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Welcome to Faceless Wrath.

You and your squad have been assigned to investigate a building that had been recently discovered in the desert. Apparently there was not a single reference to it on any map or tax document or public record, or so the higher-ups tell you. More likely they're trying to spook with a "sCarY gHOst" warehouse, and then miraculously find the title deed or whatever when you get back. Oh well, it doesnt matter, so long as you get to keep any scrap you find.
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>>5242830
Your squad splits up. Two at the guard post, two stayed with the cars, and six exploring the other buildings. That left the five of you to scope out the central warehouse.
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>>5242831
The place is gigantic. You split up again, and now it's just you and James to check what seems to be hallways that lead to office rooms.

> Door on the far left.
> Door on the middle left.
> Door on the middle right.
> Door on the far right.
> Examine the crack.
> Open the crate.
> Read the poster.
> Write in.
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>>5242833

> Examine the crack.
> Read the poster

Additionally, I'd like to vote on us being >>5242831 the second dude from the left. Look at that guy. Absolute unit, I like his robust look.
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>>5242836
+1'ing everything, then if we still need an action, let's go with
>Split up, you'll check the far left room and James will check the far right, then keep searching towards the center towards each other, to cover ground the fastest
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>>5242836
+1 supporto
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Quite an ordinary crack. Common in derelict buildings.
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>>5242908
Oh.

So this was a factory for battle drones.

Huh
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>>5242914
You check the door on the far left. It leads to an empty closet. James confirms that the far right door is the same.
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> Open the crate.
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>>5242928
Empty unfortunately. You start to get the horrifying sensation that there might not in fact, be any machine scrap for you to sell.
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>>5242919
The middle left door seems to have been a security guard room once. It has been long abandoned.
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>>5242949
Damn I uploaded unfinished pic
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And now the last door. This must be what the poster was talking about.

Before you enter however, your radio picks up.
"We've found the generator for the warehouse, it's still in working condition. Do we put it on or are you guys fine?"

> Turn on the power.
> We're fine
> Write-in
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>>5242967
>We’re fine

If we boot up the generator, we’re going to end up turning on automated systems. Like killer robot charging bays, or turrets. Leave it off.
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>>5242967
>We're fine
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>>5242967
> We're fine
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>>5242967
> We're fine
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>>5242967
> Turn on the power.