops it happens here is the map. with a nice purely decorative waterfall of perhaps groundwater thats filtered seawater
>>
>>5232458
Thank you for the artistic contribution but due to how I fill in hexes, images like that which overlap with hex borders make my job a lot, lot harder. So I'll have to resort to the usual icon for Geothermal Springs for now, though I'll save your image for artistic reference and so on.

With that out of the way, I'll move us on to the next turn.
>>
Turn 7 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The bond between Roggs & Dexter Vines can now be broken.
>The cataclysm made by Drazil will last for another turn.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of each and every god:
>Scaper: 9 DP
>Fractal: 6 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 6 DP
>Uthys: 14 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 19 DP
>Ur: 6 DP
>Drazil: 6 DP
>Lases: 16 DP
>Yidith: 12 DP
>Murtnag: 6 DP
>Trillimti: 6 DP

Here is your daily reminder:
Anyone can join, leave or rejoin this game at any time. There is no need to worry about being kicked out, or about having missed out.
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
Now that Frosore's boreal region is teeming with all sorts of peculiar beasts, I believe that I shall turn my attention elsewhere.

I look from the east to the west, to that great forest of mushrooms. Such a curious place. I believe that I shall scatter its spores a little further, so that some of them might land near the shores of the blood sea.

Next, I believe I shall take one of Effie's beloved Fire Goblins. I shall drain it of its blood and with it, all of its life, vigour and courage. Once that is done, I shall submerge it in the blood sea until its heart pumps once more. See how it lives again, though it is changed. In the place of bravery and passion, it feels anger and hate. It has become a spiteful and cruel creature fixated with blood, particularly that of the crimson tide that gave it new life.

Let this specimen be known as the Gorecap, and let there be many of them to dominate the mushroom forest, though they shall forever long for the blood sea.

>First, I shall spend 1 Divine Power on a use of Shape the World, to create a Mushroom Forest next to the Seas of Blood.
>Second, I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Fire Goblins. I shall call them the Gorecaps and their favoured biome is the Mushroom Forest. Look at the attached image to see where I have placed them.
>I shall save my remaining 2 Divine Power.
>>
Witness this particular Gorecap. See how it paints its scalp with the blood of its prey, in order to mimic the gory baptism that brought its distant ancestor back to life. Though it is still a primitive creature, I suspect that this might be the beginning of a religion.

Though as a disclaimer, the metal armour and weapon in this image is not representative of the Gorecap's actual technology. They're stuck with sticks and stones for now, like every other intelligent race during the Age of Land and Beasts.
>>
Drazil turns on whence it swam, noticing the spawn it had created. Attempting to destroy his maligned children, his maw opened and spewed rivers and rivers of electrified blood.

Coated in the ichor of a god, the Stormscales changed. Fins grew stronger, lungs deeper. Maws, hungrier. Now, they could travel between the coastways and oceans of the world.

>Give storm scales coast and ocean adaptation
>>
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>>5232484
Scaper, it is only out of my appreciation for you inviting me to this world that I do not plunge you and all your creations into a fiery death. You have TWISTED one my creations, and made them into a vile thing. A complete mockery of what they once were. I shall let your foul creation live, but if a single one of it's foul kind steps up my land's shores, then you and the Gorecaps will be my eternal enemy.

>Effie spends 6 divine power to create more volcanoes on the places marked red
>>
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>>5232479
With my 14 points, I shall enlighten my Shadows and create two caverns in the marked hexes.

>>5232501
You could just kill them, you know. Scaper will hold no grudge. His creations have already been destroyed once by another.
>>
>>5232528
(Nah I like the gore caps I’m just rping as an angry fire god.)
>>
>>5232535
(An angry fire god who's all bark and no bite. Appropriate, really. ;))
>>
>>5232479
Ah, so much life and movement on this continent. Perhaps some more frigid land ought to balance it out some.

>Use Shape the World to create in the North Eastern continent: five Tundra hexes on those marked with a dash
>>
>>5232583
six* Tundra hexes
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>>5232482
Trillimti gathered the souls of the Dexter Vines and made bodies for them from the plants in his realm. He the used his remaining power to expand his realm as it was far too small to serve as a true afterlife in its current state.
>Spend 3 points to create subspecies Wilted Dexters with favored biome Realm of the Dead.
>Spend 3 points to shape the world
>>
>>5232479
Fractal turns his attention back to the poles, where he first planted his creations. The Hoarboars, in all their splendor, have relatively little land for their huge bodies. He fixes this by expanding the ice flats. He doesn’t simply make a sheet of ice over the ocean. Rather, the Hoarfrost Lord transforms the entire region into thick ice and frozen soil, all the way down to the seabed. The massive blocks serve as roaming grounds for the grazers, as well as any minor creatures that are hardy enough to take root there.

And as for his favored children, he breaks away another section of the icebergs, letting them rest atop them.

>Ice flats on tiles marked with an O, Glacial Floes on X
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>>5232811
>>
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>>5232479
I'm creating my first species: The Cerebrants and dropping them into the Sea of Blood I marked. Their legs might not be the best suited for swimming but they need the blood to moisturize their exposed brains.

I'm also going to empower them with telekinesis which for now they'll use to control the blood they swim in.

Finally I'm creating two more Sea's of Blood and two more Crystal Plains
>>
Just saw that the upper Sea of Blood I want to make isn't possible due to the new Mushroom Forest so ignore that one
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>>5232484

With the mountains ever expanding it soon came time for Loreleilim to work on the final touches for the south east. At least for the northern portion of the landmass. Yet that was for the near future, as for the now, the mountain range continued and slowly grew to meet it's end on the small continent. But even then it was not going to be much longer until a number of plans would go into motion. Yet, once her work of art was finished, she would rest. At least for a short time. Though, one might say she also was preparing instead... Regardless, the hourglass was still more than half full. It would be some time before the time for that would come.
>>
>>5232501
You are welcome to destroy them, should you find them offensive. A fiery cataclysm would suffice. I, on the other hand, shall remain here and continue to fill this world with new life, even my creations might offend you. I cannot deny my nature.

Great updates from everyone.
>>
>>5233234
I'm going to save my power for one more turn - planning something big
>>
I am Endestria. I know not what I am, but I feel a desire for order, for great creations of metal and fire that spread organisation throughout the world.

While my fellow Gods' work is intriguing, I decide to watch and wait passively.

this is my first time joining a quest, so i hope i'm doing this right. can i save divine power right from the first turn?
>>
>>5233301
Welcome, and absolutely. If you've got any questions, let me know.
>>
>>5233306
Thanks! I hope you don't mind me saving up to the maximum amount from the get-go, especially since I kind of want more races to be active and to be able to tell which are the dominant races before making a move.
>>
Is the roster full, or have you got room for one more?
>>
>>5233313
I could easily handle ten more people than this, so there's no limit. You're free to join.
>>
>>5233440
Alright, sounds good.
>>
>>5232479
It starts with a sunbeam. Fluttering away from its brethren, rather then fading away as any self-respecting light ought to, the stray ray begins to twist and flow with a life of its own, cascading across the barren plains and leaving a strange, otherworldly luminescence in its wake. Wherever the light touches, the land begins to…polish, jagged edges and fissures taking on an even, mirror-like sheen that gently slopes across the horizon, shining with an inner light. The further it travels, the greater the light’s awareness seems to become, branching into ever more complex shapes and structures. Finally, it appears to begin settling on a form.

Almost contrary to its nature, the light begins to cascade more languidly, though no less complexly, spinning itself together with other gathered sunbeams to create a form yet unseen on this mostly lifeless world. Paws begin to take shape as they pad across the new planes of light, supporting a sleek, quadrupedal form that strides with just a bit too much grace, flowing in a way that no flesh and blood creature could. Shimmering fur begins to sprout, concealing lustrous, luminescent bones and gleaming musculature, before thickening around the creature of light’s neck, forming a near-blinding coronal mane that frames a set of noble, feline features. At last, fully formed, the lion of light comes to a stop and…sits, contemplating its confusing new existence as, for the first time in its brief life, it becomes completely still.

>Insoleo the Sun Mane, god of Light, Strength and Purity is born.

>Unwittingly, Insoleo spends 6 Divine Power to Shape the World, transforming six hexes into smooth, flowing, glass-like plains that absorb the light that shines down on them from above. They are lit with an almost blinding radiance during the day, before fading into a soft luminescence at nightfall.

Phew, finally got all that out of my system. Sorry if it was a bit wordy.
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>>5233663
These hexes on the bottom right continent are the ones I want to target if you don't mind Scaper. Can try drawing something up for my hexes if you want, but I'm a pretty shit artist, so your call.
>>
>>5233663
>>5233666
Fantastic entry. Don't apologize for being wordy, the more descriptive the better. Without the roleplaying aspect, this is just a map-painting game with bad rules.

I hope this graphic and name will suffice? I couldn't find anything to do with mirrors or glass that was appropriate, so I went with the imagery of the sun instead.
>>
>>5233697
That'd be perfect, thanks.
>>
>>5232479

Yearn feels festive. Yearn creates these golden eggs and hid them throughout the eastern and western mountains where the ogres lived. A few weeks passed as the ogres discovered them slowly but surely. Some of the golden eggs were a brown sweet solid substance and hollow; whilst other golden eggs were painted with small yellow birds and white rabbits adorning them.

The edible and non edible eggs pleased the ogres greatly, inciting them to find more eggs.
One fateful morning all the eggs were found, and Yearn granted them great gifts so that they could some day make their own golden eggs on this day of year.

>Spend 2 divine points to empower the ogres with ingenuity
>Spend 2 divine points to empower ogres with desire for perceived pretty things
>Spend 2 divine points to empower ogres with a hunger for delicious foods
>>
>>5233663
Oh. A god of light. How... wonderful.

I guess it was too much to hope this world would be free of your kind.

(don't get me wrong, ooc I'm glad you're here.)
>>
Turn 8 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>The cataclysm made by Drazil has expired.

With the start of a new turn, all of the species have spread to neighbouring hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 11 DP
>Fractal: 9 DP
>Frosore: 6 DP
>Yearn: 6 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 18 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 12 DP
>Drazil: 6 DP
>Lases: 11 DP
>Yidith: 18 DP
>Murtnag: 12 DP
>Trillimti: 6 DP
>Endestria: 12 DP
>Insoleo: 6 DP
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
I must admit that I admire the Hoarboars and their Thundertusk cousins. Their strength, size and fortitude is truly something to behold. I believe that I shall take one of these Thundertusks and see what I can make of it.

I approve of its mild temperament. In fact, I shall make it even more docile than its predecessors. However, its tusks are far too large and unwieldy. I believe I shall make them a good deal smaller. In addition, I shall strip it of its affinity for the frost and replace it with a connection to the new land that it finds itself in – the mushroom forests. Its body shall serve as a perfect vector for spreading the spores of the fungi it consumes.

Despite its relatively ridiculous appearance, this creature retains the terrible strength of its frigid relatives. Yet it deserves a new name. I believe I shall call it the Trufflehog, and many of its kind shall populate the mushroom forests, which shall grow even larger.

>First, I shall spend 1 Divine Power on a use of Shape the World, to create a Mushroom Forest next to the Seas of Blood.
>Second, I shall spend 3 Divine Power on a use of Create Subspecies, which I am using to create a variant of the Thundertusks. I shall call them the Trufflehogs and their favoured biomes are the Mushroom Forest and Tundra. Look at the attached image to see where I have placed them.
>I shall save my remaining Divine Power.
>>
I wonder what the Fractal beast shall think of these delightful specimens.
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For 3 points, I shall add Geothermal Springs to favoured biome for my cute Shadows
For 2 points, I shall transplant them to the specified hex.
The last point shall be spent at a later time.
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>>5233894

With the arid mountains finished, there was but one thing needed for the north. And as such, the deserts slowly faded into a vast, hot grassland with few trees. A savanna stretching for miles. Notably would be rivers that lead to the northern sea. A fertile crescent would be born in the lands of the blazing deserts. And from that crescent would come the further things planned by the goddess of time. It would still be some time until the entire continent was finished, but once it was, it would be something quite nice, at least, that was what Loreleilim thought. It would certainly work well for what she had planned after it was completed at the very least...
>>
>>5233908
(I don't really know what I'd do to make a savanah, so...I just colored the tiles I want turned into that. Along with one desert tile added that you probably noticed.)
>>
>>5233910
That's fine. Would you like me to use this graphic to represent it? It's fine if you'd rather not, considering it clashes with the aesthetic of your other tiles. It might even give you inspiration. I know that when I think of savannah, I think long dry grass.
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Drazil sees it fit to sequester his archipelago further from the outside world, bridging the vast storm clouds further to the south.

The stormscales feast upon Drazil's shed scales, taking up some of his power. They can now shoot an electrified mist.

>Empower Stormscales
> Create perpetual stormfront
>>
>>5233894
The lumbering Torc wakes up once again to see some little things wandering around his springs.

Unworthy of further note, he shapes the underbelly of the world further.

6 caverns in brown, 6 springs in blue

6 Fertile hivelands in yellow, new biome

Dominated by fertile soils and a thriving insect ecology, these areas are filled to the brim with grubs, small plants and rather overlooked creatures.

If you can stand a diet of 90% bugs and the rest small flora, this is one of the more survivable environments in Torcs subterranean kingdom.
Plants grow here, though low to the ground and modest unlike the towering jungle to the west.
>>
>>5233894

The Ogres of the east tell Yearn that they greatly enjoy the large hole in the ground at the foot of southern side of the mountain range and wish to be able to enter the hole without consequence. Yearn travels to the hole himself for the first time since its creation. The caverns were dark but spacious with many small subterranean animals. Yearn creates three more hexes of caverns with three divine powers and upon his return to the Ogres he adapts them to live there with three more divine powers.

>3 dp.for cavern hexes

>3 dp to adapt ogres to caverns
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>>5233899
Trillimti continues the expansion of his realm however he chooses to save some of his power in case he needs it for something else
>Spend 3 dp to shape the world
>>
>>5233894
After several days of contemplation, Insoleo finally returns to awareness. He is…somewhat disturbed, by his new state of existence, but resolved to make the most of it. Yet, while Insoleo senses that much of the world has begun to teem with life, he cannot help but find this life…impure, somehow. They are beings of flesh and blood, of plant and dirt, and though he wishes to propagate that which is in his image, he cannot abide by the thought of his creations needing to sustain themselves in the same way as these…creatures. In the Dexter Vines of Scaper, Insoleo finds imperfection, but inspiration nonetheless.

Scooping out a portion of the glass steppes which he unwittingly created during his inception, Insoleo begins to mold and shape the mass, creating a crude, but serviceable facsimile of himself. The initial form will matter little, in time. With care and precision, Insoleo uses his light to drill a series of hair-thin tubes throughout the currently inanimate sculpture, weaving them closer and closer to one another before, finally, he brings them together in an intricate piece of fused knotwork at the center of the creature. Nodding with satisfaction at his workmanship, Insoleo prepares for the most difficult part of the process. Wincing a little at his first experience with pain, the Sun Mane plucks a single, luminescent strand of fur from his foreleg, before gently inserting it into one of the many miniscule, porous openings in the glass sculpture. He watches with rapt interest as the strand loses its divine structure, transforming into a thin beam of light at it flows towards the knotwork core. For an instant, he feels a twinge of disappointment as the faint spark seems to flicker out in the intricate array of tubes, before purring in satisfaction as it bursts to life, light sent flowing through the artificial veins and illuminating the entire glasswork body in light not unlike the lion’s own.
>>
>>5234090
After a moment the construct seems to lose its form, melting on to the flat plain like treacle. Finally, in a fit of awkward wobbling, it flows back on to its "feet", roiling and writhing as it drinks in light from above and below. Animate glass takes on a facsimile of life, sustained by the light of the sun, and starts to flow into more ever-more complex, rapidly changing shapes as it grows used to its form, the knotted core whistling a strange tune through the holes that connect it to the outside world. Abruptly, the being of light and glass turns its attention to its amused creator, oozing closer as its core sings in response to the divine light that spills out from the god…until that singing begins to sound more like a pained shriek, the core glowing white hot as the glasswork lifeform seems lose its consistency once again. Yet it does not stop its approach, mindlessly crawling ever closer to its death, drawn like a moth to a flame…before the god reluctantly flickers away, allowing its creation to recover under more mundane light. He sighs as he watches his creation flow and play from afar, already considering how to he might replicate it less strenuously. It truly was a burden, to be so grossly incandescent~

>Insoleo spends 6 Divine to Create Species, bringing to life animate, ever-flowing constructs of glass who sustain themselves on the light that shines down from the sun during the day, and the faint luminescence that the glass steppes retain at night.
>>
>>5234093
Ah shit, right, forgot to give them a name. Think I'll call them...Vintri? Yeah, that sounds alright.
>>
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>>5233901
How interesting. Fractal crosses the strait, passing by the twin maelstroms and snarling at the isle of flames. He stops in the far North, examining what has become of his creations. His true affection lies with his sea-bound children, and he holds little protectiveness over sculpted prey. He only cares that they not be wiped out without a hunt. The monstrous deity partakes in the slaying of the Trufflehogs, testing their mettle and causing chaos amidst the mushroom stalks.

By the end of it, as many of the beasts lie dead and shattered, Fractal is satisfied with their mettle. He rewards the survivors by sweeping his hand across a dead landscape, transforming it into an icy tundra that yet bears life. After granting them their land, he returns to the South to continue shaping the poles for their ancestors.

Transforming the blue-marked tiles into Tundra, and the Whitemarked tiles to Ice Flats!

>>5231562
>>5231567
Also, would it be too late for me to correct this, since no species have made use of it yet? I completely misread the question. I thought you were talking about the Glacier Floes, which I intended on being Amphibious. I meant for the Ice Flats to be terrestrial, with the floes being used if I needed to mark out an edge.
>>
>>5233934
(That's good! I'll take it.)
>>
>>5233663
Hey there newcomer, I might borrow your Mirror Steppe at some point to create a subspecies for a creature I haven't created yet. I hope that is okay.
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>>5234090
>>5234093
>>5234095
Great work on that, I love it. Could you also mark the particular hex that they will originate from?
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>>5234118
Yeah, that's fine. I'll correct that.
>>
I continue to watch as species spread across the land.

How interesting. Perhaps soon one of them shall be worthy of my patronage.

>I save all my DP for this turn, as before.
>>
>>5234279
(Sure, go ahead.)

>>5234347
The one marked in blue would be good, I think.
>>
>>5234355
Great, thanks!
>>
>>5234460
You haven't posted an image, so I can't see if one has been marked in blue or not.

Unless you have any objections then, I'll just use the central hex - see attached image. Is that alright?
>>
Turn 9 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.

Remaining & Expired Timers:
>There are no timers that are active or that have expired at the start of this turn.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 13 DP
>Fractal: 11 DP
>Frosore: 12 DP
>Yearn: 6 DP
>Effie: 12 DP
>Uthys: 7 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 18 DP
>Drazil: 6 DP
>Lases: 17 DP
>Yidith: 24 DP
>Murtnag: 18 DP
>Trillimti: 9 DP
>Endestria: 18 DP
>Insoleo: 6 DP
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
Yetuns, Gorecaps and Trufflehogs. I am rather pleased with the array of creatures that I have made, even if I have taken inspiration from my fellow divinities. Yet far too much of Apoch remains dead and I would see this canvas strewn with colour.

To begin with, I shall spread the spores of the mushroom forest and see it expand. I would like its inhabitants to have more space in which to flourish. After this, I believe that I shall turn my attention further south. The greatest landmass in all the world has received such little attention – and I intend to correct that.

>I shall spend 4 Divine Power on four uses of Shape the World, to create four more Mushroom Forest hexes near the Seas of Blood.
>The rest shall be saved.
>>
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>>5234962
I shall spend 3 points to allow Shadows to flourish on caverns as well.
2 more to transplant them on the marked hex
And the 2 last to empower them once more. Mere intelligence is not enough. They should be smart as well.

>>5234967
I wanted to do more with the continent, but landscaping is so boring compared to my favourite mortals!
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>>5234964
Trillimti continues his eternal duties. Expanding his realm further and saving his energy so others won't have to wait to join him like the Dexters did. He realizes a dangerous flaw in his realm however he decides to wait until there it is bigger before he spends power to solve it.
>Spend 3 power to shape the world.
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>>5234967
Effie expands her realm once more and is finally satisfied with it's size. She has sculpted herself a fiery realm in her own image, one that will foster courage and house her many creations.

Effie now turns her gaze south to the lifeless lands below her realm, the other gods have done a poor job populating it with life, and she has a revelation. Is isolating oneself from the world truly courageous? Or will it foster indolence and fear? Effie realizes for her creations to be truly brave they must interact with the outside world. She must create and be prepared for her creations to fight for themselves without her fiery warmth. While she still will not tolerate any intrusion into her realm, the Isle of Fire, she will begrudgingly accept whatever happens on the continents not owned by her, and so she sculpts. She creates a small island filled with smoke, in the islands there is one central flame that is no larger than a campfire, and yet it bellows out smoke at an unbelievable rate. The smoke is strangely thick and is not blown away by the wind and encompasses the entirety of the island. Every single bit of air has been choked out by the smoke. Effie does not know what life will live in these smoky lands but she is satisfied with what she has sculpted.

>Effie spends 3 divine power on Shape the World to create more volcanoes on the hexes dyed red. Effie uses 9 power on Shape the World on the bottom-most islands to the left dyed orange to create a strange island filled with smoke.
>>
>>5235052
Actually forget expanding the volcano with 3 divine power, just use all of it on the island to the south. I miscounted.
>>
>>5234517
Oh sorry, thought it was attached to the post. Central hex was what I wanted anyways, so worked out.
>>
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In the center of the vast and barren southwest continent, amidst the dead and barren lands of drifting dust, a strange phenomenon could be seen, if there were anyone there to see it: a placidly rotating vortex of dust, far too slow to be any natural weather event. Moreover, although at first it is perfectly circular, it begins to twist, becoming a complicated knotlike pattern, which from above, resembles a rose. It is Vellyn, a forgotten spirit from an elder age, of no certain spiritual sphere. Awakened from a sleep of unknown duration, it no longer remembers its history, only that it has been dormant here for many millions of years - perhaps a remnant of some prior world, now buried beneath the earth and crushed by aeons of plate tectonics.

Clutching at the fading memory of a dream, Vellyn manifests it in matter, to better contemplate the past. From deep in the earth, there emerge, almost silently, countless towers, with the shape and color of femurs rubbed with ochre, and cracked by the loveless ministrations of time. From within each, like marrow, long thin strands of some strange grey material exude through cracks, growing all over the bone-towers in webs tangled atop one another like roots in an ancient forest. Seeming to drip down the sides as they weave themselves, they spread over the earth like the tattered veil of a long-dead bride, clasping together and tightening where the draping meshwork of two adjacent towers meet, until the landscape looks like a swarm of giant children standing beneath a collapsed blanket fort.

The winds whisper secrets as they flutter around the towers, rustling the woven webs.

(Hello, I'm new, I hope I'm doing this right... I'll mark which hexes to use in my next reply...)
>>
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>>5235097
Put the area on the purple hexes, call it "Tattered Lands". I suggest a spiderweb-like icon unless you have a better idea. I'm aware this is a bit weird but hey, there's plains of glass so why not! :)
>>
>>5234962

Fractal is unimpressed with the passivity of the Yetuns. The tall, imposing figures stir ancient memories within him. And yet, they don’t seek to claim and conquer their quarry! If they will not grow in strength, and partake in his gift, then he will make them strong on his own.

A wicked wind billows across the tundra. Within several years, the Tundratusks begin growing more and more aggressive in the presence of other species. They care little for the small crows that peer down intelligently from the trees, nor the diminutive beasts of the forest. But they turn into a hazard for the Yetuns, charging at and trampling any stray hunters they see. They even begin foraying into their settlements and wreaking havoc, destroying their primitive dwellings and spilling the blood of Giants. Without growing, they will not survive.

>2 Power to Empower the Tundratusks
>3 Power to start a conflict between them and the Yetuns
>>
>>5235138
>>
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>Children...

Drazil's first deliberate act of creation. His body hissed with steam as he slithered upon Effie's volcanic island. Turning on his own body, he ate and consumed his own tail in a bizarre display of autodeificcannabilism. Blood spurted into the nearby magma rivers and volcanoes, and those of Effie's children that touched these afflicted rivers found themselves changed forever

Their tiny, spindly bodies were elongated and made serpentine. From their ghastly noses grew whiskers of ash and smoke. Scales covered their body. Hair became flame-like adornments on their body. They were as equally at home on the magma rocks as they were in the ocean.

Then, he returned to the sea, taking his new children with him.


>Create a subspecies of Fire Goblin, known as the Serpent-twisted. aquatic species, natural habitat "Ocean"
>Adapt them to Volcano
>>
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>>5235164

Sorry I meant coastal, not ocean.

Location marked.
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>>5234962
Satisfied for now with the state of his creations, Insoleo waves a paw and blankets the horizon with light, jagged, cracked landscape softening and transforming into smooth, luminescent glass. His dominion must expand, to make way for yet more wondrous new creations.

>Insoleo spends 6 Divine Power to Shape the world, expanding his Glass Steppes onto the orange marked tiles.
>>
>>5235097
>>5235101
Welcome, and you've done it perfectly.
>>
(Wait, Volcano is amphibious? I just realized that now.)
>>
>>5231562
Yeah. For things that swim in lava.
>>
>>5235253
(Will Drazil's species be able to live on Volcanoes and coast? I'm a little confused on the rules for amphibious species.)
>>
>>5235252
I posted that when I suggested splitting the biomes into Terrestrial, Aquatic and Amphibious.
As you're the creator of the Volcanoes biome, I'll let you decide if you're okay with that or if you'd rather have them be purely Terrestrial.
If you want them to be purely Terrestrial, then I'll refund Drazil's Divine Power and let him do something else instead, if he likes.
>>
>>5235254
Yeah, they're an aquatic species.
>>
>>5235254
Yes, that is his intention.
>>
>>5235255
(Yeah, that's fine keep the Volcanoes amphibious. Effie's about to go on a warpath now lol.)
>>
>>5235052
>>5235101
As always, here's the icons for your additions, hope they meet your approval.

Great contributions this round from you guys and everyone else.
>>
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>>5234962
I love my little Cerebrants and I will certainly be improving them but for the next couple of days I'm going back to biomes. Today I'll spend of my divine power to expand what I have while tomorrow I'll make something new underground. There is a lot to do down there after all and I can't let you guys make it too normal after all. Gotta say though good work on the Real of the Dead and Hivelands though

First some more Seas for my little brains to swim around in. After that some more Crystal Plains and finally some of Mirror Steppe's both to prepare the world for my next creature(s)
>>
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>>5234962
love my little Cerebrants and I will certainly be improving them but for the next couple of days I'm going back to biomes. Today I'll spend of my divine power to expand what I have while tomorrow I'll make something new underground. There is a lot to do down there after all and I can't let you guys make it too normal after all. Gotta say though good work on the Real of the Dead and Hivelands though

First some more Seas for my little brains to swim around in. After that an entrance to the underworld and finally some Mirror Steppe's to prepare the world for my next creature(s)
>>
Seems like i Ur have fallen into doing things in phases big bursts
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>>5235369
Got it. Just one thing, for the entrance to the underworld, I'll need to know what type of biome you want the overworld hex to be, and what type of biome you want the underground hex to be.
>>
>>5234962
While other lands roil and turn in chaos and absurdity, even with the life and conflict on the North Eastern continent, the Tundra expands to the Southern parts of the continent, and it develops proper character befitting that of a cold and, relatively stable, world.


>Use Shape the World to create 9 Tundra hexes on those marked with a dash, and 3 Boreal Forest hexes on those marked with a circle.
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>>5235478
Oh, Make the overworld a Crystal Plain and the underworld a cavern
>>
>>5234962
And now… finally, it begins! The TRUE Ascension!

>Murtnag spreads it’s wings, Murtnag caws and laughs, as feathers and eyes rain down upon the world, gracing it’s flock, until each and every crow is a shard of Murtnag itself, an embodiment of the Allflock
> empower species 9 times on the crows: fast breeding, seeing through illusions, immunity to lies, stealth, greater size and toughness, greater strength, greater speed, natural coordination, ability to eat almost anything
Man, coming up with 9 stupid abilities was hard. Definitely worth the wait!
>>
>>5235910
Pssst. You only need 8 to max them. Don't forget I blessed them as well.
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>>5235928
Wait didn’t you only bless them once? So they- wait. I’m fucking stupid.
Oh well, guess I uhhhh will take “immunity to lies” out, that’s the dumbest one
>>
>>5234979
Transplant a spathi at the same tile spend everything else on empowerment
Of spathi
>>
Turn 10 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Conflict: Thundetusks & Yetuns.

Remaining & Expired Timers:
>The conflict between Thundertusks & Yetuns cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 15 DP
>Fractal: 12 DP
>Frosore: 6 DP
>Yearn: 12 DP
>Effie: 6 DP
>Uthys: 6 DP
>Torc: 12 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 6 DP
>Drazil: 7 DP
>Lases: 15 DP
>Yidith: 24 DP
>Murtnag: 8 DP
>Trillimti: 12 DP
>Endestria: 24 DP
>Insoleo: 6 DP
>Vellyn: 6 DP
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
Well, it would seem like there are a small number of deities among us who care about nothing other than the supremacy of their favourite creations. I suppose that I should not consider this surprising, now that I recall the nature of my invitation.

Allow me to take this opportunity to remind each of you that we are free to enfeeble and cripple one another's creations, with all manner of curses. Should any of you believe that a particular divinity has overstepped their bounds, you may consider it your duty to correct them. Such an effort requires cooperation however, as one god can easily undo any changes inflicted by another god. Only together can you punish the hubris of another.

But enough of that. Behold this particular Trufflehog, overgrown and overburdened with its fungal cargo. Normally it would die due to these conditions, yet it has earned the attention of a troupe of Gorecaps. See how the Gorecaps trim the excess growth off of the Trufflehog's back and produce a veritable feast with which it can feed them for a week.

This is the basis for the mutually beneficial relationship between the Gorecap and the Trufflehog, and perhaps the beginnings of domestication.

>I shall spend 6 Divine Power on a use of Create Bond, to create symbiosis between the Trufflehogs and the Gorecaps.
>I shall save the rest of my Divine Power.

Hopefully after this, I shall be free to resume shaping the world.

I would like to announce that with the beginning of Turn 10, the Age of Land and Beasts is a third of the way to completion. I intend for this Age to conclude after the end of Turn 30. Provided that people are still interested by that point and this game hasn't crashed and burned by then, I will then advance Apoch to the next Age after a brief break, to revise the rules and create new ones.

I've also noticed that a couple of players are devoting all of their Divine Power to a single pet species, which they are boosting up to the maximum level. While the rules allow for this, I do hope you do something interesting and don't just try to spread over every biome and wipe out every other species. That would be pretty boring and I, along with other players, would be forced to use our Divine Power to keep you in check instead of doing more interesting things with our time.
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>>5236104
Trillimti hates making creatures weaker in death then they were in life. He waits for species to go extinct before crafting their dead forms so that there is less risk of this occuring. Yet since he can sense a species has reached their max potential he knows it would be foolish to wait as they can only grow weaker. The skeletal birds he makes hide their true appearence using feathers made from darkness. They are slower then their living counterparts and unable to breed however their abilities to fly at all and sense death more then make up for these flaws. As the first crow enters his realm Trillimti knows he will like these creatures.
>Spend 3 dp to make subspecies Heralds favored biome Realm of Death.
>Shape the world with 3 dp.
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(Part 1 of 2 - I write a lot when I get on a roll lol)

Among rustling webs and silent pillars, a lone figure drifts, wandering in search of... something. His tattered cloak billows in the wind as he stops, turning in all directions, looking for something. His hood slips off, revealing a gnarled grey face with a tangled beard and long white hair. Finally, he hears it - the unmistakable voice of a crow. Then another, slightly deeper. Looking up at the sky and shielding his eyes from the sun, he sees them, circling one particular tower in the distance. Can it be? Have they, at last, found the tomb of Ve-

*scream*

Odunaz awakens with a start, his brow covered in sweat despite the crisp, chill mountain air. A sound echoes in his ears. For a groggy moment he thinks it is just a fading memory of the cawing crows from the dream - that strange dream, again, the ninth night in a row. But no - someone was screaming! He stumbles outside, blinking his eyes as he leaves the darkness of his hut - but stops in his tracks as he sees it.

A gigantic Thundertusk, on a rampage through the village. The scream was that of a female Yetun - his wife, who had gotten up before him to fetch water from the stream. She lay crumbled on the ground, bleeding, next to the huge animal. Shouting her name, he runs to her - but the beast roars deafeningly and with a single swipe of its powerful trunk it throws him aside, knocking the wind out of his lungs.

Struggling to breathe, Odunaz watches in horror as the animal, along with several others who emerge from the trees, rampages through the village, destroying everything. He tries to ignore the screams of the children being gored as he limps to his fallen wife - before crumpling to his knees again. It is too late.
>>
(Part 2 of 2)

After a moment he stands again, and picks up her body, walking as fast as he can out into the forest to escape the doomed village, and bury her, all the while thinking dark thoughts. Those dreams... were the elders right? Were the pillars of bone omens of death? What of the cryptic "jokes", handed down from the trickster god Yearn - did any of them speak of this? So lost in thought was he that he did not notice the crows in the trees above, watching him. Until one spoke.

"You bring a gift?" the scratchy voice asks.

"No!" Odunaz cries, disgusted. "This is my wife! She was murdered by one of those foul beasts! I'm here to bury her!"

The crow flutters to the ground and stares at him with mischievous eyes. "But what is the point of planting a seed if it only rots in the ground? Don't you want revenge? Feed the murder what was wrought by murder and we'll murder in turn for you."

The thought horrifies him. But... how is it different from the custom of sky burial atop the holy mountain? If it buys their service... but no! These creatures cannot be trusted. All the legends speak of their treachery. He begins to dig a hole, ignoring the crow.

"Wait. Do you know the name Vellyn?"

He stops, looking up in bewilderment. The crow nods, understanding.

"Yes. We - my brother and I - have had that dream too." Another crow flutters down next to him. Could it be? "Let us go with you to find that place, and I guarantee my kind will help your kind rebuild."

Odunaz sighs, nods, and stops digging. The crows begin to caw, and gather round the body.

>Create Bond between Yetuns and Crows. Yes, all this writing for that.
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Having watched the happenings in this world with interest, I have decided on who shall bear my blessing: The beings now known as Crows.

>Create subspecies of Crows: Harpies (more humanoid crows, with opposable digits on their feet so they can work more delicately) with preferred biome Plains
>Shape Land on all the hexes marked in blue
>Start crows out on the hex marked in red

(OOC: I hope this is fine as a series of actions and I didn't make any mistakes)
>>
>>5236102

Torc wakes to find even yet more burrowing ways into his realm, mortals and gods turning their attentions to the world beneath the world.

Shadows, Ogres, and the ever developing Ur-Spathi.

No cause for further examination however, the deep must expand, and so it does.

10 hexes of a new biome in green

Flower gardens

Deep in the underbelly of the world these hidden gardens emerge, dominated by flowering plants and their insect attendants, small and large.

The roof above is dotted with magical glowing rock formations near-unique to the region providing a dim constant starlight over the fields, barely enough for the human eye to work with and allow them to navigate through unaided by torch.

The plants in this region have myriad medicinal properties as well as being quite beautiful to behold, though one who tampers with the flora must be wary of the gardens wildlife attendants who are oft quick to swarm any disturbing interlopers.

2 hexes in red of a new biome

Eldest woods

Silver trees with silver leaves grow tall, fed off of rivers of honey and thriving off of the artificial light that seems to grow to a fever pitch in these rare and intense biomes.

The light here is akin to the surface at day, near blinding to those accustomed to the surface, it is easy to get lost within the labyrinth of trunks, roots and shoots that make up this realm of bark and heartwood.

Life thrives even despite the raging flames on the surface, so deep down are the eldest woods that they care not for the technicolour blight of the surface world.

In this realm small mammals thrive, plants grow strong and the waters in the heart-pools surrounding the core-trunks of each wood regenerate and enliven those who might arrive at their sacred heart.
>>
>>5236303
Fuck yeah, I was really hoping someone would protect the Yetuns. Op, this means they don’t get instantly wiped out anymore, right? Because of the level difference closing due to the bond.
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>>5236104
For my new Biome I'm making a ring of dirt going down from the surface and manipulating it's gravity so that creatures can live on every side of it without risk of falling off. Behold the Gravity Ring, it does definitely need better art though so Scraper if you could do something about the icon that would be great
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>>5225669
Buufhonk lord of goofs and gaffs sees a shiny new world with no performers, how boring. Still so much dead land with so little to entertain, where are the pranks? The merriment? The grease? I doubt anyone would mind if the circus came to town, might bring in some fun!
>Buufhonk God of Clowns and Carnivals
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The serpent-twisted spent many moons attempting to become adjusted to their new forms, and homes. No fire in the ocean, no warmth. Drazil breathed upon them, and gave them a gift of adoration for his children. Internal elemental storm, that would keep their blood hot and hearth's warm.

Not only this, but they were finding their watery abodes populated with yet another of Drazil's creations. The rivers were abound with storm scales.

Ever eager to feast upon the weak and undeserving, Drazil's hisses upon the eastern continent echoed through the mountaintops. Still dripping from his creation of the Serpent-twisted, he infected the reservoirs of the Yetun with his poisonous, and transformative blood. Their strength would wane. When the thundertusks arrived, Drazil would feast on the weak


>Empower Serpent-Twisted with inherent elemental prowess
>Transplant Stormscales
>Enfeeble Yetuns
>>
>>5236102
Finally after searching for the perfect location hes found it, Buufhonk claims a small island northeast of the largest continent, a dusty blanket of earth covers the island, with a squeeze of his nose and a mighty "HONKKKK!!!!" his chariot is summoned, a tiny buggie not big enough for even a mouse, with a slight kick the trunk opens and out flies a mighty canvas sheet large enough cover the entirety of the island, shielding the world outside from the drastic changes the grounds beneath would feel over the next few days...

=======================================

...The Fairgrounds are now open, the tent dissipates and the sickly sweet smell of grease and sticky sugary goodness fills the air, the carousels creak unturned waiting for guests.

>Buufhonk uses Shape the World using 6DP with the new biome "Fairgrounds"
the tile should be a red sphere with a noticeable shine (Balloon or Clown nose)
>>
>>5236524
...wait, is just creating structures like that as part of a biome allowed? damnit! i could have made fields of machinery instead!
>>
>>5236377
>>5236308
Wow, didn’t think people would do anything but enfeeble my crows! I’m very pleasantly surprised
>>
>>5236553
It's not solely pvp! And making your species that strong makes them desirable, as you can see, by two people stealing them and gaining intelligent level 10 species for only 3 power.

Waiting to make my own move after getting confirmation that the Yetuns can recover now that they're bonded to crows.
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>>5236559
desirable enough, hehe. OOC, i'd like to apologise a little to murtnag for stealing the crows, lol

honestly i was thinking about stealing the yetuns too, so i'm just wondering, do bonds hold between subspecies as well? or would it cost the same to re-bond a yetun subspecies and crow subspecies?
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>>5236102

While there had been a time of relative quiet from Loreleilim, it would not be long at all until swiftly the hot plainslands expanded, and rapidly, capping off the desert and forming a grand place of warm plainsland full of various life. Yet, this wouldn't be the end of Loreleilim's work. There was still two final touches to be done before their work would be. Still, they were quite pleased with how their little continent was going. Quite the contrast to the frigged land directly north of it. Even so, it she was quite pleased with her work thus far, even if there was still much to be done.
>>
Effie is furious. She had warned the other gods that her realm and her people are not to be trifled with. Both of those warnings had not been heeded. She does not bandy with the offending god like she had with Scaper. It is not time for words it is time for war.

>Use 2 divine power to Empower the Fire Goblins with greater courage
>Use 3 divine power to cause a conflict between the fire goblins and the serpent-twisted
>>
>>5236303
>>5236308
I love it. Thumbs up from me.
>>5236377
No, it's great. But if you wanted to create fields of industry instead like you say in >>5236528, I can change that for you.
>>5236400
This was going to be the case. On hexes that Yetuns share with Crows, they would have a Level of 4 compared to the Thundertusk's Level of 6.
However, Drazil weakened the Yetuns in >>5236517, so even on hexes that they share with Crows, they still have a Level of 3, which means they still get wiped out.
With the beginning of Turn 11, the Thundertusks will have expanded to their maximum range however, and there will be just one hex on which the Yetuns exist that they cannot reach. So they will not be entirely extinct.
>>5236493
Just one thing. You stay that these gravity rings "go down from the surface." Are these hexes connected to the surface world? If so, I will have to use the Surface/Underworld route symbol and you will spend double the points, for altering surface and underworld hexes at the same time.
As it stands, it looks like it's entirely underground, so I'd like some clarification.
>>5236553
Well, you haven't used the Level of your Crows as an excuse to go around exterminating all other lifeforms, so people are giving you the benefit of the doubt for now. They will only start playing dirty if you start first, I think.
>>5236580
They don't. New bonds and conflicts will need to be formed.

Great contributions from everyone. Aside from that clarification that I need from Lases, everything is great so far
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>>5236628
Neat! Alright. Is the expansion of species a constant thing, or does it stop eventually? Will the Yetuns start expanding again once they gain the capability to survive?

Was hoping to strongarm Yearn into buffing them, to allow them to compete, but seems like he's absent for now. Will make my actual turn shortly, have some neat ideas.
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>>5236635
It's a constant thing, so long as it doesn't exceed the maximum distance of five hexes from the origin point.
In instances where a species loses its origin point, like in the case of the Yetuns... I don't know. For me, it makes sense that the closest hex to the origin point that it still occupies counts as its new origin point, to symbolise how the species has been displaced.
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>>5236638
Ah, nice. Origin point not destroyed then. That’s good. While Fractal doesn’t care if they live or die IC, it’s not my intention to wipe them just for fun. Now for my actual turn:

Fractal examines the North again, seeing how the Trufflehogs are being used by the goblins. The sight confuses him. He had not pegged the Bloodcaps as hunters, so he never had a desire to pit them against another of Scaper’s borrowed creations. To see them benefit from prey without utterly dominating and conquering it… How curious. He opts to not interfere, however, and crosses the world once more to leave wastelands of ice in his wake. He raises great glaciers to house his boars, and up in the home of the Thundertusks, he calls forth a whirling blizzard that decimates all. The glacier stands as a white monolith, destroying the forests, tundras, and choking out his beasts. Yet, it’s not an act of malice. Should any god deign to melt his ice and return it to water, they’ll find that it creates a mighty Fjord, frigid and bitter, but with the potential to house renewed life.

>3 Divine power to shape the world, Ice Flats.
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>>5236276

And in the realm of Death, a new change takes place. Though he had no part in sculpting them directly, the near Extinction of the peaceful Yetun was brought on by the Monster-God. And from the violent act, his essence seeps out to influence change. It seems that Apoch itself begins to recognize the underworld that Trillimti has been crafting, and a new species begins wandering it upon their death.

These Ancestor Spirits are grief-stricken and solemn, bemoaning the tragedy that befell them in life. At the very least, they at least have a chance for peace now, deep in the bowels of the earth and within the bosom of their psychopomp guardian.

>Create subspecies of Yetun
>Ancestor Spirit, Favored Biome Deadlands. Not sure if it has any other biome slots.
>>
Anyone have any subspecies or species ideas that i could perhaps try too draw
>>
>>5236645
That's pretty fantastic, I'd just like you to mark the original hex for this subspecies and it's good to go.
>>
>>5236648
The upper-leftmost one, please! That one seems to be the closest to Frosore’s continent, comparatively. Hopefully Trill likes the new guests.
>>
>>5236390
>>5236493
>>5236524
Additionally, new biome icons. Hope you guys approve.
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>>5236651
Not my biome, but the Gravity tunnel one looks a bit too dark to really make out
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>>5236656
Two variants that I propose using the same image then, for your consideration and that of Lases.
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>>5236628
Then yeah, if you don't mind to much, I'd like to amend that turn to creating fields of mechanical movement instead.

The biome, Gear Fields, comprises of many simple mechanical structures, gears spinning about, some more complex and larger structures with no apparent use, all linked together by rail lines stretching as far as the eye can see. The environment is hostile to any non-intelligent life but any intelligent life should be able to navigate it fine. The Harpies will be specifically adapted for this environment, but is it legal to modify the biome such that all intelligent life is automatically adapted for it, or at least can automatically live on it?
>>
>>5236628
I didn't intend for them to be connected to the surface in that way no, just sticking from the "roof" of the underworld
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>>5236701
Alright. If it's not a problem with you, I'll be using the second graphc in >>5236660 for them.
>>
>>5236102

I continue to shape the south of the continent, but this end shall be a little different. A touch of contrast to the pure cold is helpful to bring out its glory. Nothing outrageous, and nothing explicitly warm, but different none-the-less.

On another note, I am a touch irritated by the overwriting of my sculpted lands to the North, but shall overlook it for now, especially as it at least matches the area somewhat. I hardly want to start a land-forming conflict while I have yet to finish on this canvas. Maybe in time I might move it to the North and restore the Tundra...

>Use Shape the World to create 1 Mountain hex on that marked with a triangle, and 5 Plains hexes on those marked with a dash
>>
>>5236701
I completely misunderstood what you meant.
What I was picturing was a great tunnel/pit where all of the sides of the pit had gravity that attracted objects to its sides.
Now I realise it's more like a massive natural stone arch that hangs from the ceiling of the underworld, that has gravity that attracts objects to its sides. In which case, I've amended the icon.
>>5236680
Hope you consider this an adequate icon.
>>
>>5236764
That's an amazing icon, I love it, thanks!
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>>5236105
Out of curiosity Scaper, can the bond between two species be one of...eh, not sure how to put this. Not cooperative in the literal sense, but cooperative in that they induce growth through competition? Like a (sustainable) predator and prey relationship?
>>
>>5236559
>>5236580
…stealing? You haven’t stolen anything! You’ve just made more crows! Which I am happy for. Every crow is a shard of murtnag after all, so the more crows the more Murtnag!
>>
>>5236814
As long as they mutually benefit from each other's existence in some shape or form, you can consider it a bond, but it has to be two-way.
>>
Two questions
>If this is just joining, do we start with 6 points or 24?
>In this age we can only create species that can't be more advanced than a tribal society, am I right?
Also damn good thread
>>
>>5236764
Yeah I could have been more clear, your idea was good too though and just so those icons aren't wasted I might make a few of those tunnels/pits in the next update
>>
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>>5236102
>>5237015
I suppose I have atleast 6, so I can just get started before I have to go to work
>I am frustrated. I Dryf, the God of Trade. And there is only so many deals one can make with my divine bretheren. And I can only enjoy ripping of a ogre so many times.
>So I will create my own species, one who values wealth and trickery as much as I.
>But first they shall need lands. I shall give them coastal lands and a few islands, all of them rich in resources, so that they may one day be traders.

I use 6 divine power to turn the marked tiles into fertile lands with many deposits of precious metals.
>>
>>5237015
>>5237031
Hey, good to have you on board.
>If this is just joining, do we start with 6 points or 24?
Anyone who has just joins starts with 6 Divine Power.
>In this age we can only create species that can't be more advanced than a tribal society, am I right?
All species start off as unintelligent. In order to turn a species intelligent, you need to spend 12 Divine Power on the Enlighten Species ability.
Intelligence has no value in this current Age, but it will in the next Age.
>>5237031
Awesome start, I'll get to work on that.
>>5237030
Already deleted those previous icons and moved on.
>>
Turn 11 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Conflict: Thundetusks & Yetuns.
>Conflict: Fire Goblins & Serpent-Twisted.

Remaining & Expired Timers:
>The conflict between Thundertusks & Yetuns cannot be broken for another turn.
>The bond between Crows & Yetuns cannot be broken for another two turns.
>The bond between Gorecaps & Trufflehogs cannot be broken for another two turns.
>The conflict between Fire Goblins & Serpent-Twisted cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 15 DP
>Fractal: 12 DP
>Frosore: 6 DP
>Yearn: 18 DP
>Effie: 7 DP
>Uthys: 12 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 6 DP
>Carrion Lord: 24 DP
>Ur: 12 DP
>Drazil: 7 DP
>Lases: 17 DP
>Yidith: 24 DP
>Murtnag: 14 DP
>Trillimti: 12 DP
>Endestria: 21 DP
>Insoleo: 12 DP
>Vellyn: 6 DP
>Buufhonk: 6 DP
>Dryf: 6 DP
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
Excellent. I am glad to see that harmony has been maintained. Though chaos can be enjoyable to behold, I do not believe that this is the right time for it.

I shall begin this landscaping that I spoke so much of. I shall start with some mountains, I believe. A perfect barrier to separate the ancient swamps of Uthys from the newly-made gear fields of Endestria. It would not do to have all of that metal rust and corrode from over-exposure to moisture.

>I will spend 3 Divine Power on three uses of Shape the World, which I will use to create three hexes of Mountains.
>I will save the rest of my Divine Power for the time being.
>>
>>5236590
A presence comes to Effie in whispers, as she floats crystalline above her volcano.

"We have a common enemy, you and I..." it sighs, in a voice like cloth blowing in the wind. An image forms in her mind: Drazil, the storm beast. Annoyance ripples across her surface in a wave of incandescence, startling a group of goblins praying on the edge of the volcano - all except one, to whom the others immediately bow as they recognize his greater courage.

The voice continues. "I am the soft breeze that caresses, but Drazil is the raging hurricane that destroys. You are the fire that warms the breast, but he is the tsunami that douses the bonfire. He meddles with both our plans: twisting your goblins into accursed serpents, and afflicting the people of my prophet with a sickness that weakens the mind and freezes the heart." She sees a lone Yetun, hiding on a mountain from the inexorable onslaught of Thundertusks, shivering in a cave with a campfire of damp wood that barely smolders, with two crows perched on his shoulders. He is among the last of his kind, driven to exile on the edge of their homeland.

"Thus," it whispers, "I offer you a deal. Bless him and the remnants of his race, those few who were not doomed by their own sloth and cowardice, with a renewal of courage. Melt the ice in their hearts with a burning flame of hope, vengeance, and determination - that they need never fear the storm again. They will know you evermore as the goddess of the hearth and forge, who saved them from despair when they were doomed to wither away."

"And in return, I will lend your goblins my silence, my swiftness, and my cunning, that they may drive the serpent-twisted who lurk among the volcanoes utterly to ruin. This I will do first, as proof of my honor. I hope that as an honorable warrior yourself, you will see the wisdom of this alliance, and return the favor I have wrought."

>Use 6 divine power to empower the goblins three times - silence, swiftness, and cunning.
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>>5237256
Trillimti was overjoyed to see spirits he didn't create wandering his realm as how could a more obvious sign of the world accepting his realm exist. Unfortunately he couldn't take the time to celebrate as he still had much work to do. First he expanded his realm as usual. Then he noticed another species at their max potential had been born so he got to work crafting the bodies they would inhabit when they died. The creatures he made were identical to harpies except they had white feathers and an aura that filled the living with dread and the dead with comfort when they saw them. A herald was briefly seen in the geothermal springs telling the ur-spathi Trillimti was very sorry about forgetting them and would fix his mistake soon. It returned to its nest shortly after.
>Spend 3 dp to make subspecies Death Angel with favored biome Realm of the Dead
>Spend 3 dp to shape the world
>>
>>5237344
"Very well. I do not usually allow other divine beings to bestow their essence upon my creations, but now is an unusual time, and I see you are a wise god with aims akin to my own. You have given my children a gift and I shall give my own to yours as well."

Effie appears to the last leaders of the Yetun tribes in the form of a ball of fire, and she does not speak to them, for her divine words would only shatter their minds, especially ones as cowardly as they. She instead fills them with a bit of her divine flame which chases out their fear, and fills them with fire instead.

As courage is given, it is also taken away. Effie looks upon Drazil's vile parody of life, and glowers at them with pure hatred. They are a mockery upon this world and yet they still dare to intrude upon her realm? She takes the fire from their hearts and plunges it into the ocean where it is extinguished. The Serpent-Twisted are forever cursed to be cowards unfit for this world by Effie.

>Use 4 Divine Power to empower the Yetuns with Courage and Fire.
>Use 2 Divine Power to Enfeeble the Serpent-Twisted with cowardice.
>>
Drazil sat upon the seamounts of his oceanic home, watching the bargaining gods of the world attempt to twist the already twisted.

He hissed cacophonously. These newly empowered Yetun, those given power by fire, would experience the true power of Drazil's blood. The blood they had drunk, prior to their enhancement.

From them sprung the Ashtongue. Giants of Storm and Cinder, Brimstone and Lightning. He would bring them to the archipelago upon his back. They saw their new brothers slaughtered beneath the feet of tiny creatures and bellowed a war cry.

>Create a new subspecies of Yetun, Ashtongue. Environment: Volcano
>Start a conflict with the fire goblins

I'll place them when I'm home.
>>
>>5237580

Drazil's children recede into the water, crushed beneath tiny feet. Alas, their homes would now be beneath the waves.
>>
>>5237247
Torc finds himself unusually wakeful, and having fulfilled much of his original goals returns to his first mark beneath the world and expands it, twisting jungle atriums expanding into hard bedrock.

6 DP into more subterranean jungles.
>>
>>5237247

Fractal watches over the wastes, with a mixture of disappointment and pride. His creatures are proving to be strong, and are a worthy enough prey for him to battle. And yet... The species who he hoped to empower in the first place? They've been unable to take up arms, they've been unable to rise up, they've been unable to deal with the trial set forth by him. Only with the flames of another god burning in their breast are they able to stand a chance. He comes to a decision, regarding life in the frozen North. They have failed to become hunters in their own right. And yet, the 'prey' have proven themselves time and time again, showing their superiority by absolutely dominating the Yetuns. He ought to grant them the chance to stay at the top as well.

No longer are they mere beasts. He twists the Thundertusks, turning them ugly and savage. They begin taking on the traits of the poor folk they've slaughtered, rising up onto their back legs and growing hideous faces. The beasts lose their tusks, and great swathes of fur drop out, but they receive a certain savage intellect in place of it. These giants of frost stalk the forests and tundra, having gone from divine animals to proper monsters. They come down to raid the remnants of the Yetun every so often, towering over them and threatening them with extinction.

>12 DP to give the Thundertusks Intelligence, and mold them into an altered form

Wooo Ice Giants!
>>
>>5237247
This turn I'm making some more Exposed Seabeds as well as adding some Woodlands to this side of the map.

Finally I'm transplating some Infester Vines to the left most Woodland I just created and because I'm tired of Gorecaps stealing some of the endless amount of blood in the Seas of Blood I'm starting conflict between the Gorecaps and Cerebrants
>>
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>>5237764
Forgot to include the image
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>>5236865
Lovely, thank you, Murtnag! Your Crows, too, are welcome to join in the technological bounty I am creating, for I intend no race to be left out.

>>5237258
Thank you, Scaper. Your aid in protecting my lands of metal is appreciated.

>Use 5 DP to create more Gear Fields on the hexes marked in blue
>Use 2 DP to create an entrance to the underworld on the hex marked in black
>Use 2 more DP to terraform 2 adjacent hexes in the underworld to Gear Fields as well

underground entrance biomes don't need species to be adapted to them, right? I hope it's not too cheaty to extend Gear Fields to be an underground biome too, and if it's not too much trouble, can I get an underground entrance named "Gear Lifts" or something?
>>
>>5237765
>>5237764
Hey, great update. There's just one thing.
Conflict can only be started between species that share at least one hex. Since the Gorecaps are a terrestrial species that is isolated to the mushroom forest and the Cerebrants are an aquatic species that is isolated to the depths of the blood sea, any contact between the species is probably limited to minor clashes on the shoreline.
So, there can't be a conflict between those two species. I hope you're alright with that.
>>5237848
Awesome additions, I'll just inform you that passages between the underworld and overworld are the only "biomes" that are modifiers and can be tacked on to other biomes.
In your case, I'll be making both the Underworld Route on the surface and the Surface Route in the underworld Gear Fields.
Please mark which two hexes that you would like to transform into Gear Fields, so long as they are adjacent to the grey hex with the black staircase.
>>
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>>5237883
Great, thanks! I'll take these two hexes, if you don't mind.
>>
>>5237703
>>
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Location
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>Know that the lands are ready, its time to create some life.
>I could slap some meat and nerve endings to create a being of flesh and blood, but I have better idea for them.
>To make them inherently materialistic, I give them no true physical form. They should be clouds of wandering souls. But they shall be able to posses inanimate objects to take on a physical form.
>They can change from one form to the other, but if something were to destroy the body they are occupying, the would pass on to Trillimti's grasp
>For now, they will take dead logs and lose stones for bodies. But I shall implant in them a inherent desire to obtain stronger, more grand bodies.
>But what to name them? Hmmmm. I know! Due to their changing forms, I shall call them Drifters! NO! Dryfters!
>>
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>>5237247
>>5237979
Spending 6 DP to create the Dryfter Species at the plentiful hills tile with the blue line
>>
>>5237979
OOC I know I named them after myself, but I am not just gonna have them be my pet species and do nothing else. I won't be mad if people mess with em.
>>
>>5237883
My bad, the conflict wasn't that important anyway
>>
>>5237247
> adapt the crows to Mountains, Ice flats and Tundras (9 power, 5 remaining)
> the flock-god caws, as it’s feathers shine grey and blue and then return to their original black, white eyes focusing on the world. The flock has been still much too long. It is time to move
>>
>>5237247

Yearn awakens from his long slumber. He the world much simpler before he slept as there far fewer mortal races.
Yearn travels this world to look at each of them.

There many smart races, far more deserving than the ogres of Yearns creation. Yearn visits the Thundertusks. They look so fun with their long tusks, but rather skinny.
He visits the Shadows next who seem to also suffer from malnutrition.
After the Hoarboars who are sighted, who seem to have a grand time rolling around. Yearn contemplated that they could cover far more ground if they were rounder.
Yearn finds the newly born Dryfters next. They resemble someone Yearn thinks he might know, yet he sheds a single tear for them as he sees them not eating copious amounts.
Yearn comes upon the serpent twisted. Yearn sees that some other god has made very fearful of everything. They seem even scared of dinner. Yearn can't have that, they has to desire din-din.
Yearn finally visits his pals again who seem to get some of his jokes. They seem to have large bellies but the male ogres seem to have small breasts. Perhaps more food would solve this issue.


Yearn stays with the ogres in the eastern mountain for some time, until he noticed a small black flying creature.
Yearn told the black creature a joke, which the creature asked him to repeat.
Before he repeated it, he asked the crow why he was so small. The crow said the crowgod made him this way. Yearn wanted to help. Yearn attempted to give the crows the same gift as he gave the other mortals, but it didn't work. Yearn sadly told the crow he met that Yearn is going to help no matter what.

Soon after, Yearn went on another journey around the world to seek out other flying creatures until he came upon a lady flying with talons and small breasts. Yearn knew the solution to small breasts as he had encountered with his own ogres. Yearn attempted to gift the flying ladies the same as everyone, but like the crows it failed and Yearn s determination was required to attain the desired result.
>>
>>5238385

>Empower the Thundertusks with fatness
2 dp

>Empower the shadows with fatness
2dp

>Empower the hoar boars with fatness
2dp

>Empower the Dryfters with fatness
2dp

>Empower serpent twisted
2dp

>Empower ogre with even more obesity
2dp

>Enfeeble crows with so much fatness they can't fly
2dp

>Enfeeble harpies with so much fat they can't fly
2dp
>>
>>5238392


>Empower serpent twisted with FAT (in case that wasn't clear)
>>
Turn 12 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Conflict: Thundertusks & Yetuns.
>Conflict: Fire Goblins & Serpent-Twisted.
>Conflict: Fire Goblins & Ashtongue.

Remaining & Expired Timers:
>The conflict between Thundertusks & Yetuns can now be broken.
>The bond between Crows & Yetuns cannot be broken for another turn.
>The bond between Gorecaps & Trufflehogs cannot be broken for another turn.
>The conflict between Fire Goblins & Serpent-Twisted cannot be broken for another turn.
>The conflict between the Fire Goblins & Ashtongue cannot be broken for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 18 DP
>Fractal: 6 DP
>Frosore: 12 DP
>Yearn: 8 DP
>Effie: 7 DP
>Uthys: 18 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 12 DP
>Carrion Lord: 24 DP
>Ur: 18 DP
>Drazil: 7 DP
>Lases: 14 DP
>Yidith: 24 DP
>Murtnag: 11 DP
>Trillimti: 12 DP
>Endestria: 18 DP
>Insoleo: 18 DP
>Vellyn: 6 DP
>Buufhonk: 12 DP
>Dryf: 6 DP
>>
The attached underworld map contains all of the updates made during the previous turn.

From now on, I believe that I shall behave in a different fashion. I see no reason for haste, so I shall no longer be taking action ahead of everyone else. Instead, I shall be the last to act. It gives me the opportunity to be more reactive, perhaps even retaliatory.

Instead, allow me to remark on the incredible changes wrought over the past few millennia. The extermination of the Serpent-Twisted on the volcanic isle of Effie and the resurgence of the Yetuns as they fight back against the now-wise Thundertusks is quite remarkable. These certainly are interesting times, are they not.

>I withhold my Divine Power to be used later this turn.
>>
>>5238411


Yearn returns to the flying creatures.
Sad that he has over done it.
Perhaps if they had more tasteful fat, such as only pot bellies, so they d be able to fly better, but the fat breasts on the crows were non negotiable in his molding of these flying creatures.

Yearn finished his work with the flyers and returned to the eastern mountain ogres who also sighted the black creatures after they were unfortunately walking for a generation and now recognized them in the air in this new generation of crows.

Yearn though that it may be nice for the ogres to be friends with the crows so they could exchange new ideas and perhaps even cooking recipes.

>Empower harpies with tasteful fatness so they may fly once more
2 dp

>Empower crows with localised fat in their bellies in the form of pot bellies
2dp

>Create bond between crows and ogres
>3 dp
>>
>>5238427

Nvm I forgot create bond is 6 not 3

I guess just make my ogres fat times 2

>Empower ogres with max fatness
4 dp
>>
>>5238411

Also thank you for game scaper.
I enjoy being able to rejoin game after a few busy days.
>>
What the fuck why’s every race fat now
>>
>>5238472
Prosperous have grown the lands amidst the boons of mighty Yearn, Who attendeth to every need and whim, O impertinent one. Many folk in this age of plenty have, perhaps, let themselves go a bit.
>>
>>5238436
Not a problem, I want this to be a more casual sort of experience where people don't feel like they're forced to contribute daily.
>>5238472
If you dislike it, you could always use Empower Species to turn a creature's excess fat into pure muscle or Enfeeble Species to make the species scrawnier.
You can even ignore it if you want, since it has no practical impact beyond changing the Level of a species.
>>
The Serpent-Twisted have been exterminated from her realm by Effie's brave people. Though, they do cowardly lurk on the water's edge waiting for goblins to drag into the depths it is still a victory. However, a new enemy has replaced the cowardly Serpent-Twisted.

The Ashtongue.

Effie would like to do nothing more than to destroy them with divine flames, but she has an obligation to fulfill, the Yetuns are in danger of extinction once more in their escalating war with the Thundertusks.

Sensing the Thundertusks newfound intelligence Effie decides that peace can be brokered, the Thundertusks are no longer stupid beasts that only seek to destroy.

Using her divine might she links the mind of the Yetuns and the Thundertusks for three days and three nights so that they might understand each other and come to peace.

>Use 6 divine power to end the conflict between Thundertusks and Yetuns
>>
>>5238413
The hive meets the gears as the wakeful god of the subterra expands the hivelands to double their original size.
>>
>>5238482
(Part 1 of 2)
The rejoicing can be heard all through the forest as the people dance. Songs of praise to the Lady of the Hearth erupt spontaneously in every throat as pipes and drums make a pleasing cacophony. Heryana sits, sipping her cup of ale, a little off from the center of the crowd, and smiles when required for social courtesy. But her mind is elsewhere - with her brothers who died in the war that has now, by the Lady's intervention, been ended - and with the Prophet, who stands alone, barechested in the cold wintry evening, unafflicted by the wind, waiting, his gaze fixed firmly on the horizon beyond the pass between the twin mountains to the east.

Draining her cup and grimacing at the texture of the gritty dregs, she stands, and goes to him. She does not expect to attract his interest, but cannot pretend that he has not attracted hers. Who is this man, really? This young man, with barely a beard, who hears the voice of a god whispering in his head, who moves like the wind and fixates on a distant hope?

He says nothing as she stands next to him, and does not even turn to look. He makes no suggestion that he even noticed her, but she knows that nothing escapes his attention. She turns to stare in the same direction he is, and resigns herself to wait along with him. But she does not have to wait long: for two black specks appear on the horizon, first small and distant, but growing ever closer. Soon she can hear them cawing. Hugen and Munen, the crow brothers, the Prophet's eyes and ears. The ones to whom he sold the corpse of his wife, if the legends hold true... she shudders.
>>
>>5238411

Fractal watches as a peace is brokered between his Thundertusks, and their quarry. Very well. He’s seen enough, and is confident in their strength. Should they grow soft and weak, he will return. But for now, he leaves the poor Yetun to recover, and to restore their culture.

The Beast concentrates his power, saving it for the future. He makes his declaration to the other Gods of the Central continent: The Southmost edge will be his. Any who try to claim it, once he’s done carving away anything that stands there, will feel his claws and fangs descend upon them and their creations.
>>
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>>5238523
(Part 2 of 2)
"'Tis a land of plenty!" one of them says, as they fly down to perch on Odunaz's shoulders. "Endless forest as far as the eye can see! A fitting new land for the crows. And," he hastily adds, "the yetuns." Of course, Heryana thinks to herself, not many will want to leave, now that the homeland has been saved. But the faithful, who trust in the Prophet's vision, are eager to make the trek east and south, to find the Tattered Land of his visions. A frightening, alien place... but one holding the secrets of cosmic history. What Yetun worth their weight in salt could resist such a quest?

"And to the south, an ocean, full of greasy fish! We caught ourselves a few before returning, that's why we're late. As if we weren't fat enough already, thank Yearn!", adds the other crow. They both laugh that strange scratchy crow laugh, and sound a bit tipsy. How did they even manage to fly all that way? She thinks she sees a glimmer a smile cross Odunaz's lips, but it disappears in an instant, and his face returns to one of solemn duty. For the first time, he turns to look at her, and her heart leaps.

"Tell the others we leave in the morning." He returns his gaze to the horizon. "We will cross the mountain pass and head for the sea. Then we will build ships and sail south, to... whatever land we reach." He breathes deeply, and sighs. "I trust the guidance of the Wind Rose. It will not lead us astray." It almost sounds like he's trying to convince himself.

Heryana bows, turns around, and returns to the party, breathing deeply to slow her beating heart.

>Place three mountains and three boreal forests in the marked locations.
>>
OOC: I suddenly realize my intense emphasis on story writing and mortal characters does not fit with the millennia-long timescales of the actual game lol...
>>
>>5238546
It’s an absolute joy to read, that’s for sure. I genuinely look forward to each of your turns.
>>
>>5238546
Honestly, the writing from you so far has been fantastic and I ask that you keep it up, so long as you have the inspiration for it.
The only issue with focusing on mortal characters is that, well, they'll be long dead by the time the next turn arrives. Maybe you could write about distant descendants or hell, you could always use Empower Species to grant a race incredible longevity.
>>
>>5238546
If Trillimti ever chooses to interact with the yetuns you can bet I will find a way to make this mortal's unnaturally long lifespan a part of it.
>>
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>>5238413
So much to do so little time to do it. The living have become mightier then the dead. This must be corrected immediately. Trillimti doesn't have experience with granting courage so instead he gifts the spirits with the knowledge to make a flame that can burn the soul. He looks to the ur-spathi which he had sadly overlooked and crafts the vessels their souls shall inhabit after death. For some reason their skin is grey and they have gained some form of clairvoyance. The souls insisted he should alter how he expands his realm slightly.
>Spend 4 dp to empower ancestor spirits
>Spend 3 dp to make subspecies Watchers favored biome land of the dead
>Spend 3 dp to shape the world
>>
Beneath the waves of the Volcanic Sea, the Serpent Twisted cowered. Their attempts to spread to the nearby volcanic isle had resulted in the crippling of their spirit.

Drazil looked at what had been taken, and filled it with hate. He whispered sweet tidings into their ears, of what they were owed. The storming fury of a species lain low grew. If they could not win by pure strength, they would shed their skin as their serpent had, and change. Though their musculature weakened, they gained the ability to cast a primitive form of "storm magic" through their devotion to Drazil

Meanwhile, he began to twist his Ashtongue further. Further divorced from their Yetun cousins, they received strong, snake like fangs for fingers. Their grip strength grew, and their muscle mass more so. They would be adapt at travelling the floating mountains of his own make.

>Empower Serpent Twisted with Hatred and Magic Potential
>Adapt Ashtongue to Floating Mountains
>>
>>5238472
That's the game of the gods my friend. I for one am glad with Yearn's donation, larger bodies means my people will want more. I'll have to repay that favor some day.

Also question, will the dryfter's eventually spread to the islands, or would that require me to transplant species them over there?
>>
>>5238652
Should mention it's a double empowerment
>>
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>>5238524
Though he doesn't yet have the strength to shape the world in his image, Fractal wanders into the dead lands and settles down. He lays his massive form across the earth, closing his eyes to rest until the time is right.
>>
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>>5238680

((In 3 turns, when I have enough, I intend to take these 18 tiles. Putting my plan here so I don't end up cutting into turf that someone has already placed down, when the time comes. And so that you guys can build around where Fractal is gonna be.))
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>>5238411
I'm gonna transplant Vintri to the marked Mirror Steppe while studying how they are able to survive on nothing but light, so that I can use that knowledge for my next species.

Next I'm gonna bring some Infester Vines over to the marked Woodland and study those creatures as well so I can copy their plant like properties in the future.

I'm transplanting two species for a total cost of 4 divine power
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>>5238392
>>5238427
The Harpies, living through the technological bounty of their machines and the blessing of Yearn, may have grown weak, accustomed to having their every will served. Such are the pitfalls of the industrial society, but it is not my place to fix that. Let the Harpies learn the lesson on their own. In the meantime, let them understand how the ticking gears and spinning wheels of their homelands work, so that they may work the lands themselves.
>Spend 2 DP to empower the Harpies to have a crude understanding of the machinery, roughly knowing how to use it and how to create simple new machines

>>5238516
As the Hive meets the Gearlands, the buzzing of bees meets the ceaseless grinding of wheels. The Gearlands shall expand in that direction no further.
>>5238683
With Fractal's laying down, the expansion of the frontiers of machinery slows. The Gearlands shall expand no further than Scaper's mountains.
>Spend 6 DP to convert the hexes marked in blue into Gearlands
>>
>>5238747
(oops, forgot to set name and trip. my bad)
>>
>>5229184
>>5238652
you know, if there are going to be floating mountains, should there be a sky map too?
(or maybe not, i understand that would be even harder for scaper to keep track of)
>>
>>5238411
The fairgrounds were built and finally this world had a place to go for some fun, but who would operate the grounds? Carnies would be needed, Buufhonk pulled an umbrella from the void and began searching for some workers.
Floating near and far he would visit the Yetun, the Ogres, the Rogg, they had size but not much in the ways of wit he felt, the Fire-Goblins held some interest, their grotesque proportions were particularly amusing, but upon inspection a firm squeeze to the nose revealed a dreadful shriek rather than a bellowing honk, the noise in itself caused me quiet the fright and i tossed it back to its den, exploring the other species didnt hold much to what was desired, but if you want something done might as well do it yourself.

======================================

What to use? He sat down and summoned a wall to bounce his ball of a nose off. Rocks are boring, and he wasnt one to steal ideas or piggyback off others, not right now at least. Finally it hit him, literally, in his deep thought he didnt think about the bright red ball bouncing back at him about to hit him square in the face...

>Buufhonk uses 6DP to create species "Honking Chompers"

...they were small, and weak, and a bit boring, but they were his, and they loved to roll and bounce and bite, they would stay weak for awhile but given time he would make them into a mighty force.
>>
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>>5238827
Forgot image
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>>5238844
JESUS
>>
>>5238653
Terrestrial species spreading en masse across/into Aquatic biomes is something that will be handled in the next Age. For now, the Dryfters will not be able to cross the water and you'll have to transplant them.
>>5238747
The Harpies are already back up to 10 after Yearn empowered them again.
You can still spend the Divine Power in order to add that flavour to the Harpies if you like, but there would be no mechanical benefit.
Also I'd like just like to make sure the machinery they create is very limited, since civilisation doesn't exist in this Age and intelligent species can't become more advanced than Neolithic tribal societies.
>>5238785
If there's a lot of people clamouring for a sky map, I'll add one. But I'd rather keep it limited to just these two.
>>
>>5238827
>>5238844
Love the concept and the writing. Just making sure, their intended Biome is Fairgrounds, correct? And in addition, I'd just like you mark out their starting point on the map.
>>
>>5238918
oh, right, i forgot yearn re-empowered the harpies, oops. I'll just save that DP for now, then
the intention was for the machinery to be very very limited (think very crude carts with wheels) but i guess i'll save that idea for the next age when they can actually pull more interesting shenanigans
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>>5236524
>>5238827

As the Harpies continued to prosper, living off the enigmatic machines that provided food, water and other needs to them, some adventurous scouts began exploring the surrounding lands. Not much appealed to them: The natural land lacked the mechanical rhythm of their home as well as the abundant supplies available. Yet on one of the longest scouting trips ever undertaken, a Harpy heard the far-off sound of music boxes churning, underscored by the familiar creak of machinery.

"What an interesting place! The food and machines may be different from those at home, but I believe my tribe would do well here!" With that, the scout grabbed some morsels of sugar from the local machines and prepared for the long flight home to tell the tribe.

>Adapt Harpies to Fairgrounds.
>Transplant some Harpies to the Fairgrounds
>>
>>5238552
Thank you! I'm glad you like it! :D

>>5238559
Yeah. In my head I've been imagining that the time scale is much smaller and every placement of new lands on the map for instance has "already happened" before sentient life even emerges, and we're just "revealing" it in between doing other stuff.

Meanwhile conflicts between species wouldn't make sense, in my mind anyway, to last for millennia - so I've been thinking of them as just lasting years. Tbh I think in my head each turn is a year or so rather than a millennium, and this is just an age of divine upheavals!

However, if it really *is* millennia for whatever reason - I can just say my prophet dude has been uplifted into an avatar of me and slips in and out of the time stream as needed to direct his people.

>>5238561
I look forward to it!
>>
>>5238411

Even more presumptive shaping of my continent. How irritating. I suppose I should be glad it didn't happen sooner with how crowded it is on this world, and this being the most sightly corner that is remotely habitable. Hopefully their attention will drift elsewhere soon if they are going to presume to shape the world on this continent. There is still more than enough land elsewhere after all. And at least they aren't making it too chaotic, even if it's not how I would shape it.

>Use Shape the World to create 2 Plains hexes on those marked with a dash, and 10 Tundra hexes on those marked with a square
>>
>>5238923
Apologies, yes fairgrounds, please here
>>
I believe that I shall take action. The little range of mountains that I was creating in the distant south shall continue to grow. As for the Fire Goblins, I suppose that I should repay the goddess Effie for using them as inspiration for the Gorecaps.

I should also repay the Beast of the Archipelago for the annihilation of the Dexter Vines and Roggs of Hoven. Just as it was their time to die, so too is it time for the Serpent-Twisted and the Ashtongue to be scoured from the volcanic landscape.

First of all, I shall increase the number of offspring that a Fire Goblin mother can produce. Previously, it was unlikely that they would even carry twins. With my improvement, it is expected that each pregnancy shall yield at least four runts. It shall not be uncommon for a litter to contain as many as seven newborn Fire Goblins.

Secondly, I shall grant the Fire Goblins great dexterity. Their slender fingers shall become skilful indeed, with a talent for craftsmanship. Though this shall be of far greater value in a future Age, it is still of use when they are in this primitive state. Their crude weapons, wrought of obsidian and volcanic stone, shall be the envy of their opponents.

May the Fire Goblins become legion. May they stain their hands with the blood of their foes.

>First of all, I shall spend 2 Divine Power on two uses of Shape the World, to create two mountains as seen in the attached image.
>Second of all, I shall spend 4 Divine Power on two uses of Empower Species, to elevate the Fire Goblins to Level 7.
>I shall save the rest of my Divine Power.
>>
Turn 13 of the Age of Land and Beasts has begun.

The attached surface map contains all of the updates made during the previous turn.

Failed Divine Abilities & Refunded Divine Power:
>There were none.

Existing Conflicts & Bonds:
>Bond: Infester Vines & Shadows.
>Bond: Roggs & Dexter Vines.
>Bond: Gorecaps & Trufflehogs.
>Bond: Crows & Yetuns.
>Conflict: Fire Goblins & Serpent-Twisted.
>Conflict: Fire Goblins & Ashtongue.

Remaining & Expired Timers:
>The bond between Crows & Yetuns can now be broken.
>The bond between Gorecaps & Trufflehogs can now be broken.
>The conflict between Fire Goblins & Serpent-Twisted can now be broken.
>The conflict between the Fire Goblins & Ashtongue cannot be broken for another turn.
>Conflict between the Thundertusks & Yetuns cannot start for another two turns.

With the start of a new turn, all of the species have spread to adjacent hexes of their favoured biomes and every god has gained 6 Divine Power, up to a maximum of 24 Divine Power.

Here is the current Divine Power of every god:
>Scaper: 18 DP
>Fractal: 12 DP
>Frosore: 8 DP
>Yearn: 6 DP
>Effie: 7 DP
>Uthys: 24 DP
>Torc: 6 DP
>Totalous: 24 DP
>Loreleilim: 18 DP
>Carrion Lord: 24 DP
>Ur: 24 DP
>Drazil: 6 DP
>Lases: 16 DP
>Yidith: 24 DP
>Murtnag: 17 DP
>Trillimti: 7 DP
>Endestria: 13 DP
>Insoleo: 24 DP
>Vellyn: 6 DP
>Buufhonk: 12 DP
>Dryf: 12 DP
>>
The attached underworld map contains all of the updates made during the previous turn.
>>
>>5239600
> enfeeble there crows, removing the luster to their feathers, that they may never shine as they used to, that all shall see them as not beautiful or majestic, but as the secretive things they are (-2dp, 15 remaining)
> adapt species: adapt the crows to deserts, crags, savannahs and gear fields (-12 power, 3 remaining)
> transplant species: transplant the crows to the gear field hex to the right of the stairs (-2dp, 0 remaining)

> Murtnag beats their great wings and caws from a thousand beaks, as secrets and plans blossom in the world. Shards and feathers fall from the crow-god, more and more of its flock being birthed with every beat of those dark pinions.

It observes the lumbering giant touching and prodding stuff creation like a child, and plays along with its schemes.
It sees the frostbeast thrash and yell at the mortals like some newborn trying to crawl out of the egg.
It sees a deluded fool who thinks himself a prophet, and whispers sweet nothings in his ear, playing the fool and the wise mentor both.
Twisted feathers blossom in the mechanical lands in the middle of the world, bent and changed by foolish creators. Let them stay, the flock-god has feathers enough already.
But it never hurts to have a claw in every scheme
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>>5239608
I'm going to allow this because it's technically in accordance with all of the rules I've written and so far you've been reasonable, but you're doing a great job of pointing out which rules and abilities need to be rewritten in order to prevent a single species from snowballing out of control in future games.
>>
Seeing the fury of his Ashtongue extinguished beneath a coalition of deities response to his children, Drazil seethed.

He set to work, taking the guise of a Fire Goblin. Beneath the eyes of Effie's, the storm-eyed god made ever-inching peace between the Serpent-twisted and the Fire Goblins. Not even Effie could disagree with the agreement he had proposed.

He returned to his true visage, the war between the Serpents and Goblins ended.

>End Conflict between Serpent-twisted and Fire Goblins
>>
>>5239600
>A pack of dryfters a traveling through a forest one day. A recent beast attack has caused some of them to lose pieces of themselves, and now they search for new pieces to replace them.
>At one point however, one of the the dryfters stops before a dead log. The other dryfters see him waiting come over to see what the deal is. After a few moments , the drifter takes the log, but instead of just taking the log itself as his form, he begins to change it.
>The log bends changes, pieces of it break off and move elsewhere. The other dryfters begin making a sharp humming sound, their kind's signal for danger.
>After a few more moments, the dryfter with the logs fully possesses its new form. It is still the logs, but now it has a more humanoid shape to it, with two arms, two legs, and a sort of head.
>The other dryfters rush over and make humming noises, specifically the noise they used to show they wanted something.
>The dryfter in the log body knew what he wanted to say, but he couldn't find the words. Suddenly however, he felt a presence in his mind, and he knew what to say. At the same time the other dryfters felt a presence as well, and they would be able to understand him. The dryfter in the log body said to his brethren
>"What will ya give me for it?"

I use 12 dp to enlighten the Dryfters
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>>5239600
shouldn't I have 6 DP? I had 12 last turn and spent it all.
>>
>>5239600
Buufhonk was bored, new friends had come to the island but they were hardly any fun, taking to eating all the cotton candy and not playing any of the games, he pondered changing them, but he saw no use for wings and felt changing that would ultimately change too much, he again wanted something for his own.
=======================================
Tinkering away for what felt like days (it was actually a millenia) he stretched, inflated, smeared, brushed, stomped, and danced on a bright red Chomper till it was different, he gave them the ability to work together with the use of a horn they had inside them, honking to attract the pack when they bump into some proper grub
>Empower Honking Chomper 2 DP
This form of locomotion simply wouldnt do, he pinched and pulled until 4 stumpy legs were formed, now they could walk and turn and run and dance, this was starting to get interesting
>Empower Honking Chomper 2 DP
A proper body would be needed to process all the grease and starch the fairgrounds provided, so he made them a proper core and a hearty stomach. They looked.... different, thats for sure...
>Empower Honking Chomper 2 DP
A bit threatening actually, so he gave them the ability to feel emotion and decided it wasnt enough so he made them over emotional with bright exaggerated expressions so no one would be confused with how they felt in the moment
>Empower Honking Chomper 2 DP
They were looking better but a bit cold, so he gave them some hair, and how fun would it be if the hair could be any color on the spectrum he thought so he made it so
>Empower Honking Chomper 2 DP
Finally they needed some heft, these werent just balls anymore, they were humanoid in nature and proper muscle would be needed if they were to survive, so he made them able to grab, to throw, a whole new world would be open with the inclusion of fingers.
>Empower Honking Chomper 2 DP

These were no longer the chompers he had once made, these were a force to be reckoned with, these were true pure blooded Carnies
>Change name of Honking Chompers to "Carnies"
I dont know if any of that is allowed but I didnt want to uses anyones species as a template for my own, while still being able to empower them a decent amount, these carnies are not a subspecies, they as a whole are what the chompers used to be but through evolution we have my monkey clown posse
>>
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>>5239752
Forgot pic of carnie
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>>5239713
Six it is then, must've miscalculate at some point.
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>>5239758
The clothing is part of them, they do not understand how to make clothing or tribalism, outside of hitting things, collecting shinies, and they are basically a chimp clan that is clowns, cause and effect means nothing to them and they are prone to clumsiness which in turn leads ro death often
>>
>>5239621
If there’s Empower and Enfeeble, could there be an ability to remove an Adaptation as well?
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>>5239789
That is enfeeble
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>>5239803
Enfeeble doesn’t say anything about removing adaptations, though
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>>5239600
(Sorry, gonna get a proper post done soon, but it's been a busy couple of days for me with work)

After an eon of slumber, Insoleo awakes to find his lands....far, far too crowded by his creations. A solution will need to be found no doubt, but for the time being the lion of light blankets the island with his light, granting his Ventri yet more room into which they may expand. A stopgap measure, but one that will hopefully buy him enough time to implement a longer-lasting idea.

>Insoleo uses Shape the World to covert all the remaining tiles of the island he's on into Mirror Steppes
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>>5239601
(Correct me if I'm wrong but I think I should have 8 dp)
Trillimti looks at the current process of his realm and smiles. At this rate he may finish what he wanted earlier then anticipated. But first he must tend to the souls that just arrived in his realm. These poor creatures unfortunately had an unstable mixture of divine energy that damaged their souls. This caused the ashtounges that died to manifest a body mostly made of smoke. They are hard to strike yet their physical and emotional ability to feel has been numbed to the point of almost nonexistence.
Spend 3 dp to expand my realm
Spend 3 dp to make subspecies Smoke Giants favored biomes Realm of the Dead and volcanoes
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>>5239621
Sorry man. Want me to change anything about my turn? It’s really no biggie, and I love this game so I’d rather not ruin it for you
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>>5239600
Using the knowledge I've gotten from studying the Vintri I'm making a new species; the Crystal Snail and placing it on the marked Crystal Plains.

Like the Vintri they don't require typical food instead they absorb part of the crystal as they crawl over it and whatever they don't "digest" is added to their shells
>>
>>5239789
>>5239803
>>5239808
Enfeeble doesn't remove favoured biomes from a creature, it just lowers the Level of the creature. Also, such an ability could be used for the purpose of griefing and undoing a lot of hard work other players put in.
In future games, I'll probably just limit creatures to a maximum of five favoured biomes.
>>5239850
It's all good, you're just playing according to the rules that I wrote, which is fine. It's just making me think about how I should change them in the future.
The only fix I can think of is if I implement that "only five favoured biomes" rule right now, which would undo your Desert, Crags and Savannah exploitation and cause 9 of your spent Divine Power to be refunded.
If you're okay with that, then you could make always make a subspecies to inhabit Loreleilim's desert instead, or you could use Shape the World to create more cold hexes for the crows to inhabit.
But if you're not okay with that, then that's fine and that rule can remain unchanged.
>>5239825
Sorry, you're correct.
>>
The thing is we dont team up too enfeeble any creature that upsets the world order and mostly spam 1 biome in blobs instead of weaving
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>>5239992
Yeah I’d rather keep the biomes, because I want the crows to be some kind of omnipresent watcher. I don’t wanna exploit, I just wanna do it for lore
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>>5240161
Why make them level 10 then? No offense just trying to figure out what your goal with the crows are. They're sentient and have been empowered to the highest level so they're going to absolutely dominate in the civilization stage if they occupy ALL the biomes along with that. I understand why QM is a little hesitant.
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>>5240161
That's fair. It's a rule that I'll include in any future versions of Dawn of Worlds that I run then.
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>>5240167
I made them level 10 because I had a shitton of leftover points and thought “fuck what should I do” and the idea of giving them a load of neat abilities sounded cool.
Besides, they’re not really PEOPLE, they’re more fragments of the god Murtnag
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>>5239608
The Harpy tribes observe a new visitor to the lands of clockwork: a tribe both similar and different to them. "Welcome!", greets a scout, "Allow us to share the prosperous bounties blessed to us by the Gods Yearn, Endestria and Murtnag, and let us all share in its plenty!"
>Create Bond: Harpies and Crows

>>5239752
As the migrant tribes settle down and multiply in the land of the Fair, they notice another race they had not seen before. "Greetings! Would you share this land with us? Allow us to cooperate and partake in the great abundance in these lands, so we may thrive together!" Of course, the Carnies have no means of understanding the words being said, but they understand actions, and the friendly overtures of the Harpies reach their audience.
>Create Bond: Harpies and Carnies
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>>5239600
The wide northern tundra expands further, and the continent is almost complete.

>Use Shape the World to create 6 Tundra hexes on those marked with a dash
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>>5239600


Yearn knowing now the world is a place of abundant life decides that one last gift for the ogres is needed to allow them to self determine. Yearn gifts them with the curiousity for others.

>Empower ogres 2dp

As Yearn turned to leave from the western ogres, some hopped out of the cavernous hole and spoke of hearing noises thought to be far off away from them. They requested for Yearn to help them investigate.
Yearn scooped some of these investigatory ogres u