Read the rules: https://pastebin.com/hQMZiGUM.How to play: https://pastebin.com/ehJnx9SL (or the how-to-play gif below)The dice you put in the "options" box is:dice+1d10>What is /conqst/?/conqst/ is a 4Chan story-telling, strategy game that is just like Risk but allows you to have more freedom in defining your civilization. Build your nation on the path that you choose, be it war, economical, benevolence or just plain chaotic. You tell the story of how your nation thrives in this ever-changing world.>Can I join?If there's any territory shaded in white, yes. If there isn't any, some players may be nice enough to give you land or allocate a puppet state. If not, then you could wait until the next game (or when I kick out inactive players).>How hard is it to learn how to play this game?It's better for you to learn as you go, but its not difficult to play. You start with 5 territories as one nation, expand until you can't expand, and choose to attack, fortify, and/or defend. Plain and simple. You also get +1 attack and +1 defense for every certain amount of territories you own, and gain National Strength (NS) and gold every roll.
>>5239753We'll start in 12 hours from the time of this post.Settings:Continent bonuses: OffAttack/Defense +1: every 35 territoriesEvent mode: defaultAncient Ruins: OnYou can name continents, islands, or regions only if you control the most territories for each of them. They can be renamed by other players if they have more territories for them than you.I did not make this map. Credit is shown in the image.
>>5239753west federation bluefar south west
>>5239754Location on picCobalt blueCobalt Legionaries
>>5239754AlkenerosGreenMiddle of the continent, where the largest river(?) starts.
>>5239753The Gravy MenBrownThat triangular peninsula east of the Inperio Gorria.
ReaversBeigeTop left, on that island/peninsula that has a sea crossing to the south
Setting Sun SovereigntyYellowLocation is pic related
>>5239753Totally Regular HumansYellowAs close to the center of the map as possible
>>5240061Wait, shit. Someone took yellow. Purple, then.
>>5239753League of San CaelumCyanLocation on pic
>>5239753Notes =============Welcome back friends! Let's color us a map!LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues==========================National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria 0|5(0)|0 West Federation 0|5(0)|0 Cobalt Legionaries 0|5(0)|0 Alkeneros 0|5(0)|0 The Gravy Men 0|5(0)|0 Reavers 0|5(0)|0 Setting Sun Sovereignty 0|5(0)|0 Totally Regular Humans 0|5(0)|0 League of San Caelum 0|5(0)|0 =============Active Effects / Items==========================Events=============Next Event on map #5=============Skirmishes/War==========================Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
Rolled 8 (1d10)>>5240205Time to do totally regular human things, such as expanding west!
Rolled 2 (1d10)>>5240205Arr! Expand North and South across the sea! This world be ours, mateys!
>>5239753I would like to join :)GrandiaSalmon PinkLocation in pic
Rolled 8 (1d10)>>5240205Expansion, prioritize going in the directions of the sea portals.
>>5240231Sure. Go ahead and roll and take action for this map. Your location is where you want it.
Rolled 5 (1d10)>>5240234okay, thank you!i would like to expand north-east
>>5240205Also, forgot to mention this earlier:Good luck finding ancient ruins! They're hidden on this map!
Rolled 10 (1d10)>>5240205Expand the lands of Gravy menAnd search the land for foodThe finest snacks will be our feastFor we shall have our meal.
Rolled 5 (1d10)>>5240205expand everywhere
Rolled 9 (1d10)>>5240231>expand through the strait
Rolled 5 (1d10)>>5240205Expand everywhere.
Rolled 6 (1d10)>>5240205>Expand straight SouthMay we find joy and prosperity wherever the winds take us!
Rolled 8 (1d10)>>5240205expand everywhere
>>5240205I'd like to opt in.The Machine Cult,BurgundyLocation attached.
Rolled 2 (1d10)>>5240373>>5240396Aye aye[Machine Cult: Booting......][Advance north towards the opposite coast]
>>5240205If allowed I'd love to join. My people are the Scroll keepers.
>>5240846If an action is applicable for this turn, then the scroll keepers will move up and across along the river tiles.
Rolled 9 (1d10)>>5240851Oops
>>5240852I've also just noticed someone else have joined in that area so if possible just move me to the coastal river area north of that one
>>5240205Notes =============>>5240231>>5240373>>5240846Welcome friends!LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues==========================National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria 9|21(0)|19 West Federation 5|16(0)|15 Cobalt Legionaries 8|5(0)|18 Alkeneros 5|16(0)|15 The Gravy Men 10|27(0)|20 Reavers 2|12(0)|12 Setting Sun Sovereignty 6|16(0)|16 Totally Regular Humans 8|21(0)|18 League of San Caelum 8|21(0)|18 Grandia 5|16(0)|15 Machine Cult 2|12(0)|12 Scroll Keepers 9|21(0)|19 =============Active Effects / Items==========================Events=============Next Event on map #5=============Skirmishes/War==========================Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
Rolled 10 (1d10)>>5240927Expand some more, and eat up sauceAnd make our goal a southern course>>5240233Friendly neighbours across the waterWould you like some food?Trade agreements are so friendlyWhen you're in a friendly mood.
Rolled 4 (1d10)>>5240927We must reform the Inperio to it's former glory!>Expand east
>>5240959On my mainland in the south, to be clear.
>>5240959>Why are you barbarians inhabiting the lands of the Gorrians? We ask for your immediate departure.
Rolled 1 (1d10)>>5240927expand westward along the coast but not forgetting the two missing territories at the origin of the nation
Rolled 3 (1d10)>>5240927Expansion; priority to the lands across the free sea gates, without neglecting the rest>>5240942Well, if it's asked so nicely, I guess we'll accept.>>5240959>>5240960>>5240966People of the Inperio.I can't help but feel outraged at your egregious aggressive colonization of *my* homeland.You will be kind enough to surrender those territories to the League and keep out of our corner of the seas. We'll let you keep the one province with the two sea gates in exchange so your colonies in the northern continent won't be completely isolated. We'll even throw in a trade agreement if you're willing.Surely, you will recognize you have nothing substantial to lose from such an advantageous deal? After all, we're between civilized nations here, aren't we?
Rolled 6 (1d10)>>5240927Expand north, if enough expansion takes place, prioritize the lake near the river. A nice local for a grand library.>>5240231OOC: Apologies for starting so close, made my post just looking at the first map.
Rolled 8 (1d10)>>5240927Focus on expanding westward.
Rolled 8 (1d10)>>5240927Expand southeast
Rolled 3 (1d10)>>5240927Now,we are expanding east!
Rolled 7 (1d10)>>5240927>Expand South again
Rolled 1 (1d10)>>5240927we are going to continue to expand eastward>>5241047no need to apologize for starting so close, it’s cool. hopefully we can work together for the good of both of our nations!
>>5240927Notes =============No notes.LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues==========================National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria 13|32(0)|33 West Federation 5|16(0)|25 Cobalt Legionaries 9|28(0)|29 Alkeneros 13|32(0)|33 The Gravy Men Maxed|49(1)|40 Reavers 10|30(0)|30 Setting Sun Sovereignty 13|32(0)|33 Totally Regular Humans 11|28(0)|31 League of San Caelum 11|28(0)|31 Grandia 6|23(0)|26 Machine Cult 2|12(0)|22 Scroll Keepers 15|32(0)|35 =============Active Effects / Items==========================Agreements=============The Gravy Men: >>5241038 |League of San Caelum: >>5240942 =============Events=============Next Event on map #5=============Skirmishes/War==========================Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
Rolled 4 (1d10)>>5241446>Expand West, along the Southern shore
>>5240497Greetings, neighbour! We are happy to meet another nation on this fine day.Please, if you need anything, do not hesitate to ask. We would be happy to help!To commemorate this fateful day, would you like to trade? Closed bonds between us is sure to foster prosperity for all!
Rolled 2 (1d10)>>5241446we are going to continue expanding to the north-east
Rolled 9 (1d10)>>5241446Expand south towards the free sea gate and if im lucky i would like to get closer to Inperio
Rolled 5 (1d10)>>5241459
Rolled 7 (1d10)>>5241446Expansion in all free directions, including over the northern sea gate
Rolled 3 (1d10)>>5241446>expand north try to come in contact with long lost remainders of our former empire.
Rolled 6 (1d10)>>5241446Expand west now!
Rolled 3 (1d10)>>5241446Expand to the south and east.
>>5241446We (I), the bulgar people would like to enter the game! Location: Top most left cornerColor: CyanName: Bulgar Khaganate
Rolled 10 (1d10)>>5241446Also if its possible(?) to roll this round Id would like to expand in every direction
Rolled 9 (1d10)>>5241446Settle West towards the coast
Rolled 3 (1d10)>>5241446Expand northeast
Rolled 5 (1d10)>>5241446Expand our landIncrease our merry bandAnd let us start to make some moneyUse the thing they call ka-chingAnd make lots of that pretty thing
>>5241446Notes =============>>5241744Welcome! We got so many new friends lately! >>5241773 Upon exploring the land, you discovered a ruins nearby! Upon exploration of the ruins, you've discovered some sort of flying artifact. According to your scientists after months of study, this artifact allows you to send a message across the world somewhere. You're allowed to meet one unmet nation anywhere in this world.>>5242122 As you settle into your new lands, one of your folks noticed a strange structure nearby. Inside, there seems to be a well full of...Well, whatever it is, one of your explorers thinks it has a good taste to it. So, you utilize the well as a food source, and begin to sell it on three specialized markets across your nation. Seems like a commercial success to me. Three markets have been built inside your nation, granting +1 gold each per turn.LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues==========================National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria 16|39(1)|46 West Federation 10|27(0)|40 Cobalt Legionaries 18|44(1)|48 Alkeneros 16|39(1)|46 The Gravy Men 0|60(1)|560 Reavers 13|37(1)|43 Setting Sun Sovereignty 17|43(1)|47 Totally Regular Humans 17|39(1)|47 League of San Caelum 18|44(1)|53 Grandia 8|30(0)|38 Scroll Keepers Maxed|48(1)|54 Bulgar Khaganate 10|27(0)|20 =============Active Effects / Items==========================Agreements=============The Gravy Men: >>5241038 |League of San Caelum: >>5240942 =============Events=============Next event on map#5=============Skirmishes/War==========================Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
Rolled 8 (1d10)>>5242232>expand east>>5241467Legionaries, finally we reunite! Our ancestral lands have been invaded by marauders and savages that refuse to leave. Would your leaders be willing to join forces and purge them from our rightful clay?>>5241481Greetings! How are things?We are currently facing some trouble up north and would like to avoid making enemies, as would you, we presume. How about we enter in a trading agreement?
>>5242232Fill in the southern coast, then the larger "Desert" tiles to my east. once those are filled in move north east from there.An envoy is sent to Grandia [>>5241465] to strike a deal with them, this new artifact is fascinating and our researchers have taken it back to the Capital to be housed with the Great Scroll Keep (a Library / University / Administrative building that stood at the center of scroller society) and your involvement in unraveling its secrets would be a wonderous occasion to bring our nations together.
Rolled 8 (1d10)>>5242265I always forget the die
Rolled 2 (1d10)>>5242232Expand west, as regular humans would, and hope for a national strategy! As long as it's not a one or a two!>>5242252As totally normal and regular humans, we are doing and feeling totally normal and regular. Please don't question the masks, they are regular for humans. A trade agreement would be lovely! If you want to get ahead of the other totally regular nations, however, a temporary alliance with +2 territories per expansion would be lovely!
>>5242292Due to this absolute dogshit roll, we shall build some markets in the territories bordering Inperio Gorria!
Rolled 8 (1d10)>>5242232conquer the two free territories in the south and let's focus again on the west bordering the ocean>>5242252Inperio welcome to the north, i've been looking for someone worthy to share these lands, would it be you?I am glad to hear your summons and I fully agree on the state of our lands, let us take what is ours.
Rolled 2 (1d10)>>5242232Expand eastward with my mounted cavalry forces>>5241920My people and our khan would like to request a millitary alliance between our nations and make advancements in to eastern lands with both our forces combined
Rolled 9 (1d10)>>5242232Expand north>>5242305(We haven't met yet, ask me again when we share borders)
Good day. Id like to join this game.Dark greyDemiau corporation.I wish to have my territories set up on the east archipielago, where the coasts are connected by the red lines (having territories in each side)
Rolled 8 (1d10)>>5242232Expand to the south.
>>5242292>>5242298How delightful, the three of us shall make up "The victorious" alliance. +2 territories>>5242298Do you also wish to enter in a trade agreement, so our nations can flourish?>>5241038Only savages could propose such one sided agreements, this is preposterous! An illegitimate rule such as yours shall be run into the ground.
Rolled 7 (1d10)>>5242232>Expand West>Be sure to expand into the little island off the Southern Coast first
>>5242232Is it too late to join?
Rolled 4 (1d10)>>5242232expand to the north-east>>5242265We are glad to hear of the Scroll Keeper's discovery of this interesting artifact! If you desire help from my nation, it shall be granted! I believe that a partnership between our nations would serve to strengthen the bonds between us.
Rolled 9 (1d10)>>5242232Expand. I also introduce the Gravy Men to the Cobalt Legionaries and the Inperio.>>5242252We may have started our relationship on the wrong foot. We are sorry for our earlier aggressivity. If you are to hold territory in our lands, we may as well coexist. How about a Trade Deal?>>5242298Greetings, Legionaries, from the League of San Caelum. We are but a humble merchant nation, seeking to make our way in the world. Would you be interested in a Trade Deal?
Rolled 3 (1d10)>>5242232Expand our land a little moreFocus on the South-Eastern shoreAnd celebrate all our moneyWith a round of delicious honey>>5242595Ah! New friends! More people to know!We thank you for helping our knowledge to grow.>>5242298>>5242252The Gravy Men send their greetingsAnd hope for more of these happy meetings.
>>5242565this is Inperio(RED)
Rolled 8 (1d10)>>5242232continue to expand everywhere
>>5242565Conqstr, I am changing the bonus of the alliance to +1 atk
>>5242680If that's what you want, I'll let him make it +1 ATK.
>>5242565I'm all in about the alliance but not about the 2 territories, the world is getting smaller e the purge ahead will be immense. A better income never hurts, i gladly accept the trade agreement. >>5242292(I think the alliance proposal counts as introduction)First of all, it's a pleasure to meet humans like yourself. When i think about the near future i don't see conquest without conflict, i would like you to agree with me that +1 atk will be more beneficial for our alliance.>>5242595Greetings "Legion", i'll have to refuse the deal.>>5242623(Why does this letter smell so good?)Greetings gravy men.
>>5242680>>5242684Amazing coincidence, im happy that we agree about that.TRH, would you also entertain a trade agreement?
>>5242688Whoops misread league.Greetings "League", i'm still refusing.
>>5242688>>5242691As totally normal humans, we shall entertain a trade agreement! Money is what humans buy things with, right? We totally know, we just want to clarify.
>>5242232>>5242232Notes =============>>5242377Welcome friend! >>5242574I can hold up to 20 players max. So at this time, yes, anyone can still join if there's free territory. Its best to join now than later, however.>>5242305Your khan has travelled to a conspicuously hidden structure under the hill. As you send your leading men to investigate and explore, you've uncovered a group of survivors that are willing to join your cause. +5 territories while expanding for this map.>>5242571As you continue to send more settlers elsewhere, one of them found a basement with the door unhinged. As you send your forces into the basement, one of them discovered something...Inspiring. It was sent to your nation's capitol for safekeeping and awe. +2 national strength has been added.LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues=============Totally Imperial:Inperio Gorria,Totally Regular Humans,Cobalt Legionaries | +1 Attack | 2 attack/defense=============National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria Maxed|55(1)|564 West Federation 18|43(1)|558 Cobalt Legionaries Maxed|60(1)|566 Alkeneros Maxed|55(1)|564 The Gravy Men 3|67(1)|1083 Reavers Maxed|53(1)|562 Setting Sun Sovereignty Maxed|59(1)|564 Totally Regular Humans 19|44(1)|559 League of San Caelum Maxed|60(1)|577 Grandia 12|30(0)|552 Scroll Keepers Maxed|64(1)|572 Bulgar Khaganate 12|34(0)|532 Demiau Corp. 0|5(0)|500 =============Active Effects / Items=============Flying Artifact : Scroll Keepers=============Agreements=============Inperio Gorria: >>5242292 |Cobalt Legionaries: >>5242704 |The Gravy Men: >>5241038 Totally Regular Humans: >>5242252 >>5242688 |League of San Caelum: >>5240942 =============Events=============CuriosityWhelp, you've been here for some time now. From the grassy hills to the chilly winds, your people grew and took form. Maybe even discovered a religious belief or virtue.Actually, there's one thing that crossed your mind: What would you do with 500 gold?500 gold has been added to everyone.Next event on map #10=============Skirmishes/War==========================Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
Rolled 1 (1d10)>>5242711(This is the busiest I've seen one of these games in a while. Neat.) Expand everywhere! If we roll a 1-3, build some markets around the alliance capital, else just focus on expansion.
>>5242711Few minor mistakes:1. I forgot Grandia's move and expansion2. I didn't forget about the trade between Inperio and Cobalt.National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria Maxed|55(1)|564 West Federation 18|43(1)|558 Cobalt Legionaries Maxed|60(1)|566 Alkeneros Maxed|55(1)|564 The Gravy Men 3|67(1)|1083 Reavers Maxed|53(1)|562 Setting Sun Sovereignty Maxed|59(1)|564 Totally Regular Humans 19|44(1)|559 League of San Caelum Maxed|60(1)|577 Grandia 12|41(1)|552 Scroll Keepers Maxed|64(1)|572 Bulgar Khaganate 12|34(0)|532 Demiau Corp. 0|5(0)|500 =============>>5242722This.
Rolled 4 (1d10)>>5242711>Use the National Strategy Expansionist>Expand towards the North along the Coast and onto the thin stretch of land East of our starting point>Also expand East, along the Coast until the sea crossing>pic for expansion directions>Build markets above desert tiles
>>5242582Greetings, neighbour! We are happy to come across another nation on this fine day.Please, if you need anything, do not hesitate to ask. We would be happy to help!To commemorate this fateful day, would you like to trade? Closed bonds between us is sure to foster prosperity for all!
>>5242711Great! Then I'd like to claim magenta, and form the order of the Angle-Saxons, who worship their god Pythagoreax. The Anglers see triangular-shaped lands as holy regions, and seek to hold them. Do I roll instantly upon joining?
>>5242746Sure, that's fine. go ahead and roll and take action.
Rolled 1 (1d10)>>5242711Use Expansionist and expand to the west.>>5242266"The Council of Alkeneros hails the keepers of scrolls. We, their representatives invite you to establish good relations between our people."
Rolled 4 (1d10)>>5242748I'd like to just expand to the surrounding areas.
Rolled 7 (1d10)>>5242711expand everywhere
Rolled 3 (1d10)>>5242724I use the National Strategy "Ka-ching!"I expand, following the upper coast until I touch the Gravy Men, then straight south. If I don't get ruins next map, I'll stop expanding.>>5242704Hello, Totally Regular Humans. Want a Trade Deal?>>5242623Gravy King, we are now good friends. How about a closer collaboration?What do you think is best, an alliance or a trade league? I fear that Totally Imperial may eventually turn its eyes on me for conquest once they run out of free space to expand upon; it's not my intention to drag you into any unnecessary war, but I want a reliable ally just in case. A trade league would allow amassing gold for fortification building. Still, the -4 malus on combat strength may screw us over. Hell, it's also an option to join them outright to cut the problem before it arises, but I'd ideally keep my independance. What's your opinion?
I wish to expand to the east peninsula, but only after taking a foothold on a single territory of each of my seaways to the North
Forgot the dice
>>5242771Totally! We shall accept this trade agreement!
Rolled 9 (1d10)Third one is the charm.If i cant make it work this time, please help
Rolled 1 (1d10)>>5242724(Not entirely sure how building or national strategy work so I'm just kind of just writing shit, if this needs to be reworked please tell me.)Activate National Strength: ExpansionistWe shall expand into the highlighted regions first before moving into the north east.The Establishment of three markets in our nation is pivotal to our continued growth.The First is the Scholar's Bazaar, a great thoroughfare leading from the Scroll keeps great hall down to the docks along the Papyrus river.The second is the Oasis Bazaar in which the various desert tribes congregate and trade the exotic goods of the Desert.The Third is a fledgling outpost near out northern border to facilitate trade with the Alkeneros people.>>5242582We would like to make an official trade agreement with your people so that we both benefit of our growing economies.Artifact Use: Establishing contactOnce thoroughly researched the artifact is activated, the voice of the Lord Archivist resonates throughout the Scroll keep as his words are projected a continent away. There it is heard by the people of the Cobalt Legionaries. (>>5242688) [Establishing first contact]This contact is shared with our brothers of Grandia who joined us in this endeavor.>>5242751We are glad to hear from our new neighbors, we will soon be establishing a outpost along the Vellum river in hopes that our people can establish prosperous relations.
Rolled 5 (1d10)>>5242724we would like to expand into the territories highlighted in light pink on the attached image>>5242854an official trade agreement between our nations would be great, and I think that such an agreement would greatly benefit both of us. (if there's anything else i need to do to officially establish a trade agreement between us, let me know, i'm still kinda new to this and i don't 100% know what i'm doing :P ) also, thank you for sharing the contact gained from the use of the artifact with us!>>5242745hello! nice to meet you, and your fine nation. the people of grandia greatly appreciate your offer to help if we need it, we would like to extend the same generosity to you. if you ever need help from my nation, let me know!i would like to trade! i think that a trade agreement will serve to strengthen both of our nations.
Rolled 8 (1d10)>>5242724Use expansionist.>expand in the vector of the arrow>build markets around my capital>>5242722I, as the imperial envoy, am to inform you that the Inperio has a planned expansion that might trigger anti-imperial sentiments. We are here to assure your totally regular government that our friendship and loyalty are as solid as rock, but we must first, and always, ensure our power and future existence.
Rolled 4 (1d10)>>5242711Activate Ka-ChingExpand southeast towards the straitsBuy a military base in the circled territory>>5242305Ahoy. Ye look like a fine sort, as hungry fer plunder as we are. Wanna ally with an expansion bonus, to reach the riches faster?Conqstr, put my capital in the circled territory.>>5242722>>5242724who knew that fantasy maps were the secret to success?
Rolled 8 (1d10)>>5242711Expand to the EastAnd throw a big feast!We see the plans being hatched by someAgainst our friend, the good league caelumWe give them gold, free of charge500 in all, it’s rather large>>5242771 It sounds like an ideaAnd so we are safeWe should make an alliance tooThe Gravy thinks it’d be good for you
>>5242711Conqstr, shouldn't our alliance have a combined strength of +1atk +3atk/def?If not, would you care to ellaborate why?
Rolled 8 (1d10)>>5242711Activate national strategy: Sea Gateway (location on pic)Expansion: as similar as possible to what was represented on the pic with a light blue.>>5242722>>5242906Dear alliance, I am making my first foray into the nations on my left, I plan to nip this in the bud, I would like financial support from whoever I can to build my first military base, I understand that nothing is free and I can reimburse you with land in the near future , if you want to make an offer of x gold per territory, I'm in.>>5242854>>5242902Hello southern nations, it's amazing to have acquaintances out there, to what do I owe you, Scroll Keeper, the pleasure?If I may be hasty, I'd like to offer you both a trade deal, what do you say?
>>5242902Notes =============>>5242746Welcome friend! >>5242771 Upon discovery of a grassy oasis, you had your settlers rest. One of your folks saw an egg nearby. Hell, the egg is about as big as a rooster! Your settlers sent the egg to your nation's parliament for safekeeping. >>5242753Upon discovery of a pyramid, you've sent archeologists to investigate. Inside, you've discovered treasure! +100 gold added.>>5243320fixed.LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues=============Totally Imperial:Inperio Gorria,Totally Regular Humans,Cobalt Legionaries | +1 Attack | 5 attack/defense=============National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria 0|81(2)|592 West Federation Maxed|59(1)|575 Cobalt Legionaries 0|81(2)|794 Alkeneros 0|72(2)|575 The Gravy Men 11|83(2)|611 Reavers 0|64(1)|76 Setting Sun Sovereignty 0|80(2)|578 Totally Regular Humans 0|50(1)|581 League of San Caelum 0|67(1)|1595 Grandia 17|52(1)|567 Scroll Keepers 0|81(2)|583 Bulgar Khaganate 12|34(0)|542 Demiau Corp. 9|21(0)|519 Anglers 4|16(0)|614 =============Active Effects / Items=============Sea Gateway (ends in 2 turns): Cobalt LegionariesEgg : League of San Caelum=============Agreements=============Inperio Gorria: >>5242292 >>5242688 |Cobalt Legionaries: >>5242704 >>5242565 |The Gravy Men: >>5241038 Setting Sun Sovereignty: >>5242902 |Totally Regular Humans: >>5242252 >>5242688 >>5242771 |League of San Caelum: >>5240942 >>5242797 Grandia: >>5242740 >>5242854 |Scroll Keepers: >>5242902 =============Events=============Next event on map#10=============Skirmishes/War==========================Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
>>5243423Totally Regular Humans has their national strength maxed out on this map instead of 0 as they never used it before.
Rolled 4 (1d10)>>5243423Expand northwards into the desired lands going west into the empty lands between myself and Alkeneros if any tiles are left.>>5243404If trade is possible now that our nations have met than we are more than willing to openly trade despite the distance.>>5242751We would like to extend on offer of trade to the people of Alkeneros.
Rolled 10 (1d10)>>524342311. Expansionist (Expansion): You don't receive an expansion penalty when taking other actions, and you get +10 free territories in your respective expansion range.expand everywhere and place down forts everywhere
Rolled 3 (1d10)The Corporation continues it's "Franchising" (expanding) over the east peninsula
Rolled 10 (1d10)>>5243423Expand our landThere is much plannedFor the East once again.>>5242771 + 1 Attack, what do you think?It is not safe to be on the brink
Rolled 6 (1d10)>>5243404Within the next four maps, transfer territories from you to us at a 25 gold per territory rate. Eight territories, since we will give you 206 gold. The bare minimum to get your base. No more, no less in terms of your "money". TO CONQST Transfer the Cobalt Legionaries 206 gold.>>5243423Use our national strategy (since it is maxed out and not 0) to activate Sea Gateway and riiiight over to this location (pic related). Expand across this gateway.
>>5243553the actual image that I forgot.
Rolled 1 (1d10)>>5243423OP, you forgot my markets around the capital. You must be having trouble with the sheer ammount of players on the match.>>5243404Very well, we shall aid you in your longinquous military campaign. We ask you to give us the follow territories (in dark red) in exchange for 30gold per tile. Not only this will lighten your borders, it creates a bufferzone between you and hostile forces.>>5243423AFTER THE LAND TRANSACTION>attack the League of Swine Pigs (arrows indicate what which territory does.)>expand west
Rolled 8 (1d10)>>5243423Expand! >>5243445Greetings, our neighbours in the West Federation. It has come to our attention that, during the respective growths of our empires, we're certain to come into conflict. However, we, the Anglers, would like to declare that we value our holy land above all else. We will be willing to trade territories in exchange for those triangular plots that you hold.
Rolled 7 (1d10)>>5243423Expand to the south.>>5243444"Your offer is accepted defender of tomes.">>5243625"The Council of Alkeneros welcomes you and extends to you an offer of trade and prosperity, gorian."
>>5243650It's wonderful to meet people that make sense! Let's commence our trading deals immediately.
Rolled 10 (1d10)>>5243423(first time playing, thanks for this OP this game is amazing)Attack & expansion on picture; i know that expansion can't be done this way so i'm just declaring my intentions, the expansion and possible attacks goes as you see fit.I will build a military base where my capitol (with the gold from TRH territory trade) is located and sell the dark red colored territories to Inperio(>>5243625).>>5243625>>5243553 Oh my oh my, i have great allies, thank you both for the generous offers.Totally Regular Humans, thanks for the early gold, it will be put to good use, i just don't know if i can trade lands with someone without direct contact, when OP anwser i'll know if i start giving the 2 per round now, or the 8 when we finally see eachother.Inperio, thanks for taking care of my borders and for the trade, good luck on your journey to purge the Swine Pigs (lmao)>>5243444I have tried to send my traders through the sea but they never return, let's review this proposal when we get closer. For now i'll just keep being grateful for meeting you.>>5243031I arrived in foreign lands to conquer but you were in the way. In the name of Totally Imperial, I declare war upon you.
>>5243702>>5243423Forgot to ask OP, can I trade territories with allies who don't have land adjacent to mine?
>>5243708>>5243423Sorry for the spam, but I double-checked and now I'm confused, is it possible to build alliances and trade agreements just by knowing a nation from afar?
Rolled 10 (1d10)(Posting from phone)>>5243502>>5243625I guess that settles it then. Gravy Men, will you support me in this ordeal ?>>5243423If Gravy Men accepts, I now officialise propose the formation of a military alliance with a bonus of +1 attack.If I can I also buy fortifications right before the sea gates.I then attack the Inperio, focusing on taking the western and northern fronts.
>>5243625>>5243743>Attack and roll a 1>Your enemy rolls a 10 in returnkek>>5243743Of course we shall, for this serious thingYou shall have the full support of The Gravy King!The capital in our lands shall beIn the centre wherever is free
Rolled 6 (1d10)>>5243423>Expand East, along the Coast until the sea crossing, but no further>Expand North on the thin stretch of land East of our starting point>>5242902Good neighbour, we were wondering, have you come across any other nations? You are the only one we have met so far.Would you be willing to introduce us other nations you know? We would gladly return the favour should our paths cross anyone else!
>>5243715 >Is it possible to build alliances and trade agreements just by knowing a nation from afar?As long as you contacted the nation from a national strategy (Scouting Party), paying gold (scouting yet again), bordering them or being introduced by another nation? There's no real distance limit last I checked.>can I trade territories with allies who don't have land adjacent to mine?As long as you know the nation and contacted them, there's no distance limit. You can trade land just fine.
>>5243702You are welcome. A lot of you newcomers here are doing really well.>>5243715>>5243708Totally Regular Humans has your answer: >>5243896. So long as you've met the nation, there's no distance limit.
>>5243932>>5243896That's great, thanks>>52434Then the trade agreement is official.
>>5243944 >>5243444 *Then the trade agreement is official>>5242902The trade offer is still standing
>>5242711>>5243896I'm giving these two territories marked in purple to TRH after the attack.
Rolled 10 (1d10)>>5243423Expand southIf my roll is exactly 1, attack the inactive Bulgars, build a market as far away from coast and enemies as possible.>>5243702You will regret this, imperialist scum
>>5243983I'm going to unspoiler thisIf my roll is exactly 1, attack the inactive Bulgars, build a market as far away from coast and enemies as possible.
>>5243988You have given spoilered orders in the past yourself
>>5243998From my ruleset:Secret CommunicationSince this game is on 4Chan, any secret communication is written with the spoilers tag. There is no penalty if the spoilers were read by unintended recipients, but for the best possible experience, avoid reading spoilers not intended for you!Here are the few rules about Secret Communication and how that plays with everything else:1. Only Conqstr can read any spoilers.2. Secret trades and agreements can happen. You need to explicitly let Conqstr know in spoilers that this is the trade (i.e TO CONQSTR: message here ). Any agreements will be listed in the main post under "SECRET AGREEMENT". Gold purchases are allowed in spoilers. Giving away territory is allowed in spoilers.3. Everything else not mentioned here should not be in spoilers, such as National strategies, attacking, defending, fortifying, or expanding.
Rolled 8 (1d10)>>5243423continue to expand to the north>>5243881yes! we have had contact with one other nation, who goes by the name of "The Scroll Keepers." I would be glad to introduce you to them. My nation has a good relationship with the scroll keepers, and I think that you could benefit from a partnership between your nations. Perhaps we could consider an alliance or some form of joint trade agreement, if all parties involved desire that. :)
>>5243423going to be a little late because people are posting close to my next due map.
>>5243423Notes =============>>5243743The egg hatched, and out came a giant rat with two tails. This rat was initially skittish, but eventually tired out and sleep. Upon closer inspection, this rat has unusual physiques: two tails, dark blue hair, big teeth. Who would have given birth to this? LMK if I made any mistakes.Next map 12 hours from the time of this post.=============Alliances / Trade Leagues=============Totally Imperial:Inperio Gorria,Totally Regular Humans,Cobalt Legionaries | +1 Attack | 5 attack/defenseGravy League:League of San Caelum,The Gravy Men | +1 Attack | 5 attack/defense=============National Strength Maxed | Territory count (+Attack/Defense) | Gold=============Inperio Gorria 1|82(2)|497 West Federation 0|91(2)|595 Cobalt Legionaries 10|99(2)|1150 Alkeneros 7|88(2)|592 The Gravy Men Maxed|105(3)|641 Reavers 10|76(2)|98 Setting Sun Sovereignty 6|91(2)|601 Totally Regular Humans 0|66(1)|408 League of San Caelum 10|76(2)|1627 Grandia Maxed|68(1)|595 Scroll Keepers 4|92(2)|603 Bulgar Khaganate 12|34(0)|552 (kicking out next map)Demiau Corp. 12|28(0)|532 Anglers 12|32(0)|632 =============Active Effects / Items=============Sea Gateway (ends in 1 turn): Cobalt LegionariesGiant Rat (baby) : League of San Caelum=============Agreements=============Inperio Gorria: >>5242292 >>5242688 >>5243650 |Cobalt Legionaries: >>5242704 >>5242565 >>5243444 SA #7 |Alkeneros: >>5243444 >>5243654 The Gravy Men: >>5241038 |Setting Sun Sovereignty: >>5242902 |Totally Regular Humans: >>5242252 >>5242688 >>5242771 SA #7 League of San Caelum: >>5240942 >>5242797 |Grandia: >>5242740 >>5242854 |Scroll Keepers: >>5242902 =============Events=============Next event on map#10=============Skirmishes/War=============Imperialism #1: Totally Imperial vs. ReaversThe War Between Sky and Land: Totally Imperial vs. Gravy League=============Superpowers==========================Potential Superpowers==========================Rules and How to Play=============https://pastebin.com/hQMZiGUM
Rolled 6 (1d10)>>5244050Expand into the previously desired lands, if any is left expand north to the river.Continue Extending a Trade offer to Alkeneros and if possible to the Cobalt Legionaries.
>>5244050When we're completely boxed in, we can't expand further, right?
Rolled 1 (1d10)>>5244050>Expand North
>>5244058Yes, unless you use a sea gateway to travel to another land. Or negotiate with another nation to allow you more expansion room by giving you a territory near a free one.
>>5244060Ah, alright. Is there a specific process or template? Or do I just ask them for something?
>>5244064Nah, just simply ask them for one territory adjacent to the free ones. Maybe trade your gold or land or offer them an alliance.
Rolled 5 (1d10)>>5244050expand everywhere
>>5244050I'm confused, i get now that i can't build the military base because the gold comes later in the round but why can't i give the territories to Totally Regular Humans?Also my gold gain was only through trades i think it didn't go up by dice and trades.Last map = 794, gold from TRH = 206, gold from Inperio = 150; 794+206+150 = 1150.Passive gold gain is halted during war?
>>5244066Thanks, will do. How do I establish a sea route to that free spot up above?>>5244070Hello, Western Federation. Would you trade some of the triangular regions within your land for gold? We'd like to plant embassies and churches there, before making our journey east.
Rolled 3 (1d10)>>5244050Attack the League as the arrows command.use 375gold (6 territories) and expand to the western arrow, trying to get to the coast>Create extra settlers for expanding (in other words, +2 territory within the expansion range for one map.). Can be used immediately or later. Costs 125 gold each.
>>52440721.Yes, your gold does go up by dice and trade agreements. No, your passive gold gain doesn't stop during war. Please read the economy section for more information.2.You need to explicitly state to me (either in spoilers or not) that you are going to transfer the territories. If you are going to do a transfer in spoilers, please see >>5244000. Please keep in mind the territory transferring rules too, as you can only transfer 7 territories per map.
>>5244072>gold from Inperio = 150; 794+206+150 = 1150.It's 120, actually. One of your proposed territories was captured by League of San Caelum.
>>5243896This is the reward that dogs get when they step out of line. We must end once and for all the Cyan menace, Purple. Let's grow together, brother!
>>5244059...might as well build another market too then>build market>>5244056Greetings! We are pleased to meet another nation. Grandia spoke very highly of you; if you have anything you need any help with, please do not hesitate. We would also like to offer a trade agreement between our two nation, so that we may both be blessed with further prosperity. In fact...>>5244056>>5244019Would the two of you be interested in forming a Trade League? The free flow of goods between our countries is certain to bring abundance and good fortune to us all!Though we understand that this is a big commitment, please do not worry about turning the offer down, if you deem it premature.>>5243459The Sovereignty of the Setting Sun greets you! We are happy to meet another neighbour. Please, if you need our assistance with anything, do not be afraid to ask. In the meantime, would you like to trade? Commerce is sure to bring affluence to us both!
Rolled 8 (1d10)>>5244050Expand adjacent to BulgarsAttack Bulgars and the ImperialsFortify behind the frontline>>5244073Ahoy ye landlubbers. We're peaceful traders from the north, and we're currently under attack from a foreign legion who simply stated we stand in their way to conquest. If we fall, ye'll be next. How'd ye like to trade and sign an alliance with an attack bonus? We need to stand together or fall apart.
Rolled 2 (1d10)>>5244050Keep attacking the Reavers on all fronts while focusing on the lands surrounding the military base.Protect the capitol by expanding everywhere around it.Bulid a military base where the capitol is.>>5244082>>5244083TO CONQSTR: Got it, thanks>>5243896Should i wait for a while before giving you the territories? I don't think it would be good for you to get on two war fronts now that the Gravy League exist
Rolled 3 (1d10)>>5244050To ConqstrAm I supposed to do anything about the rat, or the event unfolds by itself without needing action?Also, how can the Gravy lads help me in the war if they have no border with the enemy?I attack the Inperio.I buy fortifications on the sea gates.
>>5244108Let the rat go and do its own thing. I think you'll love the surprise when its gets bigger.The Gravy men already are by sharing their territory mod strength with you.
>>5244050Op, I'm not sure if this you made a mistake or if I still haven't understood how the combat works. From what I've seen that province in the sea gate attacked twice in one turn, so, from my knowledge the League should have gotten one tile less.
>>5244050TO CONQSTR:I need to know something before a proceed with strategies, since the nation collapse is the last thing to happen, when the Reavers attack Bulgars, will he get -2 on attack/defense for this turn because he'll have 2 bordering enemy nations?
>>5244122>>5244125Nope, I'm right.>Attacking: Attacking is simple. If you decide to attack broadly (i.e "attack this nation"), then all territories adjacent to the nation will attack them. One territory will attack every adjacent enemy territory.>>5243743>I then attack the Inperio, focusing on taking the western and northern fronts.>>5244123>War officially begins when one player attacks another player.Yes, they will get a penalty for that.
>>5244126Thank you for the clarification, dude.
>>5244081>>5244126So I attack as much as I can, nevermind the arrows.
>>5244050May I join?Order of Nine AnglesDark RedBottom right South island
Rolled 5 (1d10)>>5244050i would like to use the national strategy "expansionist" and continue to expand to the north, if possible :)>>5244086i think that your suggestion that we form a trade league is a wonderful idea! as long as the scroll keepers are also on board with this, the nation of grandia would gladly establish a trading league with the setting sun sovereignty and the scroll keepers.
>>5244092That sounds reasonable. A war brewing on our doorstep is no good. We accept. May we all keep our sovereignty.
>>5244204Wonderful! We'll break open the good rum to celebrate!Conqstr, put my actual capital north, away from both coast and enemies.Fer my new angular allyYe should attack them this turn too, even before the alliance is official. With their low roll and the multiple enemies penalty, it's a prime opportunity fer plunder.
>>5244208How do I do that? I'm still not very clear on it.
Rolled 7 (1d10)Attack the Cobalt Legionaries. The Pyramid Knights shall wage a holy war against them. Placing the alliance capitol in the triangular land.
>>5244211just roll the dice, how you've been doing in previous turns, but instead of expanding, write what you want to do. The possible actions are Attack, Defend, Build forts or markets or both, Expand, Move structures. And you can and should do more than one when you're at war, since there's no penalty to combat. Only expansion gets penalized by multiple actions.>>5244213Yep, that's how you do it. You can also build forts or markets in territories not involved in combat and there's no reason not to do that as well.
>>5244217Ah, okay. So I can do multiple things? I just say 'I wanna build forts'? I'm also not clear on how attack/defense is calculated.
>>5244220Yes. One territory gets one action. So feel free to add forts behind the frontlines or build markets deep inside your territory.Also, the attack/defense calculations are found in the ruleset under their respective concepts. The basic calculation looks something like:dice + territory mod - enemy neighbor + alliance territory mod from other partners +- any other modifiers.Enemy neighbor penalties are different for attack and defense, so watch out for that!
>>5244220You also need to specify the location of these forts, unless you want the qm to place them for you. With your roll, you can place 3 different +3 forts, which is the maximum for strength for a territory.Combat is calculated as Dice+Bonuses-Penalties, higher number wins. For you it's7 dice + 0 territory (unfortunate that you got boxed in so early, but we can fix that) so you have a total of 7For me it's8 dice + 2 territory - 2 for attacking multiple opponents (I'm fighting both the Legionaries and the Bulgars this turn, it's a -2 for every enemy beyond the first and -1 for defending) for a total of 8and for our enemy it's2 dice + 5 territory (territory bonuses get added together for alliance members, this will happen for us next turn, when the alliance takes effect) +1 military base (the one he stole from me) + 1 alliance attack bonus (he would not get this if he chose to defend), -4 multiple enemies (his alliance is fighting me, you and that other alliance they attacked. This will be reduced to -2 next turn when our alliance is official and they go from fighting three separate enemies to two.)for a total of 5, 6 in the territory with the base.So unless I made a mistake somewhere or something changes later, the both of us should win combat this turn and conquer border territories>>5244236Conqstr please double check my above calculations, I don't mind being wrong but I wouldn't want to lead a newbie astray.
>>5244073No we rather not give our land for some just some amount of gold we rather have an trade agreement is better for the both us in the future
>>5244050TO CONQSTR: Could you clarify how the support works?If my allies who don't have adjacent borders with the enemy I'm attacking supported me, would they suffer any disadvantages in other actions?In fact, is it possible for them to support it along with other actions?
>>5244239Ah, I see. Thank you! I'd like to place some forts too, QM. Could you pick for me?>>5244240A trade agreement? That sounds fine, we accept! We'd also not be averse to 1:1 trades of territories, in order to get those isolated triangular portions. The West Federation's borders seem to have a bounty of those.
Rolled 5 (1d10)>>5244050Expand to the south>>5244070"The Council of Alkeneros welcomes your emissaries. We wish you good fortune and offer trade and amity should you act in good will and not expand any further in our soon-to-be unified lands."