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File: World Map starts.png (3665 KB, 1920x1080)
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The world of Sordengod has gone through many eras and many great civilizations have risen and fallen. Choose one to guide through the remainder of its life, whether it will grow to reach new heights, or waste away as others take what was once yours.
Choose One.
>A tribe of wood elves that just underwent a bloody rebellion near an expanding human empire (Late 2nd Era)
>The skaven survivors of a dwarven purge, escaped to an old abandoned dwarven stronghold (3rd Era)
>Some of the first humans to set foot in the world, crafted from clay (Beginning of the 2nd Era)
>A newly awakened Great Gem of the Crystalids, in the ruins of a high elven city (3rd Era)
>A newborn hivequeen, near the great mountains (Early 1st Era)
>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)
>>
It's a civ quest, the point of the quest is to explore the world through the lens of specific groups during different time periods within the world. Some of the options are in decline and while technically possible to save them it will be more about slowing it down as much as possible. The time period between each update will not be consistent, during times of peace it may be years,during times of war or when first establishing yourself it may be months or less.

Some extra details about each option:

The wood elves used to exist spread out in the great forest and worked as the "countryside" of high elven cities, but with humans intruding on their land this has become much more difficult. They can't keep up with the rapid population growth of the humans, you'll play as one small tribe. Where the younger elves have revolted against their elders because of their attitude towards the humans. You may be able to expand the tribe through absorbing other elven tribes or even humans, but the Empire of Sero will grow much faster than you can keep up with, and eventually look towards your lands.

After the cataclysm that ended the 2nd Era the skaven are one of the many new races that were created, they mostly live in the great mountains fighting with the dwarves for their grand strongholds, most of which have fallen into disrepair. While normally evil, you are not locked into that path. A large dwarven hold recently exterminated most of your clan and the survivors retreated. As with both 3rd era options, it is a time for new civilizations to rise. The option of exploring ruins for very powerful artifacts will be available.

Humans are created by the god of pottery and new civilizations, Ashtu, because the world has begun stagnating with only a few races thriving. You'll play as one group of humans of the many that are going to be created, it'll be really easy to expand and tech up. Becoming one of the great human empires will be very possible.

The crystalids are another of the 3rd Era races, they're beings of almost pure magical energy. While skaven have the option of searching for artifacts, the crystalids will almost always require it. Crystalids are not quite a hivemind, but there will be very little unrest. Creating new crystalids will be either very costly or difficult.

(1/2)
>>
>>5227542
The hivequeens are insectoid hiveminds, pretty self explanatory, you'll be able to create some templates but your total number of different insects will be relatively small. Since it's in the first era no civilizations will be very established and you will be able to carve out an existence, hives are very versatile and you can stay at the location of your birth or move. Depending on how long we stay focused on our hive, eventually dwarves and elves will come to dominate the land and you will find yourself outmatched.

The Bullywogs are honestly pretty weak, they mostly created such a great civilization because they were one of the first races in the swamplands, and because of their tadpoles. The tadpoles are juvenile Bullywogs and can swim out to sea if the tribe is attacked, joining another tribe. This eventually led to their many tribes dominating the swamplands. Their chieftains will meet every few years in a great gathering of the tribes, this will be the time when you can make decisions for the tribes. They are very much in decline with elves, insects, and myconids, and kobolds encroaching on their territory. The great dragon, Tyrandmor, was the nail in the coffin for their civilization after being ousted from its lair in the great mountains by the dwarves, it flew to the swamplands to create a new home. The meeting called after the dragon first lands will be when we start.

(2/2)
>>
>>5227536
>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)

THE FROGMEN WILL RISE AGAIN. WE WILL KILL THAT SHITTY DRAGON THAT COULDN'T EVEN KILL A BUNCH OF MANLETS AND RECLAIM THE SWAMP.

BULLYWOG! BULLYWOG! BULLYWOG! BULLYWOG!
>>
>A tribe of wood elves that just underwent a bloody rebellion near an expanding human empire (Late 2nd Era)

cold war era guerilla fighter wood elves
>>
>>5227536
>>A tribe of wood elves that just underwent a bloody rebellion near an expanding human empire (Late 2nd Era)
If this lasts for more than for more than 100 posts if be pleasantly surprised.
>>
>>5227536
>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)

elves are for fags
>>
>>5227536
>A newborn hivequeen, near the great mountains (Early 1st Era)
Let s build an ancient empire (same answer i would have give to all the other options. Nice options btw)
Let s see how much you keep going. Good luck qm
>>
>>5227536
>>Some of the first humans to set foot in the world, crafted from clay (Beginning of the 2nd Era)
>>
>>5227536
>>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)
>>
>>5227536
>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)
>>
>>5227536
>A newborn hivequeen, near the great mountains (Early 1st Era)
>>
>>5227536
>>A tribe of wood elves that just underwent a bloody rebellion near an expanding human empire (Late 2nd Era)
Elf Viet Cong
>>
>>5227536
>>A tribe of wood elves that just underwent a bloody rebellion near an expanding human empire (Late 2nd Era)
>>
>>5227536
Calling in 30 min
>>
>>5227638
this guy gets it
>>
Elves are so overused. I don't think I've ever seen a civ quest with frogmen before either. Also this quest seems to be setting up for playing more than one civ eventually so I'd like to start out in the 1st era rather than the late 2nd. Be more apart of early history that way
>>
>>5227536
>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)
Pepe Tribe, let's go!
>>
>>5227536
>>The great coalition of the Bullywog Tribes, at its zenith, after the great dragon Tyrandmor has moved to its swamplands (1st Era)
>>
>>5227665
Bullywog's have it. Writing.
>>
>>5227536
The coalition of Bullywogs consists of many disparate tribes. The great gathering is how the tribes decide on what they must work towards together; it is where every tribe brings forward its accomplishments and tells the others of how it fares. What is the culture between the tribes?

Is there still infighting between the tribes?
>Bullywog chieftains fight between each other often
>It isn’t unheard of, especially after someone new claims the title of chieftain
>No, whenever a chieftain marches on another, all neighboring tribes will help the defender and the aggressor will become an outcast
>Write-In

How are gatherings first formed?
>at set intervals, more consistent and will allow for more decisions to be made other civilizations can discover when the next gathering is happening.
>whenever a powerful chieftain or other important person calls for one, less consistent but much harder for party-crashers to visit, some chieftains may not always show up.
>Write-In

Very few Bullywogs are capable of learning arcane magic, this however doesn't mean they don't practice magic. What magic do the Bullywogs practice?
>Bullywog shamans and druids wander from tribe to tribe granting small boons and occasionally gathering for more powerful magic.
>Bullywog priests are semi organized and cast divine magic. They serve individual tribes, often with larger tribes having multiple priests. The priests all follow the head of faith, the Archbishop.
>Bullywogs practice almost no magic, however their individual might more than makes up for it.
>Write-In

Also for pure flavor
>Use forgotten realms Kuo-toa names Ex. Slupglubdeloop
>Use anything else
>>
>>5227732
>Bullywog chieftains fight between each other often
>whenever a powerful chieftain or other important person calls for one, less consistent but much harder for party-crashers to visit, some chieftains may not always show up.
>Bullywogs practice almost no magic, however their individual might more than makes up for it.

It would be fun to play as a war-mage or something and unite the disparate magic-less war chieftains against the threat of the dragon. We will bring magic and glory!
>>
>>5227732
>Bullywog chieftains fight between each other often
>Yearly moot between all tribes, additional gatherings by strong/important chieftains when there's good reason
> Tribal shamanism/druids
> Naming, abstain
>>
>>5227732
>Bullywog chieftains fight between each other often

>at set intervals, more consistent and will allow for more decisions to be made other civilizations can discover when the next gathering is happening.
>Bullywog shamans and druids wander from tribe to tribe granting small boons and occasionally gathering for more powerful magic.
>>
>>5227753
Support+
>>
>>5227732
>It isn't unheard of after someone new claims the title
How are we ever going to build up an empire and drive off a dragon, if we're constantly fucking one another over with infighting?
>Yearly moot between all tribes, additional gatherings by strong/important chieftains when there's good reason
>Shamans and Druids
>>
>>5228007
support
>>
>>5227732
>Bullywog chieftains fight between each other often
>whenever a powerful chieftain or other important person calls for one, less consistent but much harder for party-crashers to visit, some chieftains may not always show up.
>Bullywog shamans and druids wander from tribe to tribe granting small boons and occasionally gathering for more powerful magic.
>>
>>5228007
I'll swap to this to get the show on the road
>>
>>5228007
I think this is supposed to be a worldbuilding vote rather than a civ vote so I didn't want to autistically min max on it.
>>
>>5228027
I'm not insulting you btw I'm just giving my reasons to why people might vote for infighting.
>>
>>5227732
I'll call it in 15
>>
>>5228133
Votes Closed Writing
>>
>>5228155
Am just slow, will be done when I'm done
>>
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>>5228207
The gray is kobolds
Everything within the black border is controlled by bullywogs

Year 367
The yearly moot is upon us as the hundreds of chieftains from all reaches of the marshlands gather. The various chieftains begin to give their reports.

The current situation has been looking up. Myconid attacks have all but stopped as the Myconids are rooted out by elven arcane magic. The elves have been almost entirely focused on their conquest of Myconid Lands. The Northerners killed a centipede, halting the insects' advance. Kobold attacks from the north have nearly completely stopped after Tyrandmor landed. Though the western Kobolds continue to be a threat.
What do the chieftains do?

You have 3 Action Points. When you pick an option, choose how many Action points you want to assign as it. This represents how many resources you are putting into an objective. Smaller and more centralized civilizations will have more action points as they can more efficiently command themselves.

Options
>send diplomats to try to find and speak to the dragon
>gather an army to march on the dragon
>go onto the offensive against the Myconids, we might not have arcana but we do have fire.
>While our other fronts are distracted we shall drive the western kobolds out and claim their lands as our own.
>Send settlers towards the insect lands while they are regrouping
>Have a great chieftain rise from within, uniting many tribes
>Many druids begin to gather for a great ritual after hearing of the dragon
>Write-In
>>
>>5228257
I'm going to go to bed. I'll be back in the morning.
>>
>>5228257
>send diplomats to try to find and speak to the dragon 2
>Have a great chieftain rise from within, uniting many tribes 1
>>
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>>5228257
>Have a great chieftain rise from within, uniting many tribes 1
>send diplomats to try to find and speak to the dragon 1
>Many druids begin to gather for a great ritual after hearing of the dragon 1
>>
>>5228257
>Have a great chieftain rise from within, uniting many tribes 1
>send diplomats to try to find and speak to the dragon 1
>Many druids begin to gather for a great ritual after hearing of the dragon 1
>>
>>5228257
>Many druids begin to gather for a great ritual after hearing of the dragon 2
>Have a great chieftain rise from within, uniting many tribes 1
>>
>>5228257
While the dragon might be the more overarching threat I say we take advantage of the chaos it caused while we can. We can deal with it after marshaling our resources, it’s the big bad, something we deal with at the end.

>While our other fronts are distracted we shall drive the western kobolds out and claim the land as our own 1
>Send settles toward the insect lands while they are regrouping 1
>go onto the offensive against the Myconida, we might not have arcana but we do have fire 1
>>
>>5228257
>Have a great chieftain rise from within, uniting many tribes
3 points
Time for big cheif.
>>
>>5228437
+1 changing to this

>>5228423
>>5228257
>>
>>5228437
+1
no guts, no glory
>>
>>5228257
Closing in 40 min.

>>5228437
is in the lead right now.
>>
>>5228464
>While our other fronts are distracted we shall drive the western kobolds out and claim their lands as our own.
>Send settlers towards the insect lands while they are regrouping
>go onto the offensive against the Myconids, we might not have arcana but we do have fire.

Votes are closed. Roll me 3d100 to see how it goes, each die roll is for a different decision. I'm going to take the best rolls from the first three posts.

Read below for DC info
DCs are sometimes going to be tiered, to allow for multiple different outcomes for each action. After this post I'm only going to post the numbers for each decision in order.
DCs for the 1st decision are 30 and 80
DC for the 2nd decision is 30
DCs for the 3rd decision are 40 and 90
>>
Rolled 85, 55, 61 = 201 (3d100)

>>5228516
>>
Rolled 53, 73, 52 = 178 (3d100)

>>5228516
>>
Rolled 95, 29, 90 = 214 (3d100)

>>5228516
>>
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>>5228516
The Bullywog advances have had success on all fronts.
The Western kobold territories have been completely seized by the invading chieftains. The location already had too many kobolds living there for its size; now all of those kobolds are refugees. A few are staying in the conquered territories, raiding the bullywogs that have begun to populate the area. Some have retreated into the elven lands and are asking the elves for shelter there. But most have begun the trek north to where Tyrandmor has landed.

Whenever the insects are pushed back they take time to regroup further within their hives. This has allowed for our people to begin settling the lands they have abandoned. Will we be able to hold these lands once they begin their attack once more?

After our warriors took the northern myconid territory, a large myconid approached a chieftain of the south with a bullywog shaman. The Myconids are trying to surrender, they want to join our coalition in exchange for protection from the elves. What will we do?
>Accept, setting the precedent that races may join the coalition.
>Use this as an opportunity to move our armies through their lands before striking with the element of surprise.
>Refuse, we will take our gains and look to continue attacking the myconids in the future.
This is a free action, you may pick any of these options without using any action points.[/spoilers]

Kobolds near the northern shore have begun small skirmishes with any bullywogs they see; this represents a return to normalcy. Whether it will stay this way is uncertain.

The yearly moot has been called once again, what do the chieftains decide?
3 Action Points
>begin building fortifications near the insectoid border
>attempt to root out the kobold bandits
>send a diplomat to speak to the dragon
>many druids begin to gather for a great ritual
>a great chieftain rises from within
>begin an offensive against the elves before they begin attacking
>gather a great army to march on the dragon
>Write-In
>>
>>5228559
ah shit I fucked up the spoiler my bad.

The text that's in the spoilers
This is a free action, you may pick any of these options without using any action points.

Kobolds near the northern shore have begun small skirmishes with any bullywogs they see; this represents a return to normalcy. Whether it will stay this way is uncertain.

The yearly moot has been called once again, what do the chieftains decide?
3 Action Points
>begin building fortifications near the insectoid border
>attempt to root out the kobold bandits
>send a diplomat to speak to the dragon
>many druids begin to gather for a great ritual
>a great chieftain rises from within
>begin an offensive against the elves before they begin attacking
>gather a great army to march on the dragon
>Write-In
>>
>>5228559
>Accept, setting the precedent that races may join the coalition.

>begin building fortifications near the insectoid border 1

>attempt to root out the kobold bandits
1

>a great chieftain rises from within
1
>>
>>5228559
I should be back tonight for a new post.
>>
>>5228563
+1
>>
>>5228563
>Support
>>
>>5228559
Thirding >>5228563. Mushroom bros are welcome to join our meme alliance.
>>
>>5228562
Supporting >>5228563
>>
>>5228559
>Accept, setting the precedent that races may join the coalition.
>fortify
>chieftain
>druids
>>
>>5228563
support
>>
>>5228559
It's not even close so I'm going to call it now.
>Accept, setting the precedent that races may join the coalition.

>begin building fortifications near the insectoid border
>attempt to root out the kobold bandits
>a great chieftain rises from within

Roll me 2d100
DC 40
DC 30
What chieftain rises to prominence in the coalition
>Hugo the River King, a chieftain has taken fallen elven weapons and begun to reverse engineer some of their technology
>Slip the Archdruid, usually druids stay away from political squabbling of the chieftains however Slip has united many of the central tribes
>Kermit the Lancer, a member of the isolated lake tribes Kermit was the one to slay the great centipede
>Write-In
>>
Rolled 35, 64 = 99 (2d100)

>>5229164
>Kermit the Lancer, a member of the isolated lake tribes Kermit was the one to slay the great centipede
>>
Rolled 57, 16 = 73 (2d100)

>>5229164
>Kermit the Lancer, a member of the isolated lake tribes Kermit was the one to slay the great centipede
>>
Rolled 91, 63 = 154 (2d100)

>>5229164
>Slip the Archdruid, usually druids stay away from political squabbling of the chieftains however Slip has united many of the central tribes
Never piss off a druid who can make the very nature and earth around you attack you, also if this is dnd druid esk controlling the weather is a powerful tool
>>
>>5229164
>Kermit the Lancer, a member of the isolated lake tribes Kermit was the one to slay the great centipede
>>
>>5229164
Calling in 10
>>
>>5229164
>Hugo the River King, a chieftain has taken fallen elven weapons and begun to reverse engineer some of their technology

While a great warrior is great and all, they are just one frog. Both Hugo and Slip have larger overarching effects, closing the tech gap and making us more united respectively. Those are both pretty important, if the tech is equal then fights between the elves and us or other can be decided on more straight forward merits like skill and organization and we wouldn't have to fight asymmetrically and being more centralized reduces infighting and increases our action economy.
>>
I voted for Kermit because his name is Kermit and he's a frog.
>>
>>5229164
>>Hugo the River King, a chieftain has taken fallen elven weapons and begun to reverse engineer some of their technology
>>
>>5229203
Calling it, I've been writing.
>>
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>>5229164
The Year 368 was used to cement our influence over the captured territories. The remaining Kobolds in the captured territory quickly fled when they realized we were hunting them down. Large numbers of trees have been felled in the north to create defenses for the next wave of insects. Many wooden forts have been constructed in strategic locations, watchtowers dot the landscape, and traps have been dug. An invading force would be hard pressed to take these lands.

It also led to the rise of a great chieftain, Kermit. Kermit the Lancer was born as part of the lake tribes. The lake tribes are very distant from the others in the coalition. They are the only ones that have to regularly defend themselves from insect incursions. They're tadpoles also live in the lake, unable to swim out to sea until the marshes flood during certain parts of the year. Kermit himself is a great warrior, he rose to fame when he single-handedly felling a great centipede, an insect said to be as long as 100 tadpoles. After this great feat he was able to quickly unite the tribes of the lake. Kermit is deeply defensive of the lake tribes and wants to hold this territory over all else. He will resent being sent to other parts of the coalition, though now with the defenses in place he is more willing to leave unless the lake tribes are under risk of an attack. However, having such a great warrior at each year's moot will no doubt strengthen faith in the coalition.

(1/2)
>>
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>>5229253
Congrats you now have a hero, hero's are generally going to be individuals that are leading a faction within your civilizations. You can send them to specific actions that are taken and they will occasionally comment on things that happen each year.

Having a hero lead a large tribe makes our decisions at our yearly moot more efficient, +1 AP.

Scouts report large movements within the Kobold tribes; Kermit thinks this means an attack is imminent and that we should prepare a defending force.
The High Elven city of Insin Daran sent a Kobold emissary to the moot; they claim all the land south of the southern river is rightfully theirs and they will be taking it by force. It is unclear exactly what this territory is, but it has likely been kept intentionally vague. The army destroying the Myconids continues to march forward and another army has been spotted rallying near the river.
The Myconids expect reinforcements for their fight against the elves and their representatives within the moot make it clear that they will not survive without help.
The Insects usually would have begun attacking by now, but there is only the occasional scout.

What does the moot decide?
4 Action Points
>Send Reinforcements to the Myconids.
>Bring the attack to the Elven army before they reach our lands.
>Have Kermit expand his influence.
>Send diplomats to Insin Daran to discuss terms
>Further develop the northern defenses to become more permanent, using clay and stone.
>Expand the northern defenses along the border with the Kobolds.
>Call for a great gathering of Druids
>Write-In

(2/2)
>>
>>5229257
>Further develop the northern defenses to become more permanent, using clay and stone. 1
>Expand the northern defenses along the border with the Kobolds. 1
>Bring the attack to the Elven army before they reach our lands. 1
>Send Reinforcements to the Myconids. 1
>Send Kermit with the reinforcements to the Myconids


Ok, lets finish up shoring up our defenses for any attack possible attack from the kobolds. Right now I think we’ve got our core territory and we should stay focused on keeping it. I also think we should simultaneously reinforce the Myconids and attack the elves at the same time since it will divide their attention. If we do take any land from the elves I say we scorch earth it and then abandon it. Make it really hard for them logistically. We’re in no state to hold territory against the brunt of elven forces. I vote for sending chieftain to reinforce our allies since sending our leader will foster trust and we chose the martial leader so the idea should be to have him fight.
>>
>>5229257
>Send Reinforcements to the Myconids. 1
>Send Kermit with the reinforcements to the Myconids
>Bring the attack to the Elven army before they reach our lands. 1
>Further develop the northern defenses to become more permanent, using clay and stone. 1
>Write-In
>Send a diplomat to the insects. 1
Offer them a small gift and peace, if not that a truce at least. The reason is simple, times have change. The great dragon rallies kobolds upon kobolds, and he does not just that, he organizes and prepares them. And the Elves ? They build, craft and expand everywhere their eyes can see and in just a few years they have build an empire. Both of them will arrive for us, the ancients dwellers of the continent, for take our lands. The Myconids have already been crushed, if we keep fighting, they will take this opportunity. We are no allies or friends, but we should not give them such advantage.
- piece of wood signed by the Moot of the Bullywog Coalition -
>>
>>5229257
>Send Reinforcements to the Myconids.1
>Further develop the northern defenses to become more permanent, using clay and stone. 1
>Expand the northern defenses along the border with the Kobolds. 1
>Send a diplomat to the insects. 1
>>
>Send reinforcements to the Myconids
1
>Expand northern defenses along the border with the kobolds
1
>Further develop the defenses to become more permanent
1
>Muster an army, to deal with the potential Kobold attack; If the kobolds don't move on us, use this army to attack the elves (Write in)
1
If we play too aggressively, we could wind up fighting a two-front war against the Elves and the Kobolds, which is bad. Kermit anticipates an attack from the north, so that's where our priority should be, before we look to expanding. There's also the chance that if the elves meet too much resistance trying to take the Myconid land, they'll just turn back and give up.
>>
>>5229265
+1
>>
>>5229257
4 Action Points
>Further develop the northern defenses to become more permanent, using clay and stone.
> 2 Expand the northern defenses along the border with the Kobolds.
>Send Reinforcements to the Myconids.
>>
>>5229257
>Bring the attack to the Elven army before they reach our lands.
3 points
>Expand the northern defenses along the border with the Kobolds.
1 point
>>
Calling it in 30
The current votes are for
>Send Reinforcements to the Myconids. (with Kermit) 1
>Further develop the northern defenses to become more permanent, using clay and stone. 1
>Expand the northern defenses along the border with the Kobolds. 1

are pretty well agreed on
the last AP is between
>Send a diplomat to the insects. 1
>Bring the attack to the Elven army before they reach our lands. 1

I'm going to use >>5229454 as a tiebreaker for attacking the elves if there are no more votes coming in.
>>
>>5229593
I haven't cast a full vote yet, can I cast a partial vote for attacking the elves?
>>
>>5229604
Yeah that works, calling in 10
>>
>>5229593
>Send Reinforcements to the Myconids. (with Kermit) 1
>Further develop the northern defenses to become more permanent, using clay and stone. 1
>Expand the northern defenses along the border with the Kobolds. 1
>Bring the attack to the Elven army before they reach our lands. 1


Roll 4d100
DC 70, 95
DC 80
DC 60, 90
DC 60
>>
Rolled 62, 80, 87, 16 = 245 (4d100)

>>5229628
>>
Rolled 38, 58, 49, 72 = 217 (4d100)

>>5229628
Wow that DC sure ramped up. Let's hope for the best. Looks like if we want to consistently succeed we'll need to spend multiple action points on one action now.
>>
Rolled 49, 22, 22, 75 = 168 (4d100)

>>5229628
>>
Rolled 15, 11, 43, 38 = 107 (4d100)

>>5229628
Rollan....
>>
Rolled 58, 14, 59, 39 = 170 (4d100)

>>5229628
>>
We hit the DC for everything but reinforcing the Myconids. Let's hope sending Kermit gives us a little bonus so that we pass the DC required, we got pretty close.
>>
>>5229628
Don't think I'll have time to write an update right now, but I will start and finish it tonight.
>>
>>5229653
*start it now and finish it tonight
typing is hard
>>
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>>5229253
In the north along the border with the Insects, stone forts have been constructed. Even a centipede would have difficulty getting through our walls. Chieftains of the lake tribes have the construction of these stone forts down to a science, and at the next moot shared this knowledge with the rest of the clan.
Wooden Watchtowers and traps have been constructed along parts of the Kobold border, but due to the sheer size of it there are gaps within it and large portions are almost entirely unguarded. It would take knowledge of our fortifications to limit their effectiveness, but it is possible.
In the south, the Elves prove formidable foes. The reinforcements are pushed back, allowing the Elves to take more lands, even with Kermit leading them. Kermit would normally be against being sent so far from his home, but the fortifications being built assure him that it is still well defended. The Myconids are nearly completely useless. Whenever a Myconid force attempts to turn the tide against the elves, they use their arcane magic and cripple all of the Myconids in the attacking force. Our Shaman translators describe it as "all of their senses turning off at once and then setting them on fire."
Near the mustering Army, when our forces first spotted the Elven army they immediately realized, even with it not at full strength, that they stood no chance in open combat. Instead they've taken to attacking the smaller forces as they try to gather and quickly escape back into the river. This has prevented the Elven army from beginning its march, but it is unclear how much longer these tactics will work.
>>
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>>5230225
[Tech Unlocked: Stoneworking]
Can now immediately build stone projects, instead of first needing to build wooden ones. Anything currently made out of wood will be upgraded without requiring an Action Point when something is built from stone nearby.
The kobold tribes have recently fought a great battle between them but it is unclear who the winners are.
The insects remain quiet.
We've recently made contact with another Elven City, however this one does not appear to be hostile.

On the 2nd day of our great moot a shadow blots out the sky and a deafening roar is heard by all in attendance. Tyrandmor has come. He lands in the moot and says, "Kneel."

>Kneel
>Stand
>Fight
>>
>>5230227
>Stand

Not good
>>
>>5230227
>Kneel
>>
>>5230227
Actually let’s just kneel we’ll deal with the dragon after gaining more power
>Kneel
>>
>>5230227
>Kneel
>>
>>5230240
agreed we will wait for the most opprotune moment to let loose our war cries of "REEEEEEEE" and "HIPPITTY HOPPITTY GET OFF OUR PROPERTY
>>
>>5230225
I'm going to call it in 30.
>>
>>5230321
Vote's Closed
>>
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>>5230225
Some chieftains near the Dragon begin kneeling, and slowly everyone in attendance kneels before the great Dragon. He looks over the crowd slowly, and points towards 4 different Bullywogs, a Powerful Shaman, a young chieftain from the south, an experienced Druid, and an influential chieftain from the central tribes. As they get up and approach him he grabs them with his front talons and takes off, back to where he came from.

The next day a small group of Kobolds approaches the moot. "Our great lord Tyrandmor has requested a temple built in his honor. He wants it done quickly so that it will be finished in 5 years. It must be sufficiently grand for a dragon's lair, to replace the one he has lost. If you do this to prove your loyalty, our gracious lord will begin to grant you boons beyond your wildest imaginations."
[Temple Construction 0/6]

Every AP assigned to constructing the temple increases the progress by one, if you gain 2 more action points the amount will increase to 2 AP per one progress

What does the moot decide?
4 Action Points
>Begin construction on the temple
>Continue to fight in the Myconid lands
>Attack the Elven Army before it attacks us
>Continue trying to delay the Elven Armies advance
>Send a diplomat to Insin Daran to discuss terms
>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids
>Finish the fortifications along the northern border
>Write-In
>>
>>5230387
I'm going to be pretty busy tomorrow, so there won't be an update in the morning. I'll see if I'm up to posting tomorrow night.
>>
>>5230387
Ok, here's the plan. We try to get some gains on the elves this year and the next then then we discuss peace to where hopefully we can get some kind of agreement that keeps our borders the same. I say we put off the temple for now until the elves are sorted out, we'll need to focus on it hard in the future but the elvish army is on the advance now and is a big existential threat.

>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2 (Send Kermit)
>Continue to fight in the Myconid lands 1
>Continue trying to delay the Elven Armies advance 1
>>
>>5230387
>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids. 3
>Finish the fortifications along the northern border 1
>>
>>5230387
Actually it's kind of pointless fighting the elves in Myconid lands while we still haven't found the source of the elves arcane weapons.

>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2 (Send Kermit)
>Continue trying to delay the Elven Armies advance 2
>>
>>5230387
>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2
>Continue trying to delay the Elven Armies advance 2
>>
>>5230387
>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2 (Send Kermit)
>Continue to fight in the Myconid lands 1
>Continue trying to delay the Elven Armies advance 1
>>
>>5230387
>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2 (Send Kermit)
>Continue to fight in the Myconid lands 1
>Continue trying to delay the Elven Armies advance 1

>>5230442
As I understand it, the point of continuing to fight in the Myconid lands is so that they don't get completely wiped out by the advancing Elves. Losing an allied race would suck both short-term and long-term, and likewise, our fungi friends will only be able to pull their weight once we do something about that weapon.
>>
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CONGRATULATIONS, Squire!!!

Another CivQM joins the pantheon of demi-godlike CivQM's who can steer a civ quest over 100 posts without flaking or going into cardiac arrest! Here's an expired coupon to Denny's. You've earned it. Keep up the great work, you're an inspiration and a compliment to us all.
>>
>>5230626
And I was just about to tell this guy to get fucked.
>>5227555
>>
>>5230392
Also I've had a change of plans, so there will be an update on an hour or two.
>>
>>5230387
>Begin construction on the temple

>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconid
Send Kermit
2 points

>Finish the fortifications along the northern border

Having a dragon on our side seems pretty good. Even if we are subordinates. Let's try to get ride of the elf's weed spray.
>>
>>5230387
I'm calling it in about an hour.
>>
>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2 (Send Kermit)
>Continue to fight in the Myconid lands 1
>Continue trying to delay the Elven Armies advance 1

Yeah i'll switch back to this my first plan
>>
>>5230387

>Try to find the source of the Elves and destroy the source of the Elves Arcane weapon against the Myconids 2 (Send Kermit)
>Continue to fight in the Myconid lands 1
>Continue trying to delay the Elven Armies advance 1

Roll 3d100
DC 30, 70
DC 70, 95 if the other roll fails it is DC 95
DC 80
>>
Rolled 45, 82, 88 = 215 (3d100)

>>5230799
>>
Rolled 50, 28, 98 = 176 (3d100)

>>5230799
>>
Rolled 36, 18, 41 = 95 (3d100)

>>5230799
>>
Rolled 68, 64, 6 = 138 (3d100)

>>5230799
Here's hoping I can blast the first roll out of the water, considering the other two DCs have already been met.
>>
We passed all the DC's I think, we're just going to get a lesser success for finding the source of the Elves Arcane weapons.
>>
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>>5230387
Druids are gathered in order to find the Elven weapon, they quickly find the great source of arcane magic near our border. Kermit, along with a small force of powerful warriors, quickly go to the location to find a great arcane crystal, covered in runes, with dozens of mages chanting around it and a small token force of guards. The battle is swift and decisive. Kermit considers attempting to capture the crystal completely intact for our own research but after one of the mages appears to use it to channel a powerful spell Kermit strikes the crystal with his spear, disrupting the magic. Our forces are victorious and they bring the ruined crystal back to our lands.
[Artifact Recovered: Ruined Elven Crystal]
Our forces in the south are now able to be aided by the Myconids and hold the Elven army to standstill. After realizing that their crystal has been destroyed or captured, the army begins to retreat.
Once again our forces slow down the rallying Elven Army, but as the generals in the army realize that this won't stop they begin to march the not fully prepared army towards our border.

The Kobolds have begun clearing the land where the great temple will eventually be built, but they have no knowledge of stoneworking and will not be able to make any significant progress.
[Temple Construction 0/6]
The Myconids, no longer fearing complete annihilation, have begun disseminating throughout the territory.
>Encourage this
>Try and keep them to their own lands
A powerful druid approaches the gathering at the moot and makes an announcement. "A new hivequeen has been born." It isn't completely clear if this hivequeen will try and establish herself near our territory, but most kobolds of the Lake Tribe seem to think she will, including Kermit. Kermit has stated that he will not leave home territory while such a great threat to it exists. This will require a roll, with potentially massive consequences if a hero disobeys the orders of the moot

What does the moot decide?
4 Action Points
>Begin construction on the temple
>Try and prevent the retreat of the Elves in the south
>One of the chieftains that has been delaying the large elven army has made quite the reputation for himself. [Unlock a New Hero, Poli the Swift]
>Meet the large Elven Army at our borders.
>Send a diplomat to Insin Daran.
>Study the Ruined Elven Crystal to learn how we can stop any future great works of magic.
>Send scouts to find as much information about the new hivequeen as possible.
>Write-In
>>
>>5230850
>Send out an army led by Kermit to capture the new Hivequeen: 1
>One of the chieftains that has been delaying the large elven army has made quite the reputation for himself. [Unlock a New Hero, Poli the Swift]: 1
>Meet the large Elven Army at our borders.: 2
>>
>>5230850
>Meet the large Elven Army at our borders. 3
>Try and prevent the retreat of the Elves in the south 1

Hopefully we can beat the elves here then next turn send a diplomat to get some kind of peace going on. Once were done dealing with the elves things will get a lot simpler for us.
>>
>>5230850
>Encourage this

They are mushroom people, yes? This may have some effect on our land, positive or negative I can't say, but preventing them from being wiped out and have additional population will eventually pay out when we need the numbers in the future or a different way of thinking.

>One of the chieftains that has been delaying the large elven army has made quite the reputation for himself. [Unlock a New Hero, Poli the Swift] 1
>Meet the large Elven Army at our borders. 2
>Begin construction on the temple 1

I don't think we can continue to fight on multiple fronts if we ever have any intention of conducting offensive operations or regaining captured territory. We cannot fail to make the deadline for the temple, but we still need to at least make major progress on one front while increasing our capabilities gradually. Making small steps towards building the temple will give us wiggle room later in case we cannot afford to dump an entire turns worth of AP at the last minute on the temple due to an emergency or bad rolls happening.
>>
>>5230850
>Encourage this
>>
>>5230877
Support
>>
>>5230877
support
>>
>>5230850
Supporting most of >>5230877, with a few points of my own.
>Encourage the myconids to disperse.
>Begin construction on the temple - 1 point
With any luck, we can also show the kobolds some stone-working, to make the process take less labor overall from us in the future.
>Unlock a new hero, Poli the Swift- 1
More heroes hopefully means more action points to work with, which should allow us to work more efficiently in the future while also providing a fail-safe, in-case Kermit decides he doesn't want to follow orders. . Kermit can return to protect the north and investigate the new queen if he feels he needs to, but we're stretching thin as it is.
>Meet the large elven army at our border - 1
Self explanatory. We are at war.
>Try and prevent the retreat of the Elves in the south- 1
If we can cut these elves off and run them down, we can prevent the main army from reinforcing itself. We know our own terrain, and I don't think the elves are going to want to drag this conflict out any more than they have to.
>>
Changing vote to this

I'm fine with using 2 action points to meet the large elven army, but I really think we should cut off their retreat in the south. We need all the victories and leverage we can have when we negotiate with the elves. We have to make them want to cut their losses despite being a larger and more powerful nation. Also I don't know if I read it wrong but I assumed temple construction was automatically successful without any rolls.

>Meet the large Elven Army at our borders.: 2
>One of the chieftains that has been delaying the large elven army has made quite the reputation for himself. [Unlock a New Hero, Poli the Swift] 1
>Try and prevent the retreat of the Elves in the south- 1
>>
>>5230892
The reason why I want to commit 2 points to meeting the army is that I think we need to commit to certain actions that are important, more consequential, and that are more risky. When I read "meet the large elven army at our border" I hear 'commit to decisive battle'. I understand your point and the opportunity that is being presented, I just think we cannot afford to halfass either of those things, we should pick one or the other and commit more points to it. Either trade space for time by allowing the enemy army to take some of our land while we pursue and destroy the retreating army or let a smaller army get away while we destroy the main army and prevent our land from being taken.

>>5230897
My reading of the temple situation is that they are just helping us clear the ground since we are busy. They aren't gonna do our work for us, we are subordinates to the dragon, of course he expects us to do most of our own labour, notice the temple progress tracker didn't actually go up.

The reason why I want to commit a point to building the temple is so that we only need a turn or two using 4 or 2 AP points per turn respectively in the coming turns. This allows us the freedom of action to deal with new situations popping up, to deal with the costs of failed rolls, to take advantage of opportunities like new heros becoming available or research opportunities. We can knock out the temple in one turn after this one, or only use 2 AP per turn on it if we need to spend on something else or any other combination.

>>5230850
QM, how much time passes per turn, a year or something? I ask because the dragon wants the temple done in 5 years.
>>
>>5230897
>support
>>5230937
Also question anon do you plan on being subservient to the dragon when he kidnapped 2 chieftains and experienced and potent magic users we have and let him walk over us
Or is this something like making it look like we are loyal while we clean house and then prepare for combat with the dragon and kobolds
>>
>>5230937
>I just think we cannot afford to halfass either of those things
Fair enough- and to tell you the truth, I was kind of waffling between making my own comment, and full support for yours. The main reason I wanted to try to do both was to set up for a potential pincer attack, if conflict drags out. Strategy vs Tactics, and all that.
>>
>>5230945
I'm perfectly fine with either, I thought I'd play it by ear. Of course I prefer to be independent, but whether we can be depends on how viable that actually is.

Basically if we intend to be subordinate to the dragon in good faith either indefinitely or just for a time depends on the costs and benefits. We should have certain red lines, it is one thing for the dragon to kidnap some leaders and important people when his subordinates have intermittent wars with us in order for it to demonstrate strength, it is another thing entirely for it to act like a parasite and not offer us protection yet expect tribute and to be able to kill random people for pleasure or something like that.

I'd prefer to build the temple just to show him we are making progress on it, once we are done with the elves we can immediately focus on the insects and/or kobolds+dragon, don't fight on too many fronts and all that. Alternatively we could deal with the elves and then accept the burden of taxes, worshipping the dragon, the shame of being subordinate for a time but use that time to undergo a period of research, reorganization, and training for our civilization in order to be more ready for our confrontation with the dragon or any other threats. This could vary depending on how long-term we wanna play it or what burdens we are willing to bear to avoid confrontation among other things.

Being the servant of the dragon without any intent to rebel later down the line would be fine assuming our would-be boss isn't a dick from now on and actually offers some benefits to us like protection. Though, I'd prefer not to go down this route regardless but it could hypothetically be the best path forward depending on how things play out, we'll see. At the very least I don't want the dragon to start burning swathes of our civilization to ash after 5 turns.
>>
I’m posting from work so excuse the ID
>>5230892
You get AP from having a more centralized empire, Kermit gave you one because he United a large portion of your empire. Heroes aren’t tied to AP in any meaningful way.
>>5230897
Yeah, constructing the temple won’t have any rolls. Unless there’s a threat nearby, which is pretty unlikely and I’d make sure was clear.
>>5230937
1 turn = 1 year, this is technically subject to change but don’t expect it to anytime soon. I’ve been naming the map files after the current year.
>>
>>5231045
Can we send Poli the Swift to cut off the Elves retreat and meet with the large elven army this turn?
>>
>>5231074
Until you take the action to create Poli, he doesn’t actually exist and can’t be sent with any actions. He spends the year proving himself worthy of “hero” status.
>>
>>5230850
Closing votes in 25, right now the votes are in favor of >>5230877
with >>5230897 in second a vote behind
>>
>>5231397
Closed
>>
>>5230850
>Encourage this
>One of the chieftains that has been delaying the large elven army has made quite the reputation for himself. [Unlock a New Hero, Poli the Swift] 1
>Meet the large Elven Army at our borders. 2
>Begin construction on the temple 1

Rolld 1d100
DC 70, 90
>>
Rolled 82 (1d100)

>>5231427
>>
Rolled 86 (1d100)

>>5231427
We’ve had really nice rolls this entire quest
>>
Rolled 62 (1d100)

>>5231427
>>
Rolled 34 (1d100)

>>5231427
>>
Rolled 77 (1d100)

>>5231427
Rollan...
>>
>>5231427
Morning all, writing now
>>
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>>5230850
>Encourage this
>One of the chieftains that has been delaying the large elven army has made quite the reputation for himself. [Unlock a New Hero, Poli the Swift] 1
>Meet the large Elven Army at our borders. 2
>Begin construction on the temple 1

Year 372
Myconids have begun dispersing throughout our empire. While there is still a large majority Myconid area in the south, now throughout the lower half of our empire many chieftains can find a small cluster of Myconids living on their lands.
Poli the Swift, a Bullywog chieftain of a small tribe, has been leading the attempts to slow down the large army. During the battle at our border this year, he launched a surprise attack with his men helping turn the tide of battle. He is a warrior but not in the traditional sense. He is not an expert at leading an army, but he is fast. More suited to specialized missions and
[New Hero: Poli the Swift]
The large army has been met by one of the greatest armies our coalition has produced, but even that is not enough to turn them away. We have fought them to a standstill on our borders. It does not appear like they plan to give up anytime soon.
Construction of the temple has begun as stone from all over the tribes is being brought to the location.
[Temple Construction 1/6]
(1/2)
>>
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>>5231908
Insectoid Scouts have begun appearing; this is almost always the precursor to an attack. Their chitin is purple, the different color marking them as being from a different hivequeen. Kermit continues to refuse to leave his territory, but he has said that he thinks that he and his tribe can handle an attack on their own. It is likely you will be attacked, Kermit and the fortifications will contribute to the defense even if you do not assign any AP to it. A roll will be required and assigning AP to defend from the insects will increase your odds.
Groups of kobolds have been seen that are as large as Elves, with black scales covering them.
The Elven army in the south has begun marching towards the larger army in the north. Druids have noticed large concentrations of arcane energy near our border with the Elves.
As the Elves become a greater and greater focus for us, we begin to see their inner workings more clearly. Two more Elven City-States are now on the map and are available for diplomacy and trade.
Seren Sidh - A much more peaceful counterpart to Insin Daran, they have a multitude of races within their borders. This is also where the western kobolds retreated, who didn't give them the best impression of us.
Rodyn Guhl - The center of magic within the southern Elves in the world. Their great school accepts all with any arcane talent, with their graduates being the greatest in the world.

What does the moot decide?
4 Action Points
>Meet the great Elven Army.
>Cut off the reinforcements before they can arrive at the larger army.
>Attempt to disrupt whatever magic the Elves are preparing.
>Send diplomats to Insin Daran
>Continue Construction on the temple.
>Myconids have begun offering to grow fungal farms within our borders. This would undoubtedly increase our food production but may lead to a reliance on the Myconids.
>Send a defensive force to the north
>Write-In
(2/2)
>>
>>5231911
>Cut off the reinforcements before they can arrive at the larger army. 2
>Continue Construction on the temple. 2
>>
>>5231929
forgot to add poli to the cutting off reinforcements
>>
>>5231911
As much as I'd like to begin work on a diplomatic venture to get one of the other city states to intervene on our behalf the well is already poisoned with one of them. We have to avoid being stomped by the dragon and his enhanced kobolds and the elves are still an aggressive and massive threat, I think we'll have to leave Kermit to his own devices to preserve our economy of action. We did build those strong stone defences and that sector is lead by one of our heros, that should be worth something.

>Cut off the reinforcements before they can arrive at the larger army. 3

We need to focus on getting a win here to open talks to deescalate this conflict, at the very least we'll prevent them from massing into a horrifyingly overpowering army, we'll need to trade some territory for the focused effort. They should slow down after they take some of our land because they'll have to garrison it unless they are intent on just committing genocide so they don't need to worry about partisans.

>Continue Construction on the temple. 1

We should continue this, the deadline is in 3 years and with 5 progress needed we need a minimum of 2 turns to finish it, spending 1 now leaves us with more AP to commit spread over the remaining 2 turns after this one assuming we spend 2 AP on each turn after this for the temple.
>>
>>5231911
>Cut off the reinforcements before they can arrive at the larger army. 1 (With Poli)
>Meet the great Elven Army. 3

It’s kind of all or nothing here. We’re going to need to really focus on the temple the next two turns to finish it but I think we need to use all the AP to fight the elves here.
>>
>>5231911
Oh yeah, add Poli to the effort to cut off the smaller army.

I guess as alternate plans we could go all AP in on decisive battle with the army to try and just end this conflict and then sue for peace regardless of the win or loss. Or we could partially commit to disrupting logistics for either army with a minor AP point spend and then spend most of our points on either getting a great magical graduate by sending candidates over to Rodyn Guhl through Seren Sidh territory or by diplomancing Seren Sidh to get them to intervene on our behalf with Insin Daran.

Or any number of other combinations.
>>
>>5231911
Actually, yeah, I changed my mind, switching to >>5231950

This fits better with my intent I think. Though, if we lose here we'll be forced to either abandon the temple project in order to not die to the escalating elf threat or do weak delaying actions against the elves while we spend a massive 5 AP over two turns to meet the deadline, neither of which is pleasant pill to swallow.
>>
Actually should we use 1 AP to stopping the magic here? I don’t know if it will be used this turn but it could end up pretty bad
>>
>>5231950
Support+
>>
>>5231950
+1
fuck it
>>
>>5231950
Sure
>>
>>5231911
>Attempt to disrupt whatever magic the Elves are preparing. 1
If we're going to be in this for the long haul, we can't neglect any sort of magical fuckery, given that the Myconids were basically helpless without us bolstering them up. The Elves having a powerful anti-frog magic for any length of time will fuck us over big time, even if we want to pour as much resources as possible into winning a decisive victory. We still have that crystal they used against the myconids- if we understand how it works, we can gain an advantage.
>Cut off the reinforcements before they can reinforce the larger army. 1.
Send Poli the swift here. He's been good at running interference thus far, and as long as we give him the proper resources, it should go alright.
>Meet the great Elven Army. 2.
Kermit and his people feel secure defending themselves for a turn, so we can let them for a little while. We can't afford to let this elf situation go on much longer.
>>
>>5231911
>Cut off the reinforcements before they can arrive at the larger army. 2
>Send a defensive force to the north 1
>Continue Construction on the temple. 1
>>
>>5231950
+1
>>
??5231911
>Cut off the reinforcements before they can arrive at the larger army. 1 (with Poli)
>Meet the great Elven Army. 2
>Begin researching Blood Magic with the intent of casting Astral Corruption to increase the cost to the Elves for hitting us with Arcane in the future.
>>
I'm pretty nervous about this turn. If we lose we're pretty much completely fucked.
>>
>>5232409
unlesss we finish the temple and convince the dragon to incinerate them
>>
>>5231950
>Support
>>
Rolled 92, 17 = 109 (2d100)

Getting the bad rolls out in preparation
>>
>>5232943
Actually... QM could this count to our rolls? :)
>>
>>5233033
nah, I respect the attempt tho.
Votes Closed
>>5231950
Has it, gimme a sec to figure out DCs.
>>
>>5231911
>Cut off the reinforcements before they can arrive at the larger army. 1 (With Poli)
>Meet the great Elven Army. 3

>The new hivequeen begins her attack

Roll 3d100
DC 60, 95
DC 60, 90
DC 70

There's going to be a part 2 for this year
>>
Rolled 59, 59, 5 = 123 (3d100)

>>5233359
>>
Rolled 17, 30, 27 = 74 (3d100)

>>5233359
>>
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>>5233369
>>5233395
mfw we don't meet any of the DCs and there is only one set of rolls left to save us.
>>
Rolled 65, 44, 28 = 137 (3d100)

>>5233359
Just to warn you all in advance, my luck is shit.
>>
>>5233398
Fuck. Well, at least we delayed the reinforcements, not that it matters since we failed to even stalemate the enemy main army by 1 and failed to stop the insect attack. Now we have to decide whether we abandon the temple or not to engage in revanchism or something. Maybe we could demand the dragon intervene if he wants his temple, after all, if we get annexed he has less worshippers and tax payers.
>>
Frog bros....
>>
>>5233402
>if we get annexed
desu this was never on the table, the elves don't really like swampland, and the coalition controls a lot of territory
>>
>>5233369
>>5233395
>>5233396

Those are some shit rolls, writing
>>
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>>5233359
In the north, a great army of purple marches. Scouts spot 2 centipedes within it. Smaller forts and outposts are quickly taken with very little resistance as the centipedes destroy the walls with coordinated attacks. They begin to approach the largest fortification we built, where Kermit and his largest force of defenders are located. As the siege begins, our arrows are nearly useless as the centipedes shield their infantry. They've reached the walls. The centipedes begin their alternating strikes to bring down the northern wall. Kermit realizes it is going to fall
What does he do?
>Order the retreat, regroup and survive to fight another day.
>Ready his lance, and throw himself towards the centipedes.

Lieutenant Elmon's army have been fighting for years. What was supposed to be a quick campaign against the Myconids has turned into almost a decade of fighting against the damned frogs, and now after being forced to retreat and regroup with the main force they are being harassed at every point. Food is being burnt in the countryside before they can reach it, Sentries are disappearing, whether deserting or being killed it isn't clear, and night raids keep his men up for days. He knows that this force joining the already massive army of frogs could change the battle in the north, retreating isn't an option. During one of their night raids Elmon steps out and yells, "Face me, coward!"
Poli considers his options, killing the Lieutenant will almost definitely result in the elven forces retreating, a loss while alone could result in his death although the army still likely won't reach the larger one in the north, and bringing a large group and losing could result in our remaining forces unable to stop this army from reinforcing the other.
>Face him with honor.
>Bring a group of skilled warriors.
>Ignore the challenge.

Our warriors have been holding off the Elven army for over a year now. As time passes more and more tribes from further away begin to join our defending force, creating an even larger force than before. Initially the first few battles seem to go our way, as the Elves seem to be willing to take small losses. As our armies advance, the Elves begin to group together as one and charge, throwing themselves onto our men and using their superior equipment and tactics against us. Our great army, the largest ever seen is being pushed back. Then rising from the rear of the Elven army, an Elven Magus. He is almost overflowing with arcane might and as he begins to inscribe runes in the as our chieftains are forced to make a decision.
>Retreat now and cut our losses, before the Magus unleashes his magic.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire.
>>
>>5233472
>>Ready his lance, and throw himself towards the centipedes.

>Face him with honor.

>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire.
>>
>>5233472
>Ready his lance, and throw himself towards the centipedes.

Having Kermit around to save the day should be worth something, no point having him around if we aren't gonna use him. Lets see if he can one up his previous feat. I'm willing to cede any plains outside our swamp that we took from the myconids or kobolds if need be, but I don't want to start losing any part of our swamp because that is the beginning of the end for us.

>Bring a group of skilled warriors.

Poli is a guerilla fighter, he ain't gonna fight fair. Kermit might, but not Poli.

>Retreat now and cut our losses, before the Magus unleashes his magic.

We've lost this one, it is time to cut and run.
>>
>>5233472
>Ready his lance, and throw himself towards the centipedes.
>Face him with honor.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire
>>
>>5233472
>Ready his lance, and throw himself towards the centipedes.
>Bring a group of skilled warriors.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire

Actually changing vote to this
>>
>>5233472
>Order the retreat, regroup and survive to fight another day.
>Bring a group of skilled warriors.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire.
>>
>>5233472
>Ready his lance, and throw himself towards the centipedes.
>Bring a group of skilled warriors.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire
>>
>>5233472
>Ready his lance, and throw himself towards the centipedes.
>Bring a group of skilled warriors.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire
>>
>>5233472
Calling in 15
>>
>>5233472
>Ready his lance, and throw himself towards the centipedes.
>Bring a group of skilled warriors.
>Hold our position, we have the numbers, now we just need the time for them to come into play as the Elves tire

Roll 3d100
DC 80
DC 80
DC 100, 80 with 1 hero, 70 with both
>>
Rolled 95, 18, 71 = 184 (3d100)

>>5233779
lmao we're so fucked
>>
Rolled 89, 6, 46 = 141 (3d100)

>>5233779
>>
>>5233780
wait, oh shit. if we can roll an 80 or above for the middle roll we win. please frogs gods. please.
>>
Rolled 39, 18, 18 = 75 (3d100)

>>5233779
allah
>>
Rolled 77, 77, 34 = 188 (3d100)

>>5233779
Alright, here's hoping for something good.
>>
Welp atleast kermit succeeded. Maybe he'll be able to come down south and kick some elf ass after this turn :(
>>
QM I have question. Do we get less worse failures if we're closer to the DC? Or is it just all or nothing when it comes to passing DC?
>>
>>5233820
I'm only doing pass/fail
>>
>>5233779
I'm writing now
>>
le sigh...

I knew we were fucked but everyone voted to hold position and attempt to hold back the coming tide like lemmings.

It seems our efforts in at least delaying that other arming further are also totally for nought now.

Kermit being a god though apparently with new feats to his name surely to come up.
>>
>>5233779
Kermit readies his lance, and vaults himself towards one of the centipedes. His strike lands true, landing a crippling blow against one of the monsters. The insect's momentum is completely halted and Kermit begins to fight both centipedes in earnest. The garrison of the fort begins to fire down at the now unprotected infantry. Kermit's lance strikes true once more, fatally wounding one of the centipedes. With no hope of breaching the our walls the infantry began retreating as arrows flew into their backs. The last centipede realizes that retreat is not an option here and chooses to shield as many of its retreating comrades as possible, while Kermit prepares and delivers a killing blow. As the insects retreat, Kermit gathers as many men as he can and marches for the Elven border.

Poli takes a large group of warriors and begins the fight against the Lieutenant, but it is not to be. After nearly killing the Lieutenant, the Elven forces rally behind their leader and attack Poli and his warriors. Caught out in an open battle, heavy losses are taken and by the end of the year the two Elven armies are now one.

The Magus unleashes a roaring tide of fire, it burns any of our forces that come too close but the Elves are completely unaffected. Our forces know that Kermit is on the way and just have to hold out for our champion. But it isn't enough. It begins with a few of our soldiers on the outskirts but by the end it is a rout. Kermit arrives as the Elven army chases down our fleeing army. He tries to rally them but it isn't enough, not with the fire making it incredibly difficult to fight the Elves. Kermit wants to try and kill the Magus but knows that the force he has managed to salvage from our fleeing forces likely wouldn't be able to defeat the army and decides against it.
>>
File: Year 373 (peace treaty).png (3727 KB, 1920x1080)
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>>5233898
Year 373
Construction on the temple has been halted as we attempt to deal with the Elven threat.
[Temple Construction 1/6]
Kobolds have begun crossing our northern border and settling there. This would normally mean war, but the chieftains of the north are uncertain as we technically have the same liege.
>Allow the Chieftains to fight the kobolds.
>They cannot risk angering Tyrandmor.
The insects are quiet, likely regrouping before beginning a new attack. The death of 2 centipedes is massive and they are unlikely to attack for a time.
Insin Daran now has a force even larger than before, with the Magus' Fire supporting it, they march through our southern lands burning any and all opposition before it even reaches their troops.
Insin Daran has sent an envoy, and they offer peace. "All of the land south of the river shall be ours to do with as we see fit."
Do you accept?
>We are forced to. You can vote for this and still send a diplomat to the Elves, it just means that if you fail the roll you'll accept this peace deal rather than continue the war.
>Not yet.

What does the great moot decide?
4 Action Points
>Send a diplomat to Insin Daran. A roll will be required to get a better peace deal, more AP will help due to more resources given to the diplomats
>Continue construction on the temple.
>Send a force to fight the Elven Army.
>Send a group of Bullywogs to speak to Tyrandmor and discuss the kobolds crossing the border.
>Study the Elven Artifact to glean some way to stop future Arcana.
>Begin Building Defenses north of the river; the Elves will not likely stop here.
>Send Diplomats to another faction to gain an ally against Insin Daran. Who?
>Write-In
>>
>>5233900
>They cannot risk angering Tyrandmor.
>We are forced to

>Send a diplomat to Insin Daran. 2
>Continue construction on the temple. 2

welp
>>
>>5233904
actually

>Allow the Chieftains to fight the kobolds.

If we allow them to settle past our fortifications it'll turn out bad later for us
>>
>>5233900
>Allow the Chieftains to fight the kobolds.
>We are forced to.
>Send army to defeat the insects with Kermit and Polis 2
>Continue construction on the temple. 2

fuck it we lost the south the elves too haughty and powerful too give us an easier peace deal without lucky roll. we focus on north. attack insects while weak
>>
>>5233900
>They cannot risk angering Tyrandmor.
>We are forced to.
>Send a diplomat to Insin Daran 2
>Continue construction on the temple. 2

We've lost, sue for peace, deal with any social fallout of a lost war, research the magical artefact, send some students to the one magical elf city so we can get our own mages, suck up to the dragon for a proper security guarantee, build up, engage in revanchism, ???, profit!
>>
>>5233911
I don't know if completely abandoning negotiations is the right idea here, but maybe we should consider attacking the insects. A lot of the problems is that we were dealing with stuff on multiple fronts and that Kermit was tied up with the insects. We could try stamping out the insect threat using both our heroes while they don't have their centipedes and their queen is young.
>>
>>5233931
Actually I've convinced myself lol.

>>5233911
+1 to this
>>
>>5233900

>Send a messenger to see what the Koblolds are up to before deciding whether to attack or not.

> Retreat from the elves, but don't negotiate with them. If they enter the swamps, ambush them.

> Continue construction of the temple 2
> Train ambush specialists, under Kermit 1
> Have the druids prepare a fever to strike the warm-bloods if they enter the swamp 1
>>
>>5233911
+1
>>
>>5233900
>They cannot risk angering Tyrandmor.
>We are forced to.
> Send a diplomat to Insin Daran.2
>Continue construction on the temple.2
>>
U there qm
>>
>>5235287
yup
>>
>>5233900
I'm calling in an hour
>>5233911
Is in the lead
>>
>>5235629
Votes are closed, writing
>>
>>5233900
>Allow the Chieftains to fight the kobolds.
>We are forced to.
>Send army to defeat the insects with Kermit and Polis 2
>Continue construction on the temple. 2

Roll 1d100
DC 80
>>
Rolled 90 (1d100)

>>5235695
>>
Rolled 2 (1d100)

>>5235695
Rollan...
>>5235698
Well, shit. Finally, the dice are back on our side.
>>
Rolled 21 (1d100)

>>5235695
>>
>>5235717
I say, tempting fate. Fuck me, that's almost a Nat 1.
>>
>>5235717
>>5235729
Lol close
>>
>>5235695
Writing, sorry for the delay
>>
File: Year 374 (new map).png (3731 KB, 1920x1080)
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>>5233900
Year 374
Skirmishes with kobolds near our borders is something that has been a constant for the history of our coalition. Recently with Tyrandmor landing this has changed, but now the kobolds have begun moving into our territory and the feud begins anew.
We accept the terms of the Elves, even if we continued to fight the combined army is much too great for our forces to fight. Bullywogs will continue to live there for a time, but that is unlikely to be permanent.
Construction continues on the temple, with the foundations and half the main structure done. Tyrandmor expects it to be completed by next year.
[Temple Construction 3/6]
We gather a large army and easily push through after they have been defeated. We've taken all of the land that is not connected to the great underground tunnels of the mountains, nearly completely removing the insects from the surface. Our army is halted from attacks from behind as insectoid troops emerge from behind us constantly.

It is a time of relative peace in our area, Insin Daran has been securing its control over the conquered lands.
The kobold numbers have been declining as more and more of the larger variants have been seen.
Seren Sidh has sent an envoy requesting that we stop taking the insects' lands, as they have a trade arrangement with them. Most who spoke with the diplomat don't think that this was a threat.

What does the moot decide?
4 Action Points
>Continue Construction on the temple.
>Begin entering the insect's tunnels in an attempt to take more land from them.
>Research our Elven artifact.
>Send any Bullywogs with arcane talent to Rodyn Guhl's University.
>Gather Druids to perform a large ritual. (What?)
>Send an envoy somewhere. (Where?)
>Begin building a road network to help us transport building materials.

I readjusted the map and added mountains to show more land.
>>
>>5235826
>Continue Construction on the temple. 3
>Begin building a road network to help us transport building materials. 1

next year though I suggest we pool our druids together and see if we can finds allies in the spirits of the marshes and woods to push the elves from our land
>>
>>5235826
Supporting >>5235830. QM has said that actions which increase the centralization of our empire also increase our AP, and having a network of roads to transport supplies (and people) sounds like a good first step in that direction.
>>
>>5235826
>Continue Construction on the temple.
3 Points
>Begin entering the insect's tunnels in an attempt to take more land from them. Send Poli and Kermit
Gaining access to the mountains mean forts, stone, metal.
>>
>>5235826
>>Continue Construction on the temple. 3
>>Begin building a road network to help us transport building materials. 1

We have costant wars, we should wait for a while, especially after losing a considerable portion of our lands.
Beyond that we could centralize but I feel like the Lake Tribe, is too far removed from the home territory to have a capital being made there.
Some peace would be good, simply attacking again the elves would be suicidal.
In regard to the insects it might be better to take what we can. We risk to overextend ourselves there, and costant wars will make us weak.
>>
>>5235830
+1
>>
I wonder how the Myconids are doing? They're probably going to have to go on a mass migration with all the bullywogs and get out of elf territory soon.
>>
>>5235826 #
>Continue Construction on the temple. 3
>Begin building a road network to help us transport building materials. 1

Gotta finish it and expand our infrastructure. Long term goals
>>
>>5235826
>Continue Construction on the temple. 3
>Begin building a road network to help us transport building materials. 1

Gotta finish the temple and with the road network it makes all our projects easier. We need defences in our south and possibly along the insect borders again.

After the temple is done we should do all the other stuff on this list, we have too many projects lying about that could benefit us.
>>
>>5235826
>>5235830 +1
>>
>>5235826
>Continue Construction on the temple. 3
>Begin building a road network to help us transport building materials. 1

Temple and roads clearly has it, I'm gonna start writing now. I'll post either tonight or tomorrow.
>>
Rolled 19, 9, 86 = 114 (3d100)

>>5233779
Welp, time to save the day
>>
>>5236671
Nevermind, I'm retarded and didn't bother refreshing.
>>
File: Spoiler Image (4316 KB, 4000x3000)
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>>5236671
>>5236677
As an apology and a tribute to Tyrandmor, here's a picture of my dragon nomming on some insects. Just like he'll be able to do with those dirty elves once we've finished his great temple.
>>
File: Slaad.jpg (160 KB, 803x1000)
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>>5235826
>Continue Construction on the temple. 3
Now that the war with the Elves has ended, we begin to construct Tyrandmor's grand temple. Its mere foundations tower above the trees of the swamp. As its construction continues, Tyrandmor is spotted flying above, watching his new lair be built. As the construction continues it becomes even grander, rivaling even the high Elven cities to the west. Tyrandmor begins moving in immediately after construction is finished and a large group of his new subrace of kobolds, drakes, follow him.

>Begin building a road network to help us transport building materials. 1
Building the monument takes a lot of stone, in order to transport it more efficiently we have begun building roads to make it easier to transport.
+1 AP

Year 375
Halflings on the behalf of Insin Daran have begun moving into the conquered territories.
The insects have been mostly quiet, likely still preparing to invade.
At the moot, Tyrandmor lands at our meeting and shows what he is hiding in his claws. It is the influential chief that was taken by Tyrandmor, now twisted with great glaws, thick skin, and sacs of poison around his neck. Tyrandmor speaks, "Behold, my gift to you all, a Slaad. He possesses incredible arcane power and would make a fine representative for your coalition at Rodyn Guhl's University." Do the tribes accept the gift.
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad
>Reject him, and have him go back with the dragon to his temple.

What does the moot decide?
5 Action Points

>Begin entering the insect's tunnels in an attempt to take more land from them.
>Research our Elven artifact.
>Send any Bullywogs with arcane talent to Rodyn Guhl's University.
>Send Soulaj to Rodyn Guhl's University
>Gather Druids to perform a large ritual. (What?)
>Send an envoy somewhere. (Where?)
>Expand the already existing road network
>Write-In
>>
>>5236926
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad
>Send Soulaj to Rodyn Guhl's University 1
>Expand the already existing road network 2
>Convene the druids to research our Elven artifact. 2
>>
>>5236926
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad

>Begin entering the insect's tunnels in an attempt to take more land from them.
Send Kermit, Poli and Soulaj. 3 Points

>Research our Elven artifact. 1 Point

>Expand the already existing road network. 1 Point
>>
>>5236926
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad
We have literally no reason to refuse.
>Expand the existing road network 2
Better roads means more AP. Let's get this going.
>Send Soulaj to Rodyn Guhl's University 1
>Send any Bullywogs with arcane talent to Rodyn Guhl's University. 1
We were fucked over by mages more so than anything else in the war with the other elven faction. The better our defenses against it become, the more likely we'll be able to push back against Isin Daran when the time comes to retake the land we lost to the south of the river.
>Send an envoy to Seren Sidh 1
I kind of want to see if these people would be willing to set up a trade agreement with us, considering that they don't really seem to care much about the Insect tribes otherwise. Having an ally, or at least a trading partner would also be beneficial to shoring up our northern border- especially so, given that we'll have to pass through their territory to send anyone to Rodyn Guhl.
>>
>>5236926
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad
>Send any Bullywogs with arcane talent to Rodyn Guhl's University. 3
>Send Soulaj to Rodyn Guhl's University 1
>Research our Elven artifact. 1

We don't need to be Rome overnight, lets focus on getting stronger qualitatively before building our new lines of defense or going on offense.
>>
>>5236926
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad
>Research our Elven artifact.2
>Send any Bullywogs with arcane talent to Rodyn Guhl's University.2
>Send Soulaj to Rodyn Guhl's University 1
>>
>>5236933
+1

We do have to do some peaceful actions at some point but we're kind of built for war. Polis and Kermit are both heroes specced for war and when it's peacetime we're not going to be able to use them at all. I say we eliminate the insects then have a period of peace. We can't keep fighting wars on mulitiple fronts and with the insects gone it's just going to be the elves (until we betray Tyramadoor).
>>
>>5236926
>Research our Elven artifact. 3

>Gather Druids to perform a large ritual. (teach Soulaaj druid shit) 2

fuck sending people to elf magic school we got our own magic bitches
>>
>>5236981
+1, I was going to pick the exact same choices.
>>
>>5236926
Calling in 30
>>5236981 and >>5236933 are tied right now, if no one votes in the next 30 I'm using >>5237025
as a tie breaker.
>>
File: Year 376.png (3733 KB, 1920x1080)
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>>5236926
>Allow him to rejoin our coalition as a hero, Soulaj the Slaad
We welcome Soulaj with open arms back into the fold. His presence and the incredible power that the Elves wield has convinced most of our chieftains to focus on furthering our knowledge of Arcane magic.

>Send any Bullywogs with arcane talent to Rodyn Guhl's University. 3
>Send Soulaj to Rodyn Guhl's University 1
We begin asking any Bullywogs who know simple Arcane spells to go to the school. Soulaj, a few druids, and some hedge mages create a very simple spell to test our people's aptitude for Arcane magic. Then they are tutored in the very basics, so that they are not sent in completely blind. We send a few hundred candidates, although most will not stay in the University for long.

>Research our Elven artifact. 1
Druids and the few hedge mages that did not go to Rodyn Guhl research the artifact we took from the Elves. We first must understand the very basics of how the power flows when using a large crystal like this.
[New Project: Research Fundamentals of the Elven Artifact 1/5]
This can be sped up by using more AP, using a hero, or assigning wizards.

Year 376
Rumbling has been heard underground near our border with the insects. We will likely be attacked soon.
Reports of a strange addition to the temple being built have been coming in. The drakes appear to be building large metal pipes that lead into the water.
A massive number of starving kobolds have been seen crossing through the lake tribes territory, destroying farms and eating all available food.
The halflings have begun large productions in parts of our lost territory. The trees are being quickly chopped down, but they are also finding a lot of metal within the ground and large scale mining operations have begun.
With the Halflings beginning to use the lands, the Myconids that live there are forced to relocate. They’ve taken to spreading out thinly within our territory, as any attempts to control a larger territory leads to conflict with our local Bullywogs.

What does the moot decide?
5 Action Points

>Research our Elven artifact.
>Take the Offensive to the insects.
>Prepare a defensive army to thwart the insect's invasion attempt.
>Drive the kobolds out of our lands.
>Have Poli raid the halflings supply lines.
>Attempt to secure a trade agreement with someone. (Who?)
>Gather Druids to perform a large ritual. (What?)
>Write-In
>>
>>5238148
>Take the Offensive to the insects. 4

>Drive the kobolds out of our lands. 1

Hey, hey! Our agreement was to be the vassals of the dragon, not to welcome in lizard-filth! Get outta here, you fucks better not be bumping lizard-shit into our water to turn us into scalies!

Anyways, rant over, lets preempt the bugs, trap them in their holes and use the mountain corridors and tunnels as chokepoints before we go for an all out assault, we should really commit to this to finish off the bugs and finally eliminate an enemy and gain new land. I don't wanna take a defensive battle because we haven't rebuilt our defenses.
>>
>>5238148
>Take the Offensive to the insects Send Kermit with them 3
>Research our Elven artifact. 1
>Have Poli raid the halflings supply lines. 1

Let's take the offensive to the insect, it'd be nice to have more territory. I don't trust what the halfling are doing so let's preemptively slow down what they're doing a bit. We also should slowly keep up with researching the elven artifact, we're not fighting the elves any time soon so no need to worry about it for a while so we can take our time.
>>
>>5238159
+1

bring our hero on offensive too
>>
>>5238148
Yeah, that too, bring our heros. >>5238181
>>
I know I'm one of the most warlike anons here, but I really think devoting 4 actions points to one action is too much. We need to do other stuff besides war. I really think we should continue to plug away at the elven artifact
>>
>>5238169
REMOVE BUGS
>>
>>5238148
>Take the Offensive to the insects. Send Kermit with them. 3
>Research our Elven artifact. 1
>Send Poli to help round up the kobolds. Give them the option to join peacefully, or else be driven off. 1
I know this is a far stretch, but Tyrandmor basically used these people up and replaced them with Slaads and Drakes. We might not be able to take all of them on, but they can at least help us keep an idea of what he's up to. Plus, we'll still need bodies to keep firing up the war machine, especially so if the dragon tries to fuck us over in the future. Call me a sucker, but I love an underdog story, and enabling them to get revenge on the person that threw them away could be a kino story arc.
>>
>>5238169
Support
>>
QM are the halflings considered apart of the elves? Or are they their own separate entity?
>>
>>5238428
You can consider them part of the elves militarily. Economically and diplomatically, consider them separate.
Basically the elves don’t have enough people to work all the land they conquer, so they get other races to do it for them.
>>
>>5238463
they short elf
>>
>>5238463
so... what you're saying is they are definitely combatants and can be skinned and crucified for being elf spies/sympathizers?
>>
>>5238285
Does this count as a +1. What does this mean?
>>
Can we push the kobolds into either halflings or insects? Use them to soften them up 2, poli

2 for us killing insects with kermit
1 research elven artifact
>>
We can start a kobold relocation project next turn
>>
Actually if we win against the insects we should put the kobolds in the tunnels
>>
Wow. I just caught up with this thread, and I've got to say, while it has a lot of potential, these DCs are absolute dog shit.
>>
>>5238669
We did pick the weakest choice at the start. QM did say bullywogs were pretty weak. It's rough in these swamp. Also vote since the vote is tied.
>>
>>5238148
>Research our Elven artifact. 1
>Prepare a defensive army to thwart the insect's invasion attempt. 2
>Have Poli raid the halflings supply lines.2
>>
>>5238669
Honestly, a very fair criticism. In the beginning they were way too easy for what I was going for. Since then I've been using some background numbers and an assumption that DC 80 is 50/50. I'm pretty content with the current difficulty level desu. I'm more than welcome to suggestion from anyone
>>
>>5238148
Calling in 15
>>5238169 and >>5238159 are tied with
>>5238285 as the tiebreaker for >>5238169
>>
>>5238745
I wouldn't call DC 80 50/50 but I'm fine with the DC's so far honestly
>>
>>5238745
The DCs are mostly fine in my opinion. Don't Bo3 systems usually easily make 70 on average? Just have actions that we REALLY commit to with a lot of AP or that we have lots of numeric/qualitative/terrain advantages have actually easy or merely moderate DCs so not every roll fails impossible when we are on a bad streak or whatever. Or have modifiers but have the DCs go above 100 for the really impossible shit so our stacking modifiers don't make it impossible to fail.
>>
>>5238749
>Take the Offensive to the insects Send Kermit with them 3
>Research our Elven artifact. 1
>Have Poli raid the halflings supply lines. 1
Writing
>>
>>5238148
>Take the Offensive to the insects Send Kermit with them 3
>Have Poli raid the halflings supply lines. 1
>Research our Elven artifact. 1

Roll 2d100
DC 60, 90
DC 60
>>
Rolled 62, 65 = 127 (2d100)

>>5238781
>>
/dice 2d10
>>
>>5238791
To roll you type in the options menu dice+2d100
>>
Rolled 14, 35 = 49 (2d100)

>>5238781
90
>>
Rolled 9, 53 = 62 (2d100)

>>5238781
>>
Rolled 94, 86 = 180 (2d100)

>>5238781
>>
Rolled 88, 61 = 149 (2d100)

>>5238781
>>
>>5238802
You were 20 seconds too late anon
>>
>>5238781
Morning, am writing now
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>>5238781
>Take the Offensive to the insects Send Kermit with them 3
As we march we quickly begin to gain ground but the insects emerge from unseen tunnels and attack us from behind as we advance. Eventually all of the land the insects controlled above the hills was taken. It will be difficult to defend this location, with all of the different entrances to the hives.

>Have Poli raid the halflings supply lines. 1
Poli and many of the same warriors that fought alongside him begin raiding Halfling Supply lines as they head back to Insin Daran. This has been significantly slowing down the Halfling's growth in the area. By the end of the year Elven guards have already started appearing, making the task much more difficult.

>Research our Elven artifact. 1
Our wizards have been attempting to map the magical pathways within the crystal, to little success. There is very little magic left in the crystal and the paths are completely disrupted near where Kermit struck the crystal. Progress, while slow, is still made.
[Research Fundamentals of the Elven Artifact 2/5]

Year 377
The metal pipes the Drakes have built are now operational and are sending a strange potion into our lake, where our tadpoles live. Many tribes, especially the ones that live near the temple are rightfully angry with the dragon and want to stop this now. Slaad have begun rising out of the waters and trying to join the tribes near the temple.
How do the tribes react?
>Accept the powerful Slaad into our tribes.
>Don't allow them to join, they will head to the Dragon's Temple instead.
The halflings have been continuing their operations, now with a much larger Elven presence as guards.
The kobolds appear to be heading towards Seren Sidh, and will make it there by next year, exiting our territory.
A few dozen of the Bullywogs we sent to Rodyn Guhl have returned home, well within what we expected.

What does the moot decide?
5 Action Points
>Research our Elven artifact.
>Send diplomats to Tyrandmor to ask him to stop.
>Destroy the pipes before they can do any more damage.
>Integrate the kobolds into the lake tribe; they can serve as lookouts at the entrances to the hive.
>Continue to attack the Insects, now moving underground to fight.
>Have Poli continue to raid the halflings' supply lines.
>Build new defenses and repair our old ones within the lake tribe.
>Write-In
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>>5239118
>Accept the powerful Slaad into our tribes.
>Send diplomats to Tyrandmor to ask him to stop. 2
>Have Poli continue to raid the halflings' supply lines. 3
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>>5239118
>Accept the powerful Slaad into our tribes.

>Integrate the kobolds into the lake tribe; they can serve as lookouts at entrances to the hive 1
>Continue to attack the insects, now moving underground to fight. 2 .Send Kermit.
Strike while the iron is hot, since we've got them on the run so far. Until the insect threat has been dealt with on a more permanent basis, it doesn't make sense to set up new defenses above ground.
>Continue Research on our Elven artifact 1
>Send diplomats to Tyrandmor. 1
I don't really want Tyrandmor to necessarily stop, since we got a Slaad hero working for us and we have no reason not to be friendly towards their race, but it's still shitty of him to experiment on our children with weird potions without any explanation or input from us-- even if what he's doing is beneficial.
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>>5239118
>Send diplomats to Tyrandmor to ask him to stop. 1
>Integrate the kobolds into the lake tribe; they can serve as lookouts at the entrances to the hive. 1
>Research our Elven artifact. 1
>Build new defenses and repair our old ones within the lake tribe. 2
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>>5239165
+1 to this anon's choices
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>>5239118
>Accept the powerful Slaad into our tribes.

>Integrate the kobolds into the lake tribe; they can serve as lookouts at the entrances to the hive. Have Poli on this.
1 Point

>Build new defenses and repair our old ones within the lake tribe. Have Kermit on this.
2 Point

>Create our own magic university invite the Shamans, Myconids and Slaads. Put Soulaj on this.
2 Points

These bugs are gonna be a hard to get rid of. Better build up our defences before we go on the attack again. Having our own school would be nice.
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>>5239118
>>5239227 +1
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>>5239165
I'll change my vote to this it's close enough to my vote. I'm just a little nervous on attacking with 2 actions points deep underground, but I guess Kermit is a badass so it'll be alright.
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>>5239118
>Accept the powerful Slaad into our tribes.

This is fine as long as we can integrate them. I think that very soon it will be imperative that we either push the elves back so we having living space around the other river/lake for our tadpoles and people to live in case this whole Slaad thing gets outta control. We cannot be having the future of our species be jeopardized. If we ever get any indication that the control can either demand unquestionable loyalty from the Slaad somehow or demands setting up a second "temple" near our other river then I say we have to immediately go into total war against the dragon for the fate of all frog-kind.

>Send diplomats to Tyrandmor to ask him to stop. 3

>Integrate the kobolds into the lake tribe; they can serve as lookouts at the entrances to the hive. 1

>Build new defenses and repair our old ones within the lake tribe. 1

We need to deal with some internal issues before finishing anyone off or finishing our research. While I'm tempted to just finish off the artifact now and then spread the other two AP around, I think we need to nip this in the bud.

I'm not 100% sold on my distribution of AP but I think the jist of what I'm going for is that the priority is stopping Tyrandmor from fucking us over, but we also need to prepare for the bug offensive and integrating the kobolds and making stoneworks both serve that purpose. It also serves to have something to point to if those kobolds we've been displacing go to Seren Sidh to whine and claim we are committing genocide or some other such bullshit, once the elves either invade or send a diplomat (these are supposed to be the peaceful elves) then we can say "see, look, no genocide here, we've integrated the kobolds into our coalition and they have the same say as any individual tribe".

I'm confident that once we deal with some of the internal issues or wipe out the insects, or at least build a strong defensive position so that the bugs cannot break out that we can commit almost entirely to a renewed war with the elves or halflings if they attack. While they still possess more advantages than us, I think we can win, and we can always do some more tech stealing to even the edge. We just need to not commit suicide like last time or fail to deal with the magic, no getting distracted with trying to pin down another army like last time.
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>>5239227
+1
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dice 2d6
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>>5239118
No update today, expect one tomorrow
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>>5239118
We're actually tied between >>5239227 and >>5239165
I'll give it some extra time so I'm calling in 50 min, I'll roll a dice between the two if there are no more votes.
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>>5241523
changing >>5239126 to support >>5239165
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>>5239118
>Accept the powerful Slaad into our tribes.
>Continue to attack the insects, now moving underground to fight. 2 .Send Kermit.
>Send diplomats to Tyrandmor. 1
>Integrate the kobolds into the lake tribe; they can serve as lookouts at entrances to the hive 1
>Continue Research on our Elven artifact 1

Roll 3d100
DC 90, 100
DC 60, 80
DC 60
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Rolled 87 (1d100)

>>5241599
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Rolled 37, 47, 66 = 150 (3d100)

>>5241599
Dice gods bless my dice!
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Rolled 42, 60, 70 = 172 (3d100)

>>5241599
Didn't even use all the heros, nice.
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Rolled 83, 90, 44 = 217 (3d100)

>>5241599
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Rolled 69, 78, 86 = 233 (3d100)

>>5241599
I may have underestimated the bugs, somewhat.
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>>5241686
Not 'somewhat', when fighting ANY major faction's full army on the offensive in their home terrain we ought to use near our full strength, committing only 2 AP to this was foolish.
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>>5241599
>Accept the powerful Slaad into our tribes.
As more Slaad have begun joining our tribes, they have begun challenging our current chieftains for their titles. As of now there are very few Slaad chieftains, but this is expected to change as more and more of them challenge the chieftains of their tribes.

>Continue to attack the insects, now moving underground to fight. 2 .Send Kermit.
We are unable to hold any ground as the insects are completely willing to collapse tunnels behind us, dig new tunnels that allow them to flank us, and even just collapse entrances forcing us to find new ones. Our warriors do find underground streams that could likely support a population of Bullywogs if we do take territory underground though.

>Send diplomats to Tyrandmor. 1
The diplomats we send into the Draconic Temple are brought to Tyrandmor. When they begin voicing their complaints the Dragon dismisses them. "This is a great boon to your people, my Slaad are incredibly powerful tools. However I understand why you may be skeptical, so I shall offer you assistance in other areas as well."
He offers a few things and you may pick 2, although he won't stop using his potion.
>An army of Drakes that may be used offensively or defensively.
>A small part of his horde, more riches than our tribes have ever seen.
>Tyrandmor will personally burn down everything the Halflings are doing in the south.
>He will show our wizards the Elven Artifact's fundamentals, as well as the first steps in gaining a more focused understanding.
>Ask him something else He may refuse so please vote for something else as well underneath

>Integrate the kobolds into the lake tribe; they can serve as lookouts at entrances to the hive 1
It's a very successful integration, the kobolds were desperate and our offer was probably the best thing they would get. Some continue heading to Seren Sidh, likely improving our reputation, but most stay and begin settling the lands near the entrances to the insects' hive.

>Continue Research on our Elven artifact 1
Progress is still slow, but more of the artifact has now been mapped.
[Research Fundamentals of the Elven Artifact 3/5]

(1/2)
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>>5241860
Year 378
The Halflings have begun fishing in the water near their territories. Even if they aren't catching tadpoles, fishing still limits our food supply significantly. The bullywogs of the south demand action now. Poli has already devised plans to sink the fishing vessels, with the help of the local druids.
We've learned that Seren Sidh recently had another nearby Elven city pledge its loyalty to it, and has taken its territory as its own.
Our mages at Rodyn Guhl continue their education; it will be 2 more years before they are considered novices by the Elves.

What does the moot decide?
>Research our Elven artifact.
>Attempt to destroy the pipes
>Have Poli enact his plan to destroy the fishing boats.
>Attempt to attack the insects once more.
>Build new defenses and repair our old ones within the lake tribe.
>Send diplomats somewhere. (Where?)
>As Slaad unites tribes in the north, the tribes nearby form an alliance to retain control over their tribes.
>Write-In

(2/2)
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>>5241863
>An army of Drakes that may be used offensively or defensively.
>Attempt to attack the insects once more. 3 send kermit and the drakes
>Have Poli enact his plan to destroy the fishing boats. 2
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>>5241860
QM are the slaad loyal to tyrandmor or the bullywogs?
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>>5241860
>An army of Drakes that may be used offensively or defensively.
>A small part of his horde, more riches than our tribes have ever seen.

The drakes will be very useful if applied correctly and with the gold and jewels we can have an in with Seren Sidh and hopefully be able to bypass the bad rumours they heard about us from the kobolds, we really need to avoid being isolated, we cannot have the elves grouping together as a proto superpower against us, nor can we afford to be isolated if we have to turn on the dragon. The artefact and the halflings we are perfectly capable of dealing with ourselves, especially now that we invested so heavily in being educated in magic.

>Have Poli enact his plan to destroy the fishing boats. 2 Send the Drakes as well if the drakes win the vote.

I know I said we need to commit to any major action, but the halflings haven't shown themselves to have much prowess, and even with the increased guard the drakes should hopefully more than even the tide.

We have a lot on our plate so we need to spread out our AP, I think we should skip research this turn, we have internal issues we have to deal with and opportunities elsewhere.

>Send diplomats somewhere. (Seren Sidh) 2 If the vote for the horde wins then use our wealth to persuade the elves to part ways with metal tools and weapons and the secrets to craft them. Try and smooth over any misunderstandings the fleeing kobolds may have caused and get friendly relations with them. Learn anything we can about the other elf city states. If the horde vote doesn't win still try and get a trade deal, we'll trade lumber or fine hard woods from the tough trees that grow in the swamp and herbaceous plants and fish from the lakes.

We need allies and information. The metal goods and services the elves could provide certainly will help as well.

>As Slaad unites tribes in the north, the tribes nearby form an alliance to retain control over their tribes. 1

The alliance may not be as strong but hopefully we can at least do well enough to prevent a political takeover.
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>>5241897
I think that is supposed to be ambiguous.
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>>5241902
hmmmm. The night of long tongues must wait then, we need to crush the bugs and remove haflies and elves from OUR lands
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>>5241860
>An army of Drakes that may be used offensively or defensively.
>Tyrandmor will personally burn down everything the Halflings are doing in the south.

>Attempt to attack the insects once more and send Polis and Kermit 3
>Research our Elven artifact. 1
>As Slaad unites tribes in the north, the tribes nearby form an alliance to retain control over their tribes. 1

You guys do realize we'll get done like the kobolds as soon as the Slaad are more numerous than us. We need to take out Tyradamoor before the elves. He's the more present threat right now.
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>>5241934
Oh yeah also send the drakes with the army against the insects
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>>5241860

>An army of Drakes that may be used offensively or defensively.
>A small part of his horde, more riches than our tribes have ever seen.


>Attempt to attack the insects once more and send Polis and Kermit 3
>Research our Elven artifact 1
>As Slaad unites tribes in the north, the tribes nearby form an alliance to retain control over their tribes. 1
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>>5241934
we know, right now though we are in no position to do anything about it yet
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I know Tyrandmor is the biggest issue, but we aren't ready to deal with him given our other issues. I think we need to setup to get stronger instead of going it alone playing isolationist. That is why I think even with so many things pulling us in different directions we need allies.

Dealing with the halflings isn't a continuation of war against the elves, at least not for me. It is more to deal with our essential food issue and to squash internal dissent, we can't have the southern tribes breaking off from the coalition. We also need the southern river considering the shit Tyrandmor is pumping into our northern lake.

The insects can wait and frankly if we are going to assault them we should commit at least 4 AP to it, not half ass it with gradual escalations like we did with the elf army.
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>>5242043
I think we’ll be fine as long as we send the heroes and the drake army. They should lower the DC to a passable state.
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>>5242047
The drakes might turn out to be more loyal to Tyrandmor than us, especially if they have been on our side for a short amount on time
>>5241863
>>5241901 + 1
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>>5242379
we just need them to bleed the bugs and elves, and themselves of course
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>>5241860
Calling in 30 min.
>>5241901 is in the lead right now..
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>>5241860
>An army of Drakes that may be used offensively or defensively.
>A small part of his horde, more riches than our tribes have ever seen.

>Have Poli enact his plan to destroy the fishing boats. 2 Send the Drakes as well
>Send diplomats somewhere. (Seren Sidh) 2 Use our newfound wealth, learn about the rest of the conintent focusing on the elves, and try to establish a trade agreement.
>As Slaad unites tribes in the north, the tribes nearby form an alliance to retain control over their tribes. 1

Roll 2d100
DC 10, 40
DC 10, 40, 60
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Rolled 55, 60 = 115 (2d100)

>>5242725
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Rolled 49, 4 = 53 (2d100)

>>5242725
First crit
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Rolled 40, 66 = 106 (2d100)

>>5242725
Here we go...

>>5242737
Not quite.
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Good, we passed all the DCs. Assuming the 2nd roll is for the diplomacy and not the alliance then the choice of boons was good. With friendly relations with one of the more powerful elf states and a military demonstration warning the militant elves to fuck off we should hopefully be able to focus on the insects and some more internal issues and be more ready for the next crisis.
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>>5242725
I'm writing now, but I probably won't finish until later tonight.
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>>5242725
>An army of Drakes that may be used offensively or defensively.
>A small part of his horde, more riches than our tribes have ever seen.

>Have Poli enact his plan to destroy the fishing boats. 2 Send the Drakes as well
Poli's plan feels almost needlessly complicated for the amount of men he has. All of the Halfling boats are destroyed. Their docks are destroyed and any production near the coast has also been destroyed. They're unlikely to intrude on our waters again. Insin Daran is definitely aware of our actions, but has not responded.

>Send diplomats somewhere. (Seren Sidh) 2 Use our newfound wealth, learn about the rest of the continent focusing on the elves, and try to establish a trade agreement.
The visit to Seren Sindh has been a resounding success. The Elves told us more about the local area, including the dwarves at the base of the mountains, the smaller Elven cities to the far west, the Troll Clans of the South, and Insin Uir, Insin Daran's sister city.
The Elves have also offered to build a road from their city through our lands, although we will need to decide where.
>Through the Lake Tribe, allowing the kobold minorities in our nations to live together would make Seren Sindh happy.
>To the Draconic Temple, this would connect the road the most to our existing roads.
>Through the Southern Tribes, our population center, to get the most economic benefit from the road.

>As Slaad unites tribes in the north, the tribes nearby form an alliance to retain control over their tribes. 1
The Slaad have been stopped from taking control over a lot of our western territories because of the alliance. The larger tribes, both from the alliance and the Slaad, have made it easier for us to come to decisions in our moots.
+1 Action Point, 6 AP Total

Year 379
Kermit has spent his time ordering the repairs of the forts in the north; now they are back in working order.
The Slaad chieftains are unable to expand westward, so they have begun expanding in the East instead.
Our wizards in Rodyn Guhl have been struggling. They've begun practicing fine control, something that Bullywogs are notoriously bad at. Soulaj has seen them struggling and has been offering them help. This has culminated in him offering to turn them into Slaad. This would make them much more powerful.
What do they decide?
>Almost all become Slaad.
>A few agree.
>None.

What does the moot decide?
>Research our Elven artifact.
>Start a new offensive against the insects
>Expand our Road Network
>Send diplomats to the Drakes so that we can arrange an agreement to reinforce our Drake army as it suffers casualties
>The Bullywog alliance grows
>Send diplomats somewhere. (Where?)
>Gather Druids to perform a large ritual. (What?)
>Write-In
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>>5243318
>Through the Southern Tribes, our population center, to get the most economic benefit from the road.
>None.

>The Bullywog alliance grows 1
>Start a new offensive against the insects 3 (Send Drakes, Kermit, and Polis)
>Send diplomats(Dwarves) Ask them how they dealt with Tyradamoor and try to buy dwarven weapons 1
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>>5243318
>Through the Southern Tribes, our population center, to get the most economic benefit from the road.

We don't want the minority populations to cluster together, as historically that is how you get strong sucessionist movements. We also don't want them to be able to access the rest of our road network and conquer our dispersed territories quickly should they ever turn on us and manage a coup de main. The economic advantage is best for us.

>None.

The Slaad are our people too, but we are not giving up our frog nature to become some weird frog-dinosaurs or whatever they are. It's the frog life for us.

>Research our Elven artifact. 2

Finish this off.

>Send diplomats somewhere. (Dwarves) 2

I think we should establish relations with them before the continuation of the insect war cuts us off. Try and go for trade and see if they are interested in helping us finish off the insects, they can take the underground caverns and ore veins from the insects as long as the spring from which our river flows remains intact and as long as we have continued friendly relations.

>Gather Druids to perform a large ritual. (A ritual to promote the increased productivity and health of our riverine, forest, and agricultural systems. The dead of all species in our possession from the recent wars and a dusting of essential minerals shall be sacrificed to nature. Make sure the tadpoles in our southern lake keep spawning healthily, the fish population stays positive and the bushes keep flowering berries, etc, etc) 2

This vote is pretty open, we could do a lot of things really. We could reopen the offensive on the insects, though if we do I recommend we invest all our AP into it, or invest 3 or 4 into it while also using a ritual to dampen the effects of the insect earthworks and ambushes. Or we could build defences along the southern river in anticipation of an attack. Or we could travel along the coast and make friends with the trolls and agree to gang up on the elves. Or we could strength the bullywog alliance to make sure we put a damper on this Slaad problem. Or any number of things really.
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>>5243373
Remember, we have 6 AP now.
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>>5243383
Oh whoops

>The Bullywog alliance grows 1
>Start a new offensive against the insects 3 (Send Drakes, Kermit, and Polis)
>Send diplomats(Dwarves) Ask them how they dealt with Tyradamoor and try to buy dwarven weapons 1
>Research our Elven artifact. 1

Let's just fucking kill the insect already and keep getting ready for when we have to deal with Tyradamoor. 3 is enough with the Drakes and both our heroes probably.
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>>5243387
+1
Dwarves better save our ass
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>>5243318
>Through the Southern Tribes, our population center, to get the most economic benefit from the road.

>None

What does the moot decide?
>Research our Elven artifact.2
>Send diplomats(Dwarves) Ask them how they dealt with Tyradamoor and try to buy dwarven weapons 1
>Gather Druids to perform a large ritual. (A ritual to promote the increased productivity and health of our riverine, forest, and agricultural systems. The dead of all species in our possession from the recent wars and a dusting of essential minerals shall be sacrificed to nature. Make sure the tadpoles in our southern lake keep spawning healthily, the fish population stays positive and the bushes keep flowering berries, etc, etc) 2
>The Bullywog alliance grows 1
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>>5243606
+1 to these choices